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*OFFICIAL* Thread: WIS X and the Cluster of Sim (1 Viewer)

Hurricane Gustav prevented me from extending props to Eephus for his team's first-round victory over mine. Couldn't do jack against his squad all season, and his team stayed true to form for the playoffs.

 
Hurricane Gustav prevented me from extending props to Eephus for his team's first-round victory over mine. Couldn't do jack against his squad all season, and his team stayed true to form for the playoffs.
And likewise, I was out of town with back to back to back 15-18 hour days... great job by Ruth and Co. I took game one, but my pitching, which has been an utter disappointment all year, was my undoing. Still don't fully get that - was able to manage them enough to barely sneak into the playoffs, but against a great offense they just couldnt hold up.In regard to Ol' Man Time - could this FINALLY be the year? Eeph is consistenly one of the top owners in this crew... this may be his time. Goodness knows he has the horses. Is this the first back to back WS appearances btw?

 
World Series is set... Ol' Man takes on the Babe.

We will have a first time :shrug: champion this go around...

Curious to see this nugget... I know when Halos came back against me he won the WS. Obviously, when I lost the WS to Sparty in the all time sim, I lost to the eventual WS winner.

Not sure about my other exits, but that is at least twice before that my team made the playoffs and lost to the eventual winner... will Gary carry on that tradition, or will Eeph finally get his.

No offense to gary but I have to root for Eephus in this one. Guy has been solid every freakin' year - He's due.

 
Congrats to the 2 World Series participants. I knew once my closer blew the 3rd game in the series it was over. I enjoyed this very much and I hope I can be in some more of these with everyone.

 
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What I kinda feared all season was confirmed... SCBF's team, with great hitting, great front-line pitching but just a lack of depth, was built better for the playoffs than mine.

Dice rolls were a fun one-time experiment but never again. I'd rather have my usual 88-74 year based on skill than go 105-57 based on luck.

Congrats to both WS participants. Although there was a lot of luck in this, it's no coincidence that two guys who are always near the top made the series.

 
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League realignment complete and submitted for scheduling. Do any past commissioners know how long this takes?

In the meantime, here are two completely useless ranking systems (for amusement purposes only):

First by aggregate team salaries:



NewbPowers-Activate! hoosfirst $172,127,713 oso dihigos osodiablo $165,574,698 Full Baked koya $165,545,971 Greco Kong greco $165,209,624 I rolled a 1..:rolleyes: kopkinds $162,492,866 New Orleans Pelicans bordelond $159,866,578 The Irish Micks ianfitzy $159,250,840 Stanky Heinie Noodles rocknrolen $157,354,009 Stan + Joe's Lemon Party gothamite $156,800,427 Tosche Station Power Converters zeileisgod $156,357,538 hung like an iron horse dirtyhalos $154,990,062 Babe Who? garyx23 $153,848,824 This Old Man He Played 9 sf_eephus $153,272,751 Splintered nwickman $152,911,553 You got Dibbled! usfdons $151,522,191 Nap's Cleveland Steamers dr_detroit $150,751,453 Krafts ####-N-Balls loudhogan $149,871,177 Truffle Shuffle larryboy4444 $148,015,344 A.L. is Least PIK/A.I. pik95 $146,969,243 SNC's Hoping for .500 usfdons $143,717,901 Sparty On bulldogben $135,657,775 Joe Kelley's Loaded Dice notorioustre $133,613,717 Who knows wildbil546 $132,713,230 Shake Zula Xtreme shake_zula $127,851,517and next, by WIS Owner ratings.



Code:
Babe Who?	garyx23		4787I rolled a 1..:rolleyes:	kopkinds		3659This Old Man He Played 9	sf_eephus		3117Krafts ####-N-Balls	loudhogan		2875Full Baked	koya		2794Joe Kelley's Loaded Dice	notorioustre		2776Nap's Cleveland Steamers	dr_detroit		2420New Orleans Pelicans	bordelond		2392Stan + Joe's Lemon Party	gothamite		2296Sparty On	bulldogben		2011Stanky Heinie Noodles	rocknrolen		1860Splintered	nwickman		1830You got Dibbled!	usfdons		1830SNC's Hoping for .500	usfdons		1830Truffle Shuffle	larryboy4444		1766oso dihigos	osodiablo		1407NewbPowers-Activate!	hoosfirst		1400The Irish Micks	ianfitzy		1400A.L. is Least PIK/A.I.	pik95		1400Tosche Station Power Converters	zeileisgod		1308Who knows	wildbil546		648hung like an iron horse	dirtyhalos		253Shake Zula Xtreme	shake_zula		253Greco Kong	greco		16
At the risk of jinxing everything, it's interesting to note that the two World Series teams were ranked #1 and #3 in WIS owner ratings entering the season, and that the #2 ranked owner led his league in regular season wins. /mccarver
 
I'm as relieved as happy to win it all on my fourth trip to the World Series.

The Old Men chose a good time to turn into a juggernaut in the playoffs, going 11-1 while outscoring the opponents 95-50. The short playoff series allowed me to shorten my pitching rotation more than I planned. I went through the regular season with 4 1/2 starters. I dropped Earl Moore from the rotation in the playoffs and went with Maloney, Adams and Cone in the first round. In both the LCS and Series, I got good starts from Maloney and Adams in games 1 & 2. More importantly, they were efficient starts with relatively low pitch counts, so I could bring them back on one game rest in games 3 & 4. This may be a flaw in WIS playoff fatigue rules but both of them were back at 100% in time for their next starts. As it turned out, games 3 & 4 in the World Series were both blowouts. In a bit of poetic justice, demoted #4 starter Earl Moore earned the W in the deciding game 4.

Playoff MVPs: Chipper Jones hit safely in all 12 games with 18 RBI and an OPS of 1.308. Babe Adams was 5-0 with an ERA of 0.82 and WHIP of 0.86.

 
I'm as relieved as happy to win it all on my fourth trip to the World Series. The Old Men chose a good time to turn into a juggernaut in the playoffs, going 11-1 while outscoring the opponents 95-50. The short playoff series allowed me to shorten my pitching rotation more than I planned. I went through the regular season with 4 1/2 starters. I dropped Earl Moore from the rotation in the playoffs and went with Maloney, Adams and Cone in the first round. In both the LCS and Series, I got good starts from Maloney and Adams in games 1 & 2. More importantly, they were efficient starts with relatively low pitch counts, so I could bring them back on one game rest in games 3 & 4. This may be a flaw in WIS playoff fatigue rules but both of them were back at 100% in time for their next starts. As it turned out, games 3 & 4 in the World Series were both blowouts. In a bit of poetic justice, demoted #4 starter Earl Moore earned the W in the deciding game 4.Playoff MVPs: Chipper Jones hit safely in all 12 games with 18 RBI and an OPS of 1.308. Babe Adams was 5-0 with an ERA of 0.82 and WHIP of 0.86.
FOURTH WS? Wow... didn't realize that. Nicely done.
 
I'm as relieved as happy to win it all on my fourth trip to the World Series.

The Old Men chose a good time to turn into a juggernaut in the playoffs, going 11-1 while outscoring the opponents 95-50. The short playoff series allowed me to shorten my pitching rotation more than I planned. I went through the regular season with 4 1/2 starters. I dropped Earl Moore from the rotation in the playoffs and went with Maloney, Adams and Cone in the first round. In both the LCS and Series, I got good starts from Maloney and Adams in games 1 & 2. More importantly, they were efficient starts with relatively low pitch counts, so I could bring them back on one game rest in games 3 & 4. This may be a flaw in WIS playoff fatigue rules but both of them were back at 100% in time for their next starts. As it turned out, games 3 & 4 in the World Series were both blowouts. In a bit of poetic justice, demoted #4 starter Earl Moore earned the W in the deciding game 4.

Playoff MVPs: Chipper Jones hit safely in all 12 games with 18 RBI and an OPS of 1.308. Babe Adams was 5-0 with an ERA of 0.82 and WHIP of 0.86.
FOURTH WS? Wow... didn't realize that. Nicely done.
SimLeague BaseballRecord: 871-660

Playoffs: 6

Finals: 4

Championships: 1

Owner Rating: 3571

Teams: 9

 
I'm as relieved as happy to win it all on my fourth trip to the World Series.

The Old Men chose a good time to turn into a juggernaut in the playoffs, going 11-1 while outscoring the opponents 95-50. The short playoff series allowed me to shorten my pitching rotation more than I planned. I went through the regular season with 4 1/2 starters. I dropped Earl Moore from the rotation in the playoffs and went with Maloney, Adams and Cone in the first round. In both the LCS and Series, I got good starts from Maloney and Adams in games 1 & 2. More importantly, they were efficient starts with relatively low pitch counts, so I could bring them back on one game rest in games 3 & 4. This may be a flaw in WIS playoff fatigue rules but both of them were back at 100% in time for their next starts. As it turned out, games 3 & 4 in the World Series were both blowouts. In a bit of poetic justice, demoted #4 starter Earl Moore earned the W in the deciding game 4.

Playoff MVPs: Chipper Jones hit safely in all 12 games with 18 RBI and an OPS of 1.308. Babe Adams was 5-0 with an ERA of 0.82 and WHIP of 0.86.
FOURTH WS? Wow... didn't realize that. Nicely done.
SimLeague BaseballRecord: 871-660

Playoffs: 6

Finals: 4

Championships: 1

Owner Rating: 3571

Teams: 9
Like John Elway finally winning one with the Broncos, Eephus finally gets his WIS title.This would be the heartwarming story of the year if this league wasn't such a travishamockery.

 
I'm as relieved as happy to win it all on my fourth trip to the World Series.

The Old Men chose a good time to turn into a juggernaut in the playoffs, going 11-1 while outscoring the opponents 95-50. The short playoff series allowed me to shorten my pitching rotation more than I planned. I went through the regular season with 4 1/2 starters. I dropped Earl Moore from the rotation in the playoffs and went with Maloney, Adams and Cone in the first round. In both the LCS and Series, I got good starts from Maloney and Adams in games 1 & 2. More importantly, they were efficient starts with relatively low pitch counts, so I could bring them back on one game rest in games 3 & 4. This may be a flaw in WIS playoff fatigue rules but both of them were back at 100% in time for their next starts. As it turned out, games 3 & 4 in the World Series were both blowouts. In a bit of poetic justice, demoted #4 starter Earl Moore earned the W in the deciding game 4.

Playoff MVPs: Chipper Jones hit safely in all 12 games with 18 RBI and an OPS of 1.308. Babe Adams was 5-0 with an ERA of 0.82 and WHIP of 0.86.
FOURTH WS? Wow... didn't realize that. Nicely done.
SimLeague BaseballRecord: 871-660

Playoffs: 6

Finals: 4

Championships: 1

Owner Rating: 3571

Teams: 9
Like John Elway finally winning one with the Broncos, Eephus finally gets his WIS title.This would be the heartwarming story of the year if this league wasn't such a travishamockery.
Two worst parts to this (and yes, I understand that statement is inherently wrong)..1. I came up with this stupid ####### idea.

2. This was probably my best managing/GM job ever... and it will be lost in the insanity that was the dice.

 
I'm as relieved as happy to win it all on my fourth trip to the World Series.

The Old Men chose a good time to turn into a juggernaut in the playoffs, going 11-1 while outscoring the opponents 95-50. The short playoff series allowed me to shorten my pitching rotation more than I planned. I went through the regular season with 4 1/2 starters. I dropped Earl Moore from the rotation in the playoffs and went with Maloney, Adams and Cone in the first round. In both the LCS and Series, I got good starts from Maloney and Adams in games 1 & 2. More importantly, they were efficient starts with relatively low pitch counts, so I could bring them back on one game rest in games 3 & 4. This may be a flaw in WIS playoff fatigue rules but both of them were back at 100% in time for their next starts. As it turned out, games 3 & 4 in the World Series were both blowouts. In a bit of poetic justice, demoted #4 starter Earl Moore earned the W in the deciding game 4.

Playoff MVPs: Chipper Jones hit safely in all 12 games with 18 RBI and an OPS of 1.308. Babe Adams was 5-0 with an ERA of 0.82 and WHIP of 0.86.
FOURTH WS? Wow... didn't realize that. Nicely done.
SimLeague BaseballRecord: 871-660

Playoffs: 6

Finals: 4

Championships: 1

Owner Rating: 3571

Teams: 9
Like John Elway finally winning one with the Broncos, Eephus finally gets his WIS title.This would be the heartwarming story of the year if this league wasn't such a travishamockery.
Two worst parts to this (and yes, I understand that statement is inherently wrong)..1. I came up with this stupid ####### idea.

2. This was probably my best managing/GM job ever... and it will be lost in the insanity that was the dice.
It was a good idea in theory, but not execution. Don't beat yourself up over it.
 
I'm as relieved as happy to win it all on my fourth trip to the World Series.

The Old Men chose a good time to turn into a juggernaut in the playoffs, going 11-1 while outscoring the opponents 95-50. The short playoff series allowed me to shorten my pitching rotation more than I planned. I went through the regular season with 4 1/2 starters. I dropped Earl Moore from the rotation in the playoffs and went with Maloney, Adams and Cone in the first round. In both the LCS and Series, I got good starts from Maloney and Adams in games 1 & 2. More importantly, they were efficient starts with relatively low pitch counts, so I could bring them back on one game rest in games 3 & 4. This may be a flaw in WIS playoff fatigue rules but both of them were back at 100% in time for their next starts. As it turned out, games 3 & 4 in the World Series were both blowouts. In a bit of poetic justice, demoted #4 starter Earl Moore earned the W in the deciding game 4.

Playoff MVPs: Chipper Jones hit safely in all 12 games with 18 RBI and an OPS of 1.308. Babe Adams was 5-0 with an ERA of 0.82 and WHIP of 0.86.
FOURTH WS? Wow... didn't realize that. Nicely done.
SimLeague BaseballRecord: 871-660

Playoffs: 6

Finals: 4

Championships: 1

Owner Rating: 3571

Teams: 9
Like John Elway finally winning one with the Broncos, Eephus finally gets his WIS title.This would be the heartwarming story of the year if this league wasn't such a travishamockery.
Two worst parts to this (and yes, I understand that statement is inherently wrong)..1. I came up with this stupid ####### idea.

2. This was probably my best managing/GM job ever... and it will be lost in the insanity that was the dice.
It was a good idea in theory, but not execution. Don't beat yourself up over it.
Somehow, I'll pull through.BTW - What's next? I vote no 3 month haitus. Let's get this #### going.

 
BTW - What's next? I vote no 3 month haitus. Let's get this #### going.
:lmao: ...Early thoughts on WIS XI? Just throwing some ideas out:1) based on real-life franchises -- one team could be all Yankees, another all Dodgers, etc. To make it more fair, all-time uber-teams like the Yankees could be split among two owners. Either that, or we could come up with the best 12 all-time squads, and have two owners draft from each of the 12 -- then split up the teams among the NL and PL.2) AL-only and NL-only 12-team leagues, going from the birth of the Al (1901) to the present day. Two concurrent drafts.3) We never did a strictly 1980s draft, did we?
 
BTW - What's next? I vote no 3 month haitus. Let's get this #### going.
:lmao: ...Early thoughts on WIS XI? Just throwing some ideas out:1) based on real-life franchises -- one team could be all Yankees, another all Dodgers, etc. To make it more fair, all-time uber-teams like the Yankees could be split among two owners. Either that, or we could come up with the best 12 all-time squads, and have two owners draft from each of the 12 -- then split up the teams among the NL and PL.2) AL-only and NL-only 12-team leagues, going from the birth of the Al (1901) to the present day. Two concurrent drafts.3) We never did a strictly 1980s draft, did we?
2) sounds both interesting and fair
 
While the real-life teams idea is interesting on paper, I think it would be almost impossible to rig it to have equitable talent distribution. It would be pretty clear where the depth was midway through the draft and epic whinedowns would ensue.

After the all-time league with dice rolls, I'm in favor of a simple short-era draft like SIM IX. Pick 5 years from the 80s or 7 years from the 60s and start drafting.

 
While the real-life teams idea is interesting on paper, I think it would be almost impossible to rig it to have equitable talent distribution. It would be pretty clear where the depth was midway through the draft and epic whinedowns would ensue.After the all-time league with dice rolls, I'm in favor of a simple short-era draft like SIM IX. Pick 5 years from the 80s or 7 years from the 60s and start drafting.
How about a short-era draft split AL / NL, simultaneous drafts? Something old, something new... and as noted, actually fair.
 
While the real-life teams idea is interesting on paper, I think it would be almost impossible to rig it to have equitable talent distribution. It would be pretty clear where the depth was midway through the draft and epic whinedowns would ensue.After the all-time league with dice rolls, I'm in favor of a simple short-era draft like SIM IX. Pick 5 years from the 80s or 7 years from the 60s and start drafting.
:goodposting: I'd skip the strike year though.
 
While the real-life teams idea is interesting on paper, I think it would be almost impossible to rig it to have equitable talent distribution. It would be pretty clear where the depth was midway through the draft and epic whinedowns would ensue.After the all-time league with dice rolls, I'm in favor of a simple short-era draft like SIM IX. Pick 5 years from the 80s or 7 years from the 60s and start drafting.
:goodposting: I'd skip the strike year though.
So long as 3 fools let Brett slip to me at #4, Im down with the 80's:coffee:
 
I like the one player per team idea a lot too, but it only works in eras we've done to death. I wouldn't fight it if that's the consensus first choice though.

My #1 preference is still for a short-period 50s or 60s draft.

 
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I like the one player per team idea a lot too, but it only works in eras we've done to death. I wouldn't fight it if that's the consensus first choice though.My #1 preference is still for a short-period 50s or 60s draft.
I'm pretty much in sync w/ Spartans here. I enjoyed the Disco Era even though it was my worst sim ever in terms of wins of losses. It was good to delve a little deeper into the player pool.
 
I like the one player per team idea a lot too, but it only works in eras we've done to death.
After 10 sims, there are no more uncharted eras, really. Except for WWII and pre-1900.Maybe a compromise idea could be essentially "the 60s", going from 1961 (first year of the Twins and second Senators), and ending in 1968 (a year before the Pilots, Royals, Expos, and Padres started up). Then have a rule in which everybody had to draft at least one player from each of the 18 MLB teams of that era.We could also do something similar with the 1930s & 1940s. Same 16 teams in the same cities during those 20 years.
 
I have a feeling anything pre-1960 would get very Yankee-centric, but maybe I'm wrong.

62-68 would have 20 teams though I'd leave out 68 since its so ridiculous.

The one problem with taking one guy per team pre-68 in a super short period is that it may be hard for everyone to fill out a full team if we don't allow clones (ie a 06 and 07 Pujols). I actually think it would have to be post 68 to work without clones. One thing we haven't done is post-steriod (05-07).

 
I have a feeling anything pre-1960 would get very Yankee-centric, but maybe I'm wrong.62-68 would have 20 teams though I'd leave out 68 since its so ridiculous.The one problem with taking one guy per team pre-68 in a super short period is that it may be hard for everyone to fill out a full team if we don't allow clones (ie a 06 and 07 Pujols). I actually think it would have to be post 68 to work without clones. One thing we haven't done is post-steriod (05-07).
I think short era and one player per team are an either/or proposition. If we're doing 62-67, 83-87, 47-52 or whatever, I think the one player per team rule gets deferred until Sim XII.If we want to do one team per player, we could do 1977 (the year teams #25 & #26 came into MLB) through the present.
 
I also vote MEH on any steroid era inclusion unless its an all time league.

You know, we could do a 50-80 league... post war, pre strike baseball.

Baseball our various group probably grew up with and grew up hearing about. And if you grew up in the 90's, you dont deserve an opinion (yes, that mean's you Champ - 1890's in your case).

I dont know if I like the one player per team thing to be honest... dont mind something, but also dont want too much constriction.

 
Maybe a compromise idea could be essentially "the 60s", going from 1961 (first year of the Twins and second Senators), and ending in 1968 (a year before the Pilots, Royals, Expos, and Padres started up). Then have a rule in which everybody had to draft at least one player from each of the 18 MLB teams of that era.
This might not be bad. I'd stop it at 1967 though. Leave the craziness of 68 out of it.
 
Maybe a compromise idea could be essentially "the 60s", going from 1961 (first year of the Twins and second Senators), and ending in 1968 (a year before the Pilots, Royals, Expos, and Padres started up). Then have a rule in which everybody had to draft at least one player from each of the 18 MLB teams of that era.
This might not be bad. I'd stop it at 1967 though. Leave the craziness of 68 out of it.
We should probably expect a pretty similarly sized player pool for 1961-67 as what we had for the Disco Era. The number of (teams X seasons) for 61-67 works out to 126 (7x18=126). This is almost identical to Sim IX which had 128 team seasons ((5 years X 26 teams)-2 (for 1976 sans Toronto & Seattle)=128).Does the one player per team add anything other than complexity to a short-era draft?
 
Maybe a compromise idea could be essentially "the 60s", going from 1961 (first year of the Twins and second Senators), and ending in 1968 (a year before the Pilots, Royals, Expos, and Padres started up). Then have a rule in which everybody had to draft at least one player from each of the 18 MLB teams of that era.
This might not be bad. I'd stop it at 1967 though. Leave the craziness of 68 out of it.
We should probably expect a pretty similarly sized player pool for 1961-67 as what we had for the Disco Era. The number of (teams X seasons) for 61-67 works out to 126 (7x18=126). This is almost identical to Sim IX which had 128 team seasons ((5 years X 26 teams)-2 (for 1976 sans Toronto & Seattle)=128).Does the one player per team add anything other than complexity to a short-era draft?
With one player per team, can you fill out an entire squad from 61-67?
 
We should probably expect a pretty similarly sized player pool for 1961-67 as what we had for the Disco Era. The number of (teams X seasons) for 61-67 works out to 126 (7x18=126). This is almost identical to Sim IX which had 128 team seasons ((5 years X 26 teams)-2 (for 1976 sans Toronto & Seattle)=128).Does the one player per team add anything other than complexity to a short-era draft?
Nope ... just complexity :confused:Also, some teams could get semi-screwed -- if you end up consistenntly missing out on the few good scraps from the 1960s cellar dwellars, you might field a team that's only 19-20 players deep.But then, I like the strategic decision of "reaching" for the Best Angel Available in the thrid round just because of scarcity. So it's not all that cut and dried for me....I'd suggest adding in 1960 (or even 1959-60 ... or heck, a full decade: 1958-1967) if we're going to cut out 1968. IMHO, the player pool for the Disco Era was just a tad small. A few more seasons would loosen it up to a nice level.
 
We should probably expect a pretty similarly sized player pool for 1961-67 as what we had for the Disco Era. The number of (teams X seasons) for 61-67 works out to 126 (7x18=126). This is almost identical to Sim IX which had 128 team seasons ((5 years X 26 teams)-2 (for 1976 sans Toronto & Seattle)=128).Does the one player per team add anything other than complexity to a short-era draft?
Nope ... just complexity :lol:Also, some teams could get semi-screwed -- if you end up consistenntly missing out on the few good scraps from the 1960s cellar dwellars, you might field a team that's only 19-20 players deep.But then, I like the strategic decision of "reaching" for the Best Angel Available in the thrid round just because of scarcity. So it's not all that cut and dried for me....I'd suggest adding in 1960 (or even 1959-60 ... or heck, a full decade: 1958-1967) if we're going to cut out 1968. IMHO, the player pool for the Disco Era was just a tad small. A few more seasons would loosen it up to a nice level.
Adding the extra years won't help with the one player per team scarcity for the expansion teams. Picking the 25th best Senator will be worse than a political thread in the FFA.
 

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