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Really bad fantasy football rules... (1 Viewer)

brownhelmets

Footballguy
Been playing FF for a long time. About to enter rules discussion period in my big money league. Its a great league regarding active, competitive owners. Fun group of guys. Only problem is our waiver rule. First come/First serve 24/7 even during games. As long as a player isn't starting you can drop them mid game.

Thoughts on this rule?

Also thought it would be entertaining to hear other really bad FF rules.

Additional info: Majority of league is now in favor of some waiver system. However, rule changes require 9 of 12 owners to vote in favor of changing existing rules. Perhaps that is the bad rule. :homer:

 
There are many ways to handle Free Agency in FF, but 24/7 'round the clock seems pretty pi$$ poor to me.

In a big money league, I would suggest a FAAB system with Blind Bids, the Budget representing real money.

Let;'s imagine the buy-in is $250. Then the FAAB could be $100, real money, spend what you dare. All proceeds go to the prize pool.

The FAAB system in CBS runs Tuesday to Saturday night. Not great when you come to Sunday game-time decisions.

On MFL, you have massive flexibility, so you could run Waivers whenever, and FCFS up until gametime. Free Agency should never be open during the run of games. It simply must close Sunday 1pm to the end of Monday's game, at the least.

If you're willing to invest $250 or more in FF (the threshold for 'highstakes' IMO) then why leave it to opportunistic goofballs who are fastest on the trigger?

You shouldn't - it should be about rewarding those who might invest the most resources.

Worst FF rule: we had a league on CBS where it was Waiver priority worst to first on Wednesday nights, then it was FCFS. Any player dropped from a roster was made unavailable for the remainder of that day, plus one full day. The result was that any player dropped after Saturday at noon was unavailable to all, even if that player had only been on a Roster for 30 seconds.

This meant you could systematically Add, then immediately Drop, every available Free Agent at 12:05 on Saturday and make sure your opponent(s) never had a last minute injury replacement.

Churn it baby.

 
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We have fcfs 24/7. I was the first one with a smart phone and cleaned up for a couple years before everyone else caught on.

We've all agreed it needs to change however.

 
There's one horrible rule there and one just bad rule.

The horrible rule is 24/7 first-come first-served. I've never heard a better argument against that than this: if I have season tickets to my favorite football team, I'm supposed to waste the game on my phone? Fantasy football is supposed to be for people who love football. People who love football go out and watch specific football games instead of monitoring the entire league. Aside from that it does not increase the strategic component of the game in any way to have FCFS.

The merely bad rule is dropping non-starters mid-game. That's just amplifying the luck factor because it allows people with certain kickoff times/injury info to actually have de facto a larger roster than other people in the league. If a player is playing in a game and he's on your roster he needs to lock on your roster.

 
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Sounds like a stupid rule and would completely kill any fun you have watching games, not to mention would be incredibly unfair to anyone who goes to a game, or for some reason cant watch games due to work or some family thing.

Horrid rule

 
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Im spearheading the charge to change the rule. It's just awful. Third year trying to change it. May actually happen this year. Im a fan of auction waivers a d have proposed that.

I've heard about the other waiver loophole where you can tie up every decent player. I know someone who used to do the add/drops Saturday night to keep decent waiver options unavailable.

 
One rule I've always hated.. and I'm sure this will be controversial... is the commonly accepted interpretation that "keepers" should result in forfeiting a draft pick in the round the "keeper" was acquired. I just never saw the logic. Just need your "n" best players and draft...

 
Using head to head as a tiebreaker over total points scored is perhaps the dumbest thing in some fantasy football leagues.

 
One rule I've always hated.. and I'm sure this will be controversial... is the commonly accepted interpretation that "keepers" should result in forfeiting a draft pick in the round the "keeper" was acquired. I just never saw the logic. Just need your "n" best players and draft...
I don't think this is controversial at all. It's how my league does it. Every team keeps 6, every team starts drafting in round 7. If a player is valuable enough to keep, in your eyes, then he is worth at least one of your first 6 picks, end of story.

 
I hate the -2 for QB interceptions. It bounces off the receivers hand, QB loses 2 points. Hail Mary pick, -2. Just dumb.

 
I have a hard time thinking of a more unfair rule than FCFS. I know I wouldn't play in a league that had that rule.

Some people I know still don't like playing with fractional points and I just don't understand that.

 
I hate the -2 for QB interceptions. It bounces off the receivers hand, QB loses 2 points. Hail Mary pick, -2. Just dumb.
We give QBs points for hail mary TDs, balls that bounce of defender's hands, and 4th Quarter TDs in 38-10 games. Luck works both ways.

 
I was once in a league where a player received a point for simply catching the football, irrelevant to whether it was a productive catch or not. We had players with 4 catches for 1 yard score as much points as someone who ran for 41 yards! Needless to say, I didn't rejoin the next season.

 
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I think the whole FF system is flawed, with the whole play off structure. You could have the best team all season, but your best players lay an egg in week 15 and you end up finishing 4th. Messed up. The whole season needs to count equally.

 
I think the whole FF system is flawed, with the whole play off structure. You could have the best team all season, but your best players lay an egg in week 15 and you end up finishing 4th. Messed up. The whole season needs to count equally.
A lot of good leagues don't have a one-and-done playoff system.

 
Ruffrodys05 said:
DropKick said:
One rule I've always hated.. and I'm sure this will be controversial... is the commonly accepted interpretation that "keepers" should result in forfeiting a draft pick in the round the "keeper" was acquired. I just never saw the logic. Just need your "n" best players and draft...
I don't think this is controversial at all. It's how my league does it. Every team keeps 6, every team starts drafting in round 7. If a player is valuable enough to keep, in your eyes, then he is worth at least one of your first 6 picks, end of story.
You keep your 6 best and draft. No problem. I was talking about leagues where a keeper can costs a 13th round pick (or whatever their original acquisition cost was).

 
I was once in a league where a player received a point for simply catching the football, irrelevant to whether it was a productive catch or not. We had players with 4 catches for 1 yard score as much points as someone who ran for 41 yards! Needless to say, I didn't rejoin the next season.
So no PPR leagues for you eh?

 
I was in a league where the manager changed position limits every year. It was a keeper league, so the frustration was having 3 stud RB's that I took a risk on and then the following year having a limit on keeper RB's. Then the following year, after not being able to keep all three guys, the target switched to not having more than 2 WR keepers. I hate constantly moving rules. I understand adjusting if the whole league agrees, but the retooling based on slowing the dominant teams is absurd.

 
Another horrible rule: QB's losing 2 points for every sack. 5 YEARS AGO, it was not Big Ben's fault that he was sacked like 50 times! Killed my chances despite a solid all around team.

 
I was in a league a few years ago that limited the times you could start 3 running backs to 5 times a year. After those 5 times you could start 3 backs but would take a 10 point deduction from your total score, and it would multiply. The 6th time you started 3 backs it was minus 10, 7th time was minus 20 and so on.

 
I was in a league a few years ago that limited the times you could start 3 running backs to 5 times a year. After those 5 times you could start 3 backs but would take a 10 point deduction from your total score, and it would multiply. The 6th time you started 3 backs it was minus 10, 7th time was minus 20 and so on.
Where do people come up with this stuff?

 
I was once in a league where a player received a point for simply catching the football, irrelevant to whether it was a productive catch or not. We had players with 4 catches for 1 yard score as much points as someone who ran for 41 yards! Needless to say, I didn't rejoin the next season.
:fishy:

 
I was in a league a few years ago that limited the times you could start 3 running backs to 5 times a year. After those 5 times you could start 3 backs but would take a 10 point deduction from your total score, and it would multiply. The 6th time you started 3 backs it was minus 10, 7th time was minus 20 and so on.
That is probably the craziest rule I've ever heard of.

 
Some guy proposed a rule that says a player drafted at a position should be allowed to be played that position even if the NFL/team changes his position designation. This guy is the Jimmy Graham owner. I frankly think he has nothing to worry about, but I thought it would be a horrible/hilarious precedent to set.

 
League voting to veto trades is the worst rule I've personally played with. There's no benefit to it at all and it only leads to disagreements and headaches.

 
League voting to veto trades is the worst rule I've personally played with. There's no benefit to it at all and it only leads to disagreements and headaches.
Someone should create a website that is nothing but a trade approval service.

Impartial person. Send them the league specifics, and the trade, and they veto if way out of whack.

While some might think trade vetoes are teh worst ever, guessing that there is a pretty high chance you might be the people ripping people off making it no fun for like 8-9 of the owners, while the other 2-3 dont know any better.

Hell, I am one of the people with a lot of robberies in my time, and even I know a system of checks and balances needs to be in place.

 
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I play in a 12 team auction league with the standard starting lineup requirements (1/2/3/1/1/1). But before the auction starts we have a 2 round snake draft just for team defenses. You have to roster exactly 2 the whole season, and you can only drop or trade them for other defenses.

On several occassions I've suggested just including them in the auction with the other positions, but I'm the only one who thinks that's a good idea and nobody can tell me why it's done this way.

Of course every damn year I pull a 10-12 out of the hat. :wall:

 
One rule I've always hated.. and I'm sure this will be controversial... is the commonly accepted interpretation that "keepers" should result in forfeiting a draft pick in the round the "keeper" was acquired. I just never saw the logic. Just need your "n" best players and draft...
The logic is pretty simple: it rewards owners who correctly identify sleepers. It's a lot better to control Alshon Jeffery for a 12th round pick than Calvin Johnson for a 1st round pick. You might not like the rule or feel identifying sleepers is worth rewarding, but other owners certainly do. That's what's nice about fantasy football- there are different types of leagues for everyone, so everyone can play in a league they like.

 
Another horrible rule: QB's losing 2 points for every sack. 5 YEARS AGO, it was not Big Ben's fault that he was sacked like 50 times! Killed my chances despite a solid all around team.
It actually was Big Ben's fault, to a large extent. Ben extends plays. That's what he does. It's what makes him extremely valuable- he'll break containment, break down the defense, and make a huge play out of a busted coverage that results. One of the costs of this playstyle is that instead of throwing the ball away to avoid a sack, Ben's going to hold on to it and try to make something happen. This means that he suffers a lot more sacks than, say, Peyton Manning would if he was playing in the same offense. Peyton's style of play is to identify the pressure before the snap and scheme a quick and safe offensive play to get the ball out before the pressure gets to him.

If you look at offenses that start two different quarterbacks for prolonged stretches, you'll see both quarterbacks tend to have wildly different sack rates, because sacks taken is in large part a result of the quarterback's decisions. In 2011, Tim Tebow was sacked on 10.9% of his dropbacks. That same year, Kyle Orton's sack rate in Denver was 5.5%, or about half. In 2012, with largely the same offensive line, Peyton's sack rate was 3.5% in Denver. In 2010, Indy gave up a sack on 2.3% of its pass attempts. In 2011, with Peyton Manning sidelined, that number jumped up to 6.2% of its pass attempts. Last year, Jason Campbell was sacked on 4.8% of his pass attempts. In the same offense, Brandon Weeden went down on 9.2% of his pass attempts.

Offensive protection plays a role, too, but the quarterback alone probably accounts for about 50% of the sacks he takes. To get back to Peyton Manning- he played this last year with a 3rd string center, he lost his All Pro left tackle a few games in, and he was still the least-sacked QB in the NFL. It was the 11th time in his career he's finished in the top 3 in sack rate, and he's never finished lower than 10th. Is it because the dozens of different offensive linemen who have protected him over his 16 year career have all been phenomenal? Or is it because whether he gets sacked or not is largely within his own power, and he's just preternaturally gifted at avoiding sacks? How much of Dan Marino's absurdly low sack rate was on his offensive line, and how much was on his famously quick release?

 
I'm in a league where there is only 1 Wavier/Add Drop period the whole season. The draft is about 25 rounds though but if you have a slew of injuries and you didn't draft enough depth you're screwed. Probably not the worst rule but it's very annoying to me.

 
there was a thread a while back about awarding a team points for being the "home" team.
The same league as the one I described above does this. 2pts for the home team. It affects the outcome of a game maybe once or twice a year. I live in fear of getting screwed by that rule. It hasn't been a factor in any of my games yet, but I'm assuming when it does I'm not going to be the one who benifits. ;)

 

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