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Video games...what ya playing? And what are you looking forward to? (3 Viewers)

:thumbup: thanks, good to hear. i pretty much only play franchise mode.

so stupid question, if you're the HC, you also make all of the same GM moves? staffing, players, scouting, drafting, trades, etc? and as a player what, you just literally play in the games/practices?

 
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considering pre-ordering borderlands 2. Not sure what system I'd buy it for (either PC or 360) but you guys seemed to have a ton of fun with the first one. (which i bought on steam when it was on sale but never played....)Anyone going to get it?
I have it for PC - $40 through GMG.
 
Well my first gripe came within 10 seconds of startingh the game. I was all set to play with NFL legends.!!!!!1111 So I go to play with Emmitt Smith and to no surprise, he's locked. How do you unlock him? Oh by buying pretend packages of football cards which contain only 1 random legend in the pack. Hell if I am paying more money to play with something that should have been included. This is BS on the highest level. I'm actually considering returning it for this alone and regret supporting EA.
You have to buy the pretend pack with real money? It's not something you buy or earn with game money? That's crap
Nope. You can unlock regular players but not the Legends.
 
considering pre-ordering borderlands 2. Not sure what system I'd buy it for (either PC or 360) but you guys seemed to have a ton of fun with the first one. (which i bought on steam when it was on sale but never played....)Anyone going to get it?
It is a buy on release day for me and I'm cheap so that rarely happens. What is the point to pre ordering?(Don't tell me it's just to get a copy on release day please)
 
Well my first gripe came within 10 seconds of startingh the game. I was all set to play with NFL legends.!!!!!1111 So I go to play with Emmitt Smith and to no surprise, he's locked. How do you unlock him? Oh by buying pretend packages of football cards which contain only 1 random legend in the pack. Hell if I am paying more money to play with something that should have been included. This is BS on the highest level. I'm actually considering returning it for this alone and regret supporting EA.
You have to buy the pretend pack with real money? It's not something you buy or earn with game money? That's crap
Nope. You can unlock regular players but not the Legends.
apparently you can get legends codes out of Doritos bags.
 
considering pre-ordering borderlands 2. Not sure what system I'd buy it for (either PC or 360) but you guys seemed to have a ton of fun with the first one. (which i bought on steam when it was on sale but never played....)Anyone going to get it?
It is a buy on release day for me and I'm cheap so that rarely happens. What is the point to pre ordering?(Don't tell me it's just to get a copy on release day please)
Most retailers give you little bonuses of some sort for pre-ordering.(special weapons, extra levels, whatever) If I pre-order on steam (should i choose to play on PC) I'll be able to download the game before it actually releases and play right away without any wait on release day :shrug:
 
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considering pre-ordering borderlands 2. Not sure what system I'd buy it for (either PC or 360) but you guys seemed to have a ton of fun with the first one. (which i bought on steam when it was on sale but never played....)Anyone going to get it?
It is a buy on release day for me and I'm cheap so that rarely happens. What is the point to pre ordering?(Don't tell me it's just to get a copy on release day please)
I never buy full priced games either but will be buying this early, probably the first used games that show up on eBay. For ps3I plan to do this1) Buy a used early copy2) play the hell out of it3) sell back on eBay relatively early4) wait till Game of Year is out with all DLC's and repeat steps 1-3
 
considering pre-ordering borderlands 2. Not sure what system I'd buy it for (either PC or 360) but you guys seemed to have a ton of fun with the first one. (which i bought on steam when it was on sale but never played....)Anyone going to get it?
It is a buy on release day for me and I'm cheap so that rarely happens. What is the point to pre ordering?(Don't tell me it's just to get a copy on release day please)
Pre-orders come with a special amulet that gives 10% extra loot on drops. If you play together with someone else that also has one, like I will be with my son, we'll get 20% extra loot. Probably not that big of a deal for some folks, but it's there. There may be other stuff too, I don't know.
 
considering pre-ordering borderlands 2. Not sure what system I'd buy it for (either PC or 360) but you guys seemed to have a ton of fun with the first one. (which i bought on steam when it was on sale but never played....)Anyone going to get it?
It is a buy on release day for me and I'm cheap so that rarely happens. What is the point to pre ordering?(Don't tell me it's just to get a copy on release day please)
Pre-orders come with a special amulet that gives 10% extra loot on drops. If you play together with someone else that also has one, like I will be with my son, we'll get 20% extra loot. Probably not that big of a deal for some folks, but it's there. There may be other stuff too, I don't know.
Preorders also come with the 5th character (The Mechromancer). I am sure you could buy it but it is a release day on 360 for me. Walmart has it with a $10 gift card.
 
So what everyone is saying for the RARE RARE RARE time's when it's release day purchase pre order the damn thing and get free stuff. Cool.

 
:thumbup: thanks, good to hear. i pretty much only play franchise mode.so stupid question, if you're the HC, you also make all of the same GM moves? staffing, players, scouting, drafting, trades, etc? and as a player what, you just literally play in the games/practices?
from what little I have played I have had to cut players every week this preseason to get my roster to 53. signed a couple free agents to plug some holes. Traded an extra scrub LB for a 4th and 6th in the draft. I read I will earn scouting points in one of the load screens, but I have yet to see any. I am still in the preseason so maybe that will change during the season. I dont have an option to scout yet either.drafting is in the game it was one of the setup options. Haven't seen any staffing so I dont think its in the game, HC earn exp in games for goals my 3 goals are like 3 td passes next game; 350 pass yards; 3 sacks. each goal gives between 600 and 800 exp, my season goal is to make the playoffs, and all the players have their own game and season goals for exp increasesforgot to mention practices its a way to gain more exp for your HC(You can choose any one) there are like 15 of them but some are pretty hard like Circle the wagons down 35-3in the third, but some are easy like your up by 10 in the 3rd hold the lead. Of course the easy one gives less exp.
 
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:thumbup: thanks, good to hear. i pretty much only play franchise mode.so stupid question, if you're the HC, you also make all of the same GM moves? staffing, players, scouting, drafting, trades, etc? and as a player what, you just literally play in the games/practices?
from what little I have played I have had to cut players every week this preseason to get my roster to 53. signed a couple free agents to plug some holes. Traded an extra scrub LB for a 4th and 6th in the draft. I read I will earn scouting points in one of the load screens, but I have yet to see any. I am still in the preseason so maybe that will change during the season. I dont have an option to scout yet either.drafting is in the game it was one of the setup options. Haven't seen any staffing so I dont think its in the game, HC earn exp in games for goals my 3 goals are like 3 td passes next game; 350 pass yards; 3 sacks. each goal gives between 600 and 800 exp, my season goal is to make the playoffs, and all the players have their own game and season goals for exp increasesforgot to mention practices its a way to gain more exp for your HC(You can choose any one) there are like 15 of them but some are pretty hard like Circle the wagons down 35-3in the third, but some are easy like your up by 10 in the 3rd hold the lead. Of course the easy one gives less exp.
So other than the goals, when you're playing the actual game, it's like playing normally?Also does this RPG/XP thing basically kill the whole build a team/sim the regular season/build more in the off-season/etc. thing?
 
'PatsWillWin said:
'Herc said:
'PatsWillWin said:
:thumbup: thanks, good to hear. i pretty much only play franchise mode.so stupid question, if you're the HC, you also make all of the same GM moves? staffing, players, scouting, drafting, trades, etc? and as a player what, you just literally play in the games/practices?
from what little I have played I have had to cut players every week this preseason to get my roster to 53. signed a couple free agents to plug some holes. Traded an extra scrub LB for a 4th and 6th in the draft. I read I will earn scouting points in one of the load screens, but I have yet to see any. I am still in the preseason so maybe that will change during the season. I dont have an option to scout yet either.drafting is in the game it was one of the setup options. Haven't seen any staffing so I dont think its in the game, HC earn exp in games for goals my 3 goals are like 3 td passes next game; 350 pass yards; 3 sacks. each goal gives between 600 and 800 exp, my season goal is to make the playoffs, and all the players have their own game and season goals for exp increasesforgot to mention practices its a way to gain more exp for your HC(You can choose any one) there are like 15 of them but some are pretty hard like Circle the wagons down 35-3in the third, but some are easy like your up by 10 in the 3rd hold the lead. Of course the easy one gives less exp.
So other than the goals, when you're playing the actual game, it's like playing normally?Also does this RPG/XP thing basically kill the whole build a team/sim the regular season/build more in the off-season/etc. thing?
I dont know
 
'cj* said:
'TxBuckeye said:
'GTBilly said:
'TLEF316 said:
considering pre-ordering borderlands 2. Not sure what system I'd buy it for (either PC or 360) but you guys seemed to have a ton of fun with the first one. (which i bought on steam when it was on sale but never played....)Anyone going to get it?
It is a buy on release day for me and I'm cheap so that rarely happens. What is the point to pre ordering?(Don't tell me it's just to get a copy on release day please)
Pre-orders come with a special amulet that gives 10% extra loot on drops. If you play together with someone else that also has one, like I will be with my son, we'll get 20% extra loot. Probably not that big of a deal for some folks, but it's there. There may be other stuff too, I don't know.
Preorders also come with the 5th character (The Mechromancer). I am sure you could buy it but it is a release day on 360 for me. Walmart has it with a $10 gift card.
Looks like Amazon, Best Buy and other places are all doing the $10 gift card. Are they including a special code with the per orders to get the 5th character class as a DLC?
 
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Madden Legends thing sounds a lot like EA's new model of business with micro transactions. I really think micro transactions will set the industry back for years. With publishers telling their game makers to incorporate marketing strategies into their games, it can only be a disaster. They took free 2 play models and just elminated the free part by charging $60 at launch still.

Mass Effect 3 was a huge example of this. $60 game but you had to pay $10 extra at launch to get a character that was a key part of the game. He was ripped from the storyline and sold for $10 to gamers expecting a brand new experience. Then you had the addition of the multiplayer. To get the "true" ending, you needed to increase your War readiness above its default 50%. To do this you either had to download EAs apps for the ipad or your smartphone or play multiplayer. In multiplayer, you are bombarded with customized weapons and upgrades for a nominal fee before every match. They made Bioware spend a ridiculous amount of time programming and integrating this multiplayer microtransaction campaign that they had spent very little time focusing on their single player ending. We got one of the biggest fiascoes of an ending in gaming history. It took a remake of the ending with additional footage 4 months after the game launched to appease the anger caused by the short-sighted dollar grab they made.

I just hate this trend with a passion. I hope it dies soon a fiery and quick death.

 
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Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.

You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.

For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.

 
Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.
Same old EA. :lmao:
 
Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.

You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.

For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.
http://venturebeat.com/2012/08/27/madden-nfl-13-scares-me/
 
Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.

You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.

For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.
http://venturebeat.com/2012/08/27/madden-nfl-13-scares-me/
What an f'n joke. Importing NCAA draft classes is the biggest reason I play madden. "new features for madden '14: franchise mode!" maddens not getting my money this year.
 
Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.
I heard that it's not even football. The players now play soccer. I'd rather play Mattel Electronics Football. Stupid EA.
 
Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.

You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.

For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.
I heard that it's not even football. The players now play soccer. I'd rather play Mattel Electronics Football. Stupid EA.
Available on Google Play market for FREE. It's called LED Football. Still awesome too. It's on iOS too, but costs $1.
 
I'm hearing that franchise mode in Madden is gone? And no fantasy draft anymore? WTMF?
Its just called career mode now. You can play as a player or HC and offline or online with 32 others(players and coach careeers can compete in the same league). Your coaches also earn XP like players and they can all be leveled and "built" how you want. From what I have seen each +1 skill improvement can range from 700xp to 50,000xp. You can set up a fantasy draft in you first season its just defaulted to off.I havent played Madden in quite a while and I am enjoying it so far

I think you can unlock players with coins which are earned. Not sure though just messing with my career currently.
I wanted to clarify the bolded. Apparently the draft is only available in offline mode it is not available in online connected careers.
 
So...apparently you can do a more traditional franchise mode but you must choose coach, not player. Still no sign of a draft.

About to log on and confirm...

 
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Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.

You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.

For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.
http://venturebeat.c...l-13-scares-me/
In Madden 13, a coach career is the new Franchise mode.“The primary motivation [when we were designing Connected Careers] was to create a new, innovative career mode that allowed you to play as any coach or player in the same universe,” Madden NFL 13 senior producer Josh Looman told GamesBeat in an e-mail interview. “We couldn’t do that with the old features, so we built a brand new engine and plan to keep Connected Careers as our career mode foundation for a long time to come.”

Here’s what is and isn’t included in Madden NFL 13′s Connected Careers:

[*]Connected Careers puts players in control of any real NFL player or coach.

[*]Users can create their own player or coach.

[*]Players can create a league with up to 32 members.

[*]In each league, the game imposes a limit of one team per gamertag.

[*]It features salary caps and real contracts.

[*]It simulates the full off-season, the draft, and free agency.

[*]The fantasy draft (which is a fan-favorite mode from previous games) is not a part of Connected Careers.

[*]This mode will allow fans to control their team or player for up to 30 years.

[*]Players are not editable in Connected Careers.

[*]Madden 13 no longer allows NCAA players to import their draft classes from that game.

 
I know everyone has heard it before, but it really sucks for consumers that the NFL allowed EA to buy their way out of competing in the market.

 
'Insein said:
Madden Legends thing sounds a lot like EA's new model of business with micro transactions. I really think micro transactions will set the industry back for years. With publishers telling their game makers to incorporate marketing strategies into their games, it can only be a disaster. They took free 2 play models and just elminated the free part by charging $60 at launch still.

Mass Effect 3 was a huge example of this. $60 game but you had to pay $10 extra at launch to get a character that was a key part of the game. He was ripped from the storyline and sold for $10 to gamers expecting a brand new experience. Then you had the addition of the multiplayer. To get the "true" ending, you needed to increase your War readiness above its default 50%. To do this you either had to download EAs apps for the ipad or your smartphone or play multiplayer. In multiplayer, you are bombarded with customized weapons and upgrades for a nominal fee before every match. They made Bioware spend a ridiculous amount of time programming and integrating this multiplayer microtransaction campaign that they had spent very little time focusing on their single player ending. We got one of the biggest fiascoes of an ending in gaming history. It took a remake of the ending with additional footage 4 months after the game launched to appease the anger caused by the short-sighted dollar grab they made.

I just hate this trend with a passion. I hope it dies soon a fiery and quick death.
While I agree with your main point, your overall assessment of ME3 is not entirely accurate; at least, not from my experience on PS3 (maybe XBox or PC is different?).Yes, the "From Ashes" launch day DLC was ridiculous - no argument there. Though that character was clearly ripped from the original game, I'm not sure I'd call him a "key part of the game." He really was just another teammate; though his story was clearly more interesting, the character itself was no more important than, for example, James.

The war readiness bit was admittedly somewhat flawed from the outset, but the player is most definitely not "bombarded with customized weapons upgrades for a nominal fee before every match." These upgrades can easily be earned just by playing the game. The player is not forced into buying anything; in fact, the only way the player would know that using actual money on the upgrades is even an option would be by visiting the store to use credits earned while playing the game.

Also, the multiplayer was developed by a team that was/is entirely separate from the team that developed the campaign mode. The original ending was terrible, yes; but that's simply because they wrote and designed a terrible ending, not because resources were strained as a result of implementing multiplayer.

Many, many fans of the ME franchise were understandably disappointed and angry about the ending, but chalking that up to laziness and/or lack of resources really is disingenuous.

 
I wish I had read up on madden before I bought the damn thing. What a ####### piece of #### they have turned this into. Im tempted to lose 20 bucks and sell this thing for 40.

 
'Buddy Ball 2K3 said:
'Buddy Ball 2K3 said:
'STEADYMOBBIN 22 said:
Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.

You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.

For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.
http://venturebeat.c...l-13-scares-me/
In Madden 13, a coach career is the new Franchise mode.“The primary motivation [when we were designing Connected Careers] was to create a new, innovative career mode that allowed you to play as any coach or player in the same universe,” Madden NFL 13 senior producer Josh Looman told GamesBeat in an e-mail interview. “We couldn’t do that with the old features, so we built a brand new engine and plan to keep Connected Careers as our career mode foundation for a long time to come.”

Here’s what is and isn’t included in Madden NFL 13′s Connected Careers:

[*]Connected Careers puts players in control of any real NFL player or coach.

[*]Users can create their own player or coach.

[*]Players can create a league with up to 32 members.

[*]In each league, the game imposes a limit of one team per gamertag.

[*]It features salary caps and real contracts.

[*]It simulates the full off-season, the draft, and free agency.

[*]The fantasy draft (which is a fan-favorite mode from previous games) is not a part of Connected Careers.

[*]This mode will allow fans to control their team or player for up to 30 years.

[*]Players are not editable in Connected Careers.

[*]Madden 13 no longer allows NCAA players to import their draft classes from that game.
Both dealbreakers. Madden 12 was unplayable.

It looks like Madden 13 is playable, but axed the best part of the larger game.

The Shark Move here is to go to your local Gamestop and pick up a used copy of Madden 11 or 10 before everyone else gets wise to the total ruination of the franchise.

 
'Insein said:
Madden Legends thing sounds a lot like EA's new model of business with micro transactions. I really think micro transactions will set the industry back for years. With publishers telling their game makers to incorporate marketing strategies into their games, it can only be a disaster. They took free 2 play models and just elminated the free part by charging $60 at launch still.

Mass Effect 3 was a huge example of this. $60 game but you had to pay $10 extra at launch to get a character that was a key part of the game. He was ripped from the storyline and sold for $10 to gamers expecting a brand new experience. Then you had the addition of the multiplayer. To get the "true" ending, you needed to increase your War readiness above its default 50%. To do this you either had to download EAs apps for the ipad or your smartphone or play multiplayer. In multiplayer, you are bombarded with customized weapons and upgrades for a nominal fee before every match. They made Bioware spend a ridiculous amount of time programming and integrating this multiplayer microtransaction campaign that they had spent very little time focusing on their single player ending. We got one of the biggest fiascoes of an ending in gaming history. It took a remake of the ending with additional footage 4 months after the game launched to appease the anger caused by the short-sighted dollar grab they made.

I just hate this trend with a passion. I hope it dies soon a fiery and quick death.
While I agree with your main point, your overall assessment of ME3 is not entirely accurate; at least, not from my experience on PS3 (maybe XBox or PC is different?).Yes, the "From Ashes" launch day DLC was ridiculous - no argument there. Though that character was clearly ripped from the original game, I'm not sure I'd call him a "key part of the game." He really was just another teammate; though his story was clearly more interesting, the character itself was no more important than, for example, James.

The war readiness bit was admittedly somewhat flawed from the outset, but the player is most definitely not "bombarded with customized weapons upgrades for a nominal fee before every match." These upgrades can easily be earned just by playing the game. The player is not forced into buying anything; in fact, the only way the player would know that using actual money on the upgrades is even an option would be by visiting the store to use credits earned while playing the game.

Also, the multiplayer was developed by a team that was/is entirely separate from the team that developed the campaign mode. The original ending was terrible, yes; but that's simply because they wrote and designed a terrible ending, not because resources were strained as a result of implementing multiplayer.

Many, many fans of the ME franchise were understandably disappointed and angry about the ending, but chalking that up to laziness and/or lack of resources really is disingenuous.
Lack of resources could be the fact that they pushed it for 1st quarter release when they knew it wasn't ready. Its not just the ending. There were many features that were simply rushed in this version. The citadel maps being just screenshots without any interaction. The level design being forced by an elevator instead of continuous movement. Side missions that would bug out if not done immediately. Lack of direction on where to go for side missions which was previously done in ME1 and 2. Yes the cinematic quality was upped for the third installment but that masked the under belly of a weaker game than it's predecessors. What could have been GOTY had they waited another 3 months to properly debug and test the ending on a test audience, they could have released in 2nd quarter. Instead they rushed it to sell units and no matter what anyone tells me, that multiplayer is there to force people to play it. Even if they only convert 1 out of 100 gamers to a microtransaction, then they've achieved their goal. This is what I mean by the EA taint. Now Madden has been lackluster for years but the legends thing to me wreaks of the EA marketing department. I just can't stand this trend of selling needed weapons or equipment for a nominal real dollar value or for something I would never need or want that they are now forcing me to play.

ETA: On Javik. No he's not essential in any sense of the gameplay but he does offer the most insight to the background of the ME universe. So to get that in your personal game, you'd have to buy it for $70 instead of $60. They programmed him into the primary game. He would have been just another character like Mordin or Thane but they carved him out. To the point that you can't even go into a whole section of your own ship because they took it out of your game. Its one thing if they released him after a few months like Kasumi or offered him as a pre-order bonus like Zaaed but they made you pay $10 extra dollars for what is essentially a normal crew member on day 1.

 
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Been replaying through the Bioshock games and I'm currently playing Minera's Den on Bioshock 2 for the first time (it wasn't available on PC until late last year). Unfortunately, I don't know if I want to finish it, as almost every time I visit the Gatherer's Garden, it freezes and crashes while playing the DLC. I just played through for over an hour and thought I'd thought I'd try to buy some plasmids, but I forgot to save again before clicking it and it just did it again. This is the third or so time I've played a while before it crashed and I'll have to restart the whole thing again from my previous save. I'm getting really ticked.

Is the story of Minera's Den worth plodding back through my last hour or so in hopes to continue this, or is it just more of the same. I love the lore of Rapture, but I'm not sure I'm enjoying the Minera's Den DLC. New weapon, new plasmid and a few new enemies, sure... but I hope there's more than that.

 
The citadel maps being just screenshots without any interaction. The level design being forced by an elevator instead of continuous movement. Side missions that would bug out if not done immediately. Lack of direction on where to go for side missions which was previously done in ME1 and 2....
Could you unpack, like, all of this? I legitimately don't know what you're talking about on any of these points (with one possible exception). Not trying to be a jerk; I seriously do not understand what you mean here.The one exception is the side missions. These were meant to be accomplished within a certain amount of time after receiving them. For example, if you've been told that Grissom Academy is under attack, then you're expected to do something about it within a reasonable amount of time (I think within 4 or 5 missions?). If you don't complete the mission, it's not a bug; there are consequences (in the Grissom Academy example, Jack gets turned into a reaper and you have to fight her).
...ETA: On Javik. No he's not essential in any sense of the gameplay but he does offer the most insight to the background of the ME universe. So to get that in your personal game, you'd have to buy it for $70 instead of $60. They programmed him into the primary game. He would have been just another character like Mordin or Thane but they carved him out. To the point that you can't even go into a whole section of your own ship because they took it out of your game. Its one thing if they released him after a few months like Kasumi or offered him as a pre-order bonus like Zaaed but they made you pay $10 extra dollars for what is essentially a normal crew member on day 1.
I agree that Javik was an obvious money-grab, but I still maintain that he was not in any way essential to the game. As far as not being able to "go into a whole section of your own ship," let's be honest: it was one room in the ship. Not really a huge deal.I am admittedly a ME fanboy, but I think people's justifiable negative opinion of the ending caused a lot of unjust criticism of other aspects of the game (most notably multiplayer).
 
'Buddy Ball 2K3 said:
'Buddy Ball 2K3 said:
'STEADYMOBBIN 22 said:
Dear god, they have ruined Madden. I mean holy cow. The game isn't bad, it's actually quote good so far but they have removed the entire franchise from the game.

You are essentially stuck in the Superstar mode or Ultimate team. There is no more setting up an online franchise for you and your buddies to play. Drafting a team from scratch and going at it. None of that exits anymore.

For now, they do allow you to play your friends online head to head, but there is no more season of playing as anybody on the team. As a guy who has played 20+ online franchise seasons with 4 RL friends over the past three Maddens - it's a little deflating.
http://venturebeat.c...l-13-scares-me/
In Madden 13, a coach career is the new Franchise mode.“The primary motivation [when we were designing Connected Careers] was to create a new, innovative career mode that allowed you to play as any coach or player in the same universe,” Madden NFL 13 senior producer Josh Looman told GamesBeat in an e-mail interview. “We couldn’t do that with the old features, so we built a brand new engine and plan to keep Connected Careers as our career mode foundation for a long time to come.”

Here’s what is and isn’t included in Madden NFL 13′s Connected Careers:

[*]Connected Careers puts players in control of any real NFL player or coach.

[*]Users can create their own player or coach.

[*]Players can create a league with up to 32 members.

[*]In each league, the game imposes a limit of one team per gamertag.

[*]It features salary caps and real contracts.

[*]It simulates the full off-season, the draft, and free agency.

[*]The fantasy draft (which is a fan-favorite mode from previous games) is not a part of Connected Careers.

[*]This mode will allow fans to control their team or player for up to 30 years.

[*]Players are not editable in Connected Careers.

[*]Madden 13 no longer allows NCAA players to import their draft classes from that game.
Both dealbreakers. Madden 12 was unplayable.

It looks like Madden 13 is playable, but axed the best part of the larger game.

The Shark Move here is to go to your local Gamestop and pick up a used copy of Madden 11 or 10 before everyone else gets wise to the total ruination of the franchise.
EA has been doing this for the last 8 or 9 years... removing a key feature from the game only to reintroduce it the next year with a lot of hoopla pretending it's an entirely original concept. Madden fans are the dumbest consumers in the industry.
 
Wait so before I open my copy... I can play a "franchise" but there is no offseason draft?

This is for offline. I don't care that much about online honestly

 
Been replaying through the Bioshock games and I'm currently playing Minera's Den on Bioshock 2 for the first time (it wasn't available on PC until late last year). Unfortunately, I don't know if I want to finish it, as almost every time I visit the Gatherer's Garden, it freezes and crashes while playing the DLC. I just played through for over an hour and thought I'd thought I'd try to buy some plasmids, but I forgot to save again before clicking it and it just did it again. This is the third or so time I've played a while before it crashed and I'll have to restart the whole thing again from my previous save. I'm getting really ticked. Is the story of Minera's Den worth plodding back through my last hour or so in hopes to continue this, or is it just more of the same. I love the lore of Rapture, but I'm not sure I'm enjoying the Minera's Den DLC. New weapon, new plasmid and a few new enemies, sure... but I hope there's more than that.
It's been a couple years since I played it (on 360) but I remember thinking that Minerva's Den was probably the best single player add-on I had ever played. No way I would have thought that if the story didn't measure up too.
 
Wait so before I open my copy... I can play a "franchise" but there is no offseason draft?This is for offline. I don't care that much about online honestly
Yes there is a draft every year. You scout, there are constant tweets about college players stock rising or falling, a ton of the draft choices will have storylines given by Trey Wingo after the picks are made. The NFL Draft on Madden 13 is really cool....finally! It feels like a real draft with commentary and storylines going on after almost every pick in the first 3-4 rounds. Scouting is crucial and means something now. They did a lot of very cool things in Conneted Careers but also axed a lot fo stuff we all have had for a long time. I have read that the fantasy draft, player editing will be back next year, they just could not get the new Connected Career engine to work with the player editing and fantasy draft in time to get this game to retail. Again the dev cycle for sports games are much shorter than games like Deadspace, Mass Effect etc where they have a few years to develop.Overall though if you give CCM some play time it is quite deep and has a lot of head Coach 2009 elements. If you ever played HC09 you know how deep and immersive that game was. On the field is was garbage...but the GM aspect is what made that game really good. Josh Looman developed that game and he is the lead here on Madden 13....give him some time and I am sure Madden 14 will be even deeper. But for now this is a solid start.On the field Madden 13 is by far the best this gen (that is not saying much). There are however a crap load of bugs with AI and Connected Careers for us offline gamers, but a large patch is already on the way in Spetember to address a lot of the issues. I can say there are no more robo super LB's, passing is a joy and the new physics engine while rough around the edges is a refreshing change and a lot of fun, unexpected stuff happens every play. It is a great direction for the game that was way overdue.The game on the field is far better than Madden 11 and 12.I really like Madden 10 and thought that, one on the field was the best this gen.....despite the glaring bugs (the flats were a joke as that could exploited easily) and stripped down, bland franchise mode.Overall Madden has been a joke this gen. I spend far more time playing MLB The Show 11 and 12 an NBA2K11. Those games are the gold standard for sports titles. Also NHL 13 looks fantastic. I loved NHL 11 so NHL 13 is going to rock. The demo is very tight. I am not a soccer fan but the FIFA series has also been pretty gdamn good.Madden......a pure disaster this gen when compared to those other titles.On the flip side though I still have "fun" playing the game and NCAA 13 IMO is a great game this year. The dynasty mode is highly addicting and a lot of fun. And fully customizable.Madden 13 is a good game. But not worth full retail. I paid 44.99 for it at Toys R Us online with fre shipping....same for NCAA 13 and same for NHL 13.The only sports game I will pay full retail for is MLB The Show and I skipped NBA2K12 and will also skip NBA 2K13.NBA 2K11 is the best of that series and I have plenty of classic rosters and a now 4th year Miami Heat Association going. No need for a new basketball game for another 2-3 years easy.I am pumped for XCOM Enemy Unknown, Borderlands 2, Dead Space 3, and Dishonored!
 
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Wait so before I open my copy... I can play a "franchise" but there is no offseason draft?This is for offline. I don't care that much about online honestly
Yes there is a draft every year. You scout, there are constant tweets about college players stock rising or falling, a ton of the draft choices will have storylines given by Trey Wingo after the picks are made. The NFL Draft on Madden 13 is really cool....finally! It feels like a real draft with commentary and storylines going on after almost every pick in the first 3-4 rounds. Scouting is crucial and means something now. They did a lot of very cool things in Conneted Careers but also axed a lot fo stuff we all have had for a long time. I have read that the fantasy draft, player editing will be back next year, they just could not get the new Connected Career engine to work with the player editing and fantasy draft in time to get this game to retail. Again the dev cycle for sports games are much shorter than games like Deadspace, Mass Effect etc where they have a few years to develop.Overall though if you give CCM some play time it is quite deep and has a lot of head Coach 2009 elements. If you ever played HC09 you know how deep and immersive that game was. On the field is was garbage...but the GM aspect is what made that game really good. Josh Looman developed that game and he is the lead here on Madden 13....give him some time and I am sure Madden 14 will be even deeper. But for now this is a solid start.On the field Madden 13 is by far the best this gen (that is not saying much). There are however a crap load of bugs with AI and Connected Careers for us offline gamers, but a large patch is already on the way in Spetember to address a lot of the issues. I can say there are no more robo super LB's, passing is a joy and the new physics engine while rough around the edges is a refreshing change and a lot of fun, unexpected stuff happens every play. It is a great direction for the game that was way overdue.The game on the field is far better than Madden 11 and 12.I really like Madden 10 and thought that, one on the field was the best this gen.....despite the glaring bugs (the flats were a joke as that could exploited easily) and stripped down, bland franchise mode.Overall Madden has been a joke this gen. I spend far more time playing MLB The Show 11 and 12 an NBA2K11. Those games are the gold standard for sports titles. Also NHL 13 looks fantastic. I loved NHL 11 so NHL 13 is going to rock. The demo is very tight. I am not a soccer fan but the FIFA series has also been pretty gdamn good.Madden......a pure disaster this gen when compared to those other titles.On the flip side though I still have "fun" playing the game and NCAA 13 IMO is a great game this year. The dynasty mode is highly addicting and a lot of fun. And fully customizable.Madden 13 is a good game. But not worth full retail. I paid 44.99 for it at Toys R Us online with fre shipping....same for NCAA 13 and same for NHL 13.The only sports game I will pay full retail for is MLB The Show and I skipped NBA2K12 and will also skip NBA 2K13.NBA 2K11 is the best of that series and I have plenty of classic rosters and a now 4th year Miami Heat Association going. No need for a new basketball game for another 2-3 years easy.I am pumped for XCOM Enemy Unknown, Borderlands 2, Dead Space 3, and Dishonored!
Yeah I loved NHL 11 and I thought 12 was better. I do love NCAA also this year. Haven't bought madden in probably 3 years or so. Don't care about fnatasy draft I just wanted to make sure I could draft. I hope they removed the set popcorn , ticket price crap :unsure:
 
A big patch will be releaed for Madden 13 on 9/11

No details but it is very safe to assume it is going to fix a lot of the offline bugs for the new Connected Career Mode.

I am just playing Play Now games till after this patch drops...and if things get worked out properly then I will start up a Coaching career for the Miami Dolphins (glutting for punishment I know).

 
The citadel maps being just screenshots without any interaction. The level design being forced by an elevator instead of continuous movement. Side missions that would bug out if not done immediately. Lack of direction on where to go for side missions which was previously done in ME1 and 2....
Could you unpack, like, all of this? I legitimately don't know what you're talking about on any of these points (with one possible exception). Not trying to be a jerk; I seriously do not understand what you mean here.The one exception is the side missions. These were meant to be accomplished within a certain amount of time after receiving them. For example, if you've been told that Grissom Academy is under attack, then you're expected to do something about it within a reasonable amount of time (I think within 4 or 5 missions?). If you don't complete the mission, it's not a bug; there are consequences (in the Grissom Academy example, Jack gets turned into a reaper and you have to fight her).
Bugged mission: The Hanar Diplomat had a well known bug. If you accepted the mission from the Spectre console, you had to begin that mission before you left the embassies via the elevator or else you would never be able to complete it. Hanar Diplomat BugMission Journal: For ME1 and ME2, the mission journal updated for every leg of a mission you did. If you needed to go to another place after finishing part of the mission, it told you where to go and what you had to do. ME3 journal just tells you the mission name and the general details. You are left trying to figure out where to go and what to do on your own. For a good half or more of the side quests, I needed to goto the internet just to see what to do. It turns out a lot of the missions didn't become available until after certain main story plots occurred but they were in my journal nonetheless. If this was there first go at it, it could just be considered annoying but since they had it perfected in the 2 previous games, how did they manage to mess up something so simple?

Level Design: ME1 citadel is one continuous map. You can walk to any section from any other section without a loading screen. You also have the option of taking a taxi to get places faster than walking but the option was there. Same for the most part with Omega in ME2. In ME3, we are penned into these controlled areas where we can't go anywhere except the elevator to escape. There are preset rooms we can goto from the magic elevator that takes us to all of them. Just an annoying lack of realism in an rpg game for me.

Level maps: ME1 and ME2 do a very good job providing you with detailed maps of the area you are walking through whether it be on missions or more importantly, when your not on missions. Navigating the mean streets of Omega while trying to find a certain store or person can be daunting. The map helps immensely by show exactly where certain things can be found. In ME3, we are provided with a static screenshot with numbers in a general area where you may find what you are looking for. The people or things you need are not always right where that number is on the map. Plus you have to look at the legend to see what that number corresponds to.

Again these may seem like minor annoyances but when ME1 and ME2 already did them better, why did ME3 backtrack? Only explanation I have is that they were rushed.

ETA: And Jack doesn't get turned into a Reaper. She gets turned into a phantom by Cerberus.

 
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The citadel maps being just screenshots without any interaction. The level design being forced by an elevator instead of continuous movement. Side missions that would bug out if not done immediately. Lack of direction on where to go for side missions which was previously done in ME1 and 2....
Could you unpack, like, all of this? I legitimately don't know what you're talking about on any of these points (with one possible exception). Not trying to be a jerk; I seriously do not understand what you mean here.The one exception is the side missions. These were meant to be accomplished within a certain amount of time after receiving them. For example, if you've been told that Grissom Academy is under attack, then you're expected to do something about it within a reasonable amount of time (I think within 4 or 5 missions?). If you don't complete the mission, it's not a bug; there are consequences (in the Grissom Academy example, Jack gets turned into a reaper and you have to fight her).
Bugged mission: The Hanar Diplomat had a well known bug. If you accepted the mission from the Spectre console, you had to begin that mission before you left the embassies via the elevator or else you would never be able to complete it. Hanar Diplomat BugMission Journal: For ME1 and ME2, the mission journal updated for every leg of a mission you did. If you needed to go to another place after finishing part of the mission, it told you where to go and what you had to do. ME3 journal just tells you the mission name and the general details. You are left trying to figure out where to go and what to do on your own. For a good half or more of the side quests, I needed to goto the internet just to see what to do. It turns out a lot of the missions didn't become available until after certain main story plots occurred but they were in my journal nonetheless. If this was there first go at it, it could just be considered annoying but since they had it perfected in the 2 previous games, how did they manage to mess up something so simple?

Level Design: ME1 citadel is one continuous map. You can walk to any section from any other section without a loading screen. You also have the option of taking a taxi to get places faster than walking but the option was there. Same for the most part with Omega in ME2. In ME3, we are penned into these controlled areas where we can't go anywhere except the elevator to escape. There are preset rooms we can goto from the magic elevator that takes us to all of them. Just an annoying lack of realism in an rpg game for me.

Level maps: ME1 and ME2 do a very good job providing you with detailed maps of the area you are walking through whether it be on missions or more importantly, when your not on missions. Navigating the mean streets of Omega while trying to find a certain store or person can be daunting. The map helps immensely by show exactly where certain things can be found. In ME3, we are provided with a static screenshot with numbers in a general area where you may find what you are looking for. The people or things you need are not always right where that number is on the map. Plus you have to look at the legend to see what that number corresponds to.

Again these may seem like minor annoyances but when ME1 and ME2 already did them better, why did ME3 backtrack? Only explanation I have is that they were rushed.

ETA: And Jack doesn't get turned into a Reaper. She gets turned into a phantom by Cerberus.
I've played through this game at least a half-dozen times, and I honestly never noticed any of these things (with the obvious exception of the Citadel elevator). Thanks for the explanation.And yes, you are of course also correct about Jack.

Like I said, I am a full fledged ME fanboy. :bag: I paid $50 or $60 for the game upon its release, then threw down another $10 on "From Ashes," have probably spent $10 or so on multiplayer Spectre Packs (double :bag: ), upgraded to the Collector's Edition for $50 once the price dropped, then put down another $10 on "Leviathan." This is my favorite franchise ever, by far, but I have to admit that your criticisms are all valid.

 
The citadel maps being just screenshots without any interaction. The level design being forced by an elevator instead of continuous movement. Side missions that would bug out if not done immediately. Lack of direction on where to go for side missions which was previously done in ME1 and 2....
Could you unpack, like, all of this? I legitimately don't know what you're talking about on any of these points (with one possible exception). Not trying to be a jerk; I seriously do not understand what you mean here.The one exception is the side missions. These were meant to be accomplished within a certain amount of time after receiving them. For example, if you've been told that Grissom Academy is under attack, then you're expected to do something about it within a reasonable amount of time (I think within 4 or 5 missions?). If you don't complete the mission, it's not a bug; there are consequences (in the Grissom Academy example, Jack gets turned into a reaper and you have to fight her).
Bugged mission: The Hanar Diplomat had a well known bug. If you accepted the mission from the Spectre console, you had to begin that mission before you left the embassies via the elevator or else you would never be able to complete it. Hanar Diplomat BugMission Journal: For ME1 and ME2, the mission journal updated for every leg of a mission you did. If you needed to go to another place after finishing part of the mission, it told you where to go and what you had to do. ME3 journal just tells you the mission name and the general details. You are left trying to figure out where to go and what to do on your own. For a good half or more of the side quests, I needed to goto the internet just to see what to do. It turns out a lot of the missions didn't become available until after certain main story plots occurred but they were in my journal nonetheless. If this was there first go at it, it could just be considered annoying but since they had it perfected in the 2 previous games, how did they manage to mess up something so simple?

Level Design: ME1 citadel is one continuous map. You can walk to any section from any other section without a loading screen. You also have the option of taking a taxi to get places faster than walking but the option was there. Same for the most part with Omega in ME2. In ME3, we are penned into these controlled areas where we can't go anywhere except the elevator to escape. There are preset rooms we can goto from the magic elevator that takes us to all of them. Just an annoying lack of realism in an rpg game for me.

Level maps: ME1 and ME2 do a very good job providing you with detailed maps of the area you are walking through whether it be on missions or more importantly, when your not on missions. Navigating the mean streets of Omega while trying to find a certain store or person can be daunting. The map helps immensely by show exactly where certain things can be found. In ME3, we are provided with a static screenshot with numbers in a general area where you may find what you are looking for. The people or things you need are not always right where that number is on the map. Plus you have to look at the legend to see what that number corresponds to.

Again these may seem like minor annoyances but when ME1 and ME2 already did them better, why did ME3 backtrack? Only explanation I have is that they were rushed.

ETA: And Jack doesn't get turned into a Reaper. She gets turned into a phantom by Cerberus.
I've played through this game at least a half-dozen times, and I honestly never noticed any of these things (with the obvious exception of the Citadel elevator). Thanks for the explanation.And yes, you are of course also correct about Jack.

Like I said, I am a full fledged ME fanboy. :bag: I paid $50 or $60 for the game upon its release, then threw down another $10 on "From Ashes," have probably spent $10 or so on multiplayer Spectre Packs (double :bag: ), upgraded to the Collector's Edition for $50 once the price dropped, then put down another $10 on "Leviathan." This is my favorite franchise ever, by far, but I have to admit that your criticisms are all valid.
There's no problem if you're into it so much that you'll pay extra. They obviously saw a market they could target with those types of transactions. I just felt that it creeped too much into focusing on creating content towards getting people to buy things rather than creating content for a good game. And the lack of quality in the simple things compared to ME1 and ME2 is where I noticed it. A lot more emphasis was placed on killer graphics and awesome cutscenes (which are pretty damn good). The music is also by far the best of the series and one of the best in a video game that I've heard. I just felt they scrimped on the game mechanics too much.
 
The citadel maps being just screenshots without any interaction. The level design being forced by an elevator instead of continuous movement. Side missions that would bug out if not done immediately. Lack of direction on where to go for side missions which was previously done in ME1 and 2....
Could you unpack, like, all of this? I legitimately don't know what you're talking about on any of these points (with one possible exception). Not trying to be a jerk; I seriously do not understand what you mean here.The one exception is the side missions. These were meant to be accomplished within a certain amount of time after receiving them. For example, if you've been told that Grissom Academy is under attack, then you're expected to do something about it within a reasonable amount of time (I think within 4 or 5 missions?). If you don't complete the mission, it's not a bug; there are consequences (in the Grissom Academy example, Jack gets turned into a reaper and you have to fight her).
Bugged mission: The Hanar Diplomat had a well known bug. If you accepted the mission from the Spectre console, you had to begin that mission before you left the embassies via the elevator or else you would never be able to complete it. Hanar Diplomat BugMission Journal: For ME1 and ME2, the mission journal updated for every leg of a mission you did. If you needed to go to another place after finishing part of the mission, it told you where to go and what you had to do. ME3 journal just tells you the mission name and the general details. You are left trying to figure out where to go and what to do on your own. For a good half or more of the side quests, I needed to goto the internet just to see what to do. It turns out a lot of the missions didn't become available until after certain main story plots occurred but they were in my journal nonetheless. If this was there first go at it, it could just be considered annoying but since they had it perfected in the 2 previous games, how did they manage to mess up something so simple?

Level Design: ME1 citadel is one continuous map. You can walk to any section from any other section without a loading screen. You also have the option of taking a taxi to get places faster than walking but the option was there. Same for the most part with Omega in ME2. In ME3, we are penned into these controlled areas where we can't go anywhere except the elevator to escape. There are preset rooms we can goto from the magic elevator that takes us to all of them. Just an annoying lack of realism in an rpg game for me.

Level maps: ME1 and ME2 do a very good job providing you with detailed maps of the area you are walking through whether it be on missions or more importantly, when your not on missions. Navigating the mean streets of Omega while trying to find a certain store or person can be daunting. The map helps immensely by show exactly where certain things can be found. In ME3, we are provided with a static screenshot with numbers in a general area where you may find what you are looking for. The people or things you need are not always right where that number is on the map. Plus you have to look at the legend to see what that number corresponds to.

Again these may seem like minor annoyances but when ME1 and ME2 already did them better, why did ME3 backtrack? Only explanation I have is that they were rushed.

ETA: And Jack doesn't get turned into a Reaper. She gets turned into a phantom by Cerberus.
I've played through this game at least a half-dozen times, and I honestly never noticed any of these things (with the obvious exception of the Citadel elevator). Thanks for the explanation.And yes, you are of course also correct about Jack.

Like I said, I am a full fledged ME fanboy. :bag: I paid $50 or $60 for the game upon its release, then threw down another $10 on "From Ashes," have probably spent $10 or so on multiplayer Spectre Packs (double :bag: ), upgraded to the Collector's Edition for $50 once the price dropped, then put down another $10 on "Leviathan." This is my favorite franchise ever, by far, but I have to admit that your criticisms are all valid.
How's Leviathan? Haven't got around to picking it up yet, but I will I'm sure.
 
The citadel maps being just screenshots without any interaction. The level design being forced by an elevator instead of continuous movement. Side missions that would bug out if not done immediately. Lack of direction on where to go for side missions which was previously done in ME1 and 2....
Could you unpack, like, all of this? I legitimately don't know what you're talking about on any of these points (with one possible exception). Not trying to be a jerk; I seriously do not understand what you mean here.The one exception is the side missions. These were meant to be accomplished within a certain amount of time after receiving them. For example, if you've been told that Grissom Academy is under attack, then you're expected to do something about it within a reasonable amount of time (I think within 4 or 5 missions?). If you don't complete the mission, it's not a bug; there are consequences (in the Grissom Academy example, Jack gets turned into a reaper and you have to fight her).
Bugged mission: The Hanar Diplomat had a well known bug. If you accepted the mission from the Spectre console, you had to begin that mission before you left the embassies via the elevator or else you would never be able to complete it. Hanar Diplomat BugMission Journal: For ME1 and ME2, the mission journal updated for every leg of a mission you did. If you needed to go to another place after finishing part of the mission, it told you where to go and what you had to do. ME3 journal just tells you the mission name and the general details. You are left trying to figure out where to go and what to do on your own. For a good half or more of the side quests, I needed to goto the internet just to see what to do. It turns out a lot of the missions didn't become available until after certain main story plots occurred but they were in my journal nonetheless. If this was there first go at it, it could just be considered annoying but since they had it perfected in the 2 previous games, how did they manage to mess up something so simple?

Level Design: ME1 citadel is one continuous map. You can walk to any section from any other section without a loading screen. You also have the option of taking a taxi to get places faster than walking but the option was there. Same for the most part with Omega in ME2. In ME3, we are penned into these controlled areas where we can't go anywhere except the elevator to escape. There are preset rooms we can goto from the magic elevator that takes us to all of them. Just an annoying lack of realism in an rpg game for me.

Level maps: ME1 and ME2 do a very good job providing you with detailed maps of the area you are walking through whether it be on missions or more importantly, when your not on missions. Navigating the mean streets of Omega while trying to find a certain store or person can be daunting. The map helps immensely by show exactly where certain things can be found. In ME3, we are provided with a static screenshot with numbers in a general area where you may find what you are looking for. The people or things you need are not always right where that number is on the map. Plus you have to look at the legend to see what that number corresponds to.

Again these may seem like minor annoyances but when ME1 and ME2 already did them better, why did ME3 backtrack? Only explanation I have is that they were rushed.

ETA: And Jack doesn't get turned into a Reaper. She gets turned into a phantom by Cerberus.
I've played through this game at least a half-dozen times, and I honestly never noticed any of these things (with the obvious exception of the Citadel elevator). Thanks for the explanation.And yes, you are of course also correct about Jack.

Like I said, I am a full fledged ME fanboy. :bag: I paid $50 or $60 for the game upon its release, then threw down another $10 on "From Ashes," have probably spent $10 or so on multiplayer Spectre Packs (double :bag: ), upgraded to the Collector's Edition for $50 once the price dropped, then put down another $10 on "Leviathan." This is my favorite franchise ever, by far, but I have to admit that your criticisms are all valid.
There's no problem if you're into it so much that you'll pay extra. They obviously saw a market they could target with those types of transactions. I just felt that it creeped too much into focusing on creating content towards getting people to buy things rather than creating content for a good game. And the lack of quality in the simple things compared to ME1 and ME2 is where I noticed it. A lot more emphasis was placed on killer graphics and awesome cutscenes (which are pretty damn good). The music is also by far the best of the series and one of the best in a video game that I've heard. I just felt they scrimped on the game mechanics too much.
Honestly, I thought that ME3 was one of the best video games of all time - even right out of the box, without any of the DLC. :shrug: I think you can take literally any game that's ever been released and find things to complain about. ME3 was no exception.

 
The citadel maps being just screenshots without any interaction. The level design being forced by an elevator instead of continuous movement. Side missions that would bug out if not done immediately. Lack of direction on where to go for side missions which was previously done in ME1 and 2....
Could you unpack, like, all of this? I legitimately don't know what you're talking about on any of these points (with one possible exception). Not trying to be a jerk; I seriously do not understand what you mean here.The one exception is the side missions. These were meant to be accomplished within a certain amount of time after receiving them. For example, if you've been told that Grissom Academy is under attack, then you're expected to do something about it within a reasonable amount of time (I think within 4 or 5 missions?). If you don't complete the mission, it's not a bug; there are consequences (in the Grissom Academy example, Jack gets turned into a reaper and you have to fight her).
Bugged mission: The Hanar Diplomat had a well known bug. If you accepted the mission from the Spectre console, you had to begin that mission before you left the embassies via the elevator or else you would never be able to complete it. Hanar Diplomat BugMission Journal: For ME1 and ME2, the mission journal updated for every leg of a mission you did. If you needed to go to another place after finishing part of the mission, it told you where to go and what you had to do. ME3 journal just tells you the mission name and the general details. You are left trying to figure out where to go and what to do on your own. For a good half or more of the side quests, I needed to goto the internet just to see what to do. It turns out a lot of the missions didn't become available until after certain main story plots occurred but they were in my journal nonetheless. If this was there first go at it, it could just be considered annoying but since they had it perfected in the 2 previous games, how did they manage to mess up something so simple?

Level Design: ME1 citadel is one continuous map. You can walk to any section from any other section without a loading screen. You also have the option of taking a taxi to get places faster than walking but the option was there. Same for the most part with Omega in ME2. In ME3, we are penned into these controlled areas where we can't go anywhere except the elevator to escape. There are preset rooms we can goto from the magic elevator that takes us to all of them. Just an annoying lack of realism in an rpg game for me.

Level maps: ME1 and ME2 do a very good job providing you with detailed maps of the area you are walking through whether it be on missions or more importantly, when your not on missions. Navigating the mean streets of Omega while trying to find a certain store or person can be daunting. The map helps immensely by show exactly where certain things can be found. In ME3, we are provided with a static screenshot with numbers in a general area where you may find what you are looking for. The people or things you need are not always right where that number is on the map. Plus you have to look at the legend to see what that number corresponds to.

Again these may seem like minor annoyances but when ME1 and ME2 already did them better, why did ME3 backtrack? Only explanation I have is that they were rushed.

ETA: And Jack doesn't get turned into a Reaper. She gets turned into a phantom by Cerberus.
I've played through this game at least a half-dozen times, and I honestly never noticed any of these things (with the obvious exception of the Citadel elevator). Thanks for the explanation.And yes, you are of course also correct about Jack.

Like I said, I am a full fledged ME fanboy. :bag: I paid $50 or $60 for the game upon its release, then threw down another $10 on "From Ashes," have probably spent $10 or so on multiplayer Spectre Packs (double :bag: ), upgraded to the Collector's Edition for $50 once the price dropped, then put down another $10 on "Leviathan." This is my favorite franchise ever, by far, but I have to admit that your criticisms are all valid.
How's Leviathan? Haven't got around to picking it up yet, but I will I'm sure.
Pretty solid. It was not the best DLC that I've ever played, but if you're a fan of the series, it was definitely worth the $10.
 
I still haven't gone back to the game admittedly. I know when I return, I'm at a point where I'll be checking out my ship for the first time and initiating a lot of dialog. Just haven't been to motivated to do so. Still haven't gotten the interactive comic either.

 
A big patch will be releaed for Madden 13 on 9/11No details but it is very safe to assume it is going to fix a lot of the offline bugs for the new Connected Career Mode.I am just playing Play Now games till after this patch drops...and if things get worked out properly then I will start up a Coaching career for the Miami Dolphins (glutting for punishment I know).
Hmmm maybe I'll wait. Haven't opened it yet. Was too busy taking my UK Wildcats and beating #2 ranked Georgia 10-6. I'm only 4-4 on the season. 2 losses have been bad button pushing ;) But this game we slowed down and stuck to our game plan. It also helped the Starting QB was knocked out of the game the first quarter.Commonwealth stadium was rocking
 
A big patch will be releaed for Madden 13 on 9/11No details but it is very safe to assume it is going to fix a lot of the offline bugs for the new Connected Career Mode.I am just playing Play Now games till after this patch drops...and if things get worked out properly then I will start up a Coaching career for the Miami Dolphins (glutting for punishment I know).
Hmmm maybe I'll wait. Haven't opened it yet. Was too busy taking my UK Wildcats and beating #2 ranked Georgia 10-6. I'm only 4-4 on the season. 2 losses have been bad button pushing ;) But this game we slowed down and stuck to our game plan. It also helped the Starting QB was knocked out of the game the first quarter.Commonwealth stadium was rocking
The play now games are a blast. The gameplay is much improved. If your a Madden fan you will enjoy it. IMO the game play on the field is the best this gen. I am a 2K5 nut too. I still play that game a few times a year with classic rosters....but Madden 13 has a boat load of potential under it's hood....but offline it needs a big patch and EA has stated it is on the way and should solve a ton of the annoying AI and Connected Career bugs offline. Online the game plays better...so you know where the DEV team spent it's time. However they are not ignoring us offline franchise guys in that they knew the issues but ran out of time so the patch will aleveiate the issues we are seeing.Go over to Operation Sports and the Madden sub forums. Lot's of good people (and ton's of trolls too) giving great infor about the bugs. Also the slider section is great. You can check out a bunch of different slider sets when your ready to start your franchise.But wait for the patch 9/11
 
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My biggest problem with sports games today is that everything is balanced for online play. As someone who hates playing sports games against other people (mostly because I think that the person who is willing to play the cheapest generally wins) I this really irritates me.

I think it's a combination of wanting to appeal to the casual fan and the fact that the 13 year olds that love playing cheese online and calling their opponents gay are their largest and easiest audience to please.

This happens in other genres as well (sawed off shotgun in gears of war 3 absolutely ruined that game for me) but sports games are the worst

 

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