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Path of Exile (free to play & now on Xbone) (2 Viewers)

How do Mereveil runs compare to Hillock in terms of loot/time?
Act bosses drop like 5x as much loot and it appears to be much better in terms of rarity.The runs are a little slower than hillock runs but not by much.6 runs in and Ive gotten a quill rain and a goldrim lol.
I've gotten 6 or 7 uniques since starting to run Merveil on cruel, including the somewhat useful Carnage Heart amulet. I did try to run her on Merciless, but I wouldn't suggest it with a low life build. I died twice, once to her and her minions, and once to exploding squid or whatever they are. Cruel is a cakewalk by comparison. With my low life build, I have like 44% iiq and 242% iir. I usually have more yellows drop than I can carry. The one downside is portal and especially wisdom scrolls, I'm having to sell alchs for wisdoms, which cuts down on the efficiency. I have gotten 5 or 6 alchs worth of stuff, and I sold 140 alts for 8 chaos.

 
Hijacking RunItUp's linking thread... http://www.pathofexile.com/forum/view-thread/322019/page/1/#p2843841

Is the first bow linked, one I found tonight, worth burning some Fusings on? Itemlevel 61

I'm using the 2nd bow linked, lent to me by buddyball.
Dont mind at all, I wouldnt use any currency on the top bow tbh, the bottom one is much better.

How do Mereveil runs compare to Hillock in terms of loot/time?
Act bosses drop like 5x as much loot and it appears to be much better in terms of rarity.

The runs are a little slower than hillock runs but not by much.

6 runs in and Ive gotten a quill rain and a goldrim lol.
I've gotten 6 or 7 uniques since starting to run Merveil on cruel, including the somewhat useful Carnage Heart amulet. I did try to run her on Merciless, but I wouldn't suggest it with a low life build. I died twice, once to her and her minions, and once to exploding squid or whatever they are. Cruel is a cakewalk by comparison. With my low life build, I have like 44% iiq and 242% iir. I usually have more yellows drop than I can carry. The one downside is portal and especially wisdom scrolls, I'm having to sell alchs for wisdoms, which cuts down on the efficiency. I have gotten 5 or 6 alchs worth of stuff, and I sold 140 alts for 8 chaos.
Ive done maybe 25 runs tonight, got 3 Bones of Ullr and a Wondertrap :bs: but I only have 45% IIQ (25 of which from support gem) and 155% IIR. On the bright side though I was able to buy a portal gem for 1 gcp, and just as GCP value is crashing.

 
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How the crap do you all get your rarity so high?
3 things. First, IIR is a prefix and suffix, while IIQ is just a suffix so you can stack 2 IIR mods on an item and basically double the value per item (actually more than that since the IIQ mods are higher). Second, Gold Rings and Amulets are base IIR so it's easy to get perfect IIR prefix and stack another good IIR suffix on top of that. Third, Andvarius.

I focused almost exclusively on IIQ for my MF gear and I still have only 96 IIQ to my 126 IIR.

 
How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.

 
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How the crap do you all get your rarity so high?
3 things. First, IIR is a prefix and suffix, while IIQ is just a suffix so you can stack 2 IIR mods on an item and basically double the value per item (actually more than that since the IIQ mods are higher). Second, Gold Rings and Amulets are base IIR so it's easy to get perfect IIR prefix and stack another good IIR suffix on top of that. Third, Andvarius. I focused almost exclusively on IIQ for my MF gear and I still have only 96 IIQ to my 126 IIR.
Lol can you break down the acronyms for some of us who only get to play once or twice a week?
 
How the crap do you all get your rarity so high?
3 things. First, IIR is a prefix and suffix, while IIQ is just a suffix so you can stack 2 IIR mods on an item and basically double the value per item (actually more than that since the IIQ mods are higher). Second, Gold Rings and Amulets are base IIR so it's easy to get perfect IIR prefix and stack another good IIR suffix on top of that. Third, Andvarius. I focused almost exclusively on IIQ for my MF gear and I still have only 96 IIQ to my 126 IIR.
Lol can you break down the acronyms for some of us who only get to play once or twice a week?
Increased item quantity, rarity, and magic find.

 
Saw exalts going for 10 & 11 GCP's last night. I am very curious to see what happens with this economy.
Exalts are stabilizing around 27-28 chaos, Chaos are going up in value and GCP are plummeting.The overreaction to GCP being terrible currency forever and people just now realizing it, as well as people realizing they have been undervaluing chaos since the multiboxer culling.Also, Halo on sale for 5 credits, had exactly 5 credits, deal.

 
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Saw exalts going for 10 & 11 GCP's last night. I am very curious to see what happens with this economy.
Exalts are stabilizing around 27-28 chaos, Chaos are going up in value and GCP are plummeting.The overreaction to GCP being terrible currency forever and people just now realizing it, as well as people realizing they have been undervaluing chaos since the multiboxer culling.Also, Halo on sale for 5 credits, had exactly 5 credits, deal.
I think the issue is that people rarely if ever actually use GCP's thus their value is, was never should be as high as chaos. People based it on due to rarity and try to establish its worth simply due to scarcity. So while I do not think GCP's will be terrible forever, I do think that their value will be more in line with chaos unless some changes are made.

 
Saw exalts going for 10 & 11 GCP's last night. I am very curious to see what happens with this economy.
Exalts are stabilizing around 27-28 chaos, Chaos are going up in value and GCP are plummeting.The overreaction to GCP being terrible currency forever and people just now realizing it, as well as people realizing they have been undervaluing chaos since the multiboxer culling.Also, Halo on sale for 5 credits, had exactly 5 credits, deal.
I think the issue is that people rarely if ever actually use GCP's thus their value is, was never should be as high as chaos. People based it on due to rarity and try to establish its worth simply due to scarcity. So while I do not think GCP's will be terrible forever, I do think that their value will be more in line with chaos unless some changes are made.
GCPs will stabilize too, eventually. If they are cheap then everyone will 20% all of their gems, which will raise their price because they are inherently pretty rare. I don't think GCPs should ever be cheaper than Chaos.Gonna run a bunch of 1.1k health merciless docks runs today, well until I get bored I mean.

 
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I defer to buddyball on all orb value. Buddyball called it awhile back about the chaos to exalt value and was getting called out on it. Look who is the genius now!

Just purchased 1200 scrolls for 10 alchs. Off to farming for more worthless uniques.

 
Also, Halo on sale for 5 credits, had exactly 5 credits, deal.
I had 6 left so I purchased it as well. I can't locate it though. Where do they put the cosmetic affect after you purchase? I checked both my stash and inventory.
To access your cosmetics push the green dollar sign button on your bar, its on the right side by your skills. It opens the Microtransaction window, just right click the effect and apply it to whatever helmet you want, at any time you can click reclaim effect then click on the helmet and it will go back to your microtransaction menu.

 
Hijacking RunItUp's linking thread... http://www.pathofexile.com/forum/view-thread/322019/page/1/#p2843841

Is the first bow linked, one I found tonight, worth burning some Fusings on? Itemlevel 61

I'm using the 2nd bow linked, lent to me by buddyball.
Dont mind at all, I wouldnt use any currency on the top bow tbh, the bottom one is much better.
LOL, who is Hagork again?

Thanks for the advice (and FB Dummy) on the bow. I'll vendor it for jewelers.

 
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How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.
What % is considered low life? I used a 40% dummy aura and Grace/Wrath and I seemed to trigger the rarity bonus only when I had also been damaged a bit. Since I don't have much of an energy shield, I'm not that comfortable running two 40% dummy aura's, especially if I can't run Grace. I'd like to be pumping potions at the same time, but there's not much leeway for me at 20% health.

 
How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.
What % is considered low life? I used a 40% dummy aura and Grace/Wrath and I seemed to trigger the rarity bonus only when I had also been damaged a bit. Since I don't have much of an energy shield, I'm not that comfortable running two 40% dummy aura's, especially if I can't run Grace. I'd like to be pumping potions at the same time, but there's not much leeway for me at 20% health.
I think 33%, but I'm not sure. I use 2 40% auras linked to reduced mana, and 2 that cost mana, it gets me there. It looks like I'm going to die all the time but things in cruel barely hit me. Merveil can hit hard, but I stun lock her to death. Only time I've ever died doing that run was when I ran around a corner and started pounding a physical resist boss.

 
How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.
What % is considered low life? I used a 40% dummy aura and Grace/Wrath and I seemed to trigger the rarity bonus only when I had also been damaged a bit. Since I don't have much of an energy shield, I'm not that comfortable running two 40% dummy aura's, especially if I can't run Grace. I'd like to be pumping potions at the same time, but there's not much leeway for me at 20% health.
I think 33%, but I'm not sure. I use 2 40% auras linked to reduced mana, and 2 that cost mana, it gets me there. It looks like I'm going to die all the time but things in cruel barely hit me. Merveil can hit hard, but I stun lock her to death. Only time I've ever died doing that run was when I ran around a corner and started pounding a physical resist boss.
Low life is 33.32%

 
Also, Halo on sale for 5 credits, had exactly 5 credits, deal.
I had 6 left so I purchased it as well. I can't locate it though. Where do they put the cosmetic affect after you purchase? I checked both my stash and inventory.
To access your cosmetics push the green dollar sign button on your bar, its on the right side by your skills. It opens the Microtransaction window, just right click the effect and apply it to whatever helmet you want, at any time you can click reclaim effect then click on the helmet and it will go back to your microtransaction menu.
Thanks!
 
How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.
What % is considered low life? I used a 40% dummy aura and Grace/Wrath and I seemed to trigger the rarity bonus only when I had also been damaged a bit. Since I don't have much of an energy shield, I'm not that comfortable running two 40% dummy aura's, especially if I can't run Grace. I'd like to be pumping potions at the same time, but there's not much leeway for me at 20% health.
I think 33%, but I'm not sure. I use 2 40% auras linked to reduced mana, and 2 that cost mana, it gets me there. It looks like I'm going to die all the time but things in cruel barely hit me. Merveil can hit hard, but I stun lock her to death. Only time I've ever died doing that run was when I ran around a corner and started pounding a physical resist boss.
Low life is 33.32%
Somethings slightly off then, because I end up with more than 33.32% of my max life. Life before auras is 2557, after is 873. Should be more like 850 to trigger Wondertrap, but it does.

 
I am starting to run into resistence in act 2 of Merciless. I am going to keep grinding but the 15% experience death penalty is killing my overlevelling tactic :)

I picked only my 4th rare so far. Would these be of any use to my next character of a pure spell caster fire witch?

http://en.pathofexilewiki.com/wiki/Doedre

I am not sure if the spell damage increase is better than the cast speed decrease.

 
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I am starting to run into resistence in act 2 of Merciless. I am going to keep grinding but the 15% experience death penalty is killing my overlevelling tactic :)

I picked only my 4th rare so far. Would these be of any use to my next character of a pure spell caster fire witch?

http://en.pathofexilewiki.com/wiki/Doedre's_Tenure

I am not sure if the spell damage increase is better than the cast speed decrease.
Depends on what kind of build you have. Might be good for a summoner, not good for a caster.

 
Low life is 33.32%
Somethings slightly off then, because I end up with more than 33.32% of my max life. Life before auras is 2557, after is 873. Should be more like 850 to trigger Wondertrap, but it does.
Went and checked, its 35% word. which is interesting, with 40% auras and reduced mana they go to like 28% so with two 40%'s you would still need to reserve 9% more life, pretty obnoxious if you aren't blood magic.

 
Low life is 33.32%
Somethings slightly off then, because I end up with more than 33.32% of my max life. Life before auras is 2557, after is 873. Should be more like 850 to trigger Wondertrap, but it does.
Went and checked, its 35% word. which is interesting, with 40% auras and reduced mana they go to like 28% so with two 40%'s you would still need to reserve 9% more life, pretty obnoxious if you aren't blood magic.
How else do you reserve life if you don't use blood magic with auras running? chaos inoculation does not count as low life I believe.
 
Low life is 33.32%
Somethings slightly off then, because I end up with more than 33.32% of my max life. Life before auras is 2557, after is 873. Should be more like 850 to trigger Wondertrap, but it does.
Went and checked, its 35% word. which is interesting, with 40% auras and reduced mana they go to like 28% so with two 40%'s you would still need to reserve 9% more life, pretty obnoxious if you aren't blood magic.
How else do you reserve life if you don't use blood magic with auras running?chaos inoculation does not count as low life I believe.
I meant Blood Magic the keystone, not the support.Im also dumb, cause I didnt account for non-blood magic users reserving life with blood magic gem, BM gem has like 180-250% mana multiplier. Youre right, CI is always considered full life.

 
How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.
Does it really pay for you to group for only a 50% increase in drops? You only get half of 150% the drop ratio in a group of 2. I know it pays for me to group with you, because my IIQ and IIR are much lower, but is there an advantage on your end?

I wonder if there's a way to maximize group drops. Can 2 (or more) people in a group open two instances of anger? All run to the zone to Merviel, drop a TP and then the group takes her down one at a time. The time savings from getting through anger may make up for the overall decrease in drops from running it solo?

The group would have to find the path through Wrath every time, so a group of 2 probably wouldn't be worth it. 3 or more would maximize the time/reward ratio.

 
How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.
Does it really pay for you to group for only a 50% increase in drops? You only get half of 150% the drop ratio in a group of 2. I know it pays for me to group with you, because my IIQ and IIR are much lower, but is there an advantage on your end?

I wonder if there's a way to maximize group drops. Can 2 (or more) people in a group open two instances of anger? All run to the zone to Merviel, drop a TP and then the group takes her down one at a time. The time savings from getting through anger may make up for the overall decrease in drops from running it solo?

The group would have to find the path through Wrath every time, so a group of 2 probably wouldn't be worth it. 3 or more would maximize the time/reward ratio.
It's actually not really worth it for me, I've found. I get about as many drops soloing, sometimes more than I can carry. Maybe if you up your iiq and or iir we can try again.

 
50% quantity is a substantial amount. Obviously 50% means less if you are already quite well geared for magic finding.

Anyway, Kripp just released a

on Passive node synergy that is valuable knowledge for anyone who doesn't know.
 
How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.
Does it really pay for you to group for only a 50% increase in drops? You only get half of 150% the drop ratio in a group of 2. I know it pays for me to group with you, because my IIQ and IIR are much lower, but is there an advantage on your end?

I wonder if there's a way to maximize group drops. Can 2 (or more) people in a group open two instances of anger? All run to the zone to Merviel, drop a TP and then the group takes her down one at a time. The time savings from getting through anger may make up for the overall decrease in drops from running it solo?

The group would have to find the path through Wrath every time, so a group of 2 probably wouldn't be worth it. 3 or more would maximize the time/reward ratio.
It's actually not really worth it for me, I've found. I get about as many drops soloing, sometimes more than I can carry. Maybe if you up your iiq and or iir we can try again.
If I up my iiq and iir, it doesn't change the equation, it just makes it better for us both to solo. You'll still get only half of 150% of the drops you'd get on your own. The only thing that would change is we could speed up the kill slightly by me not backing off at 40% life.

 
How the crap do you all get your rarity so high?
I'm using Wondertrap boots, which gives me 100% on low life, which I achieve with auras. A Goldrim cap and Auerseize gloves give me more. Also 2 gold rings with double mods. Also have the iiq and iir gems socketed with my main attack. It gimps my damage a lot, but it's still fine for cruel.
Does it really pay for you to group for only a 50% increase in drops? You only get half of 150% the drop ratio in a group of 2. I know it pays for me to group with you, because my IIQ and IIR are much lower, but is there an advantage on your end?

I wonder if there's a way to maximize group drops. Can 2 (or more) people in a group open two instances of anger? All run to the zone to Merviel, drop a TP and then the group takes her down one at a time. The time savings from getting through anger may make up for the overall decrease in drops from running it solo?

The group would have to find the path through Wrath every time, so a group of 2 probably wouldn't be worth it. 3 or more would maximize the time/reward ratio.
It's actually not really worth it for me, I've found. I get about as many drops soloing, sometimes more than I can carry. Maybe if you up your iiq and or iir we can try again.
If I up my iiq and iir, it doesn't change the equation, it just makes it better for us both to solo. You'll still get only half of 150% of the drops you'd get on your own. The only thing that would change is we could speed up the kill slightly by me not backing off at 40% life.
Yeah, I guess. I still kill her pretty fast.

 
Ok, so they changed the layout of the Ledge to "make it more consistent with other Act 1 areas". Saw that and decided to do about 5 runs fast in Merciless. I went safe, which means I didn't do my low life build (although I probably could) so I "only" have 143% iir. First impression, mobs and bosses are the same, but overall it's shorter, which means faster. 2nd Impression, and this is all anecdotal with a low sample size, but drops are worse. 1 run I did a full clear and had no rares drop, other ones were between 2-6. This is worse than it used to be. However: 3rd impression: Currency drops seemed to be up. Even extremely overleveled, in 5 runs I got a regal, scouring, chance, and lots more lesser orbs than I would have normally. So there's that. The regal is random, but the lower level gems were not.

Which brings me to another observation: I don't think areas are completely random. Sometimes I'll enter an area and the first mob pack will drop 2 orbs. I know that area is going to drop a lot of orbs. Sometimes the first 2 packs will be blue, I know that area is going to have a high number of blues. I've farmed enough to believe that this is true, could influence how I run areas, ie. If first mob pack doesn't drop currency/isn't blue, reroll. This wouldn't apply to Merveil runs, but things like the docks. Curious if anyone else has experienced this phenomenon.

 
Ok, so they changed the layout of the Ledge to "make it more consistent with other Act 1 areas". Saw that and decided to do about 5 runs fast in Merciless. I went safe, which means I didn't do my low life build (although I probably could) so I "only" have 143% iir. First impression, mobs and bosses are the same, but overall it's shorter, which means faster. 2nd Impression, and this is all anecdotal with a low sample size, but drops are worse. 1 run I did a full clear and had no rares drop, other ones were between 2-6. This is worse than it used to be. However: 3rd impression: Currency drops seemed to be up. Even extremely overleveled, in 5 runs I got a regal, scouring, chance, and lots more lesser orbs than I would have normally. So there's that. The regal is random, but the lower level gems were not.

Which brings me to another observation: I don't think areas are completely random. Sometimes I'll enter an area and the first mob pack will drop 2 orbs. I know that area is going to drop a lot of orbs. Sometimes the first 2 packs will be blue, I know that area is going to have a high number of blues. I've farmed enough to believe that this is true, could influence how I run areas, ie. If first mob pack doesn't drop currency/isn't blue, reroll. This wouldn't apply to Merveil runs, but things like the docks. Curious if anyone else has experienced this phenomenon.
I tend to agree about the "feel" of an area. Does seem crazy heavy with items, gems and orbs at times and other times crap. I have had 5 or 6 large chests in Merveil in the past few days and not once did I get anything higher than a blue. No gems, no orbs, just blue poo. I have never tried rerolling after the first mob, I may try a few runs to see if that works.

 
Has anyone noticed them nerfing the ability to get linked items at vendors? The last 2 levels, I have run all vendors with my guy and gotten ZERO chromatic items to purchase. I used to get minimum 4, usually 6-8 for a run.

 
Has anyone noticed them nerfing the ability to get linked items at vendors? The last 2 levels, I have run all vendors with my guy and gotten ZERO chromatic items to purchase. I used to get minimum 4, usually 6-8 for a run.
I actually did better last night than most. Got a couple of chroms and a 6 socket chest with 4 links.

 
FootballDummy said:
Ok, so they changed the layout of the Ledge to "make it more consistent with other Act 1 areas".
I have not played yet but when I read the release notes, I saw this.

"The environment of the Terraces has been changed so that it's more consistent with early Act One."

Did they change the Ledge as well or are the release notes mistaken about which area was effected?

 
FootballDummy said:
Ok, so they changed the layout of the Ledge to "make it more consistent with other Act 1 areas".
I have not played yet but when I read the release notes, I saw this.

"The environment of the Terraces has been changed so that it's more consistent with early Act One."

Did they change the Ledge as well or are the release notes mistaken about which area was effected?
I could be wrong. Ledge feels shorter though, rest could be random.

 
Got the multistrike gem. WoW it makes my Templar strikes FAST! Decrease in damage, but without putting paper and math together the increase in speed I think makes up for the decrease.

 
Got the multistrike gem. WoW it makes my Templar strikes FAST! Decrease in damage, but without putting paper and math together the increase in speed I think makes up for the decrease.
Depends on how you use it, but in most cases it will be a direct dps increase. You find it or buy it?I just found a 12% Splash, pretty nice quality bonus, 1% increased AoE per 1% quality.12% increased AoE is better than a passive node

 
Got the multistrike gem. WoW it makes my Templar strikes FAST! Decrease in damage, but without putting paper and math together the increase in speed I think makes up for the decrease.
Depends on how you use it, but in most cases it will be a direct dps increase. You find it or buy it?I just found a 12% Splash, pretty nice quality bonus, 1% increased AoE per 1% quality.12% increased AoE is better than a passive node
Kripp did a video on multi-strike. His conclusion was that it was bad for physical damage builds, good for elemental damage builds.

 
Dual Spark Totem + Pain Attunement + Dual Redbeak + Low Life = the easiest game ever.Looking for a 4L or 5L high ES chest, 400 ES +

 

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