Politician Spock
Footballguy
The appeal of Arcade1up units is the dedicated control panel and graphics. Even though some of the units have multiple games, the experience of playing the "other" games when the unit's control panel and graphics are not dedicated to it isn't good.
Best example of this is Defender. In order to have all the functions the game of Defender provides the player has to use the buttons from all three Rampage players the control panel is designed for. So not only are the buttons not labeled for Defender, the user has to reach all over the control panel for the right button of the Defender function they want. It's pretty much unplayable unless you play enough to memorize the button mappings and get to the point where you can move your hand to the right button without looking.
Another example is Missile Command is a horizontal monitor game, but Arcade1up has it on a unit with a vertical monitor (because the virtical game centipede has a trackball for Missile Command to use). So the Missile Command game is smushed horizontally with black space above and below vertically.
Multicades have been around for years. If you want one unit that plays multiple games, then just get a multicade. Some play thousands of games. But here's the thing, when walking up to play one, you scroll to find a game you want to play. Sometimes you scroll, and scroll and scroll, and it's not long before the moment is lost. You felt like playing something, but nothing caught your fancy that THIS is the game you want to play right now. What a lot of Arcade1up owners, who had multicades in the past, have said is that the dedicated artwork of the machine makes them want to play THAT game. And that is the experience they had in the arcades, bowling alleys and pizza shops growing up. Not only do they start playing the game immediately. But they keep playing it, just like they did in their youth. The multicade they owned never made them feel that way, or produced that behavior from them.
So while I've read a lot of "haven't bought one yet" people saying they want the units to have "more games", I ignore their opinions, as they aren't speaking from experience. Personally I'd prefer if they made each unit only play the game the unit is designed to be.
Best example of this is Defender. In order to have all the functions the game of Defender provides the player has to use the buttons from all three Rampage players the control panel is designed for. So not only are the buttons not labeled for Defender, the user has to reach all over the control panel for the right button of the Defender function they want. It's pretty much unplayable unless you play enough to memorize the button mappings and get to the point where you can move your hand to the right button without looking.
Another example is Missile Command is a horizontal monitor game, but Arcade1up has it on a unit with a vertical monitor (because the virtical game centipede has a trackball for Missile Command to use). So the Missile Command game is smushed horizontally with black space above and below vertically.
Multicades have been around for years. If you want one unit that plays multiple games, then just get a multicade. Some play thousands of games. But here's the thing, when walking up to play one, you scroll to find a game you want to play. Sometimes you scroll, and scroll and scroll, and it's not long before the moment is lost. You felt like playing something, but nothing caught your fancy that THIS is the game you want to play right now. What a lot of Arcade1up owners, who had multicades in the past, have said is that the dedicated artwork of the machine makes them want to play THAT game. And that is the experience they had in the arcades, bowling alleys and pizza shops growing up. Not only do they start playing the game immediately. But they keep playing it, just like they did in their youth. The multicade they owned never made them feel that way, or produced that behavior from them.
So while I've read a lot of "haven't bought one yet" people saying they want the units to have "more games", I ignore their opinions, as they aren't speaking from experience. Personally I'd prefer if they made each unit only play the game the unit is designed to be.
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