Corporation said:
@TLEF316 Any thoughts on the game? I haven't read reviews.
I'm mainly playing DCUO and Warframe. Would enjoy some BF with the old gang.
If you've looked around on youtube and other places on the internet, my thoughts pretty much match what most "hardcore battlefield fans" are saying.
The game has a ton of problems....some of which they've started fixing and will continue to fix. Others are so deeply ingrained in the body of the game that I dont see them improving much (and I honestly think Dice/EA considers them more features than "bugs")
I've had some fun moments, but its very clear that the people that built this game are not the people that built the classic BF games of the past (which for me is BF2, 2142, BC2, Bf3 and Bf4) . Despite the pre-release marketing ("a loveletter to battlefield fans"...lol) its clear that the people designing this game were focused more on capturing a different market....the fortnight/warzone/apex legends kids who want a participation trophy and are willing to buy a bunch of goofy skins and other microtransactions.
IMO, the issues of the game that can be fixed (or are starting to be fixed already)
1)
Performance- simply put...the game runs HORRIBLE. The optimization is absolutely atrocious and even streamers with the best hardware money can buy are struggling to get more than like 80 FPS on low-medium settings. I have a 2 and a half year old system (2060 super graphics card at the core) and I get about 50-65 FPS on mostly low graphics, 1440P. It seems like the game is CPU bottlenecked (doesn't utilize GPU's enough) and the 128 players kills performance even more. I assume they will make this better, but it will take time.
2)
gunplay- On release day, most of the automatic weapons just had far too much spread. You'd shoot at someone 20- 40 meters away and the bullets would seem to just go everywhere except where you wanted. It was incredibly frustrating and basically made it so you could only use semi-auto guns or 1 SMG (the PPR dominated the meta for the first 10 days). This has gotten much better due to the first 2 patches. Assault rifles are definitely viable now although I'm still having some WTF moments. Could still be improved.
3)
balance- Some of the vehicles were just straight up broken at release. (mostly the hovercraft, which was incredibly fast, could take too much punishment and could just run around with no fear of getting killed..squashing and destroying 10 people at a time). From what I've seen, they've basically fixed this with some nerfs. Even the Bolte (basically a light tracked vehicle), which wasn't a problem on day 1 because you have to unlock it, was toned down in this most recent patch. The vehicles are still a little OP because of the map design. There's just WAY too much open space between objectives (and just too much space in general) so if you actually want to move on to the next fight after taking/defending a point, you have to run through a ton of open ground. And if a chopper or tank sees you, you basically have to accept your fate.
4)
UI- They took out so many quality of life features on the UI from previous games (nearby medic indicator when you're down, ability to make objects more or less opaque based on distance to you, etc.). They've added some of it back in and I'm sure they'll continue to tweak it.
5)
lack of content- basically no weapons, maps, challenges, etc. I'm sure they'll drop additional content with the battlepass but its clear they held lots of stuff back so people would buy the battlepass.
Stuff that I'm not sure can be fixed (or they dont want to "fix" it)
1)
Map design- The maps are mostly garbage. No other way to say it. They made them like 4x larger to accommodate 128 players and most of them play like crap. (some little sections play well, but overall, yikes) There's too much open space, basically no destruction (guessing this was a performance decision) and there's really no "segmentation" for lack of a better term. You spend a ton of time moving from one point to another, and when you do get there....even if you're someone who's really good at 1v1 gunfights, you're just always gonna get 3rd partied by someone you didn't see. There's just no line of sight breaks that allow you to just fight in a little pocket, win (if you're the better player), heal up and move on. In previous games (even playing bf4 in the past few months, so I know I'm not totally washed) I could go on 6-7 kill streaks around a point, heal up and then go wreck havoc elsewhere. In 2042, I'm lucky to get 2-3 kills before someone I couldn't possibly have seen coming just blindsides me.
2)
Server browser/scoreboard/stats page- lumping these 3 together because I think the reasoning behind their exclusion is the same...skill based matchmaking. There's no way to join a server and just play on it with the same group of people for hours. (on the main game mode. Portal is different). You finish a match, you get kicked to the main menu, you get put into another match. I'm positive this is because they've instituted sill based matchmaking to protect "bad players" and keep them in the game so that they'll spend $$ in the store on stupid skins. The game feels very "sweaty" all the time (I just dont have too many fights where I come out of it feeling "man, that guy was TERRIBLE" and I'm guessing its because I'm constantly being match-maked with a bunch of other players around my skill level) And I'm pretty sure they took out the scoreboard so that everyone can't see this (we all basically have the same K/d) It makes the game a lot less fun.
3)
Its "not battlefield" - This is obviously super subjective, but the tone of the game is just all wrong. They made it out to be this gritty "hardcore" war game set in a world that has been ravaged by climate change and conflict. But most of the maps are set in pristine locations (they dont look "lived in) and each match ends with silly little cut scenes of the specialists posing and saying super cringy voicelines like "Well well well....THAT was fun". Again....the goal here was to attract the apex legends kids and get them to buy "cool skins" and emotes to "show off their character". Its bad.
To touch on the "other modes" real quick (hazard zone and portal)....Hazard zone was dead on arrival. Its apparently not fun, poorly balanced and half baked. Portal is an awesome idea with a lot of potential (and comes with a whole bunch of other weapons and 6 classic maps) but I've found it really hard to find servers to play on. The game doesn't allow you to rent persistent servers, so you basically need to hope that someone creates an experience you want to play and that a whole bunch of other people want to play that same experience at the same time as you. But then once the originator decides they're done playing, the server goes away. They need to allow people to rent servers that run 24/7 (like every Bf game ever) so that communities can form around experiences that everyone wants to play. If I just want to play the "classic maps" with 64 players on conquest without the Bf2042 Specialists (which I'm sure plenty of people do) I should be able to pay to rent a server that runs that experience 24 hours a day. But right now, you cant.
Despite all this....I've still played the game quite a bit. Simply put, there's very little else I enjoy playing (stopped playing sports games a while ago because they've all been ruined by the focus on microtransactions) and golf season is basically over here in the northeast. I think they can fix lots of stuff, but at the end of the day, they made the "bad" design decisions for a reason. They're trying to capture as large a market as possible to drive microtranscations and I'm not that market. But once they fix the performance (long way to go) and gun play (already most of the way there) and release more content, I'm sure I'll be able to get my money's worth. Hopefully the future maps are built better for 128 players or they release additional game modes that play with 64 and are better balanced.