ghostguy123
Footballguy
Can someone define "tanking" for me?
Does the definition encapsulate just that game, or is there more to it?
Does the definition encapsulate just that game, or is there more to it?
My definition is purposely trying to lose by playing what you believe to be a suboptimal lineup.Can someone define "tanking" for me?
Does the definition encapsulate just that game, or is there more to it?
My main league is 32 teams (players available twice). Thankfully over the 20 years the vast majority of owners have been solid. Or at least smart enough to put their best rookies and 2nd year players on the taxi squadWell yeah, but when you’re in a 16 team dynasty format, sometimes it’s unavoidable.
It’s generally a term used to describe the action of playing sub-optimal lineups in order to secure a worse record / higher draft pick.Can someone define "tanking" for me?
Does the definition encapsulate just that game, or is there more to it?
Trying to lose "what" exactlyMy definition is purposely trying to lose by playing what you believe to be a suboptimal lineup.Can someone define "tanking" for me?
Does the definition encapsulate just that game, or is there more to it?
I have no idea what potential points thing you are talking about it, and don't want to.It’s generally a term used to describe the action of playing sub-optimal lineups in order to secure a worse record / higher draft pick.Can someone define "tanking" for me?
Does the definition encapsulate just that game, or is there more to it?
Basically throwing games to get the 1.01
By using potential points, it thwarts such efforts.
The matchup each week. Typically draft picks in future years are based on your record so the worst record gets you a better draft pick. But purposely losing is bad for competitive balance so it is typically frowned upon.Trying to lose "what" exactly
same sameWow, I can't believe this thread has gone on for six pages
In practice it's often the case that a team that would normally be a competitive has a bunch of tough luck matchup losses and ends up with the worst record, and then in this system gets the 5th pick. That's what I mean by you punish the team that already kinda got the short end of the stick. In normal standings if you have crap luck for a whole season you at least get a nice pick out of it. I prefer to just leave it to standings and if someone is screwing up the competitive nature of the league by throwing games, you deal with that separately.How is this punishing for a second time? The idea behind the NFL style draft order is that the worst teams get the better picks. Using potential points as the order (reverse order of course) is that the actual worst team will get the first pick. It takes schedule luck out of the equation and also disincentivizes playing a less than optimal lineup which helps the teams still competing to get into a playoff spot or move up the standings by having teams trying to win their matchup because there is no incentive to lose the matchup.I don't like this for draft order because you more often than not just punish the guy with the worst lineup/matchup luck a 2nd time.
I just don't see how using PP's is a punishment in any way.
Putting both Nathaniel Dell and Cartavious Bigsby in your starting lineup.Can someone define "tanking" for me?
Does the definition encapsulate just that game, or is there more to it?
Correct. Losing on purpose (as in setting bad lineups) to get better draft position is bad.The matchup each week. Typically draft picks in future years are based on your record so the worst record gets you a better draft pick. But purposely losing is bad for competitive balance so it is typically frowned upon.Trying to lose "what" exactly
I’ll take that action.same sameWow, I can't believe this thread has gone on for six pages
7:1 odds HSG will like and respond to this
anyone? anyone?
I see where you’re going with this and get what you’re saying.In practice it's often the case that a team that would normally be a competitive has a bunch of tough luck matchup losses and ends up with the worst record, and then in this system gets the 5th pick. That's what I mean by you punish the team that already kinda got the short end of the stick. In normal standings if you have crap luck for a whole season you at least get a nice pick out of it. I prefer to just leave it to standings and if someone is screwing up the competitive nature of the league by throwing games, you deal with that separately.How is this punishing for a second time? The idea behind the NFL style draft order is that the worst teams get the better picks. Using potential points as the order (reverse order of course) is that the actual worst team will get the first pick. It takes schedule luck out of the equation and also disincentivizes playing a less than optimal lineup which helps the teams still competing to get into a playoff spot or move up the standings by having teams trying to win their matchup because there is no incentive to lose the matchup.I don't like this for draft order because you more often than not just punish the guy with the worst lineup/matchup luck a 2nd time.
I just don't see how using PP's is a punishment in any way.
Potential points is a better way to usually get the worse teams the top picks. Similarly total points is usually the best way to make the best team the champ. If your goal is ordering these things from best team to worst team as closely as possible then go for it with these systems, I just prefer more matchup based leagues for both draft order and champion.
There's nothing to gain and everything to lose by playing Wilson. Why do it?In one of my leagues, a 12-team PPR SF with no K or D/ST, with -3 Int, after last night's game I'm up 97.8 to 92.7 (thank you, Tee Higgins)
It was a bad BYE week for us both. I'm currently the 3-seed, and top scorer in that league, and had Zach Wilson yet to play (Fields is out, ARich on IR, yeah, don't judge)
Anyway, after the game, I decided that the prudent thing to do with a narrow 5.1 point lead in a league with -3 for Interceptions would be to swap out ZW for Conkin in my SF spot. That way I protect my lead, and eliminate the risk of a bad beat with ZW coming out and craping the bed with a multi-pick game.
A friend in the league texted me that he saw I did that swap & called it a "cheap move". I asked if he thought there was anything in the rules against it. He said no, but he thought it was "kind of unsportsmanlike". I told him to pound sand.
Personally, I see it as smart management. I need 0 points to win, but I can't leave a roster spot open. Why wouldn't I be able to put whomever I want in my SF spot? Just happened to have another Jet to do it with. We don't have an in-season prize for season points total, so the extra points are irrelevant. But the negative points could be highly relevant .
Your thoughts:
Honest opinion.
Cheap move.
Not to say it's not the smart move. I just wouldn't do it unless it was a life or death type situation.
Totally agreeCorrect. Losing on purpose (as in setting bad lineups) to get better draft position is bad.The matchup each week. Typically draft picks in future years are based on your record so the worst record gets you a better draft pick. But purposely losing is bad for competitive balance so it is typically frowned upon.Trying to lose "what" exactly
Removing a player from lineup to secure a win is not only not bad, it's brilliant. It's like the equivalent of a team taking a knee at the end of a game.
Haven't seen an issue with this except in leagues with strangers, which goes back to my comment about the best way to prevent tanking is pick who you play with well. Since I no longer do public dynasty leagues and just stick with my old timey dynasty leagues with the same people I've been in leagues with for a 10-25 years, it works for me.a good team off of to an unlucky start might decide it’s better to take a chance on getting Marvin Harrison Jr than continuing to compete. So maybe they'll make some poor lineup choices intentionally to secure a bad record/high pick.
So we’re talking apples & oranges, because my context is dynasty leagues where not everyone knows everyone.Haven't seen an issue with this except in leagues with strangers, which goes back to my comment about the best way to prevent tanking is pick who you play with well. Since I no longer do public dynasty leagues and just stick with my old timey dynasty leagues with the same people I've been in leagues with for a 10-25 years, it works for me.
There are no rule gymnastics happening. Do you not want/let teams make changes to their lineup for MNF players? I just don't understand the concern with allowing this.2) This is exactly why our league doesn't allow negative scores for players. While we aren't against the concept of a negative score reflecting the "value" of that player...we don't want owners playing rules gymnastics and benching/starting players on MNF because of this exact scenario.
Perhaps that is not phrased correctly. IF legal, go ahead and do it! But we'd rather not have teams benching Wilson for Rodgers (or insert any other obscure player that wont score negative), because the only way they lose is if Wilson scores negative. Just how we roll.There are no rule gymnastics happening. Do you not want/let teams make changes to their lineup for MNF players? I just don't understand the concern with allowing this.2) This is exactly why our league doesn't allow negative scores for players. While we aren't against the concept of a negative score reflecting the "value" of that player...we don't want owners playing rules gymnastics and benching/starting players on MNF because of this exact scenario.
Seems like that's a problem when you don't know if the guys in the later games are playing.Does no one else lock rosters at 1pm EST Sunday?
1988 called. They want their FF format back.Does no one else lock rosters at 1pm EST Sunday?
1988 called. They want their FF format back.Does no one else lock rosters at 1pm EST Sunday?
Jerkstore called .......Conklin 4.0
ZW 3.4
It's Ted WilliamsWow, I can't believe this thread has gone on for six pages! I wonder if I can say something that will stretch it out another six.
You play to win the game. You don't play it just to play it.