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***OFFICIAL*** Mass Effect 3 Thread (1 Viewer)

If IT is true, then the battle occurred in Shepard's head but the result of it - what the Citadel/Crucible machine does - still happens in reality? How could that be?
ID theory states that this battle was in his head and that he wakes up from it. Now the fight continues. The images of the crucible, the normandy, Joker and your ground crew in pradise are all in shepard's head and symbolize Shepard's hope for the future. So in essence, the fight is still yet to be won but Shepard fought off the Reapers best attempt to control him. That's the theory anyway. Looking less and less likely that Bioware was that clever.
So what triggers the Crucible to do its thing?
ID theory doesn't actually have the crucible fire. These were all images in shepard's head as to what he either perceived or the Reapers were trying to show him. So the Crucible never fired and now shepard has to get it to. As for how, who knows. they don't even know what it does let alone how to activate it.
So ID theory is that there is no ending to ME3. ID theory should piss people off even more if it were true.
I was hoping someone other than me would say it...
I mean, I do not think the ending was great, especially for such an epic series. And the plotholes pointed out and the other directions people have suggested things could have gone make me annoyed with what Bioware did and how my man Shep went out. However, ID theory and its evidence is weak. I mean one thing people point to is having infinite ammo. So what? There are a million cut scenes throughout the series where Shep pulls out a pistol when you don't even have a pistol in your load out. And if you were out of ammo and the scene required you to shoot somebody, you suddenly were able to. People point to the stuff over the radio that "we lost everybody", well to me that means they think everybody got wiped out but don't realize that two lone soldiers limped by to make the ultimate sacrifices. ID theorists are saying it means everybody is dead . . . but by ID theory Shep still needs to be alive to have all this crap go on in his head and for it to MATTER that he resists or succumbs to indoctrination he HAS to survive and not be mortally wounded.Some things were sloppily done towards the end I guess, but the "ending" makes more sense than ID theory IMO for everything that happened up to that point. People are HOPING ID theory is true because they don't like what happened AFTER Shep gets hit with the laser. They are hoping his story isn't over and he is going to get up and something is going to happen.
Again, its not that people are hoping Shepard lives. That would be nice. Its just a better explanation than the supposed sacrifice he gave. He sacrificed himself doing what the Illusive Man had been trying to do all game? So IM was right? Hell of message there. Or he sacrificed himself to make every single being in the galaxy the same race? So this will bring peace because everyone is the same? I guess no one's ever heard of civil war. Or destroying all the Reapers with a pistol shooting at a generator? Well ####, why didn't we do that before? I mean where were these 3 devices before? On the citadel or in the crucible that everyone in the freaking galaxy just built? These choices and endings were insulting beyond belief. The ID theory offered hope that maybe there was more to it than meets the eye. Even if it wasn't the ending and they offered the ending through a free DLC, that would have been world's better than what we got.
 
Again, its not that people are hoping Shepard lives. That would be nice. Its just a better explanation than the supposed sacrifice he gave. He sacrificed himself doing what the Illusive Man had been trying to do all game? So IM was right? Hell of message there.
No. Because Shepard would control the Reapers to different ends (assuming Paragon Shepard, of course). The only thing the IM was right about was that the Reapers could be controlled.
Or he sacrificed himself to make every single being in the galaxy the same race? So this will bring peace because everyone is the same? I guess no one's ever heard of civil war.
There will still be multiple races, but they will be melded with technology. Not the first time this has been used in SciFi.
Or destroying all the Reapers with a pistol shooting at a generator? Well ####, why didn't we do that before?
Because you weren't in position to. That's the opportunity you bought when you assembled the galaxy together as one.
I mean where were these 3 devices before? On the citadel or in the crucible that everyone in the freaking galaxy just built?
They didn't exist. The Crucible brought new possibilities into consideration for The Catalyst. But the decision of which to choose is left up to you.
 
Again, its not that people are hoping Shepard lives. That would be nice. Its just a better explanation than the supposed sacrifice he gave. He sacrificed himself doing what the Illusive Man had been trying to do all game? So IM was right? Hell of message there.
No. Because Shepard would control the Reapers to different ends (assuming Paragon Shepard, of course). The only thing the IM was right about was that the Reapers could be controlled.
Or he sacrificed himself to make every single being in the galaxy the same race? So this will bring peace because everyone is the same? I guess no one's ever heard of civil war.
There will still be multiple races, but they will be melded with technology. Not the first time this has been used in SciFi.
Or destroying all the Reapers with a pistol shooting at a generator? Well ####, why didn't we do that before?
Because you weren't in position to. That's the opportunity you bought when you assembled the galaxy together as one.
I mean where were these 3 devices before? On the citadel or in the crucible that everyone in the freaking galaxy just built?
They didn't exist. The Crucible brought new possibilities into consideration for The Catalyst. But the decision of which to choose is left up to you.
Like I said, very insulting to think that the series can be wrapped up in "Blue, green or red; choose your explosion color" ending. How very convienant that a device we knew nothing about and just decided to build because we had no choice gives us the ability to talk to this god and have him offer us multi-colored solutions to the plan he's been steadfastly completing for eons. I would have accepted it if shepard woke up in front of the Prothean device on Eden Prime in ME1 with Ash and Kaiden handcuffing Saren. It would have been more plausible than this.
 
'Andy Dufresne said:
'Leeroy Jenkins said:
'Andy Dufresne said:
'Pick said:
This Legion guy seems cool.
Legion is awesome. The best characters in the game are Garrus, Mordin, and Legion.
And Javik.
Yes and no. His prickish dialogue is good and adds to your understanding of the story, but I didn't feel the connection to the character like I did the others.
During my first playthrough I really thought that Javik was absolutely integral to the storyline. On the second playthrough I basically ignored him and didn't take him on Thessia. I realized that the whole Prothean-mentoring-Asari story plays out better without him. Liara rediscovering her history and changing her opinions on the Protheans on her own just felt more organic. Plus Tali pretty much rips Liara a new one on Thessia when she refuses to acknowledge Protheans in the artwork and statues.
 
I know it can be fun to nitpick all the details regarding the indoctrination theory, but at some point we are really losing sight of the big picture. When it comes right down to it, people are just desperate to find something better and more meaningful than the ending that was presented to us. I really don't understand how anyone can defend that ending with a straight face. Whoever was responsible for the decision-making crapped their pants on this one, plain and simple. It's inexcusable.

 
I know it can be fun to nitpick all the details regarding the indoctrination theory, but at some point we are really losing sight of the big picture. When it comes right down to it, people are just desperate to find something better and more meaningful than the ending that was presented to us. I really don't understand how anyone can defend that ending with a straight face. Whoever was responsible for the decision-making crapped their pants on this one, plain and simple. It's inexcusable.
Why not? People want to talk about the lack of endings.....Id wager that no two ME3 universes after the end of the game are the same.
 
I take back about what I said about ME1 not being worth the time to go back and play. It just takes a lot longer to get into. Get past the first citadel part and it starts to pick up.

My thoughts:

-I love how you can land on planets on the Mako and explore them. The scenary is awesome (especially when you land on the moon and can see earth). Exploring is actually pretty fun, and you find some interesting things. The Mako is basically a tank that can climb anything too. I don't know why it was scrapped never to be seen again (despite cameos in cut-scenes where they're useless and always destroyed). If they could expand on that portion of the game in future sequels, it would have added another depth to exploring the universe.

-Theres a ton more Paragon/Renegade options. This is GOOD. Why did they limit them later on?

-Wrex is a badass.

-When Anderson punched Udina, that possibly topped my Mass Effect cut scene list.

-There's a ton of good background info in the game, and I'm more interested in it than I thought I'd be before playing.

-The RPG customization elements were overwhelming at first, even for me, an experienced RPG player. I think it's because it felt weird changing equipment and the new (old) talent points. However once you get used to it, it's actually superior to the newer games. There's a TON of guns and a TON of different ways to make them better.

-Basically every "Ability" like biotic, tech, etc is completely different than the other games. In fact, I'm still not used to using my allies abilities efficiently. Most of them don't do damage but are good crowd control (which is necessary unless you got great gear).

-It's awesome seeing biotics like Singularity move barrels, barriers, and practically everything in the area like they're toys. Why couldn't they keep this feature in 2 and 3?

-Citadel seems HUGE and is really different than the other games. Got lost a lot in the begining.

Mass Effect 2 and 3 really are dumbed down versions of the original :(

 
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I take back about what I said about ME1 not being worth the time to go back and play. It just takes a lot longer to get into. Get past the first citadel part and it starts to pick up.My thoughts:-I love how you can land on planets on the Mako and explore them. The scenary is awesome (especially when you land on the moon and can see earth). Exploring is actually pretty fun, and you find some interesting things. The Mako is basically a tank that can climb anything too. I don't know why it was scrapped never to be seen again (despite cameos in cut-scenes where they're useless and always destroyed). If they could expand on that portion of the game in future sequels, it would have added another depth to exploring the universe.-Theres a ton more Paragon/Renegade options. This is GOOD. Why did they limit them later on? -Wrex is a badass. -When Anderson punched Udina, that possibly topped my Mass Effect cut scene list.-There's a ton of good background info in the game, and I'm more interested in it than I thought I'd be before playing.-The RPG customization elements were overwhelming at first, even for me, an experienced RPG player. I think it's because it felt weird changing equipment and the new (old) talent points. However once you get used to it, it's actually superior to the newer games. There's a TON of guns and a TON of different ways to make them better. -Basically every "Ability" like biotic, tech, etc is completely different than the other games. In fact, I'm still not used to using my allies abilities efficiently. Most of them don't do damage but are good crowd control (which is necessary unless you got great gear). -It's awesome seeing biotics like Singularity move barrels, barriers, and practically everything in the area like they're toys. Why couldn't they keep this feature in 2 and 3?-Citadel seems HUGE and is really different than the other games. Got lost a lot in the begining.Mass Effect 2 and 3 really are dumbed down versions of the original :(
I have said much of this in the past. :hifive:
 
I know it can be fun to nitpick all the details regarding the indoctrination theory, but at some point we are really losing sight of the big picture. When it comes right down to it, people are just desperate to find something better and more meaningful than the ending that was presented to us. I really don't understand how anyone can defend that ending with a straight face. Whoever was responsible for the decision-making crapped their pants on this one, plain and simple. It's inexcusable.
Why not? People want to talk about the lack of endings.....Id wager that no two ME3 universes after the end of the game are the same.
I'd wager that of the 6 "choices" (Destroy good, destroy bad, destroy annihilation, control good, control bad, synthesis), that their would be thousands that are EXACTLY the same.
 
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I take back about what I said about ME1 not being worth the time to go back and play. It just takes a lot longer to get into. Get past the first citadel part and it starts to pick up.My thoughts:-I love how you can land on planets on the Mako and explore them. The scenary is awesome (especially when you land on the moon and can see earth). Exploring is actually pretty fun, and you find some interesting things. The Mako is basically a tank that can climb anything too. I don't know why it was scrapped never to be seen again (despite cameos in cut-scenes where they're useless and always destroyed). If they could expand on that portion of the game in future sequels, it would have added another depth to exploring the universe.-Theres a ton more Paragon/Renegade options. This is GOOD. Why did they limit them later on? -Wrex is a badass. -When Anderson punched Udina, that possibly topped my Mass Effect cut scene list.-There's a ton of good background info in the game, and I'm more interested in it than I thought I'd be before playing.-The RPG customization elements were overwhelming at first, even for me, an experienced RPG player. I think it's because it felt weird changing equipment and the new (old) talent points. However once you get used to it, it's actually superior to the newer games. There's a TON of guns and a TON of different ways to make them better. -Basically every "Ability" like biotic, tech, etc is completely different than the other games. In fact, I'm still not used to using my allies abilities efficiently. Most of them don't do damage but are good crowd control (which is necessary unless you got great gear). -It's awesome seeing biotics like Singularity move barrels, barriers, and practically everything in the area like they're toys. Why couldn't they keep this feature in 2 and 3?-Citadel seems HUGE and is really different than the other games. Got lost a lot in the begining.Mass Effect 2 and 3 really are dumbed down versions of the original :(
I have said much of this in the past. :hifive:
ME1 was more a classic RPG game than the other 2. ME2 was almost a 3rd Person shooter by comparison. Aside from the linear story, ME2 felt like Fallout 3 more than ME1. ME3 struck a better balance between the first 2 in regards to the RPG element.
 
If IT is true, then the battle occurred in Shepard's head but the result of it - what the Citadel/Crucible machine does - still happens in reality? How could that be?
ID theory states that this battle was in his head and that he wakes up from it. Now the fight continues. The images of the crucible, the normandy, Joker and your ground crew in pradise are all in shepard's head and symbolize Shepard's hope for the future. So in essence, the fight is still yet to be won but Shepard fought off the Reapers best attempt to control him. That's the theory anyway. Looking less and less likely that Bioware was that clever.
So what triggers the Crucible to do its thing?
ID theory doesn't actually have the crucible fire. These were all images in shepard's head as to what he either perceived or the Reapers were trying to show him. So the Crucible never fired and now shepard has to get it to. As for how, who knows. they don't even know what it does let alone how to activate it.
So ID theory is that there is no ending to ME3. ID theory should piss people off even more if it were true.
I was hoping someone other than me would say it...
I said this a long time ago, but it was probably firewalled behind spoiler tags. Basically, there are two possibilities:1) The ending is meant to be taken at face value, meaning that Bioware really meant to end the game by insulting the player's intelligence and gutting the key feature of the franchise (the ability to make meaningful choices and see the consequences play themselves out). 2) Indoctrination theory is correct, which means that Bioware deliberately shipped the game without an ending at all. Either of these should properly generate all sorts of criticism.
 
Finished my 2nd playthrough last night so it's time to put this game to bed for a bit.

One piece of advice I leave to you - The next time you're in Presidum Commons, ask Avina about the "Special Promotion". She'll refer you to the Blasto 6 advertisement in the apartments.

Let's just say that the buddy action comedy hasn't changed much in a couple years...and some species make better action heroes than others. :lmao:

 
Finished my 2nd playthrough last night so it's time to put this game to bed for a bit. One piece of advice I leave to you - The next time you're in Presidum Commons, ask Avina about the "Special Promotion". She'll refer you to the Blasto 6 advertisement in the apartments.Let's just say that the buddy action comedy hasn't changed much in a couple years...and some species make better action heroes than others. :lmao:
Hmmm. I'll have to check that out. I mostly ignore her since I figured her help was just generic. I like those little tidbits though.
 
Finished my 2nd playthrough last night so it's time to put this game to bed for a bit.

One piece of advice I leave to you - The next time you're in Presidum Commons, ask Avina about the "Special Promotion". She'll refer you to the Blasto 6 advertisement in the apartments.

Let's just say that the buddy action comedy hasn't changed much in a couple years...and some species make better action heroes than others. :lmao:
Hmmm. I'll have to check that out. I mostly ignore her since I figured her help was just generic. I like those little tidbits though.
Is there a Youtube of it?
 
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:lmao: :lmao: "Spawn of questionable parentage! The vorcha" :badassfully: Damn it. . .

:lmao:

 
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You see, how could they give that ending to us? Such masterful things like amazing side quests and fantastic humor like that. :hot:

 
I'm watching all of Javik's scenes on youtube and it really is ridiculous he wasnt included in the main game. He adds so much more to the lore than the standard game does.

 
I'm watching all of Javik's scenes on youtube and it really is ridiculous he wasnt included in the main game. He adds so much more to the lore than the standard game does.
Now that I agree with. No way that should have been DLC.
I remember you saying it a couple weeks back and thinking ah whatever, but this really is the most unique part of ME3. Every other character was just a rehash of their original personality. We know Garrus, Tali, Liara and Ash. EDI just looks hot now and Vega is every jarhead stereotype we've ever seen in a movie rolled into one. Javik added a new depth to the Mass effect universe. His area of the ship is completely blocked off during the main game so its obvious he was built into the core game and they took him out to make money. EA really f'd this game over. I'm convinced the endings had their hand in it.
 
Finished ME2. Miranda died at the end but not sure how. She was the only one not loyal to me.

Started ME3 and am on Mars now.

 
I'm watching all of Javik's scenes on youtube and it really is ridiculous he wasnt included in the main game. He adds so much more to the lore than the standard game does.
Now that I agree with. No way that should have been DLC.
I remember you saying it a couple weeks back and thinking ah whatever, but this really is the most unique part of ME3. Every other character was just a rehash of their original personality. We know Garrus, Tali, Liara and Ash. EDI just looks hot now and Vega is every jarhead stereotype we've ever seen in a movie rolled into one. Javik added a new depth to the Mass effect universe. His area of the ship is completely blocked off during the main game so its obvious he was built into the core game and they took him out to make money. EA really f'd this game over. I'm convinced the endings had their hand in it.
Agreed, but unfortunately I'm worried that stuff like this is going to become standard. I can't recall a single reviewer who criticized ME3 for carving out material from the game to sell as day one DLC, and lots of people bought it. My guess is that the lesson that EA and other distributors/developers will draw from this is that the market is basically cool with this sort of thing.
 
Just beat it again on insanity. Marauder Shields killed me like 8 times before I realized I don't need to wait till my arm comes around after getting shot to shoot him. Got 2 or 3 hits in while my arm was still in slow motion behind me. Makes sense I guess. Went Red this time, got the breathing scene. None of the final run to the beam and there after still makes any sense to me. A couple months before its explained though.

Might start again from ME1. A lot of achievements I never got. Never beat 1 or 2 on insanity. ME3 was so much easier on insanity than the other two. I always felt like I was barely treading water in the first 2 while this one I breezed through once I got to level 60.

 
Is this game worth 20 bucks and should I play the previous versions first?
Absolutely and yes if you want to understand the whole story and experience it first hand. If you want to, you can get the comic DLC for ME1 to give you the backstory and play ME2 on normal to blow through the campaign. Still worth playing though as all 3 are some of the best games I've ever played.
 
I want to play it again as a renegade but i dont feel like putting all the time in again. Being that i cant get full war assets anyway without multiplayer, which side quests can be ignored?

 
Someone mentioned the ME3 app, I downloaded it about a week and a half ago and have my war readiness up to about 85% now. Only checked it a few times a day and it crashes a lot for me, but still a simple, easy way to not bother with Multiplayer. Once you "purchase" all the upgrades in the minigame the war readiness kind of snowballs and pours in.

 

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