My team's batting slash line right now, normalized, is .345/.450/.620. SoCal's BA and OBP are a little higher than that, even. And I'm sure there are some drafters with better BA and OBP than those.Good info to know for next time. Although an on base % of 41% for the team doesnt seem that bad to me.
I think we need to redo this now that I know certain thingsDoug B said:My team's batting slash line right now, normalized, is .345/.450/.620. SoCal's BA and OBP are a little higher than that, even. And I'm sure there are some drafters with better BA and OBP than those.AcerFC said:Good info to know for next time. Although an on base % of 41% for the team doesnt seem that bad to me.
Yes, he is... In that case, he's out of players and requests a skip.jfranco77 said:Isn't he gone?RnR said:Larry pick: Johnny Rigney (P, 1940s)
In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.Doctor Detroit said:I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is.![]()
I'm not agreeing or disagreeing until the champ chimes in on this.In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.Doctor Detroit said:I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is.![]()
Pitching definitely can compensated for a somewhat weaker team. Also, depending on the set up, scoring runs is often the result of getting the right hits at the right time. While you don't have clutch in the sim (maybe not in real life, I think you do), there are players / lineups that would produce more runs than others with similar bulk numbers.I'm not agreeing or disagreeing until the champ chimes in on this.In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.Doctor Detroit said:I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is.![]()
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I was gonna have sex with it.the moops said:What does Larry expect us to do with his phone number that he won't give it out?
Thanks, I didn't.Brady, did you see this postPumpnick said:Billy Herman 30s
John hiller 70s
I hear Piazza is a "catcher" in that respect two, so it may be the other way around.my makeup is
Biff Pocoroba - C - 1970s
switch hitter good d, solid arm, decade blows. can give piazza a blow when i am down 17-3 in most games.
Reports are the Mikey is excited about this development.my makeup is
Biff Pocoroba - C - 1970s
switch hitter good d, solid arm, decade blows. can give piazza a blow when i am down 17-3 in most games.
1. Lefty O'Doul LF 379/450/601..73 XBH C/D+2. Nap Lajoie 2B 417/461/649..76 XBH C+/A+3. John Olerud 1B 361/468/586..80 XBH B/C-4. Joe Dimaggio CF 354/433/640..84 XBH B-/A+5. Kal Daniels RF 335/429/606..51 XBH C-/C-6. Alex Rodriguez SS 316/396/599..87 XBH B+/B-7. Freddy Lindstrom 3B 355/407/541..68 XBH B-/B-8. Gabby Hartnett C 316/387/598..71 XBH B/B/B-
Semi usable, been bolded on the spreadsheet in my Fed league slot for a whileFor SNC...
18.9 - Erv Lange, P, Fed
Not normalized. Shame on you. SHAME.Elmer Smith .362 .454 .500 C/A Charlie Gehringer .371 .458 .520 A-/B Arky Vaughn .385 .491 .607 C/C+ Carlos Delgado .344 .470 .664 C+/C+ Mike Piazza .362 .431 .638 C/A+ Duke Snider .341 .423 .647 B/B Ken Caminiti .326 .408 .621 B-/A+ Rocky Colavito .303 .405 .620 B-/Ci will see how smith and gehringer do up top, i could move one down to 8 and slide everyone else up. went lefty heavy trying to offset likely RHP overload. i may switch piazza and delgado depending on P arm. need some extra PAs to protect from fatigue for a couple of games here and there.
Pretty studly offense for Sicks Stadiumi will see how smith and gehringer do up top, i could move one down to 8 and slide everyone else up. went lefty heavy trying to offset likely RHP overload. i may switch piazza and delgado depending on P arm. need some extra PAs to protect from fatigue for a couple of games here and there.
I've drafted him three times. I vaguely remember starting him in game 7 of the World Series. He got pounded.18.7 - Earl Moore, SP, 1900s
Deadball 4th starter.![]()
teh normalized for treElmer Smith .345 .440 .497 C/A Charlie Gehringer .359 .444 .502 A-/B Arky Vaughn .376 .490 .603 C/C+ Carlos Delgado .337 .459 .635 C+/C+ Mike Piazza .361 .429 .625 C/A+ Duke Snider .339 .420 .635 B/B Ken Caminiti .326 .407 .608 B-/A+ Rocky Colavito .307 .409 .619 B-/Ci will see how smith and gehringer do up top, i could move one down to 8 and slide everyone else up. went lefty heavy trying to offset likely RHP overload. i may switch piazza and delgado depending on P arm. need some extra PAs to protect from fatigue for a couple of games here and there.
A lot of people talk about this sequencing stuff in WIS, and do so cryptically. I have to admit, I really don't understand it. Or maybe I do and I just don't realize it. I went back and looked at how I rated your WS-winning 90s team and even knowing you won the WS I *still* don't even like it. I have no idea how you did it.Pitching definitely can compensated for a somewhat weaker team. Also, depending on the set up, scoring runs is often the result of getting the right hits at the right time. While you don't have clutch in the sim (maybe not in real life, I think you do), there are players / lineups that would produce more runs than others with similar bulk numbers.I'm not agreeing or disagreeing until the champ chimes in on this.In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.Doctor Detroit said:I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is.![]()
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I think HRs are the biggest question. If you have high SLG and lots of HRs and many pitchers give up very few of them, you could be in trouble. On the other hand, if you have a lower SLG but more total XBHs, that might work.
Then again, I've been all over the place in this draft so I'm not likely the one to speak.
HTH - "The Champ"
I thought this was going to be the year.jfranco77 said:OK, sorry I got swamped and didn't post these yesterday. Still have some data entry to do but getting closer.
Owner Total
DrD 1,212
RNR 1,170
Sparty 1,128
avoid 1,123
dougb 1,119
SNC 1,107
jfranco 1,105
moops 1,086
Brady 1,068
ChemX 1,049
Kraft 1,026
TRE 1,021
eephus 1,009
Pump 979
Rodg 929
Hoos 898
Frosti 891
Socal 852
Bogart 830
Larry 825
arsenal 823
Koya 822
Greco 818
acer 697
Don't love Ozzie. Not a fan of Pesky at all. Gorman Thomas? I really liked some of your picks (Cochrane, Hamilton, Thomas, Manny) and you know I love Snuffy. Adams/Gibson/Pfiester is good too but I don't love Luque.I thought this was going to be the year.jfranco77 said:OK, sorry I got swamped and didn't post these yesterday. Still have some data entry to do but getting closer.
Owner Total
DrD 1,212
RNR 1,170
Sparty 1,128
avoid 1,123
dougb 1,119
SNC 1,107
jfranco 1,105
moops 1,086
Brady 1,068
ChemX 1,049
Kraft 1,026
TRE 1,021
eephus 1,009
Pump 979
Rodg 929
Hoos 898
Frosti 891
Socal 852
Bogart 830
Larry 825
arsenal 823
Koya 822
Greco 818
acer 697
![]()
I had always felt pretty good about that team, especially considering I drafted from the 24 spot. This one not so much, but I'm trying a couple new things and will see what works.A lot of people talk about this sequencing stuff in WIS, and do so cryptically. I have to admit, I really don't understand it. Or maybe I do and I just don't realize it. I went back and looked at how I rated your WS-winning 90s team and even knowing you won the WS I *still* don't even like it. I have no idea how you did it.Pitching definitely can compensated for a somewhat weaker team. Also, depending on the set up, scoring runs is often the result of getting the right hits at the right time. While you don't have clutch in the sim (maybe not in real life, I think you do), there are players / lineups that would produce more runs than others with similar bulk numbers.I'm not agreeing or disagreeing until the champ chimes in on this.In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.Doctor Detroit said:I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is.![]()
![]()
I think HRs are the biggest question. If you have high SLG and lots of HRs and many pitchers give up very few of them, you could be in trouble. On the other hand, if you have a lower SLG but more total XBHs, that might work.
Then again, I've been all over the place in this draft so I'm not likely the one to speak.
HTH - "The Champ"
That said I do agree with you WRT this draft. So either we're both right or we're both screwed.
You are ahead of the champ.I thought this was going to be the year.jfranco77 said:OK, sorry I got swamped and didn't post these yesterday. Still have some data entry to do but getting closer.
Owner Total
DrD 1,212
RNR 1,170
Sparty 1,128
avoid 1,123
dougb 1,119
SNC 1,107
jfranco 1,105
moops 1,086
Brady 1,068
ChemX 1,049
Kraft 1,026
TRE 1,021
eephus 1,009
Pump 979
Rodg 929
Hoos 898
Frosti 891
Socal 852
Bogart 830
Larry 825
arsenal 823
Koya 822
Greco 818
acer 697
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Plenty if talent available.Maybe you should draft 1Bman instead of pinch hitters, champ.![]()
The man with the planPlenty if talent available.Maybe you should draft 1Bman instead of pinch hitters, champ.![]()
If I go third base, I have three guys that have been there forever. If I go 1B same situation.
I think a key last time was an ability to maximize some positional and budget issues and got a lot of bang for the buck by going with tandem pitchers to max the production. I've always tried to build a team that has a chance for the playoffs but in key games would have an advantage which is probably why I have only made 7 playoffs but got to a good amount of ws winning threeA lot of people talk about this sequencing stuff in WIS, and do so cryptically. I have to admit, I really don't understand it. Or maybe I do and I just don't realize it. I went back and looked at how I rated your WS-winning 90s team and even knowing you won the WS I *still* don't even like it. I have no idea how you did it.Pitching definitely can compensated for a somewhat weaker team. Also, depending on the set up, scoring runs is often the result of getting the right hits at the right time. While you don't have clutch in the sim (maybe not in real life, I think you do), there are players / lineups that would produce more runs than others with similar bulk numbers.I'm not agreeing or disagreeing until the champ chimes in on this.In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.Doctor Detroit said:I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is.![]()
![]()
I think HRs are the biggest question. If you have high SLG and lots of HRs and many pitchers give up very few of them, you could be in trouble. On the other hand, if you have a lower SLG but more total XBHs, that might work.
Then again, I've been all over the place in this draft so I'm not likely the one to speak.
HTH - "The Champ"
That said I do agree with you WRT this draft. So either we're both right or we're both screwed.
Let's not forget there is supposedly a draft going on.Hoos x 4 skips
Bogart x 2 skips
Larry x 1 skip
Sparty - OTC to XX:06 (texted)
TRE - on deck
Koya - in the hole![]()
Chem X![]()
RnR
Avoiding Injuries
Greco
Franco
Eephus
Dr. Detroit
SCBF
Acer
Arsenal
moops
Doug B