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Clash of Clans game thread (4 Viewers)

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sartre said:
VA703 said:
EYLive said:
IMO, Valkyries chopping up inexperienced attackers is a significant factor in our success. What non-DE unit can we replace them with that wouldn't swing the star totals too far in the wrong direction?

I'm just a little over 4 days away from building my own hog riders, so in theory I can have somewhat similar success in my war dragon rush.
id say keep the valks. that's about it :cool:
They are definitely fun to watch, but are quite irrelevant in the actual war. We are averaging 120 stars or so, our opponents not half that.

Even if we allowed them a chance to 3-star our bottom third, still none of these recent wars would be close.
The biggest benefit is that a lot of their mid-upper players are failing to get even 1-star against our lower members and it wastes their ability to attack us elsewhere. Last war I faced 9 attacks and they only got 1 star. That is almost 10% of their total attacks for the war for 1-star against our 45th ranked member. I know some of our other lower members had similar results.

Regardless of that, we managed 146 stars so our defense was almost irrelevant since if they had 3 inactives it would have been impossible for them to win. It's our offensive activity level that is the reason we have won all of our wars. I don't really know how big of a factor hog riders play in this, but I'd think most people requesting them in donation have the ability to make them for themselves.

 
sartre said:
VA703 said:
EYLive said:
IMO, Valkyries chopping up inexperienced attackers is a significant factor in our success. What non-DE unit can we replace them with that wouldn't swing the star totals too far in the wrong direction?

I'm just a little over 4 days away from building my own hog riders, so in theory I can have somewhat similar success in my war dragon rush.
id say keep the valks. that's about it :cool:
They are definitely fun to watch, but are quite irrelevant in the actual war. We are averaging 120 stars or so, our opponents not half that.

Even if we allowed them a chance to 3-star our bottom third, still none of these recent wars would be close.
The biggest benefit is that a lot of their mid-upper players are failing to get even 1-star against our lower members and it wastes their ability to attack us elsewhere. Last war I faced 9 attacks and they only got 1 star. That is almost 10% of their total attacks for the war for 1-star against our 45th ranked member. I know some of our other lower members had similar results.

Regardless of that, we managed 146 stars so our defense was almost irrelevant since if they had 3 inactives it would have been impossible for them to win. It's our offensive activity level that is the reason we have won all of our wars. I don't really know how big of a factor hog riders play in this, but I'd think most people requesting them in donation have the ability to make them for themselves.
You could fairly easily see how a 50 person clan with 15 inactives could get to 150 if well coordinated and if most of the inactive were low level. Just saying.

 
So in Gold III, 2 hours work using barch (level 5) and 4 boosted barracks netted me

1,600,000 gold

700,000 elixir

3,500 DE

that's not very good, is it? Are other TH8 folks doing better in sub200?

 
So far our opponents have attacked ja's honeypot at #2 and they've attacked our 17, 18, and 24. Other than those 4, they haven't attacked anyone above our #31.

At this point, I don't see any reason for our lower levels to not be cashing in for loot. #8 is probably a good option for all but our lowest levels. TH is reasonably exposed, but need to deal with BK and CC troops. He has 3 wiz, and then barb and archer.

 
So in Gold III, 2 hours work using barch (level 5) and 4 boosted barracks netted me

1,600,000 gold

700,000 elixir

3,500 DE

that's not very good, is it? Are other TH8 folks doing better in sub200?
im at the same range and th8 as you. last night I got like 5 mil gold in 2 hours. you need to hit next more

 
So far our opponents have attacked ja's honeypot at #2 and they've attacked our 17, 18, and 24. Other than those 4, they haven't attacked anyone above our #31.

At this point, I don't see any reason for our lower levels to not be cashing in for loot. #8 is probably a good option for all but our lowest levels. TH is reasonably exposed, but need to deal with BK and CC troops. He has 3 wiz, and then barb and archer.
I have some l3 dragons and wizards to donate if any lower guy needs

 
sartre said:
VA703 said:
EYLive said:
IMO, Valkyries chopping up inexperienced attackers is a significant factor in our success. What non-DE unit can we replace them with that wouldn't swing the star totals too far in the wrong direction?

I'm just a little over 4 days away from building my own hog riders, so in theory I can have somewhat similar success in my war dragon rush.
id say keep the valks. that's about it :cool:
They are definitely fun to watch, but are quite irrelevant in the actual war. We are averaging 120 stars or so, our opponents not half that.

Even if we allowed them a chance to 3-star our bottom third, still none of these recent wars would be close.
The biggest benefit is that a lot of their mid-upper players are failing to get even 1-star against our lower members and it wastes their ability to attack us elsewhere. Last war I faced 9 attacks and they only got 1 star. That is almost 10% of their total attacks for the war for 1-star against our 45th ranked member. I know some of our other lower members had similar results.

Regardless of that, we managed 146 stars so our defense was almost irrelevant since if they had 3 inactives it would have been impossible for them to win. It's our offensive activity level that is the reason we have won all of our wars. I don't really know how big of a factor hog riders play in this, but I'd think most people requesting them in donation have the ability to make them for themselves.
You could fairly easily see how a 50 person clan with 15 inactives could get to 150 if well coordinated and if most of the inactive were low level. Just saying.
True, I'm not thinking all that well after yesterday's festivities.

 
So in Gold III, 2 hours work using barch (level 5) and 4 boosted barracks netted me

1,600,000 gold

700,000 elixir

3,500 DE

that's not very good, is it? Are other TH8 folks doing better in sub200?
im at the same range and th8 as you. last night I got like 5 mil gold in 2 hours. you need to hit next more
Do you get a sense that some times of day are better than others? I'm sure it matters, just wish I knew how.

You are right I could have hit Next more. I was getting a fair amount of frustrating clouds, so often I hit bases that had only 150k combined. Still, I was pretty disappointed in those totals...

 
So in Gold III, 2 hours work using barch (level 5) and 4 boosted barracks netted me

1,600,000 gold

700,000 elixir

3,500 DE

that's not very good, is it? Are other TH8 folks doing better in sub200?
I'd say that's on par with what I'd get as TH8 sub200 while boosting. I think I posted similar results about a week ago the last time I boosted barracks.

I don't think attacking as sub200 for TH8 is better or worse than normal trophy levels. The only benefit I see for sub200 now is defensive... very simple to climb up to 400 trophies where you are pretty much don't get attacked. Farmers you attacked while sub200 are less likely to revenge attack, and other people don't find you because you're hidden by all the newbies at that trophy level.

If anyone is trying to save up more than 15-20k DE, I'd recommend the sub200 thing and hiding at 400-450 trophies to limit DE losses. At higher trophy levels, around 25k DE is where I started losing it as fast as I was making it.

 
Hrm... once I get my BK level 5 upgrade going, I may have to climb trophies if you're seeing those kind of returns, VA.

Once I get the BK upgrade going, don't have any really important DE upgrades left. I don't use minions enough to worry about their upgrade yet (have L2 right now), and I don't think the gain for a valk is worth the extra build cost it would bring right now. Our low levels are probably fine with level 1 valks, and our higher levels aren't even being attacked much.

 
Getting decent ROI on BAM. Only real tactic change is to target perimeter AA a little earlier with Arch then let the minions go. 20 barch spots is nothing in the scheme of things if they don't get dropped in. They are also pretty valuable to clean up when close to 50%.

 
So in Gold III, 2 hours work using barch (level 5) and 4 boosted barracks netted me

1,600,000 gold

700,000 elixir

3,500 DE

that's not very good, is it? Are other TH8 folks doing better in sub200?
I'd say that's on par with what I'd get as TH8 sub200 while boosting. I think I posted similar results about a week ago the last time I boosted barracks.

I don't think attacking as sub200 for TH8 is better or worse than normal trophy levels. The only benefit I see for sub200 now is defensive... very simple to climb up to 400 trophies where you are pretty much don't get attacked. Farmers you attacked while sub200 are less likely to revenge attack, and other people don't find you because you're hidden by all the newbies at that trophy level.

If anyone is trying to save up more than 15-20k DE, I'd recommend the sub200 thing and hiding at 400-450 trophies to limit DE losses. At higher trophy levels, around 25k DE is where I started losing it as fast as I was making it.
Barch or Gobs/WBs?

 
I was up at Gold III as a Th7, but I was only hunting DE.

The gold/elixir seemed pretty good, but I never made a play for it since my Th7 barch army could usually only target one thing on those bases. My balloon army could grab more, but it would take longer to build.

I plan to go there once my Th8 is completed, and I get a few troop upgrades under my belt.

 
Hrm... once I get my BK level 5 upgrade going, I may have to climb trophies if you're seeing those kind of returns, VA.

Once I get the BK upgrade going, don't have any really important DE upgrades left. I don't use minions enough to worry about their upgrade yet (have L2 right now), and I don't think the gain for a valk is worth the extra build cost it would bring right now. Our low levels are probably fine with level 1 valks, and our higher levels aren't even being attacked much.
I was just looking at maybe starting BK level 6 upgrade, with an eye toward hitting "ability level 2" at level 10. Looked it up, ability level 2 gets you one more summoned barb and 4% more rage damage. That's not for leveling up once, but 5 times. Think'll I'll try to save the DE for my next lab project.

 
So in Gold III, 2 hours work using barch (level 5) and 4 boosted barracks netted me

1,600,000 gold

700,000 elixir

3,500 DE

that's not very good, is it? Are other TH8 folks doing better in sub200?
I'd say that's on par with what I'd get as TH8 sub200 while boosting. I think I posted similar results about a week ago the last time I boosted barracks.

I don't think attacking as sub200 for TH8 is better or worse than normal trophy levels. The only benefit I see for sub200 now is defensive... very simple to climb up to 400 trophies where you are pretty much don't get attacked. Farmers you attacked while sub200 are less likely to revenge attack, and other people don't find you because you're hidden by all the newbies at that trophy level.

If anyone is trying to save up more than 15-20k DE, I'd recommend the sub200 thing and hiding at 400-450 trophies to limit DE losses. At higher trophy levels, around 25k DE is where I started losing it as fast as I was making it.
Barch or Gobs/WBs?
TH8 it's barch. Most good raids are against TH7/TH8/TH9 and you have to get in a couple of layers. Edit to add: I do carry 30 goblins for the few TH6 bases that have exposed resources. I generally build 1 healer, 3 giants, 9 wb, 30 gobs, 40 barbs, 70 archers, and I have 3 heal spells and I found it's often worth it to use them when resources are in the middle of a base.

When I drop to sub200 and raid I tend to look for at least 250k combined lootable but I often will keep hitting next until I see 200k in gold alone, If I have a lot of resources, especially DE, I will trophy climb myself to get out of sub200 when done. Generally 8-10 barbs plus BK will get you 25-30 trophies against newbies, doesn't take long. Deploy BK after barbs draw fire and I can use him in most every attack without waiting for him to heal.

If I don't have a lot to protect, then I just log out and let people trophy drop me to climb me up aways, and then I'll revenge attack them later without needing to drop down to sub200. When revenging, I do get a lot of bases that are like 250k/150k, but I'll take down anyone with 75k gold on revenge since I can do it while staying at 400 trophies and not being exposed to attacks.

 
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I think we should keep it as it is for FBG1, provided the donators are ok with it. It would suck to lose to a team that actually participated in the war because we got complacent.

 
So far our opponents have attacked ja's honeypot at #2 and they've attacked our 17, 18, and 24. Other than those 4, they haven't attacked anyone above our #31.

At this point, I don't see any reason for our lower levels to not be cashing in for loot. #8 is probably a good option for all but our lowest levels. TH is reasonably exposed, but need to deal with BK and CC troops. He has 3 wiz, and then barb and archer.
#12 looks to be a good alternative for lower levels if interested in adding loot, #8 will give some fits to get through the BK and CC. The lower side canon is also in range. Trying to decide whether i want 3 more stars for the achievement bonus or some DE loot.

 
Greg Russell said:
AcerFC said:
The thing I find frustrating is the double upgrades at th8. Archers, cannons, wizard towers all go double. Teslas might as well but they are last on my list right now due to cost and time
Hate to have to tell you this, TH8 there are 3 tesla upgrades, from lev 3 to lev 6. Costs are 2m, 2.5m and 3m and durations are 8d, 10d and 12 days.

So might want to get started on them so you're not stuck with idle builders for a month because the only upgrades left are teslas. I didn't realize how many upgrades they had until this last week... I'm going to start in on more of them to avoid that. There's 30 days of upgrades per tesla alone. :(
Yep, last week I had all four upgrading at once....it sucks. I have it staggered now, 1 tesla, 1 air defense, 1 DE drill and 1 xbow. The lowest upgrade time among them was 8 days.

 
I got to 20k DE, but of course I'm still two days away from completing my giants upgrade, so attacks have now brought me back down to around 18.8k. Going to try and push back up to 20 as the giant upgrade completes.

 
I just joined FBG2 a day ago and today the #1 guy left the clan.
No worries, he was really out of place compared to the rest of us anyways. I completely understand why he left.
he will be back, went to his old clan while we were warring in fbg1. i got a glimpse of what these other clans that we face in wars go through that are made up of a hodge podge of people who meet in game. he was with that other clan since the game came out over a year ago and it was fine before clan wars, but now trying to organize a war is a pain and people just disappear apparently. that clan is all uber maxed out at TH10+, but no one gives a damn about the other guy except maybe the top 5 or so. he actually enjoys our clan more even though he knows he won't get much help because it's obviously well organized and majority participates.

kudos to fbgs, another organized activity that just runs better than everyone else.

 
Link

The link above will take you to an Excel file I hosted on Dropbox that can help plan your upgrades. I didn't create it. I got it off of reddit and made some minor updates. On the first tab just enter your TH level, number of builders, then the level of each of your buildings and troops.

The second tab is the total cost of all upgrades at each th level.

I think this is up to date but there may be mistakes.

Here is the original.

 
BTW, in taking the time to update that spreadsheet I feel like I have crossed a line. Next thing you know I'll be playing in the shower on an ipad in a plastic bag.

 
Man, according to Ig's spreadsheet I still have 54 days of building left at TH8, not counting mines/collectors. Not that it matters but I'm not understanding exactly how the input works on the wall section - rows 94 & 95. I end up getting red cells with neg numbers in the earlier columns

 
I still am not very good at directing traffic with the raged BK. It may take more WBs to open up paths. Otherwise he's a glorified cleanup crew.

 
Man, according to Ig's spreadsheet I still have 54 days of building left at TH8, not counting mines/collectors. Not that it matters but I'm not understanding exactly how the input works on the wall section - rows 94 & 95. I end up getting red cells with neg numbers in the earlier columns
If you are TH8, the total in row 95 should add up to 225. So if all of your walls are past wood, you should enter 0 under wooden walls, not 225.

 
Ok that works. Do you guys typically raid above your TH level? I find myself usually avoiding TH9s because I don't want to get added to their revenge list and get hit for DE. Backward thinking?

 
I still say the limiting factor is going to be the laboratory even with as few as 3 builders. Easy things to drop are valk and golem upgrades. Maybe even balloon upgrades too. I think somebody said rage upgrades are pretty low ROI as well.

Lab and your desire to raid for black walls is what is going to hold you back.

I think I'll make the jump fairly early just to start guarding DE better. I only want to make the run up to 30k at TH8 once.

 
I still say the limiting factor is going to be the laboratory even with as few as 3 builders. Easy things to drop are valk and golem upgrades. Maybe even balloon upgrades too. I think somebody said rage upgrades are pretty low ROI as well.

Lab and your desire to raid for black walls is what is going to hold you back.

I think I'll make the jump fairly early just to start guarding DE better. I only want to make the run up to 30k at TH8 once.
Screw it I'll start TH9 today. You'll never catch me Culdeus!!

 
My lab upgrades I have left

Gobs 5d

Giant 5d

Healer 5d

Light 4d

heal 5d

rage to lv3 10d

Minion 3 4 13d

hog 3 4 22d

I think if I push the DE upgrades back by the time my defenses finish I can just have builders doing collectors for 3 weeks to guard DE better.

 
Pulled the trigger on th10. Have 9 more defensive upgrades (excluding walls) but they total about $45M and I am not playing much so my builders have been idle lately.

Also, I need to get those Inferno Towers!

 
As we're declaring soon, what are the war clan castle plans? Valkyries/wizards seem like a must in the TH6 and below because they are more likely to see giant attacks. TH7s could start seeing dragons and giants, so maybe a mix of valkyries/wizards and dragons. TH8s and higher will be seeing hogs, so we could stock them with a dragon and wizards - or maybe just wizards.

If we're going with more dragons, I'd like to start making them overnight.

 
I have no real need for DE right now. Honestly, I'd like to start shedding some DE so I'm not as much a target for real attacks.

I think TH7 and below should be valks TH8 and above should be dragons with LV5+ Wiz LV5+Arch filled in the gaps.

Valks are really only having impact at the lower levels. Mainly, because people are too chicken #### to attack our uber bases but high level guys are coming in with hogs or dragons, neither of which valks are going to do much to combat. If they come in with a giant healer they will die anyway to our TH8 types.

 
I don't think my TH7 has been attacked in the past 6 wars, and I've felt bad about having the valk go to waste. I'll update my donate message to either dragon or wizards.

 
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For high levels I think the three big options (valk+4wiz, dragon+wiz, 6wiz for 25 space castle) are probably about even overall when taking the various scenarios into account.

I think wizards are more important than valk or dragon in facing hogs since the latter 2 have slow attack or slow movement that makes it tough for them to hit quick moving hogs. So I'd probably choose 6 wizards over valk+4 wiz over dragon +1 wiz if I knew I was facing a hogrider onslaught.

But wizards also are the easiest to kill off, and we really don't face a ton of hogrider attacks... other clans don't seem to use their best units as much as we do. So I wouldn't let that drive our deployments either. So far our top ten is as (or more) likely to face golem/giant/pekka attacks as hogriders. (Edit to add: And I'd rather have the valk combo for these attacks.)

I think any mix of the 3 combos is good. Mixing it up amongst the TH8s not a horrible idea if you wanted to go that way, leave them uncertain what they will face. Edit again to add: Maybe use more 6 wizard combos for the cheaper cost than we have been, but still do some dragons and valks too?

 
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I don't think my TH7 has been attacked in the past 6 wars, and I've felt bad about having the valk go to waste. I'll update my donate message to either dragon or wizards.
I said the same and sure enough was attacked last minute in last one. I took all wiz in my cc who held up but didn't do near the damage a valk would. I'm fine with th7 on down with valk/wiz combo. Same as what I was saying earlier, doesn't seem to be a point above a certain number to stock valk's in ever cc.

 
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