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RB-WR-TE -- How many total can you start in your favorite league? (1 Viewer)

RB-WR-TE -- How many total can you start in your favorite lineup league?

  • 5 (2RB, 2WR, TE)

    Votes: 1 5.3%
  • 6 (2RB, 2WR, R/W/T Flex, TE)

    Votes: 5 26.3%
  • 7

    Votes: 6 31.6%
  • 8

    Votes: 5 26.3%
  • other

    Votes: 2 10.5%

  • Total voters
    19

sushinsky4tsar

Footballguy
RB-WR-TE -- How many total can you start in your favorite league?

I would request that you omit the technical possibility of starting one of these in your Superflex spot, unless your scoring format actually makes this a viable weekly option.
 
My primary re-draft league has been at 2RB, 2WR, FLEX, TE for a long time. I get the impression that a fair number of leagues have added a mandatory 3rd WR, or a second flex. Because of this and the fact that we're downsizing from 12 teams to 10 this season, I proposed adding another starting spot, but there doesn't seem to be much interest.
 
1-2-1, with 3 flex. Maximum of 2 RB, 5 WR, 3 TE. The usual lineup is 2-4-1, sometimes 1-5-1. We can flex a kicker, but that’s not a good option usually.
 
Other.

I like when leagues change it up from the norm. It presents opportunities to gain an edge.

One of my leagues is a super flex that has the following:

1 QB
1 RB
1 WR
1 TE
1 QB/RB/WR/TE

I love this because not everyone in the league has figured out how valuable this makes QBs. One year I had Peyton Manning and Tom Brady starting every game.

When all of the rankings are assuming the usual 1/2/2/1/Flex, you immediately have an advantage if your draft research takes into account league nuances like this.
 
When all of the rankings are assuming the usual 1/2/2/1/Flex, you immediately have an advantage if your draft research takes into account league nuances like this.
This is the best thing about IDP. Scoring makes standard cheatsheets very problematic at times and gives people that think for themselves a big advantage. Sounds like your format does the same.

I am all for anything that makes doing your own research as big of an advantage as possible.
 
My long standing league (started in 1985) has unique starting requirements:

  • QB
  • QB/K
  • K
  • RB
  • RB
  • RB/TE
  • WR/TE
  • WR/TE
  • WR/TE
  • WR/TE/RB
*10 Starting spots and you don't have to start a WR

Our scoring lends itself to starting a K over a QB as a viable strategy and it is also a bit of a TE premium so having a strategy of starting 3 or 4 TE's can be beneficial as well.
 
QB
RB
WR/TE
WR/TE
WR/TE
RB/WR/TE
PK
D/ST
8 spots plus 6 bench.

in a 14 team league there is just no way to make up for the gap between the top two TE's and the bottom two (13th and 14th) TE's, so we don't require a TE as a separate spot. I get that this is probably true at the statistical level for the other positions between elite and good, but at the start of the season there are enough RB's and WR's who have the potential to break into the top 5 at the time of the draft. None of that for TE's.

Very close to doing away with kickers too now that that's a thing, or at least doing a version of best ball for kickers so that you're not screwed if a kicker is on the cut line early in the season or goes Gramatica on you in the middle of the season.
 
My main league is pretty old school (started in 1992), with a few twists.

1 QB
1 RB
1 WR
1 TE
2 Flex (no SF)
1 K
1 D/ST

So 5, to answer the question. The logic is there are always 5 linemen so there should be 6 skill players on offense counting the QB.
 

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