#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile
#===============================================================================================================
# VERSION: 4.42
# TYPE: STRICT
# STYLE: NORMAL
# AUTHOR: NeverSink
# BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.2)
#------------------------------------
# LINKS TO THE LATEST VERSION / REPOSITORY:
#------------------------------------
#
# GET THE LATEST VERSION ON:
https://github.com/NeverSinkDev/NeverSink-Filter
# DETAILED EXPLANATIONS:
https://goo.gl/oQn4EN
#------------------------------------
# INSTALLATION / UPDATE :
#------------------------------------
#
# 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
#------------------------------------
# CONTACT - if you want to get notifications about updates or just get in touch:
#------------------------------------
# PLEASE READ THE FAQ ON
https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
#
# REDDIT: NeverSinkDev
# GITHUB: NeverSinkDev
# EMAIL : NeverSinkGaming-at-gmail.com
# TWITTER: @NeverSinkGaming
#===============================================================================================================
#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
#===============================================================================================================
#
# [[0100]] Global override section - add your rules here
# [[0200]] Recipes, Magic and Normal items (endgame!)
# [0201] 6-Linked items
# [0202] 5-Linked items
# [0203] 6-Socket Items
# [0204] Exclusive bases: Atlas bases, talismans
# [0205] Corrupted Amulets
# [0206] 83/84+ Endgame crafting rules
# [0207] Chancing items
# [0208] 60+ Crafting rules for 60++ trinkets
# [0209] Warband items
# [0210] Remaining crafting rules - add your own bases here!
# [0211] Chisel recipe items
# [0212] Chromatic recipe items ("RGB Recipe")
# [0213] Endgame-start 4-links
# [0214] Animate Weapon script - deactivated by default
# [0215] Remaining exceptions
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
# [[0400]] Currency - PART 1 - Common currency
# [[0500]] RARE ITEMS (ENDGAME)
# [0501] Rare Atlas bases (84+)
# [0502] Rare crafting bases
# [0503] T1 rare items
# [0504] T2 rare items
# [0505] Breach Rings
# [0506] Amulets, Jewels, Rings, Belts
# [0507] 1H Daggers
# [0508] 1H Claws
# [0509] 1H Wands
# [0510] 1H Swords and Foils
# [0511] 1H Axes and Maces
# [0512] 1H Sceptres
# [0513] 2H Staves
# [0514] 2H Swords, Axes, Maces
# [0515] 2H Bows
# [0516] AR: Gloves, Boots, Helmets
# [0517] AR: Body Armors
# [0518] OH: Shields
# [0519] OH: Quivers
# [0520] Rare endgame items - remaining rules
# [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
# [[0700]] Gems
# [0701] Value gems
# [0702] Other gems
# [[0800]] FLASKS (Endgame rules)
# [[0900]] HIDE LAYER 3: Random Endgame Flasks
# [[1000]] Maps, fragments and labyrinth items
# [1001] Labyrinth items, Offerings and Unique Maps
# [1002] Top tier maps (T15-16)
# [1003] High tier maps(T11-14)
# [1004] Mid tier maps (T6-10)
# [1005] Low tier maps (T1-T5)
# [1006] Map fragments
# [[1100]] Currency - PART 2 - Rare currency
# [1101] Regular Rare Currency
# [1102] Top Currency
# [1103] Essence Tier List
# [1104] Special items
# [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
# [1201] Exceptions to prevent ident. mistakes
# [1202] T1 - Top tier cards
# [1203] T2 - Great cards
# [1204] T3 - Decent cards
# [1205] T5 - Format trash tier cards... before
# [1206] T4 - ...showing the remaining cards
# [[1300]] Currency - PART 4 - remaining items
# [[1400]] Uniques!
# [1401] Exceptions
# [1402] Tier 1 uniques
# [1403] Tier 2 uniques
# [1404] Prophecy-Material Uniques
# [1405] Random Uniques
# [[1500]] Exceptions - Quest Items etc.
# [[1600]] LEVELING - Flasks
# [1601] Hide outdated flasks
# [1602] Hybrid flasks (normal)
# [1603] Hybrid flasks (magic)
# [1604] Life/Mana Flask - Normal (Kudos to Antnee)
# [1605] Life/Mana Flask - Magic (Kudos to Antnee)
# [1606] Show remaining flasks
# [[1700]] LEVELING - RARES
# [1701] Leveling rares - tier list
# [1702] Leveling rares - remaining rules
# [[1800]] LEVELING - Useful items
# [1801] Jewellery
# [1802] Boots
# [1803] Caster weapons
# [1804] Linked gear
# [1805] 20% quality items for those strange people who want them
# [[1900]] Levelling - normal and magic item progression
# [1901] Normal items - First 12 levels - exceptions
# [1902] Normal weapons - progression
# [1903] Magic items - progression
# [[2000]] HIDE LAYER 5 - Remaining Items
# [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
# [[2200]] Special thanks to!
#===============================================================================================================
# [[0100]] Global override section - add your rules here
#===============================================================================================================
#===============================================================================================================
# [[0200]] Recipes, Magic and Normal items (endgame!)
#===============================================================================================================
#------------------------------------
# [0201] 6-Linked items
#------------------------------------
# Extremely rare, valuable drops. At worst a divine orb.
Show # 6-Links
LinkedSockets 6
Rarity < Unique
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [0202] 5-Linked items
#------------------------------------
# Very useful at the start of the league. Otherwise often trash. Still, highlight material.
# There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
# Is a rare occurance, so we won’t be doing it for performance reasons.
Show # 5-Links
LinkedSockets 5
Rarity < Unique
SetFontSize 40
SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0203] 6-Socket Items
#------------------------------------
# Can be sold for 7 jeweler orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
# Chances are high that people will want to buy those.
Show # 6-Sockets - best crafting armors
Sockets 6
BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
Rarity <= Rare
ItemLevel >= 84
SetFontSize 43
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show # 6-Sockets - best crafting weapons
Sockets 6
BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
Rarity <= Rare
ItemLevel >= 83
SetFontSize 42
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show # 6-Sockets
Sockets 6
Rarity = Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show # 6-Sockets
Sockets 6
Rarity <= Rare
SetFontSize 40
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0204] Exclusive bases: Atlas bases, talismans
#------------------------------------
# These bases are valuable crafting due to their rarity and strong implicit.
Show #$crafting, egc, top
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity < Rare
ItemLevel >= 84
SetFontSize 45
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$crafting, egc, top
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity < Rare
SetFontSize 42
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$crafting, egc, top
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity < Rare
ItemLevel >= 84
SetFontSize 42
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
Show #$crafting, egc, top
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity < Rare
SetFontSize 38
SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
Show
BaseType "Talisman"
SetFontSize 40
SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0205] Corrupted Amulets
#------------------------------------
# Corrupted amulets for rare lab shrines (to turn them rare)
Show #$crafting, trinkets, regal %D3
Corrupted True
Class Amulet Belt
Rarity < Rare
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
#------------------------------------
# [0206] 83/84+ Endgame crafting rules
#------------------------------------
# These entries are non-exclusive bases that are popular for crafting
Show #$crafting, egc, top
BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
Rarity < Rare
ItemLevel >= 84
SetFontSize 40
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
Show #$crafting, egc %D3
Class Rings Amulet Belts
BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
Rarity < Rare
ItemLevel >= 84
SetFontSize 38
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
#Show #$crafting, egc %D2
# BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
# Rarity < Rare
# ItemLevel >= 84
# SetFontSize 36
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
#Show #$crafting, egc %D2
# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil"
# Rarity < Rare
# ItemLevel >= 83
# SetFontSize 36
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
#------------------------------------
# [0207] Chancing items
#------------------------------------
# You can add your own items here. The items in this section have a dropsound
# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
# Leather belt - NEMESIS only - can be chanced into a headhunter belt!
# EXAMPLE OF NON LEGACY UNIQUES:
# Prophecy wand - Void Battery
# Judgement Staff - Hegemony's/Pledge of Hands
# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
# Example, to add Agate amulet:
# BaseType "Sorcerer Boots" "Agate Amulet"
Show #$chancing (with sound), top %D3
BaseType "Sorcerer Boots"
Rarity Normal
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
#Show #$chancing (no sound) %D1
# BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Jewelled Foil" "Leather Belt"
# Rarity Normal
# SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
# SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
#------------------------------------
# [0208] 60+ Crafting rules for 60++ trinkets
#------------------------------------
# This section handles the crafting bases for the entry level endgame
Show #$trinkets, jewels
Class Jewel
Rarity <= Magic
SetFontSize 36
SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
#Show #$crafting, trinkets, regal %D2
# Class Rings Amulet Belts
# BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
# Rarity Normal
# ItemLevel >= 75
# SetFontSize 34
# SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
#Show #$crafting, trinkets, regal %D1
# Class Rings Amulet Belts
# BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
# Rarity Normal
# ItemLevel >= 75
# SetFontSize 32
# SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
#Show #$crafting, trinkets, chaos %D1
# Class Rings Amulet Belts
# BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
# Rarity Normal
# ItemLevel >= 60
# ItemLevel < 75
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#Show #$trinkets %D1
# Class Rings Amulets Belts
# Rarity Magic
# ItemLevel >= 60
# SetFontSize 28
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#------------------------------------
# [0209] Warband items
#------------------------------------
# This section handles warband items, with special warband mods.
# We're showing identified items of the right level, this may cause the filter to highlight a few other items
# If you want to see the other items: click alt.
Show
Corrupted False
Identified True
Class "Helmets" "Boots"
Rarity Magic
ItemLevel = 82
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
Show
Corrupted False
Identified True
Class "Daggers" "Wands" "Sceptres"
Rarity Magic
ItemLevel = 84
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
Hide
Corrupted False
Identified True
Class "Helmets" "Boots"
Rarity Magic
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
Hide
Corrupted False
Identified True
Class "Daggers" "Wands" "Sceptres"
Rarity Magic
SetFontSize 34
SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
#------------------------------------
# [0210] Remaining crafting rules - add your own bases here!
#------------------------------------
# This section handles additional crafting bases.
#Show #$crafting, nonmf %D2
# BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
# Rarity < Rare
# ItemLevel >= 75
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#------------------------------------
# [0211] Chisel recipe items
#------------------------------------
# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
Show #$chisel, recipes, top %D3
Quality = 20
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Magic
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$chisel, recipes, top %D3
Quality = 20
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Normal
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$chisel, recipes %D3
Quality > 17
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Magic
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$chisel, recipes %D3
Quality > 14
BaseType "Gavel" "Rock Breaker" "Stone Hammer"
Rarity Normal
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$chisel, recipes %D2
# Quality > 11
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Rarity Magic
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$chisel, recipes %D2
# BaseType "Gavel" "Rock Breaker" "Stone Hammer"
# Rarity Normal
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#------------------------------------
# [0212] Chromatic recipe items ("RGB Recipe")
#------------------------------------
# These items have a RGB link and sell for a chromatic orb each.
Show #$rgb, small, lvl
SocketGroup RGB
Width <= 2
Height <= 2
Rarity < Rare
ItemLevel <= 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$rgb, small, lvl
SocketGroup RGB
Width <= 1
Height <= 3
Rarity < Rare
ItemLevel <= 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$rgb, bulky, lvl
SocketGroup RGB
Width >= 2
Height >= 4
Rarity < Rare
ItemLevel <= 65
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$rgb %D2
# SocketGroup RGB
# Rarity < Rare
# ItemLevel <= 65
# SetFontSize 36
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$rgb, small %H3
SocketGroup RGB
Width <= 2
Height <= 2
Rarity < Rare
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$rgb, small %H3
SocketGroup RGB
Width <= 1
Height <= 3
Rarity < Rare
SetFontSize 36
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$rgb, bulky
SocketGroup RGB
Width >= 2
Height >= 4
Rarity < Rare
ItemLevel <= 65
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Hide #$rgb, bulky %H1
SocketGroup RGB
Width >= 2
Height >= 4
Rarity < Rare
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Hide #$rgb %H2
SocketGroup RGB
Rarity < Rare
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#------------------------------------
# [0213] Endgame-start 4-links
#------------------------------------
#Show #$nonmf %D1
# LinkedSockets >= 4
# DropLevel >= 64
# Class "Boots" "Gloves" "Body Armour" "Helmets"
# Rarity < Rare
# ItemLevel < 72
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#------------------------------------
# [0214] Animate Weapon script - deactivated by default
#------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
#Show #$animate
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Normal
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
# SetFontSize 36
#Show #$animate, ranged
# Class "Bows" "Wands"
# Rarity Normal
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
# SetFontSize 36
#Show #$animate, identified
# Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
# Rarity Magic
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
# SetFontSize 36
# Identified True
#Show #$animate, identified, ranged
# Class "Bows" "Wands"
# Rarity Magic
# SetBackgroundColor 0 0 0
# SetTextColor 150 0 0
# SetBorderColor 150 0 0
# SetFontSize 36
# Identified True
#------------------------------------
# [0215] Remaining exceptions
#------------------------------------
# Minor exceptions
Show #$crafting, exception
BaseType "Sacrificial Garb"
Rarity <= Rare
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
Show
Class "Fishing Rod"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
# Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
Show #$meta, exception
BaseType "Crude Bow"
Rarity <= Rare
ItemLevel >= 50
SetFontSize 42
SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
# Corrupted items with white sockets for offhand gem levelling.
Show #%D3
Sockets >= 3
SocketGroup W
Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
Rarity < Rare
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#===============================================================================================================
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
#===============================================================================================================
Hide # Minimize junk instead of hiding (if "Show")
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
Rarity < Rare
ItemLevel > 60
SetFontSize 20
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#===============================================================================================================
# [[0400]] Currency - PART 1 - Common currency
#===============================================================================================================
Show
Class Currency
BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
SetFontSize 40
SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
Show
Class Currency
BaseType "Orb of Transmutation" "Blacksmith's"
SetFontSize 36
SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
Show #%H3
Class Currency
BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
#===============================================================================================================
# [[0500]] RARE ITEMS (ENDGAME)
#===============================================================================================================
#------------------------------------
# [0501] Rare Atlas bases (84+)
#------------------------------------
Show #$crafting, egc, top
BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity Rare
ItemLevel >= 84
SetFontSize 44
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0502] Rare crafting bases
#------------------------------------
Show
BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
Rarity Rare
ItemLevel >= 84
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$topcrafting, ilvl84 %D2
# BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
# Rarity Rare
# ItemLevel >= 84
# SetFontSize 38
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$topcrafting, ilvl84
Class Rings Amulet Belts
BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
Rarity Rare
ItemLevel >= 84
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$topcrafting, ilvl83 %D2
# BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
# Rarity Rare
# ItemLevel >= 83
# SetFontSize 38
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#Show #$topcrafting, ilvl83 %D1
# BaseType "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
# Rarity Rare
# ItemLevel >= 83
# SetFontSize 38
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
# SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#------------------------------------
# [0503] T1 rare items
#------------------------------------
Show #$crafting, egc, top
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity Rare
ItemLevel >= 75
SetFontSize 42
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$crafting, egc, top
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, small
BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
Rarity Rare
ItemLevel >= 75
SetFontSize 38
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, bulky
BaseType "Harbinger Bow"
Rarity Rare
ItemLevel >= 75
SetFontSize 38
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, small
BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
Rarity Rare
ItemLevel >= 75
SetFontSize 38
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, bulky
BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
Rarity Rare
ItemLevel >= 75
SetFontSize 38
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$crafting, egc, top
BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
Rarity Rare
SetFontSize 42
SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Atlas bases
SetBackgroundColor 100 75 0 255 # BACKGROUND: T1 Atlas bases
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show #$crafting, egc, top
BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
Rarity Rare
SetFontSize 40
SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, small
BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
Rarity Rare
SetFontSize 38
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, bulky
BaseType "Harbinger Bow"
Rarity Rare
SetFontSize 38
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, small
BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
Rarity Rare
SetFontSize 38
SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, bulky
BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
Rarity Rare
SetFontSize 38
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#------------------------------------
# [0504] T2 rare items
#------------------------------------
Show #$great, weapons, small
BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
Rarity Rare
ItemLevel >= 75
SetFontSize 36
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, bulky
BaseType "Vaal Axe" "Coronal Maul"
Rarity Rare
ItemLevel >= 75
SetFontSize 36
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, small
BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
Rarity Rare
ItemLevel >= 75
SetFontSize 36
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, bulky
BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
Rarity Rare
ItemLevel >= 75
SetFontSize 36
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, small
BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
Rarity Rare
ItemLevel >= 65
SetFontSize 36
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, weapons, bulky
BaseType "Vaal Axe" "Coronal Maul"
Rarity Rare
ItemLevel >= 65
SetFontSize 36
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, small
BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
Rarity Rare
ItemLevel >= 65
SetFontSize 36
SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, armor, bulky
BaseType "Assassin's Garb" "Glorious Plate"
Rarity Rare
ItemLevel >= 65
SetFontSize 36
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#------------------------------------
# [0505] Breach Rings
#------------------------------------
Show #$great, tiny, breach
Class Rings
BaseType "Breach"
Rarity <= Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 65 20 80 # BACKGROUND: Breach
Show #$great, tiny, breach
Class Rings
BaseType "Breach"
Rarity <= Rare
SetFontSize 40
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 65 20 80 # BACKGROUND: Breach
#------------------------------------
# [0506] Amulets, Jewels, Rings, Belts
#------------------------------------
#Amulets, rings and jewels don't care much about the droplevel
#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
Show #$trinkets, jewels, tiny
Class Jewel
Rarity Rare
SetFontSize 40
SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 75 75 0 255 # BACKGROUND: Jewel: Rare
Show #$great, tiny
Class Rings Amulets Belts
Rarity Rare
ItemLevel >= 75
SetFontSize 40
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$great, tiny
Class Rings Amulets Belts
Rarity Rare
SetFontSize 40
SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
#------------------------------------
# [0507] 1H Daggers
#------------------------------------
Show #$good, small, autosmall %HB2
DropLevel >= 60
Class Daggers
Rarity Rare
ItemLevel >= 75
SetFontSize 35
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
Show #$good, small, autosmall %HB2
DropLevel >= 60
Class Daggers
Rarity Rare
ItemLevel >= 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
Show #$good, small, autosmall %HB2
Class Daggers
BaseType "Skean"
Rarity Rare
ItemLevel >= 75
SetFontSize 35
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
Show #$good, small, autosmall %HB2
Class Daggers
BaseType "Skean"
Rarity Rare
ItemLevel >= 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
#------------------------------------
# [0508] 1H Claws
#------------------------------------
Show #$good, small, autosmall %HB2
DropLevel >= 65
Class Claws
Rarity Rare
ItemLevel >= 75
SetFontSize 35
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
Show #$good, small, autosmall %HB2
DropLevel >= 65
Class Claws
Rarity Rare
ItemLevel >= 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
Hide #$bad, small, autosmall %H1
DropLevel < 52
Class Claws
Rarity Rare
ItemLevel >= 75
SetFontSize 30
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad, small, autosmall %H1
DropLevel < 52
Class Claws
Rarity Rare
ItemLevel >= 65
SetFontSize 30
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0509] 1H Wands
#------------------------------------
Show #$good, small, autosmall %HB2
DropLevel >= 59
Class Wands
Rarity Rare
ItemLevel >= 75
SetFontSize 35
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
Show #$good, small, autosmall %HB2
DropLevel >= 59
Class Wands
Rarity Rare
ItemLevel >= 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
#------------------------------------
# [0510] 1H Swords and Foils
#------------------------------------
#Show #$good, small %D2
# Width <= 1
# Height <= 3
# DropLevel >= 60
# Class "One Hand Swords"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 35
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good %D2
# DropLevel >= 60
# Class "One Hand Swords"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 32
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, small %D2
# Width <= 1
# Height <= 3
# DropLevel >= 60
# Class "One Hand Swords"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 35
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good %D2
# DropLevel >= 60
# Class "One Hand Swords"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Hide #$bad, small %H1
Width <= 1
Height <= 3
DropLevel <= 56
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 75
SetFontSize 30
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad %H1
DropLevel <= 56
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 75
SetFontSize 28
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad, small %H1
Width <= 1
Height <= 3
DropLevel <= 56
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 65
SetFontSize 30
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad %H1
DropLevel <= 56
Class "One Hand Swords"
Rarity Rare
ItemLevel >= 65
SetFontSize 28
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0511] 1H Axes and Maces
#------------------------------------
Show #$good %HB2
Class "One Hand Axes"
BaseType "Siege Axe" "Vaal Hatchet"
Rarity Rare
ItemLevel >= 75
SetFontSize 32
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
Show #$good %HB2
Class "One Hand Axes"
BaseType "Siege Axe" "Vaal Hatchet"
Rarity Rare
ItemLevel >= 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#Show #$good, small %D2
# Width <= 1
# Height <= 3
# DropLevel >= 55
# Class "One Hand Maces"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 35
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good %D2
# DropLevel >= 66
# Class "One Hand Maces"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 32
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, small %D2
# Width <= 1
# Height <= 3
# DropLevel >= 55
# Class "One Hand Maces"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 35
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good %D2
# DropLevel >= 66
# Class "One Hand Maces"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Hide #$bad, small %H1
Width <= 1
Height <= 3
DropLevel <= 56
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
ItemLevel >= 75
SetFontSize 30
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad %H1
DropLevel <= 56
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
ItemLevel >= 75
SetFontSize 28
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad, small %H1
Width <= 1
Height <= 3
DropLevel <= 56
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
ItemLevel >= 65
SetFontSize 30
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad %H1
DropLevel <= 56
Class "One Hand Maces" "One Hand Axes"
Rarity Rare
ItemLevel >= 65
SetFontSize 28
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0512] 1H Sceptres
#------------------------------------
Show #$good %HB2
DropLevel >= 64
Class "Sceptres"
Rarity Rare
ItemLevel >= 75
SetFontSize 32
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
Show #$good %HB2
DropLevel >= 64
Class "Sceptres"
Rarity Rare
ItemLevel >= 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#Lets's also highlight the high base spell damage sceptres
Show #$good, spelldamage %HB2
Class "Sceptres"
BaseType "Opal Sceptre" "Crystal Sceptre"
Rarity Rare
ItemLevel >= 75
SetFontSize 32
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
Show #$good, spelldamage %HB2
Class "Sceptres"
BaseType "Opal Sceptre" "Crystal Sceptre"
Rarity Rare
ItemLevel >= 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#------------------------------------
# [0513] 2H Staves
#------------------------------------
#Show #$good, bulky %D2
# DropLevel >= 68
# Class "Staves"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 30
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, bulky %D2
# DropLevel >= 68
# Class "Staves"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, bulky %D2
# Class "Staves"
# BaseType "Lathi"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 30
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, bulky %D2
# Class "Staves"
# BaseType "Lathi"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Hide #$bad, bulky %H1
DropLevel <= 56
Class "Staves"
Rarity Rare
ItemLevel >= 75
SetFontSize 24
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad, bulky %H1
DropLevel <= 56
Class "Staves"
Rarity Rare
ItemLevel >= 65
SetFontSize 24
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0514] 2H Swords, Axes, Maces
#------------------------------------
#Show #$good, bulky %D2
# DropLevel >= 64
# Class "Two Hand"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 30
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, bulky %D2
# DropLevel >= 64
# Class "Two Hand"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Hide #$bad, bulky %H1
DropLevel <= 56
Class "Two Hand"
Rarity Rare
ItemLevel >= 75
SetFontSize 24
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad, bulky %H1
DropLevel <= 56
Class "Two Hand"
Rarity Rare
ItemLevel >= 65
SetFontSize 24
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0515] 2H Bows
#------------------------------------
#Show #$good, bulky %D2
# DropLevel >= 62
# Class "Bows"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 30
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, bulky %D2
# DropLevel >= 62
# Class "Bows"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Hide #$bad, bulky %H1
DropLevel <= 50
Class "Bows"
Rarity Rare
ItemLevel >= 75
SetFontSize 24
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad, bulky %H1
DropLevel <= 50
Class "Bows"
Rarity Rare
ItemLevel >= 65
SetFontSize 24
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0516] AR: Gloves, Boots, Helmets
#------------------------------------
Show #$good, small, autosmall %HB2
DropLevel >= 44
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
SetFontSize 35
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
Show #$good, small, autosmall %HB2
DropLevel >= 44
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
Hide #$bad, small, autosmall %H1
DropLevel <= 15
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 75
SetFontSize 30
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad, small, autosmall %H1
DropLevel <= 15
Class "Gloves" "Boots" "Helmets"
Rarity Rare
ItemLevel >= 65
SetFontSize 30
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0517] AR: Body Armors
#------------------------------------
Hide #ok, hybrid %H1
Class "Body Armour"
BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
Rarity Rare
ItemLevel >= 75
SetFontSize 30
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
Hide #ok, hybrid %H1
Class "Body Armour"
BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
Rarity Rare
ItemLevel >= 65
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
Show #$good %HB2
DropLevel >= 60
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
SetFontSize 32
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
Show #$good %HB2
DropLevel >= 60
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
Hide #$bad %H1
DropLevel <= 47
Class "Body Armour"
Rarity Rare
ItemLevel >= 75
SetFontSize 26
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad %H1
DropLevel <= 47
Class "Body Armour"
Rarity Rare
ItemLevel >= 65
SetFontSize 26
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0518] OH: Shields
#------------------------------------
Show #$good, small %HB2
Width <= 2
Height <= 2
DropLevel >= 66
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetFontSize 35
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
#Show #$good %D2
# DropLevel >= 66
# Class "Shields"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 32
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$good, small %HB2
Width <= 2
Height <= 2
DropLevel >= 66
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
#Show #$good %D2
# DropLevel >= 66
# Class "Shields"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, small, autosmall %D2
# DropLevel >= 55
# Class "Shields"
# BaseType "Spirit Shield"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 32
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, small, autosmall %D2
# DropLevel >= 55
# Class "Shields"
# BaseType "Spirit Shield"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 32
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$ok, small, autosmall %D2
# Class "Shields"
# BaseType "Spirit Shield"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 30
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
#Show #$ok, small, autosmall %D2
# Class "Shields"
# BaseType "Spirit Shield"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
#Show #$good %D2
# Class "Shields"
# BaseType "Branded Kite Shield" "Champion Kite Shield"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 32
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good %D2
# Class "Shields"
# BaseType "Branded Kite Shield" "Champion Kite Shield"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 32
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, small, autosmall %D2
# DropLevel >= 60
# Class "Shields"
# BaseType "Buckler" "Spiked Shield"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 35
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#Show #$good, small, autosmall %D2
# DropLevel >= 60
# Class "Shields"
# BaseType "Buckler" "Spiked Shield"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 35
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Hide #$bad, small %H1
Width <= 2
Height <= 2
DropLevel <= 50
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetFontSize 30
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad %H1
DropLevel <= 50
Class "Shields"
Rarity Rare
ItemLevel >= 75
SetFontSize 30
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad, small %H1
Width <= 2
Height <= 2
DropLevel <= 50
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetFontSize 30
SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
Hide #$bad %H1
DropLevel <= 50
Class "Shields"
Rarity Rare
ItemLevel >= 65
SetFontSize 26
SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
#------------------------------------
# [0519] OH: Quivers
#------------------------------------
Show #$good %HB2
Class "Quivers"
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
Rarity Rare
ItemLevel >= 75
SetFontSize 32
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
Show #$good %HB2
Class "Quivers"
BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
Rarity Rare
ItemLevel >= 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#------------------------------------
# [0520] Rare endgame items - remaining rules
#------------------------------------
#Catch rares that didn't match any of the entries above
#Show #$small, ok %D2
# Width <= 2
# Height <= 2
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 32
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
# SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
#Show #$small, ok %D2
# Width <= 1
# Height <= 3
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 32
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
# SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
Hide #$ok, bulky %H1
Width >= 2
Height >= 4
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
Rarity Rare
ItemLevel >= 75
SetFontSize 26
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
Hide #$ok, bulky %H1
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
Rarity Rare
ItemLevel >= 75
SetFontSize 30
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
#Show #$small, ok %D2
# Width <= 2
# Height <= 2
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 32
# SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
# SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
#Show #$small, ok %D2
# Width <= 1
# Height <= 3
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 32
# SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
# SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
Hide #$ok, bulky %H1
Width >= 2
Height >= 4
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
Rarity Rare
ItemLevel >= 75
SetFontSize 26
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
#Show #$ok %D2
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
# Rarity Rare
# ItemLevel >= 75
# SetFontSize 30
# SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
#Show #$ok %D2
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
# Rarity Rare
# ItemLevel >= 65
# SetFontSize 30
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
#===============================================================================================================
# [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
#===============================================================================================================
# Hide remaining rares
Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
Rarity = Rare
ItemLevel >= 75
SetFontSize 26
SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
Rarity = Rare
ItemLevel >= 65
SetFontSize 26
SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#===============================================================================================================
# [[0700]] Gems
#===============================================================================================================
#------------------------------------
# [0701] Value gems
#------------------------------------
Show
Quality >= 15
Class Gem
BaseType "Empower" "Enlighten"
SetFontSize 45
SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show
Quality >= 20
Class Gem
SetFontSize 45
SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
Show # Drop only good gems
Class Gem
BaseType "Vaal Breach"
SetFontSize 42
SetTextColor 30 150 180 255 # TEXTCOLOR: T1 Gem
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
SetBackgroundColor 65 20 80
PlayAlertSound 2 300 # DROPSOUND: Random uniques, 20qual gems
Show # Drop only good gems
Class Gem
BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
SetFontSize 42
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
Show
Quality >= 14
Class Gems
SetFontSize 40
SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [0702] Other gems
#------------------------------------
Show
Quality >= 1
Class Gems
SetFontSize 38
SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
Show # Drop only meh gems
Class Gem
BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
SetFontSize 38
SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
Show #%H3
Class Gems
SetFontSize 34
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#===============================================================================================================
# [[0800]] FLASKS (Endgame rules)
#===============================================================================================================
Show #$flask, recipe, glass, top
Quality = 20
BaseType "Flask"
Rarity Normal
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$flask, recipe, glass, top
Quality = 20
BaseType "Flask"
Rarity Magic
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$flask, recipe, glass
Quality >= 15
BaseType "Flask"
Rarity <= Magic
ItemLevel < 60
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$flask, utility, lvl, top
Quality >= 1
BaseType "Quicksilver Flask" "Silver Flask"
Rarity <= Magic
ItemLevel >= 5
ItemLevel < 60
SetFontSize 42
SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$flask, utility, lvl
BaseType "Quicksilver Flask" "Silver Flask"
Rarity <= Magic
ItemLevel < 60
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$flask, recipe, glass %D2
# Quality >= 15
# BaseType "Flask"
# Rarity <= Magic
# SetFontSize 38
# SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$flask, recipe, glass
Quality > 1
BaseType "Flask"
Rarity <= Magic
ItemLevel < 60
SetFontSize 38
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$flask, recipe, glass %D2
# Quality >= 1
# BaseType "Flask"
# Rarity <= Magic
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#Show #$flask, utility %D2
# Class "Utility Flasks"
# Rarity <= Magic
# ItemLevel > 66
# SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
# SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
Show #$flask, utility
Class "Utility Flasks"
Rarity <= Magic
ItemLevel < 67
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#===============================================================================================================
# [[0900]] HIDE LAYER 3: Random Endgame Flasks
#===============================================================================================================
Hide #$flask
BaseType Flask
Rarity <= Magic
ItemLevel >= 69
SetFontSize 20
#===============================================================================================================
# [[1000]] Maps, fragments and labyrinth items
#===============================================================================================================
#------------------------------------
# [1001] Labyrinth items, Offerings and Unique Maps
#------------------------------------
Show # Maps:Unique
Class Maps
Rarity Unique
SetFontSize 42
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show
BaseType "Offering to the Goddess"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show
Class "Labyrinth"
SetFontSize 42
SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
#------------------------------------
# [1002] Top tier maps (T15-16)
#------------------------------------
Show # Maps:T16
Class Maps
BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
SetFontSize 45
SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # Maps:T15
DropLevel >= 82
Class Maps
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1003] High tier maps(T11-14)
#------------------------------------
Show # Maps:T14
DropLevel >= 81
Class Maps
SetFontSize 44
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show # Maps:T13
DropLevel >= 80
Class Maps
SetFontSize 43
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show # Maps:T12
DropLevel >= 79
Class Maps
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show # Maps:T11
DropLevel >= 78
Class Maps
SetFontSize 41
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
PlayAlertSound 4 300 # DROPSOUND: T1 maps
#------------------------------------
# [1004] Mid tier maps (T6-10)
#------------------------------------
Show # Maps:T10
DropLevel >= 77
Class Maps
SetFontSize 39
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show # Maps:T9
DropLevel >= 76
Class Maps
SetFontSize 39
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show # Maps:T8
DropLevel >= 75
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show # Maps:T7
DropLevel >= 74
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 4 300 # DROPSOUND: T1 maps
Show # Maps:T6
DropLevel >= 73
Class Maps
SetFontSize 38
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 4 300 # DROPSOUND: T1 maps
#------------------------------------
# [1005] Low tier maps (T1-T5)
#------------------------------------
Show # Maps:T5 %H3
DropLevel >= 72
Class Maps
SetFontSize 36
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
PlayAlertSound 4 200 # DROPSOUND: T2 maps
Show # Maps:T4 %H3
DropLevel >= 71
Class Maps
SetFontSize 36
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
PlayAlertSound 4 200 # DROPSOUND: T2 maps
Show # Maps:T3 %H3
DropLevel >= 70
Class Maps
SetFontSize 36
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
PlayAlertSound 4 200 # DROPSOUND: T2 maps
Show # Maps:T2 %H3
DropLevel = 69
Class Maps
SetFontSize 35
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
PlayAlertSound 4 200 # DROPSOUND: T2 maps
Show # Maps:T1 %H3
DropLevel < 69
Class Maps
SetFontSize 35
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
PlayAlertSound 4 200 # DROPSOUND: T2 maps
Show # Safetyline
Class Maps
SetFontSize 42
PlayAlertSound 4 300 # DROPSOUND: T1 maps
#------------------------------------
# [1006] Map fragments
#------------------------------------
# I have no idea what Class "Breachstones" are. "Map Fragment" fails to work here
Show
BaseType "Breachstone"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show
Class "Map Fragments"
BaseType "Mortal Hope" "Mortal Ignorance"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show
Class "Map Fragments"
BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class "Map Fragments"
BaseType "Mortal"
SetFontSize 44
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class "Map Fragments"
BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
SetFontSize 44
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show
Class "Map Fragments"
BaseType "Sacrifice at Midnight"
SetFontSize 44
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class "Map Fragments"
SetFontSize 38
SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#===============================================================================================================
# [[1100]] Currency - PART 2 - Rare currency
#===============================================================================================================
#------------------------------------
# [1101] Regular Rare Currency
#------------------------------------
Show
Class Currency
BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class Currency
BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [1102] Top Currency
#------------------------------------
Show #$top
Class Currency
BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
SetFontSize 45
SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1103] Essence Tier List
#------------------------------------
Show
Class Currency
BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class Currency
BaseType "Screaming Essence of"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class Currency
BaseType "Wailing Essence of"
SetFontSize 38
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class Currency
BaseType "Weeping Essence of"
SetFontSize 36
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class Currency
BaseType "Muttering Essence of"
SetFontSize 36
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
Show
Class Currency
BaseType "Whispering Essence of"
SetFontSize 34
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
#------------------------------------
# [1104] Special items
#------------------------------------
Show # Blessing
Class Currency
BaseType "Blessing"
SetFontSize 45
SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: Value Drop: Currency, fragments
Show # Splinter
Class Currency
BaseType "Splinter"
SetFontSize 40
SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Currency
SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
SetBackgroundColor 65 20 80 # BACKGROUND: Breach
PlayAlertSound 2 100
Show
Class Currency
BaseType "Perandus Coin"
SetFontSize 38
SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
Show
Class Currency
BaseType "Unshaping Orb" "Cartographer's Seal"
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class Currency
BaseType "Prophecy"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#===============================================================================================================
# [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
#===============================================================================================================
#------------------------------------
# [1201] Exceptions to prevent ident. mistakes
#------------------------------------
Show
Class "Divination"
BaseType "The Wolf's Shadow"
SetFontSize 38
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [1202] T1 - Top tier cards
#------------------------------------
Show
Class "Divination"
BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Formless Sea" "The Brittle Emperor" "The Immortal" "The Artist" "The Thaumaturgist" "Wealth and Power" "The Demoness" "Pride Before the Fall" "The Enlightened" "Heterochromia" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar"
SetFontSize 45
SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1203] T2 - Great cards
#------------------------------------
Show
Class "Divination"
BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "Time-Lost Relic" "The Harvester" "The Hoarder" "Emperor of Purity" "The Chains that Bind" "The Warlord" "The Wolf" "The Fletcher" "The Aesthete" "Earth Drinker"
SetFontSize 44
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [1204] T3 - Decent cards
#------------------------------------
Show
Class "Divination"
BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "The Stormcaller" "Glimmer of Hope" "The Tyrant" "The Cursed King" "The Avenger" "The Scavenger" "Lost Worlds" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Watcher" "The Soul" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "The Encroaching Darkness" "Hubris" "Jack in the Box" "The Traitor" "Assassin's Favour" "The Battle Born"
SetFontSize 40
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#------------------------------------
# [1205] T5 - Format trash tier cards... before
#------------------------------------
Show #%H3
Class "Divination"
BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
SetFontSize 32
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
#------------------------------------
# [1206] T4 - ...showing the remaining cards
#------------------------------------
Show
Class "Divination"
SetFontSize 38
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
#===============================================================================================================
# [[1300]] Currency - PART 4 - remaining items
#===============================================================================================================
Show #%H3
Class Currency
BaseType "Scroll Fragment"
SetFontSize 28
SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
Show #%H3
Class Currency
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
Show #%H3
Class Stackable Currency
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
#===============================================================================================================
# [[1400]] Uniques!
#===============================================================================================================
#------------------------------------
# [1401] Exceptions
#------------------------------------
Show
SocketGroup WWWWWW
BaseType "Simple Robe"
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # 6-Links
LinkedSockets 6
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1402] Tier 1 uniques
#------------------------------------
Show # T1
BaseType "Sapphire Flask" "Topaz Flask" "Silver Flask" "Stibnite Flask" "Cutlass" "Jewelled Foil" "Prophecy Wand" "Slaughter Knife" "Karui Sceptre" "Jasper Chopper" "Siege Axe" "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Glorious Plate" "Gladiator Plate" "Deicide Mask" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Rawhide Boots" "Citrine Amulet"
Rarity Unique
SetFontSize 45
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1403] Tier 2 uniques
#------------------------------------
Show # 6-Links
LinkedSockets = 5
Rarity Unique
SetFontSize 45
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
Show # T2
BaseType "Granite Flask" "Vaal Axe" "Vaal Sceptre" "Void Axe" "Fiend Dagger" "Imperial Staff" "Judgement Staff" "Midnight Blade" "Eternal Sword" "Imperial Skean" "Ebony Tower Shield" "Sacrificial Garb" "Ezomyte Tower Shield" "Vaal Regalia" "Titanium Spirit Shield" "Full Wyrmscale" "Varnished Coat" "Nightmare Bascinet" "Champion Kite Shield" "Ursine Pelt" "Penetrating Arrow Quiver" "Hubris Circlet" "Corrugated Buckler" "Deerskin Gloves" "Savant's Robe" "Two-Stone Ring" "Onyx Amulet" "Vanguard Belt" "Gold Ring"
Rarity Unique
SetFontSize 42
SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
PlayAlertSound 6 300 # DROPSOUND: T1 Drop
#------------------------------------
# [1404] Prophecy-Material Uniques
#------------------------------------
Show # TFated
BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
Rarity Unique
SetFontSize 40
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
#------------------------------------
# [1405] Random Uniques
#------------------------------------
Show # T3
Rarity Unique
SetFontSize 40
SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
#===============================================================================================================
# [[1500]] Exceptions - Quest Items etc.
#===============================================================================================================
Show
Class Quest Items
BaseType "Shaper's Orb"
SetFontSize 44
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
Show
Class Quest Items
SetFontSize 40
SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
#===============================================================================================================
# [[1600]] LEVELING - Flasks
#===============================================================================================================
#------------------------------------
# [1601] Hide outdated flasks
#------------------------------------
Hide #$flask, lvl
Class "Life Flask" "Mana Flask"
BaseType Flask
BaseType Small Medium Large Greater Grand
ItemLevel >= 35
SetFontSize 20
Hide #$flask, lvl
Class "Life Flask" "Mana Flask"
BaseType Flask
BaseType Giant Colossal Sacred
ItemLevel >= 53
SetFontSize 20
#------------------------------------
# [1602] Hybrid flasks (normal)
#------------------------------------
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Small"
Rarity Normal
ItemLevel <= 15
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Medium"
Rarity Normal
ItemLevel <= 25
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Large"
Rarity Normal
ItemLevel <= 35
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Colossal"
Rarity Normal
ItemLevel <= 45
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Sacred"
Rarity Normal
ItemLevel <= 55
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Hallowed"
Rarity Normal
ItemLevel <= 67
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
#------------------------------------
# [1603] Hybrid flasks (magic)
#------------------------------------
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Small"
Rarity Magic
ItemLevel <= 15
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Medium"
Rarity Magic
ItemLevel <= 25
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Large"
Rarity Magic
ItemLevel <= 35
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Colossal"
Rarity Magic
ItemLevel <= 45
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Sacred"
Rarity Magic
ItemLevel <= 55
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class "Hybrid Flask"
BaseType "Hallowed"
Rarity Magic
ItemLevel <= 66
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
#------------------------------------
# [1604] Life/Mana Flask - Normal (Kudos to Antnee)
#------------------------------------
Show #$flask, lvl
Class Flask
BaseType "Small"
Rarity Normal
ItemLevel <= 5
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Medium"
Rarity Normal
ItemLevel <= 8
ItemLevel >= 3
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Large"
Rarity Normal
ItemLevel <= 12
ItemLevel >= 5
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Greater"
Rarity Normal
ItemLevel <= 18
ItemLevel >= 12
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Grand"
Rarity Normal
ItemLevel <= 24
ItemLevel >= 18
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Giant"
Rarity Normal
ItemLevel <= 30
ItemLevel >= 24
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Colossal"
Rarity Normal
ItemLevel <= 37
ItemLevel >= 30
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Sacred"
Rarity Normal
ItemLevel <= 42
ItemLevel >= 36
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Hallowed"
Rarity Normal
ItemLevel <= 48
ItemLevel >= 42
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Sanctified"
Rarity Normal
ItemLevel <= 55
ItemLevel >= 48
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Divine"
Rarity Normal
ItemLevel <= 66
ItemLevel >= 60
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Eternal"
Rarity Normal
ItemLevel <= 66
ItemLevel >= 65
SetFontSize 38
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
#------------------------------------
# [1605] Life/Mana Flask - Magic (Kudos to Antnee)
#------------------------------------
Show #$flask, lvl
Class Flask
BaseType "Small"
Rarity Magic
ItemLevel <= 5
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Medium"
Rarity Magic
ItemLevel <= 8
ItemLevel >= 3
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Large"
Rarity Magic
ItemLevel <= 12
ItemLevel >= 5
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Greater"
Rarity Magic
ItemLevel <= 18
ItemLevel >= 12
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Grand"
Rarity Magic
ItemLevel <= 24
ItemLevel >= 18
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Giant"
Rarity Magic
ItemLevel <= 30
ItemLevel >= 24
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Colossal"
Rarity Magic
ItemLevel <= 37
ItemLevel >= 30
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Sacred"
Rarity Magic
ItemLevel <= 42
ItemLevel >= 36
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Hallowed"
Rarity Magic
ItemLevel <= 48
ItemLevel >= 42
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Sanctified"
Rarity Magic
ItemLevel <= 55
ItemLevel >= 48
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Divine"
Rarity Magic
ItemLevel <= 67
ItemLevel >= 60
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$flask, lvl
Class Flask
BaseType "Eternal"
Rarity Magic
ItemLevel <= 66
ItemLevel >= 65
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
#------------------------------------
# [1606] Show remaining flasks
#------------------------------------
Show #$flask, lvl
BaseType Flask
Rarity <= Magic
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#===============================================================================================================
# [[1700]] LEVELING - RARES
#===============================================================================================================
#------------------------------------
# [1701] Leveling rares - tier list
#------------------------------------
Show #$leveling, small, autosmall, bhg, great
Class "Boots"
Rarity Rare
ItemLevel < 30
SetFontSize 40
SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$leveling, small, autosmall, bhg, great
Class "Boots" "Helmets" "Gloves"
Rarity Rare
ItemLevel < 65
SetFontSize 38
SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$leveling, good, exception
Class "Sceptres" "Daggers" "Wands"
Rarity Rare
ItemLevel < 65
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
Show #$leveling, small, good
Width <= 1
Height <= 3
Rarity Rare
ItemLevel < 10
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
Rarity Rare
ItemLevel < 10
SetFontSize 40
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
Rarity Rare
ItemLevel < 10
SetFontSize 38
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 5
Rarity Rare
ItemLevel < 15
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 5
Rarity Rare
ItemLevel < 15
SetFontSize 38
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 5
Rarity Rare
ItemLevel < 15
SetFontSize 35
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 10
Rarity Rare
ItemLevel < 20
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 10
Rarity Rare
ItemLevel < 20
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 10
Rarity Rare
ItemLevel < 20
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 15
Rarity Rare
ItemLevel < 25
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 15
Rarity Rare
ItemLevel < 25
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 15
Rarity Rare
ItemLevel < 25
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 20
Rarity Rare
ItemLevel < 30
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 20
Rarity Rare
ItemLevel < 30
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 20
Rarity Rare
ItemLevel < 30
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 25
Rarity Rare
ItemLevel < 35
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 25
Rarity Rare
ItemLevel < 35
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 25
Rarity Rare
ItemLevel < 35
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 30
Rarity Rare
ItemLevel < 40
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 30
Rarity Rare
ItemLevel < 40
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 30
Rarity Rare
ItemLevel < 40
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 35
Rarity Rare
ItemLevel < 45
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 35
Rarity Rare
ItemLevel < 45
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 35
Rarity Rare
ItemLevel < 45
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 40
Rarity Rare
ItemLevel < 50
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 40
Rarity Rare
ItemLevel < 50
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 40
Rarity Rare
ItemLevel < 50
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 45
Rarity Rare
ItemLevel < 55
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 45
Rarity Rare
ItemLevel < 55
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 45
Rarity Rare
ItemLevel < 55
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 50
Rarity Rare
ItemLevel < 60
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 50
Rarity Rare
ItemLevel < 60
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 50
Rarity Rare
ItemLevel < 60
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 2
Height <= 2
DropLevel > 55
Rarity Rare
ItemLevel < 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, small, good
Width <= 1
Height <= 3
DropLevel > 55
Rarity Rare
ItemLevel < 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
Show #$leveling, good
DropLevel > 55
Rarity Rare
ItemLevel < 65
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
#------------------------------------
# [1702] Leveling rares - remaining rules
#------------------------------------
Show #$leveling, small
Width <= 1
Height <= 3
Rarity Rare
ItemLevel < 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
Show #$leveling, small
Width <= 2
Height <= 2
Rarity Rare
ItemLevel < 65
SetFontSize 35
SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
Show #leveling, ok, small
Width <= 2
Height <= 2
Rarity Rare
ItemLevel < 65
SetFontSize 30
SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
Show #leveling, ok, small
Width <= 1
Height <= 3
Rarity Rare
ItemLevel < 65
SetFontSize 30
SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
Show #leveling, ok
Rarity Rare
ItemLevel < 20
SetFontSize 35
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
Show #leveling, ok
Rarity Rare
ItemLevel < 65
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
#===============================================================================================================
# [[1800]] LEVELING - Useful items
#===============================================================================================================
#------------------------------------
# [1801] Jewellery
#------------------------------------
Show #$trinkets, lvl
BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
Rarity Normal
ItemLevel < 12
SetFontSize 40
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$trinkets, lvl
BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
ItemLevel < 12
SetFontSize 40
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$trinkets, lvl
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel < 15
SetFontSize 36
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$trinkets, lvl
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel < 20
SetFontSize 36
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$trinkets, lvl
Class "Rings" "Amulets" "Belts"
Rarity Normal
ItemLevel < 35
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
Show #$trinkets, lvl
Class "Rings" "Amulets" "Belts"
Rarity Magic
ItemLevel < 45
SetFontSize 34
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$trinkets, lvl, quivers
Class Rings Amulets Belts Quivers
Rarity Magic
ItemLevel <= 66
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
#------------------------------------
# [1802] Boots
#------------------------------------
Show #$lvl, small
LinkedSockets = 4
Class "Boots"
Rarity = Magic
ItemLevel < 67
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$lvl, small
Class "Boots"
Rarity = Magic
ItemLevel < 25
SetFontSize 38
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
#------------------------------------
# [1803] Caster weapons
#------------------------------------
Show #$lvl, caster
LinkedSockets = 3
Class "Sceptres" "Wands" "Daggers"
Rarity <= Magic
ItemLevel < 35
SetFontSize 36
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$lvl, caster
Class "Sceptres" "Wands" "Daggers"
Rarity = Magic
ItemLevel < 25
SetFontSize 36
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
#------------------------------------
# [1804] Linked gear
#------------------------------------
Show #$lvl, links
LinkedSockets >= 4
Rarity Normal
ItemLevel <= 66
SetFontSize 36
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$lvl, links
LinkedSockets >= 4
Rarity Magic
ItemLevel <= 66
SetFontSize 36
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$lvl, links
LinkedSockets >= 3
Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
Rarity Normal
ItemLevel <= 25
SetFontSize 36
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$lvl, links
LinkedSockets >= 3
Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
Rarity Magic
ItemLevel <= 25
SetFontSize 36
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$lvl, links
LinkedSockets >= 3
Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
Rarity Normal
ItemLevel <= 60
SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$lvl, links
LinkedSockets >= 3
Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
Rarity Magic
ItemLevel <= 60
SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
Show #$lvl, other
LinkedSockets >= 3
Rarity Normal
ItemLevel < 12
SetFontSize 36
SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
Show #$lvl, other
LinkedSockets >= 3
Rarity Magic
ItemLevel < 12
SetFontSize 36
SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
#------------------------------------
# [1805] 20% quality items for those strange people who want them
#------------------------------------
Show #$recipe, quality, lvl, nonmf
Quality = 20
Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
Rarity <= Magic
ItemLevel <= 60
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
#===============================================================================================================
# [[1900]] Levelling - normal and magic item progression
#===============================================================================================================
#------------------------------------
# [1901] Normal items - First 12 levels - exceptions
#------------------------------------
Show #$start, lvl, bulky
Width = 2
Height >= 3
Class "Body Armours" "Shields"
Rarity Normal
ItemLevel < 12
SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show #$start, lvl, bulky
Width = 2
Height >= 4
Rarity Normal
ItemLevel < 12
SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show #$start, lvl, small
Width <= 1
Height <= 4
Rarity Normal
ItemLevel <= 12
SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
Show #$start, lvl, small
Width <= 2
Height <= 2
Rarity Normal
ItemLevel <= 12
SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
Show #$start, lvl
Rarity Normal
ItemLevel < 12
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#------------------------------------
# [1902] Normal weapons - progression
#------------------------------------
Show
DropLevel >= 8
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 13
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 9
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 14
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 11
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 16
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 14
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 18
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 17
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 20
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 19
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 22
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 21
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 24
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 24
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 26
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 26
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 28
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 28
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 30
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 30
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 32
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 32
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 34
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 34
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 36
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 37
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 38
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 39
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 40
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 41
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 42
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 46
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 48
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 48
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 50
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 50
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 52
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 52
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 54
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 54
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 56
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 56
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 58
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 60
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 62
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 65
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 66
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
DropLevel >= 67
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
Rarity <= Magic
ItemLevel < 67
SetFontSize 30
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#------------------------------------
# [1903] Magic items - progression
#------------------------------------
Show #$start, lvl, bulky
Width = 2
Height >= 3
Class "Body Armours" "Shields"
Rarity Magic
ItemLevel < 12
SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show #$start, lvl, bulky
Width = 2
Height >= 4
Rarity Magic
ItemLevel < 12
SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show #$start, lvl, small
Width <= 1
Height <= 4
Rarity Magic
ItemLevel <= 12
SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
Show #$start, lvl, small
Width <= 2
Height <= 2
Rarity Magic
ItemLevel <= 12
SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
Show #$start, lvl
Rarity Magic
ItemLevel < 12
SetFontSize 32
SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
Rarity Magic
ItemLevel < 24
SetFontSize 32
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
Show
Rarity Magic
ItemLevel < 36
SetFontSize 26
SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#===============================================================================================================
# [[2000]] HIDE LAYER 5 - Remaining Items
#===============================================================================================================
Hide # Minimize junk instead of hiding (if "Show")
Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
SetFontSize 26
SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
#===============================================================================================================
# [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
#===============================================================================================================
Show # SafetyLine!
SetFontSize 45
SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
#===============================================================================================================
# [[2200]] Special thanks to!
#===============================================================================================================
#
# COMMUNITY:
# Special highlight for my Stream-viewers, supporters and my guild
#
# GGG - Thanks for the awesome game!
# Bex - Thanks for providing information to keep the filter running well on league starts!
# Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
# Chris - The man.
#
# FRIENDS:
# Haggis & Tobnac - Thanks for being good pals. Also members of the "Filterblade" project!
# C4pture - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
# Victoria - <3
#
# SUGGESTIONS / HELP:
# Helmannn - for helping to test the filter during the Ascendancy Alpha!
# Malchron - for helping out with his advice. And stuff.
# Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
# Ghudda - I took his script as a template. It made learning the syntax even easier.
# ZiggyD - Helping out with testing the filter during the 2.0 beta
# StarRune - Found several flaws and improvement possibilities. Thanks!
# Also thanks to
http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
#
# SCRIPT by NeverSink