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[DYNASTY] new league (1 Viewer)

Your Mom

i am looking to start a dynasty league. I commish a redraft league already. If anyone can give me a link or some information about there dynasty league I would appreciate it. All I am looking for is:

1) Roster Size

2) How many guys you keep

3) do you use contracts and if so how does it work

Pretty much how you set it up. TIA.

I dont want to use IDP's.

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2005 Fantasy Football League

Official Rules

I. League Setup

A. The EFFL is an Auction Keeper League.

B. The Salary Cap = $100.

B. Keep up to a maximum of 10 players a year, and have no minimum number required.

C. Players may be kept for no more than 4 years.

D. Each owner is entitled to use 1 Franchise Player Exception per season starting in 2005. The Franchise Player Exception allows an owner to keep 1 player beyond the original 4-year contract. A team’s “Franchise Player” has his salary renegotiated to the average salary of the top three players at his position and receives a new 4-year contract term.

C. The EFFL will consist of 12 Teams, divided into 3 Divisions.

D. Each team will play 13 regular season games. The schedule requires that each team play their divisional opponents twice, and play 7 non-divisional games, whereby 1 non-divisional opponent will not be played against.

E. A schedule has been created for the league that provides a perfect rotation allowing each franchise to not play each non-division opponent once every 8 seasons. This also allows for divisional re-alignment every 8 seasons. (See Section X.)

F. As voted on for 2005, the EFFL will realign next season. Realignment will be based upon each team's 5-season overall record and playoff appearances. The top three teams will be in separate divisions, with each of the next three sets of three teams in ranked order continuing the progression.

II. Salary Cap and Dues

A. A $160 Franchise Fee is due prior to the Auction Draft ($150 for team fees, $10 for CBS site fees.)

B. The Salary Cap is $100.

C. There are no fees assessed for any transactions during the season.

D. A transaction is any trade, addition of a free-agent or dropping of a player.

III. The Auction Draft

A. Any and all players who were drafted or signed by an NFL team are eligible.

B. The bidding starts at $1.

C. All bids must be divisible by $1.

D. The order in which teams bring up players for auction will be determined by giving first call to the worst team from the prior year and following through to the previous year's winner with the twelfth call per round.

E. The player goes to the team with the highest bid.

F. The amount of players must be within the team's roster and salary cap limitations.

IV. Distribution of Fees and Winnings

A. Total of initial fees: $1800.

B. $1000 goes to the Super Bowl Champion.

C. $150 goes to each Divisional Winner.

D. $50 goes to each Wild Card team.

E. $150 goes to the team with the highest total regular season points. (In the case of a tie the money is split evenly amongst the winning teams.)

V. Team Rosters

A. Team Rosters will consist of, as maximum:

2 QB’s,

4 RB’s,

4 WR’S,

2 TE’S,

2 Kickers,

2 Elective Roster Position Players [Cannot be K's or Def/ST's.]

2 Team Defense/Special Teams

B. The minimum Team roster is 9 players -- enough to carry a full active roster and 1 bonus player.

VI. Active Rosters

A. Each owner must submit a starting lineup prior to the first kickoff of each week’s games. Failure to submit a starting lineup before the opening kickoff of any given week will result in the use of the prior week’s starting lineup, in its entirety, no exceptions. A starting lineup will consist of:

1 QB,

2 RB’s,

2 WR’s,

1 TE,

1 K,


1 Bonus Player (Cannot be K or Def/St. A BP does not receive yardage points, only scoring points. This includes all TD and 2-point conversion points.)

B. Exception; Thursday/Saturday games: Only the players involved in a Thursday or Saturday game are required to be submitted prior to that game. All other players can be submitted up until Sundays Kickoff.

VII. Weekly Contests

A. Games will be head-to-head contests between two teams each week according to the schedule. The starting lineup, and only the starting lineup, of each team will be scored in this manner:

1. QB’S, RB’S, WR’S, TE’s and Kickers get 1 point for each 10 yards passing, rushing or receiving; 3 points for a TD passed; 6 points for a TD rushing or receiving; 2 points for a two point conversion passed, rushed or received.

2. Kickers get 3 points for a field goal, 1 point for an extra point kicked.

3. An offensive player who throws an interception or fumbles is deducted 1 point (-1.)

4. Team Defense/Special Teams get:

2 points for a safety,

6 points for a defensive TD,

2 points for an interception or fumble recovery,

1 point for a sack,

Points Against:

0 - 0 points = 12 points

2 - 6 points = 9 points

7 - 13 points = 6 points

14 - 20 points = 4 points

21 - 26 points = 2 points

Yards Allowed:

0 - 100 yards = 12 points

101 - 150 yards = 9 points

151 - 200 yards = 6 points

201 - 250 yards = 4 points

251 - 300 yards = 2 points

VIII. Point Totals

A. All point totals of members of the starting lineup will be added together to give the team score, team with higher score of the two wins that week.

B. A regular season tie results in a tie.

IX. Salary Cap

A. Rosters must be under the salary cap at all times during the regular season. If they are not, penalties and forfeits can and will be enforced for every week the roster was over the cap.

B. Teams are allowed to carry any salary total for their off-season rosters.

X. Schedule

A. 8-year Template:

Matchups: Assigned Week per Season:

2001 2002 2003 2004 2005 2006 2007 2008

M4@P1, M3@P2,

P3@V1, P4@V2,

V3@M2, V4@M1: 0 10 9 8 7 3 2 1

P1@M3, P2@M4,

V3@P3, V4@P4,

V1@M1, V2@M2: 1 0 10 9 8 7 3 2

V1@P1, V2@P2,

P3@M1, P4@M2,

V3@M3, V4@M4: 2 1 0 10 9 8 7 3

P1@V3, P2@V4,

M2@P3, M1@P4,

M3@V1, M4@V2: 3 2 1 0 10 9 8 7

P3@P1, P2@P4,

V1@V3, V2@V4,

M1@M3, M2@M4: 4 6 5 4 5 6 4 6

P1@P2, P4@P3,

V1@V2, V4@V3,

M1@M2, M4@M3: 5 4 6 6 4 5 5 4

P4@P1, P3@P2,

V4@V1, V3@V2,

M4@M1, M3@M2: 6 5 4 5 6 4 6 5

P1@V2, P2@V1,

M3@P3, M4@P4,

M1@V3, M2@V4: 7 3 2 1 0 10 9 8

V4@P1, V3@P2,

P3@M4, P4@M3,

M2@V1, M1@V2: 8 7 3 2 1 0 10 9

P1@M1, P2@M2,

P3@V4, P4@V3,

V1@M4, V2@M3: 9 8 7 3 2 1 0 10

M2@P1, M1@P2,

V2@P3, V1@P4,

M4@V3, M3@V4: 10 9 8 7 3 2 1 0

P1@P4, P2@P3,

V1@V4, V2@V3,

M1@M4, M2@M3: 11 13 12 11 12 13 11 13

P1@P3, P4@P2,

V3@V1, V4@V2,

M3@M1, M4@M2: 12 11 13 13 11 12 12 11

P2@P1, P3@P4,

V2@V1, V3@V4,

M2@M1, M3@M4: 13 12 11 12 13 11 13 12

B. Table:

Whopper Heads: P1, Red Apples: P2, Monkeys: P3, Fight the Power: P4

Rats: V1, Titands: V2, Steamers: V3, Replacements: V4

69ers: M1, Humanoids: M2, Bastards: M3, Freak Show: M4

(These assignments were created randomly before season 1 and only change to reflect new owners or team names.)

C. Week 0 in the template refers to the inter-divisional match-ups that do not occur that season in order to accommodate our 13-week season.

D. The schedule may only be changed to accommodate an expansion and/or realignment.

E. The home/away location assignments are reversed from the posted order during even seasons.

F. The schedule is to be posted after draft and at least 2 days before the start of NFL regular season play.

XI. The Playoffs

A. 7 Teams will make the Playoffs:

1. 3 Divisional Winners

2. 4 Wild Card teams

B. The Division Champion with the best record receives the bye.

C. The Tie Breaker

1. Division Record

2. Head-to-Head record (if applicable)

3. Record vs. common opponents

4. Total points scored

5. Coin-flip

D. The Playoffs are set up in a non-seeded bracket system.

1. First Round

a) Game 1: the #2 Division Winner Vs. #4 Wild Card

b) Game 2: the #3 Division Winner Vs. #3 Wild Card

c) Game 3: the #1 Wild Card Vs. #2 Wild Card

d) the #1 Division Winner has a bye

2. Semi Finals

a) Game 4: #1 Division Winner Vs. Lowest ranked Winner from First Round

b) Game 5: Highest ranked Winner from First Round Vs. Second Highest ranked Winner from First Round

3. Fantasy Super Bowl, “EFFL Bowl”

a) Winner of Game 4 Vs. Winner of Game 5

b) Super Bowl played during Week 16

E. In the event of a Tie; the team with higher seeding wins.

XII. Keepers, Franchise Players and Off-Season Transactions

A. Each team can protect up to 10 players regardless of position.

1. Protected players can only be protected for up to 4 years.

2. After year four a team can protect one player with 4 years of tenure.

3. That player is now the team's Franchise Player.

a) The Player’s salary is updated to the average of the top 3 players at that position.

b) All other players with 5 year’s tenure are put back into the Auction Draft.

B. No Free Agent transactions (pickups) can be made after the Monday of the Fantasy Super Bowl (Week 16.)

C. Should trades occur in the off-season they do not have to comply to roster or salary cap restrictions.

D. Protected Roster Lists are due one month Prior to the Auction Draft and must adhere to all Roster and Salary Cap rules.

XIII. Collusion, Penalties and the EFFL Commissioners

A. Collusion is a secret agreement made for a deceitful purpose.

B. In order to reduce the appearance of collusion certain rules must be adhered to:

1. Trades can only be made for existing players.

2. No players to be named later.

3. No players and cash.

C. All trades are subject to a Commissioner’s veto.

D. The Commissioners are XXX & XXX

E. In order to impose penalties the commissioners must be unanimous.

F. All penalties are made at the discretion of the Commissioners and can be up to and including discharge from the Entertainment Fantasy Football League.

Try a search, this has been asked a few times before...

I'm not a participant, but I also often point to Zealots as a great template for a polished dynasty format...


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