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Pokemon Go (1 Viewer)

It's been my goal for a while now to get a Snorlax. Hatched 3 10k eggs and have gotten Magmar, Pinsir, and Eevee. 

 
Has anyone read the rationale for CP. As I said, im with my nephew. We saw a golduck. He is level 15, im 16. His was 889. Mine was a 422

 
Has anyone read the rationale for CP. As I said, im with my nephew. We saw a golduck. He is level 15, im 16. His was 889. Mine was a 422
Happens to me and my son all the time. He's at 16 and I'm at 19. He'll pull 500/600 Eevee and mine will be 200/300. Same for virtually everything we catch unless it's something we both haven't caught before then I will typically (70% of the time) get one with a higher CP.

 
It's getting ridiculous with regards to the Poke-Ball Drain at higher levels.... it will likely be what pushed me from the game if it's not balanced.

I've been counting and it's currently averaging me ~3.5 balls per catch right now (mix of 70% regular 30% Premium balls). I'll generally catch about 30 pokemon per day just based on morning commute and leaving phone open at work. That's over 100 balls per day needed.

Assuming an average of about 1.5 to 2 balls per spin at a poke stop, I'm having to hit pokestops about 60 times per day to not have to spend money. That's a solid hour or two of ball-farming (depending on stop density).... OR I have to go to a crazy stop-laden area a few times a week and spend an hour or two spinning like crazy to stock up. 

However, at the same time, each level requires exponentially more XP. At lvl 22 it requires 100,000 XP, or catching about 750-800 pokemon to advance one more level (not counting other sources of XP). That's about 2500-3000 pokeballs required. Ridiculous. 

It's pretty annoying... and significantly diminishing my enjoyment of the game. 

Something to consider for those of you starting to notice this as you head to higher levels. 
 

 
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I wouldn't mind the artificial pokeball waste as much if:

1. The pokemon that popped up (and broke out frequently) were consistently higher cp versions. No reason a 10cp Weedle should be busting out of 3 pokeballs. 

2. Even better, if the rarer pokemon were the ones who broke out the most (but didn't immediately run away), making it more of a battle of attrition requiring skillfull throws for them and easy tosses with very few breakouts from the scrub pokemon.

2. The artificial curveballs weren't so prevalent (though they shouldn't exist at all). Its stupid. If I open with Great balls and immediately throw a bogus curveball, I'll switch to regular pokeballs until they stop. 

Overall, I'm in the same situation as you, icon. 66,445/100,000 into level 22. I'm very lucky in that I live in the city and can reach a pokestop from my couch, so my pokeball supply is essentially limitless as long as I leave my phone open and give it a spin every 5 minutes or so while chilling at night. Otherwise I'd be way more frustrated.

The real problem might be that I should not get the same amount of xp for a cp100 Pidgey as I do for a cp980 Nidoking in the wild. You should get more xp for finding and catching rarer pokemon in the wild, making it more about the hunt and the difficult capture of the cooler pokemon and much less about catching thousands of pidgey's in order to pop a lucky egg and evolve. 

It should be less of a grind to level up, and more of a reward for finding more difficult or tougher pokemon. Of course, this would make more sense if the 1-2-3 step function actually allowed you to hunt pokemon and sites like Pokevision didn't exist.

 
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It's getting ridiculous with regards to the Poke-Ball Drain at higher levels.... it will likely be what pushed me from the game if it's not balanced.

I've been counting and it's currently averaging me ~3.5 balls per catch right now (mix of 70% regular 30% Premium balls). I'll generally catch about 30 pokemon per day just based on morning commute and leaving phone open at work. That's over 100 balls per day needed.

Assuming an average of about 1.5 to 2 balls per spin at a poke stop, I'm having to hit pokestops about 60 times per day to not have to spend money. That's a solid hour or two of ball-farming (depending on stop density).... OR I have to go to a crazy stop-laden area a few times a week and spend an hour or two spinning like crazy to stock up. 

However, at the same time, each level requires exponentially more XP. At lvl 22 it requires 100,000 XP, or catching about 750-800 pokemon to advance one more level (not counting other sources of XP). That's about 2500-3000 pokeballs required. Ridiculous. 

It's pretty annoying... and significantly diminishing my enjoyment of the game. 

Something to consider for those of you starting to notice this as you head to higher levels. 
 
Your goal is different from the app creator's goal.

 
Every freemium app sucks you in early with lots of free and fun content in the hope that they turn into heavily paying customers later.  How is this a shock that they found their paywall?

Before long you'll hear justifications of "Well an xbox game is 60 bucks".....

 
Yeah, the higher level ball breakout is clearly what will drive the free---->premium transition for the long term hardcore players. They have to make money somehow. 

I don't have any super convenient pokestops that I can hit from home or the office so my time left with this game is pretty limited. That's ok though. 

 
I've probably spent about 40 dollars so far (with 940 coin remaining).  I have stocked up 15 lures/eggs and upgraded my backpack a few times.

I subscribe to the justification that I would have spent 40 bucks on a new pokemon game on the DS. :shrug:  

 
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I've probably spent about 40 dollars so far (with 940 coin remaining).  I have stocked up 15 lures/eggs and upgraded my back a few times.
Was going to ask about this.  When you upgrade your bag or the number of pokemon you can hold, is there another larger upgrade available after that?  Same with egg incubators, can you buy as many as you can afford, or only one at a time?

 
Has anyone read the rationale for CP. As I said, im with my nephew. We saw a golduck. He is level 15, im 16. His was 889. Mine was a 422
My guess is that a higher level player has the opportunity to catch higher level CP pokemon. But that doesn't mean you still won't see crappy cp10 stuff.

 
Was going to ask about this.  When you upgrade your bag or the number of pokemon you can hold, is there another larger upgrade available after that?  Same with egg incubators, can you buy as many as you can afford, or only one at a time?
you can upgrade the bag 50 at a time.  I'm at 500.

As many incubators as slots.  I buy a lot of incubators.

 
Every freemium app sucks you in early with lots of free and fun content in the hope that they turn into heavily paying customers later.  How is this a shock that they found their paywall?

Before long you'll hear justifications of "Well an xbox game is 60 bucks".....
I'm not shocked.. I get they're not making this game for kicks. I'm merely stating an issue that I personally have with the balancing of the game, and why it will likely be what chases me from the game.

I've got no issue putting money into a game that I enjoy, assume there isn't an overly contrived need to do so. Hell, I've dumped $40 into the game already.... I may drop another $20 in but that's about where I'll draw the line given this issue.  This glaring of an imbalance makes me less likely to dump that last $20 into it. I'm pretty sure I'm not alone. 
 

 
Went to the zoo today--probably a Pokestop every 50 feet. It was sort of ironic seeing everyone trying to catch these imaginary creatures all the while not looking at the real animals right in front of them.

I have probably 170 pokeballs and 50 great balls, I haven't upgraded my bag so I keep having to dump all my potions.

 
Went to the zoo today--probably a Pokestop every 50 feet. It was sort of ironic seeing everyone trying to catch these imaginary creatures all the while not looking at the real animals right in front of them.

I have probably 170 pokeballs and 50 great balls, I haven't upgraded my bag so I keep having to dump all my potions.
There you go...we can eliminate zoos altogether and just build virtual zoos.  No more kids falling into gorilla exhibits!

 
Happens to me and my son all the time. He's at 16 and I'm at 19. He'll pull 500/600 Eevee and mine will be 200/300. Same for virtually everything we catch unless it's something we both haven't caught before then I will typically (70% of the time) get one with a higher CP.




CP must be randomly generated on the client side.  My kids never get the same CP for the same Pokemon.  Sometimes the lower level player gets the higher CP.  Just lucky roll of the dice I guess.

 
you can upgrade the bag 50 at a time.  I'm at 500.

As many incubators as slots.  I buy a lot of incubators.
I haven't had a need to upgrade my bag, yet.  I'm going through balls pretty quickly (typically run out at the end of the day), and I go through potions pretty quickly attempting to take a gym.  Also not sure why you'd need to hold so many guys - I'm typically around 200 right now, sell the rest off.  The incubators I can see - as well as the lucky eggs.

 
CP must be randomly generated on the client side.  My kids never get the same CP for the same Pokemon.  Sometimes the lower level player gets the higher CP.  Just lucky roll of the dice I guess.
This isn't a sometimes situation, it's 99% of the time when we both catch something we have caught before  his will be 75-150% higher CP than mine. It's only when we catch something that we haven't caught where it's more in line with our actual levels.

 
Have you guys noticed that after picking up items at a pokestop, the stop gives you all the items that it spit out at you. Even the items you didn't "pop". 
For example. I'm constantly at or near my 350 item capacity so when I go to pokestops I'll just pop the balls and razzberrys and leave revives and potions. But afterwards I still see Revive +1 and potion +1 in the upper right of my screen. Odd.

 
Went to NYC to see Radiohead on Tuesday night.......GOLDMINE!

I'm sure my buddy will be making fun of me for it, I wouldn't shut up about how many pokestops there were.

"DUDE! THEY'RE EVERYWHERE! YOU DON'T UNDERSTAND, OUT IN THE BURBS WE NEED TO TRAVEL TO FIND THESE THINGS!"

Ended up with like 160 pokeballs at one point, by far the most I've ever had at one time. There's pretty much 2 pokestops per block if not more down near times square.

 
I haven't had a need to upgrade my bag, yet.  I'm going through balls pretty quickly (typically run out at the end of the day), and I go through potions pretty quickly attempting to take a gym.  Also not sure why you'd need to hold so many guys - I'm typically around 200 right now, sell the rest off.  The incubators I can see - as well as the lucky eggs.
I bought 100 balls at one point because i was completely out.  Resolved to keep a stockpile to avoid that again. 

 
Have you guys noticed that after picking up items at a pokestop, the stop gives you all the items that it spit out at you. Even the items you didn't "pop". 
For example. I'm constantly at or near my 350 item capacity so when I go to pokestops I'll just pop the balls and razzberrys and leave revives and potions. But afterwards I still see Revive +1 and potion +1 in the upper right of my screen. Odd.
Yes, you do not need to "pop" anything actually.  I just x out and have all the items.

 
Have you guys noticed that after picking up items at a pokestop, the stop gives you all the items that it spit out at you. Even the items you didn't "pop". 
For example. I'm constantly at or near my 350 item capacity so when I go to pokestops I'll just pop the balls and razzberrys and leave revives and potions. But afterwards I still see Revive +1 and potion +1 in the upper right of my screen. Odd.


I don't even pop the bubbles anymore. Just hit the "x" and it gives you everything, you don't have a choice anyways.

 
Have you guys noticed that after picking up items at a pokestop, the stop gives you all the items that it spit out at you. Even the items you didn't "pop". 
For example. I'm constantly at or near my 350 item capacity so when I go to pokestops I'll just pop the balls and razzberrys and leave revives and potions. But afterwards I still see Revive +1 and potion +1 in the upper right of my screen. Odd.
Yep, you don't have to pop the balls... just spin and exit the screen. You will see all items credited on the right side. This is helpful when driving through a stop-rich area 

 
Have you guys noticed that after picking up items at a pokestop, the stop gives you all the items that it spit out at you. Even the items you didn't "pop". 
For example. I'm constantly at or near my 350 item capacity so when I go to pokestops I'll just pop the balls and razzberrys and leave revives and potions. But afterwards I still see Revive +1 and potion +1 in the upper right of my screen. Odd.
Whoah.  Thanks.

 
73 caught 75 seen :sadbanana:

984 Pokemon total caught
150 evolved
702 pokestops
59 gym battles won 
 
Im only at 297 caught. Thats the difference. I usually only catch things I dont have. Dont waste time with stuff below certain threshholds. 

 
Im only at 297 caught. Thats the difference. I usually only catch things I dont have. Dont waste time with stuff below certain threshholds. 
That's the stuff that allows you to level up, by evolving all the junk after popping a lucky egg. Only way to level up semi-quickly.

 
73 caught 75 seen :sadbanana:

984 Pokemon total caught
150 evolved
702 pokestops
59 gym battles won 
 
56 caught, 56 seen

561 caught total

75 evolved

446 Pokestops

29 battles

What level are you?  You are close to double me at everything.  I'm hoping you say at least level 25 (I'm at 19 and shudder to think I need to double everything to move up only a couple levels).

 
56 caught, 56 seen

561 caught total

75 evolved

446 Pokestops

29 battles

What level are you?  You are close to double me at everything.  I'm hoping you say at least level 25 (I'm at 19 and shudder to think I need to double everything to move up only a couple levels).
He and I are both at 22. Its slow going when you hit 20 or so.

 
Grimer somewhere on the boardwalk but we can't find him since vision and bliss are both down thanks to poke trainer service being down. 

 

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