thecatch said:
I think the cause of FBG1's match up problems has been pretty well known for awhile. Multiple members of FBG1 have agreed it's the cause. It was a problem at 50 before, thinking that returning there is going to make everything better without doing anything else is Einstein's definition of insanity.
But any attempts to help get it fixed get rebuffed. I don't know what to do but shrug at this point.
What was your solution?
Balance the TH levels so you don't have as big of a glut of bases at TH9. Beerguzzler added that he thought part of the problem is that so many were upper level TH9 while there aren't many TH10 which I gather is increasing the chances of being outnumbered by TH10s.
When most targets are TH9s who aren't terrible to 2-star but really hard to 3-star, then the effect on the scoreboard of the skill of the attacker is minimized. If he can't get better than a lesser attacker would, then it doesn't matter if we're better attackers, it comes down to the whim of the match up. If there's more variation in bases, then if we have more skill in attacking that can turn into an extra star on the scoreboard when we have more targets to deal with than just upper level TH9s.
FBG4 this war had 2 true TH10 and 2 non-inferno TH10. 8 true TH9s and 2 more under-leveled ones. 7 TH8. 4 TH7. 2 TH6. 3 TH5.
FBG1 doesn't have to go down to TH5. But between the two clans I have to believe we could come up with a mix that gives FBG1 better variation and gets them match ups where our ability to out-attack most opponents will show through.
It isn't like this is something untested. It's what FBG1 was before everyone leveled up and the problems started, and it's what FBG4 is doing now with success.