Couch Tater
Footballguy
I am in a 10-team PPR league with mostly guppies. After five rounds most will have 1 QB, 2 RBs and 2 WRs.
In the past when I do all the research, set up Draft Dominator with current ADP, etc, the draft starts and
obviously my competitors didn't do the same research. I end up being deep at RB and WR at the expense of
being really weak at QB, TE and DEF.
My question is what is the best strategy with guppies. If I go heavy in RB's and WR's in the first five rounds
I will be stuck with Freeman at QB and Pettigrew at TE. It seems 10-team leagues are always about studs since
there isn't the scarcity issue like larger leagues. If I get a first five pick I'll take a Rb, If I get 6-10
I will probably go stud WR. Once they get their two starting RBs they will fill the other spots before they come
back for reserves which means I can load up on second and thrid tiew RB's and WR's while they are getting their
TEs. Last year I drafted from the fifth spot and ended up with Gore, Mathews, Best and Caddy as RB's. I felt I was
always chasing a run instead of starting one (and I was dumb enough to take two rookie RBs)
Is there a "guppie" adp to plug into draft dominator so I can try to anticipate better how to kill them in the draft?
Thanks for your help,
Roster: 2 QB, 4 RB, 4WR, 2TE, 1 DEF, 1 KI
Start: 1 QB, 2 RBS, 2 WRs, 1 TE, 1 DEF & 1 Ki
Passing TD 3pts, Rushing/Receiving TD 6pts, Def/Spec Teams TD 6pts, QB Sack 1pt,
Reception 1 pt, Defensive Turnover 2pts, Safety 2pts, PAT 1pt, 2pt Conversion 2 pts.
BONUS SCORING
Passing Yards 1 pt per 20 yards, Rushing/Receiving 1pt per 10 yards,
Field Goals 1-29 yds 3pts, 30-39 yds 4pts, 40-49 yds 5pts and 50+ yds 6pts
Defensive Points allowed 0 =10 pts, 2-5 =8pts, 6-10 =6pts, 11-15 =4pts, 15-20 =2pts
In the past when I do all the research, set up Draft Dominator with current ADP, etc, the draft starts and
obviously my competitors didn't do the same research. I end up being deep at RB and WR at the expense of
being really weak at QB, TE and DEF.
My question is what is the best strategy with guppies. If I go heavy in RB's and WR's in the first five rounds
I will be stuck with Freeman at QB and Pettigrew at TE. It seems 10-team leagues are always about studs since
there isn't the scarcity issue like larger leagues. If I get a first five pick I'll take a Rb, If I get 6-10
I will probably go stud WR. Once they get their two starting RBs they will fill the other spots before they come
back for reserves which means I can load up on second and thrid tiew RB's and WR's while they are getting their
TEs. Last year I drafted from the fifth spot and ended up with Gore, Mathews, Best and Caddy as RB's. I felt I was
always chasing a run instead of starting one (and I was dumb enough to take two rookie RBs)
Is there a "guppie" adp to plug into draft dominator so I can try to anticipate better how to kill them in the draft?
Thanks for your help,
Roster: 2 QB, 4 RB, 4WR, 2TE, 1 DEF, 1 KI
Start: 1 QB, 2 RBS, 2 WRs, 1 TE, 1 DEF & 1 Ki
Passing TD 3pts, Rushing/Receiving TD 6pts, Def/Spec Teams TD 6pts, QB Sack 1pt,
Reception 1 pt, Defensive Turnover 2pts, Safety 2pts, PAT 1pt, 2pt Conversion 2 pts.
BONUS SCORING
Passing Yards 1 pt per 20 yards, Rushing/Receiving 1pt per 10 yards,
Field Goals 1-29 yds 3pts, 30-39 yds 4pts, 40-49 yds 5pts and 50+ yds 6pts
Defensive Points allowed 0 =10 pts, 2-5 =8pts, 6-10 =6pts, 11-15 =4pts, 15-20 =2pts
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