What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

WIS V All-Time Baseball Draft: HARRRRRRRIFIC (2 Viewers)

Interesting QB rankings and the order of the top backs is different than I'd seen other places.
Very disappointed in their fantasy presentation...I love the site and think it provides a ton of great info on all the teams, but the following surprised me:

SCORING SYSTEM

KEEP IT SIMPLE. NCAA stats are always sketchy at best, and if you're planning on finding the totals from a backup Eastern Michigan RB, you’ll need to make it as basic as possible. If you want to throw yards into the mix, here's the Collegefootballnews.com Scoring System, which you can use as the official source to base your league:

Passing: Once again, keep it as easy as possible. Don’t add in interceptions and don't get too screwy with other odd pass ratings. Running QBs can be a nightmare to score.

- 3 points per touchdown pass.

- 1 point for every 50 yards passing.

- 1 point for every two-point-conversion pass.

Rushing: (keep in mind this applies to QBs and WRs too)

- 6 points for TD

- 3 points for every 50 yards rushing

- 2 points for every two-point-conversion

Receiving: (keep in mind this applies to RBs too)

- 6 points per TD

- 3 points for every 50 yards receiving

- 2 points for every two-point-conversion

Kicking: (this is obvious)

- 1 point per extra point, 3 points per field goal

Defense: Please do not use defenses unless you’re a die-hard player.

- Total points. You lose one point for every point your D gives up. This might take you into the negative point total, but that's part of the deal.
It's really not that hard guys...Also, take their rankings with a grain of salt given the above system, which favors running QBs big time over passing QBs and TDs over yards for RBs and WRs...

 
Wow....they make it sound like we're scoring this by hand out of the newspaper. :thumbdown:

Quinn and Harrell in the '2nd tier' of QB's is just dumb. And having Johnson at #2 while admitting that he may not even be the starter?!?!?! WTF as the kids like to say.

 
Anybody notice any oddities in the schedule this year? I'm trying to address these things prior to the season starting this year.

I'd like to firm up the rules by tomorrow, so let's clear up any issues people may have.

 
Interesting QB rankings and the order of the top backs is different than I'd seen other places.
Very disappointed in their fantasy presentation...I love the site and think it provides a ton of great info on all the teams, but the following surprised me:

SCORING SYSTEM

KEEP IT SIMPLE. NCAA stats are always sketchy at best, and if you're planning on finding the totals from a backup Eastern Michigan RB, you’ll need to make it as basic as possible. If you want to throw yards into the mix, here's the Collegefootballnews.com Scoring System, which you can use as the official source to base your league:

Passing: Once again, keep it as easy as possible. Don’t add in interceptions and don't get too screwy with other odd pass ratings. Running QBs can be a nightmare to score.

- 3 points per touchdown pass.

- 1 point for every 50 yards passing.

- 1 point for every two-point-conversion pass.

Rushing: (keep in mind this applies to QBs and WRs too)

- 6 points for TD

- 3 points for every 50 yards rushing

- 2 points for every two-point-conversion

Receiving: (keep in mind this applies to RBs too)

- 6 points per TD

- 3 points for every 50 yards receiving 

- 2 points for every two-point-conversion

Kicking: (this is obvious)

- 1 point per extra point, 3 points per field goal

Defense: Please do not use defenses unless you’re a die-hard player.

- Total points. You lose one point for every point your D gives up. This might take you into the negative point total, but that's part of the deal. 
It's really not that hard guys...Also, take their rankings with a grain of salt given the above system, which favors running QBs big time over passing QBs and TDs over yards for RBs and WRs...
Who scores a fantasy league like that anyways? In the past years, I thought their fantasy rankings were pretty decent. This year, they look awful.
 
Anybody notice any oddities in the schedule this year? I'm trying to address these things prior to the season starting this year.

I'd like to firm up the rules by tomorrow, so let's clear up any issues people may have.
Missed your for live last night. :bye:

 
Anybody notice any oddities in the schedule this year? I'm trying to address these things prior to the season starting this year.

I'd like to firm up the rules by tomorrow, so let's clear up any issues people may have.
Missed your for live last night. :bye:
:sadbanana: Sorry man.

 
Here is an e-mail I received from the GoalLine guy. Looks like we won't be able to combine the last two weeks.

Hello to everyone - there is a mix of old and possible new commissioners in this email, but hopefully everyone has a basic understanding of the web site and how it works, and this email will make sense.I'm making a few changes to the site this year and for the most part, these changes have to do with making things a little bit easier to manage on my end. First off, here are the list of stat categories that will be available. Some from last season have been removed:INDIVIDUALRushing - attempts, yards, TDs, TDs over 50Receiving - catches, yards, TDs, TDs over 50Passing - completions, attempts, TDs, TDs over 50Returns - TDs, TDs over 502 pt conversions - rushing, receiving, passingPK - extra points, FG 0-19, 20-29, 30-39,...50-59, 60+, total FG yardsDEFENSEReturns - TDs, TDs over 50 (includes kick returns, INT/Fumble returns, etc)InterceptionsSacksFumble recoveriesSafetiesPoints Against - OVERALL ONLY - (offense only not included)You can make combinations of the above, such as rushing + receiving yards. A few items have been left off from last year - again, to make things a little easier. There should be a "Commissioner Override" function - where you can add/subtract from a score if you want to change it because of stats not supported above.All 119 Division I-A teams will be available, and you may use any combination of them.There will be the ability to set a tie-breaker player in your lineup (this will be a player who is NOT starting).Last year a big headache from my side of things came with the combining of weeks. I ended up splitting the site into seven different sites, which was a maintenance nightmare. This year, the NCAA goes to 12 games on a permanent basis, and I have decided that I will not allow combining weeks anymore. Weeks will begin on Thursday and end on Wednesday (see ESPN.com schedule). Week #14 is the Dec 2nd games. Week #15 will include all bowl games, if you wish to play that week. It is easy enough to skip weeks for your league, but for my sanity, I can't split them up anymore. I hope this doesn't throw anyone a curve, but it's just too difficult to manage.Pricing - see www.goallinesoftware.com for pricing, but by now, you know that is for entering your own stats - which I think worked pretty well last season. I investigated an option to have the stats automatically entered for 2006, but I was not comfortable with the set-up. I will, however, give you the option for having stats for your league entered for you. That option will be $8.00 per fantasy team (free agent stats still not supported).So, let me know if you have any questions, if you'll be returning, etc. I'm happy to answer any questions you may have. Hope to hear from everyone soon!DaveEmail: goalline@goallinesoftware.comWeb: www.goallinesoftware.com
 
Last edited by a moderator:
So maybe we just freeze transactions going into that week so we're not just dropping guys to double up?
Right, I was thinking we just kill the Waiver Wire sometime in mid-November. Everyone should be able to manage their team without it at that point.
 
Also, it seems they are offering an opportunity to have our league scored for $8 a team rather than $3. Interesting.

Would you guys be open to...

$50 league + $8 site fee?

That would give us...

1st- 300

2nd- 150

3rd- 100

4th- 50

... and all of our teams scored all year long for $58 a person.

 
Also, it seems they are offering an opportunity to have our league scored for $8 a team rather than $3. Interesting.

Would you guys be open to...

$50 league + $8 site fee?

That would give us...

1st- 300

2nd- 150

3rd- 100

4th- 50

... and all of our teams scored all year long for $58 a person.
Absolutely.
 
Breaking in with some baseball sim chatter.

randomize

win 1

lose 1

win 2

lose 2

goto randomize

OK, back to your soccer talk

 
Breaking in with some baseball sim chatter.

randomize

win 1

lose 1

win 2

lose 2

goto randomize

OK, back to your soccer talk
I miss SIM talk. :mellow:
My Bullpen is 22-8 with 29 saves, who knew :shrug: By the way, Johnny Miljus took his stint as an all star to heart the guys been $ in the second half thus far :thumbup:

 
Last edited by a moderator:
Breaking in with some baseball sim chatter.

randomize

win 1

lose 1

win 2

lose 2

goto randomize

OK, back to your soccer talk
I miss SIM talk. :mellow:
My Bullpen is 22-8 with 29 saves, who knew :shrug: By the way, Johnny Miljus took his stint as an all star to heart the guys been $ in the second half thus far :thumbup:
Bullpen wins are a pretty subjective stat
 
Breaking in with some baseball sim chatter.

randomize

win 1

lose 1

win 2

lose 2

goto randomize

OK, back to your soccer talk
I miss SIM talk. :mellow:
My Bullpen is 22-8 with 29 saves, who knew :shrug: By the way, Johnny Miljus took his stint as an all star to heart the guys been $ in the second half thus far :thumbup:
Bullpen wins are a pretty subjective stat
Kraft BullPen = ParadeEephus = Rain

<_<

 
Last edited by a moderator:
I was just looking at the College league standings from last year, Jag what won it for you(for the most part)? Waiver pick ups? Draft? Poor competition? Luck? Or did you actually know what you were doing?

:takingnotes:

 
Anyone know what page our final rankings were? Curious how close we came this time around.
I doubt it's even remotely close. Way too many good players this time around. It's all random.
Would be curious to see none the less. My life doesnt exactly hinge on it, though.
 
At some point way back in this thread, someone asked about how badly the sim punished a player for one poor stat. Ladies and gentlemen, I give you--Juan Marichal!

IP: 115.0

WHIP: 1.54

OAV: .298

HR: 40

ERA: 8.06

When I drafted him, I thought having HR dimensions of 0, -1 would be enough to counter the occasional HR. Perhaps if I can put a fence around, say, Rhode Island next time and call it my park I'll draft Juan again.

 
Last edited by a moderator:
I was just looking at the College league standings from last year, Jag what won it for you(for the most part)? Waiver pick ups? Draft? Poor competition? Luck? Or did you actually know what you were doing?

:takingnotes:
I was within striking distance until my deer hunting trip but missing two pick up periods and lineup changes killed me.Jag QB's were phenominal too.

 
Anyone know what page our final rankings were? Curious how close we came this time around.
I doubt it's even remotely close. Way too many good players this time around. It's all random.
Would be curious to see none the less. My life doesnt exactly hinge on it, though.
I know I was in the bottom 12, not sure where, but 18 sounds about right. BTW I think low BB/9 pitchers this time were entirely overrated.
 
I was just looking at the College league standings from last year, Jag what won it for you(for the most part)? Waiver pick ups? Draft? Poor competition? Luck? Or did you actually know what you were doing?

:takingnotes:
I would say experience played a big part in it, although I was awfully surprised how well most of you did last year considering most hadn't ever played in a college league. Prior to this league last year, I think I had played college fantasy football for 4 years. I would say that's quite a bit more experience than most had. Other than that, I hit on a few of my sleepers (missed on a bunch as well) and had some help from the WW.
 
At some point way back in this thread, someone asked about how badly the sim punished a player for one poor stat. Ladies and gentlemen, I give you--Juan Marichal!

IP: 115.0

WHIP: 1.54

OAV: .298

HR: 40

ERA: 8.06

When I drafted him, I thought having HR dimensions of 0, -1 would be enough to counter the occasional HR. Perhaps if I can put a fence around, say, Rhode Island next time and call it my park I'll draft Juan again.
HR numbers are all over the map for me. My home park is -2, -2, so I felt more comfortable taking guys with some HRs allowed. But here are my stats so farRuss Ford '10, RL HR/9+=96, Sim HR Allowed 10

Sandy Koufax '63, RL HR/9+=144, Sim HR Allowed 36

Their IP are pretty close

 
Anyone that has anything they don't agree with or would like added... speak now or forever hold your peace.

2006 FANTASY COLLEGE FOOTBALL LEAGUE

RE-DRAFT: CUMULATIVE POINTS SCORING

DRAFT TIME

Draft begins: MONDAY, JULY 24st 2006 at 7 AM CT in the WIS V THREAD.

DRAFT ORDER

1- Jag_Player Roll 2: 927.

2- Tremendous Upside Roll 4: 811.

3- Notorious TRE Roll 5: 739.

4- KraftSingles Roll 3: 734.

5- Funkley Roll 6: 701.

6- ThisGuy Roll 9: 648.

7- DrDetroit Roll 11: 632.

8- RnR Roll 1: 616.

9- Capella Roll 10: 571.

10- SoCalBroncoFan Roll 12: 468.

11- Rudnicki Roll 8: 346.

12- Pumpnick Roll 7: 271.

REGULAR SEASON SCHEDULE

August 31, 2006 to December 2nd, 2006.

There are 14 regular season weeks. All of these will start on Thursday and end on Wednesday. Important transaction dates to remember: Trading deadline on November 1, 2006 and Waiver wire closes on November 16, 2006.

LEAGUE HOSTING

GoalLineSoftware.com will be hosting our league once again. The cost is 3 bucks per team, meaning that we'll owe 36 bucks collectively.

ENTRY FEE

Entry Fee: 53

Must be received by July 24, 2006 to ensure your spot in the league. My paypal information is ncole6@gmail.com

PAY OUT STRUCTURE (assuming 12 people)

Total Pool: 636

1st- 300

2nd- 150

3rd- 100

4th- 50

Site Fee- 36

ROSTER SIZE and LINE-UP REQUIREMENTS

All D1 college football players are draft elligible. 30 man roster.

4 QB

6 RB

6 WR/TE

2 K

2 DEF/ST

10 player bench

SCORING SYSTEM

PASSING: .05 pt per yard; TD = 6 pts; 1 int= -2 pt

RUSHING: .10 pt per yard; TD = 6 pts

RECEIVING: .10 pt per yard; TD= 6 pts

TIGHT ENDS: 1 pt per reception

KICKING: Extra Point= 1 pt; 17-39 yd FG= 3 pt, 40-49 yd FG= 4 pt; 50-59 yd FG= 5 pt; 60+ yd FG= 6 pt

DEFENSE: Shutout= 20 pts; 1-10 pts allowed = 15 pts; 11-20 pts allowed = 10 pts; 21-30 pts allowed = 5 pts; Turnover = 3 pts, Sack= 2 pts, Touchdown= 6 pts

SPECIAL TEAMS: Touchdown= 6 pts

TRADING

-Trading will be allowed.

-Trading of players, draft picks, and free agent money is all fair game.

-The trading deadline will be November 1, 2006.

-A trade veto will require 50% or more of league members that aren't involved in the trade voting "Yes" to the veto.

WAIVER WIRE

-There will be $100 in "Free Agent money" that will be used to acquire new players. -There will be a blind bid period that is due by Wednesday at noon CT. Any players not selected in the blind bidding will be avaliable on a first come, first serve basis from 1 PM CT Wednesday until noon CT Thursday. At this point, lineup changes can still be made, but no further player additions will be avaliable until the next week.

-A defensive pick up will require a minimum of a $10 bid to ensure that the waiver wire is not abused this season.

-The last day the waiver wire will be available is November 16, 2006.
 
Anyone that has anything they don't agree with or would like added... speak now or forever hold your peace.

2006 FANTASY COLLEGE FOOTBALL LEAGUE

RE-DRAFT: CUMULATIVE POINTS SCORING

DRAFT TIME

Draft begins: MONDAY, JULY 24st 2006 at 7 AM CT in the WIS V THREAD.

DRAFT ORDER

1- Jag_Player Roll 2: 927.

2- Tremendous Upside Roll 4: 811.

3- Notorious TRE Roll 5: 739.

4- KraftSingles Roll 3: 734.

5- Funkley Roll 6: 701.

6- ThisGuy Roll 9: 648.

7- DrDetroit Roll 11: 632.

8- RnR Roll 1: 616.

9- Capella Roll 10: 571.

10- SoCalBroncoFan Roll 12: 468.

11- Rudnicki Roll 8: 346.

12- Pumpnick Roll 7: 271.

REGULAR SEASON SCHEDULE

August 31, 2006 to December 2nd, 2006.

There are 14 regular season weeks. All of these will start on Thursday and end on Wednesday. Important transaction dates to remember: Trading deadline on November 1, 2006 and Waiver wire closes on November 16, 2006.

LEAGUE HOSTING

GoalLineSoftware.com will be hosting our league once again. The cost is 3 bucks per team, meaning that we'll owe 36 bucks collectively.

ENTRY FEE

Entry Fee: 53

Must be received by July 24, 2006 to ensure your spot in the league. My paypal information is ncole6@gmail.com

PAY OUT STRUCTURE (assuming 12 people)

Total Pool: 636

1st- 300

2nd- 150

3rd- 100

4th- 50

Site Fee- 36

ROSTER SIZE and LINE-UP REQUIREMENTS

All D1 college football players are draft elligible. 30 man roster.

4 QB

6 RB

6 WR/TE

2 K

2 DEF/ST

10 player bench

SCORING SYSTEM

PASSING: .05 pt per yard; TD = 6 pts; 1 int= -2 pt

RUSHING: .10 pt per yard; TD = 6 pts

RECEIVING: .10 pt per yard; TD= 6 pts

TIGHT ENDS: 1 pt per reception

KICKING: Extra Point= 1 pt; 17-39 yd FG= 3 pt, 40-49 yd FG= 4 pt; 50-59 yd FG= 5 pt; 60+ yd FG= 6 pt

DEFENSE: Shutout= 20 pts; 1-10 pts allowed = 15 pts; 11-20 pts allowed = 10 pts; 21-30 pts allowed = 5 pts; Turnover = 3 pts, Sack= 2 pts, Touchdown= 6 pts

SPECIAL TEAMS: Touchdown= 6 pts

TRADING

-Trading will be allowed.

-Trading of players, draft picks, and free agent money is all fair game.

-The trading deadline will be November 1, 2006.

-A trade veto will require 50% or more of league members that aren't involved in the trade voting "Yes" to the veto.

WAIVER WIRE

-There will be $100 in "Free Agent money" that will be used to acquire new players. -There will be a blind bid period that is due by Wednesday at noon CT. Any players not selected in the blind bidding will be avaliable on a first come, first serve basis from 1 PM CT Wednesday until noon CT Thursday. At this point, lineup changes can still be made, but no further player additions will be avaliable until the next week.

-A defensive pick up will require a minimum of a $10 bid to ensure that the waiver wire is not abused this season.

-The last day the waiver wire will be available is November 16, 2006.
The only suggestion I would make is to make TOs 2 pts instead of 3, now thast we have sacks in there...Not a huge thing, but throwing it out there...

Also, what about the whole double dipping on Special Teams TDs?

Personally I think that if I draft Desmond Howard and the Michigan D/ST, both should get 6 points for a return TD...I drafted both for a reason...

 
Also, what about the whole double dipping on Special Teams TDs?

Personally I think that if I draft Desmond Howard and the Michigan D/ST, both should get 6 points for a return TD...I drafted both for a reason...
This is the way it was scored last season and will be scored this season.If you have Desmond Howard... you get 6 pts for a ST TD.

If you have the Michigan DEF/ST... you get 6 pts for a ST TD.

That's why I list SPECIAL TEAMS TD as its own seperate scoring category.

 
Also, what about the whole double dipping on Special Teams TDs?

Personally I think that if I draft Desmond Howard and the Michigan D/ST, both should get 6 points for a return TD...I drafted both for a reason...
This is the way it was scored last season and will be scored this season.If you have Desmond Howard... you get 6 pts for a ST TD.

If you have the Michigan DEF/ST... you get 6 pts for a ST TD.

That's why I list SPECIAL TEAMS TD as its own seperate scoring category.
Right, but what if I have Desmond Howard and the Michigan D/ST?Last year we said you only get credit once, but that doesn't make any sense to me...

 
Anyone know what page our final rankings were? Curious how close we came this time around.
I doubt it's even remotely close. Way too many good players this time around. It's all random.
Would be curious to see none the less. My life doesnt exactly hinge on it, though.
I know I was in the bottom 12, not sure where, but 18 sounds about right. BTW I think low BB/9 pitchers this time were entirely overrated.
Agreed. By just about all of us. I had a few high BB/9 guys and was worried about them big time... they have faired ok. Meanwhile, my deadballers who are at 1.5BB/9 in real life are still giving up a ton of walks. In a live game a few days back, Pete Alexander walked 4 guys in a row.
 
Final rankings. We just need Eephus to pick a group for my team, and Pumpnick can randomize the divisions:

Pitching (of which defense is a component)

1 pumpnick

2 eephus

3 koya

4 pickles

5 spartans

6 TRE

7 roadeyes

8 funkley

9 frost

10 dougb

11 TU

12 DoctorDetroit

13 sammy

14 RNR

15 rudnicki

16 halos

17 kraft

18 GSTH

19 Hov34

20 SoCal

21 Ulysses

22 GWB

23 higgins

Hitting

1 Hov34

2 GWB

3 TU

4 RNR

5 eephus

6 funkley

7 pumpnick

8 kraft

9 roadeyes

10 spartans

11 SoCal

12 pickles

13 dougb

14 TRE

15 sammy

16 koya

17 frost

18 rudnicki

19 DoctorDetroit

20 GSTH

21 halos

22 higgins

23 Ulysses

Overall

1 eephus

2 pumpnick

3 funkley

4 pickles

5 koya

6 spartans

7 roadeyes

8 TU

9 RNR

10 Hov34

11 TRE

12 kraft

13 frost

14 dougb

15 GWB

16 sammy

17 SoCal

18 DoctorDetroit

19 rudnicki

20 halos

21 GSTH

22 Ulysses

23 higgins
Found them.
 
Final rankings.  We just need Eephus to pick a group for my team, and Pumpnick can randomize the divisions:

Pitching (of which defense is a component)

1 pumpnick

2 eephus

3 koya

4 pickles

5 spartans

6 TRE

7 roadeyes

8 funkley

9 frost

10 dougb

11 TU

12 DoctorDetroit

13 sammy

14 RNR

15 rudnicki

16 halos

17 kraft

18 GSTH

19 Hov34

20 SoCal

21 Ulysses

22 GWB

23 higgins

Hitting

1 Hov34

2 GWB

3 TU

4 RNR

5 eephus

6 funkley

7 pumpnick

8 kraft

9 roadeyes

10 spartans

11 SoCal

12 pickles

13 dougb

14 TRE

15 sammy

16 koya

17 frost

18 rudnicki

19 DoctorDetroit

20 GSTH

21 halos

22 higgins

23 Ulysses

Overall

1 eephus

2 pumpnick

3 funkley

4 pickles

5 koya

6 spartans

7 roadeyes

8 TU

9 RNR

10 Hov34

11 TRE

12 kraft

13 frost

14 dougb

15 GWB

16 sammy

17 SoCal

18 DoctorDetroit

19 rudnicki

20 halos

21 GSTH

22 Ulysses

23 higgins
Found them.
Shoulda quit when I was ahead
 
Anyone know what page our final rankings were? Curious how close we came this time around.
I doubt it's even remotely close. Way too many good players this time around. It's all random.
Would be curious to see none the less. My life doesnt exactly hinge on it, though.
I know I was in the bottom 12, not sure where, but 18 sounds about right. BTW I think low BB/9 pitchers this time were entirely overrated.
Agreed. By just about all of us. I had a few high BB/9 guys and was worried about them big time... they have faired ok. Meanwhile, my deadballers who are at 1.5BB/9 in real life are still giving up a ton of walks. In a live game a few days back, Pete Alexander walked 4 guys in a row.
:hey: my team walks everyone regardless of low BB/9 or high BB/9.

 
Also, what about the whole double dipping on Special Teams TDs?

Personally I think that if I draft Desmond Howard and the Michigan D/ST, both should get 6 points for a return TD...I drafted both for a reason...
This is the way it was scored last season and will be scored this season.If you have Desmond Howard... you get 6 pts for a ST TD.

If you have the Michigan DEF/ST... you get 6 pts for a ST TD.

That's why I list SPECIAL TEAMS TD as its own seperate scoring category.
Right, but what if I have Desmond Howard and the Michigan D/ST?Last year we said you only get credit once, but that doesn't make any sense to me...
Really? That doesn't make any sense. It'll count for each seperately this season.
 
The only suggestion I would make is to make TOs 2 pts instead of 3, now thast we have sacks in there...

Not a huge thing, but throwing it out there...
The only problem I have with this is that a turnover is more valuable than a sack. I'd be open to TO's being worth 2 and sacks being worth 1 if you guys think there are too many points to be had in defense, but I really think the TO should hold more weight than the sack.
 

Users who are viewing this thread

Back
Top