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Marvel Contest of Champions - Time Killer (2 Viewers)

Ultron very good for AQ with poison/bleed immunity and built in regen. Thats probably the most useful choice.

Or Black Bolt.

I like Captn, but he's kinda weak.

 
Finally have enough to take a 4* to rank 4 during next Summoner Advancement. Which of these would you go for? (Only one duped is RR.)

Tech - Rocket Raccoon Iron Man Ultron The Vision

Cosmic - Gamora Thor Symbiote Spiderman Black Bolt

Skill - Black Widow

Science - Electro Captain America

Mystic - Iron Fist Magik

If it is any consideration, I already have 1 Cosmic T4 Cat and 2 Mystic T4 Cats. For Class ISO have most of Tech and Sci, almost none of Cosmic right now. Lots of Mutant, but obviously no Mutant 4*.
Which masteries are you running? Ultron and The Vision allow you to use LQ/DE with no real penalty. Plus, they're awesome for poison nodes.

Strangely, I prefer champs that are poison immune but still bleed (as bleeding turning into a heal engine with WP/Coag). The only one of those you have is Black Bolt.

One of those 3 would be my pick. The farther you get in the story quests, the more you need poison immunity.
Regarding Masteries, I have WP maxed and am now working on Recovery (only have 1/3 there so far). I haven't done any of the Glass Cannon/Recoil/LC/DE tree at all. I am at Lvl 47 now...would it be helpful for me to post my masteries or overkill?

 
I second Hulk's picks and would go Ultron out of those 3. He gets a nice bump from R3 to R4. Don't need to wait to rank up Ultron, he's still very good unduped.

 
Wonder where we'll place in the AQ. This is our best yet (although we still need to finish the last maps in the next 3 hours).

 
Finally have enough to take a 4* to rank 4 during next Summoner Advancement. Which of these would you go for? (Only one duped is RR.)

Tech - Rocket Raccoon Iron Man Ultron The Vision

Cosmic - Gamora Thor Symbiote Spiderman Black Bolt

Skill - Black Widow

Science - Electro Captain America

Mystic - Iron Fist Magik

If it is any consideration, I already have 1 Cosmic T4 Cat and 2 Mystic T4 Cats. For Class ISO have most of Tech and Sci, almost none of Cosmic right now. Lots of Mutant, but obviously no Mutant 4*.
Ultron, cap, and bw are the best unduped options IMO.

 
I have a number of these sig stones sitting around and one awakening gem (for 3* science). I saw in chat a few people mention there was a list of champs who didn't see much benefit in raising their level with the sig stones. Can anyone point me to that? Also, the only unduped 3* Science I have is WWII Cap. Worth using it on him? Just realized I only have 8 3* Sci champs...missing Hulk, Luke Cage, Spider Gwen, Joe Fixit (though not sure if all are available from PHC).

 
I have a number of these sig stones sitting around and one awakening gem (for 3* science). I saw in chat a few people mention there was a list of champs who didn't see much benefit in raising their level with the sig stones. Can anyone point me to that? Also, the only unduped 3* Science I have is WWII Cap. Worth using it on him? Just realized I only have 8 3* Sci champs...missing Hulk, Luke Cage, Spider Gwen, Joe Fixit (though not sure if all are available from PHC).
I pulled a 3* awakening gem too and the only unduped 3* science I had at the time was WWII Cap so I used it on him. Next 3* crystal I open is a WWII Cap. Use it on him and don't lose sleep over it. It's a worthless item since 3* are damn near worthless other than providing numbers to grind arena with.

 
So I am moving States this weekend, won't be on much at all for the AQ.
Thanks for heads up, good luck with your move and new job.
Thanks!

Moving over 1,000 miles wasnt easy. Have been jumping on late at night and early mornings when I can. Hopefully settle down after this coming week and I start the new job. Looks like I will be taking the train into Denver so I will have a little bit of time to play here and there, but I'll be cutting back a lot.

 
I have a number of these sig stones sitting around and one awakening gem (for 3* science). I saw in chat a few people mention there was a list of champs who didn't see much benefit in raising their level with the sig stones. Can anyone point me to that? Also, the only unduped 3* Science I have is WWII Cap. Worth using it on him? Just realized I only have 8 3* Sci champs...missing Hulk, Luke Cage, Spider Gwen, Joe Fixit (though not sure if all are available from PHC).
Like dickies said, it's just a 3* so I wouldn't stress much over it. You'll dupe them eventually and really only use them at the end of arena streaks. Also, hulk is not available as a 3* and the other three aren't in PHCs yet so you do have all the available science ones.

 
So, let's talk....

I'm sitting on a pile of credits right now, as I've been hoarding to activate some more Masteries. Trying to parse in my brainpan if I should just go ahead and start unlocking those or if the ROI would be better if I bought a ton of revives and took my Block Proficiency squad into the Realm instead. Things that I'm considering:

- The RoL option seems like a real grind/drag, even if I manage to power through it(and I'm not 100% sure I can).

- Doing that would also lock down my #1 AQ team for, what, a week? A few days? More? Less?

- Unlocking the Masteries should benefit more in the short term, and the Realm isn't going anyplace.

- I may be able to try both, sorta, by opening a few masteries without maxing them immediately and buying less revives.

Any of you who've made the Realm run have any thoughts?

 
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Thanks for the input. I'm not so sure though(or that is my hesitation, anyway). First one up will be Coagulate, with the eventual plan to open up Double Edge. Less damage from bleeding will be nice, but it's really just a stepping stone to DE in order to turn Willpower into a healing battery.

If I can't open up DE completely, it feels like I should either decide to wait until I can peg all the necessary Masteries at once or delay to try and beat Realm.

I'm also getting bored of the arena grind, and Realm would at least be a new distraction.

 
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So, let's talk....

I'm sitting on a pile of credits right now, as I've been hoarding to activate some more Masteries. Trying to parse in my brainpan if I should just go ahead and start unlocking those or if the ROI would be better if I bought a ton of revives and took my Block Proficiency squad into the Realm instead. Things that I'm considering:

- The RoL option seems like a real grind/drag, even if I manage to power through it(and I'm not 100% sure I can).

- Doing that would also lock down my #1 AQ team for, what, a week? A few days? More? Less?

- Unlocking the Masteries should benefit more in the short term, and the Realm isn't going anyplace.

- I may be able to try both, sorta, by opening a few masteries without maxing them immediately and buying less revives.

Any of you who've made the Realm run have any thoughts?
Not sure what masteries you currently have or which ones you're looking at so that's tough to give a good answer. I put a lot into block proficiency and perfect block, as well as parry and the extended stun and stuff. Other than that I just have willpower, none of the fancy pants expensive ones like double edge, recoil, etc. As far as how long ROL takes, it really depends. Some people like to do 2 or 3 fights and take a break for a day or two, some prefer to power through and get it over with. Iirc I started it on a Sunday afternoon and completed on a Monday around noon. Just wanted it to be over, similar to coulson maps.

 
Not sure what masteries you currently have or which ones you're looking at so that's tough to give a good answer. I put a lot into block proficiency and perfect block, as well as parry and the extended stun and stuff. Other than that I just have willpower, none of the fancy pants expensive ones like double edge, recoil, etc. As far as how long ROL takes, it really depends. Some people like to do 2 or 3 fights and take a break for a day or two, some prefer to power through and get it over with. Iirc I started it on a Sunday afternoon and completed on a Monday around noon. Just wanted it to be over, similar to coulson maps.
As far as Masteries go, I've got all the pertinent ones to lead up to Willpower and I have maximized Block Proficiency(no real need to max perfect block with my play style). Pretty much the only ones left to me are the "fancy pants" options so we're talking a significant cost in units. I'm not really interested in Liquid Courage, as I think that's probably counterproductive for AQ, but I'm after Coagulate, Glass Cannon, Recoil and Double Edge. It'll take a while to open those all, but I probably have a third of what I need right now and could fully maximize Coagulate immediately if I wanted to, or open it along with GC. Would also be very close to having enough to open Recoil as well.

If I plow through the units I've currently compiled for revives it'll take at least a month of heavy grinding to get back to this level(unless I get VERY lucky with Arena crystals). I guess I'm trying to determine if getting the RoL rewards first will make delaying some(or all) of the Masteries worthwhile.

 
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Not sure what masteries you currently have or which ones you're looking at so that's tough to give a good answer. I put a lot into block proficiency and perfect block, as well as parry and the extended stun and stuff. Other than that I just have willpower, none of the fancy pants expensive ones like double edge, recoil, etc. As far as how long ROL takes, it really depends. Some people like to do 2 or 3 fights and take a break for a day or two, some prefer to power through and get it over with. Iirc I started it on a Sunday afternoon and completed on a Monday around noon. Just wanted it to be over, similar to coulson maps.
As far as Masteries go, I've got all the pertinent ones to lead up to Willpower and I have maximized Block Proficiency(no real need to max perfect block with my play style). Pretty much the only ones left to me are the "fancy pants" options so we're talking a significant cost in units. I'm not really interested in Liquid Courage, as I think that's probably counterproductive for AQ, but I'm after Coagulate, Glass Cannon, Recoil and Double Edge. It'll take a while to open those all, but I probably have a third of what I need right now and could fully maximize Coagulate immediately if I wanted to, or open it along with GC. Would also be very close to having enough to open Recoil as well.

If I plow through the units I've currently compiled for revives it'll take at least a month of heavy grinding to get back to this level(unless I get VERY lucky with Arena crystals). I guess I'm trying to determine if getting the RoL rewards first will make delaying some(or all) of the Masteries worthwhile.
It's tough to say. Unfortunately you won't really know until you get to wolverine, in which case you may have already blown through a lot of revives and some units. Either way, ROL and masteries aren't going anywhere. If the masteries will help with ROL maybe that's a better path to take first. Do you have a 4* Strange?

 
My advice is get the masteries now (which will make realm easier) and in the meantime save gold/cats because you will need a lot to make the new 4s from realm arena ready, 400k at least.

Save your attack/health boosts for the realm fights, they help.

 
Thanks.

Gold isn't a problem, with all the arena grinding I've been doing I'm awash in it. Boosts, on the other hand, don't seem to fall for me as frequently as they did in the past.

 
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Not sure what masteries you currently have or which ones you're looking at so that's tough to give a good answer. I put a lot into block proficiency and perfect block, as well as parry and the extended stun and stuff. Other than that I just have willpower, none of the fancy pants expensive ones like double edge, recoil, etc. As far as how long ROL takes, it really depends. Some people like to do 2 or 3 fights and take a break for a day or two, some prefer to power through and get it over with. Iirc I started it on a Sunday afternoon and completed on a Monday around noon. Just wanted it to be over, similar to coulson maps.
As far as Masteries go, I've got all the pertinent ones to lead up to Willpower and I have maximized Block Proficiency(no real need to max perfect block with my play style). Pretty much the only ones left to me are the "fancy pants" options so we're talking a significant cost in units. I'm not really interested in Liquid Courage, as I think that's probably counterproductive for AQ, but I'm after Coagulate, Glass Cannon, Recoil and Double Edge. It'll take a while to open those all, but I probably have a third of what I need right now and could fully maximize Coagulate immediately if I wanted to, or open it along with GC. Would also be very close to having enough to open Recoil as well.

If I plow through the units I've currently compiled for revives it'll take at least a month of heavy grinding to get back to this level(unless I get VERY lucky with Arena crystals). I guess I'm trying to determine if getting the RoL rewards first will make delaying some(or all) of the Masteries worthwhile.
RoninNupes mastery guide

 
I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units

7-8 - Keep PI under 4000

9-13 - Sandbag (2x max 3* + base 1*)

14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)

16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe

21+ - Keep PI over 4000
 
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.

 
I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units

7-8 - Keep PI under 4000

9-13 - Sandbag (2x max 3* + base 1*)

14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)

16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe

21+ - Keep PI over 4000
Thanks, and that refers to match, not streak correct? So for example match 14 would say a win streak of 13.

 
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Saw that on Reddit, someone thinks it's a 4* Groot but that's just speculation.

 
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Going to be hard to do in a week without energy boosts.

 
I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units

7-8 - Keep PI under 4000

9-13 - Sandbag (2x max 3* + base 1*)

14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)

16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe

21+ - Keep PI over 4000
Thanks, and that refers to match, not streak correct? So for example match 14 would say a win streak of 13.
Correct. When it says streak of 13, you will be in match 14 and will be the first Thanos/Kang matchup.

 
I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units

7-8 - Keep PI under 4000

9-13 - Sandbag (2x max 3* + base 1*)

14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)

16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe

21+ - Keep PI over 4000
Thanks, and that refers to match, not streak correct? So for example match 14 would say a win streak of 13.
Correct. When it says streak of 13, you will be in match 14 and will be the first Thanos/Kang matchup.
Also, what are the matches you have to watch out for willpower?

 
I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units

7-8 - Keep PI under 4000

9-13 - Sandbag (2x max 3* + base 1*)

14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)

16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe

21+ - Keep PI over 4000
Thanks, and that refers to match, not streak correct? So for example match 14 would say a win streak of 13.
Correct. When it says streak of 13, you will be in match 14 and will be the first Thanos/Kang matchup.
Also, what are the matches you have to watch out for willpower?
When I go with my top teams in the 1-7 phase I will run into willpower. If you try to pick an opponent who is less than level 45 or so you can avoid it a little. I am guessing that is around when I was able to unlock it. If you can, save your top guys who would suck against willpower for the 14-15 matches. Thanos and kang do not have willpower, or any of the masteries.

Also watch out for the opponent who is obviously a sandbag team, total PI of 6000 and the top hero has a PI of 2500. Odds are that is a team of 2500/2500/1000

 
I can't beat the Realm and I couldn't finish Colson, but if I have a 4* 3/30, I don't lose in the arena. Doesn't matter what masteries my opponent has. Must just be my style of fighting. I've taken down 3 5/50s with 3 3/30s countless times.

Been getting back into arenas lately to warm up for tomorrow's basic cat arena. They're pretty easy... just time intensive.

 
TenTimes said:
I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units

7-8 - Keep PI under 4000

9-13 - Sandbag (2x max 3* + base 1*)

14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)

16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe

21+ - Keep PI over 4000
My advice here is 16-20 keep PI over 6000 and 21+ keep PI over 4500. I have gotten the 5/50 matchups even with 3x 1550 pre-synergy. Not sure what happens there, but if I roll with 3x 1350 I get the 5/50 matchups more often.

 
Mr. Yuk said:
(HULK) said:
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Saw that on Reddit, someone thinks it's a 4* Groot but that's just speculation.
I would be happy with this. In reality it will be a L1 team AQ heal and a L1 team AQ revive.

 
Mr. Yuk said:
(HULK) said:
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Saw that on Reddit, someone thinks it's a 4* Groot but that's just speculation.
I would be happy with this. In reality it will be a L1 team AQ heal and a L1 team AQ revive.
I can't imagine why they wouldn't tell people if that's what it was. We would all be dropping units on energy refills.

 
Mr. Yuk said:
(HULK) said:
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Saw that on Reddit, someone thinks it's a 4* Groot but that's just speculation.
I would be happy with this. In reality it will be a L1 team AQ heal and a L1 team AQ revive.
I can't imagine why they wouldn't tell people if that's what it was. We would all be dropping units on energy refills.
Apparently this rumor has been debunked. Looks like people were faking emails / photoshopping just to fool people.

What is wrong with some people?

 
Mr. Yuk said:
(HULK) said:
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Saw that on Reddit, someone thinks it's a 4* Groot but that's just speculation.
I would be happy with this. In reality it will be a L1 team AQ heal and a L1 team AQ revive.
I can't imagine why they wouldn't tell people if that's what it was. We would all be dropping units on energy refills.
Apparently this rumor has been debunked. Looks like people were faking emails / photoshopping just to fool people.

What is wrong with some people?
Kabam's CS actually DID send those e-mails. Guys I'm my alliance did receive a response that there is a special reward when completing all 3. Unless they were faking the e-mails and trolling themselves by finishing all 3 levels.

Nothing wrong with some people, but something wrong with Kabam for sending unclear/incorrect responses.

The special rewards is that you'll get is a double duped 3* Groot and a full T4. Just sum the exploration rewards for all 3 levels and thats "special".

 
Player changes inbound:

Looks like it's about that time again. While we weren't able to get to every change and modification, please enjoy the list of changes below. The Server side changes will go live after the client side changes.

Server Side Changes
Black Bolt

  • Signature now has a chance to activate when landing a Critical Hit or getting struck by a Critical Hit
Many players didn’t like the very defensive nature of Black Bolt’s signature ability, feeling that they were only being rewarded for getting hit a lot. We agreed, and added the ability to trigger it during offensive combat.

Black Panther

  • Removed Critical Hit Rate boost on Special 3
  • Special 3 now has a chance to Bleed for each instance of Bleed already on the target
An artifact left over from the early days of the contest was Black Panther’s ability to gain a Critical Hit Rate boost during Special 3 attacks. As many might know, Critical Hits aren’t possible during a Special 3 anymore, making this effect...unhelpful. We’ve switched it out with a new ability to stack up even more Bleed effects on the opponent based on how many Bleeds are already active.

Black Widow

  • Fixed issue with her Signature Ability not interacting with Evasion
Previously, a bug existed that allowed champions with Evade to continue to dodge Black Widow’s attacks, even if her Signature Ability was maxed out. This issue has been fixed.

Captain America WW2

  • Chance to Stun on Special 1 and Special 3
Captain America WW2 has started to become outpaced by his non-WW2 counterpart and while we want the two to feel different and each have their own specific uses, we also want to ensure they are kept within range of each other in terms of balance. To accomplish this, we’ve given WW2 Cap the ability to Stun with his Special 1 and Special 3 attacks, but kept his Bleed on Special 2 the same, giving him options during combat against non-bleeding champions.

Daredevil (Netflix)

  • Fixed bug preventing Armor Breaks from triggering off of Heavy Attacks
A bug that prevented Daredevil from triggering Armor Breaks from Heavy Attacks has been fixed and is now working as intended.

Elektra

  • Against non-bleeding champions: Critical Hits have a chance to Armor Break on Special Attacks.
  • Increase range of Signature to 25% from 20%.
Many players found Elektra’s signature ability lacked enough opportunities to use it. To remedy this, we’ve increased the range from 20% to 25%. Additionally, to help make Elektra unique from other skill champions, we’ve given her the ability to deal with naturally Bleed Immune champions. Note: This Armor Break only applies to champions naturally immune to bleed, such as Colossus and Ultron, and not to champions granted Bleed Immunity from Local or Link Nodes.

Guillotine

  • Switched Bleed to Critical Hits
  • Increase strength of Bleed
  • Bleed effects now stack
Guillotine’s Bleed effect used to have a chance to activate from any given attack, meaning that it had to be kept quite weak to compensate for the frequency of triggers. We’ve made the switch to have her Bleed behave closer to existing champions, and in doing so have boosted the strength of the Bleed and have allowed it to stack.

Iron Patriot

  • Redesigned Signature Ability
  • Norman Osborn overloads the Arc Reactor in his chest if Health drops below 10%, granting a large burst of power, with (18% - 48% ) Armor, Regeneration, and Power Gain. After that, his suit burns out and cannot trigger Armor Up, Armor Break or Stun and loses all base Armor.
Many players didn’t like Iron Patriot’s old signature ability, feeling that due to the lack of Regeneration, it was considerably weaker than Iron Man’s. While we agreed, we didn’t want to just copy and paste his signature ability, but rather give him his own unique twist on the ability. This “all or nothing version” feels more like Norman Osborn, pushing his suit to the limit to get a larger boost but at the cost of damaging the suit. The addition of Power Gain allows Iron Patriot a large attack before the suit burns out, if timed correctly.

Juggernaut

  • New Ability: Stagger
  • Heavy Attacks: 90% chance to Stagger the enemy for 8 seconds. A Staggered enemy cannot gain their next beneficial effect.
  • All versions of Juggernaut, even those who haven’t been awakened, now gain the 2 second Unstoppable ability at the start of the fight.
We wanted to add some new functionality to Juggernaut, while also keeping him true to his Mystic class assignment. To accomplish this, we added this “buff smasher” effect which keeps an opponent from gaining their next beneficial effect. Additionally, we wanted to make non-awakened versions of Juggernaut more fun to play, without adding more power to the awakened variations. As a result, we gave all versions of Juggernaut the ability to become Unstoppable at the start of the fight.

Star-Lord

  • Element Gun is now less likely to trigger Heal Block against non-healing champions
  • Increased duration of Heal Block
While many players liked the new functionality of Star-Lord’s Element Gun effect, they found it to be a little too random, specifically when it would Heal Block a champion incapable of Healing. We’ve now added in some contingencies that will make Heal Block appear less unless the opposing champion shows that he / she can Heal during the fight. This includes both activated healing effects, such as Wolverine or Ultron’s Heal, or passive healing effects gained from Masteries, such as Salve or Willpower.

Winter Soldier

  • New synergy with Captain America WW2
It’s been a bit weird that Bucky wasn’t friends with his most famous friend. Well, he is now. This affects 3 Star and above versions.

Animation & Timing Updates
Client Side
Black Bolt / Iron Patriot

  • Increased speed of Special 2
We’ve increased the overall speed of this attack, allowing quick players to use this ability after a four or five hit combo.

Captain Marvel / Ms. Marvel

  • Increased the range and speed of Special 1
  • Increased speed of Special 2
It seems the Marvel’s have gotten tired of their beams being dodged so easily and have decided to angle it a little better, increasing the overall range of the attack and making it harder to dodge away from. We’ve also increased the speed of both special attacks to allow them to better flow into combat.

Black Panther / Black Widow / Iron Fist

  • Increased speed of Special 1
In order to allow this attack to better flow in combat, we’ve shaved off a few frames from the beginning, allowing players to chain this attack into 4 and 5 hit combos.

Black Panther / Wolverine

  • Increased speed of Special 2
Black panther sure is getting a lot of love in this update, and his special 2 is no exception. This attack has also had a few frames shaved allowing it to be used as part of a combo.

 
(HULK) said:
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Does that mean finishing or 100%?

 
(HULK) said:
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Does that mean finishing or 100%?
100% all 3.

The rumors were wrong though. Confirmed that there is no extra prize.

 
Black Bolt might be the new Star Lord, but better.
Increase attack or crit damage by 20% on each crit hit (received or given) makes him extremely powerful. No need for large combo's like Start Lord, max precision and off you go. I thought he was underestimated already by almost everybody, but i'll even like him more now :D

 
Really considering BB as my next 4* to rank up, but it could be forever until I dupe him. It is either him or Cap, and I have a whole bunch of Sci ISO and almost no Cosmic.

 
I despise BB, not because of anything to do with the in-game stuff, but because he's a ridiculous character(as are most of the Inhumans). That said, with these changes, the fact I landed a 4* of him last week, and he has good synergy with Strange, it won't be tough to talk myself into ranking him to 4/40 next.

I still wish they'd dump him and replace him with Lockjaw if they just HAD to have one of the Inhumans in this thing. :) I'd take a week off work to make sure I ground out enough points to score Lockjaw in arenas.

 
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Dammit, I wasted an entire day of energy yesterday and this morning on starting the Groot easy quests. I guess I can pull back now and go back to Cat runs.

Also, very happy about the character updates. I ended up using my T4s on Cage (my favorite duped 4* I have and a tank) and then Iron Fist (as he has synergy with Cage, hits like a brick in AQ, and I just didn't want to use them on a non-duped champ). I'm now using the duped Black Panther as my third (awesome synergys with Fist both ways) from the last arena and am loving him with all the stacked bleed. Getting faster specials now and the stacking bleed on his L3 special is all gravy. Unless I dupe my Ultron, Thor, Widow, or Wolvie, I'll use my next T4s on Panther and that'll be my AQ team until I dupe a true stud or finally get Strange.

 
FYI, rumors flying all over that completing all 3 Groot/Rocket quests will reward you an extra special prize when they end. Supposedly confirmed by Kabam customer support.

1 week to grind through Easy/Medium I guess.
Saw that on Reddit, someone thinks it's a 4* Groot but that's just speculation.
I would be happy with this. In reality it will be a L1 team AQ heal and a L1 team AQ revive.
I can't imagine why they wouldn't tell people if that's what it was. We would all be dropping units on energy refills.
Apparently this rumor has been debunked. Looks like people were faking emails / photoshopping just to fool people.

What is wrong with some people?
Kabam's CS actually DID send those e-mails. Guys I'm my alliance did receive a response that there is a special reward when completing all 3. Unless they were faking the e-mails and trolling themselves by finishing all 3 levels.

Nothing wrong with some people, but something wrong with Kabam for sending unclear/incorrect responses.

The special rewards is that you'll get is a double duped 3* Groot and a full T4. Just sum the exploration rewards for all 3 levels and thats "special".
:lmao:

The special reward is claiming all three of the stated prizes. Of course. Even a L1 alliance health potion is too much to ask for.

 
Really considering BB as my next 4* to rank up, but it could be forever until I dupe him. It is either him or Cap, and I have a whole bunch of Sci ISO and almost no Cosmic.
Rank Cap and come back later for BB. Not worth stressing over decisions when you will be ranking them anyways eventually

 
I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units

7-8 - Keep PI under 4000

9-13 - Sandbag (2x max 3* + base 1*)

14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)

16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe

21+ - Keep PI over 4000
So this will be my first time needing to use this. A couple questions:

For 14-15, is that mean I'm using 3 characters all at 4* 3/30? Not just two and a sandbagger?

For 16-21, can you elaborate on keep PI over 4,500 and 4,000? What does this work out to? Is this using 3 characters of the same strength or 2 strong characters and a sandbagger?

 
I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units

7-8 - Keep PI under 4000

9-13 - Sandbag (2x max 3* + base 1*)

14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)

16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe

21+ - Keep PI over 4000
So this will be my first time needing to use this. A couple questions:

For 14-15, is that mean I'm using 3 characters all at 4* 3/30? Not just two and a sandbagger?

For 16-21, can you elaborate on keep PI over 4,500 and 4,000? What does this work out to? Is this using 3 characters of the same strength or 2 strong characters and a sandbagger?
14 and 15 use your highest PI teams, if you have a team that is bad against willpower use them here. The Thanos/Kang teams will most likely be 5/50 guys but have none of the masteries. That is why it is good to use the bad willpower guys (antman, black panther, wolv...) here since you will not be providing free regen.

For 16-21 I just start with my next highest set of 4* and work down from there. With my 4* I have several good pairs at 3/30, so I will pair them with a 3* who is maxed out and has synergy (4* DD, 4* SIM, with a 3* Cap) (4* Magik, 4* Mageto NOW, 3* Wolv). With these teams I will get opponents who are mainly one 4* and then two max 3*, and I can play the matchups to give me the advantage. I don't think truely sandbagging will help out since you would need two guys 2000+ to go with the sandbagger. I have gone with a mid leveled 3* if he had good synergies with the other two. When I had a smaller rooster and was first getting to endless I would take a 4* 3/30 above 2000 and pair him with two max 3* to get over 6000. That way you can spread your 2000+ guys over more teams to make sure you reach match 21.

From what I can tell you need your post synergy PI above the 4500 level, but I have gotten screwed the last few arenas and lost my streak when I tried to push the envelope too much. I try to keep the pre-synergy above 4500 just to give some wiggle room.

 
Bump for Portis Homer (are you KAC?)

I got the method I use from Reddit as well and makes the T4 arena pretty simple. You will need roughly 75-80 wins to get the T4.

1-6 - Use whatever you want, but plan ahead so that you can advance your streak with minimum amount of units
7-8 - Keep PI under 4000
9-13 - Sandbag (2x max 3* + base 1*)
14-15 - 4* 3/30+ (you will face 5/50 Kang/Thanos teams, but they have no masteries)
16-20 - Keep PI over 4500, but I suggest using your max 4* to be safe
21+ - Keep PI over 4000
My advice here is 16-20 keep PI over 6000 and 21+ keep PI over 4500. I have gotten the 5/50 matchups even with 3x 1550 pre-synergy. Not sure what happens there, but if I roll with 3x 1350 I get the 5/50 matchups more often.
 

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