2. Speaking of brokers, I don't know how these Play-to-Earn blockchain games are going to escape the regulatory definition of being a broker. For those who don't know, developers of some of the new crypto games allow players to buy and trade in-game items as NFTs. Many of them set up marketplaces where people can submit bids and offers for such items.
Here's an example for a game call Blankos Block Party.
Blankos Yesterday, the gamemaker, Mythical Games, sold 750 mints of a limited edition character for the designer Burberry. They sold out in 30 seconds for $300 a pop. Those same NFTs are trading on the Mythical marketplace today for a minimum of $1,100. When lawmakers were crafting that infrastructure legislation, these are exactly the kind of profits they were targeting in order to pay for it. However, right now, Mythical Games does zero KYC on their users. That means I can bounce in and out of these NFTs and have no one tracking the profits like I do with Binance and Kraken. I would certainly think that has to stop, but where does that leave the gaming segment? Are they capable of setting up the infrastructure necessary to be a broker or will their hand be forced to step away from the US market?