GregR
Footballguy
This is a topic that spawned out of the Ravens-Steelers game thread.
The situation:
Baltimore is up 13-10 and has the ball. Pittsburgh has 1 timeout. There is 2:04 on the clock and Baltimore will be 3rd and 7. Pittsburgh took their timeout. Here is the run down of why this is a bad idea.
For simplicity let's assume the 3rd and 7 play Baltimore will run will take 5 seconds. (Amount doesn't much matter so long as it is realistic... actual play run was a sack which took 4 seconds.)
Taking the timeout before the 2 minute warning:
Clock stops at 2:04. Pittsburgh is out of timeouts. Baltimore will snap the ball then on 3rd and 7 with 2:04. Regardless of what happens on the play, the clock will stop at the end of the play because of the 2 minute warning. If it is our sample 5 second play, the clock will stop at 1:59, and that is what will be on the clock if Baltimore fails to get the first down and has to punt.
Because Baltimore knows the clock will stop regardless at the end of their play, the negative implications of an incomplete pass (i.e. stopping the clock) are no longer a negative. This means they are free to run or pass as they wish to try to pick up the first down. On 3rd and long, obviously they would rather pass.
Not taking the timeout before the 2 minute warning.
The clock runs down to 2:00 and is stopped for the 2 minute warning. Baltimore runs their 3rd and 7 play with 2:00. It takes 5 seconds. If it is a running play or a complete pass then Pittsburgh takes their timeout and stops the clock at 1:55. If however Baltimore throws the ball and it is incomplete, then the clock still stops at 1:55, but Pittsburgh has their timeout still which can be used to save time while on offense after the punt.
So the difference in time between the start of 4th down in the two situations would be 4 seconds (1:59 vs 1:55). Of course in either scenario, if Baltimore converts the first down your chances to win are plummeting so we're focusing on playing that you'll stop them. However, in the latter situation (save your timeout), you may force Baltimore to go for a 3rd and 7 with a running play to avoid the risk of an incompletion stopping the clock... which is much lower chance of converting a 3rd and long than is a pass play. If they do go for a pass play, then an incompletion saves you the timeout, and you would easily be able to use your timeout when on offense to save more than just 4 seconds of time that the two strategies differ by.
This situation it clearly matters what the down and distance are, and just how many seconds you are saving before the 2 minute warning. If they were calling the timeout at 2:25 that would be a different situation to think through. But the one that Pittsburgh actually faced, the right call would have been to let the clock hit the two minute warning without the timeout.
Note this does not assume the Steelers will jump offsides on 3rd down. If you knew in advance it was going to happen (due to having called the Psychic Network before the game), it would mean even more so that you would want to save your timeout.
Disagree? If so, let's hear the reasoning.
The situation:
Baltimore is up 13-10 and has the ball. Pittsburgh has 1 timeout. There is 2:04 on the clock and Baltimore will be 3rd and 7. Pittsburgh took their timeout. Here is the run down of why this is a bad idea.
For simplicity let's assume the 3rd and 7 play Baltimore will run will take 5 seconds. (Amount doesn't much matter so long as it is realistic... actual play run was a sack which took 4 seconds.)
Taking the timeout before the 2 minute warning:
Clock stops at 2:04. Pittsburgh is out of timeouts. Baltimore will snap the ball then on 3rd and 7 with 2:04. Regardless of what happens on the play, the clock will stop at the end of the play because of the 2 minute warning. If it is our sample 5 second play, the clock will stop at 1:59, and that is what will be on the clock if Baltimore fails to get the first down and has to punt.
Because Baltimore knows the clock will stop regardless at the end of their play, the negative implications of an incomplete pass (i.e. stopping the clock) are no longer a negative. This means they are free to run or pass as they wish to try to pick up the first down. On 3rd and long, obviously they would rather pass.
Not taking the timeout before the 2 minute warning.
The clock runs down to 2:00 and is stopped for the 2 minute warning. Baltimore runs their 3rd and 7 play with 2:00. It takes 5 seconds. If it is a running play or a complete pass then Pittsburgh takes their timeout and stops the clock at 1:55. If however Baltimore throws the ball and it is incomplete, then the clock still stops at 1:55, but Pittsburgh has their timeout still which can be used to save time while on offense after the punt.
So the difference in time between the start of 4th down in the two situations would be 4 seconds (1:59 vs 1:55). Of course in either scenario, if Baltimore converts the first down your chances to win are plummeting so we're focusing on playing that you'll stop them. However, in the latter situation (save your timeout), you may force Baltimore to go for a 3rd and 7 with a running play to avoid the risk of an incompletion stopping the clock... which is much lower chance of converting a 3rd and long than is a pass play. If they do go for a pass play, then an incompletion saves you the timeout, and you would easily be able to use your timeout when on offense to save more than just 4 seconds of time that the two strategies differ by.
This situation it clearly matters what the down and distance are, and just how many seconds you are saving before the 2 minute warning. If they were calling the timeout at 2:25 that would be a different situation to think through. But the one that Pittsburgh actually faced, the right call would have been to let the clock hit the two minute warning without the timeout.
Note this does not assume the Steelers will jump offsides on 3rd down. If you knew in advance it was going to happen (due to having called the Psychic Network before the game), it would mean even more so that you would want to save your timeout.
Disagree? If so, let's hear the reasoning.
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