What's new
Fantasy Football - Footballguys Forums

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

New TimeWaster (1 Viewer)

Joined a game with mcam last night, mainly to mess with him. But then realized the game was no fog. After he decided to go head to head against me in Africa at the start of the game and I now have a slight advantage, he offers peace in global chat. PM's are allowed.

I turned him down.

 
They also spoke in a foreign language the entire game and pointed out bonuses to attack.

There's no policing on the site to prevent collusion, so no sense playing anything other then 1v1, team matches or invite only multi-player matches.

 
There's no policing on the site to prevent collusion, so no sense playing anything other then 1v1, team matches or invite only multi-player matches.
Yeah, I'm getting tired of joining games only to have the host/creator go AWOL before turn 1. I think I'm just going to setup invite-only matches from now on.
 
Someone walk me through Europe. I start off sweeping south out of England then use my first airlift to bolster my sweepers as I take over Iberian Peninsula and over to Italy......then I get hosed.

 
Someone walk me through Europe. I start off sweeping south out of England then use my first airlift to bolster my sweepers as I take over Iberian Peninsula and over to Italy......then I get hosed.
I found it best to keep my armies together as much as possible in the beginning. At least in 50+ groups, if not 100 or more. Usually after turn 2 or 3 (before you can make it all the way through France) he'll get a large set of reinforcements (50-100) coming out of italy or dropped in to S France. You need those large groups of armies, plus your airlift reinforcements, to keep pushing through. Once you lock up France the AI will usually ignore the Iberian Peninsula so you can pick through it with minimal armies. As you move E, break up his bonuses ASAP. Once you control Italy and Germany you should have more bonuses than the AI and it should be just about all down hill from there. Gobble up the bonuses in the S while the Russians can still be a nuisance to the Germans in the N and the rest should be cake.And never, ever airlift reinforcements to the Russians. Keep them all for yourself until the wave of your armies is just more than the Germans can handle.
 
Someone walk me through Europe. I start off sweeping south out of England then use my first airlift to bolster my sweepers as I take over Iberian Peninsula and over to Italy......then I get hosed.
I found it best to keep my armies together as much as possible in the beginning. At least in 50+ groups, if not 100 or more. Usually after turn 2 or 3 (before you can make it all the way through France) he'll get a large set of reinforcements (50-100) coming out of italy or dropped in to S France. You need those large groups of armies, plus your airlift reinforcements, to keep pushing through. Once you lock up France the AI will usually ignore the Iberian Peninsula so you can pick through it with minimal armies. As you move E, break up his bonuses ASAP. Once you control Italy and Germany you should have more bonuses than the AI and it should be just about all down hill from there. Gobble up the bonuses in the S while the Russians can still be a nuisance to the Germans in the N and the rest should be cake.And never, ever airlift reinforcements to the Russians. Keep them all for yourself until the wave of your armies is just more than the Germans can handle.
This is bad advice. I used to play that way, then I tried giving the Airlifts to the Soviets, plus one of the 50 army groups you start with. Finished in 19 turns, which is close to the record. Depending on how things are going, you can give the last Airlift to yourself, but the first 2 need to go to the Russians.

You can win your way, just not as fast.

 
Someone walk me through Europe. I start off sweeping south out of England then use my first airlift to bolster my sweepers as I take over Iberian Peninsula and over to Italy......then I get hosed.
I found it best to keep my armies together as much as possible in the beginning. At least in 50+ groups, if not 100 or more. Usually after turn 2 or 3 (before you can make it all the way through France) he'll get a large set of reinforcements (50-100) coming out of italy or dropped in to S France. You need those large groups of armies, plus your airlift reinforcements, to keep pushing through. Once you lock up France the AI will usually ignore the Iberian Peninsula so you can pick through it with minimal armies. As you move E, break up his bonuses ASAP. Once you control Italy and Germany you should have more bonuses than the AI and it should be just about all down hill from there. Gobble up the bonuses in the S while the Russians can still be a nuisance to the Germans in the N and the rest should be cake.And never, ever airlift reinforcements to the Russians. Keep them all for yourself until the wave of your armies is just more than the Germans can handle.
This is bad advice. I used to play that way, then I tried giving the Airlifts to the Soviets, plus one of the 50 army groups you start with. Finished in 19 turns, which is close to the record. Depending on how things are going, you can give the last Airlift to yourself, but the first 2 need to go to the Russians.

You can win your way, just not as fast.
I think I gave 1 to the Soviets (the 3rd maybe?) and finished in 21 turns.
 
Someone walk me through Europe. I start off sweeping south out of England then use my first airlift to bolster my sweepers as I take over Iberian Peninsula and over to Italy......then I get hosed.
I found it best to keep my armies together as much as possible in the beginning. At least in 50+ groups, if not 100 or more. Usually after turn 2 or 3 (before you can make it all the way through France) he'll get a large set of reinforcements (50-100) coming out of italy or dropped in to S France. You need those large groups of armies, plus your airlift reinforcements, to keep pushing through. Once you lock up France the AI will usually ignore the Iberian Peninsula so you can pick through it with minimal armies. As you move E, break up his bonuses ASAP. Once you control Italy and Germany you should have more bonuses than the AI and it should be just about all down hill from there. Gobble up the bonuses in the S while the Russians can still be a nuisance to the Germans in the N and the rest should be cake.And never, ever airlift reinforcements to the Russians. Keep them all for yourself until the wave of your armies is just more than the Germans can handle.
This is bad advice. I used to play that way, then I tried giving the Airlifts to the Soviets, plus one of the 50 army groups you start with. Finished in 19 turns, which is close to the record. Depending on how things are going, you can give the last Airlift to yourself, but the first 2 need to go to the Russians.

You can win your way, just not as fast.
I think I gave 1 to the Soviets (the 3rd maybe?) and finished in 21 turns.
19 is faster :thumbup:

But seriously, once you get the AI mechanics down, it's not a hard challenge either way, just kind of time consuming. There's lots of good advice in this thread on how the AI works.

 
Someone walk me through Europe. I start off sweeping south out of England then use my first airlift to bolster my sweepers as I take over Iberian Peninsula and over to Italy......then I get hosed.
I found it best to keep my armies together as much as possible in the beginning. At least in 50+ groups, if not 100 or more. Usually after turn 2 or 3 (before you can make it all the way through France) he'll get a large set of reinforcements (50-100) coming out of italy or dropped in to S France. You need those large groups of armies, plus your airlift reinforcements, to keep pushing through. Once you lock up France the AI will usually ignore the Iberian Peninsula so you can pick through it with minimal armies. As you move E, break up his bonuses ASAP. Once you control Italy and Germany you should have more bonuses than the AI and it should be just about all down hill from there. Gobble up the bonuses in the S while the Russians can still be a nuisance to the Germans in the N and the rest should be cake.And never, ever airlift reinforcements to the Russians. Keep them all for yourself until the wave of your armies is just more than the Germans can handle.
This is bad advice. I used to play that way, then I tried giving the Airlifts to the Soviets, plus one of the 50 army groups you start with. Finished in 19 turns, which is close to the record. Depending on how things are going, you can give the last Airlift to yourself, but the first 2 need to go to the Russians.

You can win your way, just not as fast.
I think I gave 1 to the Soviets (the 3rd maybe?) and finished in 21 turns.
:thumbup: I did it in 23 turns my way. Fast enough for me. :)

 
This is bad advice. I used to play that way, then I tried giving the Airlifts to the Soviets, plus one of the 50 army groups you start with. Finished in 19 turns, which is close to the record. Depending on how things are going, you can give the last Airlift to yourself, but the first 2 need to go to the Russians.
I'm willing to learn, though. :hifive:It seemed to me that the russian AI grossly misused any airlifts I'd give them, often to the point that the German AI could spend more reinforcements against me than the Russians. Where do you drop the airlifts to the Russians? Does it matter?
 
This is bad advice. I used to play that way, then I tried giving the Airlifts to the Soviets, plus one of the 50 army groups you start with. Finished in 19 turns, which is close to the record. Depending on how things are going, you can give the last Airlift to yourself, but the first 2 need to go to the Russians.
I'm willing to learn, though. :hifive:It seemed to me that the russian AI grossly misused any airlifts I'd give them, often to the point that the German AI could spend more reinforcements against me than the Russians. Where do you drop the airlifts to the Russians? Does it matter?
Drop them wherever the Germans have big stacks near, which is usually everywhere early:) You can tell what the Germans are going for, and what bonuses they will concentrate on, put them there. The Germans will bang their heads on the sudden popup of 120 armies and lose big, and the Soviets will use the reinforcements effectively. One reason this is a good strat is because if you take all the Airlifts, the Russians might get too beaten down and not take any territories in a turn, which hurts you because you don't get as many pieces of cards as you would. Give the Russians plenty of help, and they'll not only stand their own against the Germans but gradually beat them back, while at the same time causing less German reinforcements to come against you.Kind of like the real war. I believe there's an 8000 page Timoschet thread on it somewhere :grad:
 
TexanFan02 said:
Sidewinder16 said:
TexanFan02 said:
This is bad advice. I used to play that way, then I tried giving the Airlifts to the Soviets, plus one of the 50 army groups you start with. Finished in 19 turns, which is close to the record. Depending on how things are going, you can give the last Airlift to yourself, but the first 2 need to go to the Russians.
I'm willing to learn, though. :) It seemed to me that the russian AI grossly misused any airlifts I'd give them, often to the point that the German AI could spend more reinforcements against me than the Russians. Where do you drop the airlifts to the Russians? Does it matter?
Drop them wherever the Germans have big stacks near, which is usually everywhere early:) You can tell what the Germans are going for, and what bonuses they will concentrate on, put them there. The Germans will bang their heads on the sudden popup of 120 armies and lose big, and the Soviets will use the reinforcements effectively. One reason this is a good strat is because if you take all the Airlifts, the Russians might get too beaten down and not take any territories in a turn, which hurts you because you don't get as many pieces of cards as you would. Give the Russians plenty of help, and they'll not only stand their own against the Germans but gradually beat them back, while at the same time causing less German reinforcements to come against you.

Kind of like the real war. I believe there's an 8000 page Timoschet thread on it somewhere :)
:no: Just tried it this way and could only finish in 24 turns. The first airlift worked like you said but the 2nd and 3rd airlifts didn't get hit with the bulk of the nearby German armies. Germany's large army and the Russians large army basically spent the rest of the game chasing each other in circles. This caused the Russians to cut me off along the E Europe/Russia border and in Scandanavia so I couldn't hit any German territories directly. I had to wait for the Germans to break through in one spot so I could flood in and finish the job right.

If the Russians hadn't cut me off I'm certain I could have had it done in 19 turns, though. With some luck and/or better Russian play, I may have been able to do it even sooner.

 
TexanFan02 said:
Sidewinder16 said:
TexanFan02 said:
This is bad advice. I used to play that way, then I tried giving the Airlifts to the Soviets, plus one of the 50 army groups you start with. Finished in 19 turns, which is close to the record. Depending on how things are going, you can give the last Airlift to yourself, but the first 2 need to go to the Russians.
I'm willing to learn, though. :eek: It seemed to me that the russian AI grossly misused any airlifts I'd give them, often to the point that the German AI could spend more reinforcements against me than the Russians. Where do you drop the airlifts to the Russians? Does it matter?
Drop them wherever the Germans have big stacks near, which is usually everywhere early:) You can tell what the Germans are going for, and what bonuses they will concentrate on, put them there. The Germans will bang their heads on the sudden popup of 120 armies and lose big, and the Soviets will use the reinforcements effectively. One reason this is a good strat is because if you take all the Airlifts, the Russians might get too beaten down and not take any territories in a turn, which hurts you because you don't get as many pieces of cards as you would. Give the Russians plenty of help, and they'll not only stand their own against the Germans but gradually beat them back, while at the same time causing less German reinforcements to come against you.

Kind of like the real war. I believe there's an 8000 page Timoschet thread on it somewhere :)
:shrug: Just tried it this way and could only finish in 24 turns. The first airlift worked like you said but the 2nd and 3rd airlifts didn't get hit with the bulk of the nearby German armies. Germany's large army and the Russians large army basically spent the rest of the game chasing each other in circles. This caused the Russians to cut me off along the E Europe/Russia border and in Scandanavia so I couldn't hit any German territories directly. I had to wait for the Germans to break through in one spot so I could flood in and finish the job right.

If the Russians hadn't cut me off I'm certain I could have had it done in 19 turns, though. With some luck and/or better Russian play, I may have been able to do it even sooner.
Hint: You can attack the Russians, and they don't mind at all.

 
TexanFan02 said:
The Germans will bang their heads on the sudden popup of 120 armies and lose big, and the Soviets will use the reinforcements effectively.
They don't always use them effectively.My Soviet comrades took the armies I gave them to defend Scandinavia and marched them out to Siberia, going around the massive German armies on their way.I endorse the strategy in general (I still won that game even though it took over 30 turns), but you can't trust the AI.
 
Hooray, beer!

I finally reigned hell on those damn nazis last night in 23 turns. Started off heading south out of England. First airlift went to the Russkies over in the upper peninsula. I continued to use any bonus troops to push west into Iberian perninsula and south to Italy. Before second airlift basically controlled Italy to Iberia plus Enland - Russians were holding on up north. Second airlift to Russian in middle of eastern Europe...that is when the nazis knew they were in trouble. We continued to push like giant pincers - third airlift i reinforced the Russians again in northeastern europe then it was cleanup work from there. I think the Russians might have sent me some troops back in an airlift late in the game because all of the sudden I went from 25 armies in Poland to 192 armies in that country. Can the ally send you an airlift?

 
Hooray, beer!

I finally reigned hell on those damn nazis last night in 23 turns. Started off heading south out of England. First airlift went to the Russkies over in the upper peninsula. I continued to use any bonus troops to push west into Iberian perninsula and south to Italy. Before second airlift basically controlled Italy to Iberia plus Enland - Russians were holding on up north. Second airlift to Russian in middle of eastern Europe...that is when the nazis knew they were in trouble. We continued to push like giant pincers - third airlift i reinforced the Russians again in northeastern europe then it was cleanup work from there. I think the Russians might have sent me some troops back in an airlift late in the game because all of the sudden I went from 25 armies in Poland to 192 armies in that country. Can the ally send you an airlift?
I don't think so, but if they're right next to you they'll transfer armies to you. May have been a big stack you didn't notice and they decided to be generous.

 
Hooray, beer!

I finally reigned hell on those damn nazis last night in 23 turns. Started off heading south out of England. First airlift went to the Russkies over in the upper peninsula. I continued to use any bonus troops to push west into Iberian perninsula and south to Italy. Before second airlift basically controlled Italy to Iberia plus Enland - Russians were holding on up north. Second airlift to Russian in middle of eastern Europe...that is when the nazis knew they were in trouble. We continued to push like giant pincers - third airlift i reinforced the Russians again in northeastern europe then it was cleanup work from there. I think the Russians might have sent me some troops back in an airlift late in the game because all of the sudden I went from 25 armies in Poland to 192 armies in that country. Can the ally send you an airlift?
I don't think so, but if they're right next to you they'll transfer armies to you. May have been a big stack you didn't notice and they decided to be generous.
That is exactly what it was. he had a huge stockpile and I was in the way - so he must have just gave them to me for the end game.
 
My brother is starting a round robin tournament. Would anyone like an invite? Anyone who has kids that play are specifically welcome, as we have at least 3 youngsters in the tournament. So no :e: type chatter, let's keep it PG. There are other games... er, I think JB started taking over my fingers.

 
Two more people to add to the list...why do I even bother setting up public 3-way matches? With PM's disabled, at least I can see when they joined together and are going to collude, particularly when they start speaking polish with each other.

Domo

MarpopPL

 
Don't bother joining a game created by Ken or Yako. Yako will play kamikaze/spoiler, stacking all his armies in his lead territory, blowing through regions while Ken will concentrate on region bonuses.
I don't understand what they're doing wrong. Are these FFA games instead of team games or something?
 
sliding boot sucks for fast games, I set one up for 4 minutes, after a few moves people have up to 20 minutes to take a turn :unsure:

MAYBE sliding boot 1 minute, but that can be dangerous

they need to fix chat on this site

 
Last edited by a moderator:
Also starting an FBG only team game in Europe.

Cards.

1 turn per day.

IM me ur email address if you haven't been invited already, and want in.

 
I got in a fast game last night...3 people on each side. Turns out one guy on my team was colluding with one guy on the other team. They spoke is Polish on open chat, but broken English in team chat (the guy on my team). Not sure the point of colluding in a team game. Wasted about an hour of my life before I caught on.

 
Tick said:
Don't bother joining a game created by Ken or Yako. Yako will play kamikaze/spoiler, stacking all his armies in his lead territory, blowing through regions while Ken will concentrate on region bonuses.
I don't understand what they're doing wrong. Are these FFA games instead of team games or something?
Yes, they're FFA games. Even in FFA games, you can have a truce, but the expectation is that both parties are playing to eventually win. Yako took over his starting territory, then stacked up all his armies from a card and bonus into one and just went strolling through Europe, then Africa. Then set up another army to go into Greenland. He didn't take and defend territories, his goal was to only break up region bonuses. The clarity of how closely they worked together is shown in History. We were playing with fog, so it took many turns into the game to figure out what was going on - and actually, to be clear which other player Yako was assisting. If you look at Ken's bio page, he has a very good win %. Yako, had only a few games played total.Game History

 
Last edited by a moderator:
i give up on that challenge 2. 5+ times I've controlled 80% of the northern earth (Americas, Asia, Europe, and Africa) and two blocks in place of 100+ armies only to suddenly get barraged by 100+ armies at at all entry points within 2-3 moves (and have the neutral blocks removed).

 
i give up on that challenge 2. 5+ times I've controlled 80% of the northern earth (Americas, Asia, Europe, and Africa) and two blocks in place of 100+ armies only to suddenly get barraged by 100+ armies at at all entry points within 2-3 moves (and have the neutral blocks removed).
There's some luck involved, the AI's don't always progress in the same way. If you want to try it again:1. Try setting bigger Abandons. At least 150 for the one in Svalsbard S, more in Anaydr N. I think when I won it I put 300 in that one.2. Try restarting till you get all 3 starting bonuses on turn 2. It can be done, and it helps.3. Read the guide posted in spoilers in this thread, it's a huge help.
 
i give up on that challenge 2. 5+ times I've controlled 80% of the northern earth (Americas, Asia, Europe, and Africa) and two blocks in place of 100+ armies only to suddenly get barraged by 100+ armies at at all entry points within 2-3 moves (and have the neutral blocks removed).
There's some luck involved, the AI's don't always progress in the same way. If you want to try it again:

1. Try setting bigger Abandons. At least 150 for the one in Svalsbard S, more in Anaydr N. I think when I won it I put 300 in that one.

2. Try restarting till you get all 3 starting bonuses on turn 2. It can be done, and it helps.

3. Read the guide posted in spoilers in this thread, it's a huge help.
really? that sounds like a lot of retries
 
i give up on that challenge 2. 5+ times I've controlled 80% of the northern earth (Americas, Asia, Europe, and Africa) and two blocks in place of 100+ armies only to suddenly get barraged by 100+ armies at at all entry points within 2-3 moves (and have the neutral blocks removed).
There's some luck involved, the AI's don't always progress in the same way. If you want to try it again:

1. Try setting bigger Abandons. At least 150 for the one in Svalsbard S, more in Anaydr N. I think when I won it I put 300 in that one.

2. Try restarting till you get all 3 starting bonuses on turn 2. It can be done, and it helps.

3. Read the guide posted in spoilers in this thread, it's a huge help.
really? that sounds like a lot of retries
Nah, you'd be surprised. There's a couple of ways I've tried it, this is one I remember: Put one in Cuba, hope that you end up with 7 in central America. Put the other 4 in Africa, attack 2 spaces with 3 and one with 4. You'll get it after about 3-8 tries.Oh, and don't watch the turn, just skip to end. If you don't get what you want, just restart.

 
actually you want to put 1 in India, the rest in Africa (you can always add to Mexico on the 2nd turn as needed)
:missing: I just tried it my way and got it on the first try. There's a lot of luck involved, but it's doable multiple ways.If you get 7 in Central America, you can put all your reinforcements in Africa and India, as needed.
 
I guess the "experienced players only" and actively booting people from the sign up page is a must for team games (or 100% invite only). At least in FFA, if they flake out, they only affect themselves.

 
I guess the "experienced players only" and actively booting people from the sign up page is a must for team games (or 100% invite only). At least in FFA, if they flake out, they only affect themselves.
Yeah, checking profiles would have helped with this guy. So far he's beat level 1, and this is his first multiplayer game. Probably in way over his head.
 
i give up on that challenge 2. 5+ times I've controlled 80% of the northern earth (Americas, Asia, Europe, and Africa) and two blocks in place of 100+ armies only to suddenly get barraged by 100+ armies at at all entry points within 2-3 moves (and have the neutral blocks removed).
Beat it again. First time 42 turns, this time 41 turns :confused:Don't give up if you think you're doing well. Prereqs for success: You must drop at least an 150 abandon in Svalsbard S. Next, which is much harder, drop at least a 250 abandon in Anadyr N. It's harder because that AI can bring the pain, and it will take several turns before you get the abandon. If he breaks through, give up.If you can do that, and have a big enough income, kill the AI coming in from your Norway and Europe. It's tough, but do it.At the same time, watch out for the AI's coming through your South America and Australia. Try to delay them as much as you can.If you can, hold Canada. I couldn't. He had 3 guys in his South America, I put 20 against them, he added 50 and killed me. Ignore it until you've killed Europe/Norway. Even before you eliminate the AI in Europe/Norway, get some guys into Norway and push into his Africa. Feed these forces, they're your only hope. Push through his Africa and you've probably won.Don't give up. The Ai's took my Canada, Western and Eastern US, and Central and South America at one point. They also dropped 50 armies into my Indonesia. Not to mention an 80 strength army hanging around in Canada. Plus some huge armies on their side in the Middle East and Europe. But I was taking their bonuses on the other side, and got them all back in end.The AI is kind of stupid sometimes, but not as much as in other games. One thing you can do when all seems lost is drop an Abandon.For example, I was in his Africa, and pushing into Asia when I noticed a 200 strength army. Ugh. But then that army screwed around, and ended up opposite me in Spain. It had no one to attack but Spain. This is important, because if you have even a 1 army territory adjacent, he might decide to throw all 200 armies against it. Since he had nowhere to go but Spain, I loaded it up and dropped an abandon on it, killing 200 armies.
 
Sent a few invites for a 4-6 player, earth map, 12h time limit game. I can play it faster than that, though. If you didn't get an invite and want one remind me of your warlight name, and/or pm me your e-mail.

ETA: Game has started now.

 
Last edited by a moderator:

Users who are viewing this thread

Back
Top