Starters1 QB, 2 RB, 2 WR, 1 Flex (RB/WR), 1 Te, 1 K, 1 DEF/ST, 1 LB, 1 DE, 1 DT, 1 CB, 1 SCan keep two guys drafted in rounds 6-22. If you keep 2, lose your third round pick the next year and the original rounds that you drafted those playersI had this in one league, never again. Really cuts down on the fun and when you have injuries it makes it harder to keep hurt players on the roster. If someone wants to load up on one position they are just screwing themselves over there is no need to resort to limits. On the other hand 5 seems managable. Would help to know your starting requirements and bench #
Positional limits are for one dimensional drafters. People who complain about RB hoarding are the people who WR hoard early.We are having a debate in our league right now about limits. The main concern is hoeding Running backs. The limit was 8 last year, commish changed it to 5 this year.Do you have limits?Do you think they are good or bad?Discuss
Man, I *looooove* positional limits. I've never been in a league with in-season limits, but most of my leagues have roster requirements during drafting (you *MUST* draft 4 QBs, 6 RBs, 6 WRs, 2 TEs, 2 PKs, 2 D/STs). I think it adds a whole new element of strategy. You always want to wait until there's GREAT value available before picking your last player at a position, because once you pick it, you're done at that position. If ridiculous value appears later, you're out of luck. It's also great to be the last person to take a certain position, because you can sluff that position until the very last round of the draft- which is even better in one of my leagues, which is a keeper league where players can be kept for a draft pick two rounds higher than where they were intially selected.In the end, everyone plays under the same rules. There's no rule that's really unfair as long as everyone is aware of it before hand- because everyone is bound by the same rules. If there's a rule that someone else takes advantage of and you do not... well then, perhaps they're just a fantasy player.I look at every rule as an opportunity to exploit advantage.
Prop schmrop. You're playing under the exact same rules, and you're just as welcome to take advantage of them as the next guy. If the rules mean there's always going to be great RB/WR value on the wire, well then feel free to weaken your RB/WR corps and go with a stud TE/QB to compensate.Unless there's a rule in your league that everyone is allowed to take advantage of a certain rule except for you, I really don't want to hear anyone whining about their league rules. Look at each rule as an opportunity to gain an advantage over another team that doesn't understand the rule and its ramifications as well as you do.GregR said:I don't favor rules to prop up those who are apparently smart enough to note there is value in obtaining players at the position, but not smart enough to adjust their draft to reflect that value.
Starting 2 QBs adds another element of strategy and makes it much more challenging. In a 10 or 12 team league that only starts 1 QB you can pretty much wait until the rest of your roster is filled and still get a quality starter. When you start 2 QBs you can't afford to go RB, RB, WR, WR in your draft if you want a good QB corps.walkwithme said:Never played in a league with roster limits but I also never played in a league where you start 2 qbs. This is the only situation I can see problems happening. Playing in a league like that will result in someone definitely hoarding the QB's.![]()
I know it is fantasy football but two starting QB's doesn't make sense to me.
You seem to have it backwards. The position limit is normally favored by the guy who isn't adapting to his league's scoring system and the value it creates in positions, and so instead seeks a rule which helps in his shortcoming.Not every rule affects everyone equally. This kind of rule definitely helps the guy who doesn't want to do his homework (or doesn't know how) as to his league's value more than it helps the skilled FF owner.Prop schmrop. You're playing under the exact same rules, and you're just as welcome to take advantage of them as the next guy. If the rules mean there's always going to be great RB/WR value on the wire, well then feel free to weaken your RB/WR corps and go with a stud TE/QB to compensate.Unless there's a rule in your league that everyone is allowed to take advantage of a certain rule except for you, I really don't want to hear anyone whining about their league rules. Look at each rule as an opportunity to gain an advantage over another team that doesn't understand the rule and its ramifications as well as you do.GregR said:I don't favor rules to prop up those who are apparently smart enough to note there is value in obtaining players at the position, but not smart enough to adjust their draft to reflect that value.
This is what I thought before we put in a tight (4) RB roster limit a few years ago, but its not the case. You definitely have to be on your toes with this limit because you can't have unproductive RB's sitting on your roster waiting for something to happen. Productive RB's are constantly being dropped and shuffled due to injuries and bye weeks, intriguing backups are always out there, etc. I would now say the unlimited roster favors the lazy owner more.This kind of rule definitely helps the guy who doesn't want to do his homework (or doesn't know how) as to his league's value more than it helps the skilled FF owner.
SSOG said:Man, I *looooove* positional limits. I've never been in a league with in-season limits, but most of my leagues have roster requirements during drafting (you *MUST* draft 4 QBs, 6 RBs, 6 WRs, 2 TEs, 2 PKs, 2 D/STs). I think it adds a whole new element of strategy. You always want to wait until there's GREAT value available before picking your last player at a position, because once you pick it, you're done at that position. If ridiculous value appears later, you're out of luck. It's also great to be the last person to take a certain position, because you can sluff that position until the very last round of the draft- which is even better in one of my leagues, which is a keeper league where players can be kept for a draft pick two rounds higher than where they were intially selected.In the end, everyone plays under the same rules. There's no rule that's really unfair as long as everyone is aware of it before hand- because everyone is bound by the same rules. If there's a rule that someone else takes advantage of and you do not... well then, perhaps they're just a fantasy player.I look at every rule as an opportunity to exploit advantage.
Disagree completely. Last year I picked up Cedric Houston and even had some generally sharp owners comment they didn't know who that was. I picked him up believing that by this year there would be a very good chance he could end up a starter.So which is the lazier owner? The one who found out about Houston's potential a year in advance and had to make a conscious decision about whether he had enough value to warrent my roster space over other players? Or the one who waited until the news broke about CuMar's knees this year and could find him lounging on waivers because the rules required me to carry a TE or WR instead of using the spot on the player I thought would ultimately bring me more value?As importantly, which requires more skill? By creating roster limits you remove from the game the element of judging value of non-starters across positions, because you never can fill the same spot with different positions.This is what I thought before we put in a tight (4) RB roster limit a few years ago, but its not the case. You definitely have to be on your toes with this limit because you can't have unproductive RB's sitting on your roster waiting for something to happen. Productive RB's are constantly being dropped and shuffled due to injuries and bye weeks, intriguing backups are always out there, etc. I would now say the unlimited roster favors the lazy owner more.This kind of rule definitely helps the guy who doesn't want to do his homework (or doesn't know how) as to his league's value more than it helps the skilled FF owner.
Again, if not doing your homework means this rule gives you an advantage, then you'd be wise to not do your homework as well.What you're trying to say is that this rule benefits people who use unconventional or "unsharklike" strategies- such as not loading up on RBs early. The thing is, you're fully capable of not using Sharklike strategies, too, to take advantage of this rule. I think you're just too rigid in your thinking here. If this rule gives someone an advantage because they do things a certain way, then you'd be wise to do things the same way as them- even if it's not conventional shark logic- just so you can enjoy the same advantage.Not every rule affects everyone equally. This kind of rule definitely helps the guy who doesn't want to do his homework (or doesn't know how) as to his league's value more than it helps the skilled FF owner.
A true shark is a person who can find the value in any league setup, not a person who is familiar enough with normal setups to know of rules of thumb that work, and follows them blindly. Yes, a true shark is going to recognize the changes that position limits create and he's going to adjust. But that doesn't change the fact that positional limits lessen the importance of correctly determining value across positions amongst backups. It takes away a lot more than it creates opportunities for a skilled owner.Positional limits are a bigger help to the guy who can't determine value as well, or who can't identify talent before it breaks out, than they are to anyone else. And those qualities are not the ones I think we should be trying to emphasize as being positive attributes.Again, if not doing your homework means this rule gives you an advantage, then you'd be wise to not do your homework as well.What you're trying to say is that this rule benefits people who use unconventional or "unsharklike" strategies- such as not loading up on RBs early. The thing is, you're fully capable of not using Sharklike strategies, too, to take advantage of this rule. I think you're just too rigid in your thinking here. If this rule gives someone an advantage because they do things a certain way, then you'd be wise to do things the same way as them- even if it's not conventional shark logic- just so you can enjoy the same advantage.Not every rule affects everyone equally. This kind of rule definitely helps the guy who doesn't want to do his homework (or doesn't know how) as to his league's value more than it helps the skilled FF owner.
I have a different take on it. I think position limits are a bigger help to skilled negotiators who trade a bunch of middle-tier players for one or two upper-tier players. Position limits increase the value of studs, decrease the value of mid-level players, and reward the fantasy footballers who are able to take advantage of this, whether they're "sharks" or "guppies".Also, you say that position limits take away an advantage from a "skilled" owner. I disagree. I think they take away the advantage from an "overprepared" owner who likes to have 50 different irons in the fire at the same time- the obsessive compulsive owners who gamble on anyone with upside. I think "skilled" owners make out just fine. The difference is that now instead of identifying sleepers, there's another skill they need to develop- getting a feel for how long they can leave those sleepers on the street before someone snatches them up.It also requires *MORE* skill, in some regards. Since you can't grab 50 RB prospects anymore, positional limits force you to PRIORITIZE. Before the draft when we're creating cheatsheets, prioritizing is considered a "skill". Why isn't it a "skill" anymore after the draft? To use your Cedric Houston example... let's say you like Cedric Houston, but you also like Vernand Morency, and you have a T.J. Duckett type on your roster to help you cover your bye weeks. Well now, it looks like you need to PRIORITIZE which RB is most likely to help your team.If anything, positional limits penalize players who do a lot of guessing, because it limits the number of guesses they can make. If you consider that "penalizing skilled owners", then I'm afraid we'll just have to agree to disagree.A true shark is a person who can find the value in any league setup, not a person who is familiar enough with normal setups to know of rules of thumb that work, and follows them blindly. Yes, a true shark is going to recognize the changes that position limits create and he's going to adjust. But that doesn't change the fact that positional limits lessen the importance of correctly determining value across positions amongst backups. It takes away a lot more than it creates opportunities for a skilled owner.Positional limits are a bigger help to the guy who can't determine value as well, or who can't identify talent before it breaks out, than they are to anyone else. And those qualities are not the ones I think we should be trying to emphasize as being positive attributes.Again, if not doing your homework means this rule gives you an advantage, then you'd be wise to not do your homework as well.What you're trying to say is that this rule benefits people who use unconventional or "unsharklike" strategies- such as not loading up on RBs early. The thing is, you're fully capable of not using Sharklike strategies, too, to take advantage of this rule. I think you're just too rigid in your thinking here. If this rule gives someone an advantage because they do things a certain way, then you'd be wise to do things the same way as them- even if it's not conventional shark logic- just so you can enjoy the same advantage.Not every rule affects everyone equally. This kind of rule definitely helps the guy who doesn't want to do his homework (or doesn't know how) as to his league's value more than it helps the skilled FF owner.
...It also requires *MORE* skill, in some regards. Since you can't grab 50 RB prospects anymore, positional limits force you to PRIORITIZE. Before the draft when we're creating cheatsheets, prioritizing is considered a "skill". Why isn't it a "skill" anymore after the draft? To use your Cedric Houston example... let's say you like Cedric Houston, but you also like Vernand Morency, and you have a T.J. Duckett type on your roster to help you cover your bye weeks. Well now, it looks like you need to PRIORITIZE which RB is most likely to help your team.If anything, positional limits penalize players who do a lot of guessing, because it limits the number of guesses they can make. If you consider that "penalizing skilled owners", then I'm afraid we'll just have to agree to disagree.
Not hard to believe at all. Given the fungibility of QBs, non-elite TEs, Defenses, and kickers, I always just carry one or two of each and load up the rest on WRs and RBs. There's really no prioritizing involved- RBs and WRs win out over QBs and TEs and Defenses and PKs every time, because there's virtually no dropoff at those positions.Forcing everyone to carry QBs makes it more important to get good QBs, because there's not as much available on the wire. It also prevents teams from grabbing extra RBs at the expense of crappy kickers and TEs.The arguements being made for no position limits could also be made for larger benches. I mean, more bench spots means you can speculate on Cedric Houston, too. So should all leagues play with 30 man benches, while we're at it? Would playing in a league with 12-man rosters suddenly require less skill and favor unprepared owners?...It also requires *MORE* skill, in some regards. Since you can't grab 50 RB prospects anymore, positional limits force you to PRIORITIZE. Before the draft when we're creating cheatsheets, prioritizing is considered a "skill". Why isn't it a "skill" anymore after the draft? To use your Cedric Houston example... let's say you like Cedric Houston, but you also like Vernand Morency, and you have a T.J. Duckett type on your roster to help you cover your bye weeks. Well now, it looks like you need to PRIORITIZE which RB is most likely to help your team.If anything, positional limits penalize players who do a lot of guessing, because it limits the number of guesses they can make. If you consider that "penalizing skilled owners", then I'm afraid we'll just have to agree to disagree.With positional limits it's harder to prioritize Houston vs Ducket and Morency.... than it is without positional limits to prioritize Houston vs Ducket, Morency plus the best QBs, WRs, TEs, PKs and Defenses on waivers?That would seem hard to believe.
You have a decision between A or B. And you have a decision between A, B, or several other options. Even if the other options were not realistic options, you still are faced with the exact same decision as before so how is it harder? And sometimes those other options are realistic which would mean a tougher decision.And yes, playing with 12 man rosters would require less skill and would favor unprepared owners. Why would anyone think otherwise?Not hard to believe at all. Given the fungibility of QBs, non-elite TEs, Defenses, and kickers, I always just carry one or two of each and load up the rest on WRs and RBs. There's really no prioritizing involved- RBs and WRs win out over QBs and TEs and Defenses and PKs every time, because there's virtually no dropoff at those positions.Forcing everyone to carry QBs makes it more important to get good QBs, because there's not as much available on the wire. It also prevents teams from grabbing extra RBs at the expense of crappy kickers and TEs.The arguements being made for no position limits could also be made for larger benches. I mean, more bench spots means you can speculate on Cedric Houston, too. So should all leagues play with 30 man benches, while we're at it? Would playing in a league with 12-man rosters suddenly require less skill and favor unprepared owners?...It also requires *MORE* skill, in some regards. Since you can't grab 50 RB prospects anymore, positional limits force you to PRIORITIZE. Before the draft when we're creating cheatsheets, prioritizing is considered a "skill". Why isn't it a "skill" anymore after the draft? To use your Cedric Houston example... let's say you like Cedric Houston, but you also like Vernand Morency, and you have a T.J. Duckett type on your roster to help you cover your bye weeks. Well now, it looks like you need to PRIORITIZE which RB is most likely to help your team.If anything, positional limits penalize players who do a lot of guessing, because it limits the number of guesses they can make. If you consider that "penalizing skilled owners", then I'm afraid we'll just have to agree to disagree.With positional limits it's harder to prioritize Houston vs Ducket and Morency.... than it is without positional limits to prioritize Houston vs Ducket, Morency plus the best QBs, WRs, TEs, PKs and Defenses on waivers?That would seem hard to believe.
Yeah my league has position limits but also a flex bench spot that can be any position. So while most people would carry 5 WR and 5 RB, you could drop a RB to get that WR replacement you need. Or, you can trade an RB for a WR. Gives everyone just enough flexibility, imo.But overall, I don't like them - maybe if there was some type of IR roster spot for issues like I ran into. Could just be that we need to keep more than 5 WR's on the roster.
If you have problems with people hoarding players (and I would bet it is RBs), then your rules are weighted way too heavily on that position. If you had a decent scoring rules set hoarding in the manner you describe would be self policing - i.e. the hoarder would have an awful team as a consequence of his hoarding.An artificial limit doesn't change the underlying problem.We are having a debate in our league right now about limits. The main concern is hording Running backs. The limit was 8 last year, commish changed it to 5 this year.Do you have limits?Do you think they are good or bad?Discuss
It's not as simple as a decision between A, B, or other options.With positional limits, you'll have a decision between A and B. Without positional limits, A and B will be long rostered, and you'll have a choice between the drastically inferior J, K, or L- neither of which will likely ever have any impact on your team whatsoever (unless you manage to get the winning lottery ticket).As to why anyone would think that 12-man rosters wouldn't require less skill... for one thing, it requires a lot more careful planning around bye weeks, and forces a lot more difficult decisions where you have to choose between two players who could both have a meaningful impact on your fantasy squad (as opposed to the eternal "who should I grab, LeRon McCoy or Jerome Pathon" dilemma). It also makes squads a bit more injury proof, so a freak injury is going to have less of an impact on your success over the course of the season. Increasing the importance of the decisions you make, lessening the impact of injuries... it sounds to me like that's a good recipe for increasing the amount of skill required.No, it doesn't increase the amount of PREPARATION required. You don't have to learn about 5th WRs and 4th string RBs- but learning about 4th string RBs is not the same thing as "fantasy skill". Fantasy skill is the ability to make meaningful decisions between two apparently equal options. Again, choosing between LeRon McCoy or Jerome Pathon isn't going to make or break your season. Choosing between Cedric Houston or Vernand Morency will, 9 times out of 10, have absolutely 0 impact on your final finish. Choosing between Rod Smith and Eddie Kennison, on the other hand... now that's a meaningful fantasy decision.You have a decision between A or B. And you have a decision between A, B, or several other options. Even if the other options were not realistic options, you still are faced with the exact same decision as before so how is it harder? And sometimes those other options are realistic which would mean a tougher decision.And yes, playing with 12 man rosters would require less skill and would favor unprepared owners. Why would anyone think otherwise?Not hard to believe at all. Given the fungibility of QBs, non-elite TEs, Defenses, and kickers, I always just carry one or two of each and load up the rest on WRs and RBs. There's really no prioritizing involved- RBs and WRs win out over QBs and TEs and Defenses and PKs every time, because there's virtually no dropoff at those positions.Forcing everyone to carry QBs makes it more important to get good QBs, because there's not as much available on the wire. It also prevents teams from grabbing extra RBs at the expense of crappy kickers and TEs.The arguements being made for no position limits could also be made for larger benches. I mean, more bench spots means you can speculate on Cedric Houston, too. So should all leagues play with 30 man benches, while we're at it? Would playing in a league with 12-man rosters suddenly require less skill and favor unprepared owners?...It also requires *MORE* skill, in some regards. Since you can't grab 50 RB prospects anymore, positional limits force you to PRIORITIZE. Before the draft when we're creating cheatsheets, prioritizing is considered a "skill". Why isn't it a "skill" anymore after the draft? To use your Cedric Houston example... let's say you like Cedric Houston, but you also like Vernand Morency, and you have a T.J. Duckett type on your roster to help you cover your bye weeks. Well now, it looks like you need to PRIORITIZE which RB is most likely to help your team.If anything, positional limits penalize players who do a lot of guessing, because it limits the number of guesses they can make. If you consider that "penalizing skilled owners", then I'm afraid we'll just have to agree to disagree.With positional limits it's harder to prioritize Houston vs Ducket and Morency.... than it is without positional limits to prioritize Houston vs Ducket, Morency plus the best QBs, WRs, TEs, PKs and Defenses on waivers?That would seem hard to believe.