footballsavvy
Footballguy
I'm curious what types of jinxes everyone else in the league uses to hex their opponent each week. The most popular in our league, known only as the double-reverse "good game" jinx, has been working on a semi-weekly basis. It goes something like this:
Early in the week, but not before at least one player has played on either team, you offer your opponent a "good game" congratulations for beating you this week. This will jinx his team to a certain degree. The potency of the jinx has a lot to do with 1. the sincerity of the congratulations, and 2. the current status of the matchup. Number 1 is pretty obvious, but number 2 needs more discussion. The jinx rarely works when the early players have performs as expected, or in your favor.
For example, today someone in my league is attempting to apply the double-reverse "good game" jinx. The problem is that he had Colston play last night and he did pretty well with over 80 yds and a TD. So I am doubting that jinx attempt will have any effect.
Another jinx that I have seen before is typically (and obliviously) self-inflicted. It's called the overconfident game-lock jinx. This one happens when a franchise owner says something, or acts, in a way that conveys over-confidence in a victory. In other words, the franchise owner feels that he/she has sufficiently locked up a win for that week. Depending on the sincerity of the confidence, jinxes of this type have lots of power.
I am sure multiple examples of the overconfident game-lock jinx were in effect last week when overconfident franchise owners around the country were defeated by one Antonio Bryant. "Yea man, I think I've got it locked up. All he has left is Bryant, but he would need like 200 yards and 2 TD's to win"
Early in the week, but not before at least one player has played on either team, you offer your opponent a "good game" congratulations for beating you this week. This will jinx his team to a certain degree. The potency of the jinx has a lot to do with 1. the sincerity of the congratulations, and 2. the current status of the matchup. Number 1 is pretty obvious, but number 2 needs more discussion. The jinx rarely works when the early players have performs as expected, or in your favor.
For example, today someone in my league is attempting to apply the double-reverse "good game" jinx. The problem is that he had Colston play last night and he did pretty well with over 80 yds and a TD. So I am doubting that jinx attempt will have any effect.
Another jinx that I have seen before is typically (and obliviously) self-inflicted. It's called the overconfident game-lock jinx. This one happens when a franchise owner says something, or acts, in a way that conveys over-confidence in a victory. In other words, the franchise owner feels that he/she has sufficiently locked up a win for that week. Depending on the sincerity of the confidence, jinxes of this type have lots of power.
I am sure multiple examples of the overconfident game-lock jinx were in effect last week when overconfident franchise owners around the country were defeated by one Antonio Bryant. "Yea man, I think I've got it locked up. All he has left is Bryant, but he would need like 200 yards and 2 TD's to win"