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Civilization VII - February 11th, 2025 (1 Viewer)

Gwendolyn Christie as the narrator (for the gameplay preview at least) - sticking with the Game Of Thrones cast.
 
Reduced # of ages to 3 (Antiquities, Exploration and Modern)
You can pair any leader w/any civilization and you must make 3 choices (i.e., at the beginning of each age, like Humankind)
There's a whole host of YouTubers discussing their playthrough (Antiquities was all they saw). I'd post the links, but they show up in German and I don't know if they'll work.
Looks interesting.
 
Reduced # of ages to 3 (Antiquities, Exploration and Modern)
You can pair any leader w/any civilization and you must make 3 choices (i.e., at the beginning of each age, like Humankind)
There's a whole host of YouTubers discussing their playthrough (Antiquities was all they saw). I'd post the links, but they show up in German and I don't know if they'll work.
Looks interesting.
Lots I liked, graphics look amazing.
One part that stood out to me is the fact each "age" will give updated advantages, especially troops.
Certain civs now get great starting units, but nothing later. Others get nothing until later in the game.
:popcorn:
 
Certain civs now get great starting units, but nothing later
My understanding is that they get nothing later because they (i.e., the civ) is no longer around. For example, Egypt is playable in Antiquities only. When the age shifts to Exploration, you have to pick a civilization from that age. Your new civ will have attributes, buidlings, etc. You also need to pick a new leader.
 
Certain civs now get great starting units, but nothing later
My understanding is that they get nothing later because they (i.e., the civ) is no longer around. For example, Egypt is playable in Antiquities only. When the age shifts to Exploration, you have to pick a civilization from that age. Your new civ will have attributes, buidlings, etc. You also need to pick a new leader.
What I meant was in civ 6 right now.
Like Gilgamesh.
They get a warcraft.. But later in the game no new advanced troops.
American gets the p-51 later, but nothing in the beginning.

Based on what they mentioned it seems there will be new units available at each age. :thumbup:
 
The graphics look great but I'm not sure I'm really that interested, especially at the cost of $70 or $100 (or $130 if you want to play 5 days early) with additional DLC costs down the line. Seems like the full game at the end is going to come in at about $200 - $250 with everything. Would it be better to just wait until Christmas 2025 sales?

That said, if they greatly expand the leaders there could be something pretty neat here with the ages requiring new leaders as you go. I saw a lot of chatter (including Kupcho) about this looking like Humankind. I never played so my question is, could I start as say Tecumseh in the first age and transition to Napoleon for the second? Or is there a more linear progression to the actual choices you can make regarding new leaders at new ages? And if that is the case, how many leaders will they have because I assume there are only so many bonuses that can be made available. Will bonuses overlap between leaders if there is a large set and only differ slightly in practice?

I expected this to be district heavy again and did not care for that in Civ6 which is why I put that game down. I also didn't care for the unit movement economy in Civ6 and it appeared that is not changed though we didn't get too deep a look at it and I'm purely speculating based on the gameplay footage shown.

Did I just imagine it or are workers no longer a thing? Seems like an improvement. If I saw it correctly, they went turn 1 granary to start a city which would have been laughable in 5 and 6.

Loved the boats exploring on the river. Much needed improvement and adds quite a level of intrigue in early exploration.

I can see future me talking future myself into it eventually. I did laugh at the Twitch chatter around units constantly engaging each other on the battlefield. Those sounds won't get old fast.
 
looks more civ6 than 5 to me, graphic wise.

not a historian or anything but I'm a bit skeptical of the whole "pick a new civ at the start of a new age" thing. I guess, in a way, you can't make it 100% an accurate portrayal of why a civ dies out or something. For example Egypt was conquered. Byzantine was conquered. The Ottomans were conquered. Yes, I'm sure theres have been civizations that "changed" due to political srife or something and I think thats what they are going for. I don't know if I'm explaining it very well.
 
Also, in Humankind, did ages hit everyone at once or do Civs progress individually?

Whatever the answer, is that expected to be the same with Civ7?
 
could I start as say Tecumseh in the first age and transition to Napoleon for the second? Or is there a more linear progression to the actual choices you can make regarding new leaders at new ages?
Based on my review of a few videos, yes you could conceivably go from Tecumseh to Napoleon. I think there are some that you can automatically transition to, while others might require some other action/research having already been done.
 
could I start as say Tecumseh in the first age and transition to Napoleon for the second? Or is there a more linear progression to the actual choices you can make regarding new leaders at new ages?
Based on my review of a few videos, yes you could conceivably go from Tecumseh to Napoleon. I think there are some that you can automatically transition to, while others might require some other action/research having already been done.
Hmmmm... that is very interesting to me. Adds quite a level of intrigue and adds a whole lot of weight to that decision. I like it.
 
The graphics look great but I'm not sure I'm really that interested, especially at the cost of $70 or $100 (or $130 if you want to play 5 days early) with additional DLC costs down the line. Seems like the full game at the end is going to come in at about $200 - $250 with everything. Would it be better to just wait until Christmas 2025 sales?

That said, if they greatly expand the leaders there could be something pretty neat here with the ages requiring new leaders as you go. I saw a lot of chatter (including Kupcho) about this looking like Humankind. I never played so my question is, could I start as say Tecumseh in the first age and transition to Napoleon for the second? Or is there a more linear progression to the actual choices you can make regarding new leaders at new ages? And if that is the case, how many leaders will they have because I assume there are only so many bonuses that can be made available. Will bonuses overlap between leaders if there is a large set and only differ slightly in practice?

I expected this to be district heavy again and did not care for that in Civ6 which is why I put that game down. I also didn't care for the unit movement economy in Civ6 and it appeared that is not changed though we didn't get too deep a look at it and I'm purely speculating based on the gameplay footage shown.

Did I just imagine it or are workers no longer a thing? Seems like an improvement. If I saw it correctly, they went turn 1 granary to start a city which would have been laughable in 5 and 6.

Loved the boats exploring on the river. Much needed improvement and adds quite a level of intrigue in early exploration.

I can see future me talking future myself into it eventually. I did laugh at the Twitch chatter around units constantly engaging each other on the battlefield. Those sounds won't get old fast.

Agree that the districts in the prior rev were clunky. Needed a damn excel sheet to figure out how to place stuff optimally.
 
I hope they make the AI a lot more competitive. I can win on Deity with just about any leader.
I've jumped back into óld world and am finding the 3rd difficulty (of 7) very challenging.
When the AI goes to war with you in óld world you better believe you know it.
With Civ, if you can make it through the early rush (there's almost always an early rush, maybe 2) it's smooth sailing.
With óld world, even if you get off to a great start, the AI is eventually coming for you.

So if you're listening Civ VII developers, up your game. :boxing:
 
I'm looking forward to having to learn a new game and strategies.
Sure, it is still civilization, but many changes coming, including no builders. :popcorn:
 
The graphics look great but I'm not sure I'm really that interested, especially at the cost of $70 or $100 (or $130 if you want to play 5 days early) with additional DLC costs down the line. Seems like the full game at the end is going to come in at about $200 - $250 with everything. Would it be better to just wait until Christmas 2025 sales?

That said, if they greatly expand the leaders there could be something pretty neat here with the ages requiring new leaders as you go. I saw a lot of chatter (including Kupcho) about this looking like Humankind. I never played so my question is, could I start as say Tecumseh in the first age and transition to Napoleon for the second? Or is there a more linear progression to the actual choices you can make regarding new leaders at new ages? And if that is the case, how many leaders will they have because I assume there are only so many bonuses that can be made available. Will bonuses overlap between leaders if there is a large set and only differ slightly in practice?

I expected this to be district heavy again and did not care for that in Civ6 which is why I put that game down. I also didn't care for the unit movement economy in Civ6 and it appeared that is not changed though we didn't get too deep a look at it and I'm purely speculating based on the gameplay footage shown.

Did I just imagine it or are workers no longer a thing? Seems like an improvement. If I saw it correctly, they went turn 1 granary to start a city which would have been laughable in 5 and 6.

Loved the boats exploring on the river. Much needed improvement and adds quite a level of intrigue in early exploration.

I can see future me talking future myself into it eventually. I did laugh at the Twitch chatter around units constantly engaging each other on the battlefield. Those sounds won't get old fast.

Agree that the districts in the prior rev were clunky. Needed a damn excel sheet to figure out how to place stuff optimally.
keep in mind that I've only ever played vanilla 6 so I don't if that changes anything but I didn't hate hate districts or anything. My only issue and I think you could say that this applies to more than districts but it was...you know how you get bonuses for districts? Just deciding where to put everything.
 
I'm not pre-ordering anything until I know Denuvo won't be part of the package.
I don't pirate games and I don't want my game experienced worsened because some do.
 
video released yesterday is interesting. He is taking a drab at 20 civs, but the gameplay is fun to watch, and he dies include details about cubs known for sure to be part of the game.

 
This site is killing it already for info
🤔
I'm sure they'll add a ton more civs though. Was messing around with them to see how many I could connect.


(Mesopotamia)
Polynesia????
(Mississippian)
Greece


Maya>>>Inca>>>>???
Egypt>>>>Abbasids>>>
Buganda
Aksum>>>>Songhai>>>
Han>>>>Ming or Mongolia>>>Qing
Khmer>>>>Indonesia>>>>Siam
Maurya>>>>>Chola>>>>Mughal
Rome>>>>Normans>>>Britain or France





Spain







(America)
Japan
 
I picked up Humankind during the recent Steam sale and have played a bit. Based on what I've seen in the videos leading up to Civ VII, they are drawing a lot from Humankind. Civ also seems to be replicated the "event" system óld world (and others) use.

Moving from one era to another, and changing civilizations, is interesting to say the least. Initially, I thought that Civ VII's system whereby you pick a leader and retain that leader's attribute set through the 3 ages would make it somewhat different from Humankind. It does, and it doesn't. With Humankind, you're the leader (and you can put as much time into making your avatar look the way you want to as you'd like). W/r/t retaining attributes, each of the civilizations you choose in Humankind has one attribute that stays with you the rest of the game. So your first civilization, say Egypt, gets a builder (think production) attribute you retain even as you move through your next 5 civilization choices.

Long story short, Humankind was available for cheap, is fun to play, and is (I think) giving me some insight into how Civ VII will play. I think Civ VII will be radically different from Civ VI.
 
Would agree VII is looking as radically different from VI as VI was from V. This is going to be the first Civ game I don't own on day 1 in nearly 30 years. They've gotten me twice now with V & VI with the stripped down base games and then you have to buy all the DLC and "packs" to add all the various other factions and gameplay back in. Just not into that business model or willing to spend the $ for that any more. Unless the rest of you are gushing upon release I will be waiting for the inevitable discounted packages a year or three later but I look forward to seeing all your reactions that do get it early and hope its great.
 
I'm not sure what's more ridiculous, the price they're charging for what is certain to be a bare bones package, or some of the "leaders" they've selected.
I'm with @Buckna in opting to wait. I'll be playing Civ 6.5 (i.e., Humankind) and other games until the inevitable discounting of Civ 7 takes place.
 
I got back into playing for CVI during some down time this last month or so. It's fun still to try and earn weirdo badges, but the game does get tedious. Waging war is sorta all or nothing it feels. Old World was much harder to get conquest wins.
 
I got back into playing for CVI during some down time this last month or so. It's fun still to try and earn weirdo badges, but the game does get tedious. Waging war is sorta all or nothing it feels. Old World was much harder to get conquest wins.
I've never gotten a conquest win in old world. I'd usually have won by points, ambition or double long before conquest.

How'd you do it?
 
I'm not sure what's more ridiculous, the price they're charging for what is certain to be a bare bones package, or some of the "leaders" they've selected.
I'm with @Buckna in opting to wait. I'll be playing Civ 6.5 (i.e., Humankind) and other games until the inevitable discounting of Civ 7 takes place.
:shrug: I'm bored with Civ 6 and don't feel like spending money now with Cin 7 coming very soon.

Way too many games played, and time spent that I'm stuck in a rut on how I play.

Every game I start now it's "ok, lets play this way".. Ultimately I get bored with the long game so revert to war.

Time for a change :popcorn:
 
I'm holding out as well. I'm finally enjoying VI and have a logjam of other games I'd rather jump into. Sales are a ways out but I'm fine with that. I'd have to see some epic reviews to change my mind (like BG3 epic).
 
I'm not sure what's more ridiculous, the price they're charging for what is certain to be a bare bones package, or some of the "leaders" they've selected.
I'm with @Buckna in opting to wait. I'll be playing Civ 6.5 (i.e., Humankind) and other games until the inevitable discounting of Civ 7 takes place.
:shrug: I'm bored with Civ 6 and don't feel like spending money now with Cin 7 coming very soon.

Way too many games played, and time spent that I'm stuck in a rut on how I play.

Every game I start now it's "ok, lets play this way".. Ultimately I get bored with the long game so revert to war.

Time for a change :popcorn:
I sometimes think it's an easy steamroll conquest win and then I take over one too many opponent cities to get my bombers in range and... I lose via religion.
 
I'm holding out as well. I'm finally enjoying VI and have a logjam of other games I'd rather jump into. Sales are a ways out but I'm fine with that. I'd have to see some epic reviews to change my mind (like BG3 epic).
I'll wait until its on sale for at least 50% off. Full retail for games doesn't make sense anymore. I don't need a video game that badly.
 
I'm holding out as well. I'm finally enjoying VI and have a logjam of other games I'd rather jump into. Sales are a ways out but I'm fine with that. I'd have to see some epic reviews to change my mind (like BG3 epic).
I'll wait until its on sale for at least 50% off. Full retail for games doesn't make sense anymore. I don't need a video game that badly.
I only play one Computer game.. Civilization.
Have multiple other hobbies that use up my free time.. wood Burning, Model Trains, Making Wine, Cross Country Skiing, etc.
So they have my :moneybag:
 
Is Civ7 better than Old World? I'm loving Old World...got that recommendation from this forum.
I've gotta pick up Old World again. Been well over a year. That game was a giant struggle bus for me whereas I can beat CivVI on the second highest level pretty regularly. A bad decision in Old World was just game ending. And I wasn't close to playing at a high level.

Civ7 is not out yet but the expectation is it will be along the same general lines of CivVI.

Hope that helps? :shrug:
 
I just bought Civ VI and it's expansion for $18 on my PS5. Base game was $2.99 and the expansion $15

Total noob to this game. What should I expect? How good was 6.
 
I've gotta pick up Old World again. Been well over a year. That game was a giant struggle bus for me whereas I can beat CivVI on the second highest level pretty regularly. A bad decision in Old World was just game ending. And I wasn't close to playing at a high level.

Civ7 is not out yet but the expectation is it will be along the same general lines of CivVI.

Hope that helps? :shrug:

How did Civ6 compare to old world?
 
Is Civ7 better than Old World? I'm loving Old World...got that recommendation from this forum.
I've gotta pick up Old World again. Been well over a year. That game was a giant struggle bus for me whereas I can beat CivVI on the second highest level pretty regularly. A bad decision in Old World was just game ending. And I wasn't close to playing at a high level.

Civ7 is not out yet but the expectation is it will be along the same general lines of CivVI.

Hope that helps? :shrug:
Yeah, but they have the undo function...
 
Steam had Old World on sale so I grabbed it and a few other discounted games. Going to give it a shot based on some of your mentions
 
I saw for the first time yesterday a Netflix ad for Civilization VI via the Netflix app (presumably phone app). Apparently, since we have Netflix we also have free accounts for various online games.

Anyone try these games out via Netflix on their phone, especially Civilization VI? Ad-free? No in-game purchases necessary?
 
I will wait until an expansion and steam sale.


They want to nickel and dime people for leaders, civs, and expansions, well screw that. I am done paying full price for civilization.
 
Although you have to take online opinions with a grain of salt, a lot of reddit users do not sound like big fans so far (although there are definitely some positive opinions out there too.) The most common complaints I see are the same complaints I had about VI when it first came out. A lot of functionality has been removed from the base game and a lot of the new features/changes lack polish and need improvement. I was already planning towards waiting for all the DLC and for updates to be made but that has cemented it for me.
 
31 hours in; almost all in the Antiquity age (first of three ages) - here's a few thoughts.

The mix-matching of leaders and civs is a pretty neat idea and I think it will lead to a lot re-playability.

Playing on high graphics setting, the game looks nice. I've had no crashes and I haven't noticed any performance problems. This is on a Zen 5 5600, 32 GB RAM, 7800 XT with a browser on the second monitor usually streaming college basketball while playing.

The AI might be slightly better at combat than in Civ6. I've had times where the AI seemed to know that it wasn't going to win and tried to get out of the situation. Other times I've seen the AI pump out lots combat units and stonewall my attacks, so I'm assuming they had the gold for it. Btw, gold feels really meaningful in the game.

I don't think I've seen enough of religion, culture, or diplomacy with other civs to have an opinion. The narrative aspects are ok, but I suspect they'll get old really fast.

I absolutely love the implementation on the city-states. Some will be hostile towards you and attack on sight while others are friendly. It feels like a nice change from the barbarian camps in Civ6 in that you can just wipe out a city-state that is pissing you off if you like. I also like that with enough influence you can convert a city-state to an actual town in your civilization.

I don't miss workers at all and prefer the way Civ7 implements getting resources.

Since most of my play time has been in Antiquity, I don't have much of an opinion on the ageless vs age specific buildings yet.

The UI is a special kind of hell in some situations. Dispersing a City-State is not intuitive. Starting up a trader, same thing. And the worst offender is assigning resources to a city/town.

The maps aren't very complex, which is disappointing, but maybe my opinion will change on that after getting through more ages.
 
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31 hours in; almost all in the Antiquity age (first of three ages) - here's a few thoughts.

The mix-matching of leaders and civs is a pretty neat idea and I think it will lead to a lot re-playability.

Playing on high graphics setting, the game looks nice. I've had no crashes and I haven't noticed any performance problems. This is on a Zen 5 5600, 32 GB RAM, 7800 XT with a browser on the second monitor usually streaming college basketball while playing.

The AI might be slightly better at combat than in Civ6. I've had times where the AI seemed to know that it wasn't going to win and tried to get out of the situation. Other times I've seen the AI pump out lots combat units and stonewall my attacks, so I'm assuming they had the gold for it. Btw, gold feels really meaningful in the game.

I don't think I've seen enough of religion, culture, or diplomacy with other civs to have an opinion. The narrative aspects are ok, but I suspect they'll get old really fast.

I absolutely love the implementation on the city-states. Some will be hostile towards you and attack on sight while others are friendly. It feels like a nice change from the barbarian camps in Civ6 in that you can just wipe out a city-state that is pissing you off if you like. I also like that with enough influence you can convert a city-state to an actual town in your civilization.

I don't miss workers at all and prefer the way Civ7 implements getting resources.

Since most of my play time has been in Antiquity, I don't have much of an opinion on the ageless vs age specific buildings yet.

The UI is a special kind of hell in some situations. Dispersing a City-State is not intuitive. Starting up a trader, same thing. And the worst offender is assigning resources to a city/town.

The maps aren't very complex, which is disappointing, but maybe my opinion will change on that after getting through more ages.
I will add. War is really something you have to prepare to do.
The amount of unhappiness generated is astronomical, so you better have happiness is large supply.

Agree on the city states. Sometimes I don't pay close enough to how they feel about me and then they are attacking me.. Oops :lmao:
 

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