What's new
Fantasy Football - Footballguys Forums

Welcome to Our Forums. Once you've registered and logged in, you're primed to talk football, among other topics, with the sharpest and most experienced fantasy players on the internet.

Historic Fantasy Football ? (1 Viewer)

Rostov73

Footballguy
Historic Fantasy Football League:

What do you think of a fantasy football league based on real NFL player's stats from past seasons? No luck is involved, pure owner vs owner strategy with head-to-head games.

Teams: 8

Season: 16 games. 14 game regular season (play every other team twice) + 2 playoff games.

Series: 4-season series

Roster: 7 man roster

Starting Lineup: 1 QB, 2 RB, 2 WR, 1 TE, 1 K. No bench & no defense.

Players: Any NFL player from 1960-2012.

Scoring: Typical FF scoring (TD +6, +1 per 10 yds rushing, +1 per 20 yds pass/rec, +1 per rec, +0.5 per Att, +.5 per Comp, FG +3, XP +1)

Schedule: Daily games or every other day (depending on owner preference)

Players: A “player” is the combination of the year & the player. For example, '64 Jim Brown is a different player than '63 Jim Brown & both can play on the same team.

Available Players: Any NFL player from 1960-2012. Exception: A team can only draft a player once per SERIES. For example, if a team drafts '64 Jim Brown in Season 1, it cannot draft him again in that series. '64 Jim Brown would still remain available to any other team that hasn’t drafted him in that series. Not too difficult in a 4-season series, but in a 8 or 10-season series this could get tough.

Draft: Standard serpentine draft. Annual draft picks are scheduled to make them more balanced over the series. Ideally, the number of seasons in the series would match the number of teams in the league, each team getting each draft pick once per series. Randomized draft picks are an option.

Player Stats & Points: The stats & points come from the NFL player's real historical season. The owner chooses which week from the player's season to use for each game of the FF league. For example, if a team has '64 Jim Brown & the owner chooses week #11, the stats from Jim Brown's 1964 season, week 11 would be used (74 rushing yards & 1 rushing TD). Once a week has been used, that week is no longer available to be chosen for the regular season. Player stats are from pro-football-reference. QBs, RBs & WRs will each receive stats from Passing, Receiving & Rushing.

Playoffs: The four teams with the best W-L record go to the playoffs. All player's weeks are re-opened and available to be chosen for the playoff games. For the playoffs, owners submit 4 weeks per player for each playoff round. Once a week has been used, that week is no longer available for the playoffs.

 
Last edited by a moderator:
Not something I'd be into, but a cool idea If you want to play fantasy football year round. I guess it could work only if you couldn't see your opponents lineup until gameday or until the starters are locked in. Hypothetically, if I knew you were starting Jim Brown '64 week 11 stats and I had Marshall Faulk '99 week 3 stats (no acurate data here, just an example) and Faulk's stats were better I would already know I had you beat. Sure you would have to do that for every starter, but you would have a good idea if you would win or lose even before you played, unless the other owner doesn't do his homework or makes a mistake. Now if I didn't know who you were starting then it would make it more interesting.

 
You would know I was starting '64 Jim Brown, but you wouldnt know which of Jim's game I was going to use until the game deadline. All lineups would be privately submitted. That is a detail I really should have added to the orginal write up.

I could easily see adding a bench. You would have a lot more options each week & your opponent would not know what player or which of his weeks you were going to use.

Owners will have to adopt different team builds each season since they cannot draft the same player twice. However, there are a lot of possible team builds (all the best players from a team, all time greats, a team's best season, favorites, panicked grabbing whoever is available, etc). Deciding which season to draft good players will be part of the strategy.

 
Last edited by a moderator:
You would know I was starting '64 Jim Brown, but you wouldnt know which of Jim's game I was going to use until the game deadline. All lineups would be privately submitted. That is a detail I really should have added to the orginal write up.
Alternatively, you could set it up so that each week the software picked a random game from their season rather than the owner picking it. This would keep some of the randomness of FF out there.

 
Personally, I like randomizing.

Originally, the idea was to randomized the weeks. A league could have a randomized season (weeks not repeated) or full randomization (all weeks available each game). The downside is the owners have very little activity each week & are basically spectators for the season. Picking the weeks just gives the owners something to do & removes luck.

I like the risk of full randomization where even the best historical players can have a bad season.

Edited to add: I dont mean to downplay picking weeks. Owners picking weeks is a far more involved and strategic game. It is owner vs owner, not a roll of the dice.

 
Last edited by a moderator:
1942 Don Hutson #1 overall. 11 games, only 2 without TD's, but in 1 of those he gets 6 points from a FG and 3 PATs. Averaged 110 yards and 1.5 TDs a game.

 
While the randomness does remove some strategy it would add some to the draft.

Do you draft a guy that consistently put up ~100yards each week of a season and get guaranteed numbers or draft a guy who had some duds and some huge weeks.

You'd need to put a lot of thought into it as you would never know what the system would come out with.

 
I don't think you could have the computer pick the starters-unless you restricted it to when the NFL went to 16 game

seasons. Don Hutson only played in 12 games one season. It still sounds like fun.

 
1958 Jim Brown-12 games 1527 yards rushing, 17 TDs. Man among boys. 1959-12 gms, 1329/14. 106 TDs in 118 games played. Career average of 104 yrds/gm

 
Last edited by a moderator:
Owners would draft players from 1960-2012. Before 1960, the in-game stats are sketchy in addition to only 12 games played.

With randomized weeks, it would only be the number of games played by the NFL that season: 1978-2012 (1-16 randomized) and 1960-1978 (1-14). That would only be fair.

Any options that are used in any FF series can be applied to a HFF league. No one format is required, it could be changed to fit what the owners wanted. Keepers, any scoring combination, series length, playoff length, starting lineup, randomized weeks, bench, owner picks the weeks, only certain team's player draftable, players from certain decades, etc.

Personally, I like the idea TD, FG, and XP only scoring, no bench, & fully randomized weeks. Just feels like classic football to me.

 

Users who are viewing this thread

Top