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Formation Fantasy Football (FFF) (1 Viewer)

While I like the offensive schemes idea, I think the defensive schemes may be easier and more enjoyable to implement.I commish a league where IDPs are very valuable (btw - we have an opening if anyone's interested). And I've been toying with the idea of using defensive schemes and their impact on the opposing team's offense.It's fairly obvious that certain defensive schemes are designed to shut down the run game or prevent the pass, so why not use these to minimize your FF opponent's offense? For example, the standard defense of 4-3-4 or 3-4-4 would have no impact on the opposing offense. Using a nickel D - 3-3-5 or 4-2-5 would decrease your opponent's WRs and QB by 5%, while increasing their RBs by 5%The "dime" 3-2-6 or 4-1-6 would decrease your opponent's WRs and QB by 10%, increase their RB by 10%.Stacking the box - 5-2-4 or 4-4-3 would increase the WRs and QB by 5% while decreasing the RB by 5%.Of course this is all negotiable.I would think most people would use the 4-4-3 unless facing a team with a great QB and WRs.

 
While I like the offensive schemes idea, I think the defensive schemes may be easier and more enjoyable to implement.I commish a league where IDPs are very valuable (btw - we have an opening if anyone's interested). And I've been toying with the idea of using defensive schemes and their impact on the opposing team's offense.It's fairly obvious that certain defensive schemes are designed to shut down the run game or prevent the pass, so why not use these to minimize your FF opponent's offense? For example, the standard defense of 4-3-4 or 3-4-4 would have no impact on the opposing offense. Using a nickel D - 3-3-5 or 4-2-5 would decrease your opponent's WRs and QB by 5%, while increasing their RBs by 5%The "dime" 3-2-6 or 4-1-6 would decrease your opponent's WRs and QB by 10%, increase their RB by 10%.Stacking the box - 5-2-4 or 4-4-3 would increase the WRs and QB by 5% while decreasing the RB by 5%.Of course this is all negotiable.I would think most people would use the 4-4-3 unless facing a team with a great QB and WRs.
That is great :thumbup: Dont know how the %'s would work but if you could put numbers to that I could see the impact better.A Dlineman gets 1 pt per tackle but if the defense is stacked than they might get 1.5 per tackle... but that is a 50% increase if I am thinking correctly. 10% would be 1.10 per tackle right??
 
While I like the offensive schemes idea, I think the defensive schemes may be easier and more enjoyable to implement.I commish a league where IDPs are very valuable (btw - we have an opening if anyone's interested). And I've been toying with the idea of using defensive schemes and their impact on the opposing team's offense.It's fairly obvious that certain defensive schemes are designed to shut down the run game or prevent the pass, so why not use these to minimize your FF opponent's offense? For example, the standard defense of 4-3-4 or 3-4-4 would have no impact on the opposing offense.  Using a nickel D - 3-3-5 or 4-2-5 would decrease your opponent's WRs and QB by 5%, while increasing their RBs by 5%The "dime" 3-2-6 or 4-1-6 would decrease your opponent's WRs and QB by 10%, increase their RB by 10%.Stacking the box - 5-2-4 or 4-4-3 would increase the WRs and QB by 5% while decreasing the RB by 5%.Of course this is all negotiable.I would think most people would use the 4-4-3 unless facing a team with a great QB and WRs.
That is great :thumbup: Dont know how the %'s would work but if you could put numbers to that I could see the impact better.A Dlineman gets 1 pt per tackle but if the defense is stacked than they might get 1.5 per tackle... but that is a 50% increase if I am thinking correctly. 10% would be 1.10 per tackle right??
More like:You look at your opponent's team, he is stacked at RB with Ahman Green and LT but his WRs aren't very good - say Kevin Dyson, Keyshawn and keenan McCardell, his QB is Brett Favre. You want to limit the RBs as best you can, so you go with the 4-4-3 defense.His team scores:Favre: 10 pointsLT: 40 pointsAhman: 30 pointsDyson: 4 pointsKeyshawn: 10 pointsKeenan: 6 pointsTOTAL: 100 points (not incl. TE, PK, etc.)he ends up with:Favre: 10 points (+ 5%) = 10.5LT: 40 points (-5%) = 38 Ahman: 30 points (-5%) = 28.5Dyson: 4 points (+5%) = 4.2Keyshawn: 10 points (+5%) = 10.5 Keenan: 6 points (+5%) = 6.3TOTAL: 98.0 points (not incl. TE, PK, etc.)2 points may not be much, but it might win the game.You could always go with a higher percentage if you wanted.Conversely, he sees that you have stud WRs but not very good RBs. You have Randy Moss, Marvin Harrison and Torry Holt, your QB is Peyton Manning, your RBs are Duce Staley and Eddie George. He uses the dime defense.You score:Manning: 40 pts (-10%) = 36 Staley: 10 pts (+10%) = 11George: 10 pts (+10%) = 11Moss: 30 pts (-10%) = 27Harrison: 30 pts. (-10%) = 27Holt: 20 pts (-10%) = 18TOTAL (would be 140) = 130
 
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i like the ability to play different defenses. it would be interesting to plug some different percentages in and out and see what you get.

 
so far i have convinced a few guys in my local league to give this a shot. i will have to wait and see if everyone else wants to give it a try. we will still do our normal league for money but this league will be sort of an experiment

 
We will start with 12 teams. In some future posts please indicate if you would like to have a mock draft using these formation for offense. We would be able to start as soon as we fill up since we have the offense set in place. The defense is still in the works but also indicate if you would like to do the offense/defense one as well. I think for the first draft I will allow you to pick your draft spot from 1-12.SCORING CHANGES!!QB - INT = -2 points... the play by play will be difficult to follow. Other change would be INT = -1 point... vote.no yardage bonus for the distance of yards gained on one play... read above for explanation.First downs = for now I will keep them in but the play by play might be to much to follow this score... will look how sites use the scoring methods and stats to see if they categorize 1st downs for All players.TD's = thought about making it 6 pts per TD... any thoughts on that??WR/RB/TEFumbles = fumbles lost -2 pointsno yardage bonus for long plays1st downs are still in there like the above explanationDefNo points change for the def... team defense when in offense only leagueSign up and indicate like the following or something similar:Psychology Kev = Offense & Offense/Defense

 
****DEFENSIVE POINTS ARE NOW OPEN FOR DISCUSSION****----------------------------------------------------------------------------------------------------This is the defensive side of the ball. The Reality scoring system for the IDP standards given the basic formation are in the following pages. The advantages and disadvantages for each one will be explained within the text. Enjoy.A – Defensive Scoring ConstantsB – 4-3 DefenseC – 3-4 DefenseD – Nickel DefenseE – Dime DefenseF – Big DefenseG – Conclusions A - Defensive Scoring Constants:Linebackers (LB)Solo Tackles = 1 ptAssist Tackles = 1 ptsSacks = 2 ptsInterception = 2 ptsForced Fumble = 1 ptsFumble Recovery = 2 ptsPass Defended = 1 ptAny TD = 6 ptsDefensive Lineman (DL)Solo Tackles = 2 ptsAssist Tackles = 1 ptSacks = 3 ptsInterceptions = 2 ptsForced Fumble = 1 ptsFumble Recovery = 3 ptsPass Defended = 1 ptAny TD = 6 ptsCornerbacks/Safeties (DB)Solo Tackles = 1 ptAssist Tackles = 1 ptSacks = 2 ptsInterceptions = 3 ptsForced Fumble = 1 ptsFumble Recovery = 1 ptsPass Defended = 2 ptsAny TD = 6 ptsB – 4-3 Defense3 DE, 2 LB, 3 DBWell, since this is an only start 8 defenders thing this is the lineup for all formations. This is the basic formation and the scoring is as such as stated above. This is basically the basic formation in the NFL and as such will be in Reality Football. Advantage = When playing/using this defense there will be one formation that this formation will have an advantage over. Like all defense formations to follow there will be one advantage and one disadvantage for each of them. So, when using this defense against the offensive formation of NFL this defense will have an advantage with the DE’s. In this defense the DE’s will gain a point for Solo Tackles (3 pts), Assist Tackles (2 pts), and Forced Fumbles (2 pts).Disadvantage = When using this formation and the offense you are playing against is the DBR, Double Back Formation, the Interceptions for the DB’s will be 2 pts, the Passes Defended for the DB’s will also be a point less at 1 point. This defense offers the advantage when playing against a base offensive formation. This defense will allow a team with better DE’s to have the advantage against an offensive team that is playing with no flair. This defense will also be hurt when the offense is a two pronged attack offense. With the DBR offense the offense can attack either by running the ball or by passing which would throw the defense off since the offense can run or pass on either play. The DB’s would be challenged and weakened by having to be in on the play every play thus their lowered points within the disadvantage.C – 3-4 Defense2 DE, 3 LB, 3 CB This defense is for the passing offense. Thus the advantage will fall with that type of offense. The 3-4 normally has 4 LB’s so this defense is geared towards quickness. With the right drafting style a Reality team may be able to utilize this defense with minimal disadvantages. Advantage = This defense when playing against the offense of Big Formation Set (BFS) will gain an advantage because of the amount of TE’s that the offense puts out there. The LB’s should be able to cover the TE’s and having 3 DB’s against 2 WR’s should be able to cover them as well. The LB’s will get more points in this formation to the tune of Solo Tackles 1.5 points, Assists 1 point, Forced Fumble 2 points, Fumble Recovery 3 points. Any LB that gets a lot of tackles could be huge in this formation with this advantage.Disadvantage = The offense that will give the disadvantage is the NFL style offense. Single coverage on the WR’s with the running and TE position covered. Therefore the DB’s are the ones that will be hurt by this. So, the DB’s scoring will decrease by Sacks 1 point, Interceptions 2 points, Passes Defended 1.5 points. This is not a DB friendly disadvantage much like the 4-3 Defense but with a good front line the DB’s should not have to worry much.D – Nickel Defense2 DE, 2 LB, 4 DBThis is a passing defense and if you can put out a defense worthy to stop the pass you should have an advantage. Hence, this is also a fast defense that would be top notch in a dome. But, we will not have a dome or grass advantage. The two offenses this defense will add or subtract points from will include the Double Back Formation (DBR) and the Power-2-Back (2BS) set. Advantage = A fast defense will counteract a fast offense. The many WR’s or passing threats that the Double Back Rotation (DBR) brings to the game will give the defense the benefit of the doubt. The 4 DB’s will easily cover the WR’s and TE’s as well as the 3rd down back. Since this is the case the DB’s will gain some advantage to this defense. The DB’s will garner 2 points for Solo Tackles & Assist Tackles, 2 points for Fumble Recovery, and 3 points for Pass Defended.Disadvantage = If the Nickel defense is in place and the offense in place is the Power-2-Back set (2BS). A power run game will work better if there are 4 DB’s in the game. Thus, if these two are set up the disadvantage will result in the front end of the line instead of the back end of the line. The DE’s will garner 1 point per tackle, 2 points per sack, and 2 points per Fumble Recovery. The disadvantage happens up front when Power is on the offensive side of the ball.E – Dime Defense2 DE, 1 LB, 5 DBThe two defenses involved here for the advantage/disadvantage are the Run-N-Shoot (RNS) and the Big Formation Set (BFS). Respectably having 5 DB’s will benefit the defense when playing against the RNS. If your Reality team is able to protect you and give you the advantage against the RNS you might be taking a chance by giving up some front line help. Thus your advantage will be in the back end if you are afforded the opportunity to play them. Advantage = DB’s are your key here thus they will be bumped up a bit. Solo Tackles and Assist Tackles will give you 2 points each. Interceptions will give you 4 points each and Passes Defended will garner you 3 points each. A top DB in this defense advantage might have a big game for you but most likely your 5th DB will not be any top notch DB thus they might equal each other out. Disadvantage = Will you ever play a Dime Defense against a Big Formation Set? I hope not because DB’s, for the most part, cannot hang with TE’s and big WR’s. The numbers might be in your favor but the sizes of your players are not. Therefore you will have a disadvantage up front. DL will garner 1 point per Solo Tackle, 1 point per Sack, 1 point per Interception, and 2 points per Fumble Recovery. The DB’s do not suffer since they can handle their own but the DL is the big problem here as well as the LB but you are only playing one of them.F – Big Defense3 DE, 3 LB, 2 DBA run stopping power defense is what you get with the Big Defense. The advantages and disadvantages should be pretty self-explanatory but they have not been laid out yet. So, if a team with two great backs is going against you and you have a tough front six you could possibly minimize their gains. On the other hand you do not want to see the RNS applied to this defense.Advantage = The DL’s and the LB’s are the beneficiaries of this defense especially when the advantage is with them. The DL will gain more of an advantage than the LB’s because the LB’s are all ready high up on the point scale. Therefore the DL’s will gain the points here. Thus, Solo Tackles will garner 3 points, Assist Tackles will garner 2 points, Sacks will garner 4 points, and Forced Fumbles will get you 2 points. The DL’s could have a huge game if the right DL’s are put in place.Disadvantage = If someone is going to play this defense whether out of necessity or pride the best offense to play would be the RNS. The same DL’s that benefited before will not anymore. They will garner far fewer points and will get the following: 1 point per sack, 1 point per tackle, 1 point per Fumble Recovery, 1 point per Interception.------------------------------------------------------------------------------------Some things may be tweaked and others may remain. I am putting this out there to see how others feel. In all defenses I did not touch the LB scoring all that much if at all because those are the important positions in IDP. To spice up the DL and the DB’s I put more points on them to enhance that position. I think it should work this way more so than adding points to the LB’s because the LB’s are more consistent and will get near the same points each week. Adding bonus points to the DL and DB’s will enhance the scoring of those positions to sometimes better the LB’s in a certain game. A great game should reward the player.Comments??

 
i like it. i like the strategy trying to figure out what offense your opponet is playing. now in fantasy football there is strategy no doubt but no where near the amount in Reality football.

 
i like it. i like the strategy trying to figure out what offense your opponet is playing. now in fantasy football there is strategy no doubt but no where near the amount in Reality football.
:thumbup: :thumbup:
 
I am in a league that is close to what you are talking about.It is run on Xpertleagues. I'm sure if you were really serious about running a league with your rules Xpertleagues might be able accommodate it. You would have to talk to the owner. redCashion is his user name. He sometimes posts here. I think he used to be associated with this site. You could go to the forums there and post in the Red Zone.

 
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Good suggestion nimsowner. I remember redCashion.I kind of dissagree with how your weighting the scoring on the defensive side of the ball. You do not provide enough incentive for people to use more DBs. There isn't balance there imo.And owners are going to put out defenses that are thier strongest without being as concerned about what the offencive alignment is.Lbers are allready the strongest IDP position and you never really penalise them in the formations. This just inflates thier value and owners will gravitate towards the 3-4 defense.Good ideas. But I think you need to tweak some things still.And look at these other leagues out there. They have some good systems also.

 
The one problem with Fantasy Football is that everyone has to draft the same way. The drafts all have one thing in common and have become stagnant over the years.
PK,I agree with the these statements wholeheartedly. The idea for a variable system you like you propose has merit. However, ideas don't necessarily translate into results. How do you know this system will work to reduce the current dominance of RBs? Have you run any numbers, simulations, experiments, etc. to show that the changes you are making actually do have the desired effect?Not trying to rain on your parade, but there is no proof or data here to show the results you say it will have on reducing the stagnation of FF. It certainly is unique and would be fun to play if it actually has the effect on drafting that you say it will. I would love to see some hard numbers on that. Honestly I just don't see enough change from standard scoring systems here to move away from a RB dominated system (IMO, of course).Glad to see jason12vb in on the thread - I guess he is occupying himself with other things now that he knows I will run roughshod over the throngs in TML (including him) on the way to the SB. :P Take care.
 
It' simple. . . if you have 2 stud RBs then dissregard having good WR depth and go after 2 top TEs. . . the idea is tobuild a team to play a certain way. The point isn't to allow everyone to play their strengths, it's for everyone to plan a little more and put some thought into their drafting instead of everyone drafting the same way and overvalueing the RB positon.IMHO anyone who does not like the idea of something like this is not able to think for themselves or formulate their own opinions about players.
:thumbup: What he said...
 
i have convinced our local league to give these ideas an experimental run this season. we will continue to run our traditional fantasy football league for the big money and run this league for free. i was surprised everyone was so willing to give it a try. everyone wanted me to print up a rule book. i will continue to post on our results

 
i have convinced our local league to give these ideas an experimental run this season. we will continue to run our traditional fantasy football league for the big money and run this league for free. i was surprised everyone was so willing to give it a try. everyone wanted me to print up a rule book. i will continue to post on our results
direct a few of them here to fill up our draft. other than you, jason and me there has maybe a couple others that might step up but it seems the readers or this thread that did not respond are too chicken to step up and do an experimental league. What we need to run this right now is:12 - 24 people who will draft one or two drafts.1 draft including IDP and another draft using offensive players only.Will need to keep in email contact about which formations you are using each week... or PM contact.I will do the scoring for all of it so no body needs to worry about scoring unless they do their own game to double check scoring.I will open draft threads in the Mock Drafts today to maybe gain some of the posters over there.I would like to get started, over, and prepared before the season starts of course.Offense only league will have 20 roster spots.IDP will have 40 roster spots... no Coach this year and no special teams. This is to simplify things for me.8 offensive starters and 8 defensive starters for the IDP league... all depends on the formation you choose.******Lastly, I looked at my IDP scoring set up and some of the formations subtract 2 points from a position depending on the formation disadvantage used. Should I keep the 2 point disadvantage or should I limit it to a 1 point disadvantage. This will increase the importance of that position, whichever it is, so I pose the questions to you. Thanks
 
Okay, the drafts are set up and we are ready to go. I will participate in the offense league and if interest is high enough that the IDP league will fill up without me I will commish it but not play in it. I will do this for two reasons!!

1) I never followed IDP before so the value of players is something I am not used to and having 12 owners that have a better understanding what is going on might be of more value to me and you in the end.

2) Since defensive formations have to be looked at as well from the opposing teams... a team might not want to identify what defense he is using in any given week. Thus, PM'ing me both formations and than after the games have started will each team know what Offense/Defense they are going up against. If you knew what defense the other guy was playing you might shift your offense to shy away from that. This allows you to question and look over his roster at what he might do and what you might do to counteract that. Some weeks you might pick wrong but others you might pick right... but PM'ing a third party, ME, the formations will keep you guessing all week. :thumbup:

Draft number 1 - Offense only... you pick your roster spot.

Draft number 2 - IDP/ Offense and Defense league

I am going to hold onto three spots for jason12vb, JohnnyTitan, Stabmug, Biabreakable, gdub, mikedanpahl, Jayhawk, spiffyneato. PMs will be sent to these guys but dont fret at joining up because these guys may only want to play in one of the leagues and not both.

 
IMHO anyone who does not like the idea of something like this is not able to think for themselves or formulate their own opinions about players.
:thumbup: What he said...
:rolleyes: Not true at all. Stupid, really.It's like going to the track. Some people are more into it than others...and those typically just have more time on their hands...or are more interested. Did somebody say obsessive/compulsive? I knew you could.

But to charge someone with not being able to think for themselves, or formulate their own opinion, is totally ignorant, and a blanket statement. Hypocrytical, really.

It is a hobby guys. The degree to which you take that hobby seriously is up to that person.

 
KevI can't decide if you are a genius or a lunatic :D Fascinating though your ideas are, I do think you should ask yourself why is it that FF is so popular. Is it because it is complicated?No, it's a simple game. All great games are, at their heart. simple. It is the strategy and tactics within the simple rules that makes games fascinating.Devising a convoluted scoring system is not the answer - though that is not to say that a group of devoted hard core FFer's would not have fun with your crazy idea!Will we all be playing this way next year? Errr....no.

 
Kev...WAAYYY!!! too much time on your hands this offseason, buddy!If I didn't commish 3 dynasty leagues and partake in 3 redraft, plus drafted 3 survivor leagues, I'd consider the ample investment in time required to keep up on such a projectwhile this might seem alittle complicated for the avg FF'er to enjoy, us junkies love the challange of such a ventureFWIW...I think the roster spots @ 53 is alittle heavy--while the NFL carries that many, there are usually 8 O-line guys that don't factor into FF roster spots...while I have listened to a few minor complaints about the 20 man rosters in our Misfits dynasty leagues, most are up to the challange to manage a roster that small---including IDP's and the multiple sets you run on offense, 48 is more than enough, I would thinkgreat work on the concept... :thumbup:

 
who else out there is wiling to give this league a try? the scoring is already being taken care of and there is no money involved. it should be a good experiment. hell you might even love it.

 
who else out there is wiling to give this league a try? the scoring is already being taken care of and there is no money involved. it should be a good experiment. hell you might even love it.
I agree... some scoring is being set in stone and an amended scoring sheet will be posted. Not much change at all so do not think it is being overthrown of what I posted earlier but some tweaks that will make things easier for me as well as for the participants in the leagues.
 
It appears that the act of selecting the best defense for each potential offensive system will dominate this type of game. I don't like that one bit, and would love to hear agruments for why this is a good idea. Clearly, I can think I'm outthinking you but outthink myself in the process. It's the classic Princess Bride "poison-in-the-cup" argument.But there is an easy solution to remedy this problem. To remove this element of luck, it should not matter which Defense or Offense your opponent is running. The scoring for Defense should have the bonuses and options available for each defensive set regardless of opponent's Offensive choice. Same thing for Offense. This way you gain great flexibility in how you build your team Offensively and Defensively during the draft/auction, and you can play matchups accordingly as they happen in the real game, but without the artificial influence of an opponent's selection. The huge basic benefit of this proposed system is the paradigm shift away from "standard" team that exists and allowing for winning teams to be built from the RBBC leavings and forgotten TEs in most WR/TE flex leagues.Eliminate the opponent matching factor (at least until you prove the basic concept) and you've got the start of something very intriguing....

 
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i can see where your coming from on playing the matchups with offense vs defense. i think that was thrown in there for additional strategy but it may actually take away from the game itself. however if you want to draft db's instead of dlineman and run a dime defense starting 4 db's you should be able to. i think that keeping things simple but different is the way to go

 
Not many people willing to try something a little more challenging huh?? Many people on this board are progressive by nature in their posts but are not willing to jump into the most progressive idea in some time. Quite disappointing actually. The people who have made an interest in it I have and have signed up I look forward to drafting with you. I guess most people are not up for a challenge.

 
Okay, the scoring should be totally completed now. Up to date and ready to go. Some adjustments were needed and all I did was edit them so they are now set. Thanks.

Major changes =

Took out the play by play scoring bonuses.

Offense only league = no disadvantage for using the RNS against a Def anymore. The QB scoring is still the same with that little advantage but the defense will not have any advantage now.

In the IDP = some of the defense disadvantages had some positions receving -2 points from their constant number when having a disadvantage. Those numbers have been lessened to only -1 from ALL constants when at a disadvantage.

Thanks again and dont forget to sign up using these links:

Draft number 1 - Offense only... you pick your roster spot.

Draft number 2 - IDP/ Offense and Defense league

 
PREFACE - I have tossed this to a couple people from posters to Mods with some feedback. The problem I have seen over the past months is every body wants to work in the confines of what has been laid out for us from the beginning. We need to change that baseline and start over. I thought about trying to market this but than realized it would be way to difficult to have this become the norm rather than the exception.

Read it carefully, print it out if you want, and adopt this to your league. The only problem right now with it is that there is no software that can run this type of setup. Therefore, I propose somebody that is in the know develop this software in order to run what I am proposing. I am here to share knowledge, not make money I guess. Hopefully there will be some constructive critism or praise but I do know that if this becomes the norm in the future, we will see many debates go to the way side. Just a note... it is 8 pages long in Word document. Enjoy!!

-------------------------------------------------------------------------------------------

The Revolution in Fantasy Football: Turning it into Reality?

The one problem with Fantasy Football is that everyone has to draft the same way. The drafts all have one thing in common and have become stagnant over the years. The NFL does not run this way, why should our game? All teams look for that one RB that will win them the games and do not look at their drafting strategies in a Team manner. The NFL does not do this, why should our game? Most of the importance in Fantasy Football falls on one position or changing the scoring to fit the drafting styles we all have grown accustomed too. The NFL does not have this, why should our game? The NFL is a team sport and our game should be as well. I introduce you to… Reality Football. The team concept brought to You in a Fantasy style format.

Debates rise and debates fail. Solutions are made and solutions are broken. Winners win, and losers well… lose. Is it luck, maybe, or is it skill, maybe too? This game we enjoy is a game that has a few rules that could change but it has one major rule flaw. This game tells You how to play it, instead of You telling it how You are going to play it. It is quite simple actually to figure this out. The old rule says for You to start certain players such as 1 QB, 2RB, 2WR, etc. Well, what if Your team does not fit that structure? If your team does not fit that structure You, the owner, should be able to change it, right? Play the game; do not let the game play You.

In the following pages I will outline how exactly You can tell the game how You will play it. Instead of every fantasy team being told how to play it and thus possibly being at a disadvantage due to injury, draft position, or bad drafting. Either way, Your season will be doomed if either happen yet if You turn around and say to the game “I am telling you how I am going to play you,” You might not be in the Toilet Bowl after week four.

Fantasy Football is quite the fantasy. For 18 or more weeks in the fall millions of men, women, and children gather around their computers looking for the last possible moment to ask WDIS, or will RB XYZ score more than RB ABC today, or always play Your match ups. The past five years I have done the same thing with few weekend exceptions. Every Sunday I sat there telling the game “here is how you are telling me to play you and here I go.” This year I will do the same, as this concept will not catch on in the next month so this year for me will be no different. But, maybe next year more people will adopt this new Reality Football scoring method.

Are You sick of playing the same game every year? Are You sick of playing the same game every week? Are You sick of drafting the same way year in and year out because the game is telling You how to play it? Ask Yourself these questions and I guarantee You that these have been on your mind at some point with no real solution in sight. I have the solution and I am going to explain the solution and You will say to yourself, “Wow, that is me telling the game how I am going to play it… I like it.”

Fantasy football is quite different then Reality Football. Fantasy Football tells You how to play it and Reality Football allows You to tell it how You are going to play it. Fantasy Football has one formation with a few “flex” exceptions but overall everyone plays the same game because everybody has to play those positions. Well, Reality Football allows You to play to Your team’s strengths which will enable You to not worry about having a Stud RB or two great Stud RB’s to start. Reality Football is nearer to the NFL than Fantasy Football ever fantasized about before.

Have You ever wanted to run the Run-N-Shoot offense? Have You ever wanted to run Your offense like a NFL coach? Have You ever wanted to run a 2-TE set in this Fantasy Football we play? Have You ever wanted to run a Power-2-Back set? Well, now You can. You are Your own coach and You are Your own GM. If You want to have 4 WR’s in the Run-N-Shoot You will spread the field more and look for the long ball but in that formation you have some advantage and some disadvantage. The same is said for the defense in that same manner. They have some advantage and some disadvantage as well. If You have the Power-2-back set You will want to pound the ball down the field. It is time for You, the player, owner, GM, to control the game rather than have the game control You? In the NFL some teams run a Power-2-Back set but they also have 2 or 3 TE’s in at the same time. The Power-2-Back set does not work without any blocking does it? The idea is to mimic the real game as much as the game we play.

The following point distributions will have some constants for scoring but also have some bonuses with good points and bad points for each specific formation that You employ any given week. You might ask Yourself “why have bonuses based on the formation rather than the player?” I answer this with the explanations in the formation sections of the pages but it also happens in the NFL as well. Hopefully my explanation will fuel Your desire to play Reality Football in the future years.

A – Scoring Constants

B – Run-N-Shoot Set (RNS)

C – NFL Pro Form Set (NFL)

D – Big Formation Set (BFS)

E – Power-2-Back Set (2BS)

F – Double Back Rotation (DBS)

G – Conclusions about Reality Football

A– Scoring Constants

Scoring Constants – QB**

Rushing TD = 6 points

Passing TD = 4 points

Passing = 1 point/20 yards passing** (RNS = 1 point/15 yards passing, decimal scoring)

Rushing = 1 point/10 yards rushing** (RNS = 1 point/15 yards rushing, decimal scoring)

INT = -3 point if the opposing team returns the INT for a TD

= -2 points if the opposing team scores (TD or FG) on the drive following INT)

= -1 point if the opposing team does not score on the next drive

1st down Pass = .5 points

20 yard gain on one play = .5 points bonus

40 yard gain on one play = 1 point bonus

60 yard gain on one play = 1.5 points bonus

80 yard gain on one play = 2 point bonus

Scoring Constants – RB/WR/TE

TD = 6 points

Rushing = 1 pt/per 10 yards (decimal scoring)

Receiving = 1 pt/per 10 yards (decimal scoring)

TE = 2 points per/reception in BFS**

1 point per/reception in NFL & DBS**

.5 points per/reception in 2BS**

20 yard gain on one play = .5 points bonus

40 yard gain on one play = 1 point bonus

60 yard gain on one play = 1.5 points bonus

80 yard gain on one play = 2 point bonus

Fumbles = -3 point if the opposing team returns the Fumble for a TD

= -2 points if the opposing team scores (TD or FG) on the drive following INT)

= -1 point if the opposing team does not score on the next drive

1st down Run/Receive = .5 points

Scoring Constants – Defense

Defense TD = 6 points

Safety = 2 points

Sack = 1 point (worth 2 points when against the RNS)

INT = 2 points (worth 3 points when against the RNS)

Fumbles = 2 points (worth 3 points when against the RNS)

Shutout = 6 points

1 – 13.5 points allowed = 4 points

14 – 21.5 points allowed = 2 points

22 – 35.5 points allowed = 0 points

36 – 70 points allowed = -2 points

Winning the game = 2 points

Losing the game = -2 points

Scoring Constants – Kicker

Extra Points = 1 pt

Field Goals = 3 pts (all of them)

Any rushing or passing is normal scoring, non-specific formation scoring.

B – Run-N-Shoot Set (RNS)

1 QB, 1 RB, 4 WR, 1 K, and 1 Def.

The scoring bonus is two fold here. In the case of the offensive team, You, the QB is bumped up in scoring. Instead of the QB getting 1 point per 20 yards passing the QB will now receive 1 point per every 15 yards passing. This could be a game breaker because if Your QB throws for 300 yards in the RNS formation the QB will score 20 points based on yardage instead of the normal 15 points. The other side of the coin here is that the rushing that a QB does when in the RNS formation decreases in value. Instead of rushing equaling 1 point per every 10 yards rushing he will only receive 1 point per every 15 yards rushing. A 60-yard performance is worth only 4 points instead of 6 points. This is a pocket passers formation and not a running QB’s formation.

The other trick to this formation is the opposing defensive scoring. The potential for QB scoring is huge in this formation given the passing stats alone. To equalize the QB scoring the defense is given a little bump for how the defense plays. They are, in theory, going against a fast paced opponent and may be rewarded for that. In this case every INT or Fumble the defense gets they will receive 3 points instead of 2 points in the other formations. To sum up the points per turnover, the defense will receive 1 more point for each turnover. If the defense scores on that turnover immediately they will receive 4 points instead of 3. Also, in the RNS QB’s tend to be in the shotgun and thus sacks are more difficult to come by so those points increase to 2 points per sack instead of receiving 1 point per sack. It is more difficult to sack the QB in this formation thus giving the defense a bonus when they do accomplish it will allow You the owner to possibly doubt putting Your team in this formation.

If Your roster enables You to start 4 WR’s and a star QB due to bye weeks or injuries You should be able to dictate what lineup You put out there. This is not to say You will definitely score more using this lineup but at least You are given the option if Your roster would allow this lineup any given week. This lineup also allows You to draft in a different manner. If you are willing to go the Stud WR way You could well come out ahead because You will not need a Stud RB. It would help sure, but to have the option of throwing other scoring opportunities out there is always a benefit to the player… You.

What this lineup will also do for You the owner is to look at Your opponents defense to check out his matchup as well as Your QB matchup. If Your opponent has a defense matchup in his favor You might not want to employ this lineup due to the advantage he might gain. You will take a risk in using this lineup so You will have to ask yourself about Your team and how You built Your team.

C – NFL Pro Form Set (NFL)

1 QB, 1 RB, 3 WR, 1 TE, 1 K, and 1 Def.

The most basic of formations in Reality Football is the NFL formation. The bonus to using this lineup is each reception from the TE position will garner an extra point per reception. In this basic formation the concepts of “matchups” come into play. Most every team will have a RB to start, whether they have one or two to choose from is the “matchups” again. The 3 WR’s will enable You to start the “matchups” again. It is up to You to play the right ones.

A basic formation is the basic roster in Reality Football. The only scoring bonus is for the TE but unless You are going to do the RNS you are going to have to start at least one TE. This formation again calls for You to calculate “matchups” as well as some other things. Since You have to start three WR’s you might be starting some teams #2 unless You go into the draft expecting to start this formation all year. In which case, You might have three viable #1’s which should put You at an advantage.

This formation does not look pretty but it is the formation that most of us are used to seeing. Would this be the most beneficial formation? Who knows, but it does offer uniqueness for You as the GM to pursue. I would go out on a limb and offer that this formation would probably be the most used at first until drafting strategies are thought up for the other formations exclusively.

D – Big Formation Set (BFS)

1 QB, 1 RB, 2 WR, 2 TE, 1 K, and 1 Def.

A different kind of formation but if You as the owner drafts accordingly it could end up being a monster in disguise. The trick with this formation is to grab two TE’s that will catch many balls. This is key as each TE reception is worth 2 points instead of 1. There are no other differences in scoring for this formation but with 2 TE’s that will, hopefully, catch 5 or more passes that will be another 10 points in your stable. It might not look pretty but it still could work effectively.

Unless the “value” is there drafting two TE’s early in any draft is probably going to get You laughed at. But, if those two TE’s happen to be the best two TE’s that will grab at least 50 balls throughout the course of the year that is easily another 100 points in the kitty. Having two big games in one week from each of them will surely give You just as good a chance at winning than using either of the other three formations.

This formation will probably be used the least out of the four, at least right away. If the draft is going in an unfamiliar way that might lead You to drafting two top tier TE’s You might find yourself happier than before. In all seriousness though, it would take guts to use this formation given the other options but it definitely does have its perks.

E – Power-2-Back Set (2BS)

1 QB, 2 RB, 1 WR, 2 TE, 1 K, and 1 Def

For all of the Stud RB guys out there this formation is for you. The perk to using this formation is that You get to start two top tier RB’s if You have them. The downside to this formation is that You also have to start two TE’s. The other downside to this formation is that the TE receptions will only net You half of one point per reception. That is right, .5 points per reception. If the two RB’s perform like You want them to, the TE’s should not even matter… right?

Everyone might try to jump on this formation because of the sexy 2 RB’s that start. Read a little closer and realize You have to start 2 TE’s as well and it might shy you away from using this formation. Of course though, if You have two stellar RB’s most everyone will say to use this formation as RB’s score more points. But, will they score more points to overcome the other two TE set that this formation calls for? That is for You to decide and proceed with caution forward.

Oh, the quandary You will be in if You have two RB’s with great potential in any given week. Should You start both risking the great benefits to using them or should You start one in hopes You pick the right one to start. Knowledge, matchups, schedule, and gut feeling will all come into play when concluding to use this formation.

F – Double Back Rotation (DBR)

1 QB, 2 RB, 2 WR, 1 TE, 1 K, and 1 Def

or

1 QB, 2 RB, 1 WR, 2 TE, 1 K, and 1 Def

Call this one the RBBC formation. The trick to this one is that you have to start a scat back, or a third down back, or a RB that is not listed as the #1 RB on the roster. You have all the amenities of starting 2 RB’s but, like in real football, one of Your RB’s will only get a few carries. Like in real football there are not two Studs out there getting yards. In Reality Football this game takes that into account. This is also developing a new position within our game.

Players like Najeh Davenport, Lamont Jordan, Kevan Barlow (before the Hearst injury), DeShaun Foster, and others would fit the bill for this position. The true RBBC teams will have this RB position filled if this formation is to be used. The TE’s will gain a point per reception that might entice a two TE set but will having the second TE diminish from Your possible second WR? Decisions will be made when using this formation.

Lineups including Tomlinson and Holmes will be no more. That does not happen in the NFL and that is why this is Reality Football. With a true RBBC in tow this lineup may be a winner. A breakout game or injuries to the starter will aide this lineup. Do You possess both RB’s on the same team? Well, play them both and root for that team running the ball. Most likely You will get all rushing stats for that day. Is there a number two RB that comes in for goal line carries or short yardage, if so You can utilize him now. A true RBBC in Reality Football this lineup is.

G – Conclusions about Reality Football

In real NFL football drafts the teams go into the draft room and figure out how they want to run their team. They might want a Stud QB to build their team around with a young WR crop to grow into and mold. Others might want to have that Stud RB with the QB position having a mentality of “just enough is good enough.” Well, if people apply Reality Football scoring methods the draft room for each individual will once again come back to this very same question.

Do you want to run a power offense looking for yards on every play and score little by little? If You do You will most likely have 2 TE’s in on the line to help block and open holes. You will not look to pass hence You will only have 1 WR out there to help block and draw the corners away from the ball. If Your TE’s are receiving TE’s You could use some play action fakes to help move the ball. These would be Your TD scoring TE’s that will net You points quickly when on the goal line. It is a risky method to use but it does get the job done. Do You want to employ this method for Your Reality team? It is not pretty but will get the job done.

Reality Football does a couple things that are not traditionally done in Fantasy Football. Reality Football brings drafting back into the game like never before. Fantasy Football has developed stagnant drafting strategies that have become unrealistic and most often are determined by drafting position which than produces many teams to look alike within the first couple of rounds. Stagnation is not good for the game. Reality Football brings stagnation to a screeching halt as You the owner are now allowed to follow one of five formations when drafting. This is not even and ends all resolution as You do not have to stick to this formation throughout the year. Depending on bye weeks and injuries You may simply change focus and use what You drafted to fit into another molded formation to remain competitive. A chance to stay competitive is much better than seeing Your main person get injured for the year with most hopes now gone.

Another thing Reality Football needs to address is roster size. Most leagues have a roster limit that caps the roster with waiver wire pickups sometimes a necessity. Increase roster sizes to hold at least two TE’s as well as two Kickers, and two Defenses at all times. In the formations above every formation started eight positions. The only, in my mind, need for a flex position if scoring is what most people would like to do would than be to have a flex at the Kicker or Defense position. This will bring the importance of those two respected positions up to scale, as their scoring increases so will their importance. The forgotten positions of TE, K, and Def will once again move up on the ladder with these formation propositions.

Finally, Reality Football is a change of pace to what we have all come to love and enjoy. This system would easily be in beta mode for this year if anyone were able to adopt software that could run it. I believe that this could overcome many obstacles as individuals evolve with this game. Some of the strategies have become stagnant and really hold to much water now. How do we overcome this? The simple answer is to say, “add a WR to start”, or “take away one RB” or some other comments I have seen posted. Well, that is fine but one problem remains… the whole league still uses the one lineup requirement when drafting so in actuality drafting will not change because every one is still going to roll the dice on that one or two Stud RB’s in hopes of having them. The importance of the RB has become overblown in retrospect to other positions as well as the game itself. Reality Football does not take away from the RB position rather it enhances what You the owner can do to combat each individual You face from week to week. Footballguys.com and other Fantasy Football sites have aided this game in more ways than one. I think it would be a huge step forward if we as a whole were able to keep moving this game along for the better of the game. Fantasy Football is yesterday’s news. Reality Football will be tomorrow’s news.

SAMPLE ROSTER:

QB – Peyton Manning

Brett Favre

Eli Manning

RB1 – Ahman Green

Curtis Martin

RB2 – Najeh Davenport

DeShaun Foster

WR – Marty Booker

Steve Smith

Tai Streets

Anquan Boldin

Joey Galloway

TE – Boo Williams

Kellen Winslow Jr.

K – Matt Stover

Olindo Mare

Def – Dallas

Seattle

That is 18 right now but I would imagine with a 12-team league the roster might want to be about 20 maybe 21 players. If the league employs a flex of a Kicker or Defense that would be one extra spot maybe pushing it to 21 but with two other spots to fill I could see those being used for a RB1 or a RB2 or another WR. For a 14 team league the size might reach 22 or 23 spots due to the depth that might be needed. The great thing about these formations is that an owner may draft his team using one formation in mind instead of everyone using the same formation in mind.

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DEFENSE!!

This is the defensive side of the ball. The Reality scoring system for the IDP standards given the basic formation are in the following pages. The advantages and disadvantages for each one will be explained within the text. Enjoy.

A – Defensive Scoring Constants

B – 4-3 Defense

C – 3-4 Defense

D – Nickel Defense

E – Dime Defense

F – Big Defense

G – Conclusions

A - Defensive Scoring Constants:

Linebackers (LB)

Solo Tackles = 1 pt

Assist Tackles = 1 pts

Sacks = 2 pts

Interception = 2 pts

Forced Fumble = 1 pts

Fumble Recovery = 2 pts

Pass Defended = 1 pt

Any TD = 6 pts

Defensive Lineman (DL)

Solo Tackles = 2 pts

Assist Tackles = 1 pt

Sacks = 3 pts

Interceptions = 2 pts

Forced Fumble = 1 pts

Fumble Recovery = 3 pts

Pass Defended = 1 pt

Any TD = 6 pts

Cornerbacks/Safeties (DB)

Solo Tackles = 1 pt

Assist Tackles = 1 pt

Sacks = 2 pts

Interceptions = 3 pts

Forced Fumble = 1 pts

Fumble Recovery = 1 pts

Pass Defended = 2 pts

Any TD = 6 pts

B – 4-3 Defense

3 DE, 2 LB, 3 DB

Well, since this is an only start 8 defenders thing this is the lineup for all formations. This is the basic formation and the scoring is as such as stated above. This is basically the basic formation in the NFL and as such will be in Reality Football.

Advantage = When playing/using this defense there will be one formation that this formation will have an advantage over. Like all defense formations to follow there will be one advantage and one disadvantage for each of them. So, when using this defense against the offensive formation of NFL this defense will have an advantage with the DE’s. In this defense the DE’s will gain a point for Solo Tackles (3 pts), Assist Tackles (2 pts), and Forced Fumbles (2 pts).

Disadvantage = When using this formation and the offense you are playing against is the DBR, Double Back Formation, the Interceptions for the DB’s will be 2 pts, the Passes Defended for the DB’s will also be a point less at 1 point.

This defense offers the advantage when playing against a base offensive formation. This defense will allow a team with better DE’s to have the advantage against an offensive team that is playing with no flair. This defense will also be hurt when the offense is a two pronged attack offense. With the DBR offense the offense can attack either by running the ball or by passing which would throw the defense off since the offense can run or pass on either play. The DB’s would be challenged and weakened by having to be in on the play every play thus their lowered points within the disadvantage.

C – 3-4 Defense

2 DE, 3 LB, 3 CB

This defense is for the passing offense. Thus the advantage will fall with that type of offense. The 3-4 normally has 4 LB’s so this defense is geared towards quickness. With the right drafting style a Reality team may be able to utilize this defense with minimal disadvantages.

Advantage = This defense when playing against the offense of Big Formation Set (BFS) will gain an advantage because of the amount of TE’s that the offense puts out there. The LB’s should be able to cover the TE’s and having 3 DB’s against 2 WR’s should be able to cover them as well. The LB’s will get more points in this formation to the tune of Solo Tackles 2 points, Assists 1 point, Forced Fumble 2 points, Fumble Recovery 3 points. Any LB that gets a lot of tackles could be huge in this formation with this advantage.

Disadvantage = The offense that will give the disadvantage is the NFL style offense. Single coverage on the WR’s with the running and TE position covered. Therefore the DB’s are the ones that will be hurt by this. So, the DB’s scoring will decrease by Sacks 1 point, Interceptions 2 points, Passes Defended 1 points. This is not a DB friendly disadvantage much like the 4-3 Defense but with a good front line the DB’s should not have to worry much.

D – Nickel Defense

2 DE, 2 LB, 4 DB

This is a passing defense and if you can put out a defense worthy to stop the pass you should have an advantage. Hence, this is also a fast defense that would be top notch in a dome. But, we will not have a dome or grass advantage. The two offenses this defense will add or subtract points from will include the Double Back Formation (DBR) and the Power-2-Back (2BS) set.

Advantage = A fast defense will counteract a fast offense. The many WR’s or passing threats that the Double Back Rotation (DBR) brings to the game will give the defense the benefit of the doubt. The 4 DB’s will easily cover the WR’s and TE’s as well as the 3rd down back. Since this is the case the DB’s will gain some advantage to this defense. The DB’s will garner 2 points for Solo Tackles & Assist Tackles, 2 points for Fumble Recovery, and 3 points for Pass Defended.

Disadvantage = If the Nickel defense is in place and the offense in place is the Power-2-Back set (2BS). A power run game will work better if there are 4 DB’s in the game. Thus, if these two are set up the disadvantage will result in the front end of the line instead of the back end of the line. The DE’s will garner 1 point per tackle, 2 points per sack, and 2 points per Fumble Recovery. The disadvantage happens up front when Power is on the offensive side of the ball.

E – Dime Defense

2 DE, 1 LB, 5 DB

The two defenses involved here for the advantage/disadvantage are the Run-N-Shoot (RNS) and the Big Formation Set (BFS). Respectably having 5 DB’s will benefit the defense when playing against the RNS. If your Reality team is able to protect you and give you the advantage against the RNS you might be taking a chance by giving up some front line help. Thus your advantage will be in the back end if you are afforded the opportunity to play them.

Advantage = DB’s are your key here thus they will be bumped up a bit. Solo Tackles and Assist Tackles will give you 2 points each. Interceptions will give you 4 points each and Passes Defended will garner you 3 points each. A top DB in this defense advantage might have a big game for you but most likely your 5th DB will not be any top notch DB thus they might equal each other out.

Disadvantage = Will you ever play a Dime Defense against a Big Formation Set? I hope not because DB’s, for the most part, cannot hang with TE’s and big WR’s. The numbers might be in your favor but the sizes of your players are not. Therefore you will have a disadvantage up front. DL will garner 1 point per Solo Tackle, 2 points per Sack, 1 point per Interception, and 2 points per Fumble Recovery. The DB’s do not suffer since they can handle their own but the DL is the big problem here as well as the LB but you are only playing one of them.

F – Big Defense

3 DE, 3 LB, 2 DB

A run stopping power defense is what you get with the Big Defense. The advantages and disadvantages should be pretty self-explanatory but they have not been laid out yet. So, if a team with two great backs is going against you and you have a tough front six you could possibly minimize their gains. On the other hand you do not want to see the RNS applied to this defense.

Advantage = The DL’s and the LB’s are the beneficiaries of this defense especially when the advantage is with them. The DL will gain more of an advantage than the LB’s because the LB’s are all ready high up on the point scale. Therefore the DL’s will gain the points here. Thus, Solo Tackles will garner 3 points, Assist Tackles will garner 2 points, Sacks will garner 4 points, and Forced Fumbles will get you 2 points. The DL’s could have a huge game if the right DL’s are put in place.

Disadvantage = If someone is going to play this defense whether out of necessity or pride the best offense to play would be the RNS. The same DL’s that benefited before will not anymore. They will garner far fewer points and will get the following: 2 points per sack, 1 point per tackle, 2 points per Fumble Recovery, 1 point per Interception.

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Some things may be tweaked and others may remain. I am putting this out there to see how others feel. In all defenses I did not touch the LB scoring all that much if at all because those are the important positions in IDP. To spice up the DL and the DB’s I put more points on them to enhance that position. I think it should work this way more so than adding points to the LB’s because the LB’s are more consistent and will get near the same points each week. Adding bonus points to the DL and DB’s will enhance the scoring of those positions to sometimes better the LB’s in a certain game. A great game should reward the player.

Comments??
:pizaabombermanifesto:
 
:pizaabombermanifesto:
Your effort is becoming tired. Tell your little croonies that you effort is lacking to the fullest degree. Also, tell them to grow up as there is nothing more sad than a bunch of 30+ year olds trying to monopolize a message board. :sleep: :yawn:
 
if we get enough guys we would post up the results here on the boards and everyone that cared could kinda follow the league. since it is an experiment it would be interesting to see how it turned out. we need 8 more guys i believe. i think some of my local league guys would be willing to give it a try i will talk to them today.

 
well good news i have 3 people from my local league ready to sign up. i have already given them a rule book. they will probably sign up in a day or two.

 
Why is this in the Shark Pool? This is not NEWS from the NFL. Can this please be moved!
Why do you oppose Fantasy Football talk in the Shark Pool. WOW, way to bring a good thread down by proclaiming, by yourself, that it has no relevence within the confines of a Fantasy Football board.
 
Why is this in the Shark Pool? This is not NEWS from the NFL. Can this please be moved!
Please stop fishing.This is a perfectly approriate place to discuss this. This is where VBD, ZVBD, AVT, and a bunch of other concepts (not to mention the zillion discussions over scoring systems) have been discussed.Though I disagree to some extent with PK's numbers and the effects he thinks it will have, the overall concept is meritorious and deserving of attention, though obviously not yours.
 
you have to admit this is not your ordinary fantasy football system. i think that this is a perfect place for it to be discussed. i would personally love to hear what others have to say about improving this system in the confines which we have it. so if you are going to tell us to run a normal fantasy league thats not what we are lookin for but if you do have either A)constructive critism or B)a valid idea me and pk would love to hear it. i don't see why people like to bash an idea. i have never bashed any ones idea on this site.

 
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This is a good concept but overlay complicated in scoring. I'd prefer a solid and non-changing scoring system. I've always wanted to be in a complete Fantasy league. By that I mean you draft a full starting line-up on both sides of the ball (QB, RB, FB, WR,TE,G,T,C,P,K--DE,DT,NG,CB,SS,FS,LB,KR) and have a salary cap structure. You then must line up a NFL valid formation for the week on offense and defense.

 
rhawkins that sounds like an interesting way of playing fantasy football. have you ever thought of how to score offensive lineman?

 
we have 6 people from the boards signed up already and a few people from a local league are going to sign up so if we can get a couple more guys to commit that would be great.

 
If there's one thing silly about fantasy football, its the concept of starting 2 RBs at the same time. Changing the format so that you are starting 2 RBs and ONLY 1 WR for the entire game seems further DETACTHED from reality. The WR position is now unrealistic as well thanks to the 2BS formation.To call this "reality football" is really a misnomer, imho. Call it something else.

 
If there's one thing silly about fantasy football, its the concept of starting 2 RBs at the same time. Changing the format so that you are starting 2 RBs and ONLY 1 WR for the entire game seems further DETACTHED from reality. The WR position is now unrealistic as well thanks to the 2BS formation.To call this "reality football" is really a misnomer, imho. Call it something else.
nah, I think I will keep it the name it is. If you are willing to play 2 stud RB's for the whole game that will be the tradeoff you make. If you play the RBBC formation you can start 2 WR's therefore debunking your thought. the WR is not unrealistic as in the formation your suggest. two stud RB's as well as two great TE's will make up for the missing WR. if you want to play two studs, you have to pay the price somewhere else. no one is forcing you to play this formation. the great thing about Reality Football is that you are not forced to play one formation... that is the real misnomer of the game we play. if you have two studs than pick the one you think will score the best and plug in a different formation.
 
rhawkins that sounds like an interesting way of playing fantasy football. have you ever thought of how to score offensive lineman?
Yes. And that's the major problem is finding stats to score the players on. I know on the teams I coach we look at pancakes, sacks-allowed, assists, and yds through gap to tell how well some of our kids are doing. These stats are not kept on NFL players of if they are I do not know where they are and truthfully our stats guy only tracks sack-allowed and yds through gap on most plays.
 
Why is this in the Shark Pool? This is not NEWS from the NFL. Can this please be moved!
So the sharks can contemplate a new system of FF. I found it totally appropriate for the Pool.I would consider this league if not for the complexity and time to actually research it. Unforanatly I have four other league commitments plus my son's football team 4 nights a week. I will keep an eye out here though to see how things turn out.
 
If there's one thing silly about fantasy football, its the concept of starting 2 RBs at the same time. Changing the format so that you are starting 2 RBs and ONLY 1 WR for the entire game seems further DETACTHED from reality. The WR position is now unrealistic as well thanks to the 2BS formation.To call this "reality football" is really a misnomer, imho. Call it something else.
How is this silly?

1) If there's one thing silly about fantasy football, its the concept of starting 2 RBs at the same time
The majority of teams at all levels play with 2 RB's. Sure generally they are naming differences FB, HB. But two running backs. Coaches determine what mold the two backs fit.

Changing the format so that you are starting 2 RBs and ONLY 1 WR for the entire game seems further DETACTHED from reality.

1 WR power formations are also out there and used. Now doing so for a full game would not be a benefit at all. But outside the NFL basically at the HS level I've seen teams run it all game.

To me this system gives the owner/coach a way to make it more challenging and can give you a more balanced league if played well.

 
the rules on page one was a rough outline of my idea... i am writing an article that FBG will hopefully have up along the same lines of this idea. i have some things changed and put more detail into the article. just so others know about it but the cat is out of the bag.

 

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