You must really love this thread, what with bumping it 15 hours since the last reply.
FWIW, I mentioned earlier in the thread the two very different local leagues I play in. They're both a lot of fun for different reasons. One of them uses antiquated rules and scoring from the early 90s, the other uses more "modern" features like PPR, flex positions, etc. The result is that an average weekly score in the former league is like 70-62, while the average score in the latter leagus is more like 135-124. Strictly from a scoring standpoint (and this is just my opinion, and nothing more), the higher scoring league is more fun. When my TE catches an 8 yard TD, in one league that's worth 3 points, in the other league it's worth 7.8 points. It's purely psychological, since my opponents are benefiting equally from the inflated scoring, but getting more points for the same play is more exciting IMO. But that's entirely subjective and YMMV (which is exactly the point).I must confess the "fun" aspect MT bullspitted everyone with is starting to grow on me.
My long standing league will be voting to add in an extra bonus point to any player that plays a game wearing a eye-shield/visor. Why? Its fun!
If I made this topic, I'd want it to sink to the bottom too.Leonidas said:You must really love this thread, what with bumping it 15 hours since the last reply.doowain said:
Any particular reason you like it so much?
It is OK and reasonable and in some cases desirable to balance the relative value of the positions. I've never denied this; That's all that is happening when the QB scores less on a 30 yard pass than the WR does. This is not a flaw in representing on-field value, it's just a scaling factor. The QBs are on a different scale to prevent the position dominating the fantasy game too much. The relative value among players at the QB position remains consistent with onfield performance. PPR is not a scaling factor, it is a flawed mechanic that pollutes the scoring system by allowing an accumulation of points representing no value.The fact is that every scoring system has "flaws" if your goal is to simply to represent actual on-field value. Even in non-PPR, if a QB connects with a WR on a 30 yard TD pass, why does the WR get more points than the QB? That's not an accurate representation of their value contributions on the field.QBs get fewer points per yard (and often per TD as well) than RBs and WRs not because they're worth less on the field, it's because fantasy football is a game wholly separate from on-field value, and people long ago decided almost universally that fantasy football is more fun if you give QBs fewer points per yard than you give to RBs and WRs. So anyone who plays in a league that awards WRs twice as many points per yard as QBs, for example, and then argues that PPR is "wrong" because it inaccurately represents on-field value, is being silly.
When I do it its reasonable. When you do it its pollution.It is OK and reasonable and in some cases desirable to balance the relative value of the positions. I've never denied this; That's all that is happening when the QB scores less on a 30 yard pass than the WR does. This is not a flaw in representing on-field value, it's just a scaling factor. The QBs are on a different scale to prevent the position dominating the fantasy game too much. The relative value among players at the QB position remains consistent with onfield performance. PPR is not a scaling factor, it is a flawed mechanic that pollutes the scoring system by allowing an accumulation of points representing no value.The fact is that every scoring system has "flaws" if your goal is to simply to represent actual on-field value. Even in non-PPR, if a QB connects with a WR on a 30 yard TD pass, why does the WR get more points than the QB? That's not an accurate representation of their value contributions on the field.QBs get fewer points per yard (and often per TD as well) than RBs and WRs not because they're worth less on the field, it's because fantasy football is a game wholly separate from on-field value, and people long ago decided almost universally that fantasy football is more fun if you give QBs fewer points per yard than you give to RBs and WRs. So anyone who plays in a league that awards WRs twice as many points per yard as QBs, for example, and then argues that PPR is "wrong" because it inaccurately represents on-field value, is being silly.
I've thought it might be fun to have a fantasy league where teams can't have players with duplicate jersey numbers on their teams...I must confess the "fun" aspect MT bullspitted everyone with is starting to grow on me.
My long standing league will be voting to add in an extra bonus point to any player that plays a game wearing a eye-shield/visor. Why? Its fun!
Many TDs scored during an NFL season are meaningless. Why should any of those count?Why should a TD from a team that's behind 35-0 in the 4th quarter against a prevent defense:
a) count the same as an important TD in a closer game.
b) count against the defensive team when they no longer need to play shut-down D so they've given up and that score is not a reflection on their skill level in any way shape or form?
There are an INSURMOUNTABLE amount of problems with fantasy football. It's an EXTREMELY flawed game.
But there is no way to perfect it. It's like what they say about Democracy... it's the absolute worst form of government... except for all the others.
Come to terms with the fact that stats never tell the whole story and that the game is HUGELY luck based regardless of what people tell you and you'll enjoy life much better.
if we were talking about doing the same thing, you'd have a point. But we're not, so you don't.When I do it its reasonable. When you do it its pollution.It is OK and reasonable and in some cases desirable to balance the relative value of the positions. I've never denied this; That's all that is happening when the QB scores less on a 30 yard pass than the WR does. This is not a flaw in representing on-field value, it's just a scaling factor. The QBs are on a different scale to prevent the position dominating the fantasy game too much. The relative value among players at the QB position remains consistent with onfield performance. PPR is not a scaling factor, it is a flawed mechanic that pollutes the scoring system by allowing an accumulation of points representing no value.The fact is that every scoring system has "flaws" if your goal is to simply to represent actual on-field value. Even in non-PPR, if a QB connects with a WR on a 30 yard TD pass, why does the WR get more points than the QB? That's not an accurate representation of their value contributions on the field.QBs get fewer points per yard (and often per TD as well) than RBs and WRs not because they're worth less on the field, it's because fantasy football is a game wholly separate from on-field value, and people long ago decided almost universally that fantasy football is more fun if you give QBs fewer points per yard than you give to RBs and WRs. So anyone who plays in a league that awards WRs twice as many points per yard as QBs, for example, and then argues that PPR is "wrong" because it inaccurately represents on-field value, is being silly.
Well if you believe that fantasy points are supposed to represent the players' skill level above all else, then it would make sense to not count 'easy' touchdowns. In my view fantasy points represent onfield success without regard to the 'difficulty' of said success. A 4th quarter TD in a game you're losing by 30 points may be a hollow success, but it still counts. I concede that there is no way to be perfect in reflecting success, but that doesn't lead me to a path where you just disregard whether or not how you're calculating fantasy score makes any damn sense with respect to whether or not the plays have value.Why should a TD from a team that's behind 35-0 in the 4th quarter against a prevent defense:
a) count the same as an important TD in a closer game.
b) count against the defensive team when they no longer need to play shut-down D so they've given up and that score is not a reflection on their skill level in any way shape or form?
There are an INSURMOUNTABLE amount of problems with fantasy football. It's an EXTREMELY flawed game.
But there is no way to perfect it. It's like what they say about Democracy... it's the absolute worst form of government... except for all the others.
Come to terms with the fact that stats never tell the whole story and that the game is HUGELY luck based regardless of what people tell you and you'll enjoy life much better.
A good defensive coach will pick up on this and allow the offense to turn their negative play into a huge gain therefor throwing off the rest of the offensive script.make up your mind; are they scripting plays or are they reading what the defense does after a 0 yard play to set them up?My fault, Paul Brown. I'm totally making up scripting plays. Yes- nobody runs plays they hope for 0 yards, but they certainly run plays that statistically are likely to gain 0 or 1 or 2 yards to see how the defense reacts and set them up for another play later. If they succeed on their own, great, but they probably wont. You think the dive is expected to run for a TD every time? Or just maybe thats how a playaction game is developed?And wtf would you know about coaching professional football ?
OK boys ... 1st and 10 lets run the ol' "negabubble" and put ourselves in 2nd and long ...Right where we wants um !!!!!!
Are you really arguing that or do you really just specialize in 8 year olds?
You may just be making a point for the sake of making a point, but if you're truly interested in finding a more effective way to value what happens on the field, given the context of time/score/down/distance etc, you should look at what's being done with advanced metrics like EPA and WPA. Having a fantasy league that's scored using one of these metrics would be fascinating (IMO).Why should a TD from a team that's behind 35-0 in the 4th quarter against a prevent defense:
a) count the same as an important TD in a closer game.
b) count against the defensive team when they no longer need to play shut-down D so they've given up and that score is not a reflection on their skill level in any way shape or form?
There are an INSURMOUNTABLE amount of problems with fantasy football. It's an EXTREMELY flawed game.
But there is no way to perfect it. It's like what they say about Democracy... it's the absolute worst form of government... except for all the others.
Come to terms with the fact that stats never tell the whole story and that the game is HUGELY luck based regardless of what people tell you and you'll enjoy life much better.
would be an interesting league... how the hell it would be scored would be interesting as well.. i guess those metrics decide what is more important than what?You may just be making a point for the sake of making a point, but if you're truly interested in finding a more effective way to value what happens on the field, given the context of time/score/down/distance etc, you should look at what's being done doing with advanced metrics like EPA and WPA. Having a fantasy league that's scored using one of these metrics would be fascinating (IMO).Why should a TD from a team that's behind 35-0 in the 4th quarter against a prevent defense:
a) count the same as an important TD in a closer game.
b) count against the defensive team when they no longer need to play shut-down D so they've given up and that score is not a reflection on their skill level in any way shape or form?
There are an INSURMOUNTABLE amount of problems with fantasy football. It's an EXTREMELY flawed game.
But there is no way to perfect it. It's like what they say about Democracy... it's the absolute worst form of government... except for all the others.
Come to terms with the fact that stats never tell the whole story and that the game is HUGELY luck based regardless of what people tell you and you'll enjoy life much better.
In the WPA world, a 10 yard run @ midfield late in the fourth quarter of a tie game might be worth more than an 80-yard TD on the first play of the game. (Not sure if that's true, but in principle it could be.)
The bolded is most certainly not true. Fantasy football is clearly trying to mimic the value of what happens on the field. The point is, awarding points per reception is a poor way to do so.The fact is that every scoring system has "flaws" if your goal is to simply to represent actual on-field value. Even in non-PPR, if a QB connects with a WR on a 30 yard TD pass, why does the WR get more points than the QB? That's not an accurate representation of their value contributions on the field.QBs get fewer points per yard (and often per TD as well) than RBs and WRs not because they're worth less on the field, it's because fantasy football is a game wholly separate from on-field value, and people long ago decided almost universally that fantasy football is more fun if you give QBs fewer points per yard than you give to RBs and WRs. So anyone who plays in a league that awards WRs twice as many points per yard as QBs, for example, and then argues that PPR is "wrong" because it inaccurately represents on-field value, is being silly.
Both WPA (Win Probability Added) and EPA (Expected Points Added) are based on an analysis of reams and reams of historical data. Here's more. On WPA:would be an interesting league... how the hell it would be scored would be interesting as well.. i guess those metrics decide what is more important than what?You may just be making a point for the sake of making a point, but if you're truly interested in finding a more effective way to value what happens on the field, given the context of time/score/down/distance etc, you should look at what's being done doing with advanced metrics like EPA and WPA. Having a fantasy league that's scored using one of these metrics would be fascinating (IMO).Why should a TD from a team that's behind 35-0 in the 4th quarter against a prevent defense:
a) count the same as an important TD in a closer game.
b) count against the defensive team when they no longer need to play shut-down D so they've given up and that score is not a reflection on their skill level in any way shape or form?
There are an INSURMOUNTABLE amount of problems with fantasy football. It's an EXTREMELY flawed game.
But there is no way to perfect it. It's like what they say about Democracy... it's the absolute worst form of government... except for all the others.
Come to terms with the fact that stats never tell the whole story and that the game is HUGELY luck based regardless of what people tell you and you'll enjoy life much better.
In the WPA world, a 10 yard run @ midfield late in the fourth quarter of a tie game might be worth more than an 80-yard TD on the first play of the game. (Not sure if that's true, but in principle it could be.)
http://www.advancednflstats.com/2010/01/win-probability-added-wpa-explained.htmlWPA starts with a Win Probability (WP) model of the game of football. Every situation in a game gives each opponent a particular chance of winning, and a WP model estimates those chances. The model created here at Advanced NFL Stats uses score, time, down, distance, and field position to estimate how likely each team will go on to win the game. For example, at the start of the 2nd quarter, a team down by 7 points with a 2nd down and 5 from their own 25 will win about 36% of the time--in other words a 0.36 WP.
On that 2nd down and 5, let’s say there is a 30-yard pass, setting up a 1st down and 10 on the opponent’s 45. Now that team has gone from a 0.36 to a 0.39 WP. The WPA for that play would be +0.03.
If instead the quarterback throws an interception returned back to the line of scrimmage, the opponent now has the ball at the 25, giving the trailing team a 0.28 WP. The WPA for the interception would be -0.08.
WPA is very sensitive to the context of the game. That same interception that cost -0.08 when a team was down by 7 points in the 2nd quarter would cost much more if it the offense was leading by a point late in the 4th quarter. Putting your opponent in immediate field goal range would be nearly fatal.
Stats are tools, and each tool has its own purpose. WPA is what I call a narrative stat. Its purpose is not to be predictive of future play or to measure the true ability of a player or team. It simply measures the impact of each play toward winning and losing.
http://www.advancednflstats.com/2010/01/expected-points-ep-and-expected-points.htmlThe value of a football play has traditionally been measured in yards gained. Unfortunately, yards is a flawed measure because not all yards are equal. For example, a 4-yard gain on 3rd down and 3 is much more valuable than a 4-yard gain on 3rd and 8. Any measure of success must consider the down and distance situation.
Field position is also an important consideration. Yards gained near the goal line are tougher to come by and are more valuable than yards gained at midfield. Yards lost near one’s own goal line can be more costly as well.
We can measure the values of situations and, by extension, the outcomes of plays by establishing an equivalence in terms of points. To do this we can start by looking back through recent NFL history at the ‘next points scored’ for all plays. For example, if we look at all 1st and 10s from an offense’ own 20-yard line, the team on offense will score next slightly more often than its opponent. If we add up all the ‘next points’ scored for and against the offense’s team, whether on the current drive or subsequent drives, we can estimate the net point advantage an offense can expect for any football situation. For a 1st and 10 at an offense’s own 20, it’s +0.4 net points, and at the opponent’s 20, it’s +4.0 net points. These net point values are called Expected Points (EP), and every down-distance-field position situation has a corresponding EP value.
Suppose the offense has a 1st and 10 at midfield. This situation is worth +2.0 EP. A 5-yard gain would set up a 2nd and 5 from the 45, which corresponds to a +2.1 EP. Therefore, that 5-yard gain in that particular situation represents a +0.1 gain in EP. This gain is called Expected Points Added (EPA). Likewise, a 5-yard loss on 1st down at midfield would create a 2nd and 15 from the offense’s own 45. That situation is worth +1.2 EP, representing a net difference of -0.8 EPA.
We can value turnovers in the same way. Suppose that on 2nd and 5 at the opponent’s 45 there was a fumble recovered by the defense. The 2nd and 5 was worth +2.2 EP, but not the opponent has a 1st and 10 on their own 45, worth +2.1 EP to them. The result of the play represents -2.1 EP for the original offense for a net loss of -4.3 EP. On average, a fumble in that situation means a net expected loss of a little more than 4 points.
The last hurdle you need to complete is to admit that the first and second paragraphs you wrote are contradictory. Then you are set!The bolded is most certainly not true. Fantasy football is clearly trying to mimic the value of what happens on the field. The point is, awarding points per reception is a poor way to do so.
As to your point about the relative value of yards from different positions, it's obviously done to weight the positions such that their relative value is in the same ballpark, thereby making all positions valuable, thereby making the game more enjoyable. If all yards (passing, rushing, receiving) were worth the same points, then most years the league would be won by whomever drafted Peyton Manning. Pretty anti-climatic, huh?
This is directly refuted by the fact that PPR is widely used, which you claim doesn't mimic the value of what happens on the field. Fantasy football is not "clearly trying to mimic the value of what happens on the field" because that's not how millions of people play fantasy football.The bolded is most certainly not true. Fantasy football is clearly trying to mimic the value of what happens on the field.The fact is that every scoring system has "flaws" if your goal is to simply to represent actual on-field value. Even in non-PPR, if a QB connects with a WR on a 30 yard TD pass, why does the WR get more points than the QB? That's not an accurate representation of their value contributions on the field.
QBs get fewer points per yard (and often per TD as well) than RBs and WRs not because they're worth less on the field, it's because fantasy football is a game wholly separate from on-field value, and people long ago decided almost universally that fantasy football is more fun if you give QBs fewer points per yard than you give to RBs and WRs. So anyone who plays in a league that awards WRs twice as many points per yard as QBs, for example, and then argues that PPR is "wrong" because it inaccurately represents on-field value, is being silly.
Once again you contradict yourself. Is the point of fantasy football to "mimic the value of what happens on the field?" If so, then you and everyone else on earth that plays fantasy football is doing it wrong. The point of fantasy football, as it turns out, isn't to accurately represent on-field value. It's to play an enjoyable game with other people. That's why people generally use scoring systems that weight positions in such a way that makes the game of fantasy football more enjoyable to play, rather than using scoring systems that more accurately mimic the value of what happens on the field.As to your point about the relative value of yards from different positions, it's obviously done to weight the positions such that their relative value is in the same ballpark, thereby making all positions valuable, thereby making the game more enjoyable. If all yards (passing, rushing, receiving) were worth the same points, then most years the league would be won by whomever drafted Peyton Manning. Pretty anti-climatic, huh?
That must be why I posted.If I made this topic, I'd want it to sink to the bottom too.Leonidas said:You must really love this thread, what with bumping it 15 hours since the last reply.doowain said:
Any particular reason you like it so much?
Yes, the logic of that is consistent with all of your arguments in this thread.That must be why I posted.If I made this topic, I'd want it to sink to the bottom too.Leonidas said:You must really love this thread, what with bumping it 15 hours since the last reply.Any particular reason you like it so much?doowain said:
Every time a QB falls 6 inches into the endzone and gets 6 points vs tossing a perfect fade into the back corner of tge endzone from the 9 yardline for 4 points... I break something valuable in my home.Yeah, every time I see a completed pass for no yards or negative yards, I think "well, it's a positive play in PPR leagues". A swing pass for no gain is the same as a 10 yard run. I can't get past it enough to play in PPR leagues. It just bugs me. I might be able to get behind giving points for receptions that result in first downs, but not for just catching the ball.
What I said was, receptions are a poor way to mimic the value of what happens on the field.PPR scoring persists in large part because of a widely held misconception that there is intrinsic value in a reception. The fact is that the value of the reception is defined by the yards it gains, and we're already counting that part.Ignoratio Elenchi said:This is directly refuted by the fact that PPR is widely used, which you claim doesn't mimic the value of what happens on the field. Fantasy football is not "clearly trying to mimic the value of what happens on the field" because that's not how millions of people play fantasy football.davearm said:The bolded is most certainly not true. Fantasy football is clearly trying to mimic the value of what happens on the field.
There's no contradiction, because mimicking the value of what happens on the field and making the game more enjoyable by making all positions relevant don't need to be mutually exclusive.PPR scoring isn't useful for the former purpose, and isn't necessary for the latter purpose.Ignoratio Elenchi said:Once again you contradict yourself. Is the point of fantasy football to "mimic the value of what happens on the field?" If so, then you and everyone else on earth that plays fantasy football is doing it wrong. The point of fantasy football, as it turns out, isn't to accurately represent on-field value. It's to play an enjoyable game with other people. That's why people generally use scoring systems that weight positions in such a way that makes the game of fantasy football more enjoyable to play, rather than using scoring systems that more accurately mimic the value of what happens on the field.davearm said:As to your point about the relative value of yards from different positions, it's obviously done to weight the positions such that their relative value is in the same ballpark, thereby making all positions valuable, thereby making the game more enjoyable. If all yards (passing, rushing, receiving) were worth the same points, then most years the league would be won by whomever drafted Peyton Manning. Pretty anti-climatic, huh?
Sure. And yet millions of people play in fantasy football leagues that award points per reception. Therefore, fantasy football is clearly not trying to mimic the value of what happens on the field.What I said was, receptions are a poor way to mimic the value of what happens on the field.Ignoratio Elenchi said:This is directly refuted by the fact that PPR is widely used, which you claim doesn't mimic the value of what happens on the field. Fantasy football is not "clearly trying to mimic the value of what happens on the field" because that's not how millions of people play fantasy football.davearm said:The bolded is most certainly not true. Fantasy football is clearly trying to mimic the value of what happens on the field.
No it doesn't. PPR persists because many people think PPR makes fantasy football more enjoyable. This idea that there's a "widely held misconception that there is intrinsic value in a reception" is purely an invention on your part. Do you imagine you're part of some elite minority of fantasy football players that possess the rare insight that a catch for no yards has no real-world value? Do you actually think it's a widely held belief that an NFL player who makes a catch for zero or negative yards should be rewarded because the simple act of catching the ball has intrinsic value? People aren't as stupid as you'd like to pretend.PPR scoring persists in large part because of a widely held misconception that there is intrinsic value in a reception.
No, they're trying, they're just going about it poorly.Sure. And yet millions of people play in fantasy football leagues that award points per reception. Therefore, fantasy football is clearly not trying to mimic the value of what happens on the field.What I said was, receptions are a poor way to mimic the value of what happens on the field.Ignoratio Elenchi said:This is directly refuted by the fact that PPR is widely used, which you claim doesn't mimic the value of what happens on the field. Fantasy football is not "clearly trying to mimic the value of what happens on the field" because that's not how millions of people play fantasy football.davearm said:The bolded is most certainly not true. Fantasy football is clearly trying to mimic the value of what happens on the field.
When the simple act of catching the ball is awarded fantasy points, it pretty clearly follows that its because of a belief that there's some intrinsic value in that act.If you say PPR exists purely, 100% for the added enjoyment it provides, period, end of story, then we will have to agree to disagree, because I think it's beyond obvious that there's more to it than that.No it doesn't. PPR persists because many people think PPR makes fantasy football more enjoyable. This idea that there's a "widely held misconception that there is intrinsic value in a reception" is purely an invention on your part. Do you imagine you're part of some elite minority of fantasy football players that possess the rare insight that a catch for no yards has no real-world value? Do you actually think it's a widely held belief that an NFL player who makes a catch for zero or negative yards should be rewarded because the simple act of catching the ball has intrinsic value? People aren't as stupid as you'd like to pretend.
Well, maybe we just disagree in principle. It seems you want points only for plays that produce a positive result for the actual NFL team on the field. I look at FF with no real life team aspects at all - I'm drafting my own team and want each player graded on how he performs individually, regardless of how it affects the team he plays for. I'm looking to grade how the player performs at his position (and the skills that normally go along with that) and then translate that to points to help my FF Team.I appreciate your respect, and return it. I focused on that line because i think it's the linchpin of where we disagree. And I continue only because it still doesn't at this point seem like you yet understand my premise, which boils down to this: there exists no other stat than yards gained that can reflect the success of a play. A reception is a stat that classifies the yards gained as coming from a caught pass; still it is only the number of yards gained that reflect the plays success. A 0 yard pass yields 0 yards of progress which we should abstract into 0 points to represent 0 success. Adding a point because it was a reception causes the numbers to show that the play was in fact successful to some degree, when in reality it wasn't. It should be scored the same as a dropped/uncatchable pass, which yields 0 yards of progress for 0 points representing 0 success. the catch isn't what helps the team, it's the yards gained as a result of that catch. a broken tackle isn't what helps the team, it's the subsequent additional yards gained. You break 3 tackles but don't actually get any yards out of it, is the team any better off? not one bit. Even if i proved that more sips of Gatorade leads to better onfield performance which helps the team, that would in no way justify awarding points for the act of sipping Gatorade; the benefit is already represented by the higher yard totals.I respect what you're saying, and if you only look at that line of mine that you quoted it sure makes sense. But that's leaving out so much of what I said. My main point isn't what you quoted from me - my main point is that if you add in a stat you have to adjust the points according to your league and appropriate to the stat. We are talking football plays only here - I think that's obvious - and I'm sure you only used the Gatorade examples to prove your point. I get it. Any football stat, though, can be adjusted according to it's value to the game. So if you complain about PPR, then adjust the scoring to how important you think it is. If you hate that stat, then there's standard leagues.
More info (relevant should always be assumed) will always be better than less for determining what happens on the field. If you really think every sip of gatorade helps a player perform better on the field, and can quantify that, and then find a FF Site that scores it, then by all means you should use it. Just be sure to adjust the scoring according to how important you think it is.
Myself? I can't stand Gatorade Sipping Leagues, so I only play Non-Sipping Leagues. Give me proof that it helps the team like a "catch" does and I'll switch.
If we do consider as valid the premise that passing plays need to be worth more that running plays (to balance the game, not because they actually have more football value), the sensible thing to do would be to apply a different factor to those yards when calculating scores. maybe 1 point for every 6 and 2/3 yds so a 10 yard pass would be worth 1.5 points, a 0 yard catch is still 0. That way we are weighting the contribution of WRs in a way that scales with the success of the play, like we do with QBs. Seems like a reasonable way to transition a 0.5 PPR league to a more reasonable, less arbitrary scoring system.
Hear that folks? You're fantasy footballing wrong. Tighten it up.No, they're trying, they're just going about it poorly.Sure. And yet millions of people play in fantasy football leagues that award points per reception. Therefore, fantasy football is clearly not trying to mimic the value of what happens on the field.What I said was, receptions are a poor way to mimic the value of what happens on the field.Ignoratio Elenchi said:This is directly refuted by the fact that PPR is widely used, which you claim doesn't mimic the value of what happens on the field. Fantasy football is not "clearly trying to mimic the value of what happens on the field" because that's not how millions of people play fantasy football.davearm said:The bolded is most certainly not true. Fantasy football is clearly trying to mimic the value of what happens on the field.
Hey, I must of missed the mailing - when is the vote for FF World President? I'd like to vote davearm out. No offense, dave - I just don't think ruling the Fantasy Football world is your thing.Hear that folks? You're fantasy footballing wrong. Tighten it up.No, they're trying, they're just going about it poorly.Sure. And yet millions of people play in fantasy football leagues that award points per reception. Therefore, fantasy football is clearly not trying to mimic the value of what happens on the field.What I said was, receptions are a poor way to mimic the value of what happens on the field.Ignoratio Elenchi said:This is directly refuted by the fact that PPR is widely used, which you claim doesn't mimic the value of what happens on the field. Fantasy football is not "clearly trying to mimic the value of what happens on the field" because that's not how millions of people play fantasy football.davearm said:The bolded is most certainly not true. Fantasy football is clearly trying to mimic the value of what happens on the field.
Just to clarify, are you unaware how obnoxious your position is here? Or are you aware and comfortable with it?No, they're trying, they're just going about it poorly.
No it doesn't. If you think it does, you should request a refund from your Logic 101 professor.When the simple act of catching the ball is awarded fantasy points, it pretty clearly follows that its because of a belief that there's some intrinsic value in that act.
So you believe that PPR was invented and became wildly popular because at some point, people thought, "We aren't adequately reflecting the real-world value of receivers with standard scoring - in addition to being rewarded for yards and touchdowns, players should also be rewarded simply for the act of making a catch because making a catch has intrinsic value separate from the yardage gained on the play?" That's both silly and ignorant of the history of fantasy football.If you say PPR exists purely, 100% for the added enjoyment it provides, period, end of story, then we will have to agree to disagree, because I think it's beyond obvious that there's more to it than that.
The position you're attempting to shoehorn me into may be obnoxious, I'll grant you that. But of course you're misconstruing what I'm saying, either intentionally or out of poor comprehension.Just to clarify, are you unaware how obnoxious your position is here? Or are you aware and comfortable with it?No, they're trying, they're just going about it poorly.
No it doesn't. If you think it does, you should request a refund from your Logic 101 professor.When the simple act of catching the ball is awarded fantasy points, it pretty clearly follows that its because of a belief that there's some intrinsic value in that act.
So you believe that PPR was invented and became wildly popular because at some point, people thought, "We aren't adequately reflecting the real-world value of receivers with standard scoring - in addition to being rewarded for yards and touchdowns, players should also be rewarded simply for the act of making a catch because making a catch has intrinsic value separate from the yardage gained on the play?" That's both silly and ignorant of the history of fantasy football.If you say PPR exists purely, 100% for the added enjoyment it provides, period, end of story, then we will have to agree to disagree, because I think it's beyond obvious that there's more to it than that.
Essentially, your position is that PPR is stupid and people are stupid and people use stupid PPR scoring because they are stupid. You sure that's what you want to go with?
Haha no worries Hoss. I don't want to be the commissioner of my league, let alone FF World PresidentHey, I must of missed the mailing - when is the vote for FF World President? I'd like to vote davearm out. No offense, dave - I just don't think ruling the Fantasy Football world is your thing.
I'm not shoehorning you into anything. You said:The position you're attempting to shoehorn me into may be obnoxious, I'll grant you that. But of course you're misconstruing what I'm saying, either intentionally or out of poor comprehension.
davearm said:Fantasy football is clearly trying to mimic the value of what happens on the field.
Are you now backing down from those claims, or do you still believe that you are the arbiter of what fantasy football is and how people play it?No, they're trying [to mimic the value of what happens on the field], they're just going about it poorly.
You haven't actually demonstrated that's a common reason for having PPR. You've simply set up the strawman that that's why people use PPR. You're arguing that people use PPR, not because it makes fantasy football more enjoyable, but instead because they're dumb and they think that a catch, in and of itself, has intrisic value and should be rewarded with points in fantasy football. Surely you realize that's a pretty obnoxious claim, and as I said it's ignorant of the history of fantasy football. PPR didn't become popular because, as you seem to believe, people are stupid and they're trying to mimic on-field value and doing it poorly. Most would likely agree that it became popular because under old-school standard scoring, and with the state of the NFL play at the time, people found that RBs were too dominant in fantasy football, and they found that this made fantasy football less enjoyable, so they changed some scoring rules to make fantasy football more enjoyable. And it turns out, lots of people found that PPR did make fantasy football more enjoyable, so it stuck.My point here is, the other common reasons for having PPR are misguided (reflect real-world values)
On the contrary, you seem to misunderstand the reasons for PPR, and perhaps the reasons for any fantasy football rules at all. Their primary goal is to make the game of fantasy football fun. There are other objectives that inform those decisions - e.g. "I think it would be fun if we try to accurately reflect on-field value" or "I think it would be fun if we auctioned off players instead of drafting them in a serpentine order" or "I think it would be fun to award a point per yard and fifty points per TD so that our fantasy football scores will be in the thousands" - but the point of any of those decisions is "how would we prefer to set up our league such that it will be fun to play." Different people find different sets of rules enjoyable, that's why there's a lot of variation in scoring rules. Nobody's sitting there, miserable, subjecting themselves to a set of arbitrary fantasy football rules they hate just because they believe it's a noble pursuit.You seem to think there are no other reasons; that PPR came into existence purely and strictly to "spice things up".
I reject that premise. Frankly, I think it's laughable.
Of course you're shoehorning. You've ascribed terms like "stupid" and "dumb" to me. I've never said any of those things, or cast the sort of aspersions you're attributing to me.I'm not shoehorning you into anything. You said:The position you're attempting to shoehorn me into may be obnoxious, I'll grant you that. But of course you're misconstruing what I'm saying, either intentionally or out of poor comprehension.
davearm said:Fantasy football is clearly trying to mimic the value of what happens on the field.Are you now backing down from those claims, or do you still believe that you are the arbiter of what fantasy football is and how people play it?No, they're trying [to mimic the value of what happens on the field], they're just going about it poorly.
No he isn't. And he's being pretty patient with you too. Maybe you should say thank you once in a while.@Ignoratio:
What i would object to here is that you are yourself making huge assumptions about why people play PPR.
To repeat: It clearly isn't, because by your own claim PPR does not mimic the value of what happens on the field, and yet PPR is a widely used feature in fantasy football. So you're either taking the position that you know what fantasy football is and millions of people are doing it wrong, or you're mistaken about what fantasy football is. I'll leave that for you to decide which of those is the case.To repeat:
Yes, fantasy football scoring is clearly trying to mimic the value of what happens on the field.
PPR being fun is a necessary and, more importantly, a sufficient condition for people to use PPR in their fantasy leagues. Why do people think it's fun? It doesn't matter. Why do people think auction leagues are more fun than serpentine drafts? The NFL uses neither. Why do people assign 3 points for field goals from 30-39 yards and 4 points for field goals from 40-49 yards and 5 points for 50+ yard FGs? Are they all so "misguided" that they don't realize all FGs are worth 3 points in the NFL? Are they fantasy footballing "poorly?"But those that use PPR in part out of a sense of fairness, or to better reflect the value of on-field production are misguided, because PPR doesn't advance either of these.
Oh man. Just when I thought we had come to an understanding that there is no "wrong" way to play FF, you have to add in this :@Ignoratio:
What i would object to here is that you are yourself making huge assumptions about why people play PPR. It's absurd to think that everyone does it for the same reasons. There certainly are those who, like you, take the very detached from reality view that all scoring boils down to meaningless evaluations based on whatever stats the league has a whim to consider. I know for a fact not everyone who plays PPR ascribes to that philosophy. I would guess that a large majority of people who play fantasy football of any kind feel as though the scoring is or should be meant to reflect their athletes' performance on field, even though many of them recognize that the abstraction is not and never will be a 'perfect' reflection of reality. People play PPR for all kinds of reasons, some of which may have nothing to do with whether they actually like PPR or have given any thought toward whether PPR is good or makes sense. If the first league you ever joined was PPR it might be all you ever knew. Just because a lot of people are doing something a certain way doesn't make that a good idea. I've had IRL discussions with people who think a catch really is 'worth something' and to them PPR makes sense. Those people are wrong, that is the point of myself and other anti-PPRers. There are a lot of them, they are out there, and they are wrong.
I'm gong to let Ignoratio take on the "PPR is wrong" argument, because he's doing a great job at it...."people who think a catch really is 'worth something' and to them PPR makes sense. Those people are wrong, that is the point of myself and other anti-PPRers. There are a lot of them, they are out there, and they are wrong."
Just to be clear, dave (I edited out that last line as you were posting) - I just have a problem with people saying PPR is wrong and that FF is anywhere close to reflecting what happens on the field - PPR or not. Not really the same discussion as you and Ignoratio are having.Nobody has said one way of playing is wrong. That's just more reading what you want to read, and not what's actually being said.
Play however you want to play, for whatever reasons you wish.
But if you think adding a point per reception makes your team's fantasy score better reflect real world value, just understand that you're incorrect about that. And there are people that think this way, despite ignoratio's unsubstantiated insistence to the contrary.
That's all anyone is saying.
Earlier in the thread people called PPR stupid, useless, etc. Basically saying it's the "wrong" way to play FF.Nobody has said PPR is wrong. At least I haven't read it as such.
I hope we can agree that reflecting what happens on the field is one of several objectives. Two others (and there are surely more) are to make scoring across positions equitable, and to make the game fun to play.
On the first (reflecting what happens on the field), awarding a point per reception is of no use.
On the second (equitable scoring), the need to award a point per reception is no longer necessary, as the NFL has evolved. Uber-backs like Marshall Faulk and LT are no longer dominating leagues.
On the third (making it more fun), have at it. :thumbsup: