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Video games...what ya playing? And what are you looking forward to? (3 Viewers)

Also updated my rosters for NCAA football and it still holds up really well. 
My 13 year old loves college sports and plays the last version non stop with updated rosters.

He tried to play NCAA Basketball 10 over the weekend, but I couldn't figure out how to get the rosters updated for the PS3 (I don't think that one holds up so well, but he likes playing with the current college players).

 
http://blog.us.playstation.com/2017/02/03/ps4-system-software-update-4-50-features-detailed/

It’s easy to upgrade the HDD that came with your PS4, but if you’re still looking for more storage space on the console, we’ve got you covered. With this update, you have the option to store content to an external HDD. Just plug a USB 3.0 HDD into your PS4, and voilà, you now have more space on the console.

This is compatible with HDDs up to 8TB in size. You can download and install applications directly to your extra storage, and the saved contents are easily manageable through the settings menu.

Finally.  Makes purchasing digital games worthwhile.

 
My 13 year old loves college sports and plays the last version non stop with updated rosters.

He tried to play NCAA Basketball 10 over the weekend, but I couldn't figure out how to get the rosters updated for the PS3 (I don't think that one holds up so well, but he likes playing with the current college players).
Yeah, the rosters are pretty good. I downloaded them from the user "Cajunomics" and they were mostly accurate.  I had to make a few quick changes like Jalen Hurts into the starting lineup for Bama, and I changed Clemson's DL rotation, but they were pretty solid overall. The game itself is enjoyable too. The only real gameplay problem is the read-option is pretty damn overpowered. Unless the DL gets push, reading the end is pretty easy and makes chunk plays happen a good bit. 

 
Last edited by a moderator:
I played Doom for a couple of hours this weekend.

Very enjoyable so far. 

It seems extremely fast to me.  By fast I mean the speed my character moves.  I feel like I am skating on ice at full speed.   I don't have a lot of experience with FPS's outside of the Borderland series.  Is this feeling of speed different with Doom or is it typical across most FPS's?

 
I played Doom for a couple of hours this weekend.

Very enjoyable so far. 

It seems extremely fast to me.  By fast I mean the speed my character moves.  I feel like I am skating on ice at full speed.   I don't have a lot of experience with FPS's outside of the Borderland series.  Is this feeling of speed different with Doom or is it typical across most FPS's?
It does seem a bit faster than others.  But that's doom.  Keep moving or you are dead

 
It does seem a bit faster than others.  But that's doom.  Keep moving or you are dead
I am a sniper by trade in almost every game I play but I can see my ability to shoot on the move is going to be improved after playing this game.  I have not died yet but I am playing on the second easiest setting (Hurt me plenty I think is the name of the difficulty) so that probably helps some.

 
I am a sniper by trade in almost every game I play but I can see my ability to shoot on the move is going to be improved after playing this game.  I have not died yet but I am playing on the second easiest setting (Hurt me plenty I think is the name of the difficulty) so that probably helps some.
Once you play a little longer you will be able to play the game on harder settings.  It's a great game but not that challenging.

 
Yeah, Doom is just that way.  All about kill as many mobs as fast as possible with as much carnage as possible with the biggest possible gun.  Good stuff.

 
My 13 year old loves college sports and plays the last version non stop with updated rosters.

He tried to play NCAA Basketball 10 over the weekend, but I couldn't figure out how to get the rosters updated for the PS3 (I don't think that one holds up so well, but he likes playing with the current college players).
I really wish 2k would do at least one new college hoops game with their updated engine. I still have both NCAA Basketball 10 and College Hoops 2k8, but both are starting to feel dated after playing NBA 2k17.

 
2k college basketball was my favorite game. It didn't sell well at all though. Combine that with the lawsuit and I don't see it ever coming back.

Tried to play 2k8 a couple of years ago but it was too dated

 
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SlaX said:
I really wish 2k would do at least one new college hoops game with their updated engine. I still have both NCAA Basketball 10 and College Hoops 2k8, but both are starting to feel dated after playing NBA 2k17.
Agreed.  I would think it would be worthwhile to port over the controls of NBA2K, make a great college experience with recruiting and March Madness, make generic rosters not resembling anyone, and people would have updated rosters out in no time.  Cut some corners on pre game/post game/half time show.  Could have the same announcers (Harlan and Kellogg anyway).  Oh well.

 
Here is 10 minutes of Path of Exile on the XBox 1.  It looks like they did a decent job with the mapping of the numerous functions but the game play does not show what will likely be the most difficult part for the console and that is the item management screens.

http://www.ign.com/videos/2017/02/07/10-minutes-of-path-of-exile-gameplay-on-xbox-one-1080p-60fps
Can't wait for this. I really cant get into PC gaming anymore simply cause I don't want to get my ### off the couch. Any idea if my account will transfer over the xbone?

 
Can't wait for this. I really cant get into PC gaming anymore simply cause I don't want to get my ### off the couch. Any idea if my account will transfer over the xbone?
I do not think it will.  GGG has said that the console and pc gamers will be kept completely separate.

I am really interested to see how GGG makes the item management work on the consoles.  The game is almost unplayable during end game with out the awesome item filters.

 
I do not think it will.  GGG has said that the console and pc gamers will be kept completely separate.

I am really interested to see how GGG makes the item management work on the consoles.  The game is almost unplayable during end game with out the awesome item filters.
Not enough experience at end game. My highest level char is only 87 and rarely got decent maps (if they still have those)

 
I do not think it will.  GGG has said that the console and pc gamers will be kept completely separate.

I am really interested to see how GGG makes the item management work on the consoles.  The game is almost unplayable during end game with out the awesome item filters.
Can you ELI5 this for me?  Is it the sheer amount of items you end up with?

 
Sorry ELI5 = explain it like I'm 5
ahh sorry!

* Poe lives and breathes on loot drops.  They drive the games currency via either trading or recipes that can be converted directly into currency.

* At end game, the amount of items that drop are significantly increased because of the Item Quantity mod on maps.

* The amount of useless items that drop is also significantly increased making it almost impossible to play the game in any sort of flow with out looking at every single item.

* An item filter is just a simple script that allows you to remove the useless items from ever being seen on the screen and allows you to config (color, size and sound) for every type of drop imaginable (orbs, maps, uniques, sextants, rares, recipe items, Silver Coins etc etc etc) to make them really stand out and makes it super simple to decide what to pick up when.

* The sound configuration is very important since the nature of some POE builds means that guys are dying off screen.  A sound then indicates when an important drop has occured off screen so that you don't miss it.

 
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I don't know if this is going to format correctly, but if you click on this spoiler, you can see the massive amount of information that can go into an item filter.  

Please note that very few players try and create these.  Mostly it is a handful of guys who create them and then the community just copies and edits what they want.

I have no idea how they intend to implement this on a console.

#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile
#===============================================================================================================
# VERSION:        4.42
# TYPE:            STRICT
# STYLE:        NORMAL
# AUTHOR:        NeverSink
# BUILDNOTES:    Filter improved with NeverSink's Filterpolish tool (v0.2)

#------------------------------------
# LINKS TO THE LATEST VERSION / REPOSITORY:
#------------------------------------
#
# GET THE LATEST VERSION ON:    https://github.com/NeverSinkDev/NeverSink-Filter
# DETAILED EXPLANATIONS:        https://goo.gl/oQn4EN

#------------------------------------
# INSTALLATION / UPDATE :
#------------------------------------
#
# 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box

#------------------------------------
# CONTACT - if you want to get notifications about updates or just get in touch:
#------------------------------------
# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
#
# REDDIT:  NeverSinkDev
# GITHUB:  NeverSinkDev
# EMAIL :  NeverSinkGaming-at-gmail.com
# TWITTER: @NeverSinkGaming

#===============================================================================================================
#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
#===============================================================================================================
#
# [[0100]] Global override section - add your rules here
# [[0200]] Recipes, Magic and Normal items (endgame!)
#   [0201] 6-Linked items
#   [0202] 5-Linked items
#   [0203] 6-Socket Items
#   [0204] Exclusive bases: Atlas bases, talismans
#   [0205] Corrupted Amulets
#   [0206] 83/84+ Endgame crafting rules 
#   [0207] Chancing items
#   [0208] 60+ Crafting rules for 60++ trinkets
#   [0209] Warband items
#   [0210] Remaining crafting rules - add your own bases here!
#   [0211] Chisel recipe items
#   [0212] Chromatic recipe items ("RGB Recipe")
#   [0213] Endgame-start 4-links
#   [0214] Animate Weapon script - deactivated by default
#   [0215] Remaining exceptions
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
# [[0400]] Currency - PART 1 - Common currency
# [[0500]] RARE ITEMS (ENDGAME)
#   [0501] Rare Atlas bases (84+)
#   [0502] Rare crafting bases
#   [0503] T1 rare items
#   [0504] T2 rare items
#   [0505] Breach Rings
#   [0506] Amulets, Jewels, Rings, Belts
#   [0507] 1H Daggers
#   [0508] 1H Claws
#   [0509] 1H Wands
#   [0510] 1H Swords and Foils
#   [0511] 1H Axes and Maces
#   [0512] 1H Sceptres
#   [0513] 2H Staves
#   [0514] 2H Swords, Axes, Maces
#   [0515] 2H Bows
#   [0516] AR: Gloves, Boots, Helmets
#   [0517] AR: Body Armors
#   [0518] OH: Shields
#   [0519] OH: Quivers
#   [0520] Rare endgame items - remaining rules
# [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
# [[0700]] Gems
#   [0701] Value gems
#   [0702] Other gems
# [[0800]] FLASKS (Endgame rules)
# [[0900]] HIDE LAYER 3: Random Endgame Flasks
# [[1000]] Maps, fragments and labyrinth items
#   [1001] Labyrinth items, Offerings and Unique Maps
#   [1002] Top tier maps (T15-16)
#   [1003] High tier maps(T11-14)
#   [1004] Mid tier maps (T6-10)
#   [1005] Low tier maps (T1-T5)
#   [1006] Map fragments
# [[1100]] Currency - PART 2 - Rare currency
#   [1101] Regular Rare Currency
#   [1102] Top Currency
#   [1103] Essence Tier List
#   [1104] Special items
# [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
#   [1201] Exceptions to prevent ident. mistakes
#   [1202] T1 - Top tier cards
#   [1203] T2 - Great cards
#   [1204] T3 - Decent cards
#   [1205] T5 - Format trash tier cards... before
#   [1206] T4 - ...showing the remaining cards
# [[1300]] Currency - PART 4 - remaining items
# [[1400]] Uniques!
#   [1401] Exceptions
#   [1402] Tier 1 uniques
#   [1403] Tier 2 uniques
#   [1404] Prophecy-Material Uniques
#   [1405] Random Uniques
# [[1500]] Exceptions - Quest Items etc.
# [[1600]] LEVELING - Flasks
#   [1601] Hide outdated flasks
#   [1602] Hybrid flasks (normal)
#   [1603] Hybrid flasks (magic)
#   [1604] Life/Mana Flask - Normal (Kudos to Antnee)
#   [1605] Life/Mana Flask - Magic (Kudos to Antnee)
#   [1606] Show remaining flasks
# [[1700]] LEVELING - RARES
#   [1701] Leveling rares - tier list
#   [1702] Leveling rares - remaining rules
# [[1800]] LEVELING - Useful items
#   [1801] Jewellery
#   [1802] Boots
#   [1803] Caster weapons
#   [1804] Linked gear
#   [1805] 20% quality items for those strange people who want them
# [[1900]] Levelling - normal and magic item progression
#   [1901] Normal items - First 12 levels - exceptions
#   [1902] Normal weapons - progression
#   [1903] Magic items - progression
# [[2000]] HIDE LAYER 5 - Remaining Items
# [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
# [[2200]] Special thanks to!

#===============================================================================================================
# [[0100]] Global override section - add your rules here
#===============================================================================================================

#===============================================================================================================
# [[0200]] Recipes, Magic and Normal items (endgame!)
#===============================================================================================================

#------------------------------------
#   [0201] 6-Linked items
#------------------------------------
# Extremely rare, valuable drops. At worst a divine orb.

Show # 6-Links
    LinkedSockets 6
    Rarity < Unique
    SetFontSize 45
    SetTextColor 255 0 0 255             # TEXTCOLOR:     T1 items: currency, 6L, fishing rod
    SetBorderColor 255 0 0 255           # BORDERCOLOR:     T1 items: currency, 6L, fishing rod
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

#------------------------------------
#   [0202] 5-Linked items
#------------------------------------
# Very useful at the start of the league. Otherwise often trash. Still, highlight material.
# There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
# Is a rare occurance, so we won’t be doing it for performance reasons.

Show # 5-Links
    LinkedSockets 5
    Rarity < Unique
    SetFontSize 40
    SetBorderColor 0 255 255             # BORDERCOLOR:     Cosmetic: 5L
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [0203] 6-Socket Items
#------------------------------------
# Can be sold for 7 jeweler orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
# Chances are high that people will want to buy those.

Show # 6-Sockets - best crafting armors
    Sockets 6
    BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
    Rarity <= Rare
    ItemLevel >= 84
    SetFontSize 43
    SetBorderColor 255 255 0 255         # BORDERCOLOR:     Crafting: T1
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show # 6-Sockets - best crafting weapons
    Sockets 6
    BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
    Rarity <= Rare
    ItemLevel >= 83
    SetFontSize 42
    SetBorderColor 255 255 0 255         # BORDERCOLOR:     Crafting: T1
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show # 6-Sockets
    Sockets 6
    Rarity = Rare
    ItemLevel >= 75
    SetFontSize 40
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 250 250 250           # BORDERCOLOR:     Recipes: top component / very strong leveling highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show # 6-Sockets
    Sockets 6
    Rarity <= Rare
    SetFontSize 40
    SetBorderColor 250 250 250           # BORDERCOLOR:     Recipes: top component / very strong leveling highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [0204] Exclusive bases: Atlas bases, talismans
#------------------------------------
# These bases are valuable crafting due to their rarity and strong implicit. 

Show #$crafting, egc, top
    BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
    Rarity < Rare
    ItemLevel >= 84
    SetFontSize 45
    SetBorderColor 255 125 0 255         # BORDERCOLOR:     T1 Atlas bases
    SetBackgroundColor 100 75 0 255      # BACKGROUND:     T1 Atlas bases
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show #$crafting, egc, top
    BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
    Rarity < Rare
    SetFontSize 42
    SetBorderColor 255 125 0 255         # BORDERCOLOR:     T1 Atlas bases
    SetBackgroundColor 100 75 0 255      # BACKGROUND:     T1 Atlas bases
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show #$crafting, egc, top
    BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
    Rarity < Rare
    ItemLevel >= 84
    SetFontSize 42
    SetBorderColor 255 125 0 255         # BORDERCOLOR:     T1 Atlas bases

Show #$crafting, egc, top
    BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
    Rarity < Rare
    SetFontSize 38
    SetBorderColor 255 125 0 200         # BORDERCOLOR:     T2 Atlas bases

Show
    BaseType "Talisman"
    SetFontSize 40
    SetBorderColor 109 200 130 255       # BORDERCOLOR:     Cosmetic: Talisman
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [0205] Corrupted Amulets
#------------------------------------
# Corrupted amulets for rare lab shrines (to turn them rare)

Show #$crafting, trinkets, regal %D3
    Corrupted True
    Class Amulet Belt
    Rarity < Rare
    SetFontSize 34
    SetBorderColor 129 15 213 200        # BORDERCOLOR:     Warband Item    

#------------------------------------
#   [0206] 83/84+ Endgame crafting rules 
#------------------------------------
# These entries are non-exclusive bases that are popular for crafting

Show #$crafting, egc, top
    BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
    Rarity < Rare
    ItemLevel >= 84
    SetFontSize 40
    SetBorderColor 255 255 0 255         # BORDERCOLOR:     Crafting: T1

Show #$crafting, egc %D3
    Class Rings Amulet Belts
    BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
    Rarity < Rare
    ItemLevel >= 84
    SetFontSize 38
    SetBorderColor 255 255 0 190         # BORDERCOLOR:     Crafting: T2

#Show #$crafting, egc %D2
#    BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
#    Rarity < Rare
#    ItemLevel >= 84
#    SetFontSize 36
#    SetBorderColor 255 255 0 190         # BORDERCOLOR:     Crafting: T2

#Show #$crafting, egc %D2
#    BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil"
#    Rarity < Rare
#    ItemLevel >= 83
#    SetFontSize 36
#    SetBorderColor 255 255 0 190         # BORDERCOLOR:     Crafting: T2

#------------------------------------
#   [0207] Chancing items
#------------------------------------
# You can add your own items here. The items in this section have a dropsound

# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
# Leather belt - NEMESIS only - can be chanced into a headhunter belt!

# EXAMPLE OF NON LEGACY UNIQUES:
# Prophecy wand - Void Battery
# Judgement Staff - Hegemony's/Pledge of Hands

# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
# Example, to add Agate amulet: 
# BaseType "Sorcerer Boots" "Agate Amulet"

Show #$chancing (with sound), top %D3
    BaseType "Sorcerer Boots"
    Rarity Normal
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 0 210 0 210           # BORDERCOLOR:     T1 Chancing
    PlayAlertSound 7 300                 # DROPSOUND:     T1 chancing items

#Show #$chancing (no sound) %D1
#    BaseType "Occultist's Vestment" "Assassin's Garb" "Prophecy Wand" "Deicide Mask" "Jewelled Foil" "Leather Belt"
#    Rarity Normal
#    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
#    SetBorderColor 0 150 0 150           # BORDERCOLOR:     T2 Chancing    

#------------------------------------
#   [0208] 60+ Crafting rules for 60++ trinkets
#------------------------------------
# This section handles the crafting bases for the entry level endgame

Show #$trinkets, jewels
    Class Jewel
    Rarity <= Magic
    SetFontSize 36
    SetTextColor 0 100 255               # TEXTCOLOR:     Jewel: Magic
    SetBorderColor 0 75 250              # BORDERCOLOR:     Cosmetic: Magic Jewels
    SetBackgroundColor 0 20 40 255       # BACKGROUND:     Jewel: Magic

#Show #$crafting, trinkets, regal %D2
#    Class Rings Amulet Belts
#    BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
#    Rarity Normal
#    ItemLevel >= 75
#    SetFontSize 34
#    SetBorderColor 255 190 0 150         # BORDERCOLOR:     Crafting: Regal trinkets

#Show #$crafting, trinkets, regal %D1
#    Class Rings Amulet Belts
#    BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
#    Rarity Normal
#    ItemLevel >= 75
#    SetFontSize 32
#    SetBorderColor 255 190 0 150         # BORDERCOLOR:     Crafting: Regal trinkets

#Show #$crafting, trinkets, chaos %D1
#    Class Rings Amulet Belts
#    BaseType "Ruby" "Sapphire" "Topaz" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
#    Rarity Normal
#    ItemLevel >= 60
#    ItemLevel < 75
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#Show #$trinkets %D1
#    Class Rings Amulets Belts
#    Rarity Magic
#    ItemLevel >= 60
#    SetFontSize 28
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

#------------------------------------
#   [0209] Warband items
#------------------------------------
# This section handles warband items, with special warband mods.
# We're showing identified items of the right level, this may cause the filter to highlight a few other items
# If you want to see the other items: click alt.

Show
    Corrupted False
    Identified True
    Class "Helmets" "Boots"
    Rarity Magic
    ItemLevel = 82
    SetFontSize 34
    SetBorderColor 129 15 213 200        # BORDERCOLOR:     Warband Item

Show
    Corrupted False
    Identified True
    Class "Daggers" "Wands" "Sceptres"
    Rarity Magic
    ItemLevel = 84
    SetFontSize 34
    SetBorderColor 129 15 213 200        # BORDERCOLOR:     Warband Item

Hide
    Corrupted False
    Identified True
    Class "Helmets" "Boots"
    Rarity Magic
    SetFontSize 34
    SetBorderColor 129 15 213 200        # BORDERCOLOR:     Warband Item

Hide
    Corrupted False
    Identified True
    Class "Daggers" "Wands" "Sceptres"
    Rarity Magic
    SetFontSize 34
    SetBorderColor 129 15 213 200        # BORDERCOLOR:     Warband Item    

#------------------------------------
#   [0210] Remaining crafting rules - add your own bases here!
#------------------------------------
# This section handles additional crafting bases.

#Show #$crafting, nonmf %D2
#    BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
#    Rarity < Rare
#    ItemLevel >= 75
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#------------------------------------
#   [0211] Chisel recipe items
#------------------------------------
# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel

Show #$chisel, recipes, top %D3
    Quality = 20
    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
    Rarity Magic
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 250 250 250           # BORDERCOLOR:     Recipes: top component / very strong leveling highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$chisel, recipes, top %D3
    Quality = 20
    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
    Rarity Normal
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 250 250 250           # BORDERCOLOR:     Recipes: top component / very strong leveling highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$chisel, recipes %D3
    Quality > 17
    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
    Rarity Magic
    SetFontSize 36
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$chisel, recipes %D3
    Quality > 14
    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
    Rarity Normal
    SetFontSize 36
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#Show #$chisel, recipes %D2
#    Quality > 11
#    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
#    Rarity Magic
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#Show #$chisel, recipes %D2
#    BaseType "Gavel" "Rock Breaker" "Stone Hammer"
#    Rarity Normal
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#------------------------------------
#   [0212] Chromatic recipe items ("RGB Recipe")
#------------------------------------
# These items have a RGB link and sell for a chromatic orb each.

Show #$rgb, small, lvl
    SocketGroup RGB
    Width <= 2
    Height <= 2
    Rarity < Rare
    ItemLevel <= 65
    SetFontSize 38
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$rgb, small, lvl
    SocketGroup RGB
    Width <= 1
    Height <= 3
    Rarity < Rare
    ItemLevel <= 65
    SetFontSize 38
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$rgb, bulky, lvl
    SocketGroup RGB
    Width >= 2
    Height >= 4
    Rarity < Rare
    ItemLevel <= 65
    SetFontSize 34
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#Show #$rgb %D2
#    SocketGroup RGB
#    Rarity < Rare
#    ItemLevel <= 65
#    SetFontSize 36
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$rgb, small %H3
    SocketGroup RGB
    Width <= 2
    Height <= 2
    Rarity < Rare
    SetFontSize 36
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$rgb, small %H3
    SocketGroup RGB
    Width <= 1
    Height <= 3
    Rarity < Rare
    SetFontSize 36
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$rgb, bulky
    SocketGroup RGB
    Width >= 2
    Height >= 4
    Rarity < Rare
    ItemLevel <= 65
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Hide #$rgb, bulky %H1
    SocketGroup RGB
    Width >= 2
    Height >= 4
    Rarity < Rare
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Hide #$rgb %H2
    SocketGroup RGB
    Rarity < Rare
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#------------------------------------
#   [0213] Endgame-start 4-links
#------------------------------------

#Show #$nonmf %D1
#    LinkedSockets >= 4
#    DropLevel >= 64
#    Class "Boots" "Gloves" "Body Armour" "Helmets"
#    Rarity < Rare
#    ItemLevel < 72
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

#------------------------------------
#   [0214] Animate Weapon script - deactivated by default
#------------------------------------
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)

#Show #$animate
#    Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
#    Rarity Normal
#    SetBackgroundColor 0 0 0
#    SetTextColor 150 0 0
#    SetBorderColor 150 0 0
#    SetFontSize 36

#Show #$animate, ranged
#    Class "Bows" "Wands"
#    Rarity Normal
#    SetBackgroundColor 0 0 0
#    SetTextColor 150 0 0
#    SetBorderColor 150 0 0
#    SetFontSize 36

#Show #$animate, identified
#    Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
#    Rarity Magic
#    SetBackgroundColor 0 0 0
#    SetTextColor 150 0 0
#    SetBorderColor 150 0 0
#    SetFontSize 36
#    Identified True

#Show #$animate, identified, ranged
#    Class "Bows" "Wands"
#    Rarity Magic
#    SetBackgroundColor 0 0 0
#    SetTextColor 150 0 0
#    SetBorderColor 150 0 0
#    SetFontSize 36
#    Identified True

#------------------------------------
#   [0215] Remaining exceptions
#------------------------------------
# Minor exceptions

Show #$crafting, exception
    BaseType "Sacrificial Garb"
    Rarity <= Rare
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 0 150 0 150           # BORDERCOLOR:     T2 Chancing

Show
    Class "Fishing Rod"
    SetFontSize 45
    SetTextColor 255 0 0 255             # TEXTCOLOR:     T1 items: currency, 6L, fishing rod
    SetBorderColor 255 0 0 255           # BORDERCOLOR:     T1 items: currency, 6L, fishing rod
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

# Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
Show #$meta, exception
    BaseType "Crude Bow"
    Rarity <= Rare
    ItemLevel >= 50
    SetFontSize 42
    SetBorderColor 25 235 25 255         # BORDERCOLOR:     Rares - Size - Tiny, special base

# Corrupted items with white sockets for offhand gem levelling.
Show #%D3
    Sockets >= 3
    SocketGroup W
    Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
    Rarity < Rare
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#===============================================================================================================
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
#===============================================================================================================

Hide # Minimize junk instead of hiding (if "Show")
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
    Rarity < Rare
    ItemLevel > 60
    SetFontSize 20
    SetBorderColor 0 0 0 100             # BORDERCOLOR:     Cosmetic: Junk
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

#===============================================================================================================
# [[0400]] Currency - PART 1 - Common currency
#===============================================================================================================

Show
    Class Currency
    BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
    SetFontSize 40
    SetTextColor 210 178 135 255         # TEXTCOLOR:     Low currency T1
    SetBorderColor 213 159 100 200       # BORDERCOLOR:     T1 LOW currency
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans

Show
    Class Currency
    BaseType "Orb of Transmutation" "Blacksmith's"
    SetFontSize 36
    SetBorderColor 190 178 135 110       # BORDERCOLOR:     T2 LOW currency
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans

Show #%H3
    Class Currency
    BaseType "Portal Scroll" "Scroll of Wisdom" "Armourer's" "Orb of Augmentation"
    SetTextColor 170 158 130 220         # TEXTCOLOR:     Low currency T3
    SetBorderColor 60 50 30 255          # BORDERCOLOR:     T3 LOW currency
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans

#===============================================================================================================
# [[0500]] RARE ITEMS (ENDGAME)
#===============================================================================================================

#------------------------------------
#   [0501] Rare Atlas bases (84+)
#------------------------------------

Show #$crafting, egc, top
    BaseType "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
    Rarity Rare
    ItemLevel >= 84
    SetFontSize 44
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 255 125 0 255         # BORDERCOLOR:     T1 Atlas bases
    SetBackgroundColor 100 75 0 255      # BACKGROUND:     T1 Atlas bases
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [0502] Rare crafting bases
#------------------------------------

Show
    BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
    Rarity Rare
    ItemLevel >= 84
    SetFontSize 42
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 255 255 0 255         # BORDERCOLOR:     Crafting: T1
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

#Show #$topcrafting, ilvl84 %D2
#    BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
#    Rarity Rare
#    ItemLevel >= 84
#    SetFontSize 38
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 255 255 0 190         # BORDERCOLOR:     Crafting: T2
#    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$topcrafting, ilvl84
    Class Rings Amulet Belts
    BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
    Rarity Rare
    ItemLevel >= 84
    SetFontSize 40
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 255 255 0 190         # BORDERCOLOR:     Crafting: T2
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

#Show #$topcrafting, ilvl83 %D2
#    BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
#    Rarity Rare
#    ItemLevel >= 83
#    SetFontSize 38
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 255 255 0 190         # BORDERCOLOR:     Crafting: T2
#    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

#Show #$topcrafting, ilvl83 %D1
#    BaseType "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
#    Rarity Rare
#    ItemLevel >= 83
#    SetFontSize 38
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 255 255 0 190         # BORDERCOLOR:     Crafting: T2
#    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

#------------------------------------
#   [0503] T1 rare items
#------------------------------------

Show #$crafting, egc, top
    BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 42
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 255 125 0 255         # BORDERCOLOR:     T1 Atlas bases
    SetBackgroundColor 100 75 0 255      # BACKGROUND:     T1 Atlas bases
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show #$crafting, egc, top
    BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 40
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 255 125 0 200         # BORDERCOLOR:     T2 Atlas bases
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, weapons, small
    BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 38
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 210 210 210 255       # BORDERCOLOR:     Rares - Size - Small (+Amazing basetype)
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, weapons, bulky
    BaseType "Harbinger Bow"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 38
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, armor, small
    BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 38
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 210 210 210 255       # BORDERCOLOR:     Rares - Size - Small (+Amazing basetype)
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, armor, bulky
    BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 38
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$crafting, egc, top
    BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
    Rarity Rare
    SetFontSize 42
    SetBorderColor 255 125 0 255         # BORDERCOLOR:     T1 Atlas bases
    SetBackgroundColor 100 75 0 255      # BACKGROUND:     T1 Atlas bases
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show #$crafting, egc, top
    BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
    Rarity Rare
    SetFontSize 40
    SetBorderColor 255 125 0 200         # BORDERCOLOR:     T2 Atlas bases
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, weapons, small
    BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Jewelled Foil" "Spiraled Foil"
    Rarity Rare
    SetFontSize 38
    SetBorderColor 210 210 210 255       # BORDERCOLOR:     Rares - Size - Small (+Amazing basetype)
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, weapons, bulky
    BaseType "Harbinger Bow"
    Rarity Rare
    SetFontSize 38
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, armor, small
    BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
    Rarity Rare
    SetFontSize 38
    SetBorderColor 210 210 210 255       # BORDERCOLOR:     Rares - Size - Small (+Amazing basetype)
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, armor, bulky
    BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
    Rarity Rare
    SetFontSize 38
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

#------------------------------------
#   [0504] T2 rare items
#------------------------------------

Show #$great, weapons, small
    BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 36
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 180 180 180 255       # BORDERCOLOR:     Rares - Size - Small (+Great basetype)
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, weapons, bulky
    BaseType "Vaal Axe" "Coronal Maul"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 36
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, armor, small
    BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 36
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 180 180 180 255       # BORDERCOLOR:     Rares - Size - Small (+Great basetype)
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, armor, bulky
    BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 36
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, weapons, small
    BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 36
    SetBorderColor 180 180 180 255       # BORDERCOLOR:     Rares - Size - Small (+Great basetype)
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, weapons, bulky
    BaseType "Vaal Axe" "Coronal Maul"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 36
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, armor, small
    BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 36
    SetBorderColor 180 180 180 255       # BORDERCOLOR:     Rares - Size - Small (+Great basetype)
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, armor, bulky
    BaseType "Assassin's Garb" "Glorious Plate"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 36
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

#------------------------------------
#   [0505] Breach Rings
#------------------------------------

Show #$great, tiny, breach
    Class Rings
    BaseType "Breach"
    Rarity <= Rare
    ItemLevel >= 75
    SetFontSize 40
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 130 25 255 255        # BORDERCOLOR:     Breach - accent
    SetBackgroundColor 65 20 80          # BACKGROUND:     Breach

Show #$great, tiny, breach
    Class Rings
    BaseType "Breach"
    Rarity <= Rare
    SetFontSize 40
    SetBorderColor 130 25 255 255        # BORDERCOLOR: Breach - accent
    SetBackgroundColor 65 20 80          # BACKGROUND:     Breach

#------------------------------------
#   [0506] Amulets, Jewels, Rings, Belts
#------------------------------------
#Amulets, rings and jewels don't care much about the droplevel
#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue

Show #$trinkets, jewels, tiny
    Class Jewel
    Rarity Rare
    SetFontSize 40
    SetTextColor 255 255 0 255           # TEXTCOLOR:     Jewel: Rare
    SetBorderColor 255 255 0 255         # BORDERCOLOR:     Crafting: T1
    SetBackgroundColor 75 75 0 255       # BACKGROUND:     Jewel: Rare

Show #$great, tiny
    Class Rings Amulets Belts
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 40
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 25 235 25 255         # BORDERCOLOR:     Rares - Size - Tiny, special base
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$great, tiny
    Class Rings Amulets Belts
    Rarity Rare
    SetFontSize 40
    SetBorderColor 25 235 25 255         # BORDERCOLOR:     Rares - Size - Tiny, special base
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

#------------------------------------
#   [0507] 1H Daggers
#------------------------------------

Show #$good, small, autosmall %HB2
    DropLevel >= 60
    Class Daggers
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 35
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

Show #$good, small, autosmall %HB2
    DropLevel >= 60
    Class Daggers
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

Show #$good, small, autosmall %HB2
    Class Daggers
    BaseType "Skean"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 35
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

Show #$good, small, autosmall %HB2
    Class Daggers
    BaseType "Skean"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

#------------------------------------
#   [0508] 1H Claws
#------------------------------------

Show #$good, small, autosmall %HB2
    DropLevel >= 65
    Class Claws
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 35
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

Show #$good, small, autosmall %HB2
    DropLevel >= 65
    Class Claws
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

Hide #$bad, small, autosmall %H1
    DropLevel < 52
    Class Claws
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 30
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad, small, autosmall %H1
    DropLevel < 52
    Class Claws
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 30
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0509] 1H Wands
#------------------------------------

Show #$good, small, autosmall %HB2
    DropLevel >= 59
    Class Wands
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 35
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

Show #$good, small, autosmall %HB2
    DropLevel >= 59
    Class Wands
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

#------------------------------------
#   [0510] 1H Swords and Foils
#------------------------------------

#Show #$good, small %D2
#    Width <= 1
#    Height <= 3
#    DropLevel >= 60
#    Class "One Hand Swords"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 35
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good %D2
#    DropLevel >= 60
#    Class "One Hand Swords"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 32
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, small %D2
#    Width <= 1
#    Height <= 3
#    DropLevel >= 60
#    Class "One Hand Swords"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 35
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good %D2
#    DropLevel >= 60
#    Class "One Hand Swords"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Hide #$bad, small %H1
    Width <= 1
    Height <= 3
    DropLevel <= 56
    Class "One Hand Swords"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 30
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad %H1
    DropLevel <= 56
    Class "One Hand Swords"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 28
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad, small %H1
    Width <= 1
    Height <= 3
    DropLevel <= 56
    Class "One Hand Swords"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 30
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad %H1
    DropLevel <= 56
    Class "One Hand Swords"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 28
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0511] 1H Axes and Maces
#------------------------------------
Show #$good %HB2
    Class "One Hand Axes"
    BaseType "Siege Axe" "Vaal Hatchet"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 32
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

Show #$good %HB2
    Class "One Hand Axes"
    BaseType "Siege Axe" "Vaal Hatchet"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#Show #$good, small %D2
#    Width <= 1
#    Height <= 3
#    DropLevel >= 55
#    Class "One Hand Maces"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 35
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good %D2
#    DropLevel >= 66
#    Class "One Hand Maces"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 32
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, small %D2
#    Width <= 1
#    Height <= 3
#    DropLevel >= 55
#    Class "One Hand Maces"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 35
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good %D2
#    DropLevel >= 66
#    Class "One Hand Maces"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Hide #$bad, small %H1
    Width <= 1
    Height <= 3
    DropLevel <= 56
    Class "One Hand Maces" "One Hand Axes"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 30
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad %H1
    DropLevel <= 56
    Class "One Hand Maces" "One Hand Axes"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 28
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad, small %H1
    Width <= 1
    Height <= 3
    DropLevel <= 56
    Class "One Hand Maces" "One Hand Axes"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 30
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad %H1
    DropLevel <= 56
    Class "One Hand Maces" "One Hand Axes"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 28
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0512] 1H Sceptres
#------------------------------------

Show #$good %HB2
    DropLevel >= 64
    Class "Sceptres"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 32
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

Show #$good %HB2
    DropLevel >= 64
    Class "Sceptres"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#Lets's also highlight the high base spell damage sceptres

Show #$good, spelldamage %HB2
    Class "Sceptres"
    BaseType "Opal Sceptre" "Crystal Sceptre"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 32
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

Show #$good, spelldamage %HB2
    Class "Sceptres"
    BaseType "Opal Sceptre" "Crystal Sceptre"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#------------------------------------
#   [0513] 2H Staves
#------------------------------------

#Show #$good, bulky %D2
#    DropLevel >= 68
#    Class "Staves"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 30
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, bulky %D2
#    DropLevel >= 68
#    Class "Staves"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 30
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, bulky %D2
#    Class "Staves"
#    BaseType "Lathi"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 30
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, bulky %D2
#    Class "Staves"
#    BaseType "Lathi"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 30
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Hide #$bad, bulky %H1
    DropLevel <= 56
    Class "Staves"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 24
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad, bulky %H1
    DropLevel <= 56
    Class "Staves"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 24
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0514] 2H Swords, Axes, Maces
#------------------------------------

#Show #$good, bulky %D2
#    DropLevel >= 64
#    Class "Two Hand"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 30
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, bulky %D2
#    DropLevel >= 64
#    Class "Two Hand"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 30
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Hide #$bad, bulky %H1
    DropLevel <= 56
    Class "Two Hand"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 24
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad, bulky %H1
    DropLevel <= 56
    Class "Two Hand"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 24
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0515] 2H Bows
#------------------------------------

#Show #$good, bulky %D2
#    DropLevel >= 62
#    Class "Bows"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 30
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, bulky %D2
#    DropLevel >= 62
#    Class "Bows"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 30
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Hide #$bad, bulky %H1
    DropLevel <= 50
    Class "Bows"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 24
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad, bulky %H1
    DropLevel <= 50
    Class "Bows"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 24
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0516] AR: Gloves, Boots, Helmets
#------------------------------------

Show #$good, small, autosmall %HB2
    DropLevel >= 44
    Class "Gloves" "Boots" "Helmets"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 35
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

Show #$good, small, autosmall %HB2
    DropLevel >= 44
    Class "Gloves" "Boots" "Helmets"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

Hide #$bad, small, autosmall %H1
    DropLevel <= 15
    Class "Gloves" "Boots" "Helmets"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 30
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad, small, autosmall %H1
    DropLevel <= 15
    Class "Gloves" "Boots" "Helmets"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 30
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0517] AR: Body Armors
#------------------------------------

Hide #ok, hybrid %H1
    Class "Body Armour"
    BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 30
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

Hide #ok, hybrid %H1
    Class "Body Armour"
    BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

Show #$good %HB2
    DropLevel >= 60
    Class "Body Armour"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 32
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

Show #$good %HB2
    DropLevel >= 60
    Class "Body Armour"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

Hide #$bad %H1
    DropLevel <= 47
    Class "Body Armour"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 26
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad %H1
    DropLevel <= 47
    Class "Body Armour"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 26
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0518] OH: Shields
#------------------------------------

Show #$good, small %HB2
    Width <= 2
    Height <= 2
    DropLevel >= 66
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 35
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

#Show #$good %D2
#    DropLevel >= 66
#    Class "Shields"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 32
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$good, small %HB2
    Width <= 2
    Height <= 2
    DropLevel >= 66
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual

#Show #$good %D2
#    DropLevel >= 66
#    Class "Shields"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, small, autosmall %D2
#    DropLevel >= 55
#    Class "Shields"
#    BaseType "Spirit Shield"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 32
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, small, autosmall %D2
#    DropLevel >= 55
#    Class "Shields"
#    BaseType "Spirit Shield"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 32
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$ok, small, autosmall %D2
#    Class "Shields"
#    BaseType "Spirit Shield"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 30
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 150 150 150 200       # BORDERCOLOR:     Rares - Size - Small (+OK basetype)

#Show #$ok, small, autosmall %D2
#    Class "Shields"
#    BaseType "Spirit Shield"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 30
#    SetBorderColor 150 150 150 200       # BORDERCOLOR:     Rares - Size - Small (+OK basetype)

#Show #$good %D2
#    Class "Shields"
#    BaseType "Branded Kite Shield" "Champion Kite Shield"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 32
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good %D2
#    Class "Shields"
#    BaseType "Branded Kite Shield" "Champion Kite Shield"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 32
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, small, autosmall %D2
#    DropLevel >= 60
#    Class "Shields"
#    BaseType "Buckler" "Spiked Shield"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 35
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#Show #$good, small, autosmall %D2
#    DropLevel >= 60
#    Class "Shields"
#    BaseType "Buckler" "Spiked Shield"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 35
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Hide #$bad, small %H1
    Width <= 2
    Height <= 2
    DropLevel <= 50
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 30
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad %H1
    DropLevel <= 50
    Class "Shields"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 30
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad, small %H1
    Width <= 2
    Height <= 2
    DropLevel <= 50
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 30
    SetBorderColor 150 150 150 150       # BORDERCOLOR:     Rares - Size - Small (+Bad basetype)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

Hide #$bad %H1
    DropLevel <= 50
    Class "Shields"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 26
    SetBorderColor 0 0 0 220             # BORDERCOLOR:     Rares - Size - OK (+Bad base)
    SetBackgroundColor 120 20 20 150     # BACKGROUND:     Rares - Basetypes - Bad.

#------------------------------------
#   [0519] OH: Quivers
#------------------------------------

Show #$good %HB2
    Class "Quivers"
    BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 32
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

Show #$good %HB2
    Class "Quivers"
    BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
    Rarity Rare
    ItemLevel >= 65
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#------------------------------------
#   [0520] Rare endgame items - remaining rules
#------------------------------------
#Catch rares that didn't match any of the entries above

#Show #$small, ok %D2
#    Width <= 2
#    Height <= 2
#    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 32
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 150 150 150 200       # BORDERCOLOR:     Rares - Size - Small (+OK basetype)
#    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

#Show #$small, ok %D2
#    Width <= 1
#    Height <= 3
#    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 32
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 150 150 150 200       # BORDERCOLOR:     Rares - Size - Small (+OK basetype)
#    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

Hide #$ok, bulky %H1
    Width >= 2
    Height >= 4
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 26
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

Hide #$ok, bulky %H1
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 30
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

#Show #$small, ok %D2
#    Width <= 2
#    Height <= 2
#    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 32
#    SetBorderColor 150 150 150 200       # BORDERCOLOR:     Rares - Size - Small (+OK basetype)
#    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

#Show #$small, ok %D2
#    Width <= 1
#    Height <= 3
#    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 32
#    SetBorderColor 150 150 150 200       # BORDERCOLOR:     Rares - Size - Small (+OK basetype)
#    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

Hide #$ok, bulky %H1
    Width >= 2
    Height >= 4
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
    Rarity Rare
    ItemLevel >= 75
    SetFontSize 26
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

#Show #$ok %D2
#    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
#    Rarity Rare
#    ItemLevel >= 75
#    SetFontSize 30
#    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

#Show #$ok %D2
#    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
#    Rarity Rare
#    ItemLevel >= 65
#    SetFontSize 30
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

#===============================================================================================================
# [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
#===============================================================================================================
# Hide remaining rares

Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
    Rarity = Rare
    ItemLevel >= 75
    SetFontSize 26
    SetTextColor 255 190 0               # TEXTCOLOR:     Rares - Level - 75+
    SetBorderColor 0 0 0 100             # BORDERCOLOR:     Cosmetic: Junk
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
    Rarity = Rare
    ItemLevel >= 65
    SetFontSize 26
    SetBorderColor 0 0 0 100             # BORDERCOLOR:     Cosmetic: Junk
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

#===============================================================================================================
# [[0700]] Gems
#===============================================================================================================

#------------------------------------
#   [0701] Value gems
#------------------------------------

Show
    Quality >= 15
    Class Gem
    BaseType "Empower" "Enlighten"
    SetFontSize 45
    SetTextColor 30 150 180 255          # TEXTCOLOR:     T1 Gem
    SetBorderColor 30 150 180 255        # BORDERCOLOR:     T1 Gems
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

Show
    Quality >= 20
    Class Gem
    SetFontSize 45
    SetTextColor 30 150 180 255          # TEXTCOLOR:     T1 Gem
    SetBorderColor 30 150 180 255        # BORDERCOLOR:     T1 Gems
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 3 300                 # DROPSOUND:     Random uniques, 20qual gems

Show # Drop only good gems
    Class Gem
    BaseType "Vaal Breach"
    SetFontSize 42
    SetTextColor 30 150 180 255          # TEXTCOLOR:     T1 Gem
    SetBorderColor 30 150 180 255        # BORDERCOLOR:     T1 Gems
    SetBackgroundColor 65 20 80
    PlayAlertSound 2 300                 # DROPSOUND:     Random uniques, 20qual gems    

Show # Drop only good gems
    Class Gem
    BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
    SetFontSize 42
    SetBorderColor 30 150 180 255        # BORDERCOLOR:     T1 Gems
    PlayAlertSound 3 300                 # DROPSOUND:     Random uniques, 20qual gems

Show
    Quality >= 14
    Class Gems
    SetFontSize 40
    SetBorderColor 30 150 180 255        # BORDERCOLOR:     T1 Gems
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [0702] Other gems
#------------------------------------

Show
    Quality >= 1
    Class Gems
    SetFontSize 38
    SetBorderColor 30 150 180 150        # BORDERCOLOR:     T2 Gems

Show # Drop only meh gems
    Class Gem
    BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
    SetFontSize 38
    SetBorderColor 30 150 180 150        # BORDERCOLOR:     T2 Gems

Show #%H3
    Class Gems
    SetFontSize 34
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#===============================================================================================================
# [[0800]] FLASKS (Endgame rules)
#===============================================================================================================

Show #$flask, recipe, glass, top
    Quality = 20
    BaseType "Flask"
    Rarity Normal
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 250 250 250           # BORDERCOLOR:     Recipes: top component / very strong leveling highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$flask, recipe, glass, top
    Quality = 20
    BaseType "Flask"
    Rarity Magic
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 250 250 250           # BORDERCOLOR:     Recipes: top component / very strong leveling highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$flask, recipe, glass
    Quality >= 15
    BaseType "Flask"
    Rarity <= Magic
    ItemLevel < 60
    SetFontSize 40
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$flask, utility, lvl, top
    Quality >= 1
    BaseType "Quicksilver Flask" "Silver Flask"
    Rarity <= Magic
    ItemLevel >= 5
    ItemLevel < 60
    SetFontSize 42
    SetBorderColor 250 250 250           # BORDERCOLOR:     Recipes: top component / very strong leveling highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$flask, utility, lvl
    BaseType "Quicksilver Flask" "Silver Flask"
    Rarity <= Magic
    ItemLevel < 60
    SetFontSize 40
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#Show #$flask, recipe, glass %D2
#    Quality >= 15
#    BaseType "Flask"
#    Rarity <= Magic
#    SetFontSize 38
#    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
#    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$flask, recipe, glass
    Quality > 1
    BaseType "Flask"
    Rarity <= Magic
    ItemLevel < 60
    SetFontSize 38
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#Show #$flask, recipe, glass %D2
#    Quality >= 1
#    BaseType "Flask"
#    Rarity <= Magic
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#Show #$flask, utility %D2
#    Class "Utility Flasks"
#    Rarity <= Magic
#    ItemLevel > 66
#    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
#    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

Show #$flask, utility
    Class "Utility Flasks"
    Rarity <= Magic
    ItemLevel < 67
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#===============================================================================================================
# [[0900]] HIDE LAYER 3: Random Endgame Flasks
#===============================================================================================================

Hide #$flask
    BaseType Flask
    Rarity <= Magic
    ItemLevel >= 69
    SetFontSize 20

#===============================================================================================================
# [[1000]] Maps, fragments and labyrinth items
#===============================================================================================================

#------------------------------------
#   [1001] Labyrinth items, Offerings and Unique Maps
#------------------------------------

Show # Maps:Unique
    Class Maps
    Rarity Unique
    SetFontSize 42
    SetBorderColor 175 96 37 255         # BORDERCOLOR:     Unique Item
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show
    BaseType "Offering to the Goddess"
    SetFontSize 42
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 180 0 0 255       # BACKGROUND:     Fragments - valuable
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show
    Class "Labyrinth"
    SetFontSize 42
    SetTextColor 74 230 58               # TEXTCOLOR:     Labyrinth, Quest, Shaper Orbs
    SetBorderColor 74 230 58             # BORDERCOLOR:     Labyrinth, Quest, Shaper Orbs

#------------------------------------
#   [1002] Top tier maps (T15-16)
#------------------------------------

Show # Maps:T16
    Class Maps
    BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
    SetFontSize 45
    SetTextColor 100 0 122 255           # TEXTCOLOR:     Cosmetic: T16 guardian maps
    SetBorderColor 100 0 255 255         # BORDERCOLOR:     Cosmetic: T16 guardian maps
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

Show # Maps:T15
    DropLevel >= 82
    Class Maps
    SetFontSize 45
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

#------------------------------------
#   [1003] High tier maps(T11-14)
#------------------------------------

Show # Maps:T14
    DropLevel >= 81
    Class Maps
    SetFontSize 44
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 200 200 200 255   # BACKGROUND:     T11-T14 maps
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show # Maps:T13
    DropLevel >= 80
    Class Maps
    SetFontSize 43
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 200 200 200 255   # BACKGROUND:     T11-T14 maps
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show # Maps:T12
    DropLevel >= 79
    Class Maps
    SetFontSize 42
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 200 200 200 255   # BACKGROUND:     T11-T14 maps
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show # Maps:T11
    DropLevel >= 78
    Class Maps
    SetFontSize 41
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 200 200 200 255   # BACKGROUND:     T11-T14 maps
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

#------------------------------------
#   [1004] Mid tier maps (T6-10)
#------------------------------------

Show # Maps:T10
    DropLevel >= 77
    Class Maps
    SetFontSize 39
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show # Maps:T9
    DropLevel >= 76
    Class Maps
    SetFontSize 39
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show # Maps:T8
    DropLevel >= 75
    Class Maps
    SetFontSize 38
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show # Maps:T7
    DropLevel >= 74
    Class Maps
    SetFontSize 38
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

Show # Maps:T6
    DropLevel >= 73
    Class Maps
    SetFontSize 38
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

#------------------------------------
#   [1005] Low tier maps (T1-T5)
#------------------------------------

Show # Maps:T5 %H3
    DropLevel >= 72
    Class Maps
    SetFontSize 36
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items
    PlayAlertSound 4 200                 # DROPSOUND:     T2 maps

Show # Maps:T4 %H3
    DropLevel >= 71
    Class Maps
    SetFontSize 36
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items
    PlayAlertSound 4 200                 # DROPSOUND:     T2 maps

Show # Maps:T3 %H3
    DropLevel >= 70
    Class Maps
    SetFontSize 36
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items
    PlayAlertSound 4 200                 # DROPSOUND:     T2 maps

Show # Maps:T2 %H3
    DropLevel = 69
    Class Maps
    SetFontSize 35
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items
    PlayAlertSound 4 200                 # DROPSOUND:     T2 maps

Show # Maps:T1 %H3
    DropLevel < 69
    Class Maps
    SetFontSize 35
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items
    PlayAlertSound 4 200                 # DROPSOUND:     T2 maps

Show # Safetyline
    Class Maps
    SetFontSize 42
    PlayAlertSound 4 300                 # DROPSOUND:     T1 maps

#------------------------------------
#   [1006] Map fragments
#------------------------------------
# I have no idea what Class "Breachstones" are. "Map Fragment" fails to work here

Show
    BaseType "Breachstone"
    SetFontSize 45
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

Show
    Class "Map Fragments"
    BaseType "Mortal Hope" "Mortal Ignorance"
    SetFontSize 45
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

Show
    Class "Map Fragments"
    BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
    SetFontSize 45
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class "Map Fragments"
    BaseType "Mortal"
    SetFontSize 44
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 180 0 0 255       # BACKGROUND:     Fragments - valuable
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class "Map Fragments"
    BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
    SetFontSize 44
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 180 0 0 255       # BACKGROUND:     Fragments - valuable
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

Show
    Class "Map Fragments"
    BaseType "Sacrifice at Midnight"
    SetFontSize 44
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 180 0 0 255       # BACKGROUND:     Fragments - valuable
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class "Map Fragments"
    SetFontSize 38
    SetTextColor 180 0 0 255             # TEXTCOLOR:     Map fragments
    SetBorderColor 180 0 0 255           # BORDERCOLOR:     Fragments: Random
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#===============================================================================================================
# [[1100]] Currency - PART 2 - Rare currency
#===============================================================================================================

#------------------------------------
#   [1101] Regular Rare Currency
#------------------------------------

Show
    Class Currency
    BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
    SetFontSize 42
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 249 150 50 255    # BACKGROUND:     T2 Currency
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class Currency
    BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
    SetFontSize 42
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 213 159 0 255     # BACKGROUND:     T3 Currency
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [1102] Top Currency
#------------------------------------

Show #$top
    Class Currency
    BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
    SetFontSize 45
    SetTextColor 255 0 0 255             # TEXTCOLOR:     T1 items: currency, 6L, fishing rod
    SetBorderColor 255 0 0 255           # BORDERCOLOR:     T1 items: currency, 6L, fishing rod
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

#------------------------------------
#   [1103] Essence Tier List
#------------------------------------

Show
    Class Currency
    BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
    SetFontSize 42
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 249 150 50 255    # BACKGROUND:     T2 Currency
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class Currency
    BaseType "Screaming Essence of"
    SetFontSize 40
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 15 180 200 255    # BACKGROUND:     Essence LVL5
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class Currency
    BaseType "Wailing Essence of"
    SetFontSize 38
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 159 200 255    # BACKGROUND:     Essence LVL4
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class Currency
    BaseType "Weeping Essence of"
    SetFontSize 36
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 159 200 225    # BACKGROUND:     Essence LVL3
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class Currency
    BaseType "Muttering Essence of"
    SetFontSize 36
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 159 200 200    # BACKGROUND:     Essence LVL2

Show
    Class Currency
    BaseType "Whispering Essence of"
    SetFontSize 34
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 30 159 200 175    # BACKGROUND:     Essence LVL1

#------------------------------------
#   [1104] Special items
#------------------------------------

Show # Blessing
    Class Currency
    BaseType "Blessing"
    SetFontSize 45
    SetTextColor 130 25 255 255          # TEXTCOLOR:     Breach Currency
    SetBorderColor 130 25 255 255        # BORDERCOLOR:     Breach - accent
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show # Splinter
    Class Currency
    BaseType "Splinter"
    SetFontSize 40
    SetTextColor 255 235 235 255         # TEXTCOLOR:     Breach Currency
    SetBorderColor 130 25 255 255        # BORDERCOLOR:     Breach - accent
    SetBackgroundColor 65 20 80          # BACKGROUND:     Breach
    PlayAlertSound 2 100

Show
    Class Currency
    BaseType "Perandus Coin"
    SetFontSize 38
    SetTextColor 255 178 135 255         # TEXTCOLOR:     Perandus Coins
    SetBorderColor 255 178 135 135       # BORDERCOLOR:     Perandus Coin

Show
    Class Currency
    BaseType "Unshaping Orb" "Cartographer's Seal"
    SetFontSize 42
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 249 150 50 255    # BACKGROUND:     T2 Currency
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class Currency
    BaseType "Prophecy"
    SetFontSize 40
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 159 15 213        # BACKGROUND:     Itemized Prophecy
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#===============================================================================================================
# [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
#===============================================================================================================

#------------------------------------
#   [1201] Exceptions to prevent ident. mistakes
#------------------------------------

Show
    Class "Divination"
    BaseType "The Wolf's Shadow"
    SetFontSize 38
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 100 150 255         # BORDERCOLOR:     Cosmetic: T4 Divination
    SetBackgroundColor 145 215 230 225   # BACKGROUND:     T4 Divination
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [1202] T1 - Top tier cards
#------------------------------------

Show
    Class "Divination"
    BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Formless Sea" "The Brittle Emperor" "The Immortal" "The Artist" "The Thaumaturgist" "Wealth and Power" "The Demoness" "Pride Before the Fall" "The Enlightened" "Heterochromia" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar"
    SetFontSize 45
    SetTextColor 0 0 255 255             # TEXTCOLOR:     Cosmetic: T1 Divination card
    SetBorderColor 0 0 255 255           # BORDERCOLOR:     Cosmetic: T1 and T2 Divination
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

#------------------------------------
#   [1203] T2 - Great cards
#------------------------------------

Show
    Class "Divination"
    BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "Time-Lost Relic" "The Harvester" "The Hoarder" "Emperor of Purity" "The Chains that Bind" "The Warlord" "The Wolf" "The Fletcher" "The Aesthete" "Earth Drinker"
    SetFontSize 44
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 255 255 0 255         # BORDERCOLOR:     Crafting: T1
    SetBackgroundColor 100 250 250 245   # BACKGROUND:     T2 Divination
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [1204] T3 - Decent cards
#------------------------------------

Show
    Class "Divination"
    BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "The Stormcaller" "Glimmer of Hope" "The Tyrant" "The Cursed King" "The Avenger" "The Scavenger" "Lost Worlds" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Watcher" "The Soul" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "The Encroaching Darkness" "Hubris" "Jack in the Box" "The Traitor" "Assassin's Favour" "The Battle Born"
    SetFontSize 40
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 255 255           # BORDERCOLOR:     Cosmetic: T1 and T2 Divination
    SetBackgroundColor 50 220 240 235    # BACKGROUND:     T3 Divination
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#------------------------------------
#   [1205] T5 - Format trash tier cards... before
#------------------------------------

Show #%H3
    Class "Divination"
    BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
    SetFontSize 32
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 175 215 230 180   # BACKGROUND:     T5 Divination

#------------------------------------
#   [1206] T4 - ...showing the remaining cards
#------------------------------------

Show
    Class "Divination"
    SetFontSize 38
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 100 150 255         # BORDERCOLOR:     Cosmetic: T4 Divination
    SetBackgroundColor 145 215 230 225   # BACKGROUND:     T4 Divination
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

#===============================================================================================================
# [[1300]] Currency - PART 4 - remaining items
#===============================================================================================================

Show #%H3
    Class Currency
    BaseType "Scroll Fragment"
    SetFontSize 28
    SetTextColor 170 158 130 165         # TEXTCOLOR:     Low currency T4

Show #%H3
    Class Currency
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops

Show #%H3
    Class Stackable Currency
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops

#===============================================================================================================
# [[1400]] Uniques!
#===============================================================================================================

#------------------------------------
#   [1401] Exceptions
#------------------------------------

Show
    SocketGroup WWWWWW
    BaseType "Simple Robe"
    Rarity Unique
    SetFontSize 45
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 175 96 37 255         # BORDERCOLOR:     Unique Item
    SetBackgroundColor 175 96 37 255     # BACKGROUND:     T2 unique
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

Show # 6-Links
    LinkedSockets 6
    Rarity Unique
    SetFontSize 45
    SetTextColor 175 96 37 255           # TEXTCOLOR:     Uniques
    SetBorderColor 175 96 37 255         # BORDERCOLOR:     Unique Item
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

#------------------------------------
#   [1402] Tier 1 uniques
#------------------------------------

Show # T1
    BaseType "Sapphire Flask" "Topaz Flask" "Silver Flask" "Stibnite Flask" "Cutlass" "Jewelled Foil" "Prophecy Wand" "Slaughter Knife" "Karui Sceptre" "Jasper Chopper" "Siege Axe" "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Glorious Plate" "Gladiator Plate" "Deicide Mask" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Rawhide Boots" "Citrine Amulet"
    Rarity Unique
    SetFontSize 45
    SetTextColor 175 96 37 255           # TEXTCOLOR:     Uniques
    SetBorderColor 175 96 37 255         # BORDERCOLOR:     Unique Item
    SetBackgroundColor 255 255 255 255   # BACKGROUND:     T1 Global High Value Drop
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

#------------------------------------
#   [1403] Tier 2 uniques
#------------------------------------

Show # 6-Links
    LinkedSockets = 5
    Rarity Unique
    SetFontSize 45
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 175 96 37 255     # BACKGROUND:     T2 unique
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

Show # T2
    BaseType "Granite Flask" "Vaal Axe" "Vaal Sceptre" "Void Axe" "Fiend Dagger" "Imperial Staff" "Judgement Staff" "Midnight Blade" "Eternal Sword" "Imperial Skean" "Ebony Tower Shield" "Sacrificial Garb" "Ezomyte Tower Shield" "Vaal Regalia" "Titanium Spirit Shield" "Full Wyrmscale" "Varnished Coat" "Nightmare Bascinet" "Champion Kite Shield" "Ursine Pelt" "Penetrating Arrow Quiver" "Hubris Circlet" "Corrugated Buckler" "Deerskin Gloves" "Savant's Robe" "Two-Stone Ring" "Onyx Amulet" "Vanguard Belt" "Gold Ring"
    Rarity Unique
    SetFontSize 42
    SetTextColor 0 0 0 255               # TEXTCOLOR:     Cosmetic: Black Text
    SetBorderColor 0 0 0 255             # BORDERCOLOR:     Cosmetic: Highlight good drops
    SetBackgroundColor 175 96 37 255     # BACKGROUND:     T2 unique
    PlayAlertSound 6 300                 # DROPSOUND:     T1 Drop

#------------------------------------
#   [1404] Prophecy-Material Uniques
#------------------------------------

Show # TFated
    BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
    Rarity Unique
    SetFontSize 40
    SetTextColor 175 96 37 255           # TEXTCOLOR:     Uniques
    SetBorderColor 100 37 255 200        # BORDERCOLOR:     Cosmetic: Fated Uniques
    SetBackgroundColor 15 0 25 255       # BACKGROUND:     Uniques: Prophecy Base
    PlayAlertSound 3 300                 # DROPSOUND:     Random uniques, 20qual gems

#------------------------------------
#   [1405] Random Uniques
#------------------------------------

Show # T3
    Rarity Unique
    SetFontSize 40
    SetTextColor 175 96 37 255           # TEXTCOLOR:     Uniques
    SetBorderColor 175 96 37 255         # BORDERCOLOR:     Unique Item
    SetBackgroundColor 0 0 0 255         # BACKGROUND:     T6-10 maps, currency, talismans
    PlayAlertSound 3 300                 # DROPSOUND:     Random uniques, 20qual gems

#===============================================================================================================
# [[1500]] Exceptions - Quest Items etc.
#===============================================================================================================

Show
    Class Quest Items
    BaseType "Shaper's Orb"
    SetFontSize 44
    SetBorderColor 74 230 58             # BORDERCOLOR:     Labyrinth, Quest, Shaper Orbs
    PlayAlertSound 2 300                 # DROPSOUND:     Value Drop: Currency, fragments

Show
    Class Quest Items
    SetFontSize 40
    SetBorderColor 74 230 58             # BORDERCOLOR:     Labyrinth, Quest, Shaper Orbs

#===============================================================================================================
# [[1600]] LEVELING - Flasks
#===============================================================================================================

#------------------------------------
#   [1601] Hide outdated flasks
#------------------------------------

Hide #$flask, lvl
    Class "Life Flask" "Mana Flask"
    BaseType Flask
    BaseType Small Medium Large Greater Grand
    ItemLevel >= 35
    SetFontSize 20

Hide #$flask, lvl
    Class "Life Flask" "Mana Flask"
    BaseType Flask
    BaseType Giant Colossal Sacred
    ItemLevel >= 53
    SetFontSize 20

#------------------------------------
#   [1602] Hybrid flasks (normal)
#------------------------------------

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Small"
    Rarity Normal
    ItemLevel <= 15
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Medium"
    Rarity Normal
    ItemLevel <= 25
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Large"
    Rarity Normal
    ItemLevel <= 35
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Colossal"
    Rarity Normal
    ItemLevel <= 45
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Sacred"
    Rarity Normal
    ItemLevel <= 55
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Hallowed"
    Rarity Normal
    ItemLevel <= 67
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

#------------------------------------
#   [1603] Hybrid flasks (magic)
#------------------------------------

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Small"
    Rarity Magic
    ItemLevel <= 15
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Medium"
    Rarity Magic
    ItemLevel <= 25
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Large"
    Rarity Magic
    ItemLevel <= 35
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Colossal"
    Rarity Magic
    ItemLevel <= 45
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Sacred"
    Rarity Magic
    ItemLevel <= 55
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class "Hybrid Flask"
    BaseType "Hallowed"
    Rarity Magic
    ItemLevel <= 66
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

#------------------------------------
#   [1604] Life/Mana Flask - Normal (Kudos to Antnee)
#------------------------------------

Show #$flask, lvl
    Class Flask
    BaseType "Small"
    Rarity Normal
    ItemLevel <= 5
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Medium"
    Rarity Normal
    ItemLevel <= 8
    ItemLevel >= 3
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Large"
    Rarity Normal
    ItemLevel <= 12
    ItemLevel >= 5
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Greater"
    Rarity Normal
    ItemLevel <= 18
    ItemLevel >= 12
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Grand"
    Rarity Normal
    ItemLevel <= 24
    ItemLevel >= 18
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Giant"
    Rarity Normal
    ItemLevel <= 30
    ItemLevel >= 24
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Colossal"
    Rarity Normal
    ItemLevel <= 37
    ItemLevel >= 30
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Sacred"
    Rarity Normal
    ItemLevel <= 42
    ItemLevel >= 36
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Hallowed"
    Rarity Normal
    ItemLevel <= 48
    ItemLevel >= 42
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Sanctified"
    Rarity Normal
    ItemLevel <= 55
    ItemLevel >= 48
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Divine"
    Rarity Normal
    ItemLevel <= 66
    ItemLevel >= 60
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Eternal"
    Rarity Normal
    ItemLevel <= 66
    ItemLevel >= 65
    SetFontSize 38
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

#------------------------------------
#   [1605] Life/Mana Flask - Magic (Kudos to Antnee)
#------------------------------------

Show #$flask, lvl
    Class Flask
    BaseType "Small"
    Rarity Magic
    ItemLevel <= 5
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Medium"
    Rarity Magic
    ItemLevel <= 8
    ItemLevel >= 3
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Large"
    Rarity Magic
    ItemLevel <= 12
    ItemLevel >= 5
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Greater"
    Rarity Magic
    ItemLevel <= 18
    ItemLevel >= 12
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Grand"
    Rarity Magic
    ItemLevel <= 24
    ItemLevel >= 18
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Giant"
    Rarity Magic
    ItemLevel <= 30
    ItemLevel >= 24
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Colossal"
    Rarity Magic
    ItemLevel <= 37
    ItemLevel >= 30
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Sacred"
    Rarity Magic
    ItemLevel <= 42
    ItemLevel >= 36
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Hallowed"
    Rarity Magic
    ItemLevel <= 48
    ItemLevel >= 42
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Sanctified"
    Rarity Magic
    ItemLevel <= 55
    ItemLevel >= 48
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Divine"
    Rarity Magic
    ItemLevel <= 67
    ItemLevel >= 60
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$flask, lvl
    Class Flask
    BaseType "Eternal"
    Rarity Magic
    ItemLevel <= 66
    ItemLevel >= 65
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

#------------------------------------
#   [1606] Show remaining flasks
#------------------------------------

Show #$flask, lvl
    BaseType Flask
    Rarity <= Magic
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#===============================================================================================================
# [[1700]] LEVELING - RARES
#===============================================================================================================

#------------------------------------
#   [1701] Leveling rares - tier list
#------------------------------------

Show #$leveling, small, autosmall, bhg, great
    Class "Boots"
    Rarity Rare
    ItemLevel < 30
    SetFontSize 40
    SetBorderColor 220 220 220           # BORDERCOLOR:     Leveling: very useful rares
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$leveling, small, autosmall, bhg, great
    Class "Boots" "Helmets" "Gloves"
    Rarity Rare
    ItemLevel < 65
    SetFontSize 38
    SetBorderColor 220 220 220           # BORDERCOLOR:     Leveling: very useful rares
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$leveling, good, exception
    Class "Sceptres" "Daggers" "Wands"
    Rarity Rare
    ItemLevel < 65
    SetFontSize 38
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 225      # BACKGROUND:     Rares - Basetype - Great

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    Rarity Rare
    ItemLevel < 10
    SetFontSize 40
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    Rarity Rare
    ItemLevel < 10
    SetFontSize 40
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    Rarity Rare
    ItemLevel < 10
    SetFontSize 38
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 5
    Rarity Rare
    ItemLevel < 15
    SetFontSize 38
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 5
    Rarity Rare
    ItemLevel < 15
    SetFontSize 38
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 5
    Rarity Rare
    ItemLevel < 15
    SetFontSize 35
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 10
    Rarity Rare
    ItemLevel < 20
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 10
    Rarity Rare
    ItemLevel < 20
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 10
    Rarity Rare
    ItemLevel < 20
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 15
    Rarity Rare
    ItemLevel < 25
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 15
    Rarity Rare
    ItemLevel < 25
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 15
    Rarity Rare
    ItemLevel < 25
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 20
    Rarity Rare
    ItemLevel < 30
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 20
    Rarity Rare
    ItemLevel < 30
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 20
    Rarity Rare
    ItemLevel < 30
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 25
    Rarity Rare
    ItemLevel < 35
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 25
    Rarity Rare
    ItemLevel < 35
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 25
    Rarity Rare
    ItemLevel < 35
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 30
    Rarity Rare
    ItemLevel < 40
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 30
    Rarity Rare
    ItemLevel < 40
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 30
    Rarity Rare
    ItemLevel < 40
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 35
    Rarity Rare
    ItemLevel < 45
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 35
    Rarity Rare
    ItemLevel < 45
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 35
    Rarity Rare
    ItemLevel < 45
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 40
    Rarity Rare
    ItemLevel < 50
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 40
    Rarity Rare
    ItemLevel < 50
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 40
    Rarity Rare
    ItemLevel < 50
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 45
    Rarity Rare
    ItemLevel < 55
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 45
    Rarity Rare
    ItemLevel < 55
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 45
    Rarity Rare
    ItemLevel < 55
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 50
    Rarity Rare
    ItemLevel < 60
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 50
    Rarity Rare
    ItemLevel < 60
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 50
    Rarity Rare
    ItemLevel < 60
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 2
    Height <= 2
    DropLevel > 55
    Rarity Rare
    ItemLevel < 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, small, good
    Width <= 1
    Height <= 3
    DropLevel > 55
    Rarity Rare
    ItemLevel < 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

Show #$leveling, good
    DropLevel > 55
    Rarity Rare
    ItemLevel < 65
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 30 90 45 255      # BACKGROUND:     Rares - Basetype - Good

#------------------------------------
#   [1702] Leveling rares - remaining rules
#------------------------------------

Show #$leveling, small
    Width <= 1
    Height <= 3
    Rarity Rare
    ItemLevel < 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

Show #$leveling, small
    Width <= 2
    Height <= 2
    Rarity Rare
    ItemLevel < 65
    SetFontSize 35
    SetBorderColor 150 150 150           # BORDERCOLOR:     Rares - Size - Small (+Good basetype), Recipe: small/high qual
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

Show #leveling, ok, small
    Width <= 2
    Height <= 2
    Rarity Rare
    ItemLevel < 65
    SetFontSize 30
    SetBorderColor 150 150 150 200       # BORDERCOLOR:     Rares - Size - Small (+OK basetype)
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

Show #leveling, ok, small
    Width <= 1
    Height <= 3
    Rarity Rare
    ItemLevel < 65
    SetFontSize 30
    SetBorderColor 150 150 150 200       # BORDERCOLOR:     Rares - Size - Small (+OK basetype)
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

Show #leveling, ok
    Rarity Rare
    ItemLevel < 20
    SetFontSize 35
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

Show #leveling, ok
    Rarity Rare
    ItemLevel < 65
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 225         # BACKGROUND:     Rares - Basetype - OK

#===============================================================================================================
# [[1800]] LEVELING - Useful items
#===============================================================================================================

#------------------------------------
#   [1801] Jewellery
#------------------------------------

Show #$trinkets, lvl
    BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
    Rarity Normal
    ItemLevel < 12
    SetFontSize 40
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$trinkets, lvl
    BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
    ItemLevel < 12
    SetFontSize 40
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$trinkets, lvl
    Class "Rings" "Amulets" "Belts"
    Rarity Normal
    ItemLevel < 15
    SetFontSize 36
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$trinkets, lvl
    Class "Rings" "Amulets" "Belts"
    Rarity Magic
    ItemLevel < 20
    SetFontSize 36
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$trinkets, lvl
    Class "Rings" "Amulets" "Belts"
    Rarity Normal
    ItemLevel < 35
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight

Show #$trinkets, lvl
    Class "Rings" "Amulets" "Belts"
    Rarity Magic
    ItemLevel < 45
    SetFontSize 34
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$trinkets, lvl, quivers
    Class Rings Amulets Belts Quivers
    Rarity Magic
    ItemLevel <= 66
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight

#------------------------------------
#   [1802] Boots
#------------------------------------

Show #$lvl, small
    LinkedSockets = 4
    Class "Boots"
    Rarity = Magic
    ItemLevel < 67
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$lvl, small
    Class "Boots"
    Rarity = Magic
    ItemLevel < 25
    SetFontSize 38
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

#------------------------------------
#   [1803] Caster weapons
#------------------------------------

Show #$lvl, caster
    LinkedSockets = 3
    Class "Sceptres" "Wands" "Daggers"
    Rarity <= Magic
    ItemLevel < 35
    SetFontSize 36
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$lvl, caster
    Class "Sceptres" "Wands" "Daggers"
    Rarity = Magic
    ItemLevel < 25
    SetFontSize 36
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

#------------------------------------
#   [1804] Linked gear
#------------------------------------

Show #$lvl, links
    LinkedSockets >= 4
    Rarity Normal
    ItemLevel <= 66
    SetFontSize 36
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$lvl, links
    LinkedSockets >= 4
    Rarity Magic
    ItemLevel <= 66
    SetFontSize 36
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$lvl, links
    LinkedSockets >= 3
    Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
    Rarity Normal
    ItemLevel <= 25
    SetFontSize 36
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$lvl, links
    LinkedSockets >= 3
    Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
    Rarity Magic
    ItemLevel <= 25
    SetFontSize 36
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$lvl, links
    LinkedSockets >= 3
    Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
    Rarity Normal
    ItemLevel <= 60
    SetTextColor 255 255 255 255         # TEXTCOLOR:     Normal Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$lvl, links
    LinkedSockets >= 3
    Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
    Rarity Magic
    ItemLevel <= 60
    SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
    SetBorderColor 100 100 100 255       # BORDERCOLOR:     Leveling: strong highlight

Show #$lvl, other
    LinkedSockets >= 3
    Rarity Normal
    ItemLevel < 12
    SetFontSize 36
    SetTextColor 255 255 255 225         # TEXTCOLOR:     Early Leveling: Neutral 3Ls
    SetBorderColor 50 50 50              # BORDERCOLOR:     Leveling: light highlight
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items

Show #$lvl, other
    LinkedSockets >= 3
    Rarity Magic
    ItemLevel < 12
    SetFontSize 36
    SetTextColor 100 100 255 225         # TEXTCOLOR:     Early Leveling: Neutral 3Ls (magic)
    SetBorderColor 50 50 50              # BORDERCOLOR:     Leveling: light highlight
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items

#------------------------------------
#   [1805] 20% quality items for those strange people who want them
#------------------------------------

Show #$recipe, quality, lvl, nonmf
    Quality = 20
    Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
    Rarity <= Magic
    ItemLevel <= 60
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 75 75 75          # BACKGROUND:     Recipes

#===============================================================================================================
# [[1900]] Levelling - normal and magic item progression
#===============================================================================================================

#------------------------------------
#   [1901] Normal items - First 12 levels - exceptions
#------------------------------------

Show #$start, lvl, bulky
    Width = 2
    Height >= 3
    Class "Body Armours" "Shields"
    Rarity Normal
    ItemLevel < 12
    SetTextColor 200 200 200 180         # TEXTCOLOR:     Early Leveling: Slowing bases
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show #$start, lvl, bulky
    Width = 2
    Height >= 4
    Rarity Normal
    ItemLevel < 12
    SetTextColor 200 200 200 180         # TEXTCOLOR:     Early Leveling: Slowing bases
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show #$start, lvl, small
    Width <= 1
    Height <= 4
    Rarity Normal
    ItemLevel <= 12
    SetTextColor 200 200 200 255         # TEXTCOLOR:     Early Leveling: Small bases
    SetBorderColor 50 50 50              # BORDERCOLOR:     Leveling: light highlight
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items

Show #$start, lvl, small
    Width <= 2
    Height <= 2
    Rarity Normal
    ItemLevel <= 12
    SetTextColor 200 200 200 255         # TEXTCOLOR:     Early Leveling: Small bases
    SetBorderColor 50 50 50              # BORDERCOLOR:     Leveling: light highlight
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items

Show #$start, lvl
    Rarity Normal
    ItemLevel < 12
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

#------------------------------------
#   [1902] Normal weapons - progression
#------------------------------------

Show
    DropLevel >= 8
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 13
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 9
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 14
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 11
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 16
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 14
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 18
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 17
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 20
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases
Show
    DropLevel >= 19
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 22
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 21
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 24
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 24
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 26
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 26
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 28
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 28
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 30
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 30
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 32
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 32
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 34
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 34
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 36
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 37
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 38
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 39
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 40
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 41
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 42
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 46
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 48
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 48
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 50
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 50
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 52
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 52
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 54
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 54
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 56
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 56
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 58
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 60
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 62
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 65
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 66
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    DropLevel >= 67
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
    Rarity <= Magic
    ItemLevel < 67
    SetFontSize 30
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

#------------------------------------
#   [1903] Magic items - progression
#------------------------------------

Show #$start, lvl, bulky
    Width = 2
    Height >= 3
    Class "Body Armours" "Shields"
    Rarity Magic
    ItemLevel < 12
    SetTextColor 156 156 235 180         # TEXTCOLOR:     Early Leveling: Bulky Magic Item
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show #$start, lvl, bulky
    Width = 2
    Height >= 4
    Rarity Magic
    ItemLevel < 12
    SetTextColor 156 156 235 180         # TEXTCOLOR:     Early Leveling: Bulky Magic Item
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show #$start, lvl, small
    Width <= 1
    Height <= 4
    Rarity Magic
    ItemLevel <= 12
    SetTextColor 136 136 255 240         # TEXTCOLOR:     Early Leveling: Decent magic item
    SetBorderColor 50 50 50              # BORDERCOLOR:     Leveling: light highlight
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items

Show #$start, lvl, small
    Width <= 2
    Height <= 2
    Rarity Magic
    ItemLevel <= 12
    SetTextColor 136 136 255 240         # TEXTCOLOR:     Early Leveling: Decent magic item
    SetBorderColor 50 50 50              # BORDERCOLOR:     Leveling: light highlight
    SetBackgroundColor 0 0 0 185         # BACKGROUND:     Highlight - low maps, low priority items

Show #$start, lvl
    Rarity Magic
    ItemLevel < 12
    SetFontSize 32
    SetTextColor 136 136 255 240         # TEXTCOLOR:     Early Leveling: Decent magic item
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    Rarity Magic
    ItemLevel < 24
    SetFontSize 32
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

Show
    Rarity Magic
    ItemLevel < 36
    SetFontSize 26
    SetBorderColor 0 0 0                 # BORDERCOLOR:     Cosmetic: Neutral Highlight
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

#===============================================================================================================
# [[2000]] HIDE LAYER 5 - Remaining Items
#===============================================================================================================

Hide # Minimize junk instead of hiding (if "Show")
    Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
    SetFontSize 26
    SetBorderColor 0 0 0 150             # BORDERCOLOR:     Cosmetic: Levelling-Trash
    SetBackgroundColor 0 0 0 165         # BACKGROUND:     Leveling, low alch bases

#===============================================================================================================
# [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
#===============================================================================================================

Show # SafetyLine!
    SetFontSize 45
    SetTextColor 255 0 255 255           # TEXTCOLOR:     SAFETY LINE
    SetBorderColor 255 0 255 255         # BORDERCOLOR:     SAFETY LINE

#===============================================================================================================
# [[2200]] Special thanks to!
#===============================================================================================================
#
# COMMUNITY:
# Special highlight for my Stream-viewers, supporters and my guild :)
#
# GGG - Thanks for the awesome game!
# Bex - Thanks for providing information to keep the filter running well on league starts!
# Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
# Chris - The man.
#
# FRIENDS:
# Haggis & Tobnac - Thanks for being good pals. Also members of the "Filterblade" project!
# C4pture - Thanks for all the advise, help and for the fact that you're annoying only 75% of the time
# Victoria - <3
#
# SUGGESTIONS / HELP:
# Helmannn - for helping to test the filter during the Ascendancy Alpha!
# Malchron - for helping out with his advice. And stuff.
# Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
# Ghudda - I took his script as a template. It made learning the syntax even easier.
# ZiggyD - Helping out with testing the filter during the 2.0 beta
# StarRune - Found several flaws and improvement possibilities. Thanks!
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
#
# SCRIPT by NeverSink
 
NewlyRetired said:
ahh sorry!

* Poe lives and breathes on loot drops.  They drive the games currency via either trading or recipes that can be converted directly into currency.

* At end game, the amount of items that drop are significantly increased because of the Item Quantity mod on maps.

* The amount of useless items that drop is also significantly increased making it almost impossible to play the game in any sort of flow with out looking at every single item.

* An item filter is just a simple script that allows you to remove the useless items from ever being seen on the screen and allows you to config (color, size and sound) for every type of drop imaginable (orbs, maps, uniques, sextants, rares, recipe items, Silver Coins etc etc etc).

* The sound configuration is very important since the nature of some POE builds means that guys are dying off screen.  A sound then indicates when an important drop has occured off screen so that you don't miss it.
Wow.  Well, yes it will be interesting to see how/if they are able to successfully transition that portion of the game to console.

 
I'm pretty sure it's free to play on the cpu (at least it used to be).  Not sure if they'll go for $60 on the console.
correct it has always been free 2 play on PC which is outrageous considering the amount of hours that can be spent on this game if so inclined.  

There is no release date yet for the console, all they have said is sometime in 2017.  If memory serves they intend the console to have release 3.0 of the game and that release for the PC is expected in the next couple of months.  I think a formal announcement is due in February.

 
Just finished another playthrough of Wolfenstein: The New Order and The Old Blood.  Such solid shooters and I appreciate the effort they put into story/character development.  The New Order is the better complete game (I really have no idea what the boss fight at the end of TOB was all about, fun but whaaaa...?) and tells a more complete story although one specific story telling element did really stick out as really bad

Okay so crippled lady gets the iron man suit, literally tears two massive robots apart with her bare hands then tells Blazkowicz "You go ahead and infiltrate the final base by yourself, I'm gonna hang back here." What? Give me the Iron Man suit then #####!
small issue but it really bugged me.

While TOB is not as complete of a story I really love the final cut-scene. Bethesda put in a lot of effort to portray Blazkowicz as a Warrior Philosopher. It gave him depth that I really appreciated.

Story aside the game play is just so clean and intuitive and I really like the perk system for improving your character abilities. It challenges the player to shift up their style if they really want to try and max out their character.

Fun games and totally worth replaying every couple years (or more often).

 
The new Hitman game is off the hook. It's old school Hitman (PS2/XBOX) with updated visuals, audio and controls. Really outstanding game. Also you can replay contracts multiple times and take different approaches and try to complete all the different challenges of each mission.

I am hooked. Agent 47 is back.

 
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The new Hitman game is off the hook. It's old school Hitman (PS2/XBOX) with updated visuals, audio and controls. Really outstanding game. Also you can replay contracts multiple times and take different approaches and try to complete all the different challenges of each mission.

I am hooked. Agent 47 is back.
It was on sale on Steam for like 25 bucks and I missed the sale. Not sure I want to spend the 65 or whatever

 
It was on sale on Steam for like 25 bucks and I missed the sale. Not sure I want to spend the 65 or whatever
Yeah I snagged it for $30 bucks on PSN during the holiday sale. Wait for a price drop. Well worth $30 bucks or less if you love stealth, and jet setting across the globe to take out targets. It is an acquired taste for sure. If you enjoyed the series on PS2 you will love this one.

 
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Wow System Shock 2 is unrelenting. Talk about resource scarcity. Enjoying it a ton, I agree with a reviewer who said it seem more like a Deus Ex predecessor than Bioshock but I totally get why people associate it with the latter too.

Very cool game so far and completely frustrating in a good way.

 
Wow System Shock 2 is unrelenting. Talk about resource scarcity. Enjoying it a ton, I agree with a reviewer who said it seem more like a Deus Ex predecessor than Bioshock but I totally get why people associate it with the latter too.

Very cool game so far and completely frustrating in a good way.
Now you're making me want to play again. It's been a couple years.

 
This Nioh game sounds like a dark souls game. Surprised nobody here is discussing it. 
I just got it yesterday.  It unmistakably borrows from the Souls series, with some elements from Ninja Gaiden (combos) and Diablo (randomized loot) thrown in.  My reaction to the last-chance beta was a little negative, but that was before I learned about the blacksmith and how you can customize and re-roll your loot.  That made a world of difference and sold me on the game.  I'm still a little concerned about the bosses being spongy -- I haven't reached one yet -- but I won't feel bad about summoning for help if I need it.  

 
I just got it yesterday.  It unmistakably borrows from the Souls series, with some elements from Ninja Gaiden (combos) and Diablo (randomized loot) thrown in.  My reaction to the last-chance beta was a little negative, but that was before I learned about the blacksmith and how you can customize and re-roll your loot.  That made a world of difference and sold me on the game.  I'm still a little concerned about the bosses being spongy -- I haven't reached one yet -- but I won't feel bad about summoning for help if I need it.  
I watched quite a bit last night on twitch and it looks fun.  I love the random loot.  The only draw back to Souls for me is that every drop of a certain type is exactly the same.  I love that in Nioh it looks like 3 Battle Axes can drop and they can all be different.  I like the feeling of the character always getting stronger with equipment changes.

Graphically it does not look as good as Dark Souls 3 does to and some people have complained that the camera controls and turning are no where near as tight as DS3 but it overall looks like a great game.

I have converted to full time PC gaming but if I don't see a port for this game for the PC in the next year, I will definitely grab it for the PS4.

 
NewlyRetired said:
Graphically it does not look as good as Dark Souls 3
This game definitely does not stack up to Bloodborne or Dark Souls 3 graphically.  It's not just that the graphics are kind of muddy -- the environments just aren't all that incredibly detailed or life-like.  That said, this runs at 60 fps so I can live with it.  The gameplay is very good, but it is not eye-candy by anybody's standards.

 
Finished a second run through of Dishonored 2. Overall I'd recommend it. The level design is probably, on balance, the best of any stealthy-action game I've ever played. None the powers are unbelievably awesome but they give you some leeway to be creative with problem solving.  The weird, restrictive mana system keeps you from really going nuts with them though. On the downside, everything about the writing - plot, dialogue, effect of your choices on the ending - is ####. I doubt that's a deal breaker to anyone interested in this genre, but man it'd be nice if Bethesda could hire one or two people that can tell a story. 

 
Looking for a game or two to keep me busy until the new Mass Effect drops. Picked up Firewatch as that seems to be a critical darling. Anyone play Divinity on consoles, and if so was it much fun on that platform?

 
My I have never played Titanfall and finished Titanfall2 campaign but still have not played online review:

It started out kind of meh.   Some of the later levels were really well done.  Really liked the time travel level.

The wall running was a bit clunky to me.

I'm still not sure I understood the story.

I have a real life connection with BT :unsure:

Overall I really enjoyed it and was worth the 30 bucks without playing online yet.  

 
Looking for a game or two to keep me busy until the new Mass Effect drops. Picked up Firewatch as that seems to be a critical darling. Anyone play Divinity on consoles, and if so was it much fun on that platform?
If you are talking about Divinity Original Sin  -- Yes. I played it on both console and pc and enjoyed it each time. Controls took a bit to get use to vs the pc (as all games do) but once I had it down it was great. 

 
If you are talking about Divinity Original Sin  -- Yes. I played it on both console and pc and enjoyed it each time. Controls took a bit to get use to vs the pc (as all games do) but once I had it down it was great. 
On the pc I have played a little with mouse and a little with the controller and they did a very nice job with controller.  When I am ready to dive in I might choose to use controller full time for this game.

 
If you are talking about Divinity Original Sin  -- Yes. I played it on both console and pc and enjoyed it each time. Controls took a bit to get use to vs the pc (as all games do) but once I had it down it was great. 
On the pc I have played a little with mouse and a little with the controller and they did a very nice job with controller.  When I am ready to dive in I might choose to use controller full time for this game.
I played it both ways as well, and enjoyed it a lot more on the TV w/ a controller. No issues whatsoever.

 
The new Hitman game is off the hook. It's old school Hitman (PS2/XBOX) with updated visuals, audio and controls. Really outstanding game. Also you can replay contracts multiple times and take different approaches and try to complete all the different challenges of each mission.

I am hooked. Agent 47 is back.
Was just gonna ask about this. I have played all the others.  Big fan. Prob put this on the list for summer sale buy

 
The first non-tutorial boss in Nioh pretty much wrecked me last night.  The guy has a ton of HP and will two-hit my character, so that doesn't leave much margin for error.  That said, I was at least able to get him down to his second form (out of two), and I should be able to get past him tonight.  One nice thing is that loading times are basically non-existent and the boss is about a 5-second dash from the respawn location, so it's very easy and painless to do a bunch of boss attempts.

 
The first non-tutorial boss in Nioh pretty much wrecked me last night.  The guy has a ton of HP and will two-hit my character, so that doesn't leave much margin for error.  That said, I was at least able to get him down to his second form (out of two), and I should be able to get past him tonight.  One nice thing is that loading times are basically non-existent and the boss is about a 5-second dash from the respawn location, so it's very easy and painless to do a bunch of boss attempts.
When you die, what do you lose in this game?  from what I can tell via twitch it does not looks like you lose "souls"  Are you losing items?

I know Amrita is used to level with but is that also used as the games currency?

 

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