Yes, I know that 99% of plays are for positive yardage... but I guess I am too traditional and stubborn to change.
Nope. Last year, NFL offenses ran 31,854 total plays. 11,331 of those plays (35.6%) went for no gain or negative yardage. Now, a huge chunk of those were incompletions (6,006, to be exact), and another chunk was sacks (1,101), neither of which are relevant to RBs and WRs. If you strip those plays out of the data, then there were 24,747 offensive plays last year that resulted in either a carry or a receptions. 4,224 of them went for no gain or lost yardage. That's 17% of all carries and receptions last year. For those that think that this is because those darn RBs are skewing the numbers with all of their carries for negative yardage... NFL RBs, on average, get tackled at or behind the LoS 19% of the time. Those carries resulted in somewhere around 2,675 of the 4,224 no-gain plays. That leaves about 1550 receptions getting 0 or negative yardage, which represents about 15% of all receptions. So, no, this isn't a carry-specific phenomenon. A whopping FIFTEEN PERCENT of receptions wind up getting no yardage, or worse, losing yardage.Most damning of all, in my opinion, is that we've only taken a look at plays that get 0 or negative yardage. We haven't even looked at 3rd down plays that didn't result in a 1st down (such as a 4 yard gain on 3rd and 6), or at plays that gained such a ludicrously small yardage total that they wound up hurting the team (like a 3 yard carry on 1st and 20). PPR and PPC wind up rewarding those plays, too. I don't think it's any stretch at all to say that, for most players, at least 25% of their touches wind up actively hurting their team's chances of scoring. At LEAST. And yet, PPC and PPR scoring systems reward those plays every bit as much as critical, valuable plays like a 2 yard gain on 4th and 2.I'm all for changing the value of players relative to each other, but I think the best way to do that is to increase or decrease scarcity. If RBs are too valuable, then instead of starting 1 QB, 2 RBs, and 3 WRs, start 1 QB, 1 RB, 3 WRs, and 1 QB/RB flex. Watch the value of RBs plummet down in line with WRs while QBs start dominating the first rounds. To me, the biggest appeal of fantasy football is that it rewards players for helping their team. Players don't gain points for interceptions. Players don't gain points for fumbles. Why should they gain points for losing yardage? If you want to balance the positions, then that's absolutely fine, but personally, I'd much rather do it in a way that retains some semblance of actually mirroring reality (such as changing positional requirements or increasing the value of yards for positions where yards are harder to come by).