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Baldur's Gate 3 (1 Viewer)

They said this game is going to be 200 hours. That's nuts. This is also the type of game I really take my time with, reloading battles to try something new, etc. I could be playing this for a year.

I'm glad I'm on console so I can wait a month for the guides to start to come out.
 
Ditto on going in blind except for my 5e knowledge, a few campaigns as a player and dming a one shot.

I am undecided on whether I want to min max damage to try to break the game or go for a different style build.

I am not playing either sorc or wizard though unless I do a min/maxed sorlock or sorcadin.
 
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I might get this. I've had fun with Solasta and knew this was on it's way. I actually have BG1 and BG2 from a Steam sale a long time ago but never played them. :bag:
 
I really (and I mean REALLY) want to learn to love these type of games.

They have everything I enjoy in the genre but for some reason I just can't get used to the pace. I think playing thousands of hours in Path of Exile has killed me for adjusting to slower paced, more strategic games.
 
I *loved* the first two games back in the day. But I’ve tried three times in the last few years to do that old style of RPG (Wasteland 2, Tides of Numenera, Divinity Original Sin) and didn’t last more than a couple hours with any of them. I guess my preferences just changed at some point.
 
I really (and I mean REALLY) want to learn to love these type of games.

They have everything I enjoy in the genre but for some reason I just can't get used to the pace. I think playing thousands of hours in Path of Exile has killed me for adjusting to slower paced, more strategic games.
I used to be this way until I played Divinity: OS 2. I just didn't have the patience and every battle seemed long and tedious. I don't know what clicked for me with DOS2, but it's amazing.
 
I *loved* the first two games back in the day. But I’ve tried three times in the last few years to do that old style of RPG (Wasteland 2, Tides of Numenera, Divinity Original Sin) and didn’t last more than a couple hours with any of them. I guess my preferences just changed at some point.
The game looks incredible but I totally agree with you, I just can't do turn-based RPGs. I would have loved it if they could have gone with an approach more like Dragon Age, where you control the team build-out and then can swap between characters during a live battle.
 
For those interested GOG has a free game pack with wallpapers and such available.

 
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I *loved* the first two games back in the day. But I’ve tried three times in the last few years to do that old style of RPG (Wasteland 2, Tides of Numenera, Divinity Original Sin) and didn’t last more than a couple hours with any of them. I guess my preferences just changed at some point.
The game looks incredible but I totally agree with you, I just can't do turn-based RPGs. I would have loved it if they could have gone with an approach more like Dragon Age, where you control the team build-out and then can swap between characters during a live battle.
I love Dragon Age Origins and Dragon Age 3…..epic and I do prefer that style of playing RPG video games…..but the lore, character building and storytelling/adventures in Baldurs Gate 3 looks incredible.

It truly is Dungeons and Dragons on our screen instead of paper and dice. If you enjoyed playing D&D in the 80’s (yeah I played it a **** ton) you will love BG3
 
Loved the first two way back in the day. Loved Neverwinter Nights and still play it to this day. Enjoyed Pathfinder: Kingmaker. Haven't tried Solasta or the second Pathfinder yet. 5e seems like a lot when I'm used to 3e and 3.5.
 
I have played way too much this weekend. I had some good will built up because every other weekend we do something fun, and I did take the kids to the pool both yesterday and today, but besides that I played bg3.

I am at 22 hours played with almost no idle time. :nerd:

Sitting at level 4 and closing in on 5, but I still feel like there is still a ton to do in the starting area. I have 5-10 orange quest items I have no idea what to do with.
I still am undecided whether my pally will kill every goblin and also every zhentarim. On one hand it is genocide on the other hand they are evil and I am playing a vengeance pally.
 
I never played any of the earlier games in this series, and I haven't kept up with the various iterations of D&D rules, but "D&D on your computer right down to the d20 rolls" is exactly the sort of game I've always wanted to play. Given that this title is getting fantastic word of mouth, I have to decide whether I want to dig into something like this now, with football right around the corner, or wait until later.

Kind of leaning toward putting it off a bit. It would be nice to have this and Armored Core waiting there for me in January. But then there's also Starfield, and at that point I probably just won't get around to one or more of those titles for the foreseeable future.
 
Saw a joke on reddit this morning that 0.1% of players have the achievement for playing fetch with Scratch. Make sure to throw the ball with the pup when you get to Act 2!

(Really no way to know percentage yet as Steam doesn’t update in real time achievements)
 
I never played any of the earlier games in this series, and I haven't kept up with the various iterations of D&D rules, but "D&D on your computer right down to the d20 rolls" is exactly the sort of game I've always wanted to play. Given that this title is getting fantastic word of mouth, I have to decide whether I want to dig into something like this now, with football right around the corner, or wait until later.

Kind of leaning toward putting it off a bit. It would be nice to have this and Armored Core waiting there for me in January. But then there's also Starfield, and at that point I probably just won't get around to one or more of those titles for the foreseeable future.

There is no way that Skyrim in space is better than BG3. I am a big Bethesda fan having played Morrowind, Oblivion, Skyrim, Fallout 3,4,76, and Vegas. However, unless Starfield improves greatly on Bethesda's previous attempts there is no way that it comes close to this in quality.

Bethesda was one of the first on the 3d RPG bandwagon along with fromsoftware, ie Kingsfield for PS1. However, Bethesda has done the same thing over and over again and haven't really expanded on the gameplay since Morrowind. There calling card is just a big map to explore but this has now been done many times and is not a differentiating factor anymore.

I could be wrong and maybe Starfield is the next evolutionary leap, but based on the Fallout 76 debacle I doubt it. Alot of these companies, Bethesda, Bioware, SquareEnix, are a shell of their former selves.
 
Okay I'm in. Runs well at launch, no microtransactions, fantastic user reviews -- I think I can find $60 under the cushions for that.
Do you want any help in choosing a class?

There are many, many, different viable builds although there are a few bad builds as well.
 
I'm jumping into it on Friday. Looks just fantastic and right up my alley. It's been a while since this large of a game got such immensely positive reviews all around on Day 1.
 
I have no idea what I’m doing but this is awesome.

Thought I picked a “normal” dude from the stock solo party. Turns out I’m part vampire. Also, it‘s normal for a rogue to pick up like a half dozen each of crossbows, short swords, scimitars, and daggers, right??

But the poofy hat I found is straight fire.
 
Okay I'm in. Runs well at launch, no microtransactions, fantastic user reviews -- I think I can find $60 under the cushions for that.
Do you want any help in choosing a class?

There are many, many, different viable builds although there are a few bad builds as well.
I've only looked at them very briefly -- I won't really dive into this until the weekend. That said, I always play sneaky characters who break into things in games like this, so I'll probably go with a rogue. My understanding is that it's no big deal to respec, so I'm not going to worry about min-maxing on my first playthrough.
 
Okay I'm in. Runs well at launch, no microtransactions, fantastic user reviews -- I think I can find $60 under the cushions for that.
Do you want any help in choosing a class?

There are many, many, different viable builds although there are a few bad builds as well.
I've only looked at them very briefly -- I won't really dive into this until the weekend. That said, I always play sneaky characters who break into things in games like this, so I'll probably go with a rogue. My understanding is that it's no big deal to respec, so I'm not going to worry about min-maxing on my first playthrough.

I did not know there was respeccing in BG3 until I hit the point in the game that you could respec. I would highly recommend avoiding any guides and just going with your instinct. You won't mess up anything and the game is more fun this way.

It is the opposite play style of a souls game where you have to have a guide open to figure out where to go.

Some non-spoiler tips that the game does not tell you.
  • You can move crates/barrels around by clicking on the crate, holding down left click and dragging.
  • You can climb on crates to reach highground by right clicking on the crate and select climb
  • Get rid of "Karmic" dice under the options menu.
  • You can jump across gaps to explore
  • You get 1 action and 1 bonus action per round unless your class gives you more than one when you get to a certain level. IE fighters, pallys, rangers, and barbs get 2 actions at level 5. I think rogues get multiple bonus actions depending on the sub class at some point
  • F5 is quicksave
  • You can use the environment to help out your damage. IE if they are in water use lightning, if they are standing next to an oil barrel you can hit it with a firebolt
  • You can talk to almost anything in the game, every animal and some corpses
 
Such a weird start. Not the opening sequence which was great, just plunk. You're here. You know nothing. Go.

I dig it but am a bit weirded out by being so in the dark. 2 hours in (one in character creation) and I guess I'm exploring.

Checked my beer for traps so I think I'm good to go.
 
Such a weird start. Not the opening sequence which was great, just plunk. You're here. You know nothing. Go.

I dig it but am a bit weirded out by being so in the dark. 2 hours in (one in character creation) and I guess I'm exploring.

Checked my beer for traps so I think I'm good to go.
Starts like a D&D campaign imo.
 
The character creation process was sufficiently complicated that I couldn't even get through it in a single sitting -- I had to do a little research and wrap it up the next morning. I played D&D as a kid up through high school, so I'm familiar with the general idea of what STR, INT, and DEX are, what AC is, what the various classes and races are, weapon proficiency, the need to prepare a spell, etc. But of course there have been enough rule changes since 1990 that I've had to really watch what I'm doing because not everything works the way I remember.

Ultimately I ended up with a wood elf rogue. I really want to focus on (a) sneaking around and stealing stuff and (b) handling conversation for the party, so I went with the "urchin" background for extra stealth and slight of hand advantages, and set DEX and CHA both at 16. For better or worse, I dumped STR and INT, setting each at 8 -- we'll see how that works out. I see my character's main combat contribution coming from ranged attacks and especially sneak attacks. I'll need other party members to handle spell-casting, healing, and tank responsibilities.
 
The character creation process was sufficiently complicated that I couldn't even get through it in a single sitting -- I had to do a little research and wrap it up the next morning. I played D&D as a kid up through high school, so I'm familiar with the general idea of what STR, INT, and DEX are, what AC is, what the various classes and races are, weapon proficiency, the need to prepare a spell, etc. But of course there have been enough rule changes since 1990 that I've had to really watch what I'm doing because not everything works the way I remember.

Ultimately I ended up with a wood elf rogue. I really want to focus on (a) sneaking around and stealing stuff and (b) handling conversation for the party, so I went with the "urchin" background for extra stealth and slight of hand advantages, and set DEX and CHA both at 16. For better or worse, I dumped STR and INT, setting each at 8 -- we'll see how that works out. I see my character's main combat contribution coming from ranged attacks and especially sneak attacks. I'll need other party members to handle spell-casting, healing, and tank responsibilities.

I have one of my companions built that way, and due to sneak attack ranged you can expect tier A level damage for the first 15 hours and even after that the dropoff is not much.

With charisma that high you have some good multiclass options that you can even go with tier A damage at the end of the game. Although if you straight 12 levels of rogue you will probably see some dropoff in damage.

With high charisma you could multiclass into bard, warlock, or sorc, and with high dex you could multiclass into a ranger if you wanted to continue the sneaky/ranged way.
 
I'm starting to fall for the hype on this one and am beyond irritated that it isn't coming out on Xbox for the foreseeable future. How sweet of a PC do you need to have for this to run well?
 
So.can someone give me a brief summary of the game? What does it compare to? Not familiar at all but am interested.

It is a turned based RPG that is heavy story/player choice driven. There have been similar games, however none have reached this level of popularity this fast. It has always been a niche genre for nerds who also play dnd and table top games.

The reason this game has quickly become the most popular TRPG of all time is because they did a really good job with the combat, puzzles, and story.

The combat is tactical but it is also fast paced compared to other TRPG's. Some of the other TRPG's the character turn's take 2-3 times longer, and I think the slower combat action has typically turned people away from this type of game. Once you get in a groove most non-boss fights go pretty fast. Although if you come across a tough boss you will have to think about what you want to do.

It is tough to describe the puzzles without spoiling the choices, there are different ways to go about almost any situation in the game. I thought going in blind was worth it to get those ah-ha moments.


Below are some similar games:
Dragon Age
Divinity Original Sin
Pillars of eternity
x-com
Fallout 1 and 2
Baldurs gate 1/2, Ice Wind dale 1/2, Torment: planescape -- These are all based in the BG3 universe
 
Xcom is the only game I recognize on the list. I liked it ok, not my typical genre but I try new stuff but never sticks lol
 
Cleared the tutorial area and ended up at some village that is having goblin problems. This totally sounds like exactly the sort of problem that I can probably deal with.

I certainly wouldn't describe this game as overwhelming, but there's a learning curve. It took me several hours to get to this point, and I'm sure I could probably make it back here from a fresh save in about a quarter of that time. It's taken me a little while to figure out how to sneak attack, how to pickpocket, how to manage the inventory, and so on. I haven't camped yet. MTskibum is right that combat itself isn't all that terribly complicated. So far, so good.
 
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Cleared the tutorial area and ended up at some village that is having goblin problems. This totally sounds like exactly the sort of problem that I can probably deal with.
I am slightly farther ahead of you. Currently into issues in some ruins west of here. Still trying to get all the fight mechanics down. I'll waste turns by mis-clicking stuff. Latest fun was my hiding rogue's turn wasn't coming up during the fight. I know he is hiding.... but that is ALL he is doing, not being given a chance for him to join the fight. Needless to say, I lost that fight... Fun game so far. To date myself, this reminds me a bit of Final Fantasy Tactics. But without the checkerboard battle space.
 
So.can someone give me a brief summary of the game? What does it compare to? Not familiar at all but am interested.

It is a turned based RPG that is heavy story/player choice driven. There have been similar games, however none have reached this level of popularity this fast. It has always been a niche genre for nerds who also play dnd and table top games.

The reason this game has quickly become the most popular TRPG of all time is because they did a really good job with the combat, puzzles, and story.

The combat is tactical but it is also fast paced compared to other TRPG's. Some of the other TRPG's the character turn's take 2-3 times longer, and I think the slower combat action has typically turned people away from this type of game. Once you get in a groove most non-boss fights go pretty fast. Although if you come across a tough boss you will have to think about what you want to do.

It is tough to describe the puzzles without spoiling the choices, there are different ways to go about almost any situation in the game. I thought going in blind was worth it to get those ah-ha moments.


Below are some similar games:
Dragon Age
Divinity Original Sin
Pillars of eternity
x-com
Fallout 1 and 2
Baldurs gate 1/2, Ice Wind dale 1/2, Torment: planescape -- These are all based in the BG3 universe

Only one on there I have played was xcom and I didn't really dig that
 
So.can someone give me a brief summary of the game? What does it compare to? Not familiar at all but am interested.

It is a turned based RPG that is heavy story/player choice driven. There have been similar games, however none have reached this level of popularity this fast. It has always been a niche genre for nerds who also play dnd and table top games.

The reason this game has quickly become the most popular TRPG of all time is because they did a really good job with the combat, puzzles, and story.

The combat is tactical but it is also fast paced compared to other TRPG's. Some of the other TRPG's the character turn's take 2-3 times longer, and I think the slower combat action has typically turned people away from this type of game. Once you get in a groove most non-boss fights go pretty fast. Although if you come across a tough boss you will have to think about what you want to do.

It is tough to describe the puzzles without spoiling the choices, there are different ways to go about almost any situation in the game. I thought going in blind was worth it to get those ah-ha moments.


Below are some similar games:
Dragon Age
Divinity Original Sin
Pillars of eternity
x-com
Fallout 1 and 2
Baldurs gate 1/2, Ice Wind dale 1/2, Torment: planescape -- These are all based in the BG3 universe

Only one on there I have played was xcom and I didn't really dig that

For what it is worth I did not like x-com either. I played the first missions and then quit.

The combat could be described like a faster pacer x-com, however the rest of the game is not like it at all.

It depends why you didn't like x-com. I thought it was too much combat with some of the maps lasting too long.
 
I think it's fair to say that the combat (and only the combat) is XCOM-like. It's turn-based, you're commanding a squad of people with a mix of abilities, you have to contend with RNG, etc. The main difference as far as I can tell is that this game doesn't technically have permadeath since you can resurrect fallen comrades. But obviously this game has a bunch of exploration, looting, and role-playing that XCOM just isn't about. Personally I love that game, so this is a perfect match for me.

That said, I've had the same experience as @IrishTwinkie in that I can pretty much count on making some kind of fundamental error in most combat encounters. Things like accidentally attacking an ally, misunderstanding what a spell is going to do, and stuff like that. I know I'm going to have the combat pretty much under control after another day or two, but right now I'm replaying almost every encounter which is slowing me down a bit. But (a) that's how I learn these games, and (b) I don't beat myself up about save-scumming when I'm doing it to fix an obvious case of user error, like a mis-click. I should probably just take bad dice rolls in stride -- karmic dice are set to "off" -- but I don't mind fixing mistakes that my character himself would never have made in the first place.
 

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