I don't love the iso, but I can live with it in a tie game because keeping the ball in one guy's hands limits the possibility of a turnover and losing in regulation. Otherwise that's not hero ball at all. That's Paul getting off a good shot based on his reputation of being the opposite.
Yeah, like CP3, I think tobias missed a wide open Chauncey just north of the FT line when he took that running, fading shot over two defenders. That was pretty much exactly like the kind of shots that Kobe takes that are ridiculed as "hero ball" by many. And before this season (Nash), I don't think Kobe has ever played with distance shooters as good as Crawford and Billups.
Glad tobias finally acknowledged some of the benefits of the iso (cuts down on TOs) - I feel like I've been banging my head against the wall to make that point in these threads for years. One day, we'll also get folks to acknowledge the value of a shot creator always being able to get off a decent look.
The benefit of the iso applies only if the game is tied and there's less than :24 left, a tiny fraction of the frequently criticized "hero ball" play. I explained this in the post. Perhaps if you read other posts more closely you wouldn't spend as much time banging your head against the wall in the thread.
Otherwise your description of a "double team" and the opportunities for a kick to an open look are pretty much the opposite of what actually happened. Understandable, though. As a Lakers fan you're used to only watching one guy, so tracking the movement of all ten players on the floor has to be bewildering.
How are turnovers not limited by keeping the ball in one players hand regardless of the score?
Do you seriously not get this?
It's not the limiting of turnovers that changes, it's the
value of limiting turnovers. If the game is tied and there is <24 on the clock, eliminating the possibility of a turnover until there's almost no time on the clock means the other team can't win in regulation. That benefit to your odds of winnings (guarantee of overtime at a minimum)
may be worth the reduced chance that you convert and win in regulation. I'm not saying it is or it isn't. I'm saying that the calculation is completely different than it is in a close game with a minute left or when you're trailing.
Is this really that hard to grasp? It seems pretty obvious.
Also you and Groovus must not be aware that you can't take a shot after the clock expires. The open looks and the "double team" don't even start to develop until the clocks runs under the two second mark. I would think the reason you don't pass to a teammate who gets open with under 2 seconds left would be obvious to anyone. But then I also thought the difference between turnovers in a tie game with >24 and turnovers in every other situation would be obvious.