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Video games...what ya playing? And what are you looking forward to? (3 Viewers)

Thanks Todem. Sounds like I can redbox it and finish it in one sitting.
You got it man.BTW did you ever play NCAA 14? best of the entire series imo. truly awesome. I miss the FBG NCAA Dynasty's we did on 11 and 12. Lot's of fun.
REALLY enjoying NCAA14. A buddy of mine and I are in dynasty year 5 and have both built up 1 star franchises to 4 stars. He actually won the NC two seasons ago.

My only real gripe is the rankings seem a little wonky. Twice I have finished with a better record AND beat my buddy AND I played a tougher schedule and he's still ranked above me. Redonkulous.

 
KOTOR = GOAT
Got to be in the conversation for sure.

Was looking to see what year it came out and found out Time put it on it's list of the 100 best video games all time back in 2012.
Fallout 3 > KOTOR unless you are big Star Wars fan.
Nonsense.
I am really digging FO3. Since I haven't played any of the others I have no idea what they are like. But if New Vegas is better I can't wait. With all that said I have to agree with Andy here.

 
We were talking about older[ish] games earlier.

How do people feel about Dragon Age: Origins?
one of my favorite games of the last few years. I really like the DA universe that they've created, and the game is just a blast. story, interaction, everything. the only downside is no voice acting for the main character, but that's easy to overlook.

in the DA games, I always love the dwarven kingdoms. dwarf rogue for the win! :nerd:

 
I had more fun playing FO3 than KOTOR by far. Not gonna argue story because KOTOR is more story based and FO3 more exploration based. I just like free roam exploration RPGs way more.

 
I had more fun playing FO3 than KOTOR by far. Not gonna argue story because KOTOR is more story based and FO3 more exploration based. I just like free roam exploration RPGs way more.
The story is good enough in FO3 I think. At least so far. Now it isn't mindblowing but it keeps the game moving in an interesting way.

 
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.

 
So I kept working Fallout this weekend. I got my first follower, Dogmeat. I got myself some better guns including a mini-gun and an assault rifle. For the longest time my best gun was the 10 mm. Not good.
Are you a good guy or bad guy?I started the game out murdering EVERYBODY. The Doc, the people at the saloon, the escaped convicts, those Elvis dudes down to the last man. It was too much fun.

This went on for a few more towns. Bodies everywhere. Then a gaggle of about 12 bounty hunters chased me down and gave me a firm talking to. I did what any criminal would do and shot the leader in the face. To this very day I have never seen more rockets and explosions then they tossed at me prior to my quick death.

They literally scared me straight.
Kind of playing grey. I generally only kill in self defense and I refrain from stealing. However those are not hard fast rules. If you got something and I have to have it I will try bargaining but I am getting it one way or the other.

I restarted because I felt like I made some early game noob mistakes first time, left too much stuff laying around amongst other things. In that first play through I got attacked by 3 guys outside the Wal-Mart clone. I was too busy killing them to notice but I wonder if they were bounty hunters. They said something like " Do you think you can run around and do what you do without anyone noticing?" then the shooting started. They all; got dead.

Oh also killed my first Enclave soldier last night. Dogmeat comes in pretty handy. He distracted him and I took him out.
Depends on what armor they were wearing if they were good or bad. If you are too evil, the Regulators (think cowboys) will regularly spawn in certain locations to punish your misdeeds. But by the same token if you are too much of a goody two-shoes, the less desirable elements of the wasteland will put a price on your head and mercenaries like the Talon Company will try to separate your head from your shoulders to collect the bounty.

 
So I kept working Fallout this weekend. I got my first follower, Dogmeat. I got myself some better guns including a mini-gun and an assault rifle. For the longest time my best gun was the 10 mm. Not good.
Are you a good guy or bad guy?I started the game out murdering EVERYBODY. The Doc, the people at the saloon, the escaped convicts, those Elvis dudes down to the last man. It was too much fun.

This went on for a few more towns. Bodies everywhere. Then a gaggle of about 12 bounty hunters chased me down and gave me a firm talking to. I did what any criminal would do and shot the leader in the face. To this very day I have never seen more rockets and explosions then they tossed at me prior to my quick death.

They literally scared me straight.
Kind of playing grey. I generally only kill in self defense and I refrain from stealing. However those are not hard fast rules. If you got something and I have to have it I will try bargaining but I am getting it one way or the other.

I restarted because I felt like I made some early game noob mistakes first time, left too much stuff laying around amongst other things. In that first play through I got attacked by 3 guys outside the Wal-Mart clone. I was too busy killing them to notice but I wonder if they were bounty hunters. They said something like " Do you think you can run around and do what you do without anyone noticing?" then the shooting started. They all; got dead.

Oh also killed my first Enclave soldier last night. Dogmeat comes in pretty handy. He distracted him and I took him out.
Depends on what armor they were wearing if they were good or bad. If you are too evil, the Regulators (think cowboys) will regularly spawn in certain locations to punish your misdeeds. But by the same token if you are too much of a goody two-shoes, the less desirable elements of the wasteland will put a price on your head and mercenaries like the Talon Company will try to separate your head from your shoulders to collect the bounty.
One of my favorite moments, was stumbling across the Talons base and taking them down.

 
So I kept working Fallout this weekend. I got my first follower, Dogmeat. I got myself some better guns including a mini-gun and an assault rifle. For the longest time my best gun was the 10 mm. Not good.
Are you a good guy or bad guy?I started the game out murdering EVERYBODY. The Doc, the people at the saloon, the escaped convicts, those Elvis dudes down to the last man. It was too much fun.

This went on for a few more towns. Bodies everywhere. Then a gaggle of about 12 bounty hunters chased me down and gave me a firm talking to. I did what any criminal would do and shot the leader in the face. To this very day I have never seen more rockets and explosions then they tossed at me prior to my quick death.

They literally scared me straight.
Kind of playing grey. I generally only kill in self defense and I refrain from stealing. However those are not hard fast rules. If you got something and I have to have it I will try bargaining but I am getting it one way or the other.

I restarted because I felt like I made some early game noob mistakes first time, left too much stuff laying around amongst other things. In that first play through I got attacked by 3 guys outside the Wal-Mart clone. I was too busy killing them to notice but I wonder if they were bounty hunters. They said something like " Do you think you can run around and do what you do without anyone noticing?" then the shooting started. They all; got dead.

Oh also killed my first Enclave soldier last night. Dogmeat comes in pretty handy. He distracted him and I took him out.
Depends on what armor they were wearing if they were good or bad. If you are too evil, the Regulators (think cowboys) will regularly spawn in certain locations to punish your misdeeds. But by the same token if you are too much of a goody two-shoes, the less desirable elements of the wasteland will put a price on your head and mercenaries like the Talon Company will try to separate your head from your shoulders to collect the bounty.
One of my favorite moments, was stumbling across the Talons base and taking them down.
I killed a couple of those guys near the junkyard where I picked up Dogmeat.

 
The problem with KOTOR for me was that the twist was ruined before I got to it. It never grabbed me like it did others.

 
Just broke 90 hours on Dragons Dogma. This game went from good to very good once I accessed the Dark Arisen content and the wonderful post game content.

Nearing the end of my post game run, and will start up a NG+ to pick up the last couple of trophies I need for platiunum.

It was certainly not Skyrim quality, but is a very fun fantasy RPG. I would highly reccomend this game especially for the price of the Dark Arisen version. Lots and lots of game play for not a ton of money.

 
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Haven't seen it mentioned, but it was announced that Irrational Games is shutting down. They are the team that produced System Shock 2, as well as their spiritual successors, Bioshock and Bioshock Infinite. It likely has a lot to do with the crazy amount of money they put into not only creating Infinite, but in promoting the game. The sales numbers haven't come near to matching what they'd need to break even on it, although most critics believe it is a terrific game and won many year end awards.

 
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Just broke 90 hours on Dragons Dogma. This game went from good to very good once I accessed the Dark Arisen content and the wonderful post game content.

Nearing the end of my post game run, and will start up a NG+ to pick up the last couple of trophies I need for platiunum.

It was certainly not Skyrim quality, but is a very fun fantasy RPG. I would highly reccomend this game especially for the price of the Dark Arisen version. Lots and lots of game play for not a ton of money.
THIS! THIS is the game I always mistake for Divinity and that other game Almalar game that plays like a MMO but isn't.

Please tell me more!

Do you have party members that do their own thing?

The art direction is right up my alley. I really did the more traditional "Real" Monsters, I guy think Greek Mythology kinda stuff. How is the combat?

Have I played this game with a different cover 6 billion times already? (Ive played A LOT of RPG's)

 
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Just broke 90 hours on Dragons Dogma. This game went from good to very good once I accessed the Dark Arisen content and the wonderful post game content.

Nearing the end of my post game run, and will start up a NG+ to pick up the last couple of trophies I need for platiunum.

It was certainly not Skyrim quality, but is a very fun fantasy RPG. I would highly reccomend this game especially for the price of the Dark Arisen version. Lots and lots of game play for not a ton of money.
THIS! THIS is the game I always mistake for Divinity and that other game Almalar game that plays like a MMO but isn't.

Please tell me more!

Do you have party members that do their own thing?

The art direction is right up my alley. I really did the more traditional "Real" Monsters, I guy think Greek Mythology kinda stuff. How is the combat?

Have I played this game with a different cover 6 billion times already? (Ive played A LOT of RPG's)
Here is a random stream of thoughts

*3rd person based

* Your party is based on a concept of pawns. You have a main pawn that stays with you the whole game and levels with you and you control their builds. You can hire up to 2 other pawns through out the game. These pawns come with their own gear and do not level so you have to change them out often

*You can control your main pawns actions by answering some basic questions he/she asks you at a special resting place. Other than that, in game play they do their own thing outside of simple "go" and "come" type commands

* 9 different vocations can be chosen for a build with a very easy method to switch vocations through out your play. This allows you to really build any type of character you want out of the 9 vocations since as you play as each one you can take what ever skills and augments(passive skills) you want from any class you have leveled for.

For example my character right now is a hybrid magic archer, which has bow, dagger and staff abilities

*Gear and weapons are not level based but are vocation based.

*Game play involves climbing, jumping and some carrying (you can actually pick up people, climb a building and toss them, quite humorous :) )

*Character building starts right from the beginning. it has the normal huge customization choices, and each choice you make on body type, size etc affect strength, speed etc.

*Story is meh.

*It is complete open world but very few, if any locations that you can explore that are not quest based

*Three types of quests: Main Quest, Side Quests, and Notice Board Quests. I think I am over 250 quests on my first play through. Lots and lots to do

*Day vs night affects game play. Much harder creatures at night.

*Dark Arisen is an add on to the main game that is treated like a separate island and works as a pure dungeon crawl full of creatures harder than any in the regular game before post game kicks in

*There are no hot buttons, so the game pauses as you enter the menu system to get your health, cures, switch weapons etc

*Game has a "grab" feature, which not only allows you to pick things or people up, but allows you to climb on the massive creatures during battle where you do serious damage if they don't shake you off. The idea is that instead of just hacking the ankles of a huge enemy, you can get a much better fight if you can climb and engage different parts of the body

I just had a fabulous battle with some hyped up chimera where me and 2 of my pawns all climbed on, hacked like hell while our 4th pawn just heeled us like crazy :)

*Make up of your party can be the difference between mowing down the enemy or grinding it out.

*There is crafting for items and enhancements that can be made to your weapons/armor.

*You can save at any time you want as long as not in battle

*Has all the normal buffs and debilitation's you get in most fantasy RPG's

*I rank it below Skyrim and Dark Souls but above Two Worlds II and Kingdoms of Amalur. Rank it similar to Dragon Age Origins

*If you play on a hard setting, the combat can be grueling for the bosses. I spent 25 minutes on one boss.

*Any time a pawn dies, you have plenty of time to revive them during a fight. If you die, it is back to a save point or you can use a special item to revive you

*Fast travel was greatly enhanced in the Dark Arisen version but that being said it is still the worst I have seen in any open world game. Be prepared for plenty of sprinting

*Health and stamina are the only two items you worry about on the heads up display. No mana. Anyone who uses any type of skill, uses stamina, as does sprinting and climbing

*Level cap of 200. Which is very generous. I am at level 85 after 98+ hours and the levelling progression slows at 100.

*All leveling is based on experience points. All skills are based on discipline points (which is a based on experience).

*I believe only one game can be saved at a time so just one character slot.

*Depending on your character size, pack management can be an issue but the oawns can act as pack mules for you.

That is a rough stream of thought. But please ask any other specific questions you might have.

 
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Haven't seen it mentioned, but it was announced that Irrational Games is shutting down. They are the team that produced System Shock 2, as well as their spiritual successors, Bioshock and Bioshock Infinite. It likely has a lot to do with the crazy amount of money they put into not only creating Infinite, but in promoting the game. The sales numbers haven't come near to matching what they'd need to break even on it, although most critics believe it is a terrific game and won many year end awards.
That really sucks. I'm ready for dreamtime Mr. Bubbles...

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I enjoyed the overarching stories in both Oblivion and Skyrim but it does really get washed out in the expansiveness of those worlds.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it

 
If anybody's interested, there were several people streaming Thief on twitch last night -- I assume we'll see some feeds on and off over the next few days thanks to broken street dates someplace.

It didn't look like a game that I feel the need to run out and preorder. Nothing bad (besides the voice acting), but nothing compelling either. It's made by the same team that made Deus Ex HR, so I'm sure it's worth playing; I'm probably just going to wait for some price cuts.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I enjoyed the overarching stories in both Oblivion and Skyrim but it does really get washed out in the expansiveness of those worlds.
Yep

 
Haven't seen it mentioned, but it was announced that Irrational Games is shutting down. They are the team that produced System Shock 2, as well as their spiritual successors, Bioshock and Bioshock Infinite. It likely has a lot to do with the crazy amount of money they put into not only creating Infinite, but in promoting the game. The sales numbers haven't come near to matching what they'd need to break even on it, although most critics believe it is a terrific game and won many year end awards.
That's a shame. I was hoping done day to have a System Shock 3.

 
Haven't seen it mentioned, but it was announced that Irrational Games is shutting down. They are the team that produced System Shock 2, as well as their spiritual successors, Bioshock and Bioshock Infinite. It likely has a lot to do with the crazy amount of money they put into not only creating Infinite, but in promoting the game. The sales numbers haven't come near to matching what they'd need to break even on it, although most critics believe it is a terrific game and won many year end awards.
That's a shame. I was hoping done day to have a System Shock 3.
sad day in the gaming world. :/
 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.

I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.

I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.
Dishonored is another one of those heavy stealth/patience game. Particularly if you are trying for a 'no kill' run through.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.

I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.
Dishonored is another one of those heavy stealth/patience game. Particularly if you are trying for a 'no kill' run through.
I think if I was single and was in college I could sink serious hours into this game from "waiting it out" and being ultra stealthy. Having the Mrs. and 2 little ones running around makes a game like this pretty tough and I end up rolling through like I was a tank.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.

I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.
Dishonored is another one of those heavy stealth/patience game. Particularly if you are trying for a 'no kill' run through.
I think if I was single and was in college I could sink serious hours into this game from "waiting it out" and being ultra stealthy. Having the Mrs. and 2 little ones running around makes a game like this pretty tough and I end up rolling through like I was a tank.
Just so you know having a high chaos does change the outcome of the game.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.

I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.
The key to really enjoying Oblivion, for me anyway, was to not go up the hill to that second town (Kvatch, I think?)

No town = no first portal = no portals anywhere for the entire game. Yea, you miss the "main" quest, but there's still hundreds of hours of stuff to do.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.

I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.
The key to really enjoying Oblivion, for me anyway, was to not go up the hill to that second town (Kvatch, I think?)

No town = no first portal = no portals anywhere for the entire game. Yea, you miss the "main" quest, but there's still hundreds of hours of stuff to do.
I didn't mind the portals. They were repetitive but you could get solid loot.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.

I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.

I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.
The key to really enjoying Oblivion, for me anyway, was to not go up the hill to that second town (Kvatch, I think?)

No town = no first portal = no portals anywhere for the entire game. Yea, you miss the "main" quest, but there's still hundreds of hours of stuff to do.
I didn't mind the portals. They were repetitive but you could get solid loot.
Yeah you could score some good stuff.

 
We were talking about older[ish] games earlier.

How do people feel about Dragon Age: Origins?
Initial thoughts (PC). Player control is pretty weak, having to hold down the right mouse button to allow for traditional W,S,A,D movement is weak.

Combat also seems to be difficult to control, with the constant pausing to set up special attacks of which there appear to dozens (hundreds) which makes the learning curve for their proper deployment very steep.

Letting characters do their own thing seems to get them surrounded by enemies in a hurry (or my mage indiscriminately freeze blasts all my melee fighters along with the enemy defeating the purpose of the freeze blast) if you don't micromanage them even if you give them preset behavior patterns.

Tactical view isn't very tactical as your views are so easily obscured by virtually anything and the whole right mouse button thing makes 3rd person view a PITA.

Cutscenes, damn there are a ton of them so far. And sometimes you literally do nothing more than move 10 feet on screen between two cutscenes, which seems kind of pointless.

The story is clearly very deep and nuanced and is likely going to be the shining jewel of the game. I am just not sure if the gameplay is going to be worth it to allow it to develop for me.

My initial feeling is that they probably should have taken the story and made a movie instead.

 
I've actually had fun firing up the wii to play some gamecube games with my 3 year olds. Been playing Mario Sunshine. Forgot how challenging this game gets later on. Really underrated Mario Game.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.
Dishonored is another one of those heavy stealth/patience game. Particularly if you are trying for a 'no kill' run through.
I think if I was single and was in college I could sink serious hours into this game from "waiting it out" and being ultra stealthy. Having the Mrs. and 2 little ones running around makes a game like this pretty tough and I end up rolling through like I was a tank.
With blink you really don't even need to be stealthy to get the no kill ending.

 
IvanKaramazov said:
I have yet to play a Bethesda game with a compelling, interesting main story. New Vegas came closest, but the various side quests in those games are generally so much better IMO.
I enjoyed Morrowind's story, but they do seem lacking especially their latest releases. I don't subscribe to the notion that you can't have good story in expansive game worlds, I just think they are slipping. In Oblivion and Skyrim they hid all the great story aspects in books and actual lore and in FO3 the environment.I did enjoy New Vegas and Dishonored however.
I'm playing Dishonored right now, I dig it
Fun game. Only slight drawback is the combo of blink and dark vision is kind of game breaking.
It's a little too slow for my liking, but I got it for a good price so I'm giving it a chance.I also may be alone in my thinking that I enjoyed Oblivion almost more than Skyrim (note ALMOST). I loved the whole guild structure in Oblivion (how you can add titles to your name and what not), and I feel like that was lost in the transition to Skyrim. I agree though that Oblivion's portals were annoying though...

Also love the whole Knights of the 9 series and Shivering Isles expansion for Oblivion.

Fallout 3 was a total blast and New Vegas was fun as well -- I actually never finished New Vegas and may start that back up (from scratch) after I'm through with Dishonored.
Dishonored is another one of those heavy stealth/patience game. Particularly if you are trying for a 'no kill' run through.
I think if I was single and was in college I could sink serious hours into this game from "waiting it out" and being ultra stealthy. Having the Mrs. and 2 little ones running around makes a game like this pretty tough and I end up rolling through like I was a tank.
With blink you really don't even need to be stealthy to get the no kill ending.
True, but I liked trying for the no detection achievement on missions.

 
Thanks Todem. Sounds like I can redbox it and finish it in one sitting.
You got it man.BTW did you ever play NCAA 14? best of the entire series imo. truly awesome. I miss the FBG NCAA Dynasty's we did on 11 and 12. Lot's of fun.
It was tremendous. So sad the franchise is going away. I hope they allow the community to update rosters because as you mentioned, they really delivered a great polished product.

 
Haven't seen it mentioned, but it was announced that Irrational Games is shutting down. They are the team that produced System Shock 2, as well as their spiritual successors, Bioshock and Bioshock Infinite. It likely has a lot to do with the crazy amount of money they put into not only creating Infinite, but in promoting the game. The sales numbers haven't come near to matching what they'd need to break even on it, although most critics believe it is a terrific game and won many year end awards.
Can't find the article, but all the employees laid off from Irrational have been offered jobs at several different large developers including Bethesda and Microsoft.

 
We were talking about older[ish] games earlier.

How do people feel about Dragon Age: Origins?
Initial thoughts (PC). Player control is pretty weak, having to hold down the right mouse button to allow for traditional W,S,A,D movement is weak.

Combat also seems to be difficult to control, with the constant pausing to set up special attacks of which there appear to dozens (hundreds) which makes the learning curve for their proper deployment very steep.

Letting characters do their own thing seems to get them surrounded by enemies in a hurry (or my mage indiscriminately freeze blasts all my melee fighters along with the enemy defeating the purpose of the freeze blast) if you don't micromanage them even if you give them preset behavior patterns.

Tactical view isn't very tactical as your views are so easily obscured by virtually anything and the whole right mouse button thing makes 3rd person view a PITA.

Cutscenes, damn there are a ton of them so far. And sometimes you literally do nothing more than move 10 feet on screen between two cutscenes, which seems kind of pointless.

The story is clearly very deep and nuanced and is likely going to be the shining jewel of the game. I am just not sure if the gameplay is going to be worth it to allow it to develop for me.

My initial feeling is that they probably should have taken the story and made a movie instead.
Honestly sounds to me like you'd prefer DA2 better than DA: origins.

Most of your detractions are what people like about it, it is supposed to be a highly micromanaged pause and control RPG. It's more in the form of some of the old D&D type games. I hope you can get used to it, because I think it's a fantastic game in a really great world they created with some pretty decent history to it. By the end of the game I really wanted to learn more about the other lands surrounding it, and am excited to get into more games from the series to explore it.

DA2 they decided to take out some of the micromanage control and I think is a little less pause and setup to hit a broader audience. They wanted to try and combine DA:O with a more action oriented game. I actually liked some of it, but missed the micromanage. A lot of people really panned and hated it for the changes they made.

 
I enjoyed everything about DA2 except the repetitive level design. That's an unpopular opinion however.
I largely agree with you, and yeah, we are in the minority. I did miss some of the micromanage as I said, but yeah, the level design and to keep having to run back and forth across the same places got real bad.

 
We were talking about older[ish] games earlier.

How do people feel about Dragon Age: Origins?
Initial thoughts (PC). Player control is pretty weak, having to hold down the right mouse button to allow for traditional W,S,A,D movement is weak. Combat also seems to be difficult to control, with the constant pausing to set up special attacks of which there appear to dozens (hundreds) which makes the learning curve for their proper deployment very steep.

Letting characters do their own thing seems to get them surrounded by enemies in a hurry (or my mage indiscriminately freeze blasts all my melee fighters along with the enemy defeating the purpose of the freeze blast) if you don't micromanage them even if you give them preset behavior patterns.

Tactical view isn't very tactical as your views are so easily obscured by virtually anything and the whole right mouse button thing makes 3rd person view a PITA.

Cutscenes, damn there are a ton of them so far. And sometimes you literally do nothing more than move 10 feet on screen between two cutscenes, which seems kind of pointless.

The story is clearly very deep and nuanced and is likely going to be the shining jewel of the game. I am just not sure if the gameplay is going to be worth it to allow it to develop for me.

My initial feeling is that they probably should have taken the story and made a movie instead.
Honestly sounds to me like you'd prefer DA2 better than DA: origins.Most of your detractions are what people like about it, it is supposed to be a highly micromanaged pause and control RPG. It's more in the form of some of the old D&D type games. I hope you can get used to it, because I think it's a fantastic game in a really great world they created with some pretty decent history to it. By the end of the game I really wanted to learn more about the other lands surrounding it, and am excited to get into more games from the series to explore it.

DA2 they decided to take out some of the micromanage control and I think is a little less pause and setup to hit a broader audience. They wanted to try and combine DA:O with a more action oriented game. I actually liked some of it, but missed the micromanage. A lot of people really panned and hated it for the changes they made.
I'm with Chaka on DA:O. I found the player control to be really bad. Bad to the point of irritation, and I'm not playing a game to be irritated by the controls. I had similar issues with the controls for Dead Space (not the same issues, but irritation about the controls). And the cutscenes...I would much rather have the text in a speech bubble I think.

 
We were talking about older[ish] games earlier.

How do people feel about Dragon Age: Origins?
Initial thoughts (PC). Player control is pretty weak, having to hold down the right mouse button to allow for traditional W,S,A,D movement is weak. Combat also seems to be difficult to control, with the constant pausing to set up special attacks of which there appear to dozens (hundreds) which makes the learning curve for their proper deployment very steep.

Letting characters do their own thing seems to get them surrounded by enemies in a hurry (or my mage indiscriminately freeze blasts all my melee fighters along with the enemy defeating the purpose of the freeze blast) if you don't micromanage them even if you give them preset behavior patterns.

Tactical view isn't very tactical as your views are so easily obscured by virtually anything and the whole right mouse button thing makes 3rd person view a PITA.

Cutscenes, damn there are a ton of them so far. And sometimes you literally do nothing more than move 10 feet on screen between two cutscenes, which seems kind of pointless.

The story is clearly very deep and nuanced and is likely going to be the shining jewel of the game. I am just not sure if the gameplay is going to be worth it to allow it to develop for me.

My initial feeling is that they probably should have taken the story and made a movie instead.
Honestly sounds to me like you'd prefer DA2 better than DA: origins.Most of your detractions are what people like about it, it is supposed to be a highly micromanaged pause and control RPG. It's more in the form of some of the old D&D type games. I hope you can get used to it, because I think it's a fantastic game in a really great world they created with some pretty decent history to it. By the end of the game I really wanted to learn more about the other lands surrounding it, and am excited to get into more games from the series to explore it.

DA2 they decided to take out some of the micromanage control and I think is a little less pause and setup to hit a broader audience. They wanted to try and combine DA:O with a more action oriented game. I actually liked some of it, but missed the micromanage. A lot of people really panned and hated it for the changes they made.
I'm with Chaka on DA:O. I found the player control to be really bad. Bad to the point of irritation, and I'm not playing a game to be irritated by the controls. I had similar issues with the controls for Dead Space (not the same issues, but irritation about the controls). And the cutscenes...I would much rather have the text in a speech bubble I think.
I really am enjoying the story and, in general I don't mind cutscenes (particularly as the voice acting seems to be top notch so far), it's just that there are so many of them it breaks up the continuity of the gameplay. I am hoping it tones down a little as the story progresses.

As far as the player control goes it seems like you just need to trust your people to do what they need to for survival. I do have a bit of an issue with the character creation. It seems kind of pointless to have created a character when it seems like you can choose to be any of the characters in your party. I also wish the rogue wold just open locks automatically if they are in the active party, it's kind of stupid to have to select the rogue and manually tell them to open a locked box every single time.

 
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PS Plus Game of the Month for March on PS3??

Tomb Raider

This was my runner up for game of the year. HIGHLY recommended.

 
Haven't seen it mentioned, but it was announced that Irrational Games is shutting down. They are the team that produced System Shock 2, as well as their spiritual successors, Bioshock and Bioshock Infinite. It likely has a lot to do with the crazy amount of money they put into not only creating Infinite, but in promoting the game. The sales numbers haven't come near to matching what they'd need to break even on it, although most critics believe it is a terrific game and won many year end awards.
Can't find the article, but all the employees laid off from Irrational have been offered jobs at several different large developers including Bethesda and Microsoft.
:thumbup: That's good to know.

 
I think it is an excellent game. However I am not sure about the price. I am a PC gamer and have seen it on sale for under $10 on Steam (not sure if that was the DC or not). What is considered to be a good sale price for PS4 games?
This is a very good sale price for a high quality PS4 game. If you haven't played it, the gameplay is very similar to Uncharted, although the story line/plot development isn't quite as strong. I've had it for a weeks now (bought it right before the sale :bag: ) and I like it.

 
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Haven't seen it mentioned, but it was announced that Irrational Games is shutting down. They are the team that produced System Shock 2, as well as their spiritual successors, Bioshock and Bioshock Infinite. It likely has a lot to do with the crazy amount of money they put into not only creating Infinite, but in promoting the game. The sales numbers haven't come near to matching what they'd need to break even on it, although most critics believe it is a terrific game and won many year end awards.
I'm pissed that companies are spending as much on marketing as making game now. It's ridiculous to spend upwards of $100M marketing a video game that people are going to buy anyway.

 

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