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Got to lvl 20 on my Scion, have to take a break. Spectral Weapon has a lot of potential as a damage skill, with Hatred and being supported by LMP and Added Fire I'm doing all kinds of damage with pretty good coverage.
Got to lvl 20 on my Scion, have to take a break. Spectral Weapon has a lot of potential as a damage skill, with Hatred and being supported by LMP and Added Fire I'm doing all kinds of damage with pretty good coverage.
Yeah just got to A2 taking a break for the night, server is stable now, just spamming Spectral Weapon w/ a 2H Staff running Clarity and for single target using Heavy Strike.
What damage skill you planning on using? I was split on where I wanted to go for my build and I went down towards Berserking and the Axe passives by duelist, Berserking was a pretty good DPS increase taking me from 1.2 APS to 1.5 APS.
Just in case you didn't notice, they added 6% life + 8% mana combined nodes and 3 of them are along your path to the Templar tree, for 0 investment they are pretty valuable - just north of Elemental Equilibrium.
What damage skill you planning on using? I was split on where I wanted to go for my build and I went down towards Berserking and the Axe passives by duelist, Berserking was a pretty good DPS increase taking me from 1.2 APS to 1.5 APS.Just in case you didn't notice, they added 6% life + 8% mana combined nodes and 3 of them are along your path to the Templar tree, for 0 investment they are pretty valuable - just north of Elemental Equilibrium.
I'll probably go south now and take those 10 HP nodes, even though this is SC I think I would be a fool to avoid them. I'm going Ice right now using Freezing Pulse (a 13% Q gem dropped for me!) and Ice Spear, I'm still leveling the QGem up, it's 2 levels behind my main FP gem. On my 2nd weapon I still have a staff w/ Spectral Throw + LMP for elemental resist mobs. I eventually want something like frost nova on one of the new triggers, lots of good nodes from the start of Scion like cast speed and spell damage, not sure if/when I make it over to the ice nodes. Almost forgot the 3 inner force nodes, it's gonna be 20 or so levels before I even start making my way to damage specific nodes.
Some of the new mobs are pretty strong, do a lot of burst damage.
Gonna try and make some actual progress today wanna hurry up and reroll a bow user after seeing the new two handed brackets for bows, not even to cruel yet my chemo is kicking my ### this week.
Some of the new mobs are pretty strong, do a lot of burst damage.Gonna try and make some actual progress today wanna hurry up and reroll a bow user after seeing the new two handed brackets for bows, not even to cruel yet my chemo is kicking my ### this week.
Some of the new mobs are pretty strong, do a lot of burst damage.Gonna try and make some actual progress today wanna hurry up and reroll a bow user after seeing the new two handed brackets for bows, not even to cruel yet my chemo is kicking my ### this week.
Yeah, out of nowhere back in July - already in remission though had a really good diagnosis and prognosis all things considered, but my chemo waited until I was in remission to start kicking my ###.
Has a little bit of everything, 100% phys damage, 30% cold and lightning damage, 100% projectile damage, 330%+ crit chance, 130%+ crit multi, 6 Frenzy Charges, 176% life, Soul Siphon (25 mana on kill), 35% chance to pierce (with projectile weakness and no pierce gem this should be 100%)
Build specifics:
Health
176% increased maximum Life
26 to maximum Life
1.5% of Life Regenerated per Second
Mitigation
4% increased Evasion Rating per Frenzy Charge
Damage
175% increased Critical Strike Chance with Bows
160% increased Critical Strike Chance
99% increased Projectile Damage
98% increased Physical Damage with Bows
85% increased Critical Strike Multiplier with Bows
Some of the new mobs are pretty strong, do a lot of burst damage.Gonna try and make some actual progress today wanna hurry up and reroll a bow user after seeing the new two handed brackets for bows, not even to cruel yet my chemo is kicking my ### this week.
Yeah, out of nowhere back in July - already in remission though had a really good diagnosis and prognosis all things considered, but my chemo waited until I was in remission to start kicking my ###.
Has a little bit of everything, 100% phys damage, 30% cold and lightning damage, 100% projectile damage, 330%+ crit chance, 130%+ crit multi, 6 Frenzy Charges, 176% life, Soul Siphon (25 mana on kill), 35% chance to pierce (with projectile weakness and no pierce gem this should be 100%)
Build specifics:
Health
176% increased maximum Life
26 to maximum Life
1.5% of Life Regenerated per Second
Mitigation
4% increased Evasion Rating per Frenzy Charge
Damage
175% increased Critical Strike Chance with Bows
160% increased Critical Strike Chance
99% increased Projectile Damage
98% increased Physical Damage with Bows
85% increased Critical Strike Multiplier with Bows
Yeah I was doing really good, hadn't had any nausea or other serious side effects then suddenly this week (had my 3rd treatment on monday) just the most ridiculous nausea, today is the first day this week I didn't wanna puke or crap out my guts. I'm at the halfway mark in treatment, last dosage will be on December 23rd effects should wear off by mid January, got one semester of school left to graduate - never a good time to get cancer but this was a really inconvenient time for me, diagnosed the day before my 25th birthday and a week before my last semester of school.
Some of the new mobs are pretty strong, do a lot of burst damage.Gonna try and make some actual progress today wanna hurry up and reroll a bow user after seeing the new two handed brackets for bows, not even to cruel yet my chemo is kicking my ### this week.
Yeah, out of nowhere back in July - already in remission though had a really good diagnosis and prognosis all things considered, but my chemo waited until I was in remission to start kicking my ###.Mostly physical but a hybrid of sorts, Frenzy/Lightning Arrow 105 pts Ranger/Shadow:
Has a little bit of everything, 100% phys damage, 30% cold and lightning damage, 100% projectile damage, 330%+ crit chance, 130%+ crit multi, 6 Frenzy Charges, 176% life, Soul Siphon (25 mana on kill), 35% chance to pierce (with projectile weakness and no pierce gem this should be 100%)
Build specifics:
Health
176% increased maximum Life
26 to maximum Life
1.5% of Life Regenerated per Second
Mitigation
4% increased Evasion Rating per Frenzy Charge
Damage
175% increased Critical Strike Chance with Bows
160% increased Critical Strike Chance
99% increased Projectile Damage
98% increased Physical Damage with Bows
85% increased Critical Strike Multiplier with Bows
Looked at your build, tweaked it a little, one less point. Beginning to think Scion looks like crap but is secretly the best class for specialized builds if you can find the optimal paths - not a fan of her for Bow users though.
Yeah, out of nowhere back in July - already in remission though had a really good diagnosis and prognosis all things considered, but my chemo waited until I was in remission to start kicking my ###.
Has a little bit of everything, 100% phys damage, 30% cold and lightning damage, 100% projectile damage, 330%+ crit chance, 130%+ crit multi, 6 Frenzy Charges, 176% life, Soul Siphon (25 mana on kill), 35% chance to pierce (with projectile weakness and no pierce gem this should be 100%)
Build specifics:
Health
176% increased maximum Life
26 to maximum Life
1.5% of Life Regenerated per Second
Mitigation
4% increased Evasion Rating per Frenzy Charge
Damage
175% increased Critical Strike Chance with Bows
160% increased Critical Strike Chance
99% increased Projectile Damage
98% increased Physical Damage with Bows
85% increased Critical Strike Multiplier with Bows
Bumping the thread after mentioning it in the Video games general thread.
On-topic:
I started level an explosive arrow build that I really liked but at the same time I started an Eldritch Battery EK build, despite not actually liking the EK skill my character absolutely crushes content 60% Physical damage reduction, 83% all res, 20% chaos res, 4k Life, 6k DPS. I don't do the most damage but I'm currently running a 5L with increased rarity, if I replaced it with Iron Will I'd be doing about 8-9k, buts its been unnecessary farming Merciless Piety solo.
1.0.1 Patch Notes (first major content patch since release) due out tonight or tomorrow.
Version 1.0.1 Major Content/Features:
Added support for the Descent: Champions race events and Race Season Five.
Added a new Dexterity support gem - Enhance: This is a world-drop-only gem with three levels that only performs its function at level two and above.
Added a new Strength skill gem - Purity of Fire: Casts an aura that grants fire resistance to you and your allies. Higher levels increase maximum fire resistance.
Added a new Dexterity skill gem - Purity of Ice: Casts an aura that grants cold resistance to you and your allies. Higher levels increase maximum cold resistance.
Added a new Intelligence skill gem - Purity of Lightning: Casts an aura that grants lightning resistance to you and your allies. Higher levels increase maximum lightning resistance.
The new aura gems are available to certain classes from the "Intruders in Black" quest and to other classes from the "A Fixture of Fate" quest (both in normal difficulty).
Added four new Unique items, all of which were designed by supporters.
Added three new cosmetic microtransactions: Golden Spectral Throw, Discipline Force Field Effect and Scion Dance Animation.
Two new Achievements have been added: Capture the Flag and Zombie Horde
A checkbox has been added to allow Guild Chat to be hidden.
New art has been added for Endurance, Power and Frenzy charges.
Eight new vendor recipes have been added in two groups of four, including ones for changing which bandit quest reward you chose.
To change your bandit quest reward, use the book that you receive from the recipe in the appropriate difficulty. If you had Eramir's reward, you will need a skill point available to change away from it.
When race prizes are awarded in Race Season Five onwards, the remove-only stash tab they go to can be accessed from any non-event league. You cannot access it in the first two weeks of a ladder. This means that your race prizes can be removed from the tab in Domination or Nemesis (but can't be put back in). When the next four month leagues start, the prizes will not be available in the first two weeks (to keep the early race fair).
Minor Content/Features:
Spectral Throw now has a more spectral effect.
Necromancers now use an alternate curse effect.
Effects have been added for when a Jade or Quartz Flask is used.
The list of community supporters in the credits has been updated.
A new audio track has been added to the the Darkness Event in Act 2.
A button for the Microtransaction Shop has been added to the Escape menu.
Continued to incrementally improve the sound, art, effects and environments.
End-game Map Balance:
The item drop quantity and rarity for Map bosses has been increased.
While playing End-game Maps, you are now more likely to find higher level Maps.
The signature monsters for Courtyard and Palace Maps have been swapped.
Reduced the range at which monsters use Delayed Blast. This mostly affects Maps.
Skill Balance:
Cast On Damage Taken: The level requirement of gems augmented by Cast on Damage Taken may not exceed the level requirement of the Cast on Damage Taken gem. Edit: Many people seem to be reading this wrong.
Ice Nova: Damage at high levels has been increased (around 10% more damage at level 15).
Vitality: Mana reservation cost reduced from 60% to 40%.
Purity: Now grants no maximum resistances.
Animated Guardian: The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
Enfeeble: The accuracy penalty given by quality has been halved.
Mortal Conviction has been improved from 30% to 40% less aura mana reservation.
Early Scion Spell Damage passive skills changed from 8% to 6%.
Race Balance:
Various balance adjustments have been made to the Endless Ledge.
Class chests for Descent: Classic have been updated.
Characters now have a standing start in all race events.
General Balance:
The party life bonus for monsters in higher difficulties has been reduced from 25% to 20% per player per difficulty. Parties still need a lot more damage output than in Open Beta, but it's not quite so high now.
Shrine effects for players that are based on skills have been buffed at higher levels.
The life values of several monsters that appear in the Sceptre of God have been reduced.
Beast skeletons can now be revived by necromancers.
All quest rewards are now 0% quality, not just skill gems.
Bug Fixes:
Fixed a bug where a wagon could block the path through the Barracks.
Fixed an issue where check marks would appear on Notable and Keystone passive skills, even though there is currently no related challenge.
Fixed issues that prevented some monsters from spawning as rare. This makes the Kill Rare Monsters challenge completable.
Fixed the Locomancer Achievement.
Fixed issues with the All Ears and No Stone Unturned achievements.
A warning message has been added for items with gems being added to guild stash.
Some missing minimap markers for doors have been added back into the Solaris and Lunaris Temples.
Fixed a bug where certain Nemesis mods did no damage when spawned on Carrion Queens.
Cast on Damage Taken will no longer count any damage taken while you're dead.
Fixed a Scion hair bug with Lamellar armour.
Fixed the Siosa quest to not highlight map pins once completed.
Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
Fixed a crash related to chained projectiles.
Various fixes have been made to guild tabs.
Fixed a problem where you couldn't right-click on the league flag to bring up the player context menu for a character in the friends list or guild member list.
Fixed a bug where Vaal Construct type monsters would receive attack-only mods even though they're spellcasters.
When someone declines your guild invite it now says they declined, rather than having left the guild.
Fixed an issue with pixelated outlines of monsters and characters that would occur in situations like the Darkness Event.
The new guild invite notification will no longer keep popping up every time you transition to a new instance.
Fixed a potential instance crash with Molten Shell.
Fixed a bug where if you kill all Clarissa's guards before getting close to her then it tells you to kill all the now-dead guards.
Fixed some bugs with Aura priorities and the passive skills that increase the effect of auras not being taken into account.
Fixed an issue where Remove Only stash tabs could remain after being emptied.
Fixed a bug related to viewing a Guild Tab while the leader turns off your view of it.
Added a message indicating that maps will be consumed when creating a Guild tag.
Its that time folks, the second 4 month content patch goes live this coming Wednesday March 5th.
Two new leagues the softcore ambush league and the hardcore invasion league. Ambush will have 'strongboxes' spread throughout zones that will contain much better loot than you would typically find, but will be guarded by tough monsters. The Invasion hardcore league will add a unique boss to every zone in the game, 60 some odd new unique bosses have been added in this patch.
The first of the two main additions to this patch are the new Vaal skill gems, which are rare variants of existing skill gems that must be charged by killing mobs before being able to use them, they alter the effects of existing skill gems in to much more devastating versions. The second main addition to this patch is the new Vaal orb, a new currency item that allows you to corrupt items adding unique proper0ties (such as white sockets that can hold any skill gem) to an item otherwise impossible to add, but once an item is corrupted it can no longer be modified.
This patch will also bring a passive tree change that has yet to be announced.
I havent played in quite some time so I am not sure about all the stuff that was just added but wow what a difference in this game. Love everything they added. I think I am once again hooked.
Art/Graphics/Sounds all seem improved
the random protected chests are a great addition
random "end game map" like areas in low level areas were a great surprise
They just randomly add a new mod. Sometimes bad sometimes good, but once you use a Vaal orb that item if FIXED and cannot have anything changed! no links, colors, or mods. Big risk/reward
They just randomly add a new mod. Sometimes bad sometimes good, but once you use a Vaal orb that item if FIXED and cannot have anything changed! no links, colors, or mods. Big risk/reward
How does chaos inoculation and blood magic work? It does not seem like it should since CI puts your health at 1 and Blood Magic makes all mana draw from health instead.
How does chaos inoculation and blood magic work? It does not seem like it should since CI puts your health at 1 and Blood Magic makes all mana draw from health instead.
Sorry, didn't realize you wanted to run blood magic. They cannot run together for your needs. I did CI so that I didn't have to worry about chaos damage. Also, FWIW I think that ES is better 1:1 ratio to HP.
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