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Video games...what ya playing? And what are you looking forward to? (5 Viewers)

I'm just passing along the same thing I read on one of the video games news sites where it was said that if sales of Battlefront II is bad, then the license is in jeopardy.  I hope not and I hope it's not true.  Negative word of mouth has killed many good franchises before. It'll take more than a few dozen of boycotters, but guys like Angry Joe, et all have tons of reach and are already ####ting on the game (and none of them have touched the final release - only going by a couple of Reddit posts from someone claiming to have it).

I loved the game play from the beta, and I can't wait to play the campaign.  I don't love micro-transactions, but I don't plan on paying another penny on those.  I'm fine with boycotting those, but a lot of people are saying they won't touch the game and that's where I feel that it could prove bad for the franchise.  Dice isn't the one saying "Yep, what we need are some loot crates".  That's all on EA.  Seems like all of their games are on it.  That's what sucks and needs a good kick in the rear.  My copy is already paid for, so I'm really going in with full optimism and I really hope I'm not let down.  
Reading up on this a little bit. I guess it’s more than just the micro transactions. There’s supposedly a 40 hour grind to get Luke Skywalker or Darth Vader. Then EA made some bad/weird statement. Now, EA just removed their Refund button on their website so the only way to cancel a pre-order is through customer service. Which is an hour wait. It seems there is a constant stream of unpleasant actions by EA. 

Also, it’s EA. They’re going to drive this franchise into the dirt just like almost every franchise they buy. 

 
Anyone play these games, and if so, how are they?  

Day of Infamy

Dayz

State of Decay

7 Days to Die

Thanks for any input.

 
EA and the other big publishers are doing everything they can to get the mobile gaming business model of micro-transactions and what I refer to as "legalized gambling" with things like loot crates put into console/pc games. A lot of those developers have behavioral scientists on their staffs and they spend all their time trying to design ways to get people addicted to their games to open their wallets. It's despicable (especially since they are targeting kids in many cases) and really needs to be cleaned up and/or regulated IMO.

 
I'm just passing along the same thing I read on one of the video games news sites where it was said that if sales of Battlefront II is bad, then the license is in jeopardy.  I hope not and I hope it's not true.  Negative word of mouth has killed many good franchises before. It'll take more than a few dozen of boycotters, but guys like Angry Joe, et all have tons of reach and are already ####ting on the game (and none of them have touched the final release - only going by a couple of Reddit posts from someone claiming to have it).

I loved the game play from the beta, and I can't wait to play the campaign.  I don't love micro-transactions, but I don't plan on paying another penny on those.  I'm fine with boycotting those, but a lot of people are saying they won't touch the game and that's where I feel that it could prove bad for the franchise.  Dice isn't the one saying "Yep, what we need are some loot crates".  That's all on EA.  Seems like all of their games are on it.  That's what sucks and needs a good kick in the rear.  My copy is already paid for, so I'm really going in with full optimism and I really hope I'm not let down.  
I just don't believe that.  A good AAA game can take in a ton of revenue, and when it's tied to the star wars tag, it already starts off with a boost.  Games like FO:4 and Witcher 3 had massive sales, FO:4 supposedly in the 750M range, and Witcher 3 in the 250M range.  There is easily money to be made on good games with some continuing money with valued DLC.  EA is choosing not to go that route at this point and will keep going in their direction unless gamers express anger with their wallets and force them in another direction.

 
Not sure if this is the right thread to discuss this: https://www.gamespot.com/articles/star-wars-battlefront-2s-microtransactions-are-a-r/1100-6454825/

Seems that EA has created quite the scam here. They allow you to purchase crates that they hold the power to decide what types of “credits” you get to make in game purchases. I’m not a hardcore gamer by any means but buyer beware here. 
I don't know what any of this means. Does this affect the single-player campaign? Don't give a flip about playing some nerd kids online. 

 
Reading up on this a little bit. I guess it’s more than just the micro transactions. There’s supposedly a 40 hour grind to get Luke Skywalker or Darth Vader. Then EA made some bad/weird statement. Now, EA just removed their Refund button on their website so the only way to cancel a pre-order is through customer service. Which is an hour wait. It seems there is a constant stream of unpleasant actions by EA. 

Also, it’s EA. They’re going to drive this franchise into the dirt just like almost every franchise they buy. 
Same reason I haven't bought an Activision game since Modern Warfare 2.  Most of my EA content comes from EA Access on Xbox.  Battlefront 2 was one of the last games I'll pay for alone because I plan on playing it on PC.  

 
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I just don't believe that.  A good AAA game can take in a ton of revenue, and when it's tied to the star wars tag, it already starts off with a boost.  Games like FO:4 and Witcher 3 had massive sales, FO:4 supposedly in the 750M range, and Witcher 3 in the 250M range.  There is easily money to be made on good games with some continuing money with valued DLC.  EA is choosing not to go that route at this point and will keep going in their direction unless gamers express anger with their wallets and force them in another direction.
I hope this is the way it goes.  It'll be the best bet.  EA is usually slow to learn from mistakes, but I'm still optimistic about it.  

 
There will be plenty of rich whales foaming at the mouth to spend hundreds and thousands of their disposable incomes on these crates and EA will make a ton off them.  People have been doing this on mobile F2P games for years.  Those free, crappy games on the top of the mobile game charts have been there because of the 1% of gamers who spend obscene amounts of money.  

 
Reading up on this a little bit. I guess it’s more than just the micro transactions. There’s supposedly a 40 hour grind to get Luke Skywalker or Darth Vader. Then EA made some bad/weird statement. Now, EA just removed their Refund button on their website so the only way to cancel a pre-order is through customer service. Which is an hour wait. It seems there is a constant stream of unpleasant actions by EA. 

Also, it’s EA. They’re going to drive this franchise into the dirt just like almost every franchise they buy. 
For the record, EA updated the unlocks due to the backlash from the gaming community. The grind is now 10 hours for Vader and the other unlocks.

 
Anyone play these games, and if so, how are they?  

Day of Infamy

Dayz

State of Decay

7 Days to Die

Thanks for any input.
I have DayZ but have never spent much timing playing it.  When I first bought it I discovered my laptop was not capable of running it properly.  It was about a year later when I built my own PC that could play it.  I never found much time to play it and when I did I enjoyed it but I was lost most of the time.  I was never sure what to do or how to do it.

If I had more time I think I'd enjoy it more.

 
So speaking as an almost 46 yr old man with a fair amount of disposable income and very limited time, I will admit that while the whole concept of pay to win angers my inner gamer of 30 years, my current self is OK with that.  I do not have 40-60 hours to unlock things or the time to grind out the unlocks like I once did.  I want to be able to jump in a game and play it to its fullest, and if that means I invest my cash instead of my time, then I guess I can come to peace with that. :shrug:

 
So speaking as an almost 46 yr old man with a fair amount of disposable income and very limited time, I will admit that while the whole concept of pay to win angers my inner gamer of 30 years, my current self is OK with that.  I do not have 40-60 hours to unlock things or the time to grind out the unlocks like I once did.  I want to be able to jump in a game and play it to its fullest, and if that means I invest my cash instead of my time, then I guess I can come to peace with that. :shrug:
I guess I'm where your inner gamer is, not your current self.  Since I don't have a whole lot of time, I don't see the extra expense as a good investment.  The microtransactions have made several games (my favorites over the last few years) far less enjoyable.  As of now, I don't plan on buying NBA2k19 (thought I'm sure my kids will buy it so it isn't much of a stand to make), I will never buy Madden again, and I'll wait for reviews on future CODs.

 
Mad Cow said:
So speaking as an almost 46 yr old man with a fair amount of disposable income and very limited time, I will admit that while the whole concept of pay to win angers my inner gamer of 30 years, my current self is OK with that.  I do not have 40-60 hours to unlock things or the time to grind out the unlocks like I once did.  I want to be able to jump in a game and play it to its fullest, and if that means I invest my cash instead of my time, then I guess I can come to peace with that. :shrug:
I'm sort of the same way except I'm fine with unlocking stuff after 40-60 hours. I've put hundreds of hours into Skyrim and still playing it today. 40 - 60 and then unlocking something significant for free that others are paying for is great. Then again I'm also fine waiting several months for the initial price come down and rarely pre-order (No Man's Sky  :bag:  ). I get this doesn't work for everyone but I'm a little surprised about the level of anger/hatred this is causing.

 
I'm sort of the same way except I'm fine with unlocking stuff after 40-60 hours. I've put hundreds of hours into Skyrim and still playing it today. 40 - 60 and then unlocking something significant for free that others are paying for is great. Then again I'm also fine waiting several months for the initial price come down and rarely pre-order (No Man's Sky  :bag:  ). I get this doesn't work for everyone but I'm a little surprised about the level of anger/hatred this is causing.
First off, you should never be surprised by the internet getting angry :D  Seriously though, I don’t think it’s just the one thing that’s got everyone (mostly Reddit I believe) upset. It’s a combination of a bunch of things in this case. 

I think it’s fine to have microtransactions as long as the game isn’t intentionally designed to promote the in game purchases or causes another player to have a lesser experience. 

 
I'm sort of the same way except I'm fine with unlocking stuff after 40-60 hours. I've put hundreds of hours into Skyrim and still playing it today. 40 - 60 and then unlocking something significant for free that others are paying for is great. Then again I'm also fine waiting several months for the initial price come down and rarely pre-order (No Man's Sky  :bag:  ). I get this doesn't work for everyone but I'm a little surprised about the level of anger/hatred this is causing.
The big issue is that more and more, you pay $60 for a game with more and more features stripped from the base game. The first Battlefront had a small number of maps at launch and quickly got boring. The latest COD released with only 9 multi-mode maps. 

And I'm fine with allowing unlocks via pay as long as you can also grind for upgrades, but the current system is broken. More and more, the grind is longer and longer and longer to encourage you to pay to get stuff unlocked. And really, if a game is primarily multiplayer, the only real reason to even use an unlock system is to generate money. Not having unlocks would make the playing field totally level and allow everyone just to choose their own loadouts and play the game.

But what's really unacceptable is when you companies don't even provide straight ahead unlocks. If the idea is that I don't have the time to grind and want to pay to unlock the content I want to play with, then just make it so that I can pay a set price and unlock that content. But that's not what they're doing. You pay for a spin on the roulette wheel. You have no idea what content you'll actually get. You could spend $10 and get the content you want in one of your first loot crates. Or you could spend $300 and never get it. And EA could make it so that you never get duplicate items in your loot crates. But they don't. Instead, they allow you to get duplicates which automatically convert to a small number of credits to encourage you to do it all again. 

And of course they make it harder and harder to grind to unlock content. Until people flipped out and lost their ish, you had to grind for ~40 hours just to unlock Luke or Vader. That's if you spent your credits on NOTHING else. So you spend 40 hours just to unlock Luke and then have to grind hours and hours and hours more to upgrade your classes and to upgrade Luke. OR, you can spend $100 and cross your fingers that you get enough credits in your loot boxes to unlock Luke.

 
Bull Dozier said:
I guess I'm where your inner gamer is, not your current self.  Since I don't have a whole lot of time, I don't see the extra expense as a good investment.  The microtransactions have made several games (my favorites over the last few years) far less enjoyable.  As of now, I don't plan on buying NBA2k19 (thought I'm sure my kids will buy it so it isn't much of a stand to make), I will never buy Madden again, and I'll wait for reviews on future CODs.
What happened with Madden?  I haven't bought one in a couple years

 
First off, you should never be surprised by the internet getting angry :D  Seriously though, I don’t think it’s just the one thing that’s got everyone (mostly Reddit I believe) upset. It’s a combination of a bunch of things in this case. 

I think it’s fine to have microtransactions as long as the game isn’t intentionally designed to promote the in game purchases or causes another player to have a lesser experience. 
See COD:WWII's Headquarters "feature" that is designed 100% with selling loot crates. And that has caused all sorts of connection/transition issues since launch.

Selling skins/costumes/decorations is just fine with me. Or even selling class unlock packs like COD/Battlefield used to do is ok with me. Selling spins at the roulette wheel that can provide huge in-game advantages, or maybe essentially nothing at all, is total garbage.

 
@GroveDiesel great posts. I agreed 100%. Then add in what has been mentioned a couple times in this thread, that these companies aren’t even just making random loot boxes but that they have behavioural scientists on staff. And Activisons patent on match making to promote in game purchases. 

 
What happened with Madden?  I haven't bought one in a couple years
Madden probably doesn't belong in this category as the same level of frustration.  However, older versions of football games (I'm lumping NCAA and Madden together, but since now there is only Madden I look at them the same) you could play as all time players.  They seem to have changed that to the card collection game, then limit the number of times you can actually play with them.  

It's certainly not on the same level as requiring people to spend money on top of the game cost, plus buying a season pass (for COD I'm talking) and still not having all of the available weapons (particularly the overpowered weapons), but it is annoying just the same. 

 
Madden probably doesn't belong in this category as the same level of frustration.  However, older versions of football games (I'm lumping NCAA and Madden together, but since now there is only Madden I look at them the same) you could play as all time players.  They seem to have changed that to the card collection game, then limit the number of times you can actually play with them.  

It's certainly not on the same level as requiring people to spend money on top of the game cost, plus buying a season pass (for COD I'm talking) and still not having all of the available weapons (particularly the overpowered weapons), but it is annoying just the same. 
Oh.  I've not one time tried that card game thing - I don't think

 
Does anyone have a good list of the best war game campaigns?  Most games get more credit for their multiplayer which is great but I really like to be submerged in a great campaign mode.
Brothers In Arms Hells Highway on PS3/360 is a great game. Tactical squad based missions as well as solo. Single player offline WWII game.

If you like RTS war games check out Sudden Strike 4 on PS4. Excellent war game. 21 campaign missions between the Germans, Soviets, and Americans. 

The Wolfenstein series is awesome. Start with New Order and Old Blood (which you can get both in one package for $20 bucks I believe). I am waiting for Black Friday to grab The new one.

 
@GroveDiesel great posts. I agreed 100%. Then add in what has been mentioned a couple times in this thread, that these companies aren’t even just making random loot boxes but that they have behavioural scientists on staff. And Activisons patent on match making to promote in game purchases. 
Yeah, the loot boxes/card packs/skins/crystal openings (pick a name there are tons of versions) are what I was referring too, but there are lots of other things built into the gameplay to trigger people to spend. Many of the core concepts come directly from gambling psychology but there are lots of other things just from the simple concept of paywall timers which feeds peoples inherent impatience and motivates them to spend. That's a little more innocuous example than the "spin of the roulette" wheel that Grove was detailing.

There's a big mobile gaming company out there that recently got blasted on reddit because it was revealed they have a patent on a design where when a person spends real cash in the game, their percentage chances of getting a better prize out of a loot box are increased. This company has maintained for years that spending real money does not increase your actual chances (other than to increase your number of "spins on the roulette wheel.") Turns out tons of other mobile gaming companies license this patent from them as well. That kind of thing should either be disclosed up front to all players or should not be included at all.

It's all pretty ridiculous and kind of the wild, wild west in gaming because there is still a stigma on gaming and "mainstream" folks look down their nose at concepts like video gaming addiction. A lot of people are also well behind the times because they still equate gambling only with things that deal in cash or can be easily converted into real cash. They are ignoring the fact that digital goods have real value to consumers even if they can't be converted into cash easily. It also ignores that their are "exchanges" popping up everywhere on the most popular games where people can monetize and sell their digital goods.That kind of thing has been around for years now with things like Chinese gold farmers from WOW over a decade ago.

 
if i can unlock things reasonably i;m cool with that but I don't want to have to play 100 hours and hope I get "lucky" i unlcok things

 
In a way games are coming back to the continual monetizing as a good portion of original gaming was to get you to keep pumping quarters into a machine. "oh man, so close, one more continue" type thing.  Not really saying it excuses it, but I guess that it's not a completely new concept for games.  It doesn't affect me too much as I don't do any online gaming, so for me it's just some questionable DLC's and if they should/shouldn't have been included in the main game.  I have no problem with good DLC's that add valued well thought out content which I think most games I've played have.  Love borderlands 2 DLC, both the more expensive ones and the little mini ones they did.  Witcher:3 were great expansions.  AC and ME seemed a little more questionable to me.

I do fear they could start to go that direction in borderlands 3.  It would be so easy to make those vending machine special purchases into an in game currency or something like that.

 
I don't mind micro transactions when it is a free to play game, but if I'm paying $60 for a game then it should have the content and micro transactions should be reserved for strictly cosmetic upgrades.

 
Brothers In Arms Hells Highway on PS3/360 is a great game. Tactical squad based missions as well as solo. Single player offline WWII game.

If you like RTS war games check out Sudden Strike 4 on PS4. Excellent war game. 21 campaign missions between the Germans, Soviets, and Americans. 

The Wolfenstein series is awesome. Start with New Order and Old Blood (which you can get both in one package for $20 bucks I believe). I am waiting for Black Friday to grab The new one.
I'm probably going to get the Wolfenstein New Order/Old Blood combo.  Tough to pass up that price.

 
I'm probably going to get the Wolfenstein New Order/Old Blood combo.  Tough to pass up that price.
Last week the combo was $20 in disk form. The New order was $20 alone digitally. The Old Blood didn’t look as interesting to me so I just went with the digital standalone copy. The game has some major, dated things that are bothering the heck out of me (ex: have to press a button to pick up ammo and health) but otherwise is decent so far. 

 
I'm probably going to get the Wolfenstein New Order/Old Blood combo.  Tough to pass up that price.
Both games are a lot of fun. New Order is better and longer but Old Blood is also very solid and fun.

Brother In Arms is a heck of a game too. Cinematic as well. Very well done.

 
You pay for a spin on the roulette wheel. You have no idea what content you'll actually get. You could spend $10 and get the content you want in one of your first loot crates. Or you could spend $300 and never get it.
OK that is crap. I've only seen that on one other game and it was the publishers version of Texas Holdem and I thought the loot system was all part of the Vegas vibe.

 
So I am in Novigrad on The Witcher 3. Simply love this game. Totally immersed in the story too.

I decided for a change of pace to pick up Ghost Recon Wildlands as my brother in-law was raving about it to me for a long while. Well......if you want to play a massive open world tactical military first person shooter with GTA like elements and a robust upgrading system and character load out.....this game is for you.

I freaking love it. You can play at your pace, and approach the literally hundreds of missions available (ton's of side quest missions etc on the path to bringing down the cartel in Bolivia) in different ways (stealth, ambush, guns a blazing). You have 3 other squad mates whom you can give tactical orders at any time. Drone and sync shot capability etc. The game is amazing. 

So currently playing:

The Witcher 3

Ghost Recon Wildlands

NBA 2K18

MLB The Show 17

Madden 18

Pretty set for the first half of 2018.

In the que:

Deus Ex Mankind Divided

The Evil Within

Dishonored 2

L.A. Noir Remastered

 
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Anyone play these games, and if so, how are they?  

7 Days to Die

Thanks for any input.


I just got this last week on PS4 (which is certainly inferior to the PC version). I was super iffy on the purchase, because the game got a bad rap on console release (for good reason) as it was basically an alpha build with lots of issues even compared to the PC version (which was also very buggy a while ago). 

But it has couch co-op split screen, which is harder and harder to find these days. My girlfriend and I are LOVING IT. We're obsessed with it. Its like if Minecraft, The Walking Dead, and Fallout were all thrown together in a blender. Don't expect a story--its all gameplay. The graphics are not very good and the player character animations are downright bad when you see your co-op partner murdering zombies. But damn is it fun and addicting. The resource gathering, eating/drinking/temp control survival aspect, the crafting and building, the atmosphere...we love it. You really feel like you're trying to survive in a Walking Dead-esque zombie apocalypse. 

Its not perfect. As I said, the graphics are not great. Maybe not even good. It can be a little glitchy (but we haven't experienced any real issues here and it constantly auto-saves--no re-loads if you #### up--so the one or two times we had to restart the PS4 because of an error we haven't lost any progress or anything). It is hard (unless you lower the difficulty--I did make it so that zombies only walk at all times, for more of that Walking Dead feel, whereas the default setting is for the zombies to run at night). The mechanics, crafting, inventory management, etc might be too much for some people. We love it, but it depends what type of gamer you are--if you don't mind how Minecraft generally works, if you've ever played that, its similar and similarly clunky--but addicting imo. Also the drawback of the couch co-op is that if you're using it, it has to be an offline local game, you can't play with others online while you have two people on the same console--that doesn't bother us, I think it would be a nightmare to also have to worry about other players taking your resources or killing you online anyways--although I could see it being a blast to play with a group of friends if you were all on the same page and allied. But offline couch co-op is what we use the game for, so I can't speak to the online experience. 

Basically its rough around the edges, but it is basically the only game in a REALLY niche genre (at least on consoles)--it gives my girlfriend and I EXACTLY what we were looking for---a crafting/building/survival zombie experience that is difficult but rewards creativity, planning, and exploration. 

It was listed between $25-30, but I got it cheaper with some trade-ins...I think its definitely worth that if you like this genre of game at all. Its the best $15 I've spent in a while and we've only had it a week and already put a ton of hours into it--we had a couple "practice" runs where we got destroyed by the first night 7 horde and now we're on day 33 or so and really getting the hang of it. 

Any article you find on google about this game will probably be about its horrendous critical reception upon release--a lot of time has passed since then and the game is 100% playable and enjoyable now, has been updated and patched a ton, and to us is great. Especially at less than half the cost of a brand new AAA game that might give you only 25 hours of campaign or something. But on the flip side, if you're looking for a really polished, graphically stunning experience, this isn't it.

 
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So I am in Novigrad on The Witcher 3. Simply love this game. Totally immersed in the story too.

I decided for a change of pace to pick up Ghost Recon Wildlands as my brother in-law was raving about it to me for a long while. Well......if you want to play a massive open world tactical military first person shooter with GTA like elements and a robust upgrading system and character load out.....this game is for you.

I freaking love it. You can play at your pace, and approach the literally hundreds of missions available (ton's of side quest missions etc on the path to bringing down the cartel in Bolivia) in different ways (stealth, ambush, guns a blazing). You have 3 other squad mates whom you can give tactical orders at any time. Drone and sync shot capability etc. The game is amazing. 

So currently playing:

The Witcher 3

Ghost Recon Wildlands

NBA 2K18

MLB The Show 17

Madden 18

Pretty set for the first half of 2018.

In the que:

Deus Ex Mankind Divided

The Evil Within

Dishonored 2

L.A. Noir Remastered
Wildlands is even better if you play it with other people. Either because it's awesome to work with someone to plan out and tactically execute an attack, or because you're like me and my group of friends that I game with who laugh hysterically when we drive off cliffs in vehicles and crash them into a teammate's helicopter, toss mines onto the back of their car and then shoot the mine, flash bang them right when they turn a corner, etc.

 
Wildlands is even better if you play it with other people. Either because it's awesome to work with someone to plan out and tactically execute an attack, or because you're like me and my group of friends that I game with who laugh hysterically when we drive off cliffs in vehicles and crash them into a teammate's helicopter, toss mines onto the back of their car and then shoot the mine, flash bang them right when they turn a corner, etc.
The only problem with Wildlands is it gets pretty repetitive.

 
Wildlands is even better if you play it with other people. Either because it's awesome to work with someone to plan out and tactically execute an attack, or because you're like me and my group of friends that I game with who laugh hysterically when we drive off cliffs in vehicles and crash them into a teammate's helicopter, toss mines onto the back of their car and then shoot the mine, flash bang them right when they turn a corner, etc.
The only problem with Wildlands is it gets pretty repetitive.

 
Wildlands is even better if you play it with other people. Either because it's awesome to work with someone to plan out and tactically execute an attack, or because you're like me and my group of friends that I game with who laugh hysterically when we drive off cliffs in vehicles and crash them into a teammate's helicopter, toss mines onto the back of their car and then shoot the mine, flash bang them right when they turn a corner, etc.
The only problem with Wildlands is it gets pretty repetitive.

 
The classes suck, the weapons suck,but  it sounds and looks GREAT!  Seems to have some balance issues. I only played it for two nights but man... not impressed. 
Land MP is not good.  I do like the space battles, but end up dying more from hitting things than from being hit by opponents.

 
The repetitiveness of Wildlands isn't the only problem (flying controls suuuuuuuuuuuuuck), but it can't be said enough how repetitive Wildlands is.  Because it is very repetitive.  Wildlands is.  

 
The repetitiveness of Wildlands isn't the only problem (flying controls suuuuuuuuuuuuuck), but it can't be said enough how repetitive Wildlands is.  Because it is very repetitive.  Wildlands is.  
They did introduce an update to the flying controls. Planes are still pretty tough to fly, but helicopters fly just like the drones.

And yes, the game gets really repetitive. We had more fun doing stupid stuff just to see if we could do it or trolling each other than we did completing the actual missions eventually.

 

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