I like that you went to the effort to learn how to pick off the SF/Craig and Chicago/Boso slant routes. Takes patience to figure out the spot and timing. Mentioning that the ball being spotted on the top hash mark when you go to Pass 2 with NY to hit the Bavaro out route is good too. Otherwise that pass is completed out of bound. Good tactics.
The reason I asked so many specific questions in earlier posts is to find out how in-depth your knowledge of the game goes. Against SF's Run 1, the top D-End, top outside LB, and top DB are all UNBLOCKED on that play. If you exclusively use the top D-end in that match-up, its easy as hell to slide down the line and grab Craig for a short 1 or 2 yard gain. If the ball gets hiked from the top hash, then he might be able to angle down to the side line for a 3 yard gain. Overall Craig is causing very little damage facing a top DE. that I'm controlling. If you're using just any defender (Mecklenberg, Singletary, Lawrence Taylor, Howie Long, etc) eventually Craig WILL hit you with a long run plays. You will miss enough diving tackles, or get tangled up with a blocker. here and there.
Same with Singletary against Indy. He's blocked on both run plays. Unless you pick the same one the offense does, Dickerson is fast as hell. Dickerson is doing legit damage there. Against Indy I will NEVER use Singletary vs Indy. The problem with people who aren't good at tecmo is that they take really bad angles running the ball, or once they get passed the line, they don't always know the right area to run to avoid diving tackles and drone CPU defenders. Maybe a guy off the street won;t punish you very much when they run the ball, but Im taking good angles to avoid all the extra trash out there, and avoiding those lucky diving tackles by CPU defenders.
Next point of discussion is facing San Fran's offense. I call a lot of Pass 1 against them. When I do that, the game appoints the bottom outside LB to cover Jerry Rice, when San Fran calls either Pass 2 or Pass 3. Without the option of rice at the far bottom and wilson at the far top, the area to throw into is compressed. Pass 1 defense is highly effective against Pass 2. At this point the guy with SF can still get some yardage with Pass 3, but with the other 3 plays, he's really limited, and he's going to have to drive the ball 8, 9, 10 plays or more to score...and I can always throw in a few sneaky Pass 3 calls. You ever faced that sort of game long defense that required you to execute play after play? Probably not.
If you just randomly call plays vs San Fran, most of the time the offense WILL have both Wilson (top WR) and Rice(bottom WR) wide open. When that happens it easy to drive quickly down field, because everyone is open. I don't let that happen. I can diagram specific defenses for any team/playbookand stay in them because they work. I don't make random calls, other than for the occasional 3rd down stop. Most everyone out there doesn't get how Tecmo Bowl defense works, and that is a recipe for failure when you just call random stuff. The programmers put in very specific/absolute reactions that the defense can get and I've learned them all. Some of it is incremental stuff, but its a play by play advantage that helps me wear down my opponent.