I still have all the info in FLM saved from last yea, and should be getting FLM again, so I can handle the stats again. And, since FLM allows as many leagues as you want, starting MBSL III, etc is no problem. And since I would be handling the stats, commishing would also be no prob.And here is the rules from last year, 18 rounds of drafting No trading of picks No trading of players No free agent pick ups Serpentine drafting. No submission of rosters. Each week 1 QB, 2 RB, 3 WR, 1 TE, 1 PK and 1 Def/ST will be maximized for your weekly score.Player Scoring: Passing TDs = 6 pts Rushing/receiving TDs = 6 pts 1 pt per 20 yards passing 1 pt per 10 yards rushing/receiving1 pt per receptionKicker Scoring: 3 pts per FG 1 pt per EPDefense Scoring: Points Allowed 0 = 5 points 1-6 = 3 points 7-13 = 1 point 14+ = 0 pointsTotal Yards Allowed 0-199 = 5 points 200-249 = 3 points 250-299 = 1 point 300+ = 0 pointsSack = 1 point INT/Fumble Recovery = 2 points Safety = 2 points TD = 6 points Low Score each week for first 13 weeks is booted off. High score gets amnesty for next week. Scores reset each week. Once there are 3 teams left, there will be no more amnesty. For weeks 14-end of the season, 1 team will be lost every two weeks. A prize of message board bragging rights will be given to the winner. If two teams should tie for low score, the tie will be broken by best player not used in calculating the maximum score per squad regardless of position.Defense/ST scoring will be identical the FOOTBALLGUYS scoring. I'm assuming that they are counting kick returns as a form of DEF/ST scoring.Key changes from the FOOTBALLGUYS scoring...* 1 pt per reception at all positions* All TD's including passing are worth 6 points.12 hour time limit between picks. Draft to be conducted on the mock forum board. Anything missing???--------------------