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Clash of Clans (Official thread) (3 Viewers)

Prediction: Supercell gives us a TH11 (or more) by mid-year. Map size to increase by 20% to allow for the additional structures that come with the higher THs.
That's 20% more area to drop spells in, Bogart. You'll be like a kid in a candy store.

 
This is how it looks to them

http://imgur.com/Iu175th

copied this from one of our Chinese wars
imo that base is asking to be attacked through the air, but it makes me wonder...

If you were to drop dragons/loons or something at 3 and 9 o'clock, is there a chance they get pulled beyond the double archer towers by the heroes/CC? Would the dragons/loons move on to the storages going towards the TH and get mowed down from behind by arrows?

We had an attack this past war where a dragon rush flew over a TH to track down and get baked by CC wiz.

 
This is how it looks to them

http://imgur.com/Iu175th

copied this from one of our Chinese wars
imo that base is asking to be attacked through the air, but it makes me wonder...

If you were to drop dragons/loons or something at 3 and 9 o'clock, is there a chance they get pulled beyond the double archer towers by the heroes/CC? Would the dragons/loons move on to the storages going towards the TH and get mowed down from behind by arrows?

We had an attack this past war where a dragon rush flew over a TH to track down and get baked by CC wiz.
I think that would end badly for the drags. if theyre focused on the heros then cc pulls theyd be sitting in balloons and AA

 
Think I'm going to miss the Quatro war that kicks off tomorrow. Also will be out both wars this coming weekend. If any of the 3 accounts are there when it's time to kick off, if you would just boot me and then send me an invite after so it's easy to get back (click on the boot message, profile me and hit Invite). I'll rejoin whenever I can get back on.

Is someone going to be able to kick off Quatro, or should we promote another?
I should be able to get on, but not until 9pm EST or so tonight.

 
so are we saying infernos are a must have now or still saying offense only for th10
Still weighing this.

These are my current thoughts on infernos vs no infernos. Why you would maybe consider going early infernos vs. other towers and offense:

  • Heroes are weak <20 combined. - Infernos can cover the lack of defense you don't have
  • Moved to TH10 without maxing air defenses for some unknown reason - Can shut down loonian raids
  • Still have some purple walls - Will make you attractive for gowipe and infernos can shut those down in a hurry too.
  • Spends alot of time in masters or high crystal - Need for defense of loot at those levels and for trophy pushing to get the loot bonus.
If these do NOT apply then consider delaying xbows/infernos for offense and hero upgrade pushing.

 
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so are we saying infernos are a must have now or still saying offense only for th10
Still weighing this.

These are my current thoughts on infernos vs no infernos. Why you would maybe consider going early infernos vs. other towers and offense:

  • Heroes are weak <20 combined. - Infernos can cover the lack of defense you don't have
  • Moved to TH10 without maxing air defenses for some unknown reason - Can shut down loonian raids
  • Still have some purple walls - Will make you attractive for gowipe and infernos can shut those down in a hurry too.
  • Spends alot of time in masters or high crystal - Need for defense of loot at those levels and for trophy pushing to get the loot bonus.
If these do NOT apply then consider delaying xbows/infernos for offense and hero upgrade pushing.
The above conditions PERFECTLY describe my situation.

 
FBG1 war is looking quite good. they have burned up a ton of high attacks and left tons of open low scattered singles.

At this point we could do a dibs-y style sheet thing but really all their bases are so similar from 15 on down that it probably doesn't make a ton of sense.

We do need some TH9 to dip down and get

37

38

39

from 2 to 3. All 3 are max air th8 types.

As a general, but not hard and fast rule take a look at your +5 and see if it is not to par yet. If not then consider it your deal to get it there. With this we should be in great shape. Lots of their low TH9 look vulnerable for 3 as well. If your +5 is at par look lower at the TH8/9 and see if you can reasonably get them to 3 stars.

Myself and shuke will be attacking late. I am waiting on AQ11 to finish later today and I forgot to bring shukes setup with me. I'll have to double boost both attacks to get them all in but they WILL get in.

 
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I think with Max TH9 my focus needs to be on how to prevent the 50%, not so much the TH snipe. Most people are focused on that TH so maybe you can shut down the 50% on someone that just blobs everything in pursuit of the TH. I think that was for the most part the idea behind the hospitality bases, but those have been so picked over now that they aren't all that useful anymore.

 
whats the plan here, should i go after my plus 5?
Barring any better idea you have look at your plus 5, if Par isn't attained hit it looking for par.

They are rapidly running out of attacks and the attacks they are making are failing. I'd like to see us tie them up before about 2 hours to go to put some pressure on.

 
Can my lab continue its research while I'm upgrading it?
nope.
Last time this was brought up, people said it could. Im with you though, when I upgraded my lab, it halted my spell I was upgrading
The cc and army camps are the only buildings that function while being upgraded.
That's what the COC wiki says. But we have guys in FBG1 who swore research continued during their upgrades. It's possible one of the updates recently changed it to allow research to continue.

 
Can my lab continue its research while I'm upgrading it?
nope.
Last time this was brought up, people said it could. Im with you though, when I upgraded my lab, it halted my spell I was upgrading
The cc and army camps are the only buildings that function while being upgraded.
That's what the COC wiki says. But we have guys in FBG1 who swore research continued during their upgrades. It's possible one of the updates recently changed it to allow research to continue.
Pretty sure shukes research didn't finish when his was going up. And it would have finished in the middle of the upgrade, it was something short like a spell so I would have noticed it.

 
Can my lab continue its research while I'm upgrading it?
nope.
Last time this was brought up, people said it could. Im with you though, when I upgraded my lab, it halted my spell I was upgrading
The cc and army camps are the only buildings that function while being upgraded.
Storages as well...
And townhalls serve the purpose of letting villagers go in and have it crumble all around them while upgrading too.

 
And the spell factory will still let you use in an attack any spell that you made pre-upgrade, but won't let you replace them once used until upgrade is done.

 
Can my lab continue its research while I'm upgrading it?
nope.
Last time this was brought up, people said it could. Im with you though, when I upgraded my lab, it halted my spell I was upgrading
The cc and army camps are the only buildings that function while being upgraded.
Storages as well...
And townhalls serve the purpose of letting villagers go in and have it crumble all around them while upgrading too.
I find this especially funny when sniping THs up in Masters. The AQ is just sitting there in the corner peppering it with arrows while all the villagers and builders flock in for assumed safety, only to have it collapse within a few seconds. What happens to the bodies?

 
And townhalls serve the purpose of letting villagers go in and have it crumble all around them while upgrading too.
I find this especially funny when sniping THs up in Masters. The AQ is just sitting there in the corner peppering it with arrows while all the villagers and builders flock in for assumed safety, only to have it collapse within a few seconds. What happens to the bodies?
Witches animate the skeletons.

 
Explain to me the commercial with the witch. Why is her skeleton aggroing to an archer tower when she's shooting at a storage out of range? And why would she try to redirect this skeleton who is gonna one shot a tower that is shooting at loons? Alot in that that doesn't make sense.

 
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Explain to me the commercial with the witch. Why is her skeleton aggroing to an archer tower when she's shooting at a storage out of range? And why would she try to redirect this skeleton who is gonna one shot a tower that is shooting at loons? Alot in that that doesn't make sense.
I think "Larry" is just acting out because he really wants to be taken seriously and be called "Lawrence". I could be wrong.

 
Can my lab continue its research while I'm upgrading it?
nope.
Last time this was brought up, people said it could. Im with you though, when I upgraded my lab, it halted my spell I was upgrading
The cc and army camps are the only buildings that function while being upgraded.
That's what the COC wiki says. But we have guys in FBG1 who swore research continued during their upgrades. It's possible one of the updates recently changed it to allow research to continue.
Pretty sure shukes research didn't finish when his was going up. And it would have finished in the middle of the upgrade, it was something short like a spell so I would have noticed it.
Talk to doc in chat about it.

 
And townhalls serve the purpose of letting villagers go in and have it crumble all around them while upgrading too.
I find this especially funny when sniping THs up in Masters. The AQ is just sitting there in the corner peppering it with arrows while all the villagers and builders flock in for assumed safety, only to have it collapse within a few seconds. What happens to the bodies?
Witches animate the skeletons.
Need them for WBs after all.

 
Also, how is a loon troop a "promoted" wall breaker? Is someone reassembling the bones after they blow up a wall? And what's the threshhold to receive said promotion? Is it like achievements for us? Destroy 1,000 walls, we move you up into a balloon?

 
I've been doing ALOT of looning since going back to masters with this boost on.

Here's something I'm noticing about loon deployment.

I've always done - Test CC (Now test xbow if practical also), then deal with cc or go

One big line on one side closest to DE

Half mins out

More loons behind in center

Rest of mins

CC mins out a bit later if needed

Well I noticed something about the second Loon deployment, they kept stopping/starting alot. They would be headed towards a tower that their buddies deeper in got to and killed. They halt briefly, then keep going to the next tower. This can have them way out of position with all the stop/starting.

Lately I've tried to get more surgical sending the last 8-10 in a flank on the left/right side. This funnels the loons up the gut and also allows minions to nip the edges freely.

Maybe it's not a huge difference, but it does seem to make the second drop a little more effective. Works extremely well on centered AA where loons might wander off to the edge to get a perimiter mortar or cannon or something equally useless.

 
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Instead of skeletons leaning over the edge of the basket to drop bombs, they should jump out holding the bomb like an airborne wallbreaker.

 
Instead of skeletons leaning over the edge of the basket to drop bombs, they should jump out holding the bomb like an airborne wallbreaker.
Probably the best idea I'll hear all week.. and it's only Monday!

New troop idea.. a zepplin that makes a straight trek across the map dropping kamikaze skellies along the way.

 
Can my lab continue its research while I'm upgrading it?
nope.
Last time this was brought up, people said it could. Im with you though, when I upgraded my lab, it halted my spell I was upgrading
The cc and army camps are the only buildings that function while being upgraded.
That's what the COC wiki says. But we have guys in FBG1 who swore research continued during their upgrades. It's possible one of the updates recently changed it to allow research to continue.
Pretty sure shukes research didn't finish when his was going up. And it would have finished in the middle of the upgrade, it was something short like a spell so I would have noticed it.
Talk to doc in chat about it.
Every single time I have upgraded my lab, I have put in a troop upgrade of the same time. Every time it has popped up as finished as the lab pops up.

No clue if it's because I'm a newer account, but it works for me.

 
If you are in FBG4 and want to come over do it soon. We are not going to wait more than a few seconds to hit the war button regardless of who is present. This war started late and matchmaking might take awhile.

The new message is helping somewhat but I just dropped required trophies so we could get spammed.

 
Does anyone know who Dragonslayer is in Boog? He keeps asking for my hogs, but I have no idea where he came from.

Also, does anyone have any reason why we shouldn't boot Craig out before the next war search? I booted him for a FOURTH straight plus five violation mid war buy now he has snuck back in. Thoughts?

 
If you are pushing DE and have max drags, I'm thinking that may be the way to go. They've had no issue getting 2 stars on high TH9s and weak/middling TH10s, and they don't cost any DE at all. I also routinely struck out with zero or 1 stars using Gowixx armies but the drags seem to be a near lock for 2, even facing double L1 infernos.

  • 10 drags
  • 4 Skulls
  • 6 Skulls in CC
  • 2 Rage
  • 2 Freeze
  • 1 Heal
I think the spell mix can be changed based on the base, and you could probably sub in hogs for skulls depending on what defenses they can get to. Also, most of you TH10 guys have an additional 20 army camp spots and 5 CC spots, so you could add a dragon and a skull or 5 skulls to the mix as well.

Bad idea if you are pushing elixir as its a 690k elixir attack, but good if you want to save DE.

 
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If you are pushing DE and have max drags, I'm thinking that may be the way to go. They've had no issue getting 2 stars on high TH9s and weak/middling TH10s, and they don't cost any DE at all. I also routinely struck out with zero or 1 stars using Gowixx armies but the drags seem to be a near lock for 2, even facing double L1 infernos.

  • 10 drags
  • 4 Skulls
  • 6 Skulls in CC
  • 2 Rage
  • 2 Freeze
  • 1 Heal
I think the spell mix can be changed based on the base, and you could probably sub in hogs for skulls depending on what defenses they can get to. Also, most of you TH10 guys have an additional 20 army camp spots and 5 CC spots, so you could add a dragon and a skull or 5 skulls to the mix as well. Bad idea if you are pushing elixir as its a 690k elixir attack, but good if you want to save DE.
Honda saw 3-4 attacks like this. They got 1-2 stars each against th9s.

 
If you are pushing DE and have max drags, I'm thinking that may be the way to go. They've had no issue getting 2 stars on high TH9s and weak/middling TH10s, and they don't cost any DE at all. I also routinely struck out with zero or 1 stars using Gowixx armies but the drags seem to be a near lock for 2, even facing double L1 infernos.

  • 10 drags
  • 4 Skulls
  • 6 Skulls in CC
  • 2 Rage
  • 2 Freeze
  • 1 Heal
I think the spell mix can be changed based on the base, and you could probably sub in hogs for skulls depending on what defenses they can get to. Also, most of you TH10 guys have an additional 20 army camp spots and 5 CC spots, so you could add a dragon and a skull or 5 skulls to the mix as well. Bad idea if you are pushing elixir as its a 690k elixir attack, but good if you want to save DE.
Honda saw 3-4 attacks like this. They got 1-2 stars each against th9s.
I started using them 2 wars ago and have gotten 2 stars on TH10s twice. Honda's opponents must have ####ty attackers.

 
If you are pushing DE and have max drags, I'm thinking that may be the way to go. They've had no issue getting 2 stars on high TH9s and weak/middling TH10s, and they don't cost any DE at all. I also routinely struck out with zero or 1 stars using Gowixx armies but the drags seem to be a near lock for 2, even facing double L1 infernos.

  • 10 drags
  • 4 Skulls
  • 6 Skulls in CC
  • 2 Rage
  • 2 Freeze
  • 1 Heal
I think the spell mix can be changed based on the base, and you could probably sub in hogs for skulls depending on what defenses they can get to. Also, most of you TH10 guys have an additional 20 army camp spots and 5 CC spots, so you could add a dragon and a skull or 5 skulls to the mix as well.

Bad idea if you are pushing elixir as its a 690k elixir attack, but good if you want to save DE.
Not sure why you wouldn't add another 12 skulls to the mix.

When I pushed DE as a TH8 it was a drag/loon mix. I think I may have to start going back that direction with shuke feeding me drags when I'm trying to pull down 100k+ in DE a week and minions are eating at my profit margin.

 
If you are pushing DE and have max drags, I'm thinking that may be the way to go. They've had no issue getting 2 stars on high TH9s and weak/middling TH10s, and they don't cost any DE at all. I also routinely struck out with zero or 1 stars using Gowixx armies but the drags seem to be a near lock for 2, even facing double L1 infernos.

  • 10 drags
  • 4 Skulls
  • 6 Skulls in CC
  • 2 Rage
  • 2 Freeze
  • 1 Heal
I think the spell mix can be changed based on the base, and you could probably sub in hogs for skulls depending on what defenses they can get to. Also, most of you TH10 guys have an additional 20 army camp spots and 5 CC spots, so you could add a dragon and a skull or 5 skulls to the mix as well.

Bad idea if you are pushing elixir as its a 690k elixir attack, but good if you want to save DE.
Not sure why you wouldn't add another 12 skulls to the mix.

When I pushed DE as a TH8 it was a drag/loon mix. I think I may have to start going back that direction with shuke feeding me drags when I'm trying to pull down 100k+ in DE a week and minions are eating at my profit margin.
May try that while raiding tomorrow. Didn't want to tinker too much when stars are at a premium in these wars.

Minions are so cheap that the loot bonus in Master 2 more than covers the cost of an attack. Basically every drop you steal and everything you get on a TH snipe is profit. In wars though if you build 2 golems and 6 witches you're down 2k DE fast.

 
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I just upgraded to TH6 today and my last three raids netted almost 850k combined.

Am I reading right that at some point it gets much harder to get big scores? Or is it just that the same amount of resources becomes sort of inconsequential?

 
I just upgraded to TH6 today and my last three raids netted almost 850k combined.

Am I reading right that at some point it gets much harder to get big scores? Or is it just that the same amount of resources becomes sort of inconsequential?
It depends. I used to nab scores like that up to TH8 with gobs/barch. I still get them but it takes a better army.

 
I just upgraded to TH6 today and my last three raids netted almost 850k combined.

Am I reading right that at some point it gets much harder to get big scores? Or is it just that the same amount of resources becomes sort of inconsequential?
It gets harder to get big scores. Couple of reasons.

Lower levels, there are a lot of bases of people who probably played the game for a few weeks than stopped. To have got to higher level people probably have made it past that point the casual people drop at... so fewer bases with maxed resources.

The penalty for attacking a lower TH level than you means when you hit about TH8, those juicy bases of TH6 and below are worth less. 50% for 2 TH levels lower than you. 25% for 3, etc.

Then on top of it, the number of defenses increases at TH8, and they get extra storages. The more storages per the same amount of resources in them, the more spread out they are and the more of the base you have to deal with to get that amount. If I find a TH9 or TH10 with 250k gold and all 4 storages close together he's worth hitting as I'll probably get to them and all 250k. If they are spread out in 4 different corners of his base, I may only get 50% unless I use spells which cut into my earnings heavily.

Edit to add: They are still out there at higher levels, just you don't find them every 5-10 clicks of the Next button.

 
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Worth mentioning that I don't barch, so my army is relatively time-consuming/expensive. I want to find both full storage and full collectors and to take down both most of the time.

 
Worth mentioning that I don't barch, so my army is relatively time-consuming/expensive. I want to find both full storage and full collectors and to take down both most of the time.
Why not? You'd be rolling in resources if you barched. It works for all TH levels.

 

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