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Clash of Clans (Official thread) (6 Viewers)

That sucks, I didn't realize the increase for L5 golems was less than the 500hp gain at the other levels. Though remember the gain is an extra 40% because of the golemites. So L5 is plus 300hp on the golem and then 120hp split between the two golemites.

Some of the TH10 upgrades I most want are L4 dragon and L3 lava hound to beef up war attacks. Even just being able to stock war CC with L4 dragons is nice. Boog only ever gets L3s. Mon$tar is the only one who has them and he isn't around much, not sure if he does many donations.
once I get l4 dragons I see myself going back to dragon attacks with 3 rage 2 heals -_-

 
A couple of new terms for the glossary:

frage: Dropping both a freeze spell and a rage spell on the same spot. Preferably done inside the enemy base, but, Aiden proved that a 3* can happen if its dropped in the mountain edge of the map.

It tends to surprise the enemy when wallbreakers come skiing down the mountain at 1.5x speed.

Angry Glacier: Aiden's nickname. See "frage"

 
A couple of new terms for the glossary:

frage: Dropping both a freeze spell and a rage spell on the same spot. Preferably done inside the enemy base, but, Aiden proved that a 3* can happen if its dropped in the mountain edge of the map.

It tends to surprise the enemy when wallbreakers come skiing down the mountain at 1.5x speed.

Angry Glacier: Aiden's nickname. See "frage"
:lmao:

 
Their 5 just went +20 with all Level 4 Dragons 3 zap and 2 freeze spells. He needed to use a freeze to eek out 1 star, and he barely got it. If it was anything but a builder hut the dragon was looking at it would have been a TH10 0 star mass drag.
I don't see how that's even possible.
youtube worthy, post link in our clan message FTW
had to see it for myself... 11 L4 drags, possibly one more in the CC, didn't see. L10 BK, L8 AQ, 3 zaps 2 freeze, his main force was dead at 41%, last dragon barely got 50% with a builder hut. he used his first freeze spells at the end on the last AD to let the half dead dragon kill that hut to save a star. didn't use the last one. it was like a L4 dragon honeypot, sort of.

 
Their 5 just went +20 with all Level 4 Dragons 3 zap and 2 freeze spells. He needed to use a freeze to eek out 1 star, and he barely got it. If it was anything but a builder hut the dragon was looking at it would have been a TH10 0 star mass drag.
I don't see how that's even possible.
youtube worthy, post link in our clan message FTW
had to see it for myself... 11 L4 drags, possibly one more in the CC, didn't see. L10 BK, L8 AQ, 3 zaps 2 freeze, his main force was dead at 41%, last dragon barely got 50% with a builder hut. he used his first freeze spells at the end on the last AD to let the half dead dragon kill that hut to save a star. didn't use the last one. it was like a L4 dragon honeypot, sort of.
Had a Level 2 Drag in the CC. Ironically, this was the drag that got the closest to the TH.

 
Their #15 proved me wrong - apparently it is possible to not get two stars with with a GoWiPe. He also proved it is possible to not get one star. :lol:

 
Culdeus, what kind of army are you using for raiding in masters 2 and what kind of success are you finding?

I'm in Masters 1 but not sure if the extra 20k/20k/200 on the win bonus is worth climbing higher. Noticed the number of lego walls have increased drastically which puts a damper on my ground attack as it takes a 3rd WB to break. Though I'm getting great results by being selective, going after bases with resources that I'm pretty sure I can at least get 1 star on for the win bonus.

 
Their 5 just went +20 with all Level 4 Dragons 3 zap and 2 freeze spells. He needed to use a freeze to eek out 1 star, and he barely got it. If it was anything but a builder hut the dragon was looking at it would have been a TH10 0 star mass drag.
I don't see how that's even possible.
youtube worthy, post link in our clan message FTW
had to see it for myself... 11 L4 drags, possibly one more in the CC, didn't see. L10 BK, L8 AQ, 3 zaps 2 freeze, his main force was dead at 41%, last dragon barely got 50% with a builder hut. he used his first freeze spells at the end on the last AD to let the half dead dragon kill that hut to save a star. didn't use the last one. it was like a L4 dragon honeypot, sort of.
I just watched this three times and I still don't get how it happened.

We should also mention that igbomb had his X-bows pointed down, so they were not a factor. This guy dropped his LVL 4 dragons on top of two AA's and just watched them get wrecked, sitting on two freeze spells.

 
Culdeus, what kind of army are you using for raiding in masters 2 and what kind of success are you finding?

I'm in Masters 1 but not sure if the extra 20k/20k/200 on the win bonus is worth climbing higher. Noticed the number of lego walls have increased drastically which puts a damper on my ground attack as it takes a 3rd WB to break. Though I'm getting great results by being selective, going after bases with resources that I'm pretty sure I can at least get 1 star on for the win bonus.
Masters 3 is where I was till I finally fell out because I haven't had one or both heroes to snipe for 50% effectively. Currently in Cr1 but working way back up to masters with no heroes which is a beating.

I do about 5 or so straight loonian raids a day more or less. 24 loons rest minions cc minions 3 rage 1 heal.

Any TH9 with down xbows is an insta launch for 2k or more DE.

Any TH10 with 3k DE is a launch if I think I can make it to the de and still get 50

I rape anything TH8 or lower for 3 stars just to keep trophy count up, and because I'm a ########.

I'd say I'm getting 12-15000 DE a day from raids and then what? 5k ish from drills and 12k a week from wars. 100k a week is about my benchmark.

Elixer runs out every few days but wars fill it back up. I keep one builder free and make walls until I get two free and save up for a defense tower.

So much better than gold/silver raiding.

 
Culdeus, what kind of army are you using for raiding in masters 2 and what kind of success are you finding?

I'm in Masters 1 but not sure if the extra 20k/20k/200 on the win bonus is worth climbing higher. Noticed the number of lego walls have increased drastically which puts a damper on my ground attack as it takes a 3rd WB to break. Though I'm getting great results by being selective, going after bases with resources that I'm pretty sure I can at least get 1 star on for the win bonus.
Masters 3 is where I was till I finally fell out because I haven't had one or both heroes to snipe for 50% effectively. Currently in Cr1 but working way back up to masters with no heroes which is a beating.

I do about 5 or so straight loonian raids a day more or less. 24 loons rest minions cc minions 3 rage 1 heal.

Any TH9 with down xbows is an insta launch for 2k or more DE.

Any TH10 with 3k DE is a launch if I think I can make it to the de and still get 50

I rape anything TH8 or lower for 3 stars just to keep trophy count up, and because I'm a ########.

I'd say I'm getting 12-15000 DE a day from raids and then what? 5k ish from drills and 12k a week from wars. 100k a week is about my benchmark.

Elixer runs out every few days but wars fill it back up. I keep one builder free and make walls until I get two free and save up for a defense tower.

So much better than gold/silver raiding.
:blackdot:

 
Culdeus, what kind of army are you using for raiding in masters 2 and what kind of success are you finding?

I'm in Masters 1 but not sure if the extra 20k/20k/200 on the win bonus is worth climbing higher. Noticed the number of lego walls have increased drastically which puts a damper on my ground attack as it takes a 3rd WB to break. Though I'm getting great results by being selective, going after bases with resources that I'm pretty sure I can at least get 1 star on for the win bonus.
Masters 3 is where I was till I finally fell out because I haven't had one or both heroes to snipe for 50% effectively. Currently in Cr1 but working way back up to masters with no heroes which is a beating.

I do about 5 or so straight loonian raids a day more or less. 24 loons rest minions cc minions 3 rage 1 heal.

Any TH9 with down xbows is an insta launch for 2k or more DE.

Any TH10 with 3k DE is a launch if I think I can make it to the de and still get 50

I rape anything TH8 or lower for 3 stars just to keep trophy count up, and because I'm a ########.

I'd say I'm getting 12-15000 DE a day from raids and then what? 5k ish from drills and 12k a week from wars. 100k a week is about my benchmark.

Elixer runs out every few days but wars fill it back up. I keep one builder free and make walls until I get two free and save up for a defense tower.

So much better than gold/silver raiding.
I may be trying to climb soon. I have one more DE drill upgrade, and DE storage, and a few relatively unimportant elixir research upgrades. Other than that, I'm done needing large quantities of the pink stuff at TH9. I want to spend a week or two getting further with defensive upgrades, but after that, I'm going to go full loonian and climb the ladder.

 
Their 5 just went +20 with all Level 4 Dragons 3 zap and 2 freeze spells. He needed to use a freeze to eek out 1 star, and he barely got it. If it was anything but a builder hut the dragon was looking at it would have been a TH10 0 star mass drag.
I don't see how that's even possible.
youtube worthy, post link in our clan message FTW
had to see it for myself... 11 L4 drags, possibly one more in the CC, didn't see. L10 BK, L8 AQ, 3 zaps 2 freeze, his main force was dead at 41%, last dragon barely got 50% with a builder hut. he used his first freeze spells at the end on the last AD to let the half dead dragon kill that hut to save a star. didn't use the last one. it was like a L4 dragon honeypot, sort of.
I just watched this three times and I still don't get how it happened.

We should also mention that igbomb had his X-bows pointed down, so they were not a factor. This guy dropped his LVL 4 dragons on top of two AA's and just watched them get wrecked, sitting on two freeze spells.
:thumbup:

They also had a zero star gowipe on me as well. :flex:

 
Culdeus, what kind of army are you using for raiding in masters 2 and what kind of success are you finding?

I'm in Masters 1 but not sure if the extra 20k/20k/200 on the win bonus is worth climbing higher. Noticed the number of lego walls have increased drastically which puts a damper on my ground attack as it takes a 3rd WB to break. Though I'm getting great results by being selective, going after bases with resources that I'm pretty sure I can at least get 1 star on for the win bonus.
I assume you mean you are in Masters 3. I'm currently in masters 2 using loonion, sometimes adding hounds. As you suggest, I find the extra loot bonus is (so far) more than offset by the decrease in winnable, profitable targets. I might stick around for a while (only been in M2 for a few days) to increase sample size. IMO, the best place for DE-farming TH9 to coast is around 2550 after reaching the 2600 cups for Master's. I haven't been in Crystal lately so it's possible that DE there is just as abundant. Around 2550 I net on average over 2k DE per attack, on good nights even 3k per.

I had actually thought about attempting a push to M1, but then put my queen down for an upgrade. Going higher without her would almost certainly be more trouble than it's worth. Her role is too critical.

 
I'm done. I was borderline when grinding through the end of TH8. Now only 2 weeks into TH9, I'm having less and less fun. Trying to save more than 3MM gold or elixir or more than 30K DE is more trouble than I'm willing to invest. I started yesterday morning with 3.7 MM in elixir - ignored my kids all morning to claw up to 4.4MM in elixir and this morning I'm at 2.8MM. Not the first bad beat in this game, but it's not worth stressing over.

Clan wars are/were good, but I've also found myself having too many days were I feel the need to log in by X:00 PM and I don't need that much of my life to involve Clash of Clans.

I do like these kind of games, but I hit the same plateau on Simpsons Tapped Out and I'm also very glad to be 'done' with that game too.

:dropsmic:
When they added the elixir sink, my first thought was how much harder it would be on new TH9 and TH10. I can only imagine the grind to 6MM elixir now, getting smashed by TH10 (they avoided you more often before bc of the loot penalty) while you still have only TH8 level troops.

As for the rest of your post, I was exactly where you are 3 months ago. I can totally relate. Good luck to you.

 
Yeah the elixir walls change was really a kick in the balls for new TH9's. I'm glad to be (nearly) past the high elixir-demanding stage of it.

 
I guess it would've been just as bad for new TH8's/TH10's too. Pretty much anyone who is getting into a new research lab and can get new barracks.

So where (trophy wise) do TH10's farm elixir? From what Culd has said in the higher ranges, there's not a lot of elixir to be found.

 
I guess it would've been just as bad for new TH8's/TH10's too. Pretty much anyone who is getting into a new research lab and can get new barracks.

So where (trophy wise) do TH10's farm elixir? From what Culd has said in the higher ranges, there's not a lot of elixir to be found.
Not so bad for TH8 because the elixir for walls possibility isn't until you have tougher walls (pink to purple is first step), so many TH8 haven't hit that point yet and no TH7 have.

 
I guess it would've been just as bad for new TH8's/TH10's too. Pretty much anyone who is getting into a new research lab and can get new barracks.

So where (trophy wise) do TH10's farm elixir? From what Culd has said in the higher ranges, there's not a lot of elixir to be found.
If it wasn't for wars I wouldn't be able to farm de at all because I'd be broke.

 
sartre said:
Greg Russell said:
Culdeus, what kind of army are you using for raiding in masters 2 and what kind of success are you finding?

I'm in Masters 1 but not sure if the extra 20k/20k/200 on the win bonus is worth climbing higher. Noticed the number of lego walls have increased drastically which puts a damper on my ground attack as it takes a 3rd WB to break. Though I'm getting great results by being selective, going after bases with resources that I'm pretty sure I can at least get 1 star on for the win bonus.
I assume you mean you are in Masters 3. I'm currently in masters 2 using loonion, sometimes adding hounds. As you suggest, I find the extra loot bonus is (so far) more than offset by the decrease in winnable, profitable targets. I might stick around for a while (only been in M2 for a few days) to increase sample size. IMO, the best place for DE-farming TH9 to coast is around 2550 after reaching the 2600 cups for Master's. I haven't been in Crystal lately so it's possible that DE there is just as abundant. Around 2550 I net on average over 2k DE per attack, on good nights even 3k per.

I had actually thought about attempting a push to M1, but then put my queen down for an upgrade. Going higher without her would almost certainly be more trouble than it's worth. Her role is too critical.
Whoops, yes, meant Masters 3. One account I have both heroes active and that's the one in Masters. The other my AQ is down and I keep blowing attacks and losing trophies which has kept me in Crystal 1 for the time being. It's amazing what a difference she makes in a ground attack, particularly if I don't choose my pathing wisely or get unlucky in it.

Having no trouble sticking in Masters with the other, I'm actually up to 2666 without even trying to climb. I just keep winning attacks with that account.

 
PatsWillWin said:
Pigskin Fanatic said:
VA703 said:
Clayton Gray said:
culdeus said:
Their 5 just went +20 with all Level 4 Dragons 3 zap and 2 freeze spells. He needed to use a freeze to eek out 1 star, and he barely got it. If it was anything but a builder hut the dragon was looking at it would have been a TH10 0 star mass drag.
I don't see how that's even possible.
youtube worthy, post link in our clan message FTW
had to see it for myself... 11 L4 drags, possibly one more in the CC, didn't see. L10 BK, L8 AQ, 3 zaps 2 freeze, his main force was dead at 41%, last dragon barely got 50% with a builder hut. he used his first freeze spells at the end on the last AD to let the half dead dragon kill that hut to save a star. didn't use the last one. it was like a L4 dragon honeypot, sort of.
I just watched this three times and I still don't get how it happened.

We should also mention that igbomb had his X-bows pointed down, so they were not a factor. This guy dropped his LVL 4 dragons on top of two AA's and just watched them get wrecked, sitting on two freeze spells.
Yea, that was silly. I could have 2-starred that base with no freeze spells and L3 dragons. The way he deployed the dragons funneled them all right in the middle of all the AAs and CC troops with a wiz tower splashing them too.

 
Does anyone put elixir in to walls? I did for a few days at the end of TH7, and don't think I will again until the last few days of TH8, and I only have 4 builders.

 
Does anyone put elixir in to walls? I did for a few days at the end of TH7, and don't think I will again until the last few days of TH8, and I only have 4 builders.
Not anymore. Elixir is too valuable for the expensive upgrades to spend on walls.

 
Does anyone put elixir in to walls? I did for a few days at the end of TH7, and don't think I will again until the last few days of TH8, and I only have 4 builders.
as a sub200 th7 player, if we were allowed to spend elix on walls I absolutely would have. I think I spent most of TH7 maxed on elixir with nothing to really use it on.

 
I just dropped a lot gold and elixer into purple walls while I am waiting for Golum to finish Lev 2 upgrade. I'm TH8 and will be here for a while.

 
I guess it would've been just as bad for new TH8's/TH10's too. Pretty much anyone who is getting into a new research lab and can get new barracks.

So where (trophy wise) do TH10's farm elixir? From what Culd has said in the higher ranges, there's not a lot of elixir to be found.
Crystal 1 is pretty good. Once you have upgraded everything but the troops, keeping elixer is easy, because the upgrades are all 10+ days so there is a lot of time to build it up again before you need it.

 
Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?

 
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I like anything that gives us a later in the day start. The weds at noonish search start would be ideal for Luke, me, and Collin. I'm 99% sure it would be better for Scuttle also knowing his schedule a bit.

 
Shuke imo is having a tremendous impact on our war opponent quality. Opponents are struggling to get 100 on us now, and really have never threatened us with him in the mix. Having Chase helped too.

Shuke wars opponent stars: 92,101,56,87,96,90

No Shuke stars: 107,111,83,120

 
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Shuke imo is having a tremendous impact on our war opponent quality. Opponents are struggling to get 100 on us now, and really have never threatened us.
yeah I have started another 1 canon base but it may take a little before I can get 40k for a clan castle.. just incase we ever need a last minute fill!

 
Shuke imo is having a tremendous impact on our war opponent quality. Opponents are struggling to get 100 on us now, and really have never threatened us.
yeah I have started another 1 canon base but it may take a little before I can get 40k for a clan castle.. just incase we ever need a last minute fill!
40k what? I get 200k both a raid for the most part.

 
Yeah the elixir walls change was really a kick in the balls for new TH9's. I'm glad to be (nearly) past the high elixir-demanding stage of it.
As an early TH9, I've had a lot of success using BAM instead of barch to build up elixir. I don't have a specific ratio, but I think I attack with about 30-40 minions and the rest of the spots are divided between barbs and archers. I don't use spells at all and only rarely use heroes. The minions reduce the elixir cost of armies, and with 6 barracks running rather than 4, you can attack a lot quicker. Also, minions can really penetrate into a base in a way that barch can't. Using BAM, I'm going to hit 7 mil in elixir soon while I wait for my lab to open up.

 
Shuke imo is having a tremendous impact on our war opponent quality. Opponents are struggling to get 100 on us now, and really have never threatened us.
yeah I have started another 1 canon base but it may take a little before I can get 40k for a clan castle.. just incase we ever need a last minute fill!
40k what? I get 200k both a raid for the most part.
im still th2, mainly waiting for storages to upgrade

 
More 500 commentary.

In general the 500 level is populated with bases that bury both the collectors and storages deep in base surrounded by a wall and then a ring of all the defenses with camps/rax on the outer perimeter.

This might lead them to settle in the 500 range where few people are rolling deep enough to get into the collector/storage areas so they trophy drop it, next it, or just plain lose to those bases.

 
For this FBG1 war. This is an absolute mismatch. Their bases are under developed, their layouts are god awful and exploitable, and they are from Ohio.

Attack early, shock and awe and loot. Take this one as a bye war. We'll find a lootable high base for all skill levels and move on with our lives.

 
For this FBG1 war. This is an absolute mismatch. Their bases are under developed, their layouts are god awful and exploitable, and they are from Ohio.

Attack early, shock and awe and loot. Take this one as a bye war. We'll find a lootable high base for all skill levels and move on with our lives.
I'll tackle finding the 2nd attack barch loot base.

 
For this FBG1 war. This is an absolute mismatch. Their bases are under developed, their layouts are god awful and exploitable, and they are from Ohio.

Attack early, shock and awe and loot. Take this one as a bye war. We'll find a lootable high base for all skill levels and move on with our lives.
I'll tackle finding the 2nd attack barch loot base.
BTW, I love the new avatar. You've really just embraced your addiction at this point.

 
Just found out something nice.

Lets say you are raiding (not war) and the 30 second timer expires and you get into the 3 minute battle timer. If you don't drop a troop, you can still quit the fight without a trophy loss.
I wanted to bring this up again because of another tip I have been meaning to mention.

I used to do this all the time, because it's often tough to glean all the info you want in 30 seconds. Especially when you are in the higher leagues, and have more considerations than simply how much loot is in the collectors (can I get to that TH, are the infernos covering each other, are the AD covering each other, where could the teslas be, etc.). I might actually take a full 90 seconds before chickening out or dropping my troops.

However, there is a downside to this that is not initially obvious. This is especially important when boosting.

The minute you click attack, your barracks start producing your next army. Let's say I have to next 25 times before I find a suitable target. Those nexts average 15 seconds or so. So for this example, let's conclude on average I 'next' for 6 minutes. During those 6 minutes, your barracks are spitting out troops even though you have not dropped your army yet.

You attack that 25th base and the attack lasts 2 minutes. When you return, you already have camps with 8 minutes worth of troops built. For boosted balloonion, that means 16 balloons ready to go for the next attack.

However, let's say on that 24th base you exceed the 30 second timer because you couldn't make up your mind. You decide not to attack, and click 'end attack' to avoid the trophy loss. When you return to your base, the barracks will have the "!!!" above them. You press attack again and encounter the 25th base and make the same attack as above. However, in this example, when your attack is over, you only have 8 balloons in your camps. You essentially forfeited 4 minutes of your gem boost.

TLDR;

When boosting and nexting, you get more bang for your gems if you DO NOT quit back to your base. When you see the 3 second timer, commit to attacking -- or hit 'next' if undecided.

 
Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?
I think afternoon is far better than morning. Morning means all the attack time is in a single calendar day unless you attack overnight. Afternoon gives you an evening one day and then a morning and afternoon the next. Not only does it give you more opportunity if you're traveling or out of town for a day or the like, but it provides a nice natural break of late evening between +5 attacks and when we go free for all in cleanup.

My preference is declare Thursday afternoon and war Friday and Saturday then. But if the majority would rather go for Wednesday declare and war Thursday and Friday, I'm cool with that.

 
Just found out something nice.

Lets say you are raiding (not war) and the 30 second timer expires and you get into the 3 minute battle timer. If you don't drop a troop, you can still quit the fight without a trophy loss.
I wanted to bring this up again because of another tip I have been meaning to mention.

I used to do this all the time, because it's often tough to glean all the info you want in 30 seconds. Especially when you are in the higher leagues, and have more considerations than simply how much loot is in the collectors (can I get to that TH, are the infernos covering each other, are the AD covering each other, where could the teslas be, etc.). I might actually take a full 90 seconds before chickening out or dropping my troops.

However, there is a downside to this that is not initially obvious. This is especially important when boosting.

The minute you click attack, your barracks start producing your next army. Let's say I have to next 25 times before I find a suitable target. Those nexts average 15 seconds or so. So for this example, let's conclude on average I 'next' for 6 minutes. During those 6 minutes, your barracks are spitting out troops even though you have not dropped your army yet.

You attack that 25th base and the attack lasts 2 minutes. When you return, you already have camps with 8 minutes worth of troops built. For boosted balloonion, that means 16 balloons ready to go for the next attack.

However, let's say on that 24th base you exceed the 30 second timer because you couldn't make up your mind. You decide not to attack, and click 'end attack' to avoid the trophy loss. When you return to your base, the barracks will have the "!!!" above them. You press attack again and encounter the 25th base and make the same attack as above. However, in this example, when your attack is over, you only have 8 balloons in your camps. You essentially forfeited 4 minutes of your gem boost.

TLDR;

When boosting and nexting, you get more bang for your gems if you DO NOT quit back to your base. When you see the 3 second timer, commit to attacking -- or hit 'next' if undecided.
always wondered this.. good info

 
I wouldn't risk the 30s timeout on clanwar. I thought they fixed ghosting by stopping that practice because ghosters were using that as an exploit.

 
Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?
If we do go afternoon, can it be later than 2pm EST (say 4 or 5?) That or extend the time for a +5 attack because I'll be at work for at least 5 hours from 2pm EST.

 
Just found out something nice.

Lets say you are raiding (not war) and the 30 second timer expires and you get into the 3 minute battle timer. If you don't drop a troop, you can still quit the fight without a trophy loss.
I wanted to bring this up again because of another tip I have been meaning to mention.

I used to do this all the time, because it's often tough to glean all the info you want in 30 seconds. Especially when you are in the higher leagues, and have more considerations than simply how much loot is in the collectors (can I get to that TH, are the infernos covering each other, are the AD covering each other, where could the teslas be, etc.). I might actually take a full 90 seconds before chickening out or dropping my troops.

However, there is a downside to this that is not initially obvious. This is especially important when boosting.

The minute you click attack, your barracks start producing your next army. Let's say I have to next 25 times before I find a suitable target. Those nexts average 15 seconds or so. So for this example, let's conclude on average I 'next' for 6 minutes. During those 6 minutes, your barracks are spitting out troops even though you have not dropped your army yet.

You attack that 25th base and the attack lasts 2 minutes. When you return, you already have camps with 8 minutes worth of troops built. For boosted balloonion, that means 16 balloons ready to go for the next attack.

However, let's say on that 24th base you exceed the 30 second timer because you couldn't make up your mind. You decide not to attack, and click 'end attack' to avoid the trophy loss. When you return to your base, the barracks will have the "!!!" above them. You press attack again and encounter the 25th base and make the same attack as above. However, in this example, when your attack is over, you only have 8 balloons in your camps. You essentially forfeited 4 minutes of your gem boost.

TLDR;

When boosting and nexting, you get more bang for your gems if you DO NOT quit back to your base. When you see the 3 second timer, commit to attacking -- or hit 'next' if undecided.
Huh... I didn't think it worked that way. I'll have to test it and see.

I thought the barracks built exactly the same as if you were in your base. It'll build the current unit and release him and continue if there's room, but if there isn't room it stops. And it would count as having room again once you deploy.

So the way I thought it worked, if I queue up all barbs in one barracks only, with a full base... and my attack lasts 3 minutes, I'd expect to have 10 barbs (one built but not released before I attacked, and 9 built in 3 minutes of attacking) when I return... regardless of whether I spent 10 minutes hitting Next or whether I attacked the first base I found.

 
Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?
Still a lot of kids in the boog?

If yes, then it would make sense to do it later in the afternoon when they get home from school.

 
Let's kick off a what-time-should-Boog war discussion.

It has been increasingly difficult to find a war match on Thursday morning. We can either move it back to later Thursday afternoon (like we ended up doing last week... we finally found a match around 2pm EST), or we can move back to Wednesday evening (which would put the actual war Thursday evening - Friday evening).

Thoughts? Opinions?
If we do go afternoon, can it be later than 2pm EST (say 4 or 5?) That or extend the time for a +5 attack because I'll be at work for at least 5 hours from 2pm EST.
Agree, it doesn't make much sense to start during everyone's work hours. Start it a little later and that way there's room for some people to get home after work and get in late war attacks.

 

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