Just broke 90 hours on Dragons Dogma. This game went from good to very good once I accessed the Dark Arisen content and the wonderful post game content.
Nearing the end of my post game run, and will start up a NG+ to pick up the last couple of trophies I need for platiunum.
It was certainly not Skyrim quality, but is a very fun fantasy RPG. I would highly reccomend this game especially for the price of the Dark Arisen version. Lots and lots of game play for not a ton of money.
THIS! THIS is the game I always mistake for Divinity and that other game Almalar game that plays like a MMO but isn't.
Please tell me more!
Do you have party members that do their own thing?
The art direction is right up my alley. I really did the more traditional "Real" Monsters, I guy think Greek Mythology kinda stuff. How is the combat?
Have I played this game with a different cover 6 billion times already? (Ive played A LOT of RPG's)
Here is a random stream of thoughts
*3rd person based
* Your party is based on a concept of pawns. You have a main pawn that stays with you the whole game and levels with you and you control their builds. You can hire up to 2 other pawns through out the game. These pawns come with their own gear and do not level so you have to change them out often
*You can control your main pawns actions by answering some basic questions he/she asks you at a special resting place. Other than that, in game play they do their own thing outside of simple "go" and "come" type commands
* 9 different vocations can be chosen for a build with a very easy method to switch vocations through out your play. This allows you to really build any type of character you want out of the 9 vocations since as you play as each one you can take what ever skills and augments(passive skills) you want from any class you have leveled for.
For example my character right now is a hybrid magic archer, which has bow, dagger and staff abilities
*Gear and weapons are not level based but are vocation based.
*Game play involves climbing, jumping and some carrying (you can actually pick up people, climb a building and toss them, quite humorous

)
*Character building starts right from the beginning. it has the normal huge customization choices, and each choice you make on body type, size etc affect strength, speed etc.
*Story is meh.
*It is complete open world but very few, if any locations that you can explore that are not quest based
*Three types of quests: Main Quest, Side Quests, and Notice Board Quests. I think I am over 250 quests on my first play through. Lots and lots to do
*Day vs night affects game play. Much harder creatures at night.
*Dark Arisen is an add on to the main game that is treated like a separate island and works as a pure dungeon crawl full of creatures harder than any in the regular game before post game kicks in
*There are no hot buttons, so the game pauses as you enter the menu system to get your health, cures, switch weapons etc
*Game has a "grab" feature, which not only allows you to pick things or people up, but allows you to climb on the massive creatures during battle where you do serious damage if they don't shake you off. The idea is that instead of just hacking the ankles of a huge enemy, you can get a much better fight if you can climb and engage different parts of the body
I just had a fabulous battle with some hyped up chimera where me and 2 of my pawns all climbed on, hacked like hell while our 4th pawn just heeled us like crazy
*Make up of your party can be the difference between mowing down the enemy or grinding it out.
*There is crafting for items and enhancements that can be made to your weapons/armor.
*You can save at any time you want as long as not in battle
*Has all the normal buffs and debilitation's you get in most fantasy RPG's
*I rank it below Skyrim and Dark Souls but above Two Worlds II and Kingdoms of Amalur. Rank it similar to Dragon Age Origins
*If you play on a hard setting, the combat can be grueling for the bosses. I spent 25 minutes on one boss.
*Any time a pawn dies, you have plenty of time to revive them during a fight. If you die, it is back to a save point or you can use a special item to revive you
*Fast travel was greatly enhanced in the Dark Arisen version but that being said it is still the worst I have seen in any open world game. Be prepared for plenty of sprinting
*Health and stamina are the only two items you worry about on the heads up display. No mana. Anyone who uses any type of skill, uses stamina, as does sprinting and climbing
*Level cap of 200. Which is very generous. I am at level 85 after 98+ hours and the levelling progression slows at 100.
*All leveling is based on experience points. All skills are based on discipline points (which is a based on experience).
*I believe only one game can be saved at a time so just one character slot.
*Depending on your character size, pack management can be an issue but the oawns can act as pack mules for you.
That is a rough stream of thought. But please ask any other specific questions you might have.