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Path of Exile (free to play & now on Xbone) (1 Viewer)

Yikes, Act 3 merciless just got significantly harder with the info for 10.8. I was just about to make my final run to finish the second half but with these changes my character is going to get crushed in Lunaris Temple with that huge monster level change. Looks like a ton more grinding at the docks and elsewhere.The City of Sarn: 61 (unchanged)Sarn Slums: 61 (unchanged)Crematorium Level 1: 61 (unchanged)Crematorium Level 2: 61 (unchanged)Warehouses: 61 (unchanged)Marketplace: 61 (unchanged)The Catacombs: 63 -> 67Battlefront: 61 -> 62Solaris Temple Level 1: 62 (unchanged)Solaris Temple Level 2: 62 -> 63Solaris Temple Level 3: 62 -> 63The Docks: 62 -> 63Slums Sewers: 61 (unchanged)Warehouse Sewers: 61 (unchanged)Market Sewers: 62 -> 64Sewers Aqueduct: 62 -> 65Barracks: 62 -> 66Lunaris Temple Level 1: 63 -> 66Lunaris Temple Level 2: 63 -> 67Lunaris Temple Level 3: 64 -> 68
Party up.
I am trying to do this solo if possible. I don't mind a party when farming for currency but partying to get through a level gives me no idea of how bad my character is since it is pretty easy in a party to let every one else do the heavy lifting and then at that point why even bother building a character?
This game is hard. See Kripparians post on why you will never faceroll POE. Some bosses are just a pain to do solo. Like Vaal if you're melee. Could I kill him? Yeah, in multiple attempts, but why go through the hassle?
I love the difficulty. Demon Souls and Dark Souls are two of my favorite console games. That being said, Vaal is such a pain in the neck :)
 
well, I died like a half dozen times, but I finally got him.

probably died more in that fight than the whole rest of the game.

might've gone a little better, but he kind of backed off to one side where I couldn't really get near enough to see him and just kind of sat there and sniped me.

it did teach me a few things, though.

town portal

hotkey more than one flask

take defense a little more seriously -- I only have one life node

so, if I party up with some guys I can go back and do that fight again?
1. Get more. Lots and lots more. This game is all about defense. Don't think offense until you have a healthy defense.

2. You can, but there's really no point. Either farm in Act 2 or go on to Act 3. There should be lots of Fellshire Ruins going on, join one that says "stick to road". I personally like to run the Dread Thicket, there's 2 unique bosses and a higher than normal chance for a large chest, which drops lots of loot. Depending on what difficulty you're on, watch out for Chaos damage snakes, they can be a pain.
revenge, dude.

if I join a pug will some guy have a portal set up at the site, or do we have to churn through teh pyramid first?

 
Yikes, Act 3 merciless just got significantly harder with the info for 10.8. I was just about to make my final run to finish the second half but with these changes my character is going to get crushed in Lunaris Temple with that huge monster level change. Looks like a ton more grinding at the docks and elsewhere.
Can almost guarantee the difficulty increase will be unnoticeable, but the upside is more exp and better loot. Kaom's Heart and Lioneye's Glare can now drop outside of maps AND the unique drop increase makes them twice as likely. Uniques are gonna start trending downwards after this patch, finally...Farming Lunaris 3 is a godsend, the packs of mobs are so dense in addition to it costing you nothing to run.

 
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Yikes, Act 3 merciless just got significantly harder with the info for 10.8. I was just about to make my final run to finish the second half but with these changes my character is going to get crushed in Lunaris Temple with that huge monster level change. Looks like a ton more grinding at the docks and elsewhere.
Can almost guarantee the difficulty increase will be unnoticeable, but the upside is more exp and better loot. Kaom's Heart and Lioneye's Glare can now drop outside of maps AND the unique drop increase makes them twice as likely. Uniques are gonna start trending downwards after this patch, finally...
this would be like steve kerr telling michael jordan how to play basketball, but it doesn't sound like that is really the case -- aren't drop rates on stuff like that nerfed?

so, it'd be true of 'common' uniques, but not those 2 you mentioned?

 
Yikes, Act 3 merciless just got significantly harder with the info for 10.8. I was just about to make my final run to finish the second half but with these changes my character is going to get crushed in Lunaris Temple with that huge monster level change. Looks like a ton more grinding at the docks and elsewhere.
Can almost guarantee the difficulty increase will be unnoticeable, but the upside is more exp and better loot. Kaom's Heart and Lioneye's Glare can now drop outside of maps AND the unique drop increase makes them twice as likely. Uniques are gonna start trending downwards after this patch, finally...
this would be like steve kerr telling michael jordan how to play basketball, but it doesn't sound like that is really the case -- aren't drop rates on stuff like that nerfed?

so, it'd be true of 'common' uniques, but not those 2 you mentioned?
No two patches ago all uniques were given a 100% drop rate increase. All uniques have different drop rates, but regardless of what they are a 100% increase doubles it. They nerfed the chance rate of rare uniques because all uniques had the same odds to be chanced, they brought them in line with their drop rates.

The end result is, its less likely for yourself to find one, provided you were actively trying to chance one before, but if you weren't you are more likely, in addition to that everyday more and more people are farming, which means the drop rate increase will become noticeable (and already has). The prices of exalts have begun to level out and at the same time rare uniques have begun plummeting - You can buy a 5L Lioneyes or Marohi Erqi for 6-8 exalts, Taryns Shiver for 8-10.

Edit: I had to go find the Dev Post regarding this as I was talking about this in game with a few people and they outright called me a liar... it was a pain in the ### but I was able to find it.

Great now I'm going crazy, I know for a fact Chris explicitly stated the increase was 100% across the board. But I can't tell if "It's still hard to find the rarer ones." is referring to this increase not affecting rare uniques or if its the fact that doubling the chance of a common unique (0.01 to 0.02) is still magnitudes more common than a rare unique (0.00001 to 0.00002).

I'm no longer certain, but the rare uniques are indeed flooding the market and if the drop rate change didn't affect them they will still be more common because people will farm Lunaris instead of maps and in larger numbers - that is until they rework the rewards for doing maps, which they have said they are planning to do soon.

 
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Yikes, Act 3 merciless just got significantly harder with the info for 10.8. I was just about to make my final run to finish the second half but with these changes my character is going to get crushed in Lunaris Temple with that huge monster level change. Looks like a ton more grinding at the docks and elsewhere.
Can almost guarantee the difficulty increase will be unnoticeable.
I am not buying this at least for my character. I am most certainly going to feel a 4 level change in difficulty if I don't grind first. Luckily the changes allow for better grinding now. I am at level 71, but may try to grind up to 73 or 74 before continuing with the last half of Act 3.
 
Yikes, Act 3 merciless just got significantly harder with the info for 10.8. I was just about to make my final run to finish the second half but with these changes my character is going to get crushed in Lunaris Temple with that huge monster level change. Looks like a ton more grinding at the docks and elsewhere.
Can almost guarantee the difficulty increase will be unnoticeable, but the upside is more exp and better loot. Kaom's Heart and Lioneye's Glare can now drop outside of maps AND the unique drop increase makes them twice as likely. Uniques are gonna start trending downwards after this patch, finally...
this would be like steve kerr telling michael jordan how to play basketball, but it doesn't sound like that is really the case -- aren't drop rates on stuff like that nerfed?

so, it'd be true of 'common' uniques, but not those 2 you mentioned?
No two patches ago all uniques were given a 100% drop rate increase. All uniques have different drop rates, but regardless of what they are a 100% increase doubles it. They nerfed the chance rate of rare uniques because all uniques had the same odds to be chanced, they brought them in line with their drop rates.

The end result is, its less likely for yourself to find one, provided you were actively trying to chance one before, but if you weren't you are more likely, in addition to that everyday more and more people are farming, which means the drop rate increase will become noticeable (and already has). The prices of exalts have begun to level out and at the same time rare uniques have begun plummeting - You can buy a 5L Lioneyes or Marohi Erqi for 6-8 exalts, Taryns Shiver for 8-10.

Edit: I had to go find the Dev Post regarding this as I was talking about this in game with a few people and they outright called me a liar... it was a pain in the ### but I was able to find it.

Great now I'm going crazy, I know for a fact Chris explicitly stated the increase was 100% across the board. But I can't tell if "It's still hard to find the rarer ones." is referring to this increase not affecting rare uniques or if its the fact that doubling the chance of a common unique (0.01 to 0.02) is still magnitudes more common than a rare unique (0.00001 to 0.00002).

I'm no longer certain, but the rare uniques are indeed flooding the market and if the drop rate change didn't affect them they will still be more common because people will farm Lunaris instead of maps and in larger numbers - that is until they rework the rewards for doing maps, which they have said they are planning to do soon.
oh, I had it confused -- I was thinking about drop rates when it was chancing.

I think you probably have it exactly right.

 
well, I died like a half dozen times, but I finally got him.

probably died more in that fight than the whole rest of the game.

might've gone a little better, but he kind of backed off to one side where I couldn't really get near enough to see him and just kind of sat there and sniped me.

it did teach me a few things, though.

town portal

hotkey more than one flask

take defense a little more seriously -- I only have one life node

so, if I party up with some guys I can go back and do that fight again?
1. Get more. Lots and lots more. This game is all about defense. Don't think offense until you have a healthy defense.

2. You can, but there's really no point. Either farm in Act 2 or go on to Act 3. There should be lots of Fellshire Ruins going on, join one that says "stick to road". I personally like to run the Dread Thicket, there's 2 unique bosses and a higher than normal chance for a large chest, which drops lots of loot. Depending on what difficulty you're on, watch out for Chaos damage snakes, they can be a pain.
revenge, dude.

if I join a pug will some guy have a portal set up at the site, or do we have to churn through teh pyramid first?
Look for a party that says portal up.

 
If anyone has a The Searing Touch they want to trade, please let me know.
I have one that's a level 49 (so you can only get 5 sockets, not 6). You can borrow it for free or buy it for i have no idea how much.
How many sockets does it currently have? That may help determine the price. I think earlier Run It Up said a 4 link would be around a GCP. We can work from there depending on what it has.
 
If anyone has a The Searing Touch they want to trade, please let me know.
I have one that's a level 49 (so you can only get 5 sockets, not 6). You can borrow it for free or buy it for i have no idea how much.
How many sockets does it currently have? That may help determine the price. I think earlier Run It Up said a 4 link would be around a GCP. We can work from there depending on what it has.
I'm unsure of market prices atm, I bought a 6 socket Searing Touch today for a GCP, but I only bought it cause I felt like it was a deal.

 
If anyone has a The Searing Touch they want to trade, please let me know.
I have one that's a level 49 (so you can only get 5 sockets, not 6). You can borrow it for free or buy it for i have no idea how much.
How many sockets does it currently have? That may help determine the price. I think earlier Run It Up said a 4 link would be around a GCP. We can work from there depending on what it has.
I'm unsure of market prices atm, I bought a 6 socket Searing Touch today for a GCP, but I only bought it cause I felt like it was a deal.
That is a pretty good price. Did you just see that in the trade window ingame or via the forums? I need to watch the ingame trade more often.
 
If anyone has a The Searing Touch they want to trade, please let me know.
I have one that's a level 49 (so you can only get 5 sockets, not 6). You can borrow it for free or buy it for i have no idea how much.
How many sockets does it currently have? That may help determine the price. I think earlier Run It Up said a 4 link would be around a GCP. We can work from there depending on what it has.
I'm unsure of market prices atm, I bought a 6 socket Searing Touch today for a GCP, but I only bought it cause I felt like it was a deal.
That is a pretty good price. Did you just see that in the trade window ingame or via the forums? I need to watch the ingame trade more often.
In game, guy was asking for a GCP or 4 Chaos - jumped on it cause I still haven't 5 linked my 5 socket - much easier to 5L a 6 socket.

 
If anyone has a The Searing Touch they want to trade, please let me know.
I have one that's a level 49 (so you can only get 5 sockets, not 6). You can borrow it for free or buy it for i have no idea how much.
How many sockets does it currently have? That may help determine the price. I think earlier Run It Up said a 4 link would be around a GCP. We can work from there depending on what it has.
I'm unsure of market prices atm, I bought a 6 socket Searing Touch today for a GCP, but I only bought it cause I felt like it was a deal.
That is a pretty good price. Did you just see that in the trade window ingame or via the forums? I need to watch the ingame trade more often.
In game, guy was asking for a GCP or 4 Chaos - jumped on it cause I still haven't 5 linked my 5 socket - much easier to 5L a 6 socket.
Do you have a link that states the percentages for using Chromes, Jewelers and Fuses?
 
If anyone has a The Searing Touch they want to trade, please let me know.
I have one that's a level 49 (so you can only get 5 sockets, not 6). You can borrow it for free or buy it for i have no idea how much.
How many sockets does it currently have? That may help determine the price. I think earlier Run It Up said a 4 link would be around a GCP. We can work from there depending on what it has.
it's just a 2S right now. I haven't done anything with it. I have a better one in storage that I plan to eventually use in a build. So this one isn't doing me any good. It really doesn't matter. If you have an elemental hit gem that you're not using I'll swap it for that. Can't think of anything else cheap that I'm really looking for at the moment.

 
Is there a way to reset the list of groups? ACT III Merciless is filled with people trying to sell ####, can barely find a group actually doing something and it's rare to find one doing something I need.

 
If anyone has a The Searing Touch they want to trade, please let me know.
I have one that's a level 49 (so you can only get 5 sockets, not 6). You can borrow it for free or buy it for i have no idea how much.
How many sockets does it currently have? That may help determine the price. I think earlier Run It Up said a 4 link would be around a GCP. We can work from there depending on what it has.
it's just a 2S right now. I haven't done anything with it. I have a better one in storage that I plan to eventually use in a build. So this one isn't doing me any good. It really doesn't matter. If you have an elemental hit gem that you're not using I'll swap it for that. Can't think of anything else cheap that I'm really looking for at the moment.
Thanks for the trades!

I got lucky I think. It only cost me 3 jewelers to get it up to a 5 socket.

I will have to start collecting some fuses now to see if I can get a 4L out of this which will be great for my AOE skill for the Fire Witch.

 
Is there a way to reset the list of groups? ACT III Merciless is filled with people trying to sell ####, can barely find a group actually doing something and it's rare to find one doing something I need.
Unfortunately no, and it sucks. General chat, trade chat and the party system are all instanced, and you don't get to choose your instance at this time.

 
Kripp didn't didn't help when he posted his Vault's of Atziri map on youtube. A bunch of crap and a few rares but nothing to add up to 1 or 2 exalts that people are asking for the maps. But, each map is different. Personally I would run it and hope for the best.

 
I was on the other night and got dc'd -- I guess server dumped everybody, because when I finally got back in everybody in chat was screaming about their maps lol

think I lost a couple levels of my first pyramid run, so that was kind of annoying.

 
Kripp didn't didn't help when he posted his Vault's of Atziri map on youtube. A bunch of crap and a few rares but nothing to add up to 1 or 2 exalts that people are asking for the maps. But, each map is different. Personally I would run it and hope for the best.
area contains no monsters

wut?

 
If anyone has a The Searing Touch they want to trade, please let me know.
I have one that's a level 49 (so you can only get 5 sockets, not 6). You can borrow it for free or buy it for i have no idea how much.
How many sockets does it currently have? That may help determine the price. I think earlier Run It Up said a 4 link would be around a GCP. We can work from there depending on what it has.
it's just a 2S right now. I haven't done anything with it. I have a better one in storage that I plan to eventually use in a build. So this one isn't doing me any good. It really doesn't matter. If you have an elemental hit gem that you're not using I'll swap it for that. Can't think of anything else cheap that I'm really looking for at the moment.
Thanks for the trades!

I got lucky I think. It only cost me 3 jewelers to get it up to a 5 socket.

I will have to start collecting some fuses now to see if I can get a 4L out of this which will be great for my AOE skill for the Fire Witch.
:thumbup: . 3 jewellers is cheap there.

 
I recently built a character specifically for farming the ledge on merciless. Interested in sharing, as well as any opinions on how to tweak/improve it.

Pure Merciless Ledge Farming Ranger

I'm currently at level 53, will eventually level to 55. Merciless Ledge is Monster Level 53, so character level 55 is the cap before item drop penalties kick in. My Life is 839, Energy Shield is 29, and I have no mana.

Skills

I need to use 2 5-links for my 2 attack options. My bow is Lightning Arrow + Lesser Multiple Projectiles + Chain + Life on Hit + Increased Item Quantity. My chest is Elemental Hit + Faster Attacks + Life Gain on Hit + Increased Item Quantity + Increased Item Rarity.

I use Lightning Arrow to clear mobs and Elemental Hit to clear magic and rare monsters. It's better to kill whenever possible with Elemental Hit since I get the buff for Increased Item Rarity that way, but when I'm dealing with big mobs of white monsters, the clear speed of Lightning Arrow more than makes up for the loss of IIR. Life on Hit is necessary on all attacks to keep the character firing and alive. Life leech takes time, while Life on Hit is instantaneous. I need instantaneous life regen for all of my attacks or I'll die within 2 seconds.

I use the Projectile Weakness curse sometimes, mostly on magic and rare monsters. I should probably link it with faster casting but I haven't done that yet.

I don't run any auras since my life is very low and haste or damage auras would drop me into the realm of getting one-shotted too often.

Magic Find

Current magic find gear is pretty mediocre: perandus belt (9% IIQ) and goldwyrm boots (27% IIQ) are probably about as good as I'll get and I have a hat with 14% IIQ + 29% IIR that will be hard to upgrade. I have a good pair of rare boots with 16% IIR, 16% IIQ, and 30% movement bonus that I may end up using in place of goldwyrm. I have pretty bad IIQ+IIR rings and would prefer to swap in a couple of Andvarius rings if I could get my hands on them. Also should swap my terrible gloves for Aursieze if I could find some of those.

With better gear, I'll probably be looking at approx. +125 IIQ and approx. +150 IIR (Lightning Arrow) / +200 IIR (Elemental Hit). I'm focused a little more on IIQ at the moment but every upgrade I'd get would be lots of IIR at the expense of a little IIQ.

Passives

Here's my Passives Tree: http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAdEFLQ6tEC0UdRXwFx0Y2xm0Gf4a2xsBIWAotSmlLOkyCTWSOlJAoEOcSn1OyFYEVvpgiGFSY6dnoHRBdPF464Zgh3aNfpstnrmfy6GkokCr0q_rt7a-p8APwdjEosrTzZjSTdN-3BXcgt0N3Ubext-_5wrqYu4O707vevT4-WP6sfxO_MU=

The goal here is to collect as many attack speed + bow damage + movement speed nodes as I can and forego survivability. Unwavering Stance + Iron Reflexes is necessary to prevent getting constantly stunned, since this is a low-life character build. I use blood magic combined with life on hit which works very well to keep me alive and shooting. I picked up a few life nodes and diamond skin just because the character is such a glass cannon that I need a little bit of leeway when dealing with rare monsters. I need some life to keep me from getting one-shotted when I don't want to die.

I will respec out of Golem's blood when I've completed the build, but it has been helpful for levelling just because without it I had zero life regen and had to keep guzzling life flasks.

I have the potential to get 5 additional Quest Reward Passive Points (way forward, bandits, sewer busts, kill piety), although I'd need some kind soul to more or less lug my character along to get most of them. I'll also get 2 more passives for levelling. The reason I haven't levelled to 55 yet is that I figure that if someone is willing to lug me around to do stuff like kill piety in A3/merc, I may accidentally level once and I don't want that accidental level to put me at 56 and into the item drop penalty.

I'm not yet sure what other passives to take to finish this build. My options:

Savant: I need more Int. to level up my IIR gem. Savant gives me one more level, or +2%. I probably have to take this one.

Greater Impact: It costs 2 points, I get a good damage buff. Also probably makes sense to take this.

Increased Movement Speed: I can take up to 3 of these at 3% each.

Heartseeker: Costs 3 points for increased crit

Master Fletcher: There are some assorted bow damage/accuracy/crit nodes I can access immediately as well, up to 5. Master Fletcher itself costs 3.

Flasks

2 +20% Quicksilvers with Adrenaline Suffix

3 +20% Seething Hallowed Life Flasks (Panicked OK too, maybe better although it doesn't really matter)

Gameplay

As soon as I hit the ledge waypoint, Quicksilver to the first mod and spam lightning arrows. Magic and Rare monsters get cursed with Projectile Weakness and then I use Elemental Hit. Pick off stragglers with Elemental Hit as well, if I'm feeling like it. 2 +20% quicksilver flasks is enough to sustain constant sprinting between mobs. When I get to that big lightning totem, run right next to it and let it kill me. Respawn in town, sell my rare items, stash good items and currency, and reset the ledge instance from the town waypoint. Basically, dying is my town portal.

Life on hit keeps me at almost full life all the time, although i will sometimes get pretty low on life and i just have to drink life potions fast. My life pool yoyos wildly from full to 20% to back to full when i fire a volley of lightning arrows into a mob.

It's also necessary to die a lot to keep from levelling. It's bad to die in the middle of killing mobs/rares since I want to collect the loot. It's annoying to kill a mob that drops a chaos orb 3/4 of the way up the ledge, then die before I can pick it up. The best way to deal with all of this is to be able to withstand one or two hits from a rare monster and plan to just die at the boss. Fortunately, because of this character's terrible survivability, I die a lot.

Strength of the Build

Unlike Merveil farming, I get plenty of scrolls so this sort of farming is completely self-sustaining. There's also almost no wasted time since I never have to run through content I don't care about to get to something I do. Spawning right next to Nessa after I die is also better than popping portals since it takes less time to run to her and sell the rares I collect. I routinely get a whole screen full of drops and it takes me a few seconds to actually sort through it all. Also, it seems like it's considerably easier to get 6-slots and 5-links this way, although I don't really do a lot of Merveil runs (I really, really hate running that cave) so I can't confirm.

Anyways, this is the first character I've built from scratch without any sort of guidelines, so I figured I'd post it to see if people think it's any good.

 
I recently built a character specifically for farming the ledge on merciless. Interested in sharing, as well as any opinions on how to tweak/improve it.
I like the idea, I made a pure docks farmer but when they patch Lunaris 3 to be lvl 68 ill try it out there. I decided on Docks because of the mob density being close to that of Ledge as well as the run times, the difference however is you can use the chaos recipe with junk rares from docks as well as get nice base items.

Build

Build revolves around dual spork totems and reserving 65% of my life to have low life status while dual wielding redbeaks and having the pain attunement keystone to give me 200% increased damage then final damage multiplied by 1.3.

Have 3k energy shield (1k life, 350ish after reservation) atm with a terrible chest and helmet, could get up to 5k easily, not really necessary however as I just pop down two totems, curse the mobs and then pick up the loot.

 
Picked up a portal gem the other day. What a game changer! My supplies of scrolls and stones is going through the roof now that I can easily portal back whenever my inventory is full.

Also met Vaal for the first time. Didn't survive long at all. Is there a waypoint halfway up the pyramid?

 
Picked up a portal gem the other day. What a game changer! My supplies of scrolls and stones is going through the roof now that I can easily portal back whenever my inventory is full. Also met Vaal for the first time. Didn't survive long at all. Is there a waypoint halfway up the pyramid?
No.You want to drop a portal when you get in there.You can also always join or form a party if you need muscle but i think joining a pug sucks the challenge out of it
 
OK I finally am putting my very first character to bed.

What a mess :)

* I completed the game with this character (no maps).

* Finished up at level 71

* Only partied a couple of times with you guys to farm

* Died 299 times :bag: :bag: :bag:

* 171 hours :bag: :bag:

Great fun though. I am not going to bother with maps because it will just be a waste with this character

Hope to improve a bit with my next character which will be a Fire Witch

 
This is my basic plan (keep changing up a bit as I work through different skill trees.
For two more points I was able to squeeze in more life, more energy shield, more damage and more AOE at the cost of increased mana flask rate and 16% armor. A lot of options for fire, criminally underpowered in most builds but can be very powerful, get yourself a searing touch (5L preferably) if you are going for ignite damage.
86 pt Witch

[*]Stats

[*]+160 to Strength

[*]+150 to Intelligence

[*]Life

[*]Minions have 10% increased maximum Life

[*]170% increased maximum Life

[*]1% of Life Regenerated per Second

[*]+30 to maximum Life

[*]Mana

[*]60% increased Mana Regeneration Rate

[*]20% increased maximum Mana

[*]Spell Damage

[*]18% increased Spell Damage

[*]Fire Damage

[*]114% increased Fire Damage

[*]Resistance

[*]+15% to Fire Resistance

[*]+10% to all Elemental Resistances

[*]+5% to maximum Fire Resistance

[*]+5% to maximum Cold Resistance

[*]+5% to maximum Lightning Resistance

[*]Cast Speed

[*]9% increased Cast Speed

[*]Armour

[*]44% increased Armour

[*]Energy Shield

[*]78% increased maximum Energy Shield

[*]Minion

[*]Minions deal 15% increased Damage

[*]Misc

[*]+1 to Maximum number of Zombies

[*]+2 to Maximum number of Skeletons

[*]28% increased Radius of Area Skills

[*]20% increased Area Damage

[*]80% increased Burning Damage

[*]30% increased Burn Duration on enemies
My firetrap templar 100 pts (lvl 80)
191% increased maximum life

44% increased maximum energy shield

2.9% life regeneration per second

40% increase mana regeneration per second

30% increased effect of buffs

35% to all elemental resists

15% to fire resists

+5% maximum resistance

40% increased radius of skills

30% reduced extra dmg from critical strikes against you

-

132% increased Fire Dmg

80% increased Burning Dmg

41% increased Elemental Dmg

20% increased Area Dmg

193% total increased dmg from fire AoE (not counting burning)
I took one more run at a build. What do you think of these specs? I gave up some fire damage and AOE damage but picked up life, armor, energy shield, elemental damage, resistance and others.

Latest Fire Witch Build

Stats

+70 to Strength

+10 to Dexterity

+180 to Intelligence

Life

Minions have 20% increased maximum Life

178% increased maximum Life

+30 to maximum Life

1% of Life Regenerated per Second

Mana

60% increased Mana Regeneration Rate

20% increased maximum Mana

Elemental Damage

31% increased Elemental Damage

Spell Damage

18% increased Spell Damage

Fire Damage

72% increased Fire Damage

Resistance

+15% to Fire Resistance

+26% to all Elemental Resistances

Cast Speed

9% increased Cast Speed

Armour

60% increased Armour

Energy Shield

86% increased maximum Energy Shield

Minion

Minions deal 30% increased Damage

Misc

+1 to Maximum number of Zombies

+2 to Maximum number of Skeletons

80% increased Burning Damage

30% increased Effect of Buffs on You

20% increased Radius of Area Skills

8% increased Area Damage
 
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What am I missing with Poison Arrow? I haven't used it much since low level, but I played around with it in Fellshrine Ruins tonight and it's freakin awesome for leveling. Is Fellshrine well suited to it (because of the slow mobs) or is this a severely under rated gem?

 
A couple of useful sites for POE:

This one lets you see what mods can roll on your items: https://docs.google.com/spreadsheet/lv?key=0ArsB7KohOhhpdHoyZzU2WVZZNXQxMDg4MVk1b0FGbkE&f=true&noheader=false&gid=14

This one lets you search the forums for items people are selling: http://poe.xyz.is/
Thanks for the first link! That is very helpful. I love these types docs that locate everything in one spreadsheet. People also use this to search for what people are selling on the forums. http://poetools.com/market/

 
so, if I have some wand, or mace, or whatever that says +20% elemental damage -- is that just weapon ele dam, or would that apply to my spells, like fireball?

what about gloves or a ring that adds 3-12 fire dam?

 
so, if I have some wand, or mace, or whatever that says +20% elemental damage -- is that just weapon ele dam, or would that apply to my spells, like fireball?

what about gloves or a ring that adds 3-12 fire dam?
Anything that says "add x-y damage" applies to attacks, fireball happens to be a spell - in PoE spells are not attacks. Anything that says Increased +% damage type, applies to all things of that damage type.So if you were using fireball and had a ring that added a 7-14 fire damage it would not increase your fireballs fire damage, but if you had a scepter that had 20% increased elemental damage, your fireball would do 20% more elemental damage.

Dragons said:
What am I missing with Poison Arrow? I haven't used it much since low level, but I played around with it in Fellshrine Ruins tonight and it's freakin awesome for leveling. Is Fellshrine well suited to it (because of the slow mobs) or is this a severely under rated gem?
Nope not missing anything, its a very strong skill. Its biggest problems are it only scales off the level of the gem itself and every 'human' type enemy is very resistant to chaos damage and all totems are completely immune to poison. A significant portion of enemies are some form of human.That being said, its possible to have a bow with +2 bow skills +1 all skills that boosts the max level of poison arrow to 23, I know at lvl 22 it does something like 900 damage a tick, I figure 23 is like 1.1k.I also believe vulnerability increases the damage it does.

 
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so, if I have some wand, or mace, or whatever that says +20% elemental damage -- is that just weapon ele dam, or would that apply to my spells, like fireball?

what about gloves or a ring that adds 3-12 fire dam?
Anything that says "add x-y damage" applies to attacks, fireball happens to be a spell - in PoE spells are not attacks. Anything that says Increased +% damage type, applies to all things of that damage type.So if you were using fireball and had a ring that added a 7-14 fire damage it would not increase your fireballs fire damage, but if you had a scepter that had 20% increased elemental damage, your fireball would do 20% more elemental damage.
sweet -- yeah, that's what it is.

I had no idea about scepters until I just found one yesterday that has +20% ele +20% spell.

I had been carrying around a wand on one char for the spell dam, and a copper kris on the other.

guess I'll have to start paying more attention.

I take it you can't have a wand in one hand and a sceptre in the other?

 
I have too much stuff again and again it's a special FBG discount of absolutely free. This time it's uniques. Uniques are great for levelling, so if you're starting a new character, these could be quite useful.

Here's my list: http://www.pathofexile.com/forum/view-thread/370272

If you can use any of them, hit me up in game and they're yours.

I still have a bunch of gems as well. Again, free. Just ask and if I have it, it's yours (exceptions for a few gems like chain, GMP, portal).

Don't offer anything - it's all free.

IGNs: TheBarrister, DaddysBlueFrightWig, WigOnALedge

 
I recently built a character specifically for farming the ledge on merciless. Interested in sharing, as well as any opinions on how to tweak/improve it.
I like the idea, I made a pure docks farmer but when they patch Lunaris 3 to be lvl 68 ill try it out there. I decided on Docks because of the mob density being close to that of Ledge as well as the run times, the difference however is you can use the chaos recipe with junk rares from docks as well as get nice base items.

Build

Build revolves around dual spork totems and reserving 65% of my life to have low life status while dual wielding redbeaks and having the pain attunement keystone to give me 200% increased damage then final damage multiplied by 1.3.

Have 3k energy shield (1k life, 350ish after reservation) atm with a terrible chest and helmet, could get up to 5k easily, not really necessary however as I just pop down two totems, curse the mobs and then pick up the loot.
Maybe it's better to do dock runs. I was drawn to ledge runs just because pack density makes it an absolute breeze with lightning arrow. I can usually run ledge from the upper submerged cave to that giant totem in about 70-90 seconds. I can be a total glass cannon and it really doesn't matter since the mobs can't get near me.

I have a dual spork that I just respecced a bit last night when cremell and I were running some maps. It's a pretty good map farmer now, so maybe that's the way to go.

Maybe docks is better though. Get map drops, get better items, etc. Not sure. You seem to know quite a bit about the game, so do you have a reason to think one is significantly better than the other?

 
This is my basic plan (keep changing up a bit as I work through different skill trees.
For two more points I was able to squeeze in more life, more energy shield, more damage and more AOE at the cost of increased mana flask rate and 16% armor. A lot of options for fire, criminally underpowered in most builds but can be very powerful, get yourself a searing touch (5L preferably) if you are going for ignite damage.
86 pt Witch

[*]Stats

[*]+160 to Strength

[*]+150 to Intelligence

[*]Life

[*]Minions have 10% increased maximum Life

[*]170% increased maximum Life

[*]1% of Life Regenerated per Second

[*]+30 to maximum Life

[*]Mana

[*]60% increased Mana Regeneration Rate

[*]20% increased maximum Mana

[*]Spell Damage

[*]18% increased Spell Damage

[*]Fire Damage

[*]114% increased Fire Damage

[*]Resistance

[*]+15% to Fire Resistance

[*]+10% to all Elemental Resistances

[*]+5% to maximum Fire Resistance

[*]+5% to maximum Cold Resistance

[*]+5% to maximum Lightning Resistance

[*]Cast Speed

[*]9% increased Cast Speed

[*]Armour

[*]44% increased Armour

[*]Energy Shield

[*]78% increased maximum Energy Shield

[*]Minion

[*]Minions deal 15% increased Damage

[*]Misc

[*]+1 to Maximum number of Zombies

[*]+2 to Maximum number of Skeletons

[*]28% increased Radius of Area Skills

[*]20% increased Area Damage

[*]80% increased Burning Damage

[*]30% increased Burn Duration on enemies
My firetrap templar 100 pts (lvl 80)
191% increased maximum life

44% increased maximum energy shield

2.9% life regeneration per second

40% increase mana regeneration per second

30% increased effect of buffs

35% to all elemental resists

15% to fire resists

+5% maximum resistance

40% increased radius of skills

30% reduced extra dmg from critical strikes against you

-

132% increased Fire Dmg

80% increased Burning Dmg

41% increased Elemental Dmg

20% increased Area Dmg

193% total increased dmg from fire AoE (not counting burning)
I took one more run at a build. What do you think of these specs? I gave up some fire damage and AOE damage but picked up life, armor, energy shield, elemental damage, resistance and others. Latest Fire Witch Build

Stats

+70 to Strength

+10 to Dexterity

+180 to Intelligence

Life

Minions have 20% increased maximum Life

178% increased maximum Life

+30 to maximum Life

1% of Life Regenerated per Second

Mana

60% increased Mana Regeneration Rate

20% increased maximum Mana

Elemental Damage

31% increased Elemental Damage

Spell Damage

18% increased Spell Damage

Fire Damage

72% increased Fire Damage

Resistance

+15% to Fire Resistance

+26% to all Elemental Resistances

Cast Speed

9% increased Cast Speed

Armour

60% increased Armour

Energy Shield

86% increased maximum Energy Shield

Minion

Minions deal 30% increased Damage

Misc

+1 to Maximum number of Zombies

+2 to Maximum number of Skeletons

80% increased Burning Damage

30% increased Effect of Buffs on You

20% increased Radius of Area Skills

8% increased Area Damage
Just bumping this for RunItUp. I don't want to go too far with this build in case I completely screwed something up.

 
This is my basic plan (keep changing up a bit as I work through different skill trees.
For two more points I was able to squeeze in more life, more energy shield, more damage and more AOE at the cost of increased mana flask rate and 16% armor. A lot of options for fire, criminally underpowered in most builds but can be very powerful, get yourself a searing touch (5L preferably) if you are going for ignite damage.
86 pt Witch

[*]Stats

[*]+160 to Strength

[*]+150 to Intelligence

[*]Life

[*]Minions have 10% increased maximum Life

[*]170% increased maximum Life

[*]1% of Life Regenerated per Second

[*]+30 to maximum Life

[*]Mana

[*]60% increased Mana Regeneration Rate

[*]20% increased maximum Mana

[*]Spell Damage

[*]18% increased Spell Damage

[*]Fire Damage

[*]114% increased Fire Damage

[*]Resistance

[*]+15% to Fire Resistance

[*]+10% to all Elemental Resistances

[*]+5% to maximum Fire Resistance

[*]+5% to maximum Cold Resistance

[*]+5% to maximum Lightning Resistance

[*]Cast Speed

[*]9% increased Cast Speed

[*]Armour

[*]44% increased Armour

[*]Energy Shield

[*]78% increased maximum Energy Shield

[*]Minion

[*]Minions deal 15% increased Damage

[*]Misc

[*]+1 to Maximum number of Zombies

[*]+2 to Maximum number of Skeletons

[*]28% increased Radius of Area Skills

[*]20% increased Area Damage

[*]80% increased Burning Damage

[*]30% increased Burn Duration on enemies

ockquote>My firetrap templar 100 pts (lvl 80)

191% increased maximum life

44% increased maximum energy shield

2.9% life regeneration per second

40% increase mana regeneration per second

30% increased effect of buffs

35% to all elemental resists

15% to fire resists

+5% maximum resistance

40% increased radius of skills

30% reduced extra dmg from critical strikes against you

-

132% increased Fire Dmg

80% increased Burning Dmg

41% increased Elemental Dmg

20% increased Area Dmg

193% total increased dmg from fire AoE (not counting burning)

ockquote>
I took one more run at a build. What do you think of these specs? I gave up some fire damage and AOE damage but picked up life, armor, energy shield, elemental damage, resistance and others.Latest Fire Witch Build

Stats

+70 to Strength

+10 to Dexterity

+180 to Intelligence

Life

Minions have 20% increased maximum Life

178% increased maximum Life

+30 to maximum Life

1% of Life Regenerated per Second

Mana

60% increased Mana Regeneration Rate

20% increased maximum Mana

Elemental Damage

31% increased Elemental Damage

Spell Damage

18% increased Spell Damage

Fire Damage

72% increased Fire Damage

Resistance

+15% to Fire Resistance

+26% to all Elemental Resistances

Cast Speed

9% increased Cast Speed

Armour

60% increased Armour

Energy Shield

86% increased maximum Energy Shield

Minion

Minions deal 30% increased Damage

Misc

+1 to Maximum number of Zombies

+2 to Maximum number of Skeletons

80% increased Burning Damage

30% increased Effect of Buffs on You

20% increased Radius of Area Skills

8% increased Area Damage
Just bumping this for RunItUp. I don't want to go too far with this build in case I completely screwed something up.Made a few tweaks, backed out of the big Body and Soul circle and put two points into the little one, saved one point by dropping the +10 dex node by inner force. Dropped the 6% all res, for 3 points picked up the witches Blast Radius, and finally picked up the templar 40% mana regen and prestidigitation (20% mana regen and 6% cast speed).

Biggest differences from before to after is, you lose 32% energy shield and armor and 6% all res. Gaining 60% mana regen, 6% cast speed, 16% increased AoE, 12% Area damage and 10% elemental damage.

So, at that point it becomes how much energy shield do you want to supplement your health? Are you planning on using armor, or AR/ES or a combination? The increased energy shield scaling requires some commitment to energy shield gear.

 
This is my basic plan (keep changing up a bit as I work through different skill trees.
For two more points I was able to squeeze in more life, more energy shield, more damage and more AOE at the cost of increased mana flask rate and 16% armor. A lot of options for fire, criminally underpowered in most builds but can be very powerful, get yourself a searing touch (5L preferably) if you are going for ignite damage.
86 pt Witch

[*]Stats

[*]+160 to Strength

[*]+150 to Intelligence

[*]Life

[*]Minions have 10% increased maximum Life

[*]170% increased maximum Life

[*]1% of Life Regenerated per Second

[*]+30 to maximum Life

[*]Mana

[*]60% increased Mana Regeneration Rate

[*]20% increased maximum Mana

[*]Spell Damage

[*]18% increased Spell Damage

[*]Fire Damage

[*]114% increased Fire Damage

[*]Resistance

[*]+15% to Fire Resistance

[*]+10% to all Elemental Resistances

[*]+5% to maximum Fire Resistance

[*]+5% to maximum Cold Resistance

[*]+5% to maximum Lightning Resistance

[*]Cast Speed

[*]9% increased Cast Speed

[*]Armour

[*]44% increased Armour

[*]Energy Shield

[*]78% increased maximum Energy Shield

[*]Minion

[*]Minions deal 15% increased Damage

[*]Misc

[*]+1 to Maximum number of Zombies

[*]+2 to Maximum number of Skeletons

[*]28% increased Radius of Area Skills

[*]20% increased Area Damage

[*]80% increased Burning Damage

[*]30% increased Burn Duration on enemies

ockquote>My firetrap templar 100 pts (lvl 80)

191% increased maximum life

44% increased maximum energy shield

2.9% life regeneration per second

40% increase mana regeneration per second

30% increased effect of buffs

35% to all elemental resists

15% to fire resists

+5% maximum resistance

40% increased radius of skills

30% reduced extra dmg from critical strikes against you

-

132% increased Fire Dmg

80% increased Burning Dmg

41% increased Elemental Dmg

20% increased Area Dmg

193% total increased dmg from fire AoE (not counting burning)

ockquote>
I took one more run at a build. What do you think of these specs? I gave up some fire damage and AOE damage but picked up life, armor, energy shield, elemental damage, resistance and others.Latest Fire Witch Build

Stats

+70 to Strength

+10 to Dexterity

+180 to Intelligence

Life

Minions have 20% increased maximum Life

178% increased maximum Life

+30 to maximum Life

1% of Life Regenerated per Second

Mana

60% increased Mana Regeneration Rate

20% increased maximum Mana

Elemental Damage

31% increased Elemental Damage

Spell Damage

18% increased Spell Damage

Fire Damage

72% increased Fire Damage

Resistance

+15% to Fire Resistance

+26% to all Elemental Resistances

Cast Speed

9% increased Cast Speed

Armour

60% increased Armour

Energy Shield

86% increased maximum Energy Shield

Minion

Minions deal 30% increased Damage

Misc

+1 to Maximum number of Zombies

+2 to Maximum number of Skeletons

80% increased Burning Damage

30% increased Effect of Buffs on You

20% increased Radius of Area Skills

8% increased Area Damage
Just bumping this for RunItUp. I don't want to go too far with this build in case I completely screwed something up.
Made a few tweaks, backed out of the big Body and Soul circle and put two points into the little one, saved one point by dropping the +10 dex node by inner force. Dropped the 6% all res, for 3 points picked up the witches Blast Radius, and finally picked up the templar 40% mana regen and prestidigitation (20% mana regen and 6% cast speed).Biggest differences from before to after is, you lose 32% energy shield and armor and 6% all res. Gaining 60% mana regen, 6% cast speed, 16% increased AoE, 12% Area damage and 10% elemental damage.

So, at that point it becomes how much energy shield do you want to supplement your health? Are you planning on using armor, or AR/ES or a combination? The increased energy shield scaling requires some commitment to energy shield gear.

Thanks for the tweak. I need to study this in detail. I think you used 2 more points than I did so I need to add 2 more to my build to do a proper compare. With my most recent build I was thinking of using AR/ES.

I was also intending on using blood magic for one of my main spells so I need to consider whether I need this much mana regen or not.

 
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