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OFFICIAL WIS XVII THREAD: Long Balls, Boy Bands, and Booming Economies (1 Viewer)

New Orleans "baseball" Pelicans stat lines (unadjusted):

Batting Totals: 6654 5756 278 977 120-34 961-783 20.5 .301 .385 .514 B-/B- $60,355,635

Pitching Totals: 112-70-122 1,638 2.89 .221 1.11 7.58 2.66 0.69 1377-483 $49,600,585

Total Salary: $109,956,220

...

To me, most all the teams all look really similar, save for Larry's and SoCal's.low HR numbers and the moops' team WHIP.

...

 
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Was very concerned that I messed up badly not drafting Dave Smith in the 24th and taking my chances on catcher Todd Greene falling into the 25th. Felt pressed at reserve catcher after Koya sniped me on Bob Henley.

Now I'm wondering if Randy Milligan would've fallen into the 25th. Good bat in 1990 in every aspect except batting average (.267 BA#, .409 OBP#, .489 SLG#). Anyone else even looking at him by the late 23rd round (I took Milligan at 23.16)?

 
Locked in at $109,815,682

Most of it is due to having a lot of bench ABs.

Batting Totals 7136 6272 196 840 201-90 725-671 30.3 .313 .386 .479 B/B $64,321,213

Pitching Totals 93-74-21 1,583 2.91 .228 1.09 6.05 2.26 0.60 1062-397 $45,494,469

 
Fun fact: 9 of my 11 pitchers have seasons from 1990-1993.

Another fun fact: 11 of my 14 hitters have seasons from 1996-1999.

Pretty sure that's not going to come back to haunt me. :mellow:

 
Fun fact: 9 of my 11 pitchers have seasons from 1990-1993.

Another fun fact: 11 of my 14 hitters have seasons from 1996-1999.

Pretty sure that's not going to come back to haunt me. :mellow:
Normalization extremes for the decade are pretty high. Runs per game ranged from 3.88 (NL 92) to 5.39 (AL 96). There aren't many other decades with that broad of a spread.

 
21.7 Mark Carreon, DH

22.18 Mike Trombley, RP

23.7 Millt Cuyler, OF

24.18 Luis Aquino, RP

25.7 Scott Fletcher, 2B

 
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Anthony Telford RP

Bill Gullickson P

Wally Ritchie RP

Homer Bush 2B

Garret Anderson OF

Kevin Orie 3B

Pat Meares SS

These all appear to be available

 
Random WIS engine questions.

As I checked out the pbp during the B2TF leagues on here, I have noticed there seems to be an unusually small number of "productive outs". I meant to gather the data from 1 of the seasons, but I still haven't done so. Obviously, some of it has to do with the K rates, but I think we could toss out Ks and assume that the engine is properly deciding what rate to strike people out. That still leaves a TON of "groundout to 2nd, runner holds at 2nd with no outs" types of plays. It's even more apparent based on how often a guy fails to get someone in from 3rd with 1 out (even when the ball is put in play). Including strike outs, I believe this runner gets converted at a 50% or better clip IRL right? Their are even more variables at play in that scenerio though as maybe infield in is extremely effective in this or maybe people are just INFIN more often.

So I have a few questions about this...

1. Do you think this is an actual issue or do you think this is just my perception or a SSS of a few seasons?

2. Is there any value in finding out?

3. Let's say I somehow convinced you that this was the case. What effect if any would it have on your team building? More sluggers to get guys around the bases?

Other random thoughts... Is their anything in the sim engine that makes walks more common in situations where a walk hurts you less? Guy at 2nd, 2 outs and Bonds is up.... no intentional walk. Is he any more likely to get walked than that same Bonds season with bases loaded no outs vs same pitcher?

 
Random WIS engine questions.

As I checked out the pbp during the B2TF leagues on here, I have noticed there seems to be an unusually small number of "productive outs". I meant to gather the data from 1 of the seasons, but I still haven't done so. Obviously, some of it has to do with the K rates, but I think we could toss out Ks and assume that the engine is properly deciding what rate to strike people out. That still leaves a TON of "groundout to 2nd, runner holds at 2nd with no outs" types of plays. It's even more apparent based on how often a guy fails to get someone in from 3rd with 1 out (even when the ball is put in play). Including strike outs, I believe this runner gets converted at a 50% or better clip IRL right? Their are even more variables at play in that scenerio though as maybe infield in is extremely effective in this or maybe people are just INFIN more often.

So I have a few questions about this...

1. Do you think this is an actual issue or do you think this is just my perception or a SSS of a few seasons?

2. Is there any value in finding out?

3. Let's say I somehow convinced you that this was the case. What effect if any would it have on your team building? More sluggers to get guys around the bases?
It will depend a lot on the individual composition of teams and the dispositions of individual owners and how they set their management styles. For instance, I often find myself building slow-footed squads with little to no base-stealing ability. At the same time, I would like to set my squads to hit & run often. I try frequent H&R for a dozen games or so, and then check out how often my leadfoots are getting thrown out at second on botched H&R-cum-SBAs. More often than not, I make the decision that frequent H&Rs are hurting my team's offense, and then I scale back the H&R a good bit.

The upshot of low H&R frequency is that my guys are usually standing flatfooted (virtually :) ) when balls are hit into play. That will certainly cause a drop in productive outs for my sqaud. I typically hope to make it up in slugging, with mixed results.

If enough other owners are doing the same thing, productive outs will appear lower than real life across the board in our WIS leagues. I should note that this is much less of an issue in SimLive play, where owners can control a lot of stuff at the individual at-bat level.

Other random thoughts... Is their anything in the sim engine that makes walks more common in situations where a walk hurts you less? Guy at 2nd, 2 outs and Bonds is up.... no intentional walk. Is he any more likely to get walked than that same Bonds season with bases loaded no outs vs same pitcher?
As far as I'm aware, without the inentional-walk setting being adjusted, the sim engine accounts for this kind of situation in absolutely no way at all.

 
There have been way too many instances where a first and third noboby out 6-4-3 has resulted in the runner on third holding for my taste.

 
I think one problem with hit and run in this format is that the player pool comes from an era with high strikeout rates. Hitting and running to avoid a GIDP could run your team into a strikeout/throwout DP.

 
For those interested, I think the scores in our 2 Coors game last night (vs. Koya) were something like 13-11 and 15-8. Juan Guzman took 96 pitches to get through 3 innings in the first game. Mark McGwire hit two HR's in the second game. I would say there were easily 12 HR's or more combined between the two games, including a couple grand slams.

 
For those interested, I think the scores in our 2 Coors game last night (vs. Koya) were something like 13-11 and 15-8. Juan Guzman took 96 pitches to get through 3 innings in the first game. Mark McGwire hit two HR's in the second game. I would say there were easily 12 HR's or more combined between the two games, including a couple grand slams.
How many IP & PA did you draft?

 
For those interested, I think the scores in our 2 Coors game last night (vs. Koya) were something like 13-11 and 15-8. Juan Guzman took 96 pitches to get through 3 innings in the first game. Mark McGwire hit two HR's in the second game. I would say there were easily 12 HR's or more combined between the two games, including a couple grand slams.
How many IP & PA did you draft?
Around 1700 & 7000. :unsure:

 
I'm in trouble if I wind up in Coors division, Eephus was right
I think a lot of teams will be in the same boat judging from the way the low IP pitchers were drafted. Kevin Gross may have to take a couple for the team if I end up with Coors enduced fatigue.

 
I'm in trouble if I wind up in Coors division, Eephus was right :mellow:
I think a lot of teams will be in the same boat judging from the way the low IP pitchers were drafted. Kevin Gross may have to take a couple for the team if I end up with Coors enduced fatigue.
I have just under 1500 IP. It's taking a chance but I've had less IP before and it's not been an issue, and those were in plus hitting parks. Mines. -1 singles. That said, if I played in foles for 81 games I'd be screwed and who knows, perhaps I will need to deal a better reliever for some IP if I'm wrong.
 
Hitting Totals: 6245 5341 88 618 159-77 798-722 57.4 .297 .387 .423 B+/B- $49,181,165

Pitching Totals: 109-61-72 1,500 2.60 .217 1.03 6.75 2.20 0.61 1103-359 $48,181,760

$97,362,925 Total Payroll

My only real weaknesses are no team power, no team speed and suspect defense at a couple positions.

I am gonna get killed in this thing.

 
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Hitting Totals: 6245 5341 88 618 159-77 798-722 57.4 .297 .387 .423 B+/B- $49,181,165 Pitching Totals: 109-61-72 1,500 2.60 .217 1.03 6.75 2.20 0.61 1103-359 $48,181,760 $97,362,925 Total PayrollMy only real weaknesses are no team power, no team speed and suspect defense at a couple positions. I am gonna get killed in this thing.
how'd you get no power, no speed, and bad defense all at the same time?

 

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