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Video games...what ya playing? And what are you looking forward to? (1 Viewer)

I have played a ton of RPG's over the years that retained their RPGness while still having the ability to have less and/or faster cut scenes/dialouges. Mass Effect seems to put the cut scenes at a higher priority than the actual game play, which is a shame because in the few minutes you get to play, it seems quite fun.

I have heard the story for Mass Effect is excellent so I am going to continue to work through the cut scenes and unending dialogue choices but if the story does not hook me entirely in the next 5 hours of play, I am just going to skip them.
I don't understand this at all. :confused:
What's not to understand? It is an opinion. The game suffers significantly, for my playing tastes, by the endless, sometimes meaningless, cut scenes. Cut scenes should be used to advance the story maybe at the end of long missions, not used 10 times to show off graphics in the middle of a short mission.

I am hoping it slows down and gives more time to the actual game play but from all the other comments in here it does not seem like that is the case.
I don't even know what game you're playing.
 
Only thing I am not digging so far in Mass Effect is the non stop cut scenes. I feel like I am more watching a show than actively participating in a game.
Played the first hour or two of ME2 and felt the same way. That's when I decided I needed to play the original. Only thing worse than cut scenes? Cut scenes where you don't know any of the characters or WTF they are talking about.
Mass Effect (all 3 of them) is very cutscene intensive. It's an RPG so most of the game is talking to other characters and making conversation choices that will shape who your character is.
Gotta side with Insein on this one. This is just the sort of game that ME is. Criticizing the number of cutscenes is like blaming your cat for not being a dog.
I have played a ton of RPG's over the years that retained their RPGness while still having the ability to have less and/or faster cut scenes/dialouges. Mass Effect seems to put the cut scenes at a higher priority than the actual game play, which is a shame because in the few minutes you get to play, it seems quite fun.I have heard the story for Mass Effect is excellent so I am going to continue to work through the cut scenes and unending dialogue choices but if the story does not hook me entirely in the next 5 hours of play, I am just going to skip them.
I get why the skyrim crowd wouldn't like ME. Different flavor of RPG - I like both but prefer a strong story to aimless wandering around and randomly generated quests. Having just played MGS 2-3, though, ill never complain about the length of cutscenes in another game ever again. My controller would routinely go idle and power off while watching those.
That sounds awful. As for Skyrim, I did not like the story in that RPG so I ended up skipping most of the dialogue which I may have to do in Mass Effect eventually.
Skipping the dialog in Mass Effect is like watching the Star Wars trilogy on mute. What's the point?
 
Only thing I am not digging so far in Mass Effect is the non stop cut scenes. I feel like I am more watching a show than actively participating in a game.
Played the first hour or two of ME2 and felt the same way. That's when I decided I needed to play the original. Only thing worse than cut scenes? Cut scenes where you don't know any of the characters or WTF they are talking about.
Mass Effect (all 3 of them) is very cutscene intensive. It's an RPG so most of the game is talking to other characters and making conversation choices that will shape who your character is.
Gotta side with Insein on this one. This is just the sort of game that ME is. Criticizing the number of cutscenes is like blaming your cat for not being a dog.
I have played a ton of RPG's over the years that retained their RPGness while still having the ability to have less and/or faster cut scenes/dialouges. Mass Effect seems to put the cut scenes at a higher priority than the actual game play, which is a shame because in the few minutes you get to play, it seems quite fun.I have heard the story for Mass Effect is excellent so I am going to continue to work through the cut scenes and unending dialogue choices but if the story does not hook me entirely in the next 5 hours of play, I am just going to skip them.
I get why the skyrim crowd wouldn't like ME. Different flavor of RPG - I like both but prefer a strong story to aimless wandering around and randomly generated quests. Having just played MGS 2-3, though, ill never complain about the length of cutscenes in another game ever again. My controller would routinely go idle and power off while watching those.
That sounds awful. As for Skyrim, I did not like the story in that RPG so I ended up skipping most of the dialogue which I may have to do in Mass Effect eventually.
Skipping the dialog in Mass Effect is like watching the Star Wars trilogy on mute. What's the point?
If it helps me get through the game with out getting bored, I may have to do it. I am going to give it 5 more hours but if it continues to be non stop blocks of 5 minutes of what comes down to "go here next", I am going to have to make some changes to get through it.

 
I have played a ton of RPG's over the years that retained their RPGness while still having the ability to have less and/or faster cut scenes/dialouges. Mass Effect seems to put the cut scenes at a higher priority than the actual game play, which is a shame because in the few minutes you get to play, it seems quite fun.

I have heard the story for Mass Effect is excellent so I am going to continue to work through the cut scenes and unending dialogue choices but if the story does not hook me entirely in the next 5 hours of play, I am just going to skip them.
I don't understand this at all. :confused:
What's not to understand? It is an opinion. The game suffers significantly, for my playing tastes, by the endless, sometimes meaningless, cut scenes. Cut scenes should be used to advance the story maybe at the end of long missions, not used 10 times to show off graphics in the middle of a short mission.

I am hoping it slows down and gives more time to the actual game play but from all the other comments in here it does not seem like that is the case.
Hmmm, I guess its personal preference because there was never a time I didn't feel like I was part of the story during the cutscenes. Mass Effect might not be for you if it's bugging you that bad. No big deal. Plenty of other games out there.
 
Mass Effect blew me away when I first played it. I felt like I was in an epic space movie, and I really enjoyed the cut scenes and how they interacted with the story/game.To each his own I guess.

 
Only thing I am not digging so far in Mass Effect is the non stop cut scenes. I feel like I am more watching a show than actively participating in a game.
Played the first hour or two of ME2 and felt the same way. That's when I decided I needed to play the original. Only thing worse than cut scenes? Cut scenes where you don't know any of the characters or WTF they are talking about.
Mass Effect (all 3 of them) is very cutscene intensive. It's an RPG so most of the game is talking to other characters and making conversation choices that will shape who your character is.
Gotta side with Insein on this one. This is just the sort of game that ME is. Criticizing the number of cutscenes is like blaming your cat for not being a dog.
I have played a ton of RPG's over the years that retained their RPGness while still having the ability to have less and/or faster cut scenes/dialouges. Mass Effect seems to put the cut scenes at a higher priority than the actual game play, which is a shame because in the few minutes you get to play, it seems quite fun.I have heard the story for Mass Effect is excellent so I am going to continue to work through the cut scenes and unending dialogue choices but if the story does not hook me entirely in the next 5 hours of play, I am just going to skip them.
I get why the skyrim crowd wouldn't like ME. Different flavor of RPG - I like both but prefer a strong story to aimless wandering around and randomly generated quests. Having just played MGS 2-3, though, ill never complain about the length of cutscenes in another game ever again. My controller would routinely go idle and power off while watching those.
That sounds awful. As for Skyrim, I did not like the story in that RPG so I ended up skipping most of the dialogue which I may have to do in Mass Effect eventually.
Skipping the dialog in Mass Effect is like watching the Star Wars trilogy on mute. What's the point?
If it helps me get through the game with out getting bored, I may have to do it. I am going to give it 5 more hours but if it continues to be non stop blocks of 5 minutes of what comes down to "go here next", I am going to have to make some changes to get through it.
Yea, then I'd just stop playing. Mass Effect is not your cup of tea. The game is an RPG. He talks to people... a lot. That's how the story advances.
 
Only thing I am not digging so far in Mass Effect is the non stop cut scenes. I feel like I am more watching a show than actively participating in a game.
Played the first hour or two of ME2 and felt the same way. That's when I decided I needed to play the original. Only thing worse than cut scenes? Cut scenes where you don't know any of the characters or WTF they are talking about.
Mass Effect (all 3 of them) is very cutscene intensive. It's an RPG so most of the game is talking to other characters and making conversation choices that will shape who your character is.
Gotta side with Insein on this one. This is just the sort of game that ME is. Criticizing the number of cutscenes is like blaming your cat for not being a dog.
I have played a ton of RPG's over the years that retained their RPGness while still having the ability to have less and/or faster cut scenes/dialouges. Mass Effect seems to put the cut scenes at a higher priority than the actual game play, which is a shame because in the few minutes you get to play, it seems quite fun.I have heard the story for Mass Effect is excellent so I am going to continue to work through the cut scenes and unending dialogue choices but if the story does not hook me entirely in the next 5 hours of play, I am just going to skip them.
I get why the skyrim crowd wouldn't like ME. Different flavor of RPG - I like both but prefer a strong story to aimless wandering around and randomly generated quests. Having just played MGS 2-3, though, ill never complain about the length of cutscenes in another game ever again. My controller would routinely go idle and power off while watching those.
That sounds awful. As for Skyrim, I did not like the story in that RPG so I ended up skipping most of the dialogue which I may have to do in Mass Effect eventually.
Skipping the dialog in Mass Effect is like watching the Star Wars trilogy on mute. What's the point?
If it helps me get through the game with out getting bored, I may have to do it. I am going to give it 5 more hours but if it continues to be non stop blocks of 5 minutes of what comes down to "go here next", I am going to have to make some changes to get through it.
Yea, then I'd just stop playing. Mass Effect is not your cup of tea. The game is an RPG. He talks to people... a lot. That's how the story advances.
I rarely, if ever, give up on games and I have played a ton of RPG's in my lifetime as they are my favorite type of game so I am not going to drop this so early. Fallout 3 is arguably my favorite game of all time and there are plenty of people who complain that it is too slow and too much talking so I get that side of it.

Even with the cut scenes, I think Mass Effect still is pretty good.

 
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I rarely, if ever, give up on games and I have played a ton of RPG's in my lifetime as they are my favorite type of game so I am not going to drop this so early. Fallout 3 is arguably my favorite game of all time and there are plenty of people who complain that it is too slow and too much talking so I get that side of it. Even with the cut scenes, I think Mass Effect still is pretty good.
Seems like what you're grating against is more Linear vs. Open World than anything else.
 
I rarely, if ever, give up on games and I have played a ton of RPG's in my lifetime as they are my favorite type of game so I am not going to drop this so early. Fallout 3 is arguably my favorite game of all time and there are plenty of people who complain that it is too slow and too much talking so I get that side of it. Even with the cut scenes, I think Mass Effect still is pretty good.
Seems like what you're grating against is more Linear vs. Open World than anything else.
Not at all. Bioshock is one of my favorite games and that was purely linear with a fantastic story. It was not an RPG obviously though but linear. I have no problems with linear games.
 
I've never heard the argument that FO3 has too much talking. That is pretty ridiculous.
It has been mentioned in this thread or the PS3 thread multiple times. I never found it to be a problem but for people used to linear games with little dialogue choices I can certainly understand their point of view.
 
I've never heard the argument that FO3 has too much talking. That is pretty ridiculous.
It has been mentioned in this thread or the PS3 thread multiple times. I never found it to be a problem but for people used to linear games with little dialogue choices I can certainly understand their point of view.
Pretty sure there are no games most of would consider RPGs that have less dialog or dialog choices than fallout 3. I agree with Andy that your issue appears to be linear v. Sandbox games.
 
I've never heard the argument that FO3 has too much talking. That is pretty ridiculous.
It has been mentioned in this thread or the PS3 thread multiple times. I never found it to be a problem but for people used to linear games with little dialogue choices I can certainly understand their point of view.
Pretty sure there are no games most of would consider RPGs that have less dialog or dialog choices than fallout 3. I agree with Andy that your issue appears to be linear v. Sandbox games.
This is incorrect. Love love love Demon Souls and Dark Souls. Those are very linear games with plenty of RPG elements. I have no problems with linear games.

I do have small problems with games turning more into movies than games of which ME seems to be built around.

It's ok though, it is just an opinion. I am still going to finish it but it probably won't make for an all time favorite for me. No biggie either way.

 
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I've never heard the argument that FO3 has too much talking. That is pretty ridiculous.
It has been mentioned in this thread or the PS3 thread multiple times. I never found it to be a problem but for people used to linear games with little dialogue choices I can certainly understand their point of view.
Pretty sure there are no games most of would consider RPGs that have less dialog or dialog choices than fallout 3. I agree with Andy that your issue appears to be linear v. Sandbox games.
This is incorrect. Love love love Demon Souls and Dark Souls. Those are very linear games with plenty of RPG elements. I have no problems with linear games.

I do have small problems with games turning more into movies than games of which ME seems to be built around.

It's ok though, it is just an opinion. I am still going to finish it but it probably won't make for an all time favorite for me. No biggie either way.
Neither of those games have any kind of story compared to a game like Mass Effect. Those might as well be Diablo for the story they offer.
 
I rarely, if ever, give up on games and I have played a ton of RPG's in my lifetime as they are my favorite type of game so I am not going to drop this so early. Fallout 3 is arguably my favorite game of all time and there are plenty of people who complain that it is too slow and too much talking so I get that side of it. Even with the cut scenes, I think Mass Effect still is pretty good.
FO3 and ME are 2 different types of RPGs. One is completely story driven with action elements. The other is action driven with a story mixed in. FO3 you don't even have to follow the story at all to enjoy. ME is the story and the action just takes you along the path.
 
I've never heard the argument that FO3 has too much talking. That is pretty ridiculous.
It has been mentioned in this thread or the PS3 thread multiple times. I never found it to be a problem but for people used to linear games with little dialogue choices I can certainly understand their point of view.
Pretty sure there are no games most of would consider RPGs that have less dialog or dialog choices than fallout 3. I agree with Andy that your issue appears to be linear v. Sandbox games.
This is incorrect. Love love love Demon Souls and Dark Souls. Those are very linear games with plenty of RPG elements. I have no problems with linear games.

I do have small problems with games turning more into movies than games of which ME seems to be built around.

It's ok though, it is just an opinion. I am still going to finish it but it probably won't make for an all time favorite for me. No biggie either way.
Neither of those games have any kind of story compared to a game like Mass Effect. Those might as well be Diablo for the story they offer.
I never said they did. I am just pointing out the incorrect thought that I don't like linear games.
 
I've never heard the argument that FO3 has too much talking. That is pretty ridiculous.
It has been mentioned in this thread or the PS3 thread multiple times. I never found it to be a problem but for people used to linear games with little dialogue choices I can certainly understand their point of view.
Pretty sure there are no games most of would consider RPGs that have less dialog or dialog choices than fallout 3. I agree with Andy that your issue appears to be linear v. Sandbox games.
This is incorrect. Love love love Demon Souls and Dark Souls. Those are very linear games with plenty of RPG elements. I have no problems with linear games.

I do have small problems with games turning more into movies than games of which ME seems to be built around.

It's ok though, it is just an opinion. I am still going to finish it but it probably won't make for an all time favorite for me. No biggie either way.
Neither of those games have any kind of story compared to a game like Mass Effect. Those might as well be Diablo for the story they offer.
I never said they did. I am just pointing out the incorrect thought that I don't like linear games.
He said you don't like linear RPGs, which is what Mass Effect is. I think that is the case here.
 
He said you don't like linear RPGs, which is what Mass Effect is. I think that is the case here.
he said this."Seems like what you're grating against is more Linear vs. Open World than anything else."

If Demon Souls does not count as a linear RPG game, what could we use as a comparison? What other games would you consider to be a linear RPG?

The funny thing about this conversation is that I don't hate ME at all. I made one small comment about the cut scenes being too long and a bunch of ME fans seem to have taken it personally for some reason. It is just an opinion.

 
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He said you don't like linear RPGs, which is what Mass Effect is. I think that is the case here.
he said this."Seems like what you're grating against is more Linear vs. Open World than anything else."

If Demon Souls does not count as a linear RPG game, what could we use as a comparison? What other games would you consider to be a linear RPG?

The funny thing about this conversation is that I don't hate ME at all. I made one small comment about the cut scenes being too long and a bunch of ME fans seem to have taken it personally for some reason. It is just an opinion.
Demon Souls is open world.Linear RPGs off the top of my head:

-Final Fantasy 13

-Fable

-Dragon Age

 
He said you don't like linear RPGs, which is what Mass Effect is. I think that is the case here.
he said this."Seems like what you're grating against is more Linear vs. Open World than anything else."

If Demon Souls does not count as a linear RPG game, what could we use as a comparison? What other games would you consider to be a linear RPG?

The funny thing about this conversation is that I don't hate ME at all. I made one small comment about the cut scenes being too long and a bunch of ME fans seem to have taken it personally for some reason. It is just an opinion.
Demon Souls is open world.Linear RPGs off the top of my head:

-Final Fantasy 13

-Fable

-Dragon Age
Demon Souls is in not open world as we think of it like in Skyrim, Two Worlds, Fallout 3, Amalur etc. It has very specific linear levels with a single hub connecting them. The individual levels are linear. The only "slight" open world part if the game is that you can choose which level to play but that is it. Dark Souls is more open world than Demon Souls. You might be getting the two mixed up.

I played Dragon Age Origins and liked it but I know there are many in the series and I am unsure which one you are referring to.

 
He said you don't like linear RPGs, which is what Mass Effect is. I think that is the case here.
he said this."Seems like what you're grating against is more Linear vs. Open World than anything else."

If Demon Souls does not count as a linear RPG game, what could we use as a comparison? What other games would you consider to be a linear RPG?

The funny thing about this conversation is that I don't hate ME at all. I made one small comment about the cut scenes being too long and a bunch of ME fans seem to have taken it personally for some reason. It is just an opinion.
The only reason your opinion has generated discussion is because the thing you criticize is present in nearly all games of its type. I think you are categorizing some action games with character leveling mechanisms as RPGs for comparison's sake, which I don't think is necessarily a common definition (I'd certainly consider them in a different genre).
 
I too tend to play a bunch of RPGs. Have done so for a good 20 years or more. As I said, my ME time was limited to the first few hours of ME2. Without a doubt, it felt almost like half interactive movie, half game. Now, I only got to the point of actually getting to the ship, and my son pretty much assured me the action would pick up and the movie viewing slacken from that point forward. But in that limited play, I don't think I had ever sat through so much scripted dialog in a game before. I'll be honest, the though of trying to talk to everyone on the ship is kind of what convinced me to wait for the release of ME on the PS3. Dialog is one thing when you connect with the characters. But to me, they were all strangers, and I had no desire to carry on that many conversations at the time.

 
He said you don't like linear RPGs, which is what Mass Effect is. I think that is the case here.
he said this."Seems like what you're grating against is more Linear vs. Open World than anything else."

If Demon Souls does not count as a linear RPG game, what could we use as a comparison? What other games would you consider to be a linear RPG?

The funny thing about this conversation is that I don't hate ME at all. I made one small comment about the cut scenes being too long and a bunch of ME fans seem to have taken it personally for some reason. It is just an opinion.
The only reason your opinion has generated discussion is because the thing you criticize is present in nearly all games of its type. I think you are categorizing some action games with character leveling mechanisms as RPGs for comparison's sake, which I don't think is necessarily a common definition (I'd certainly consider them in a different genre).
Yeah that is why I asked for some games that you guys think are equivalent to Mass Effect so that I could compare. Fallout 3, Amalur, Two World II, Skyrim, Demon Souls, Dragon Age Origins etc all have plenty of RPG elements. Some are more pure RPG's like Skyrim and others are more action oriented like Demon Souls.

Most of these games have plenty of dialouge and cut scenes. None appear to be as long as ME's cut scenes and dialouge path is so far but I am still early in the story.

 
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Ok I just started playing Mass Effect on the PS3. I am about 1 hour in and am enjoying it so far. I have some questions

1) what is omni gel used for?

2) is 5 the max amount of medi gel I can carry or can that be increased by leveling up?

3) is there any sort of commerce in the game or when I get a weapon/armor I don't want or need any more should I just reduce to omni gel?

4) when picking things up in crates etc, they seem to be only for the one character (Sheppard). Can I give items I don't need for Shepard to squad members or do I just manage them with what ever they have in their packs?

5) I assume if I am untrained in a weapon, as I appear to be with everything but pistols right now, I should not use those weapons? Is training part of leveling up?

Thanks!
Been a while since I played the first Mass Effect, so I'm gonna answer these the best I can remember. I'm sure someone will correct me if I'm wrong.1) Omni-Gel: (from Mass Effect wiki)

Omni-gel is a technological material that can be obtained by breaking down unwanted items, such as weapons, armor, and upgrades from the equipment screen. Doing so will usually give you 4 omni-gel per item. It is designed for use with omni-tools to do electronics or decryption work. Omni-gel can also be used to repair the Mako, though doing so requires the vehicle to be temporarily off-line.

Omni-gel is composed of common, reusable industrial plastics, ceramics, and light alloys kept in a semi-molten state. Being able to render non-essential upgrades and weapons into omni-gel allows them to remain useful while reducing weight. Commander Shepard can carry a maximum amount of 999 omni-gel. Once this limit is reached, any omni-gel received from breaking down items effectively disappears.
If I recall, I basically reduced to Omni-Gel if I was out in combat and had to make room or if the items didn't sell for enough for it to be worth selling. 1000 credits was my minimum, I think? 2) Yes, you can get upgrades at shops. I believe the max was 9 or 10.

3) There is commerce, but you tend to find better weapons looting than buying. Or at least I did, that I remember. So I sold items that I didn't need and had plenty of credits.

4) You can equip items for all of your party members. You can give whoever is in your party for the mission items while on mission, and hand out the rest when you return to the Normandy via lockers.

5) You can use weapons you're untrained with, but you're less effective with them. If you can't use it at all, it won't allow you to equip it.

6) Infinite ammo. There are upgrades to the type of ammo you can use, though. Each type of ammo has a different effect on different enemies and there are better upgrades on the types too.

I hope this helps. I'm going by memory and it's been a couple of years since I've played the first. I'm sure someone will let me know if I'm wrong.
I just left on the Normandy after spending 5 hours running back and forth on the spaceship city place. Doing my first two missions with the 6 wheel ATV awesome thing.How and where do I sell extra guns and stuff? Can I tell one of my techs to open up the lockers instead of me?

The #######s at EA did not include a manual with the Trilogy Package; you can look online or in the start menu, but when the game is going on...no dice. :thumbdown:

 
'Borat said:
I am in the midst of giving Mass Effect 1 another shot. Is it normal to go back about an hour if you die? Should I be manually saving a whole lot more?
####, this happened to me too. At the Citadel with the stupid AI computer blowing up. I lost at least 90 minutes of gameplay.Yeah, I say save a ton.
 
I just left on the Normandy after spending 5 hours running back and forth on the spaceship city place. Doing my first two missions with the 6 wheel ATV awesome thing.

How and where do I sell extra guns and stuff? Can I tell one of my techs to open up the lockers instead of me?

The #######s at EA did not include a manual with the Trilogy Package; you can look online or in the start menu, but when the game is going on...no dice. :thumbdown:
I forget all the places, but one is in the C-Sec area and isn't there another on the Normandy itself? In the cargo?
 
I just left on the Normandy after spending 5 hours running back and forth on the spaceship city place. Doing my first two missions with the 6 wheel ATV awesome thing.

How and where do I sell extra guns and stuff? Can I tell one of my techs to open up the lockers instead of me?

The #######s at EA did not include a manual with the Trilogy Package; you can look online or in the start menu, but when the game is going on...no dice. :thumbdown:
I forget all the places, but one is in the C-Sec area and isn't there another on the Normandy itself? In the cargo?
Thanks Andy, I'll check it out tonight.
 
'NewlyRetired said:
'SlaX said:
'NewlyRetired said:
'thecatch said:
'NewlyRetired said:
'IvanKaramazov said:
'Insein said:
'TxBuckeye said:
'NewlyRetired said:
Only thing I am not digging so far in Mass Effect is the non stop cut scenes. I feel like I am more watching a show than actively participating in a game.
Played the first hour or two of ME2 and felt the same way. That's when I decided I needed to play the original. Only thing worse than cut scenes? Cut scenes where you don't know any of the characters or WTF they are talking about.
Mass Effect (all 3 of them) is very cutscene intensive. It's an RPG so most of the game is talking to other characters and making conversation choices that will shape who your character is.
Gotta side with Insein on this one. This is just the sort of game that ME is. Criticizing the number of cutscenes is like blaming your cat for not being a dog.
I have played a ton of RPG's over the years that retained their RPGness while still having the ability to have less and/or faster cut scenes/dialouges. Mass Effect seems to put the cut scenes at a higher priority than the actual game play, which is a shame because in the few minutes you get to play, it seems quite fun.I have heard the story for Mass Effect is excellent so I am going to continue to work through the cut scenes and unending dialogue choices but if the story does not hook me entirely in the next 5 hours of play, I am just going to skip them.
I get why the skyrim crowd wouldn't like ME. Different flavor of RPG - I like both but prefer a strong story to aimless wandering around and randomly generated quests. Having just played MGS 2-3, though, ill never complain about the length of cutscenes in another game ever again. My controller would routinely go idle and power off while watching those.
That sounds awful. As for Skyrim, I did not like the story in that RPG so I ended up skipping most of the dialogue which I may have to do in Mass Effect eventually.
Skipping the dialog in Mass Effect is like watching the Star Wars trilogy on mute. What's the point?
If it helps me get through the game with out getting bored, I may have to do it. I am going to give it 5 more hours but if it continues to be non stop blocks of 5 minutes of what comes down to "go here next", I am going to have to make some changes to get through it.
If you just want to shoot stuff and blow stuff up, there are other games out there. ME is all about the story and character development based on the choices that you make during action and cutscenes. The cutscenes ARE the game.
 
If you just want to shoot stuff and blow stuff up, there are other games out there. ME is all about the story and character development based on the choices that you make during action and cutscenes. The cutscenes ARE the game.
Not at all but thanks for all the timely info though that has not been mentioned in the thread yet! :thumbup: gee I wish I had ever played a game that had character development so I could know what you are referring to ;)

 
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If you just want to shoot stuff and blow stuff up, there are other games out there. ME is all about the story and character development based on the choices that you make during action and cutscenes. The cutscenes ARE the game.
Not at all but thanks for all the timely info though that has not been mentioned in the thread yet! :thumbup: gee I wish I had ever played a game that had character development so I could know what you are referring to ;)
You didn't say. How far into the game are you so far?
 
If you just want to shoot stuff and blow stuff up, there are other games out there. ME is all about the story and character development based on the choices that you make during action and cutscenes. The cutscenes ARE the game.
Not at all but thanks for all the timely info though that has not been mentioned in the thread yet! :thumbup: gee I wish I had ever played a game that had character development so I could know what you are referring to ;)
You didn't say. How far into the game are you so far?
~3.5 hours. I mentioned a few times in the thread that I am extremely early in the game. I am running around the Citidel right now collecting assignments, filling up my codex and talking to every person that I can find. I think I have been every where but I am going back through it a second time to make sure I did not miss anything. I am a stickler for 100% completion in the game which for this game will mean multiple playthroughs.

 
If you just want to shoot stuff and blow stuff up, there are other games out there. ME is all about the story and character development based on the choices that you make during action and cutscenes. The cutscenes ARE the game.
Not at all but thanks for all the timely info though that has not been mentioned in the thread yet! :thumbup: gee I wish I had ever played a game that had character development so I could know what you are referring to ;)
You didn't say. How far into the game are you so far?
~3.5 hours. I mentioned a few times in the thread that I am extremely early in the game. I am running around the Citidel right now collecting assignments, filling up my codex and talking to every person that I can find. I think I have been every where but I am going back through it a second time to make sure I did not miss anything. I am a stickler for 100% completion in the game which for this game will mean multiple playthroughs.
It's around the Citidel or so when I started getting into the game. Give it more time. I found it really slow at first too.
 
If you just want to shoot stuff and blow stuff up, there are other games out there. ME is all about the story and character development based on the choices that you make during action and cutscenes. The cutscenes ARE the game.
Not at all but thanks for all the timely info though that has not been mentioned in the thread yet! :thumbup: gee I wish I had ever played a game that had character development so I could know what you are referring to ;)
You didn't say. How far into the game are you so far?
~3.5 hours. I mentioned a few times in the thread that I am extremely early in the game. I am running around the Citidel right now collecting assignments, filling up my codex and talking to every person that I can find. I think I have been every where but I am going back through it a second time to make sure I did not miss anything. I am a stickler for 100% completion in the game which for this game will mean multiple playthroughs.
It's around the Citidel or so when I started getting into the game. Give it more time. I found it really slow at first too.
:thumbup: This is exactly why I don't just give up on games in the beginning.
 
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Finished Uncharted. Pretty quick game. A lot of standard fare. Follow the path, shoot the enemies, Jump from ledge to ledge. The characters are entertaining. The story seemed like it could have been interesting but became a little predictable. Overall its not a bad game. A little repetitive though and the controls aren't always responsive. I'd say 7 out of 10. I still have Uncharted 2, Infamous 1 and 2 to go from the PS3 christmas pack.

 
Finished Uncharted. Pretty quick game. A lot of standard fare. Follow the path, shoot the enemies, Jump from ledge to ledge. The characters are entertaining. The story seemed like it could have been interesting but became a little predictable. Overall its not a bad game. A little repetitive though and the controls aren't always responsive. I'd say 7 out of 10.
Coming across the U-boat is still one of my favorite scenes ever in a video game. You'll enjoy UC2 though. Improved the controls quite a bit if I am remembering correctly.
 
Finished Uncharted. Pretty quick game. A lot of standard fare. Follow the path, shoot the enemies, Jump from ledge to ledge. The characters are entertaining. The story seemed like it could have been interesting but became a little predictable. Overall its not a bad game. A little repetitive though and the controls aren't always responsive. I'd say 7 out of 10.
Make sure you play the game in Crushing Mode if you haven't already. It adds a whole other dimension to the game play in terms of battle strategy. Crushing Mode is unlocked once you complete the entire game on the hardest difficulty level.
 
Finished Uncharted. Pretty quick game. A lot of standard fare. Follow the path, shoot the enemies, Jump from ledge to ledge. The characters are entertaining. The story seemed like it could have been interesting but became a little predictable. Overall its not a bad game. A little repetitive though and the controls aren't always responsive. I'd say 7 out of 10.
Make sure you play the game in Crushing Mode if you haven't already. It adds a whole other dimension to the game play in terms of battle strategy. Crushing Mode is unlocked once you complete the entire game on the hardest difficulty level.
Normally I'm all about playing on the hardest difficulty but even on Normal, the battles were annoying most of the time. Never really knew where I was getting shot from. The health is pretty ambiguous. Just guess pretty much by how much color is gone from your screen. Similar to Gears but I felt Gears did it better. And if I had to do those jetski parts on a harder setting, I might snap the controller in half. I don't know if I'd have the patience for Hard or "Crushing." Any differences to the story in crushing mode? Otherwise I'll just jump to UC2.
 
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Finished Uncharted. Pretty quick game. A lot of standard fare. Follow the path, shoot the enemies, Jump from ledge to ledge. The characters are entertaining. The story seemed like it could have been interesting but became a little predictable. Overall its not a bad game. A little repetitive though and the controls aren't always responsive. I'd say 7 out of 10.

I still have Uncharted 2, Infamous 1 and 2 to go from the PS3 christmas pack.
My biggest gripe with U1 was the controls (U3's aren't much better). U2 does not suffer from this at all. That game is uber fantastic in every way.
 
Finished Uncharted. Pretty quick game. A lot of standard fare. Follow the path, shoot the enemies, Jump from ledge to ledge. The characters are entertaining. The story seemed like it could have been interesting but became a little predictable. Overall its not a bad game. A little repetitive though and the controls aren't always responsive. I'd say 7 out of 10.
Make sure you play the game in Crushing Mode if you haven't already. It adds a whole other dimension to the game play in terms of battle strategy. Crushing Mode is unlocked once you complete the entire game on the hardest difficulty level.
Normally I'm all about playing on the hardest difficulty but even on Normal, the battles were annoying most of the time. Never really knew where I was getting shot from. The health is pretty ambiguous. Just guess pretty much by how much color is gone from your screen. Similar to Gears but I felt Gears did it better. And if I had to do those jetski parts on a harder setting, I might snap the controller in half. I don't know if I'd have the patience for Hard or "Crushing." Any differences to the story in crushing mode? Otherwise I'll just jump to UC2.
No, the story is identical. The battles themselves play out a bit different only because nearly every bullet counts but other than that it plays out the same.I too found the health "monitor" mechanism difficult to get used to.I can't tell you how many times I had to do the battle where you drop into the room full of water on crushing mode :bag:
 
Finished Uncharted. Pretty quick game. A lot of standard fare. Follow the path, shoot the enemies, Jump from ledge to ledge. The characters are entertaining. The story seemed like it could have been interesting but became a little predictable. Overall its not a bad game. A little repetitive though and the controls aren't always responsive. I'd say 7 out of 10.

I still have Uncharted 2, Infamous 1 and 2 to go from the PS3 christmas pack.
My biggest gripe with U1 was the controls (U3's aren't much better). U2 does not suffer from this at all. That game is uber fantastic in every way.
That's good to hear. I'm firing it up tonight.
 
Finished Uncharted. Pretty quick game. A lot of standard fare. Follow the path, shoot the enemies, Jump from ledge to ledge. The characters are entertaining. The story seemed like it could have been interesting but became a little predictable. Overall its not a bad game. A little repetitive though and the controls aren't always responsive. I'd say 7 out of 10.

I still have Uncharted 2, Infamous 1 and 2 to go from the PS3 christmas pack.
My biggest gripe with U1 was the controls (U3's aren't much better). U2 does not suffer from this at all. That game is uber fantastic in every way.
That's good to hear. I'm firing it up tonight.
I've been debating whether or not its worth it to pick up a ps3 just to play this series. I'd be interested in your thoughts as you run through them.
 
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I've been debating whether or not its worth it to pick up a ps3 just to play this series. I'd be interested in your thoughts as you run through them.
Now I haven't played a ton of games, but Uncharted 2 is in my top 5 of all time. The opening scene is freaking awesome. I think it's worth it to pick up a PS3 for the series. You can get a used one pretty reasonably priced.
 
I need to step a way from Mass Effect for a few days. Skipped working out last night and started playing at 7:30 once the kids were down. Looked up and its 2am. :bag: Really enjoying it, though (maybe too much).eta--Another vote for Uncharted2. Fantastic game.

 
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