I'm still trying to figure it out, but basically the drags and minions just tear down stuff while the balloonians go for defense and the lava hounds distract AD.Holy ####! People can see my posts in here???LOOK AT ME30 minions, 16 balloons, 2 drags, 2 lava hounds. 2 healing, 1 rage, 2 freeze. I 100% anything less than a TH10, and usuall 2 star TH10.
Might be my new war comp
Harry, can you expand on how the dragons are used in that comp? I can see how the rest of the pieces would work together. I never quite understood when it was advantageous to substitute dragons in for loons/minions/(and now hounds)
This is going to depend on the base. On a spread out base you want minions. Where splash damage can play a role you want dragons. TH9 don't really have the luxury of packing dragons. TH10 do. Drags also can help deal with CC.I'm still trying to figure it out, but basically the drags and minions just tear down stuff while the balloonians go for defense and the lava hounds distract AD.Holy ####! People can see my posts in here???LOOK AT ME30 minions, 16 balloons, 2 drags, 2 lava hounds. 2 healing, 1 rage, 2 freeze. I 100% anything less than a TH10, and usuall 2 star TH10.
Might be my new war comp
Harry, can you expand on how the dragons are used in that comp? I can see how the rest of the pieces would work together. I never quite understood when it was advantageous to substitute dragons in for loons/minions/(and now hounds)
Dragons will take out obstacles faster than 10 minions would (imo) as minions are dying every AD hit and a dragon keep his DPS static.
What time (EST) do you raid? Every time I push up there, the loot I see is just horrendous.I'm not sure what people are talking about with the elixir woes unless they are using it all up on the army composition. I'm a TH9 and can't remember the last time I couldn't get elixir with ease.I've had very good luck with barching at th8 in the 1200-1350 trophy range. 2 hours of boosted barracks usually nets me at least 3 million in gold and pink elixir.
Am I in for a rude awakening when I finish my th9 upgrade or is barching still viable? I have a Level 10 BK which has helped, of course. What are the cheaper strategies for looting at TH9 if I have 2 hours to kill with boosted barracks?
I have max every army except for Gobs and Valks.
I barch with boosted barracks between 1850 and 1950 and generally make about 2 million each of gold and elixir per hour. Sometimes it's slow, and I only get around 1 million per hour. Sometimes it's better. Yesterday afternoon, I made 3.2 gold and 2.9 elixir in 55 minutes despite having the queen upgrading.
makes up for the zero you got in the last war2 quad hound 3 stars this war. on their 8 and 19
No CC on either of them, but nothing a little lightning can't deal with. 8 had two up xbows. Oh, and I had no BK too.
FEAR ME
Has there ever been a worse PTCLASHER than culdeus?makes up for the zero you got in the last war2 quad hound 3 stars this war. on their 8 and 19
No CC on either of them, but nothing a little lightning can't deal with. 8 had two up xbows. Oh, and I had no BK too.
FEAR ME
Im assuming he lost connectionIs there a story behind how Buckoff failed to kill the exposed TH on their #1?
Same thing happened to me once. I don't get why it doesn't see thru the attack like it does on a normal raidIm assuming he lost connectionIs there a story behind how Buckoff failed to kill the exposed TH on their #1?
Chief Pat just posted a video with a similar troop makeup. I might give it a try with TH9 troops over the weekend.Can you upload some vids to youtube?30 minions, 16 balloons, 2 drags, 2 lava hounds. 2 healing, 1 rage, 2 freeze. I 100% anything less than a TH10, and usuall 2 star TH10.
Might be my new war comp
It does with the troops you have dropped. He only dropped one barb and then lost connection. Had he dropped the kitchen sink they would have taken the TH.Same thing happened to me once. I don't get why it doesn't see thru the attack like it does on a normal raidIm assuming he lost connectionIs there a story behind how Buckoff failed to kill the exposed TH on their #1?
Short answer is yes but not necessarily because of troops. I've hogged & barched my way to crystal at th9 which is where there are some decent bases + the loot bonus. The problem is because of the penalties the th8's & th7's you see just don't have a lot of elixir. You'll next through 20 bases of 50k gold/50k elixir before you see something worthwhile with skull walls around everything. Just be patient. Good bases are out there you just have to scroll through more now. It also doesn't help having th8 troops for the first month or so. I'm hoping furry folk turn the tide and make crystal a little easier to hang in.I've had very good luck with barching at th8 in the 1200-1350 trophy range. 2 hours of boosted barracks usually nets me at least 3 million in gold and pink elixir.
Am I in for a rude awakening when I finish my th9 upgrade or is barching still viable? I have a Level 10 BK which has helped, of course. What are the cheaper strategies for looting at TH9 if I have 2 hours to kill with boosted barracks?
I have max every army except for Gobs and Valks.
Sorry man, I gotta call bull#### at least based on my experience. Unless you gem your barracks it takes at least a half hour to generate an army so you're saying you are hitting bases in that range for 1m/1m twice an hour? I'm at the 1839 right now, as high as 1950 and if I see a base with 200k/200k I get excited.I'm not sure what people are talking about with the elixir woes unless they are using it all up on the army composition. I'm a TH9 and can't remember the last time I couldn't get elixir with ease.
I barch with boosted barracks between 1850 and 1950 and generally make about 2 million each of gold and elixir per hour. Sometimes it's slow, and I only get around 1 million per hour. Sometimes it's better. Yesterday afternoon, I made 3.2 gold and 2.9 elixir in 55 minutes despite having the queen upgrading.
He does.Sorry man, I gotta call bull#### at least based on my experience. Unless you gem your barracks it takes at least a half hour to generate an army so you're saying you are hitting bases in that range for 1m/1m twice an hour? I'm at the 1839 right now, as high as 1950 and if I see a base with 200k/200k I get excited.I'm not sure what people are talking about with the elixir woes unless they are using it all up on the army composition. I'm a TH9 and can't remember the last time I couldn't get elixir with ease.
I barch with boosted barracks between 1850 and 1950 and generally make about 2 million each of gold and elixir per hour. Sometimes it's slow, and I only get around 1 million per hour. Sometimes it's better. Yesterday afternoon, I made 3.2 gold and 2.9 elixir in 55 minutes despite having the queen upgrading.
Holy ####! He copied me!Chief Pat just posted a video with a similar troop makeup. I might give it a try with TH9 troops over the weekend.Can you upload some vids to youtube?30 minions, 16 balloons, 2 drags, 2 lava hounds. 2 healing, 1 rage, 2 freeze. I 100% anything less than a TH10, and usuall 2 star TH10.
Might be my new war comp
link
I am itching to upgrade to TH10 just to get max minions and LH. Only 30 more walls and 2 valk upgrades left.
Why don't you join us Saturday. Your other clan can have buttworms. It's a fair trade imo.Holy ####! He copied me!Chief Pat just posted a video with a similar troop makeup. I might give it a try with TH9 troops over the weekend.Can you upload some vids to youtube?30 minions, 16 balloons, 2 drags, 2 lava hounds. 2 healing, 1 rage, 2 freeze. I 100% anything less than a TH10, and usuall 2 star TH10.
Might be my new war comp
link
I am itching to upgrade to TH10 just to get max minions and LH. Only 30 more walls and 2 valk upgrades left.
Soon enough I'll be joining.Why don't you join us Saturday. Your other clan can have buttworms. It's a fair trade imo.Holy ####! He copied me!Chief Pat just posted a video with a similar troop makeup. I might give it a try with TH9 troops over the weekend.Can you upload some vids to youtube?30 minions, 16 balloons, 2 drags, 2 lava hounds. 2 healing, 1 rage, 2 freeze. I 100% anything less than a TH10, and usuall 2 star TH10.
Might be my new war comp
link
I am itching to upgrade to TH10 just to get max minions and LH. Only 30 more walls and 2 valk upgrades left.
K then, how many gems you go through? It's not sustainable IMO but obviously it works for someHe does.Sorry man, I gotta call bull#### at least based on my experience. Unless you gem your barracks it takes at least a half hour to generate an army so you're saying you are hitting bases in that range for 1m/1m twice an hour? I'm at the 1839 right now, as high as 1950 and if I see a base with 200k/200k I get excited.I'm not sure what people are talking about with the elixir woes unless they are using it all up on the army composition. I'm a TH9 and can't remember the last time I couldn't get elixir with ease.
I barch with boosted barracks between 1850 and 1950 and generally make about 2 million each of gold and elixir per hour. Sometimes it's slow, and I only get around 1 million per hour. Sometimes it's better. Yesterday afternoon, I made 3.2 gold and 2.9 elixir in 55 minutes despite having the queen upgrading.
I do full gem rax sessions about once every two weeks or so and it is sustainable with the gems from trees and gem boxes. I'm guessing this is not a daily thing, even at TH9 and up you can't burn through that much resources to need to do this more than that in addition to normal raids. unless you're VA and maxing walls or Animator who buys every decorative item available.K then, how many gems you go through? It's not sustainable IMO but obviously it works for someHe does.Sorry man, I gotta call bull#### at least based on my experience. Unless you gem your barracks it takes at least a half hour to generate an army so you're saying you are hitting bases in that range for 1m/1m twice an hour? I'm at the 1839 right now, as high as 1950 and if I see a base with 200k/200k I get excited.I'm not sure what people are talking about with the elixir woes unless they are using it all up on the army composition. I'm a TH9 and can't remember the last time I couldn't get elixir with ease.
I barch with boosted barracks between 1850 and 1950 and generally make about 2 million each of gold and elixir per hour. Sometimes it's slow, and I only get around 1 million per hour. Sometimes it's better. Yesterday afternoon, I made 3.2 gold and 2.9 elixir in 55 minutes despite having the queen upgrading.
I can get by only gemming 2 of my 4 barracks, took a little while to get the timing down and maybe only works with barch, but it works.beer 30 said:K then, how many gems you go through? It's not sustainable IMO but obviously it works for someEYLive said:He does.beer 30 said:Sorry man, I gotta call bull#### at least based on my experience. Unless you gem your barracks it takes at least a half hour to generate an army so you're saying you are hitting bases in that range for 1m/1m twice an hour? I'm at the 1839 right now, as high as 1950 and if I see a base with 200k/200k I get excited.I'm not sure what people are talking about with the elixir woes unless they are using it all up on the army composition. I'm a TH9 and can't remember the last time I couldn't get elixir with ease.
I barch with boosted barracks between 1850 and 1950 and generally make about 2 million each of gold and elixir per hour. Sometimes it's slow, and I only get around 1 million per hour. Sometimes it's better. Yesterday afternoon, I made 3.2 gold and 2.9 elixir in 55 minutes despite having the queen upgrading.
I've noticed this lately as well. WB's used to be fairly directional meaning you drop them in front of where you want them to blow and hole and they march straight up to the spot. Now they go wherever the hell they want, drives me nuts and causes me to carry more WB's than I want to because you end up wasting 2-4 just trying to get them to path where you want them.Something I just figured out which explains a little of my wall breaker pathing frustrations.
It seems like they are part of the "units will try to target the same segment of wall" thing now. I released 2 WBs and they walked to the wall, turned right (going around a barracks) and walked right up along the wall 2 segments over to where my golem was trying to break through, at which point a mortar round took them out.
Then I released two further over on the opposite side of the golem, meaning them to not have anything to do with the first golem, but instead meaning for them to break an opening for my 2nd golem who was still approaching the wall at a different compartment. Rather than walk straight to the wall, they took off at a 45 degree angle left to go blow up on the same segment of wall the 1st golem was attacking where the other 2 had died.
Very very frustrating when you have so little control over them. Also makes it tougher to avoid mortar shells and wizard fire if the game is going to move them on top of your tank before exploding them.
I think when aiden drops his in a big blob they always do well. I think when they get out in front of the golem to further compartments in they act a little better. I see some of our ground guys try to pulse them in groups of 2 and that's where you run serious AI risk.I've noticed this lately as well. WB's used to be fairly directional meaning you drop them in front of where you want them to blow and hole and they march straight up to the spot. Now they go wherever the hell they want, drives me nuts and causes me to carry more WB's than I want to because you end up wasting 2-4 just trying to get them to path where you want them.Something I just figured out which explains a little of my wall breaker pathing frustrations.
It seems like they are part of the "units will try to target the same segment of wall" thing now. I released 2 WBs and they walked to the wall, turned right (going around a barracks) and walked right up along the wall 2 segments over to where my golem was trying to break through, at which point a mortar round took them out.
Then I released two further over on the opposite side of the golem, meaning them to not have anything to do with the first golem, but instead meaning for them to break an opening for my 2nd golem who was still approaching the wall at a different compartment. Rather than walk straight to the wall, they took off at a 45 degree angle left to go blow up on the same segment of wall the 1st golem was attacking where the other 2 had died.
Very very frustrating when you have so little control over them. Also makes it tougher to avoid mortar shells and wizard fire if the game is going to move them on top of your tank before exploding them.
FeaturePoints, yes. Did it for about a week thinking I'd try it first before introducting it here, and gave up.. but if we could set up some kind of conga line where the next in uses the previous' referral code it might work?Does anyone have much experience with apps like FeaturePoints or FreeMyApps, which can be used to get gift cards that can be spent on things like gems? Did some googling and it seems like they look legit, and I learned enough about how app sales work during the FBG app releases this year that I can see how their business model would work without needing to be a scam.
Anyone used them much and think it's worth it? What kind of earning vs time spent do you see with them?
Yes. Same goes for Honda. It's like we're letting everyone in just to be nice, but the new member doesn't listen to feedback in chat and they aren't following this thread.GroveDiesel said:I'm just tossing this out there: Maybe The Boog should consider being a little more selective in who we accept from now on. Our wars seem to be more and more difficult due to the large number of underdeveloped bases we have.
Someone who lets you watch him (and it's always a him) play video games at www.twitch.tvWhat is a twitch streamer
Yep.I think when aiden drops his in a big blob they always do well. I think when they get out in front of the golem to further compartments in they act a little better. I see some of our ground guys try to pulse them in groups of 2 and that's where you run serious AI risk.I've noticed this lately as well. WB's used to be fairly directional meaning you drop them in front of where you want them to blow and hole and they march straight up to the spot. Now they go wherever the hell they want, drives me nuts and causes me to carry more WB's than I want to because you end up wasting 2-4 just trying to get them to path where you want them.Something I just figured out which explains a little of my wall breaker pathing frustrations.
It seems like they are part of the "units will try to target the same segment of wall" thing now. I released 2 WBs and they walked to the wall, turned right (going around a barracks) and walked right up along the wall 2 segments over to where my golem was trying to break through, at which point a mortar round took them out.
Then I released two further over on the opposite side of the golem, meaning them to not have anything to do with the first golem, but instead meaning for them to break an opening for my 2nd golem who was still approaching the wall at a different compartment. Rather than walk straight to the wall, they took off at a 45 degree angle left to go blow up on the same segment of wall the 1st golem was attacking where the other 2 had died.
Very very frustrating when you have so little control over them. Also makes it tougher to avoid mortar shells and wizard fire if the game is going to move them on top of your tank before exploding them.
oh but when it's a girlSomeone who lets you watch him (and it's always a him) play video games at www.twitch.tvWhat is a twitch streamer
Yep. I've tried a couple 2x jump attacks to try it out. One of them ended as a nice 3 star Gowiwi, albeit on a +15 or so, but without being able to jump out the other side of the core, I would have ran outta time. This war, I got into the core so quick, I still had 1 golem and a cc ful of redcoats, so I tried to jump in from the other side. My deployment sucked, or 3 could have been had imo.Yep.After watching a couple of Bangkok Bob's last few attacks I can definitely see me move away from WB's and start using the Jump spell more and more. BB doesn't use any WB's.I think when aiden drops his in a big blob they always do well. I think when they get out in front of the golem to further compartments in they act a little better. I see some of our ground guys try to pulse them in groups of 2 and that's where you run serious AI risk.I've noticed this lately as well. WB's used to be fairly directional meaning you drop them in front of where you want them to blow and hole and they march straight up to the spot. Now they go wherever the hell they want, drives me nuts and causes me to carry more WB's than I want to because you end up wasting 2-4 just trying to get them to path where you want them.Something I just figured out which explains a little of my wall breaker pathing frustrations.
It seems like they are part of the "units will try to target the same segment of wall" thing now. I released 2 WBs and they walked to the wall, turned right (going around a barracks) and walked right up along the wall 2 segments over to where my golem was trying to break through, at which point a mortar round took them out.
Then I released two further over on the opposite side of the golem, meaning them to not have anything to do with the first golem, but instead meaning for them to break an opening for my 2nd golem who was still approaching the wall at a different compartment. Rather than walk straight to the wall, they took off at a 45 degree angle left to go blow up on the same segment of wall the 1st golem was attacking where the other 2 had died.
Very very frustrating when you have so little control over them. Also makes it tougher to avoid mortar shells and wizard fire if the game is going to move them on top of your tank before exploding them.
Jump spell just gives you more control and can be used to get both in and out of the core. WB's never make it to the other side.
WB go towards the closest building covered by a wall. At least that's what Supercell says they do.I've noticed this lately as well. WB's used to be fairly directional meaning you drop them in front of where you want them to blow and hole and they march straight up to the spot. Now they go wherever the hell they want, drives me nuts and causes me to carry more WB's than I want to because you end up wasting 2-4 just trying to get them to path where you want them.Something I just figured out which explains a little of my wall breaker pathing frustrations. It seems like they are part of the "units will try to target the same segment of wall" thing now. I released 2 WBs and they walked to the wall, turned right (going around a barracks) and walked right up along the wall 2 segments over to where my golem was trying to break through, at which point a mortar round took them out. Then I released two further over on the opposite side of the golem, meaning them to not have anything to do with the first golem, but instead meaning for them to break an opening for my 2nd golem who was still approaching the wall at a different compartment. Rather than walk straight to the wall, they took off at a 45 degree angle left to go blow up on the same segment of wall the 1st golem was attacking where the other 2 had died. Very very frustrating when you have so little control over them. Also makes it tougher to avoid mortar shells and wizard fire if the game is going to move them on top of your tank before exploding them.
Again - use barbarians and archers. I've been doing that with ease since hitting TH9. Using balloons and spells isn't needed.Elixer woes are at the start of TH9 when all the big important upgrades need it. Camps, spell factory, lab, research. Grinding 6m elixer when you don't have furries or skulls is a grind.I'm not sure what people are talking about with the elixir woes unless they are using it all up on the army composition. I'm a TH9 and can't remember the last time I couldn't get elixir with ease.I've had very good luck with barching at th8 in the 1200-1350 trophy range. 2 hours of boosted barracks usually nets me at least 3 million in gold and pink elixir.
Am I in for a rude awakening when I finish my th9 upgrade or is barching still viable? I have a Level 10 BK which has helped, of course. What are the cheaper strategies for looting at TH9 if I have 2 hours to kill with boosted barracks?
I have max every army except for Gobs and Valks.
I barch with boosted barracks between 1850 and 1950 and generally make about 2 million each of gold and elixir per hour. Sometimes it's slow, and I only get around 1 million per hour. Sometimes it's better. Yesterday afternoon, I made 3.2 gold and 2.9 elixir in 55 minutes despite having the queen upgrading.
Yea I generally raid with just lightning spells to either take out a building to get that 50% after my army got close or to zap DE if they have over 3k available in the storage. Generally i don't use spells at all.Again - use barbarians and archers. I've been doing that with ease since hitting TH9. Using balloons and spells isn't needed.Elixer woes are at the start of TH9 when all the big important upgrades need it. Camps, spell factory, lab, research. Grinding 6m elixer when you don't have furries or skulls is a grind.I'm not sure what people are talking about with the elixir woes unless they are using it all up on the army composition. I'm a TH9 and can't remember the last time I couldn't get elixir with ease.I've had very good luck with barching at th8 in the 1200-1350 trophy range. 2 hours of boosted barracks usually nets me at least 3 million in gold and pink elixir.
Am I in for a rude awakening when I finish my th9 upgrade or is barching still viable? I have a Level 10 BK which has helped, of course. What are the cheaper strategies for looting at TH9 if I have 2 hours to kill with boosted barracks?
I have max every army except for Gobs and Valks.
I barch with boosted barracks between 1850 and 1950 and generally make about 2 million each of gold and elixir per hour. Sometimes it's slow, and I only get around 1 million per hour. Sometimes it's better. Yesterday afternoon, I made 3.2 gold and 2.9 elixir in 55 minutes despite having the queen upgrading.
For Black Box, I've had success in the morning on the weekends (8 am to 10 am), weekday afternoons (3 pm to 4:30 pm), and late night weekdays and weekends (11 pm to 2 am).
For beer30, I boost barracks and absolutely get those results. I raid probably five days a week. It's not sustainable, but I dropped a $100 a couple months ago and just use the gems for boosting barracks.
IncorrectSomeone who lets you watch him (and it's always a him) play video games at www.twitch.tvWhat is a twitch streamer
Very important tidbit in this diatribe.For beer30, I boost barracks and absolutely get those results. I raid probably five days a week. It's not sustainable, but I dropped a $100 a couple months ago and just use the gems for boosting barracks.
The fact remains that it is far more profitable to barch in Gold 1 than to balloonian in Crystal - whether you do two raids in 15 minutes or 15 in an hour.Very important tidbit in this diatribe.For beer30, I boost barracks and absolutely get those results. I raid probably five days a week. It's not sustainable, but I dropped a $100 a couple months ago and just use the gems for boosting barracks.
I can't do that although I do gem the occasional barracks when I'm raiding but like I said I might gem 1 once a week. I can get by in crystal barching with the occasional hog attack. Fur coats will greatly assist my raiding abilities...I hope.
Yep. I 3 starred my +5 and they they plus 10 me for 3 stars.Yeah, the Boog is screwed I think. Our bottom guys are simply outclassed on this one and our mid guys are struggling enough getting any stars on their guys.
Our opponent is starting by going +10 and we may have been better served doing the same thing.