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Video games...what ya playing? And what are you looking forward to? (4 Viewers)

I'm taking my sweet time with Silent Hill 2, having just started the hospital level. But this game is absolutely phenomenal if you like survival horror at all.

I've been a little surprised at how linear it is. You do some backtracking, but most of the time there's only one way to go, and that way leads you to the key you need to open up the next path, which takes you to the next puzzle to solve, etc. On the plus side, that makes it hard to get lost. On the other hand, a little more free exploration might have been nice. Regardless, it's a good one.
 
Don't laugh at me, I'm one of the so-called "patient gamers" so I'm years behind on some games. Haven't paid full price for a new game in a very long time.

Last weekend, I just started Bioshock Infinite. I played the first one about 8 years ago, the 2nd one about 3 years ago.

Having a lot of fun so far, like I did with the first two. It's nice playing older games that often times just feel like a game, not a life simulator or something that has super complex game systems/mechanics like there are so many of today. Simple, not trying to do too much.
 
I was watching some reviews of Black Myth Wukong this morning. I'll probably pick it up at some point. It looks like a fun game that isn't going to require that I think too hard. A nice palate cleanser. Not sure if I want to play it now or wait until after Silent Hill 2.

What got me thinking though is how my game consumption has changed over the past few years. The last few games that I really connected with -- Elden Ring, Baldur's Gate, Resident Evil 4, Helldivers -- all came from from either independent or non-western developers. I honestly can't recall the last time I bought a new game that involved Ubisoft or Bethesda or EA or somebody like that. Obviously I'm sure that I have some of those games in my library of course, but it just sort of occurred to me that somewhere along the line, those companies started releasing, well, sludge. I was aware of that, but it hadn't really occurred to me that I barely even pay attention to those companies any more.

I can't even remember the last time I saw a Sony exclusive that I wanted. I loaned my PS5 to my son a couple of years ago and never bothered asking for it back. I used to really like Sony's exclusives -- contrary to conventional wisdom, the PS3 had a pretty awesome lineup. But even Sony games don't really align with my interests any more either. And there aren't many of them.

It feels like it's been a long time since we had one of those big launches that everybody plays -- a Skyrim or a GTA, for example. This hobby feels pretty strongly bifurcated between big western releases (throwing Sony in here because they're catering to a western audience) and everything else.

Edit: Thinking of upcoming games that I'm looking forward to, Silent Hill 2 and the new Monster Hunter are way up there for me. Why the hell isn't anybody in the western hemisphere making stuff like that?

Wukong is game of the year to me. I cant put it down
 
Started Metaphor, this one looks likes it's going to be a while. Not sure how I feel about the MC though.
Started this too. I'm really digging it. The Persona series never really clicked with me, but I think the unique setting of this one works really well.
 
Not related to a specific game, but I'm very excited to read Jaz Rignall's upcoming semi-autobiographical book on the games that he thinks have been important. Rignall was a magazine editor at a lot of influential titles in the UK in the late 80s through the 90s when he then moved into other industry roles, if there's one person from here that knows what he's talking about re: gaming over the last 40 years it's probably him, some of the collaborators particularly on the art side seem exciting as well
 
Not related to a specific game, but I'm very excited to read Jaz Rignall's upcoming semi-autobiographical book on the games that he thinks have been important. Rignall was a magazine editor at a lot of influential titles in the UK in the late 80s through the 90s when he then moved into other industry roles, if there's one person from here that knows what he's talking about re: gaming over the last 40 years it's probably him, some of the collaborators particularly on the art side seem exciting as well
I had not heard of this. Thanks for the info.
 
Has anyone played Project Zomboid? What did you think of it?

I played yeeeeears ago so it might be completely different now, but it did a good job of capturing that feeling of a completely open environment with the only goal being to survive as long as possible. It was clearly an early indie level game when I played and had a distinct lack of polish as a result, but the core concept is excellent.
 
Dragon Age: The Veilguard launched two days ago. It hit a peak of ~77K concurrent players on Steam over the past 24 hours. For comparison, Baldur's Gate 3, which launched over a year ago, peaked at ~73K concurrent players during those same 24 hours. It's all-time peak hit 870K.

So in just the second half of 2024, we've seen the failure of a new open world Stars Wars game by Ubisoft, an 9-figure GaaS by Sony, and a new Dragon Age title by Bioware. And the new Assassins Creed was so obviously doomed that it got pushed back to spring.

These are all massive, high-profile AAA or AAA+ titles by major companies, and they're failing one after another, some in truly spectacular fashion. Concord, for example, now probably holds the record for Biggest Videogame Flop of All Time, depending on how you measure that. (I'm sure the gameplay was better than ET, but more people bought and played ET.) In previous years, each of these big fall releases would have been titles that consumers were eagerly anticipating, and studios would have been hoping to position their titles for GOTY consideration. Instead, the company that made Concord has already been shut down, Bioware is probably done, and it wouldn't shock me if Ubisoft failed next year. I know Ubisoft is big, but I don't know that they're big enough to survive Outlaws and AC Shadows.

This industry needs a good controlled burn to clear out the deadwood, and it looks like we're finally getting it. What I'm hoping to see next are a few things:
  • Less ideology crammed into games. I don't want to be preached at, and religious fundamentalists generally don't produce good creative products. (See Christian movies, Christian television, and Christian music -- this stuff is painful).
  • Far fewer $200M+ titles. If you're making a game that expensive, it's too big to fail, which means the people calling the shots get way too risk-averse. Ditch the paint-by-numbers Ubisoft model. Ditch the paint-by-numbers Bethesda model. This stuff was innovative 10-20 years ago. It's played out now. It's slop.
  • On a related note, AAA+ games increasingly rely on in-game monetization to make back their production costs. In-game monetization sucks. Another reason to make games smaller.
  • Bring back the 12-16 hour single player game. You know who likes those games? Adult male gamers, who have disposable income to spend on games.
Larian Studios created a fantastic single-player RPG that genuinely moved the medium forward. FromSoft has a long track record of the same. Studios can do this if they want to. Or they can keep setting money on fire. It's up to them I guess.
 
Has anyone played Project Zomboid? What did you think of it?

I think Don't starve together is a better game, project zomboid is more difficult though if you like the genre of games.


Project Zomboid and DST are both games that I will make 1 attempt at per year, in project zomboid we get overwhelmed eventually, although my brother in law is pretty good. If we have 4 people on a server then it becomes manageable. Because you can get a group together and go beat up your old zombie and get your stuff back.

If you are playing solo then look into the original Don't starve, it has scaled downed difficult compared to don't starve together which is balanced around 2-3 people.
 
Dragon Age: The Veilguard launched two days ago. It hit a peak of ~77K concurrent players on Steam over the past 24 hours. For comparison, Baldur's Gate 3, which launched over a year ago, peaked at ~73K concurrent players during those same 24 hours. It's all-time peak hit 870K.

So in just the second half of 2024, we've seen the failure of a new open world Stars Wars game by Ubisoft, an 9-figure GaaS by Sony, and a new Dragon Age title by Bioware. And the new Assassins Creed was so obviously doomed that it got pushed back to spring.

These are all massive, high-profile AAA or AAA+ titles by major companies, and they're failing one after another, some in truly spectacular fashion. Concord, for example, now probably holds the record for Biggest Videogame Flop of All Time, depending on how you measure that. (I'm sure the gameplay was better than ET, but more people bought and played ET.) In previous years, each of these big fall releases would have been titles that consumers were eagerly anticipating, and studios would have been hoping to position their titles for GOTY consideration. Instead, the company that made Concord has already been shut down, Bioware is probably done, and it wouldn't shock me if Ubisoft failed next year. I know Ubisoft is big, but I don't know that they're big enough to survive Outlaws and AC Shadows.

This industry needs a good controlled burn to clear out the deadwood, and it looks like we're finally getting it. What I'm hoping to see next are a few things:
  • Less ideology crammed into games. I don't want to be preached at, and religious fundamentalists generally don't produce good creative products. (See Christian movies, Christian television, and Christian music -- this stuff is painful).
  • Far fewer $200M+ titles. If you're making a game that expensive, it's too big to fail, which means the people calling the shots get way too risk-averse. Ditch the paint-by-numbers Ubisoft model. Ditch the paint-by-numbers Bethesda model. This stuff was innovative 10-20 years ago. It's played out now. It's slop.
  • On a related note, AAA+ games increasingly rely on in-game monetization to make back their production costs. In-game monetization sucks. Another reason to make games smaller.
  • Bring back the 12-16 hour single player game. You know who likes those games? Adult male gamers, who have disposable income to spend on games.
Larian Studios created a fantastic single-player RPG that genuinely moved the medium forward. FromSoft has a long track record of the same. Studios can do this if they want to. Or they can keep setting money on fire. It's up to them I guess.

I have only bought 1 video game this year, disgaea 7 :nerd:. Where as I used to buy 5-10 video games a year.

I had plans on buying city skylines 2, however the developers really messed up the code of that game. Creating a good city simulator is difficult because the type of people who play these games expect to have a decent economic and traffic modeling. I respect how difficult it would be to try and build an economic model of a city.

I check the new games in the PS5 store every month, and while typing this post I wanted to check it again and nothing at all interests me in the entire new section.
 
And here I am enjoying Outlaws and now Dragon Age Veilguard. Lol.
If you're enjoying these games, that's great. But these are massive commercial failures for an industry that seems like it should be printing money.

I think this industry is suffering from basically the same problem as Hollywood. Everything costs $100M+ to make, so all we get are sequels, reboots, and yet another Marvel movie, all jammed with CGI and seizure-inducing cuts. Nothing new, innovative, or risky. Mid-budget comedies and dramas used to be super-common and now it seems you can count those titles on one hand. I don't honestly know why these sectors got so out of whack. With streaming/digital delivery, it seems like it should be easier for small-budget stuff to break through, not harder.
 
And here I am enjoying Outlaws and now Dragon Age Veilguard. Lol.
If you're enjoying these games, that's great. But these are massive commercial failures for an industry that seems like it should be printing money.

I think this industry is suffering from basically the same problem as Hollywood. Everything costs $100M+ to make, so all we get are sequels, reboots, and yet another Marvel movie, all jammed with CGI and seizure-inducing cuts. Nothing new, innovative, or risky. Mid-budget comedies and dramas used to be super-common and now it seems you can count those titles on one hand. I don't honestly know why these sectors got so out of whack. With streaming/digital delivery, it seems like it should be easier for small-budget stuff to break through, not harder.

Lots of small time guys do break out, a good example is Balatro. I think it was just one guy and he created a commercial success. Celeste was the example for years of least amount of effort for largest payoff.
 
Dragon Age: The Veilguard launched two days ago. It hit a peak of ~77K concurrent players on Steam over the past 24 hours. For comparison, Baldur's Gate 3, which launched over a year ago, peaked at ~73K concurrent players during those same 24 hours. It's all-time peak hit 870K.

So in just the second half of 2024, we've seen the failure of a new open world Stars Wars game by Ubisoft, an 9-figure GaaS by Sony, and a new Dragon Age title by Bioware. And the new Assassins Creed was so obviously doomed that it got pushed back to spring.

These are all massive, high-profile AAA or AAA+ titles by major companies, and they're failing one after another, some in truly spectacular fashion. Concord, for example, now probably holds the record for Biggest Videogame Flop of All Time, depending on how you measure that. (I'm sure the gameplay was better than ET, but more people bought and played ET.) In previous years, each of these big fall releases would have been titles that consumers were eagerly anticipating, and studios would have been hoping to position their titles for GOTY consideration. Instead, the company that made Concord has already been shut down, Bioware is probably done, and it wouldn't shock me if Ubisoft failed next year. I know Ubisoft is big, but I don't know that they're big enough to survive Outlaws and AC Shadows.

This industry needs a good controlled burn to clear out the deadwood, and it looks like we're finally getting it. What I'm hoping to see next are a few things:
  • Less ideology crammed into games. I don't want to be preached at, and religious fundamentalists generally don't produce good creative products. (See Christian movies, Christian television, and Christian music -- this stuff is painful).
  • Far fewer $200M+ titles. If you're making a game that expensive, it's too big to fail, which means the people calling the shots get way too risk-averse. Ditch the paint-by-numbers Ubisoft model. Ditch the paint-by-numbers Bethesda model. This stuff was innovative 10-20 years ago. It's played out now. It's slop.
  • On a related note, AAA+ games increasingly rely on in-game monetization to make back their production costs. In-game monetization sucks. Another reason to make games smaller.
  • Bring back the 12-16 hour single player game. You know who likes those games? Adult male gamers, who have disposable income to spend on games.
Larian Studios created a fantastic single-player RPG that genuinely moved the medium forward. FromSoft has a long track record of the same. Studios can do this if they want to. Or they can keep setting money on fire. It's up to them I guess.
The Ubisoft fall surprises me and yet it doesn't at the same time.

AC Odyssey and AC Origins are among the best games I've ever played. I played them in the wrong order, so Origins felt kind of rough after having gone ~200 hours on the newer Odyssey game. But they were both GREAT.

I loved FarCry 5. The Crazy Montana Cult locking down the state was such a fantastic story line. There was so much to do. The missions were so fun. The side stuff was fantastic.

5 years ago, I would have thought Ubi was going to put the others out of business.

AC Valhalla is probably the most excited I've been for a release. It wasn't a total failure. I enjoyed it overall. But it didn't really feel like anything super new or novel. A lot of repetitive/silly missions. If Eivor hadn't been such a likable character, it's probably more of a disappointment.

FarCry 6: I enjoyed it overall. The story was elite. Absolutely loved the story. But at times, it doesn't feel that different than Farcry 5.

And so it does feel like we've hit the point where they keep selling us the same pig with different colored lipstick.
 
Dragon Age: The Veilguard launched two days ago. It hit a peak of ~77K concurrent players on Steam over the past 24 hours. For comparison, Baldur's Gate 3, which launched over a year ago, peaked at ~73K concurrent players during those same 24 hours. It's all-time peak hit 870K.

So in just the second half of 2024, we've seen the failure of a new open world Stars Wars game by Ubisoft, an 9-figure GaaS by Sony, and a new Dragon Age title by Bioware. And the new Assassins Creed was so obviously doomed that it got pushed back to spring.

These are all massive, high-profile AAA or AAA+ titles by major companies, and they're failing one after another, some in truly spectacular fashion. Concord, for example, now probably holds the record for Biggest Videogame Flop of All Time, depending on how you measure that. (I'm sure the gameplay was better than ET, but more people bought and played ET.) In previous years, each of these big fall releases would have been titles that consumers were eagerly anticipating, and studios would have been hoping to position their titles for GOTY consideration. Instead, the company that made Concord has already been shut down, Bioware is probably done, and it wouldn't shock me if Ubisoft failed next year. I know Ubisoft is big, but I don't know that they're big enough to survive Outlaws and AC Shadows.

This industry needs a good controlled burn to clear out the deadwood, and it looks like we're finally getting it. What I'm hoping to see next are a few things:
  • Less ideology crammed into games. I don't want to be preached at, and religious fundamentalists generally don't produce good creative products. (See Christian movies, Christian television, and Christian music -- this stuff is painful).
  • Far fewer $200M+ titles. If you're making a game that expensive, it's too big to fail, which means the people calling the shots get way too risk-averse. Ditch the paint-by-numbers Ubisoft model. Ditch the paint-by-numbers Bethesda model. This stuff was innovative 10-20 years ago. It's played out now. It's slop.
  • On a related note, AAA+ games increasingly rely on in-game monetization to make back their production costs. In-game monetization sucks. Another reason to make games smaller.
  • Bring back the 12-16 hour single player game. You know who likes those games? Adult male gamers, who have disposable income to spend on games.
Larian Studios created a fantastic single-player RPG that genuinely moved the medium forward. FromSoft has a long track record of the same. Studios can do this if they want to. Or they can keep setting money on fire. It's up to them I guess.
The Ubisoft fall surprises me and yet it doesn't at the same time.

AC Odyssey and AC Origins are among the best games I've ever played. I played them in the wrong order, so Origins felt kind of rough after having gone ~200 hours on the newer Odyssey game. But they were both GREAT.

I loved FarCry 5. The Crazy Montana Cult locking down the state was such a fantastic story line. There was so much to do. The missions were so fun. The side stuff was fantastic.

5 years ago, I would have thought Ubi was going to put the others out of business.

AC Valhalla is probably the most excited I've been for a release. It wasn't a total failure. I enjoyed it overall. But it didn't really feel like anything super new or novel. A lot of repetitive/silly missions. If Eivor hadn't been such a likable character, it's probably more of a disappointment.

FarCry 6: I enjoyed it overall. The story was elite. Absolutely loved the story. But at times, it doesn't feel that different than Farcry 5.

And so it does feel like we've hit the point where they keep selling us the same pig with different colored lipstick.
Reskinned games.

I agree with @IvanKaramazov in terms of innovation and creative design.

It has stalled.

Baldurs Gate 3 is the blue print for RPG’s indeed. But I also love action RPG’s and Dragons Dogma 2 and Veilguard are absolutely hitting the right notes for me.

Outlaws is a solid title. Nothing amazing…..but the Star Wars universe is pretty damn cool in this title.
 
The games just need to be good quality and not just cookie cutter reskins of previous games.

Metaphor: Refantazio, a JRPG that was released last month has been a massive success. It’s not something that was as marketed as the next cookie cutter Ubisoft game. It’s just an amazing game from a studio that has a history of amazing games.
 
I'm excited enough about Veilguard that I'm buying a PS5 just to play it. Only reason I haven't pulled the trigger is they need to re-release Origins and 2 so I can play right through all four games (inquisition is available on it already)
 
And here I am enjoying Outlaws and now Dragon Age Veilguard. Lol.
If you're enjoying these games, that's great. But these are massive commercial failures for an industry that seems like it should be printing money.
Are you sure? Veilgard is apparently selling decently (link)
Yeah, their Steam numbers are accurate.

Right now, there are about four times as many people playing a beta for Monster Hunter, which doesn't release until February, than there are people playing Veilguard, which just dropped.
 
And here I am enjoying Outlaws and now Dragon Age Veilguard. Lol.
If you're enjoying these games, that's great. But these are massive commercial failures for an industry that seems like it should be printing money.
Are you sure? Veilgard is apparently selling decently (link)
Yeah, their Steam numbers are accurate.

Right now, there are about four times as many people playing a beta for Monster Hunter, which doesn't release until February, than there are people playing Veilguard, which just dropped.
This might be more a reflection of the downfall of offline single player games vs online multi player which I have no part of.
 
And here I am enjoying Outlaws and now Dragon Age Veilguard. Lol.
If you're enjoying these games, that's great. But these are massive commercial failures for an industry that seems like it should be printing money.
Are you sure? Veilgard is apparently selling decently (link)
Yeah, their Steam numbers are accurate.

Right now, there are about four times as many people playing a beta for Monster Hunter, which doesn't release until February, than there are people playing Veilguard, which just dropped.
It’s outselling Black Ops and has more people playing than Jedi Survivor, too. I’m not sure we have clear enough sales data to declare it the economic catastrophe that will kill the studio that you claim it is.
 
I'm not sure how it factors in and how many others there are like me, but I very rarely buy games anymore since I have game pass which has more good games on it than I could ever dream of finishing.

I also do feel single player gamers are falling further and further behind multiplayer. And as has been pointed out, the really epic single players experiences have become somewhat saturated and redundant.
 
I'm not sure how it factors in and how many others there are like me, but I very rarely buy games anymore since I have game pass which has more good games on it than I could ever dream of finishing.
Yep, me too. I really want to catch up with Cyberpunk, VG3, and Dragon Age, but I’ve been playing Starfield, Diablo 4 and AC Valhalla as part of my subscription and it seems kind of wasteful to dump those “free” games to buy something else.
 
And here I am enjoying Outlaws and now Dragon Age Veilguard. Lol.
If you're enjoying these games, that's great. But these are massive commercial failures for an industry that seems like it should be printing money.
Are you sure? Veilgard is apparently selling decently (link)
Yeah, their Steam numbers are accurate.

Right now, there are about four times as many people playing a beta for Monster Hunter, which doesn't release until February, than there are people playing Veilguard, which just dropped.
This might be more a reflection of the downfall of offline single player games vs online multi player which I have no part of.
I think this is a huge part of it. The reason why we don't have GTA 6 yet is because Rockstar is still able to print money by selling Shark Cards people playing online.

I've been mainly just focusing on this fall, because this year seems like a bloodbath. But if we want to expand the timeframe a little, when was the last time anybody talked about Starfield? People still play Skyrim and Fallout. Remember "I used to be an adventurer like you, but then I took an arrow to the knee?" Starfield just came and went without any sort of cultural impact whatsoever. That's weird.

This stuff really stands out to me because you can't just blame it on one company. Like, everybody always complains about Madden, but we know why Madden is the way it is: it's because of EA, and because EA has a monopoly on the NFL license. But that's just EA being EA. The stuff going on this year is Ubisoft and Bethesda and Bioware and Sony first-party. Those are all 100% heavy hitters who have very good track records have phenomenal catalogs. It's like they just forgot how to make games.
 
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And here I am enjoying Outlaws and now Dragon Age Veilguard. Lol.
If you're enjoying these games, that's great. But these are massive commercial failures for an industry that seems like it should be printing money.
Are you sure? Veilgard is apparently selling decently (link)
Yeah, their Steam numbers are accurate.

Right now, there are about four times as many people playing a beta for Monster Hunter, which doesn't release until February, than there are people playing Veilguard, which just dropped.
This might be more a reflection of the downfall of offline single player games vs online multi player which I have no part of.
I think this is a huge part of it. The reason why we don't have GTA 6 yet is because Rockstar is still able to print money by selling Shark Cards people playing online.

I've been mainly just focusing on this fall, because this year seems like a bloodbath. But if we want to expand the timeframe a little, when was the last time anybody talked about Starfield? People still play Skyrim and Fallout. Remember "I used to be an adventurer like you, but then I took an arrow to the knee?" Starfield just came went without any sort of cultural impact whatsoever. That's weird.

To be fair, Starfield got pretty middling reviews and most found it to be a disappointment.
 
Completely addicted to Balatro. Haven't felt this way about a game in years. 3 parts poker, 2 parts deck building, 1 part crappy CRT graphics, it's everything I want in a game. I can kill an hour on a single game and still not win the round. Killed a big part of the weekend. I've taken to at least listening to audiobooks while I play to at feel productive.

Playing on the PS5 (its on Steam and most platforms) so at least keeps the addiction at home, but it's coming to mobile soon and thinking of adding it to my Switch.

I kept seeing this game show up on Reddit and other places where folks were saying how fun and addictive it was. Reviews are stellar and it's up for a bunch of game of the year awards so I spent $10 and bought it on my iPhone late last week. Played it all through the weekend and I'm hooked even though I'm not very good yet. Only downside to mobile is that it seems to kill my battery pretty quick. It's a fabulous timewaster and it looks like it has almost infinite replayability with the plethera of jokers, card modifiers, and decks. I could totally see myself buying this on Steam ($14.99) at some point if it goes on sale there and I think it's also available on all of the other gaming platforms as well. Highly recommend.
 
Completely addicted to Balatro. Haven't felt this way about a game in years. 3 parts poker, 2 parts deck building, 1 part crappy CRT graphics, it's everything I want in a game. I can kill an hour on a single game and still not win the round. Killed a big part of the weekend. I've taken to at least listening to audiobooks while I play to at feel productive.

Playing on the PS5 (its on Steam and most platforms) so at least keeps the addiction at home, but it's coming to mobile soon and thinking of adding it to my Switch.

I kept seeing this game show up on Reddit and other places where folks were saying how fun and addictive it was. Reviews are stellar and it's up for a bunch of game of the year awards so I spent $10 and bought it on my iPhone late last week. Played it all through the weekend and I'm hooked even though I'm not very good yet. Only downside to mobile is that it seems to kill my battery pretty quick. It's a fabulous timewaster and it looks like it has almost infinite replayability with the plethera of jokers, card modifiers, and decks. I could totally see myself buying this on Steam ($14.99) at some point if it goes on sale there and I think it's also available on all of the other gaming platforms as well. Highly recommend.
This looks like something right up my alley. Thanks - I'll check it out.
 
speaking of how frequently people buy games, I very rarely need to buy a game when it comes out. I have enough of a backlog that I can wait to get it later. usually when I find a game that I think is up my alley (i.e. the type of game I like + decent reviews), I will add it to my wishlist in the PS store and keep an eye on the price. PS store usually has new sales every 2-3 weeks, so once a new sale comes out I'll see if any of the games on my wishlist have a good discount to pull the trigger on.

PRO TIP: on the last day of one PS sale, they will start a brand new sale. for instance, they have a "November Savings" sale right now that goes until 11/22, then on 11/22 they will start their "Black Friday" sale. so for that one day, all the sale prices will overlap. this is the usual pattern for all their sales. so I always wait to buy any game on my wishlist until the last day of a sale, because you can see if there are any better deals that might come out on that day.
 
Throughly enjoying Dragon Age Veilguard.

9/10 game for me.
Is it worth buying a new system to play it if I loved Origins, missed two, and played the heck out of Inquisition?
Worth a new system? I can’t vouch dropping $500 large on a new system for one game.

But I can vouch dropping $500 for

Dragon Age Veilguard
Baldurs Gate 3 (if you don’t PC game)
Dragons Dogma 2

And if you love sports games:

College Football 25
NHL 25

Which I am also addicted too.

I also love playing PS4 titles on my 5 with the far better frame rate.

Now that the PS5 Pro is out maybe the price will drop on a standard PS5.

I am also strongly considering picking up an X on Black Friday to get Microsoft Gamepass (which I hear is fantastic) and the new Indiana Jones game.
 
I just watched the Path of Exile 2 early access live reveal. It looks incredible. Looks like GGG is going to redefine the ARPG market again.
 
Just fired up NHL 25. EA NHL is probably my favorite sports franchise. I've always played Be A Pro mode ever since it was introduced. Not sure I played last year. Decided to play Franchise.. oh my I suck... Definitely plays different than I remember
 
I just watched the Path of Exile 2 early access live reveal. It looks incredible. Looks like GGG is going to redefine the ARPG market again.

By far the best ARPG Ive played. I wonder how complete the game is for early access. That’s just two weeks away!
It won’t be complete but it looks absolutely jam packed for something labeled as early release.

The full story will be 6 acts followed by a massive end game.

GGG decided it would be better for early release to focus on end game instead of the 6 acts, so they chose to just have acts 1-3 done for early release (these will be played twice, once regular and once in cruel mode), followed by the end game.

Here is the reveal if you want to check it out

 
Throughly enjoying Dragon Age Veilguard.

9/10 game for me.
Is it worth buying a new system to play it if I loved Origins, missed two, and played the heck out of Inquisition?
Worth a new system? I can’t vouch dropping $500 large on a new system for one game.

But I can vouch dropping $500 for

Dragon Age Veilguard
Baldurs Gate 3 (if you don’t PC game)
Dragons Dogma 2

And if you love sports games:

College Football 25
NHL 25

Which I am also addicted too.

I also love playing PS4 titles on my 5 with the far better frame rate.

Now that the PS5 Pro is out maybe the price will drop on a standard PS5.

I am also strongly considering picking up an X on Black Friday to get Microsoft Gamepass (which I hear is fantastic) and the new Indiana Jones game.

New indy game will be on ps5 before too long. I would just wait and not waste money onan xbox. Ps5s games are so much better
 
Throughly enjoying Dragon Age Veilguard.

9/10 game for me.
Is it worth buying a new system to play it if I loved Origins, missed two, and played the heck out of Inquisition?
Worth a new system? I can’t vouch dropping $500 large on a new system for one game.

But I can vouch dropping $500 for

Dragon Age Veilguard
Baldurs Gate 3 (if you don’t PC game)
Dragons Dogma 2

And if you love sports games:

College Football 25
NHL 25

Which I am also addicted too.

I also love playing PS4 titles on my 5 with the far better frame rate.

Now that the PS5 Pro is out maybe the price will drop on a standard PS5.

I am also strongly considering picking up an X on Black Friday to get Microsoft Gamepass (which I hear is fantastic) and the new Indiana Jones game.

New indy game will be on ps5 before too long. I would just wait and not waste money onan xbox. Ps5s games are so much better
I saw that….sitting tight.
 

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