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OFFICIAL WIS XVIII THREAD: An Ode to Claude Hendrix (1 Viewer)

I've been looking at Hiller for quite a while, the performance history is rough, not sure why

18.2 - Lew McCarty, C 1910s

Solid D, decent hitter, can play some 1st in a pinch too :shrug:

 
I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is. ;)

 
Good info to know for next time. Although an on base % of 41% for the team doesnt seem that bad to me.
My team's batting slash line right now, normalized, is .345/.450/.620. SoCal's BA and OBP are a little higher than that, even. And I'm sure there are some drafters with better BA and OBP than those.

 
Doug B said:
AcerFC said:
Good info to know for next time. Although an on base % of 41% for the team doesnt seem that bad to me.
My team's batting slash line right now, normalized, is .345/.450/.620. SoCal's BA and OBP are a little higher than that, even. And I'm sure there are some drafters with better BA and OBP than those.
I think we need to redo this now that I know certain things

Everyone down with that

 
Doctor Detroit said:
I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is. ;)
In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.

 
Doctor Detroit said:
I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is. ;)
In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.
I'm not agreeing or disagreeing until the champ chimes in on this. :coffee:

 
Doctor Detroit said:
I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is. ;)
In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.
I'm not agreeing or disagreeing until the champ chimes in on this. :coffee:
Pitching definitely can compensated for a somewhat weaker team. Also, depending on the set up, scoring runs is often the result of getting the right hits at the right time. While you don't have clutch in the sim (maybe not in real life, I think you do), there are players / lineups that would produce more runs than others with similar bulk numbers.

I think HRs are the biggest question. If you have high SLG and lots of HRs and many pitchers give up very few of them, you could be in trouble. On the other hand, if you have a lower SLG but more total XBHs, that might work.

Then again, I've been all over the place in this draft so I'm not likely the one to speak.

HTH - "The Champ"

 
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Now, do I make a couple selections to cater to jfanc's ratings or go with my gut.

:coffee:

(rhetorical question. mostly)

 
Chem X owes 1

Hoos owes 3

Tre owes 1

Bogart owes 1

Bogart OTC (take two)

Frosty On deck

Brady in the hole

Rodg

Hoos

SNC

Sparty

 
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17.14 Kalvoski (Kal) Daniels, OF 1980s

Hey, I finally have a lineup. Needed another lefty in the lineup, and I'll eventually find a platoon partner for Kalvoski too I'm sure.

 
my makeup is

Biff Pocoroba - C - 1970s

switch hitter good d, solid arm, decade blows. can give piazza a blow when i am down 17-3 in most games.

 
Lineup will be something like this I guess:

Code:
1. Lefty O'Doul     LF  379/450/601..73 XBH  C/D+2. Nap Lajoie       2B  417/461/649..76 XBH  C+/A+3. John Olerud      1B  361/468/586..80 XBH  B/C-4. Joe Dimaggio     CF  354/433/640..84 XBH  B-/A+5. Kal Daniels      RF  335/429/606..51 XBH  C-/C-6. Alex Rodriguez   SS  316/396/599..87 XBH  B+/B-7. Freddy Lindstrom 3B  355/407/541..68 XBH  B-/B-8. Gabby Hartnett   C   316/387/598..71 XBH  B/B/B-
 
Elmer Smith .362 .454 .500 C/A Charlie Gehringer .371 .458 .520 A-/B Arky Vaughn .385 .491 .607 C/C+ Carlos Delgado .344 .470 .664 C+/C+ Mike Piazza .362 .431 .638 C/A+ Duke Snider .341 .423 .647 B/B Ken Caminiti .326 .408 .621 B-/A+ Rocky Colavito .303 .405 .620 B-/Ci will see how smith and gehringer do up top, i could move one down to 8 and slide everyone else up. went lefty heavy trying to offset likely RHP overload. i may switch piazza and delgado depending on P arm. need some extra PAs to protect from fatigue for a couple of games here and there.

 
Last edited by a moderator:
Hoos x 4 skips

Bogart x 2 skips

Larry x 1 skip

Sparty - OTC to XX:06 (texted)
TRE - on deck
Koya - in the hole :coffee:
Chem X :hot:
RnR
Avoiding Injuries
Greco
Franco
Eephus
Dr. Detroit
SCBF
Acer
Arsenal
moops
Doug B

 
Elmer Smith .362 .454 .500 C/A Charlie Gehringer .371 .458 .520 A-/B Arky Vaughn .385 .491 .607 C/C+ Carlos Delgado .344 .470 .664 C+/C+ Mike Piazza .362 .431 .638 C/A+ Duke Snider .341 .423 .647 B/B Ken Caminiti .326 .408 .621 B-/A+ Rocky Colavito .303 .405 .620 B-/Ci will see how smith and gehringer do up top, i could move one down to 8 and slide everyone else up. went lefty heavy trying to offset likely RHP overload. i may switch piazza and delgado depending on P arm. need some extra PAs to protect from fatigue for a couple of games here and there.
Not normalized. Shame on you. SHAME.

 
i will see how smith and gehringer do up top, i could move one down to 8 and slide everyone else up. went lefty heavy trying to offset likely RHP overload. i may switch piazza and delgado depending on P arm. need some extra PAs to protect from fatigue for a couple of games here and there.
Pretty studly offense for Sicks Stadium :thumbup:

 
Elmer Smith .345 .440 .497 C/A Charlie Gehringer .359 .444 .502 A-/B Arky Vaughn .376 .490 .603 C/C+ Carlos Delgado .337 .459 .635 C+/C+ Mike Piazza .361 .429 .625 C/A+ Duke Snider .339 .420 .635 B/B Ken Caminiti .326 .407 .608 B-/A+ Rocky Colavito .307 .409 .619 B-/Ci will see how smith and gehringer do up top, i could move one down to 8 and slide everyone else up. went lefty heavy trying to offset likely RHP overload. i may switch piazza and delgado depending on P arm. need some extra PAs to protect from fatigue for a couple of games here and there.
teh normalized for tre

 
Doctor Detroit said:
I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is. ;)
In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.
I'm not agreeing or disagreeing until the champ chimes in on this. :coffee:
Pitching definitely can compensated for a somewhat weaker team. Also, depending on the set up, scoring runs is often the result of getting the right hits at the right time. While you don't have clutch in the sim (maybe not in real life, I think you do), there are players / lineups that would produce more runs than others with similar bulk numbers.

I think HRs are the biggest question. If you have high SLG and lots of HRs and many pitchers give up very few of them, you could be in trouble. On the other hand, if you have a lower SLG but more total XBHs, that might work.

Then again, I've been all over the place in this draft so I'm not likely the one to speak.

HTH - "The Champ"
A lot of people talk about this sequencing stuff in WIS, and do so cryptically. I have to admit, I really don't understand it. Or maybe I do and I just don't realize it. I went back and looked at how I rated your WS-winning 90s team and even knowing you won the WS I *still* don't even like it. I have no idea how you did it.

That said I do agree with you WRT this draft. So either we're both right or we're both screwed.

 
jfranco77 said:
OK, sorry I got swamped and didn't post these yesterday. Still have some data entry to do but getting closer.

Owner Total
DrD 1,212
RNR 1,170
Sparty 1,128
avoid 1,123
dougb 1,119
SNC 1,107
jfranco 1,105
moops 1,086
Brady 1,068
ChemX 1,049
Kraft 1,026
TRE 1,021
eephus 1,009
Pump 979
Rodg 929
Hoos 898
Frosti 891
Socal 852
Bogart 830
Larry 825
arsenal 823
Koya 822
Greco 818
acer 697
I thought this was going to be the year.

:shrug:

 
jfranco77 said:
OK, sorry I got swamped and didn't post these yesterday. Still have some data entry to do but getting closer.

Owner Total
DrD 1,212
RNR 1,170
Sparty 1,128
avoid 1,123
dougb 1,119
SNC 1,107
jfranco 1,105
moops 1,086
Brady 1,068
ChemX 1,049
Kraft 1,026
TRE 1,021
eephus 1,009
Pump 979
Rodg 929
Hoos 898
Frosti 891
Socal 852
Bogart 830
Larry 825
arsenal 823
Koya 822
Greco 818
acer 697
I thought this was going to be the year.

:shrug:
Don't love Ozzie. Not a fan of Pesky at all. Gorman Thomas? I really liked some of your picks (Cochrane, Hamilton, Thomas, Manny) and you know I love Snuffy. Adams/Gibson/Pfiester is good too but I don't love Luque.

 
Doctor Detroit said:
I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is. ;)
In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.
I'm not agreeing or disagreeing until the champ chimes in on this. :coffee:
Pitching definitely can compensated for a somewhat weaker team. Also, depending on the set up, scoring runs is often the result of getting the right hits at the right time. While you don't have clutch in the sim (maybe not in real life, I think you do), there are players / lineups that would produce more runs than others with similar bulk numbers.

I think HRs are the biggest question. If you have high SLG and lots of HRs and many pitchers give up very few of them, you could be in trouble. On the other hand, if you have a lower SLG but more total XBHs, that might work.

Then again, I've been all over the place in this draft so I'm not likely the one to speak.

HTH - "The Champ"
A lot of people talk about this sequencing stuff in WIS, and do so cryptically. I have to admit, I really don't understand it. Or maybe I do and I just don't realize it. I went back and looked at how I rated your WS-winning 90s team and even knowing you won the WS I *still* don't even like it. I have no idea how you did it.

That said I do agree with you WRT this draft. So either we're both right or we're both screwed.
I had always felt pretty good about that team, especially considering I drafted from the 24 spot. This one not so much, but I'm trying a couple new things and will see what works.

Still have no idea whether to go with Allen at 1B or 3B. The bulk numbers suggest 3B due to position, but breaking it down I really think the 1B season should do well.

 
jfranco77 said:
OK, sorry I got swamped and didn't post these yesterday. Still have some data entry to do but getting closer.

Owner Total

DrD 1,212

RNR 1,170

Sparty 1,128

avoid 1,123

dougb 1,119

SNC 1,107

jfranco 1,105

moops 1,086

Brady 1,068

ChemX 1,049

Kraft 1,026

TRE 1,021

eephus 1,009

Pump 979

Rodg 929

Hoos 898

Frosti 891

Socal 852

Bogart 830

Larry 825

arsenal 823

Koya 822

Greco 818

acer 697
I thought this was going to be the year.

:shrug:
You are ahead of the champ.

 
Doctor Detroit said:
I don't think ballparks are the great equalizer, I'm not sure they matter all that much to be honest. I usually try to build my team around my park and I seem to always have a better road record. I think the great equalizer is something else, but won't share what that is. ;)
In low-offense parks, though, your team is rarely down 8 runs in the 8th with little hope of a comeback. Keeping scores low, generally, can make wins for a slightly-subpar offense more achievable. You can get semi-lucky with the sim engine's mathematical variance and do alright over 162 games.
I'm not agreeing or disagreeing until the champ chimes in on this. :coffee:
Pitching definitely can compensated for a somewhat weaker team. Also, depending on the set up, scoring runs is often the result of getting the right hits at the right time. While you don't have clutch in the sim (maybe not in real life, I think you do), there are players / lineups that would produce more runs than others with similar bulk numbers.

I think HRs are the biggest question. If you have high SLG and lots of HRs and many pitchers give up very few of them, you could be in trouble. On the other hand, if you have a lower SLG but more total XBHs, that might work.

Then again, I've been all over the place in this draft so I'm not likely the one to speak.

HTH - "The Champ"
A lot of people talk about this sequencing stuff in WIS, and do so cryptically. I have to admit, I really don't understand it. Or maybe I do and I just don't realize it. I went back and looked at how I rated your WS-winning 90s team and even knowing you won the WS I *still* don't even like it. I have no idea how you did it.

That said I do agree with you WRT this draft. So either we're both right or we're both screwed.
I think a key last time was an ability to maximize some positional and budget issues and got a lot of bang for the buck by going with tandem pitchers to max the production. I've always tried to build a team that has a chance for the playoffs but in key games would have an advantage which is probably why I have only made 7 playoffs but got to a good amount of ws winning three

 
Hoos x 4 skips

Bogart x 2 skips

Larry x 1 skip

Sparty - OTC to XX:06 (texted)

TRE - on deck

Koya - in the hole :coffee:

Chem X :hot:

RnR

Avoiding Injuries

Greco

Franco

Eephus

Dr. Detroit

SCBF

Acer

Arsenal

moops

Doug B
Let's not forget there is supposedly a draft going on.

 

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