Ok so help me out here veterans...
RaylanGivens
Level 73
Vitality 31
Attunement 10
Endurance 23
Strength 32
Dexterity 27
Resistance 10
Intelligence 10
Faith 11
Currently rocking the Black Knight Sword+5, Havel armor set w/o is his shield.
I know pyromancy is over powered but I could never get used to how slow it is to throw a fireball so I've yet to play with anything other the fireball and my current build uses a soul arrow - only for pulling.
The whole covenant system confuses me too. I'm not sure which one I should be in or why.
Does anybody have any advice or ideas on which way I should start dumping points into? Should I just pour everything into vitality and since I hit for a ton just be a damage dealing damage absorber? It's working so far.
The return on Str & Dex costs double after 27/28 so the return is poor.
Again I know nothing about magic other then int is for sorcery and the other schools you just raise the catalyst, right?
I would have stopped investing in STR and DEX a while ago and started pouring points into END.You reach maximum stamina at 40 END, should be a bench mark for practically every build as it also gives you 80 total burden capacity, with the Ring of Favor it will boost your burden to 96 and your max stamina to 192 (from 160 which is the soft cap)
STR and DEX scaling is great, but END provides so much more gives survivability by allowing for better dodge as well as the ability to wear better armors, there is also an offensive advantage in that you get more attacks before having to recover.
In general, benchmarks for characters to attain:
-40 End
-15 Res (only if you are having trouble, none if you aren't)
-40 Dex if you are going for scaling (enough to equip your weapon of choice if you aren't)
-40 Str if you are going for scaling (enough to equip your weapon of choice if you aren't)
-50 Int if you are going for spells (none if you are not)
-50 Fai if you are going for miracles (none if you are not)
-Rest into vitality.
The importance of weight class can't be overstated, if your equip burden is less than 25% of the cap you will walk and run much faster and be able to roll incredibly quickly as well as recover. If your burden is less than 50% of the cap but above 25% you will walk and run average speeds and roll much slower. +50%-99% should never be done, your asking to get wrecked by even common enemies, +100% is only good for certain builds that use iron skin and in general are absolutely horrible to play.