I like this.Two of my leagues reward 1 ppr for WR/TE but no ppr for RBs, which evens the playing field big time. Teams without a stud RB can compete if they have great WRs. We also start 3/4 WRs and 2 RBs.I'm in a PPR league that gives 1 PPR for WR/TE and 0.5 for RB. I like it for RBs and WRs although I kind of wish it was 1.5 for TEs. Usually a pretty good mix of RBs and WRs at the top.
For the last few years, we've done 3WR, 1TE, 1TE/WR, 2RB. This increases the scarcity (and thus the value) of WR. While we haven't gone so far as to do PPR yet, I'm planning on proposing a change to 1 PPR for WR/TE and a swap to 3WR, 1TE, 2RB, 1RB/TE/WR, which I think ought to tune up the balance even a bit more.-=kwantamTwo of my leagues reward 1 ppr for WR/TE but no ppr for RBs, which evens the playing field big time. Teams without a stud RB can compete if they have great WRs. We also start 3/4 WRs and 2 RBs.
Well, a couple reasons. 1) I have encountered teams that essentially have one stud RB (aka AP)or two good RB that are able to win time and time again. I don't think this represents a good team but a good draft. I am just getting sick of RB being like Gold and everyone else is just crap. 2) I think it gives more power to the manager of the team. With more choices in positions, there is more strategy involved and it makes it more competitive and makes draft day really interesting. 3) I would like to even out the weekly scores as well so that we can exploit other good positional matchups in a given week besides the RB position. I think this would even out the scoring every week, as I am getting tired of scores like 148 to 68. Its just too much of a blowout this year and it didn't seem like there were very many close games.Why does it need to be balanced?
You are right. It's more about lineup options than scoring system. This works better in larger leagues. 14-teamer I'm in I think has the best RB-WR scoring:Start:1 RB2 WR1 TE1 RB/WR/TEScoring:1/10 yds3 pt 100 yard bonus5 pt 200 yard bonus6 pt TD8 pt TD 40+ yds.5 ppr (all positions)We had it at 1ppr for one year but it was too crazy. We also had a bonus tier for # of receptions, but that got out of hand too.I really think this is best as it doesn't handicap you by forcing you to start some scrub RB2. Teams are always in the running with a 1RB 3WR lineup. I've been using a mix all year, mostly 3WR, and am #4 scoring.This year the top WRs and RBs are all pretty well clustered in the 20-25 ppg, which IMO is the point. Moss/Owens are worth as much as Westbrook/LT/ADP which I feel is proper.How about changing it to 1 RB instead of worrying about the scoring system? Not being a jerk, just suggesting another angle.
You are right. It's more about lineup options than scoring system. This works better in larger leagues. 14-teamer I'm in I think has the best RB-WR scoring:How about changing it to 1 RB instead of worrying about the scoring system? Not being a jerk, just suggesting another angle.
QBs and Ks are both more rare than RBs. Why not reward them instead of RBs?I like it not being level. As rare as RBs are, I like rewarding the few of them getting good output.
Did 13 WRs go in the first 20 picks of your draft? If not, why not? When you understand the answer to that question, you'll understand why RB scoring needs to be controlled.My favorite scoring system is your basic PPR. 1 point/10 yards rush/rec. 1 point/25 passing. 6 points/TD. 1 point/reception. Start 1 QB, 2 WR, 2 RB, 1 TE, 1 WR/RB, 1 K, 1 D. So far this year:
Out of the top 10 WR/RB, 7 are WR's, 3 are RB's.
Out of the top 20 WR/RB, 13 are WR's, 7 are RB's.
Out of the top 50 WR/RB, 31 are WR's, 19 are RB's.
Why does everyone want to make it harder for RB's to score points?? Seems like a pretty good balance (even skewed towards WR's) to me!
We have a starting lineup of 1 QB, 2 RB, 1 flex QB/RB, 4 WR, 2 TE, 1 flex WR/TE. 90% of the time the flex are used with a 2nd QB and a 5th WR, so it amounts to 2 QB, 2 RB, 5 WR, 2 TE most of the time. PPR is .25 RB, .5 WR, 1.0 TE. Last year the VBD of the top few players at each position was: Peyton 220, Brees 160, Vick 156, Bulger 151, Palmer 147.LT 275, SJax 181, LJ 176, Gore 111, Westbrook 106.Harrison 161, Owens 152, Wayne 138, Holt 134, Driver 133, CJ 129, Evans 129Gates 146, Winslow 126, Gonzo 126, Heap 115, Crumpler 113So the top 11 players in order last year were LT, Peyton, SJax, LJ, Harrison, Brees, Vick, Bulger, Owens, Palmer, Gates. That's 3 RB, 5 QB, 2 WR, 1 TE. I like the parity, and that WR and TE aren't as much of after thoughts as in other setups. Not to mention that there aren't always a slew of guys on waivers that are as good as the guys on your roster. We get a ton of trades in this league (contract, salary cap), as you can't completely depend on the auction or on the rookie draft to fill your needs.I wanted to proposes some changes in scoring for my league next year. I am wondering what scoring systems you have that have worked at leveling out the value of RB and WR? PPR? Changing points per yardage? What has worked for your league?
My local leauge uses the old Miller Lite system. 9 pts. for td.s 10-39yds, 12 for tds. over 40. Evens out qb and wr production.In addition to some things mentioned here (PPR for WRs but not for RBs), we also award progressively more points for long TDs (up to 8 pts depending on length) than TDs of less than 5 yds (6 pts). This puts a premium on QBs and WRs relative to RBs because on average they more frequently score TDs of 25+ yards.
I guess the "rareness" isn't the key - I just like fantasy for what it has been the last 10 years, and that is a world where RBs are RBs. WRs actually score INCREDIBLY well, and better than RBs, when they go off. But in the real world of the NFL, WRs ARE more hit or miss than RBs. As for QBs and Ks, since we only start 1 and that is the standard for fantasy, QBs and Ks are not as rare as RBs.Having LT2 on your actual football team is more important than having any WR, and that's something I don't mind the fantasy game reflecting.QBs and Ks are both more rare than RBs. Why not reward them instead of RBs?I like it not being level. As rare as RBs are, I like rewarding the few of them getting good output.
How about changing it to 1 RB instead of worrying about the scoring system? Not being a jerk, just suggesting another angle.
In normal systems Qb's on avg score more points per game then RB's. Its just that most QB's at the upper tiers play at similar levels. If you want Qb's to be the most important start 2 of them. The amount of points scored won't change much. Also the having the top two Rb's this year really didn't matter. They just weren't strong enough over the rest of the guys to carry teams to victory.I would not mine seeing QBs get the same FF PTs as WRs and RBs for yardage (1 PT/10 yards). The QB is the most important position on a football field so why shouldn’t they be the most important position on a FF team
Pretty darn close to my league... and same results. Top tier QB/WR/RB are fairly even. We also play 2 QB's.One of the leagues I am commissioner for has the following set up:Starting lineup1 QB (1 pt. for every 10 yds. passing, 4 pts. for each TD thrown, -2 for INTs, 6 pts. for rushing TDs)2 RBs (2 pts. for every 10 yards rushing, 2 pts for every 10 yds. receiving, 6 pts. for TDs, 1 PPR)2 WRs (same scoring as for RBs)1 TE (same scoring as for RBs and WRs)1 FLEX (can be a RB, WR or TE but not a second QB, PK or D/ST)1 PK (1 pt. for PAT, 3 pts. for FGs up to 45 yds. with each extra yard being worth an additional pt.)1 D/ST (2 pts for each sack, fumble recover, INT, 6 pts. for defensive/ST TDs, 4 pts. for safety, 15 points for shutout, less points for total points given up like 8 points for 7-13 points, etc.)Obviously this produces some very high scores but what we've found is that the top tier of QBs, RBs and WRs are all roughly equal and even Gates can be worth the same as a top tier WR. A good score for a QB/RB/WR is 30+ points. Breakout weeks are 40 and above, with the record being around 77 points I think (that would be AP earlier this year). While in past years it seems that RBs were more likely to be the higher scorers, this year the top tier is comprised of 9 QBs, 5 RBs and 4 WRs.
It's OK that you like it the way it is, but surely you can see that people can be dissatisfied that 10 RBs are chosen in the first round (which isn't at all like the NFL) and that QB is the least important position (which is the opposite of the NFL). For that matter, NFL teams don't start two tailbacks.I guess the "rareness" isn't the key - I just like fantasy for what it has been the last 10 years, and that is a world where RBs are RBs. WRs actually score INCREDIBLY well, and better than RBs, when they go off. But in the real world of the NFL, WRs ARE more hit or miss than RBs. As for QBs and Ks, since we only start 1 and that is the standard for fantasy, QBs and Ks are not as rare as RBs.Having LT2 on your actual football team is more important than having any WR, and that's something I don't mind the fantasy game reflecting.QBs and Ks are both more rare than RBs. Why not reward them instead of RBs?I like it not being level. As rare as RBs are, I like rewarding the few of them getting good output.
Our league scoring is such that the QB typically scores 60% more than an RB or WR. However, you need to start more RBs and WRs. We start the following.1 QB2 RB2 WR2 Flex (RB/WR)1 TERB scarcity definitely drives up their value, but a top tier QB is very nice in this system. During the draft you have to make a decision if you want to snag a top QB early and lose RB depth, or stick with drafting RBs early and hope to find this year's breakout QB like Romo late in the draft. This year was a little strange with RBs not performing so well and some of the top WRs having great years. Loading up on RBs wasn't necessarily the bast draft strategy. This system works fine for us. I'm not saying it's perfect, but we have fun with it.I would not mine seeing QBs get the same FF PTs as WRs and RBs for yardage (1 PT/10 yards). The QB is the most important position on a football field so why shouldn’t they be the most important position on a FF team
What's the need for starting 2 RBs, other than "that's what we've always done?"I prefer them not to be leveled out. Don't see the need.
This is exactly what I'm thinking. Why do you want to change the "tried and true"? I'm really surprised to see a thread like this in a down year for RB's. How many RB's are really dominating games week in and week out?My favorite scoring system is the same as above except start 3 WR, 2 RB, 0 Flex.My favorite scoring system is your basic PPR. 1 point/10 yards rush/rec. 1 point/25 passing. 6 points/TD. 1 point/reception. Start 1 QB, 2 WR, 2 RB, 1 TE, 1 WR/RB, 1 K, 1 D. So far this year:
Out of the top 10 WR/RB, 7 are WR's, 3 are RB's.
Out of the top 20 WR/RB, 13 are WR's, 7 are RB's.
Out of the top 50 WR/RB, 31 are WR's, 19 are RB's.
Why does everyone want to make it harder for RB's to score points?? Seems like a pretty good balance (even skewed towards WR's) to me!