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League Size (1 Viewer)

damian

Footballguy
I'm pretty sure I've seen this topic in the past, but a search didn't turn up anything. :excited:

Regardless, what do you think is the ideal league size for a redraft league? Does your opinion change if it's a keep 3 or more league?

 
i like 12 teams the best. that takes about 180 - 216 players off the board. allows for a little strategy, and forces owners to stay active.

 
We play 14 team redraft with one keeper. The round you take the keeper in will be this years previous rd so if you keep last years 7th he is this years 6th. Our starter are 1 QB, 2 RB, 3 WR/TE, 1PK, 1 DEF/ST. TE is an option. Our scoring favors QBs and DEF the most, They are our highest scorers. Its hard to draft in our league but I am usually a top contender. I am not one to go for the pizza and beer. We play for about $600 grand prize so I take it seriously. I havent come out on top yet but evenetually I have to. My boss has been to the championship game 3 out of the last 4 years. Thats extremely lucky, but when I stated I didnt have a keeper so it screwed me. He is still playing with SJax. He grabbed the guy in like the 10th rd so he has a well established keeper where mine will be out of B.Jacobs and J.Norwood.

 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
:shock: I'm in 3 leagues, 2 are 14 team leagues and 1 is a 16 team league. Anything less than 14 is for amateurs. Anyone can have all-star teams in 10 league teams and not have to know anything beyond the stars of the league.
 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
AMEN to that Brother! :shock:
 
16 or 32 IMHO ...

I really like a "balls out" 32 team, no repeat league ... separates the men from the boys and makes even the deepest sleeper a nugget of gold ...

 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
I guess that's where we'll differ. I like the fact that every team has a chance at good players that way no one can say they got the short end of the stick in terms of draft position. In leagues with more teams the top players like LT and LJ and SJax have even more value because with less talent to go around the dominant players have that much more impact. Luck plays more of a role in larger leagues because you're scraping from the bottom of the barrel hoping that find players who'll be able to give you something in which 99 times out of 100 they won't. Going 28 picks between players instead of 20-24 is also something that I find incredibly boring but whatever floats your boat. What do I know I'm just an amateur and you're the professional. :thumbdown:

 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
I guess that's where we'll differ. I like the fact that every team has a chance at good players that way no one can say they got the short end of the stick in terms of draft position. In leagues with more teams the top players like LT and LJ and SJax have even more value because with less talent to go around the dominant players have that much more impact. Luck plays more of a role in larger leagues because you're scraping from the bottom of the barrel hoping that find players who'll be able to give you something in which 99 times out of 100 they won't. Going 28 picks between players instead of 20-24 is also something that I find incredibly boring but whatever floats your boat. What do I know I'm just an amateur and you're the professional. :mellow:
Sounds to me like the exact excuse I gave for moving my league from a draft format to an auction format!! :goodposting: If you want a certain player.....bid another buck!!

Besides the auction format being SOOO much better than the draft format....the answer to the question, "which league size is best?"

14 teams....

2 divisions

4 teams from each division qualify for playoffs

13 game regular season...everyone plays everyone else...once.

Eliminates the "tougher schedule" excuse...ie..."I hd to play the best team twice...you played the bozo team twice...basicaly getting two bye weeks!!"

Playoffs....Weeks 14 & 15

Championship....Week 16

Couldn't be more even.

 
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14 teams....

13 game regular season...everyone plays everyone else...once.

Eliminates the "tougher schedule" excuse...ie..."I hd to play the best team twice...you played the bozo team twice...basicaly getting two bye weeks!!"

Playoffs....Weeks 14 & 15

Championship....Week 16

Couldn't be more even.

This is exactly what we do and it works great.

I am in a 10 team league with ametures and If it wasnt a league of family and friends i would have dropped it after year 1. Too much talent, takes all the skill out of it.

 
14 teams is the sweet spot. Put all the teams in one division and everyone plays everybody else one time during the Week 1- Week 13 regular season. Week 14, 15, and 16 playoffs for the top 6 teams. #1 and #2 seeds get a bye in week 14.

PERFECT

 
12 is about right. 12 rewards good drafters and also rewards the teams that make good FA moves throughout the season. 14 or more teams IMO puts too much emphasis on the draft without and excessively debilitates the ability and rewards for making good adds and drops to contend. I'm not suggesting that a league have so few teams as to allow the draft to be meaningless. I just like a balance that rewards the draft while still allowing a superb manager to have a shot at contending.

Also, for those who criticize 12 (and perhaps even 10 team leagues) for having too many studs, there is still the management aspect to consider. Knowing what stud to start over another stud requires a different skill set that is not necessarily easy to master.

 
16 team IDP with 25-30 rosters has always been fun. I would never do less.

I would love to do 32 team dynasty with the same settings though.

 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
:shrug: I'm in 3 leagues, 2 are 14 team leagues and 1 is a 16 team league. Anything less than 14 is for amateurs. Anyone can have all-star teams in 10 league teams and not have to know anything beyond the stars of the league.
knowing all of the third and fourth stringers in the league doesn't make you some sort of football "expert". I mean, sure, if you want to waste your time thinking about which 3rd string WR you want to start, go ahead.
 
I'm pretty sure I've seen this topic in the past, but a search didn't turn up anything. :confused:Regardless, what do you think is the ideal league size for a redraft league? Does your opinion change if it's a keep 3 or more league?
As you have seen by now, there is no better but different. It is like asking whether redheads, blondes, or brunets are better. Beauty is in the eye of the beholder.
 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
Spoken like someone who doesn't have a clue what he's talking about.Large leagues increase the luck factor because a single injury has a larger impact on your team. Injuries = luck, so any league that maximizes the impact of injuries also maximizes the luck factor. If you don't want everyone to have an "all-star roster", then simply increase the starting requirements. A 6-team league that starts 2 QBs, 4 RBs, 6 WRs, 2 TEs, and 2 Defs with 20 bench spots is exactly as deep as a 12-team league that starts 1 QB, 2 RBs, 3 WRs, 1 TE, and 1 Defens- with 10 bench spots. It'll have exactly the same number of starters and exactly the same number of bench guys.I firmly believe that the league that most reduces "luck" is a 2-team league that starts 12 QBs, 12 RBs, 24 WRs, 6 TEs, and 6 Defenses. It's incredibly deep and injuries play very little role- it's mostly a straight up, man-to-man, "my predictions are better than yours" league. Of course, it also wouldn't be that fun, so I think my ideal league would be an 8-teamer, start 2 QBs, 3 RBs, 5 WRs, 2 TEs, 1 QB/RB flex, 1 WR/TE flex, and 3 defenses. One injury won't break your team, one lucky stud won't make your team, it's mostly a matter of whose projections result in the most "hits" and the fewest "misses".
 
I play in 8, 10, 2-12, 2-14, & 1-16. I like the 12 & 14 leagues the best just seems like the right amount of teams.

The only reason I am in the 8 team is because it was one of my first league I joined about 11 years ago and all the owners really know their FF. We just went to a starting lineup of 2 QB's, 2 RB's, 3 WR's, 1TE, 1 Flex. We have talked about adding 2 owners to be a 10 team league but always come back to we have 8 good owners do we really want to add 2 more owners that we might have to replace alot.

 
i like 10, start 3 wr, 2 rb, te, no flex.

you play each team in your division 2x, everyone else once, this leaves weeks 14 and 15 for the playoffs. in 12 team leagues, its hard to get uniformity in 13 weeks.

top 2 in each division advacne to the post-season. this way you only compete with the 4 teams in your division and since you have the same SOS, it works

 
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I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
Spoken like someone who doesn't have a clue what he's talking about.Large leagues increase the luck factor because a single injury has a larger impact on your team. Injuries = luck, so any league that maximizes the impact of injuries also maximizes the luck factor.
EXACTLY.plus, in larger leagues, bye weeks are more of a factor. you cant win with someone injured and someone on bye. the rosters are too thin for me to have fun.I prefer 10 teamers that start 3 wr(and te). sure the rosters are deeper, but that just means more analysis, more trades, more fun.
 
Another nice thing about a ten team league is you have more options on draft day. Every 12 team "shark" league I'm in that is snake draft is very "stud rb theory" oriented.

 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
Spoken like someone who doesn't have a clue what he's talking about.Large leagues increase the luck factor because a single injury has a larger impact on your team. Injuries = luck, so any league that maximizes the impact of injuries also maximizes the luck factor.
EXACTLY.plus, in larger leagues, bye weeks are more of a factor. you cant win with someone injured and someone on bye. the rosters are too thin for me to have fun.I prefer 10 teamers that start 3 wr(and te). sure the rosters are deeper, but that just means more analysis, more trades, more fun.
I dont like to bail bad drafters out by letting them hit the waiver wire ...Large leagues mean good trades/moves help more, bad trades/moves hurt more ...I understand the injury argument. I just dont agree with it ...
 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
Spoken like someone who doesn't have a clue what he's talking about.Large leagues increase the luck factor because a single injury has a larger impact on your team. Injuries = luck, so any league that maximizes the impact of injuries also maximizes the luck factor.
EXACTLY.plus, in larger leagues, bye weeks are more of a factor. you cant win with someone injured and someone on bye. the rosters are too thin for me to have fun.I prefer 10 teamers that start 3 wr(and te). sure the rosters are deeper, but that just means more analysis, more trades, more fun.
I dont like to bail bad drafters out by letting them hit the waiver wire ...Large leagues mean good trades/moves help more, bad trades/moves hurt more ...I understand the injury argument. I just dont agree with it ...
i only play in shark leagues, so there are no bad drafters. but if you are in a fun league, simply have a blind bidding process for waiver wire transactions. this way every owner gets a ficticious $100 cap and all owners have an equal chance of getting free agents. IMO, the wire means more in a league with thinner rosters than one with fuller rosters. in the 10 team league I run, we go 20 rounds, you MUST draft 3 qb, 5 rb, 6,wr, 2te/d/k. you must maintain those levels at all times, you pick up a back, you must cut a back.lastly, I still play in 12 team leagues, but I just like 10 team leagues like the one I described above better. its more active, the teams are more competitive, and more legit trades happen.
 
I like 12 team leagues. I think it spreads the talent out pretty well, while still making the waiver wire relevant. It also allows you to play 3 divisions of 4 teams. Each team plays teams in their division twice and the other teams once making a 14 week schedule. We like to play the first and last three games of the season against division opponents.

 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
Spoken like someone who doesn't have a clue what he's talking about.Large leagues increase the luck factor because a single injury has a larger impact on your team. Injuries = luck, so any league that maximizes the impact of injuries also maximizes the luck factor. If you don't want everyone to have an "all-star roster", then simply increase the starting requirements. A 6-team league that starts 2 QBs, 4 RBs, 6 WRs, 2 TEs, and 2 Defs with 20 bench spots is exactly as deep as a 12-team league that starts 1 QB, 2 RBs, 3 WRs, 1 TE, and 1 Defens- with 10 bench spots. It'll have exactly the same number of starters and exactly the same number of bench guys.I firmly believe that the league that most reduces "luck" is a 2-team league that starts 12 QBs, 12 RBs, 24 WRs, 6 TEs, and 6 Defenses. It's incredibly deep and injuries play very little role- it's mostly a straight up, man-to-man, "my predictions are better than yours" league. Of course, it also wouldn't be that fun, so I think my ideal league would be an 8-teamer, start 2 QBs, 3 RBs, 5 WRs, 2 TEs, 1 QB/RB flex, 1 WR/TE flex, and 3 defenses. One injury won't break your team, one lucky stud won't make your team, it's mostly a matter of whose projections result in the most "hits" and the fewest "misses".
Thx for saving me the keystrokes. I've done 8-team leagues, but regardless of how much or little luck is involved, I don't like them for other reasons (the way the schedule has to be set up, somehow it just doesn't seem like enough teams to me etc). 12 or more and the waiver wire is thin as hell (OK 12 maybe not too bad), so again luck increases because you're more likely to have to take a flyer on a guy for whom little is known or proven. 10 just seems like the best mix.
 
I prefer 12 team leagues with 30 man rosters, personally. I think they're just small enough to allow all the owners a shot at having a competitive team regardless of draft position, and large enough to accommodate rookies and some developmental picks. This whole "league size determines your skill level" stuff is rubbish. What makes a league good or not good is the quality of the ownership not the size of the league.

 
I prefer 10 teams actually that way there's enough talent to go around for everybody. I can live with 12 teams but I prefer 10. Anymore than that no way.
exactly
10 team leagues are absolutely terrible and mostly for amateur fantasy football players. In 10 team leagues, LUCK is more of a factor than skill because each teams gets stud players and all you have to do is draft household names. It's in 14 team leagues where the men are separated from the boys because you have a much deeper draft where you can't only take household names. It requires a great deal of research to find sleepers and player with high upside. 10 TEAM LEAGUES = AMATEUR HOUR
Spoken like someone who doesn't have a clue what he's talking about.Large leagues increase the luck factor because a single injury has a larger impact on your team. Injuries = luck, so any league that maximizes the impact of injuries also maximizes the luck factor. If you don't want everyone to have an "all-star roster", then simply increase the starting requirements. A 6-team league that starts 2 QBs, 4 RBs, 6 WRs, 2 TEs, and 2 Defs with 20 bench spots is exactly as deep as a 12-team league that starts 1 QB, 2 RBs, 3 WRs, 1 TE, and 1 Defens- with 10 bench spots. It'll have exactly the same number of starters and exactly the same number of bench guys.

I firmly believe that the league that most reduces "luck" is a 2-team league that starts 12 QBs, 12 RBs, 24 WRs, 6 TEs, and 6 Defenses. It's incredibly deep and injuries play very little role- it's mostly a straight up, man-to-man, "my predictions are better than yours" league. Of course, it also wouldn't be that fun, so I think my ideal league would be an 8-teamer, start 2 QBs, 3 RBs, 5 WRs, 2 TEs, 1 QB/RB flex, 1 WR/TE flex, and 3 defenses. One injury won't break your team, one lucky stud won't make your team, it's mostly a matter of whose projections result in the most "hits" and the fewest "misses".
This is the correct answer. Your league should be big enough to include all the buddies you know who will be active owners. Then adjust weekly lineup sizes accordingly.
 
14 teams is the sweet spot. Put all the teams in one division and everyone plays everybody else one time during the Week 1- Week 13 regular season. Week 14, 15, and 16 playoffs for the top 6 teams. #1 and #2 seeds get a bye in week 14.PERFECT
This is the correct answer.
 
BigRed said:
Thx for saving me the keystrokes. I've done 8-team leagues, but regardless of how much or little luck is involved, I don't like them for other reasons (the way the schedule has to be set up, somehow it just doesn't seem like enough teams to me etc). 12 or more and the waiver wire is thin as hell (OK 12 maybe not too bad), so again luck increases because you're more likely to have to take a flyer on a guy for whom little is known or proven. 10 just seems like the best mix.
I love scheduling in 8-team leagues. Everyone plays everyone else twice, and then you have two week playoffs. It reduces a lot of the whining about "unfair" schedules, since all teams face the exact same schedule. It's not as fair as an All-Play league, or even a Double-Header league, but it's a lot better than any "divisional" setups. Plus, since you're still playing all 7 other owners twice, there's plenty of chance to start rivalries. The only thing I miss is first-round byes in the playoffs, but those just aren't possible unless you want to reduce the playoffs to 3 teams instead of 4 teams and just give the #1 overall team the bye. I kind of like that idea, because it SERIOUSLY rewards regular-season success. You need to be in the top 37.5% to even make the playoffs, and if you finish first you're automatically in the superbowl. Reduces a lot of that "Billy Volek to Drew Bennett" junk and makes it much more likely that the best team winds up winning the Superbowl.
 

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