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Video games...what ya playing? And what are you looking forward to? (5 Viewers)

Thanks for the review Ivan.

I'm a little concerned about no shields but admit I'm intrigued because in Dark Souls I tried many times to go shield less but always ended up with one in my hand.

The crappy load times sucks. I was hoping the next gen systems would all but remove them but I guess more power just means more power to load, same as before.

I have been on the fence about buying a PS4 for this game alone but have recently come to the conclusion that a better rout would be to spend the :moneybag: I would use on a PS4 to buy a PC. Then I can play all the Souls games with crazy good graphics.

 
Got in a few hours with Bloodborne yesterday. I'm not very far in, obviously, but so far it's exactly what I expected. It's clearly a Souls game -- the engine, art direction, inscrutability, difficulty, UI look, etc. all look like they could have been Dark Souls DLC. That said, the combat really does play pretty differently. There's no magic to speak of, so you can't fall back on Firestorm or Homing Crystal Soul Mass to cheese enemies. There are also no shields, so you can't just stand there and tank enemies either. My guess is that those two changes eliminate the play style of 95% of the people who played previous titles, me included. Instead, you have to fight aggressively and with a sense of urgency. You're going to take damage on a fairly regular basis, but you can recover some or all of the damage you just took by retaliating quickly. Whereas in Souls games, you instinctively back off to recover if you get hit, in Bloodborne its often better to double-down by hitting back first. There's also a big emphasis on the parry-and-riposte mechanic, which in this game relies on using firearms to stun enemies. The melee combat is different, but still fantastic and addictive.

If you've played Demons or Dark Souls, you'll recognize a lot of the same basics and adjust pretty quickly. I only died a couple of times before reaching the first boss, and that was due mostly to not having the controls mapped out in my mind quite right. For some reason there was no fog gate warning me that I was entering the first boss area -- I wasn't prepared and died to him on my first attempt, but beat him with no serious problem on my second attempt. But I beat Demon's Souls 6-7 times and Dark Souls 3 times; this first area feels like a tutorial. People who are new to these games are going to find this very challenging. Bloodborne throws some fairly large mobs and ambushes at you right off the bat, presumably to teach new players the importance of moving slowly and cautiously and drawing stragglers away from the main group.

My early impression is that character builds are going to be a little dumbed-down. There are far fewer weapons, and I believe there's only one possible upgrade path for each. I also don't think you can upgrade armor. One cool aspect is that most weapons can be switched back and forth into two variants. For example, I'm currently rolling with a longsword that you can plug into a big giant metal block to convert into a two-handed hammer. Each weapon has more versatility than a standard Souls weapon would, but I haven't decided yet whether that makes up for the smaller number of weapons and lower amount of customization overall.

It wouldn't be a Souls game if it didn't have some performance issues. Apparently this game doesn't even lock in at 30 fps most of the time, which is hard to believe because it's not exactly a graphical powerhouse or anything. If you decide to roll through a big group of barrels, expect a slideshow. Loading times when you warp between areas are just long enough to be slightly annoying. These are minor issues though -- certainly nothing game-breaking.

So far, so good.
Same first impressions as you. I haven't reached the first boss yet, but I'm pretty close.

I like the "hub" aspect better than just bonfires - this one basically combined Demons and Dark souls and gives us both.

I'm definitely ok with fewer upgrade paths - I thought Dark Souls got carried away with this anyway (magic and enchanted?) I played for about two hours, restarted once with a different starting class, and really only died when I instinctively went for a shield block, without any shield! I find the combat a little easier than Souls - it feels a little more action-oriented (especially once I figured out my cane can morph into a chain). Tons of dodging and rolling, with aggressive enemies - it's definitely not the patient, slow, circle-strafe / block / counter that was souls. The health potion is much faster, too. I button mashed my way to victory once or twice, something that was instant death in souls.

I love that there's health available both while fighting, and as a drop. And one kind of health (no different grasses like demons souls). The downside is it doesn't get refilled at lanterns (bonfires) and the hub - you have to buy more or kill for drops. I can see farming for health drops in my future.

Basically, they took the Dark Souls formula, made it a horror setting, and made it a little more accessible, while still rewarding careful, tense gameplay. I like it a lot.

 
jwb said:
IvanKaramazov said:
Got in a few hours with Bloodborne yesterday. I'm not very far in, obviously, but so far it's exactly what I expected. It's clearly a Souls game -- the engine, art direction, inscrutability, difficulty, UI look, etc. all look like they could have been Dark Souls DLC. That said, the combat really does play pretty differently. There's no magic to speak of, so you can't fall back on Firestorm or Homing Crystal Soul Mass to cheese enemies. There are also no shields, so you can't just stand there and tank enemies either. My guess is that those two changes eliminate the play style of 95% of the people who played previous titles, me included. Instead, you have to fight aggressively and with a sense of urgency. You're going to take damage on a fairly regular basis, but you can recover some or all of the damage you just took by retaliating quickly. Whereas in Souls games, you instinctively back off to recover if you get hit, in Bloodborne its often better to double-down by hitting back first. There's also a big emphasis on the parry-and-riposte mechanic, which in this game relies on using firearms to stun enemies. The melee combat is different, but still fantastic and addictive.

If you've played Demons or Dark Souls, you'll recognize a lot of the same basics and adjust pretty quickly. I only died a couple of times before reaching the first boss, and that was due mostly to not having the controls mapped out in my mind quite right. For some reason there was no fog gate warning me that I was entering the first boss area -- I wasn't prepared and died to him on my first attempt, but beat him with no serious problem on my second attempt. But I beat Demon's Souls 6-7 times and Dark Souls 3 times; this first area feels like a tutorial. People who are new to these games are going to find this very challenging. Bloodborne throws some fairly large mobs and ambushes at you right off the bat, presumably to teach new players the importance of moving slowly and cautiously and drawing stragglers away from the main group.

My early impression is that character builds are going to be a little dumbed-down. There are far fewer weapons, and I believe there's only one possible upgrade path for each. I also don't think you can upgrade armor. One cool aspect is that most weapons can be switched back and forth into two variants. For example, I'm currently rolling with a longsword that you can plug into a big giant metal block to convert into a two-handed hammer. Each weapon has more versatility than a standard Souls weapon would, but I haven't decided yet whether that makes up for the smaller number of weapons and lower amount of customization overall.

It wouldn't be a Souls game if it didn't have some performance issues. Apparently this game doesn't even lock in at 30 fps most of the time, which is hard to believe because it's not exactly a graphical powerhouse or anything. If you decide to roll through a big group of barrels, expect a slideshow. Loading times when you warp between areas are just long enough to be slightly annoying. These are minor issues though -- certainly nothing game-breaking.

So far, so good.
Same first impressions as you. I haven't reached the first boss yet, but I'm pretty close.

I like the "hub" aspect better than just bonfires - this one basically combined Demons and Dark souls and gives us both.

I'm definitely ok with fewer upgrade paths - I thought Dark Souls got carried away with this anyway (magic and enchanted?) I played for about two hours, restarted once with a different starting class, and really only died when I instinctively went for a shield block, without any shield! I find the combat a little easier than Souls - it feels a little more action-oriented (especially once I figured out my cane can morph into a chain). Tons of dodging and rolling, with aggressive enemies - it's definitely not the patient, slow, circle-strafe / block / counter that was souls. The health potion is much faster, too. I button mashed my way to victory once or twice, something that was instant death in souls.

I love that there's health available both while fighting, and as a drop. And one kind of health (no different grasses like demons souls). The downside is it doesn't get refilled at lanterns (bonfires) and the hub - you have to buy more or kill for drops. I can see farming for health drops in my future.

Basically, they took the Dark Souls formula, made it a horror setting, and made it a little more accessible, while still rewarding careful, tense gameplay. I like it a lot.
What is the death penalty? Is it similar to Souls?

 
jwb said:
IvanKaramazov said:
Got in a few hours with Bloodborne yesterday. I'm not very far in, obviously, but so far it's exactly what I expected. It's clearly a Souls game -- the engine, art direction, inscrutability, difficulty, UI look, etc. all look like they could have been Dark Souls DLC. That said, the combat really does play pretty differently. There's no magic to speak of, so you can't fall back on Firestorm or Homing Crystal Soul Mass to cheese enemies. There are also no shields, so you can't just stand there and tank enemies either. My guess is that those two changes eliminate the play style of 95% of the people who played previous titles, me included. Instead, you have to fight aggressively and with a sense of urgency. You're going to take damage on a fairly regular basis, but you can recover some or all of the damage you just took by retaliating quickly. Whereas in Souls games, you instinctively back off to recover if you get hit, in Bloodborne its often better to double-down by hitting back first. There's also a big emphasis on the parry-and-riposte mechanic, which in this game relies on using firearms to stun enemies. The melee combat is different, but still fantastic and addictive.

If you've played Demons or Dark Souls, you'll recognize a lot of the same basics and adjust pretty quickly. I only died a couple of times before reaching the first boss, and that was due mostly to not having the controls mapped out in my mind quite right. For some reason there was no fog gate warning me that I was entering the first boss area -- I wasn't prepared and died to him on my first attempt, but beat him with no serious problem on my second attempt. But I beat Demon's Souls 6-7 times and Dark Souls 3 times; this first area feels like a tutorial. People who are new to these games are going to find this very challenging. Bloodborne throws some fairly large mobs and ambushes at you right off the bat, presumably to teach new players the importance of moving slowly and cautiously and drawing stragglers away from the main group.

My early impression is that character builds are going to be a little dumbed-down. There are far fewer weapons, and I believe there's only one possible upgrade path for each. I also don't think you can upgrade armor. One cool aspect is that most weapons can be switched back and forth into two variants. For example, I'm currently rolling with a longsword that you can plug into a big giant metal block to convert into a two-handed hammer. Each weapon has more versatility than a standard Souls weapon would, but I haven't decided yet whether that makes up for the smaller number of weapons and lower amount of customization overall.

It wouldn't be a Souls game if it didn't have some performance issues. Apparently this game doesn't even lock in at 30 fps most of the time, which is hard to believe because it's not exactly a graphical powerhouse or anything. If you decide to roll through a big group of barrels, expect a slideshow. Loading times when you warp between areas are just long enough to be slightly annoying. These are minor issues though -- certainly nothing game-breaking.

So far, so good.
Same first impressions as you. I haven't reached the first boss yet, but I'm pretty close.

I like the "hub" aspect better than just bonfires - this one basically combined Demons and Dark souls and gives us both.

I'm definitely ok with fewer upgrade paths - I thought Dark Souls got carried away with this anyway (magic and enchanted?) I played for about two hours, restarted once with a different starting class, and really only died when I instinctively went for a shield block, without any shield! I find the combat a little easier than Souls - it feels a little more action-oriented (especially once I figured out my cane can morph into a chain). Tons of dodging and rolling, with aggressive enemies - it's definitely not the patient, slow, circle-strafe / block / counter that was souls. The health potion is much faster, too. I button mashed my way to victory once or twice, something that was instant death in souls.

I love that there's health available both while fighting, and as a drop. And one kind of health (no different grasses like demons souls). The downside is it doesn't get refilled at lanterns (bonfires) and the hub - you have to buy more or kill for drops. I can see farming for health drops in my future.

Basically, they took the Dark Souls formula, made it a horror setting, and made it a little more accessible, while still rewarding careful, tense gameplay. I like it a lot.
What is the death penalty? Is it similar to Souls?
yea, exactly the same. It's also the same that your blood echoes (souls) are both for leveling and currency.

 
Valiant Hearts: The Great War is an interesting little puzzle game.
I may have said this before, but this is the only game I've ever played where I actually looked forward to reading the text that comes along with each collectable. You could seriously give this game to high schoolers as an educational module for WWI.
So...that final scene... :sadbanana: :cry:

Seriously. I'm tearing up here..
 
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Andy Dufresne said:
Borden said:
Valiant Hearts sounds pretty good.
It was done by the same guy that did Braid.
Never heard of it, seems like a standard platformer. Does it have a great story associated with it?
I've wanted to buy this but between missing the sale and not actually knowing what you actually do, I just haven't. Anybody have/ played it?

 
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Andy Dufresne said:
Borden said:
Valiant Hearts sounds pretty good.
It was done by the same guy that did Braid.
Never heard of it, seems like a standard platformer. Does it have a great story associated with it?
It's a platformer but not standard. The story was widely praised:

Upon its release to Xbox Live Arcade, Braid was met with nearly unanimously positive reviews, with an aggregate review score of 93% at Metacritic,[73] making it the top-rated Xbox Live Arcade game[79] and the 10th highest-rated Xbox 360 game.[80] Braid was purchased by more than 55,000 people during the first week of release.[81] According to Blow, Braid was the second-largest selling Xbox Live Arcade title in 2008[82] and sales were "very profitable", making him more money than if he had been working at a high-paying job for the time it took to develop the game.[82] The game had sold 450,000 copies by April 2012.[83]


Braid has been considered a masterpiece,[26][84][85][86] and was highly praised for the unique puzzles it presented. Dan Whitehead of Eurogamer noted the creative variation on time manipulation and the need to understand the non-linearity of his actions made him feel as if "years of gaming blinders have been ripped away."[14] Jason Hill of The Age stated the puzzles were "elaborate and formidable", but "impeccably designed and hugely satisfying to solve",[87] a point reiterated by Sunday Herald Sun '​s Paddy Reiley.[88] The connection between the puzzles and the overall presentation of the game was favorably received; Tom McShea of GameSpot stated that Braid was "the rare game that will make you rack your brain trying to solve puzzles one minute while challenging you to come to terms with its mature tale the next".[16] Sam Roberts, game director for the Slamdance Film Festival Guerrilla Gamemaking Competition, was impressed that Braid did not "feel immature" as it "expects [as] much" of the player as any other form of media and "doesn't short you in any respect".[84] Braid '​s artwork and presentation were given high regards. Nick Suttner of 1UP.com commented that Braid '​s artwork "juxtapose old-school design sensibilities with impressionist backdrops and lovingly hand-painted environments",[69] while McShea stated that the game's visuals were "eye-catching but never distracting".[16] Wired '​s Jean Snow wrote that Braid '​s "beautiful symphonic melodies contribute to what is already an impressive and unique vision", and that "the soothing tunes are probably the reason you never really lose it when facing particularly tough puzzles".[89] Arthouse Games' Jason Rohrer interpreted the ability to rewind time indefinitely as a commentary about traditional platform game design: the fact the player is not forced to restart the level when they die gives greater emphasis to the game's "core challenges".[13]
 
Games with Gold for April

  • On Xbox One, Xbox Live Gold members can download Pool Nation FX ($9.99 ERP) AND Child of Light ($14.99 ERP) for free during the month of April.
  • On Xbox 360, starting Wednesday, April 1st, Gears of War Judgement ($19.99 ERP) and Terraria ($14.99 ERP) will be free for Xbox Live Gold members through April 15th. Then on April 16th, Xbox Live Gold Members can download Assassin’s Creed: Black Flag ($19.99 ERP) and Army of Two The Devil’s Cartel ($19.99 ERP) for free through April 30th.
 
Sononva.....

I just bought Terriania and AC black flag, albeit at big discounts. I coulda put that towards the 2 Dark Souls 2 DLCs I don't have yet. Been waiting for them to go on sale.

 
Got to give DA2 credit for an intricate storyline. Which is good because they lose points for using the same settings over and over. It's getting to the point I have places memorized that I have allegedly never been to. Very lazy game making in that regard.
Agree on both points. I think that is the principal complaint from everyone.
Speaking of using the same area's for different missions. Destiny did an incredible job of this. They packed 25ish missions into what's really 4 (albeit large) circular areas. Really well done and I didn't realize they were all the same area until I'd completed the story line.
The problem is the areas look the same to the point it's obvious.
I kind of feel the same way about Diablo III so far. The enemies change, but the dungeons all look almost exactly the same.
Diablo III isn't a Fantasy RPG. It's Fantasy Action so maps and such are not at the forefront.

 
<p>

Games with Gold for April

  • On Xbox One, Xbox Live Gold members can download Pool Nation FX ($9.99 ERP) AND Child of Light ($14.99 ERP) for free during the month of April.
  • On Xbox 360, starting Wednesday, April 1st, Gears of War Judgement ($19.99 ERP) and Terraria ($14.99 ERP) will be free for Xbox Live Gold members through April 15th. Then on April 16th, Xbox Live Gold Members can download Assassins Creed: Black Flag ($19.99 ERP) and Army of Two The Devils Cartel ($19.99 ERP) for free through April 30th.
I'm going to need a bigger hard drive

 
For all you Cleveland Browns fans, just an FYI. Last night, the Cleveland Browns defeated the New Orleans Saints in the Super Bowl.

On Madden.

At my house.

On my sofa.

But still, you guys can use that, right? At least it's something.

 
My boys (8 and 6) are showing some interest in gaming. I have a cruddy Nintendo emulator that I run through my old Sega Dreamcast. It's scratched up, and a lot of the games don't work. So I'm in the market for a Nintendo and game library.

Any thoughts from retro-gamers about where I should start? Do I seek out an old Nintendo system and games from a pawn shop and just hope they work? Are PC or other emulators good enough? What is a trusted source for those?

TIA for any assistance!

 
My boys (8 and 6) are showing some interest in gaming. I have a cruddy Nintendo emulator that I run through my old Sega Dreamcast. It's scratched up, and a lot of the games don't work. So I'm in the market for a Nintendo and game library.

Any thoughts from retro-gamers about where I should start? Do I seek out an old Nintendo system and games from a pawn shop and just hope they work? Are PC or other emulators good enough? What is a trusted source for those?

TIA for any assistance!
You'll want a modded Wii for that.

 
My boys (8 and 6) are showing some interest in gaming. I have a cruddy Nintendo emulator that I run through my old Sega Dreamcast. It's scratched up, and a lot of the games don't work. So I'm in the market for a Nintendo and game library.

Any thoughts from retro-gamers about where I should start? Do I seek out an old Nintendo system and games from a pawn shop and just hope they work? Are PC or other emulators good enough? What is a trusted source for those?

TIA for any assistance!
They make a retro game console for Nintendo, Sega, and Turbo Graffix. Each are preloaded with a bunch of games and can play the carts too.

 
My boys (8 and 6) are showing some interest in gaming. I have a cruddy Nintendo emulator that I run through my old Sega Dreamcast. It's scratched up, and a lot of the games don't work. So I'm in the market for a Nintendo and game library.

Any thoughts from retro-gamers about where I should start? Do I seek out an old Nintendo system and games from a pawn shop and just hope they work? Are PC or other emulators good enough? What is a trusted source for those?

TIA for any assistance!
They make a retro game console for Nintendo, Sega, and Turbo Graffix. Each are preloaded with a bunch of games and can play the carts too.
I have read a little bit about the Retron 5, which might be what you are referring too...sounds kind of messy though. I kind of like the idea of a stand-alone system. I found this on Ebay...it's a clone console, so I assume it runs carts only, which is fine, but I've never really looking into this kind of thing.

I'll only be buying the common games I played as a kid - not looking to build an expensive collection.

http://www.ebay.com/itm/Nintendo-Clone-Console-by-Gamerz-Tek-/321598517987?pt=LH_DefaultDomain_0&hash=item4ae0c3f2e3

 
My boys (8 and 6) are showing some interest in gaming. I have a cruddy Nintendo emulator that I run through my old Sega Dreamcast. It's scratched up, and a lot of the games don't work. So I'm in the market for a Nintendo and game library.

Any thoughts from retro-gamers about where I should start? Do I seek out an old Nintendo system and games from a pawn shop and just hope they work? Are PC or other emulators good enough? What is a trusted source for those?

TIA for any assistance!
buy them the wii u
 
I am not sure if they make it for Nintendo but I remember seeing stand alone joysticks that you plugged into your TV and had a bunch of old arcade games loaded into an emulator in the base.

 
Do the Bloodborne guys have any updated reviews that changed your initial impressions of the game?
As far as changed impressions... no, I'm still loving it. It's actually harder than I first thought. I went back and started a new toon a few times, and wanted to throw my controller through the TV once or twice, but no different than souls.

In fact, I was really getting frustrated with the first area, as it' a hike to go around and open the shortcut... then after ten times dying from two freaken wolves, I find a hidden shortcut to the shortcut that bypasses them (and allows you to cheese kill them - all's fair in souls!) Like souls, the feeling of doing that made it all worth it.

 
Do the Bloodborne guys have any updated reviews that changed your initial impressions of the game?
As far as changed impressions... no, I'm still loving it. It's actually harder than I first thought. I went back and started a new toon a few times, and wanted to throw my controller through the TV once or twice, but no different than souls.

In fact, I was really getting frustrated with the first area, as it' a hike to go around and open the shortcut... then after ten times dying from two freaken wolves, I find a hidden shortcut to the shortcut that bypasses them (and allows you to cheese kill them - all's fair in souls!) Like souls, the feeling of doing that made it all worth it.
How often do the bad guys respawn after killing then? Is it infinite or is it limited in relative scope like Dark Souls 2?

 
My boys (8 and 6) are showing some interest in gaming. I have a cruddy Nintendo emulator that I run through my old Sega Dreamcast. It's scratched up, and a lot of the games don't work. So I'm in the market for a Nintendo and game library.

Any thoughts from retro-gamers about where I should start? Do I seek out an old Nintendo system and games from a pawn shop and just hope they work? Are PC or other emulators good enough? What is a trusted source for those?

TIA for any assistance!
They make a retro game console for Nintendo, Sega, and Turbo Graffix. Each are preloaded with a bunch of games and can play the carts too.
I have read a little bit about the Retron 5, which might be what you are referring too...sounds kind of messy though. I kind of like the idea of a stand-alone system. I found this on Ebay...it's a clone console, so I assume it runs carts only, which is fine, but I've never really looking into this kind of thing.

I'll only be buying the common games I played as a kid - not looking to build an expensive collection.

http://www.ebay.com/itm/Nintendo-Clone-Console-by-Gamerz-Tek-/321598517987?pt=LH_DefaultDomain_0&hash=item4ae0c3f2e3
Retron is good if you still have the old carts and controllers. Otherwise buy a used Wii and mod it. The emulators work no problem and there's plenty of info out there now to make modding super easy.That way you'll get the old NES, SNES and Sega games but still be able to play Wii and GameCube discs on the unit.

 
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I am not sure if they make it for Nintendo but I remember seeing stand alone joysticks that you plugged into your TV and had a bunch of old arcade games loaded into an emulator in the base.
AVOID! Those things are ####.
Interesting, I have never used one. It was probably 5-7 years ago that I saw one, hey have to be better now, don't the they?
 
I am not sure if they make it for Nintendo but I remember seeing stand alone joysticks that you plugged into your TV and had a bunch of old arcade games loaded into an emulator in the base.
AVOID! Those things are ####.
Interesting, I have never used one. It was probably 5-7 years ago that I saw one, hey have to be better now, don't the they?
I think someone posted somewhere in this thread how garbage the picture and sound are. I don't think they've gotten better. A nephew of mine had one when he was younger. Awful product. Better to get a retron and use the carts or an emulator.

 
Do the Bloodborne guys have any updated reviews that changed your initial impressions of the game?
As far as changed impressions... no, I'm still loving it. It's actually harder than I first thought. I went back and started a new toon a few times, and wanted to throw my controller through the TV once or twice, but no different than souls.

In fact, I was really getting frustrated with the first area, as it' a hike to go around and open the shortcut... then after ten times dying from two freaken wolves, I find a hidden shortcut to the shortcut that bypasses them (and allows you to cheese kill them - all's fair in souls!) Like souls, the feeling of doing that made it all worth it.
How often do the bad guys respawn after killing then? Is it infinite or is it limited in relative scope like Dark Souls 2?
Infinite, save for bosses. In fact, after you open the shortcut and kill the first boss, it's a great little farming / practice area that, from what I can see, will be used all game (because you need to farm health potions, and the first-boss bridge nets you 8-10 per re-visit).

I would say this game is 3/4 souls, and 1/4 new/refinements. The combat is fast and furious, but still tactical. The one-on-one circle-strafe / dodge / counter is still there for singular enemies, but it all happens a little faster. Two or more enemies will likely simply charge you instead of both circling. The trick weapons (where they have two versions) are really fun. The sword that turns into a giant hammer is awesome.

They streamlined the build process/options, but it's still deep. The biggest difference is every character - even a "heavy" build with big STR weapons - is a quick dodging machine, as there's no maximum load / weight restrictions. No heavy armor/shield takes some getting used to, especially against faster enemies (the gun "blocks" them and interrupts their attack). The difference in the weapons, like souls, is animation / attack speeds / reach. The fast weapons don't do much damage, the big damage weapons are slower, etc.

You can only start with one weapon, and you (likely) won't get another until after the first boss. I started with the cane that turns into a chain whip, and while I liked it and it seemed to fit the initial setting better, I felt like I was using a whiffle ball bat against tougher enemies. I restarted with the cleaver, then the axe, and kept going through the first area to see what I liked best. I chose to progress with the axe (loved the reach), and then abandoned that for the sword/hammer (called the Kirkhammer) you get access to after beating the first boss.

I really, really like the central area, which is akin to demons souls. You can teleport to any lantern (bonfire) from there, making for much less backtracking.

If you loved souls, you'll love this. I don't see how you can't. It will take a little getting used to, and you may say "I wish they didn't change xyz" (and other changes you'll love), but give it a few hours, start multiple characters and try out the three different starting weapons, and you'll soon feel that familiar "one more try".

 

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