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Subtle tanking is dynasty leagues biggest problem (1 Viewer)

Hoss_Cartwright said:
ETA: Least potential points (entire roster) among the bottom 4 teams to determine the draft order of the first 4 teams seems to be the best solution.
Then the tankers just fill their rosters with injured players which is a viable strategy in dynasty leagues...You haven't made a case for this problem that needs to be addressed, in my mind. Look, the team is bad enough to be out of it BEFORE they decide to tank it (assuming they really are tanking.) With rare exceptions, this isn't going to be before week 11 or maybe 10. This means they only have 2 or 3 weeks to tank. Really how much of a difference does that make? If you have someone who is truly out of it by week 8 or so - then they have either being tanking it all year or they aren't tanking it all.
 
Say you have a $100 league with 12 teams. Bump the league fee to $125 and add $300 to the prize pot. Award $100 to the team with the highest cumulative score for weeks 5-7, 8-10 and 11-13. ... or something similar. An added benefit is that it can help good teams beset by injuries make a little cash during the windows where (most) everyone is healthy.

 
PIK95 said:
Im not sure exactly why this would be something you are trying to control.
There are a lot of reasons to control this. First and foremost, tanking impacts the teams that are still in the running. It would not be fair for one team to get a late season win and make the playoffs based on a win over a tanking team while another team misses the playoffs losing to a team putting its best foot forward. It's a legal integrity issue. Secondarily, while I'm a firm believer in karma getting the last laugh, it is bush league for one team to get a better pick next year by tanking, vs. another team who puts its best foot forward. But again, while I find the secondary issue something beneath a league that I'd want to participate in, the main problem is the impact this tactic can have on teams still vying for the playoffs IMHO
PIK95 said:
In my dynasty leagues, right before the deadline, I always look at my teams to determine if my chances are low of winning it all. If so I usually blow them up to better my draft position and get players that I think will have higher upside next year.
I'm not worried about teams doing this. "Blowing up" a team with the future in mind (such as trading a productive vet for future draft picks) is not subtle tanking. Sitting your best players in favor of scrubs is subtle tanking.
 
Loser Bowl where the winner (the guy who keeps on losing) has to pay extra money (25-30) for being the worst team. I have this in 3 of my leagues

 
Hoss_Cartwright said:
ETA: Least potential points (entire roster) among the bottom 4 teams to determine the draft order of the first 4 teams seems to be the best solution.
Then the tankers just fill their rosters with injured players which is a viable strategy in dynasty leagues...You haven't made a case for this problem that needs to be addressed, in my mind. Look, the team is bad enough to be out of it BEFORE they decide to tank it (assuming they really are tanking.) With rare exceptions, this isn't going to be before week 11 or maybe 10. This means they only have 2 or 3 weeks to tank. Really how much of a difference does that make? If you have someone who is truly out of it by week 8 or so - then they have either being tanking it all year or they aren't tanking it all.
The worst issue with subtle tanking may just be that it's unfair to teams still in the playoff race. I'm sure I would want a team starting their best players against someone I'm competiting against to make the playoffs.As far as "the tankers just fill their roster with injured players", well, if they want the top pick that bad, then have at it. No system is perfect, I just think least potential points is the best one presented so far.
 
The worst issue with subtle tanking may just be that it's unfair to teams still in the playoff race. I'm sure I would want a team starting their best players against someone I'm competiting against to make the playoffs.
The easy solution here is to use total points to determine the wild car playoff spots. That way the regular season games are still meaningful, but all of the teams that really deserve to make the playoffs should still be able to qualify.
 
We charge $10 for every loss a team has during the last 4 weeks of the regular season to keep people from tanking on purpose.

This makes everyone submit their best lineup & adds $240 to the pot. We use the $240 for payouts in the consolation bracket. Win/Win

 
We charge $10 for every loss a team has during the last 4 weeks of the regular season to keep people from tanking on purpose.This makes everyone submit their best lineup & adds $240 to the pot. We use the $240 for payouts in the consolation bracket. Win/Win
I hope the consolation bracket isn't made up of the non-playoff teams, because then teams could tank, pay the $40 and hope to win it back in the colsolation bracket, and still get the high pick.
 
Tanking in a league...of any sort...is bad for the integrity of the league and the owner should be penalized...in one of the leagues I commish we address this after just the first season due to an owner putting in injured players that are designated out prior in the week...

If the league commissioner suspects an owner of forfeiting a game by submitting a questionable lineup, a vote will be placed before the league owners to determine the veracity of the lineup in question.

If the league vote confirms the owner forfeited a game by submitting a questionable lineup, the owner will forfeit a second round Veteran Draft pick in the following season draft for the first offense. If no second round Veteran pick is available, the next available descending round will be forfeited.

A second offense by an owner for forfeiting a game due to a questionable lineup will result in forfeiture of a first round Rookie pick in the following season draft. If no first round Rookie Draft picks are available, the next available descending round will be forfeited.

A third offense by an owner for forfeiting a game due to a questionable lineup will result in the owner’s expulsion from the league. There will be no refund of any league fees paid.

The first three spots of the rookie draft will be determined from the three weakest teams at the conclusion of the prior season in a lottery selection method. The method will be a dice roll of three 10-sided dice at www.irony.com. The final results will be posted on the message board and emailed to the three teams.

 
Subtle tanking isn't the problem in the dynasty league I commish. The problem for me is just finding owners that care enough about their team to want to improve it. There are 2-3 guys that I can barely get to submit weekly lineups so I usually end up doing it for them. I don't want to push them out with fees and the like since it would be very hard to find a replacement and may kill the league. These are the guys that draft Lynch over ADP and take a FA like Kyle Orton in the 2nd round.

What do you do with laxidaisical owners to inspire them? Or should the rest of us just be happy for the free money?

 
renesauz said:
In my experience over the last 10 years of playing in at least 3 dynasty leagues every year - the same three or four teams vie for the bottom every year and the same three or four teams seem to be locks for the playoffs. The other 4 to 6 teams bounce up and down. The ones that I have suspected of tanking to get the first pick also tend to make bad draft picks. So it doesn't seem to matter whether they are just bad players or whatever. It all comes out in the wash.
I suspect this is the truth more often then not.
It has been my experience so far that some FF players actually enjoy the "picks and potential" aspect of the game more than actually winning. Of course, nobody would ever say they do, but in the moves I see teams make time after time, it's pretty obvious that there are plenty of habitual rebuilders out there. These guys are more likely the subtle tankers.
 
Hoss_Cartwright said:
Neil Beaufort Zod said:
To avoid tanking 100 percent, all you have to do is stop rewarding failure. Why should the worst teams get the earliest picks, anyway? Because that's how the NFL does it? This isn't the NFL, and the goal of fantasy football is not to emulate the NFL. If it was, we'd all have starting fullbacks on our rosters and play until February.If you don't reward the worst teams with the earliest picks, there's no incentive to tank. Put the incentive on winning games instead. I play in one league like this, and while it's unorthodox nobody ever tanks, because it only hurts you in the long run.If you have to pretend the league is just like the NFL, you'll have to accept tanking as part of the fantasy game. NFL teams have reasons not to tank (keeping seats filled, fans and players happy and merchandise selling, coaches want to keep their jobs, etc) but fantasy teams don't.
I disagree with you on every level. If you don't have a way for the worst teams to get better, it will cause more league turnover, and make it more difficult to find owners for those horrible teams.
Worse teams get better by drafting better and fighting to win more games, not by being rewarded for failing. To be fair, the league that does this is a redraft, not a dynasty, so the impact is different. Are we talking only about dynasty? In any case, the league hasn't had any turnover since adopting this method and every team fights for every win every week. All I know is that it works. :wolf:
 
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Tanking in a league...of any sort...is bad for the integrity of the league and the owner should be penalized...in one of the leagues I commish we address this after just the first season due to an owner putting in injured players that are designated out prior in the week...

If the league commissioner suspects an owner of forfeiting a game by submitting a questionable lineup, a vote will be placed before the league owners to determine the veracity of the lineup in question.

If the league vote confirms the owner forfeited a game by submitting a questionable lineup, the owner will forfeit a second round Veteran Draft pick in the following season draft for the first offense. If no second round Veteran pick is available, the next available descending round will be forfeited.

A second offense by an owner for forfeiting a game due to a questionable lineup will result in forfeiture of a first round Rookie pick in the following season draft. If no first round Rookie Draft picks are available, the next available descending round will be forfeited.

A third offense by an owner for forfeiting a game due to a questionable lineup will result in the owner’s expulsion from the league. There will be no refund of any league fees paid.

The first three spots of the rookie draft will be determined from the three weakest teams at the conclusion of the prior season in a lottery selection method. The method will be a dice roll of three 10-sided dice at www.irony.com. The final results will be posted on the message board and emailed to the three teams.
Some of you people are forgetting a keyword to this thread, and that is the word "subtle".
 
I am in 25 leagues and I see very little tanking! If you suck you suck! lol

My leagues which are best on net we play for that 1 pick. 6 WORST TEAMS go at it just like 8 best do in championship. You better work on improveing your team during the year or your never get that 1 pick. Beleive it or not it works! I have seen the worst team during regular season get that 1 pick but he had to win the toliet bowl regardless of his crummy regular season to get it!

I give the 2 worst teams a 1 week bye. 3rd worst plays 6th worst. 4th worst plays 5th worst. Winners week 14 play the two low seeds week 15. Winners them weeks get the first two picks. THERE IS YOUR ANSWER TO TANKING! iT'S WORKED FOR YEARS.

And the reason all 14 teams still very much alive all my leagues!

 
I am in 25 leagues and I see very little tanking! If you suck you suck! lol My leagues which are best on net we play for that 1 pick. 6 WORST TEAMS go at it just like 8 best do in championship. You better work on improveing your team during the year or your never get that 1 pick. Beleive it or not it works! I have seen the worst team during regular season get that 1 pick but he had to win the toliet bowl regardless of his crummy regular season to get it!I give the 2 worst teams a 1 week bye. 3rd worst plays 6th worst. 4th worst plays 5th worst. Winners week 14 play the two low seeds week 15. Winners them weeks get the first two picks. THERE IS YOUR ANSWER TO TANKING! iT'S WORKED FOR YEARS. And the reason all 14 teams still very much alive all my leagues!
Similar option already discussed, and dissed because awarding the #1 pick to who will probably be the best of the non-playoff teams, or someone close, is no way to help bad teams get better. Also, that method can make it very difficult to find replacement owners. I would never go for that option in the leagues I commish.
 
Least Potential Points - I know this can be seen on MFL, can someone show me the way?
Go to power rank under reports/standings/power rank.
Acutally, you can see this by clicking franchise / weekly results. This would be for the entire year, becasue hopefully everyone is trying for most of the year, and that would give a more accurate account of least points possible. All reports / standings / power rank gives you is "coulda won", "woulda won", and "power rank". What I'm interested in is "least" possible points.
 
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not much you can do. NFL teams do it too i'm sure. The top picks don't always pan out better than those taken right behind anyways. I mean McFadden and Mendenhall are worth less than Chris Johnson and Matt Forte now.
Having a bad year, insert young or rookie QB to "see what they have". NFL teams have done this, and I can't blame them for doing so either even if they happen to play a team in a tight playoff race.Not quite the same as in FF, but I agree that sometimes there is really nothing you can do. Just hope to have a league full of good honest owners all trying to win every week.

 
This really isn't a problem. If they were bad enough to be eliminated already they probably weren't going to win the games they are "tanking" anyway.

 
This is painfully easy to stop. I'm not sure why more leagues don't do it.

Lets go with a 10 team. 6 teams make it, 4 teams miss the playoffs.

Starting week 14 the normal playoffs start for the 6 teams. Everyone in that group will be trying to win.

For the 4 teams left out, you have a 3 week tournament, based on total points. 1st gets 1.01. 2nd gets 1.02. 3rd gets 1.03 4th gets 1.04

Big advantages

1) Everyone in the league is active until week 16, and everyone has something to play for.

2) Bad teams still work the WW, still work hard to get good starters, knowning they have to win to get 1.01

3) Tanking gets you 1.04. In a 12 team, 1.06.

So even if you go 0-6, and you're out of it. You still keep playing hard, because you know that the toilet bowl tournament starts week 14. You could even do a bracket in 12 team leagues. In this system, you could tank to miss the playoffs, but most people would want a shot at the championship.

 
This is painfully easy to stop. I'm not sure why more leagues don't do it.Lets go with a 10 team. 6 teams make it, 4 teams miss the playoffs.Starting week 14 the normal playoffs start for the 6 teams. Everyone in that group will be trying to win.For the 4 teams left out, you have a 3 week tournament, based on total points. 1st gets 1.01. 2nd gets 1.02. 3rd gets 1.03 4th gets 1.04Big advantages1) Everyone in the league is active until week 16, and everyone has something to play for.2) Bad teams still work the WW, still work hard to get good starters, knowning they have to win to get 1.013) Tanking gets you 1.04. In a 12 team, 1.06. So even if you go 0-6, and you're out of it. You still keep playing hard, because you know that the toilet bowl tournament starts week 14. You could even do a bracket in 12 team leagues. In this system, you could tank to miss the playoffs, but most people would want a shot at the championship.
Actually this was discussed. My issue with this format is the best of the bottom 4 teams is the odds-on favorite to get the top rookie. Also, if the regular season was indicative, the worst team probably gets only the 1.4 rookie. Yes, all teams keep putting a best foot forward, and it solves tanking, but presents other obvious inequities if the goal is striving for parity and giving the worst teams the best opportunity to improve a la the NFL draft.
 
This is painfully easy to stop. I'm not sure why more leagues don't do it.

Lets go with a 10 team. 6 teams make it, 4 teams miss the playoffs.

Starting week 14 the normal playoffs start for the 6 teams. Everyone in that group will be trying to win.

For the 4 teams left out, you have a 3 week tournament, based on total points. 1st gets 1.01. 2nd gets 1.02. 3rd gets 1.03 4th gets 1.04

Big advantages

1) Everyone in the league is active until week 16, and everyone has something to play for.

2) Bad teams still work the WW, still work hard to get good starters, knowning they have to win to get 1.01

3) Tanking gets you 1.04. In a 12 team, 1.06.

So even if you go 0-6, and you're out of it. You still keep playing hard, because you know that the toilet bowl tournament starts week 14. You could even do a bracket in 12 team leagues. In this system, you could tank to miss the playoffs, but most people would want a shot at the championship.
Actually this was discussed. My issue with this format is the best of the bottom 4 teams is the odds-on favorite to get the top rookie. Also, if the regular season was indicative, the worst team probably gets only the 1.4 rookie. Yes, all teams keep putting a best foot forward, and it solves tanking, but presents other obvious inequities if the goal is striving for parity and giving the worst teams the best opportunity to improve a la the NFL draft.
Who is the top rookie though? My experience has been if you aren't doing your homework and are in the bottom of the league every year that 1.01 pick isn't going to help you very much.
 
I agree with and think the "most possible points" during the playoffs for the whole roster is the way to go. This way there is no tanking possibility and it is a week by week scenario with no questions.

My story relates to last year and my team was 3-10 for the season but had the 3rd most points in the league (84% efficiency too), and had the 3rd best all play record with 106 wins and 70 losses. Twice during the season I scored the 2nd most points only to play the team that scored the most... these games were back-to-back actually.

Anyway, we move into the playoffs and I was seeded #1 of course due to the 3-10 record. Now, as a whole my team was not the worst team by a long shot and we had the "most possible points" scenario. The whole team plays against the whole team and we filled in the lineup from that. Nobody dropped players as this is a 25 man roster limit cut down to 18 before our rookie draft. Needless to say, even with those above stats for my team I ended up losing 3 games by scoring the least possible points and "earning" the #1 draft pick. It was a crazy year for me that simply did not go my way but I did end up with the #1 anyway.

 
I think at some point competing(not-tanking) is a personal ethical responsibility and you can't legislate morality. If providing an opportunity for weaker teams to bounce back is a league value, then each will have to do it's part to make it work. The problem here is no matter what system you put in place there is going to be a point where the a player will have to choose between whats in the best interest his team and what is in the best interest of of the league. All you can do is try to provide a level playing field. Safeguards should be in place to prevent transparent cases of tanking. However, the only way to avoid the subtle tanking is to build a league that shares your values and has the integrity to stand by it. Easier said then done, I know.

 
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Least Potential Points - I know this can be seen on MFL, can someone show me the way?
Go to power rank under reports/standings/power rank.
Acutally, you can see this by clicking franchise / weekly results. This would be for the entire year, becasue hopefully everyone is trying for most of the year, and that would give a more accurate account of least points possible. All reports / standings / power rank gives you is "coulda won", "woulda won", and "power rank". What I'm interested in is "least" possible points.
Column "PP" under Power Rank is for potential points.
 
Least Potential Points - I know this can be seen on MFL, can someone show me the way?
Go to power rank under reports/standings/power rank.
Acutally, you can see this by clicking franchise / weekly results. This would be for the entire year, becasue hopefully everyone is trying for most of the year, and that would give a more accurate account of least points possible. All reports / standings / power rank gives you is "coulda won", "woulda won", and "power rank". What I'm interested in is "least" possible points.
:thumbup: :lmao: Least points possible makes no sense. I've had Cadilac williams all year long. So I get a zero at RB1 slot for the year?Um...Or did you mean BEST score possible (and then taking the lowest "best" as the #1 pick winner)?????
 
This really isn't a problem. If they were bad enough to be eliminated already they probably weren't going to win the games they are "tanking" anyway.
BS. IN one league my 9-1 team lost to a 4-7 team this week. Guy could have easily ignored even puting in a lineup, but instead played the best lineup he could have, and won.IN any remotely competitive league, the worst teams can occassionally upset the better teams IF THEY ARE STILL TRYING TO.
 
Least Potential Points - I know this can be seen on MFL, can someone show me the way?
Go to power rank under reports/standings/power rank.
Acutally, you can see this by clicking franchise / weekly results. This would be for the entire year, becasue hopefully everyone is trying for most of the year, and that would give a more accurate account of least points possible. All reports / standings / power rank gives you is "coulda won", "woulda won", and "power rank". What I'm interested in is "least" possible points.
:thumbup: :lmao: Least points possible makes no sense. I've had Cadilac williams all year long. So I get a zero at RB1 slot for the year?

Um...Or did you mean BEST score possible (and then taking the lowest "best" as the #1 pick winner)?????
I think that's what he means - sorting potential points in reverse order (lowest to highest).
 
Least Potential Points - I know this can be seen on MFL, can someone show me the way?
Go to power rank under reports/standings/power rank.
Acutally, you can see this by clicking franchise / weekly results. This would be for the entire year, becasue hopefully everyone is trying for most of the year, and that would give a more accurate account of least points possible. All reports / standings / power rank gives you is "coulda won", "woulda won", and "power rank". What I'm interested in is "least" possible points.
:thumbup: :confused: Least points possible makes no sense. I've had Cadilac williams all year long. So I get a zero at RB1 slot for the year?

Um...Or did you mean BEST score possible (and then taking the lowest "best" as the #1 pick winner)?????
I think that's what he means - sorting potential points in reverse order (lowest to highest).
I'm fairly sure that's what he meant...but it's NOT what he said! :)
 
It seems as if everyone is only worried about the bottom of the league "subtle tanking". Just to throw a monkey wrench into things what happens if a playoff team "subtle tanks" to purpisely lose a game to get a better playoff matchup? I do not have any answers but felt there was a piece that was being overlooked.

 
PIK95 said:
Im not sure exactly why this would be something you are trying to control.
There are a lot of reasons to control this. First and foremost, tanking impacts the teams that are still in the running. It would not be fair for one team to get a late season win and make the playoffs based on a win over a tanking team while another team misses the playoffs losing to a team putting its best foot forward. It's a legal integrity issue. Secondarily, while I'm a firm believer in karma getting the last laugh, it is bush league for one team to get a better pick next year by tanking, vs. another team who puts its best foot forward. But again, while I find the secondary issue something beneath a league that I'd want to participate in, the main problem is the impact this tactic can have on teams still vying for the playoffs IMHO
PIK95 said:
In my dynasty leagues, right before the deadline, I always look at my teams to determine if my chances are low of winning it all. If so I usually blow them up to better my draft position and get players that I think will have higher upside next year.
I'm not worried about teams doing this. "Blowing up" a team with the future in mind (such as trading a productive vet for future draft picks) is not subtle tanking. Sitting your best players in favor of scrubs is subtle tanking.
Nothing subtle about that.
 
This is painfully easy to stop. I'm not sure why more leagues don't do it.Lets go with a 10 team. 6 teams make it, 4 teams miss the playoffs.Starting week 14 the normal playoffs start for the 6 teams. Everyone in that group will be trying to win.For the 4 teams left out, you have a 3 week tournament, based on total points. 1st gets 1.01. 2nd gets 1.02. 3rd gets 1.03 4th gets 1.04Big advantages1) Everyone in the league is active until week 16, and everyone has something to play for.2) Bad teams still work the WW, still work hard to get good starters, knowning they have to win to get 1.013) Tanking gets you 1.04. In a 12 team, 1.06. So even if you go 0-6, and you're out of it. You still keep playing hard, because you know that the toilet bowl tournament starts week 14. You could even do a bracket in 12 team leagues. In this system, you could tank to miss the playoffs, but most people would want a shot at the championship.
Actually this was discussed. My issue with this format is the best of the bottom 4 teams is the odds-on favorite to get the top rookie. Also, if the regular season was indicative, the worst team probably gets only the 1.4 rookie. Yes, all teams keep putting a best foot forward, and it solves tanking, but presents other obvious inequities if the goal is striving for parity and giving the worst teams the best opportunity to improve a la the NFL draft.
1.01 to 1.04 isn't a big deal. Dmac was 1.01, Stewart, Mendenhal, Forte at 1.04. Who would you rather have? Getting slammed back to 1.04 year after year, means you suck. 1.01 wouldn't change that. I'm all for helping bad teams, but rewarding awful awful owners year after year is BS. Then you have the issue of tanking. So a bad team slides back a few spots, but you get rid of tanking, keep the league active all year, keep owners trying to win all year. Joe blow sliding back 1-2 spots is pretty minor.
 
I really don't understand why so many people resist best-ball leagues. It resolves so many issues and is so much more simple/fair than all these crazy schemes.

 
This is painfully easy to stop. I'm not sure why more leagues don't do it.

Lets go with a 10 team. 6 teams make it, 4 teams miss the playoffs.

Starting week 14 the normal playoffs start for the 6 teams. Everyone in that group will be trying to win.

For the 4 teams left out, you have a 3 week tournament, based on total points. 1st gets 1.01. 2nd gets 1.02. 3rd gets 1.03 4th gets 1.04

Big advantages

1) Everyone in the league is active until week 16, and everyone has something to play for.

2) Bad teams still work the WW, still work hard to get good starters, knowning they have to win to get 1.01

3) Tanking gets you 1.04. In a 12 team, 1.06.

So even if you go 0-6, and you're out of it. You still keep playing hard, because you know that the toilet bowl tournament starts week 14. You could even do a bracket in 12 team leagues. In this system, you could tank to miss the playoffs, but most people would want a shot at the championship.
Actually this was discussed. My issue with this format is the best of the bottom 4 teams is the odds-on favorite to get the top rookie. Also, if the regular season was indicative, the worst team probably gets only the 1.4 rookie. Yes, all teams keep putting a best foot forward, and it solves tanking, but presents other obvious inequities if the goal is striving for parity and giving the worst teams the best opportunity to improve a la the NFL draft.
Who is the top rookie though? My experience has been if you aren't doing your homework and are in the bottom of the league every year that 1.01 pick isn't going to help you very much.
I disagree. The difference between 1.1 and 1.4 is typically gaping, and it's usually no secret who the top rookie is. May turn out to bust but anyone can turn that pick into a huge windfall.
 
I disagree. The difference between 1.1 and 1.4 is typically gaping, and it's usually no secret who the top rookie is. May turn out to bust but anyone can turn that pick into a huge windfall.
I remember when it was Bush, Maroney, Dwill, White, Addai. As the top 5 picks. This year 1.04 looks be to be golden if you took Forte. Ap/Calvin/Lynch obviously you lost out.But if you're coming in at 1.04 EVERY year, you have serious problems. And 1.01 won't fix that. You really think Dmac is about to save anyone's team?There's only so much you can do for bad owners. Tanking is a very serious issue. I know a guy who went 1-5, and just stopped logging in, waiting for next year. How is that fair to teams he plays week 7+? Why should he get 1.01? Because he gave up? Even if he'd log in once a week and tosses up a lineup. It's just not good for the league.
 
The 1.04 is not a great place to be many years. The Brandon Jackson owners might agree. I think there is a much bigger difference between the 1.02 and even 1.03 (much less down to 1.04) picks than most realize, imo. The difference is not in the player, but the value held in each pick. To me, the value is the key, not looking back at which player was drafted. My man, BETO, had a great thread on this from a few years back:

http://forums.footballguys.com/forum/index...0&hl=rookie

I've seen a lot of questions recently on the value of rookie picks in making trades in new and existing dynasty leagues. Since I have saved my rookie draft data since the 2000 draft I thought I could look it over and form some conclusions. This is my 1st cut comparing 1st round rookie picks in a 12 team league to the corresponding picks in an initial dynasty veteran draft.

This is not meant to be a guide specifically for the 2005 season but rather a guideline for the average draft that balances years with draft classes of varying talent and depth.

First off, let's take a look at some of the trends that jumped out at me from the data.

1. The 1st pick can be a difficult decision. Ricky over Edge, Dayne over Jamal Lewis, Bennett over Tomlinson and Charles Rogers over Willis McGahee are all mistakes I've seen made. Some of them obviously have brutal consequences. Swapping spots with the overzealous 1.2 owner could be profitable on draft day.

2. Reaching for questionable RBs can start some years at the #5 and #6 spots. I think my data shows that although most teams are in need of a young RB, the value of other positions is better starting at around this spot. Good RBs are occasionaly found after the #5 spot but I think the list of busts is probably longer. This is where an eye for a good RB can make a huge difference.

3. All draft spots are not created equally. When picking your draft spot in an initial dynasty the value of the difference in rookie picks (1vs12) is much greater than the difference between veteran picks (1vs12). Having the 1st pick in the rookie draft is probably the equivalent of adding an early 2nd rounder.

Here's my baseline for trading rookie picks. I would adjust these every year depending on my assessment of the quality of the class and what can be had at the corresponding point in the veteran draft.

Rookie pick # = Veteran pick #

1.1 = 2.4

The perfect srting of players picked #1 since 1999 would include Edgerrin James, Jamal Lewis (or Shaun Alexander if you were bold), Ladainian Tomlinson, Clinton Portis, Willis McGahee and Kevin Jones (personal preference on the last two, jury is still out IMO). Getting players like this is obviously worth more than the 2.4 Vet pick. However, the fact is that no matter how much you love a player, until they start playing on Sunday's you have a good amount of risk. Couple that with weaker draft classes and I think 2.4 is a fairly conservative estimate. At the 2.4 spot you are usually looking at a player with a nice track record to help anchor your team.

1.2 = 2.8

I don't see much of a difference in picking 1 or 2 over the years for reasons I mention above. However, if your league mate picking at 1 knows his stuff or the draft class is weak at the top that risk must be factored in.

1.3 = 3.2

The 3 spot is also a money spot where you can expect a worthwhile player. Since '99 the worst player taken at this spot has been Thomas Jones in my leagues. When I think of this spot I think of Tory Holt who has kept his late 2nd, early 3rd round value since he has been in the league.

1.4 = 3.11

The 4 spot also carries a lot of value historically. A RB with talent but stuck behind a veteran can be found here, (Alexander) or a promising WR. You're still getting a player that could carry 3rd or 4th round value for years to come.

1.5 = 5.5

This is the 1st big drop in value (16 spots) probably because of the reach factor that I mention above. In my leagues there have been as many busts as successes here.

1.6 = 5.8

I view the 5 and 6 spots fairly equivalently. As long as you don't reach you are getting a good player that should contribute to your roster in a couple of years like a 5th round would currently do. Beyond this you are getting players who probably will take 2 years to develop.

1.7 = 7.2

The next big drop hits here (17 spots). Your league mates would have to be asleep to allow talent to drop to here.

1.8 = 9.1

The average player's value at this spot is declining badly. Need the scouts eye here. The good news is a lot of leagues don't draft QBs this high and you might be looking at the top QB.

1.9 = 11.1

Nobody of note taken at this spot. Best players seen around here have been Reggie Wayne, Boldin, Porter, Lelie.

1.10 = 12.6

1.11 = 13.6

1.12 = 15.1

I hope the top 3 picks in the vet draft were worth it!

I know alot of us are in dynasty leagues with each other but I hope this can generate some discussion. I would love to see the data from anyone else who has saved it. I have mine in a excel table and would be happy to share. Shoot me a PM.

 
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In my opinion, using a "best ball" format -- where your lineup for the week is set according to which players did the best that week -- is the only hands-off way of stopping someone from tanking. I don't see how you could tank it in that format and it not look pretty obvious.
That's awful. Who the hell wants their lineup forced on them?
Interesting twist - you don't want your lineup forced on you, but you want to force it on others. You want to force lineup decisions on other owners when you don't agree with their decisions, such as the Benson v. Smith scenario, but are opposed to best ball where there are NO lineup decisions, so it completely eliminates tanking via lineups.You could try it where teams set each others lineups - so the goal is to see what team starting absolutely nobody of value has the best week. That might be fun. Or more likely not.Seriously, if you think setting your own lineup is a sacred cow, you can't be forcing it on others, or you're being hypocritical.
 
This is painfully easy to stop. I'm not sure why more leagues don't do it.

Lets go with a 10 team. 6 teams make it, 4 teams miss the playoffs.

Starting week 14 the normal playoffs start for the 6 teams. Everyone in that group will be trying to win.

For the 4 teams left out, you have a 3 week tournament, based on total points. 1st gets 1.01. 2nd gets 1.02. 3rd gets 1.03 4th gets 1.04

Big advantages

1) Everyone in the league is active until week 16, and everyone has something to play for.

2) Bad teams still work the WW, still work hard to get good starters, knowning they have to win to get 1.01

3) Tanking gets you 1.04. In a 12 team, 1.06.

So even if you go 0-6, and you're out of it. You still keep playing hard, because you know that the toilet bowl tournament starts week 14. You could even do a bracket in 12 team leagues. In this system, you could tank to miss the playoffs, but most people would want a shot at the championship.
Actually this was discussed. My issue with this format is the best of the bottom 4 teams is the odds-on favorite to get the top rookie. Also, if the regular season was indicative, the worst team probably gets only the 1.4 rookie. Yes, all teams keep putting a best foot forward, and it solves tanking, but presents other obvious inequities if the goal is striving for parity and giving the worst teams the best opportunity to improve a la the NFL draft.
Who is the top rookie though? My experience has been if you aren't doing your homework and are in the bottom of the league every year that 1.01 pick isn't going to help you very much.
I disagree. The difference between 1.1 and 1.4 is typically gaping, and it's usually no secret who the top rookie is. May turn out to bust but anyone can turn that pick into a huge windfall.
This is true. With people at the bottom of the league it typically isn't the 1st rounder that they blow. I seldom see a 1.01 that is a head scratcher. It is the guy that drafts a DT in the second round or some yahoo in the third that should have never been drafted that really screws teams up. Also, particularly in deep dynasty leagues, by the time a team is out of contention there is often a pretty pathetic looking waiver wire. There are obviously exceptions like late season additions like Hillis or Thigpen but those are seldom found late enough to help a playoff push. In addition, many leagues have salary caps or other roster restrictions that might make it difficult. You might not be willing to dump that 1st year wideout that just isn't getting much opportunity for some scrub that might help you this year but cripple your future. It is often a much more complicated situation than the solutions given here.For the guy who wanted to graduate all of the annual dues, how do you entice a new owner if one of the bad teams loses its owner? "Well, you can take over this bigtime rebuilding job and pay half our league fees for the next couple of years."

 
1. The 1st pick can be a difficult decision. Ricky over Edge, Dayne over Jamal Lewis, Bennett over Tomlinson and Charles Rogers over Willis McGahee are all mistakes I've seen made. Some of them obviously have brutal consequences. Swapping spots with the overzealous 1.2 owner could be profitable on draft day.
Were those mistakes at the time or were they picks someone could make a legitimate argument for? Ricky vs. Edge was a coin toss even for most NFL teams. Not a drafting blunder at the time. Dayne and Jamal Lewis were very similar backs who had great careers for big name schools. Not a drafting blunder at the time. Bennett was held higher than Tomlinson by some people since Tomlinson didn't play for a top notch program that played a tough schedule. Not a drafting blunder at the time. Charles Rogers was extremely hyped similar to Calvin Johnson last year, he just didn't perform. McGahee was coming off of a lost season after an ACL repair. He was seen by many as the riskier pick. Not exactly a no brainer there. Right now Ronnie Brown is looking better than Caddy Williams but that doesn't make those that thought the opposite bad drafters, they just got the wrong call. If Forte goes on to have a better fantasy career than McFadden or Stewart or Mendenhall does that make them drafting blunders? Sure in 20-20 hindsight.
 
I disagree. The difference between 1.1 and 1.4 is typically gaping, and it's usually no secret who the top rookie is. May turn out to bust but anyone can turn that pick into a huge windfall.
And 1.01 won't fix that.
Agree to disagree. If you paid attention to the trades last year involving 1.1, or the trades involving 1.1 when Bush was the shoe-in, you wouldn't make this statement. It's classic 20/20 hindsight to mention Forte vs. DMac; that knowledge you have today meant less than nothing to the value of 1.1 vs. 1.4 six months ago when those picks were commodities, and the mere suggestion of a straight up trade would make you a laughingstock. Care to make the argument that Brandon Jackson was a superior pick vs. Adrian Perterson? Care to argue that JJ Arrington was superior to Ronnie Brown? Of course not, because 20/20 hindsight doesn't support it. Bottom line: OF COURSE owning 1.1 can fix being the worst team. OF COURSE owning 1.1 is vastly superior to owning 1.4 for trade leverage. The only point you are (unintentionally) making that I agree with is that it makes some sense to parlay a 1.1 rookie pick into established/proven FF value, which is typically very easy to do.
 
1. The 1st pick can be a difficult decision. Ricky over Edge, Dayne over Jamal Lewis, Bennett over Tomlinson and Charles Rogers over Willis McGahee are all mistakes I've seen made. Some of them obviously have brutal consequences. Swapping spots with the overzealous 1.2 owner could be profitable on draft day.
Were those mistakes at the time or were they picks someone could make a legitimate argument for? Ricky vs. Edge was a coin toss even for most NFL teams. Not a drafting blunder at the time. Dayne and Jamal Lewis were very similar backs who had great careers for big name schools. Not a drafting blunder at the time. Bennett was held higher than Tomlinson by some people since Tomlinson didn't play for a top notch program that played a tough schedule. Not a drafting blunder at the time. Charles Rogers was extremely hyped similar to Calvin Johnson last year, he just didn't perform. McGahee was coming off of a lost season after an ACL repair. He was seen by many as the riskier pick. Not exactly a no brainer there. Right now Ronnie Brown is looking better than Caddy Williams but that doesn't make those that thought the opposite bad drafters, they just got the wrong call. If Forte goes on to have a better fantasy career than McFadden or Stewart or Mendenhall does that make them drafting blunders? Sure in 20-20 hindsight.
Havign had the 1.01 twice, I can confidently say I've blown it twice:Charles Rogers at 1.01 - As I remember the discusion was Charles Rogers versus Andre Johnson, no RB's really in the mix for the first time. I took Rogers, but Johnson hasn't exactly been a stud, and the restof the first round that year, outside of Palmer, McGaheee, & Larry Johnson was useless. Best late guy was Boldin.Kevin Jones at 1.01- Yup, 2 Lions. :goodposting: What's odd is that Jeff lists him as the perfect #1 that year. In reality that would've been Steven Jackson. Of guys not really in the discussion for the 1.01, Larry Fitzgerald was the best choice, but there were soem other good players. Jones hasn't been as complete a bust.If I ever get the 1.01 again, it's getting traded away; there's less pressure to get one pick right, and by acquiring picks, you can get a better chance of acquiring help.
 
Some real lousy examples in this thread. Manage your own squads....

My only dynasty league disbanded last year. I really didn't mind. Too much turnover in 3 years (4 original teams left). I think dynasty leagues are a bit overrated. Probably wouldn't do again. Might try a free one, but $$ ones are just a headache for all owners (and most of all, probably the commish that has to go out and replace owners every year).

 
If I ever get the 1.01 again, it's getting traded away; there's less pressure to get one pick right, and by acquiring picks, you can get a better chance of acquiring help.
That's what is getting ignored here in the discussion of the differences between the top 4 picks. The #1 pick has far greater trade value than the others. In our draft last year, the #1 was traded for the 3, 6, and 7 picks. You obviously can't get that with the #4.
 
I think at some point competing(not-tanking) is a personal ethical responsibility and you can't legislate morality. If providing an opportunity for weaker teams to bounce back is a league value, then each will have to do it's part to make it work. The problem here is no matter what system you put in place there is going to be a point where the a player will have to choose between whats in the best interest his team and what is in the best interest of of the league. All you can do is try to provide a level playing field. Safeguards should be in place to prevent transparent cases of tanking. However, the only way to avoid the subtle tanking is to build a league that shares your values and has the integrity to stand by it. Easier said then done, I know.
Couldn't possibly agree more. Fantastic post.
 
In my opinion, using a "best ball" format -- where your lineup for the week is set according to which players did the best that week -- is the only hands-off way of stopping someone from tanking. I don't see how you could tank it in that format and it not look pretty obvious.
That's awful. Who the hell wants their lineup forced on them?
Interesting twist - you don't want your lineup forced on you, but you want to force it on others. You want to force lineup decisions on other owners when you don't agree with their decisions, such as the Benson v. Smith scenario, but are opposed to best ball where there are NO lineup decisions, so it completely eliminates tanking via lineups.You could try it where teams set each others lineups - so the goal is to see what team starting absolutely nobody of value has the best week. That might be fun. Or more likely not.

Seriously, if you think setting your own lineup is a sacred cow, you can't be forcing it on others, or you're being hypocritical.
Edited to make it more clear:Again, this simply means the 4 bottom teams with the least potential points would get the first 4 picks in the draft. We're still awarding the top picks to the worst teams, just doing it based upon whoever has the least accumulated potential points for the entire regular season instead of wins/losses. The purpose behind this proposal is to prevent teams from affecting who makes the playoffs (by giving away games) because of intentional subtle tanking, and who gets a better pick because of subtle tanking. .

Week 11 for my team

JohnnyU Starters

Brees, Drew NOS QB 12.64

Barber, Marion DAL RB 21.30

Johnson, Larry KCC RB 8.70

Holmes, Santonio PIT WR 8.80

Jackson, DeSean PHI WR 8.90

Wayne, Reggie IND WR 12.50

Witten, Jason DAL TE 4.40

Gould, Robbie CHI PK 3.00

Cardinals, Arizona ARI Def 11.00

Starter Total: 91.24

Potential Points: 97.64

Efficiency Rating: 93.4%

Non-Starters

Roethlisberger, Ben PIT QB 12.32

Stanton, Drew DET QB 0

Betts, Ladell WAS RB 2.80

Bush, Michael OAK RB 0

Charles, Jamaal KCC RB 1.20

Choice, Tashard DAL RB 0.60

Rice, Ray BAL RB 3.70

Cotchery, Jerricho NYJ WR 15.20

Floyd, Malcom SDC WR 3.90

Hill, Jason SFO WR 4.80

Sweed, Limas PIT WR 0.00

Walker, Mike JAC WR 2.50

Washington, Nate PIT WR 2.40

Fasano, Anthony MIA TE 0.00

Jets, New York NYJ Def 11.00

Non-Starter Total: 60.42

Starter + Non-Starter Total: 151.66

 
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