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What's the difference between Dynasty to Keepers? (1 Viewer)

Beau Tocks

Footballguy
As I understand it, a keeper league is keeping players for an x amount of time period. Does this differ in any way with dynatsy leagues and if so how?

 
Dynasty you keep more guys and there are fewer or no limits on guys who can be kept.

I would say 1-9 keepers (offense only) equal keeper league and 10+ kept players=dynasty.

 
main difference in my experience is ...

keeper league: can keep only a limited amount of players

dynasty league: can keep anyone on your roster

either can use contract years which would limit the number of years a player could be kept

 
As I understand it, a keeper league is keeping players for an x amount of time period. Does this differ in any way with dynatsy leagues and if so how?
Some leagues limit the number of players you can keep, limit how many at a certain position etc etc...Dynasty...they are yours until they stink up your roster, retire or you ship em right before they do either of the first two.
 
Keepers give you a set number of players to keep each year.

Dynasty means that once you acquire a player he is yours forever.

Functionally, you need to read the rules of a league, because I have seen "dynasty" leagues which only 30% of the roster is kept and "keeper" leagues where the full roster is yours from year to year.

 
Dynasty is a subset of keeper where you can keep > 50% of your roster year to year.

Also the only way out of a dynasty league is by death.

 
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Keepers give you a set number of players to keep each year.

Dynasty means that once you acquire a player he is yours forever.

Functionally, you need to read the rules of a league, because I have seen "dynasty" leagues which only 30% of the roster is kept and "keeper" leagues where the full roster is yours from year to year.
:blackdot: It is correct you do also need to read the rules, as I have seen some Dynasty leagues, which looked like glorified Keeper leagues to me.

 
I love dynasties and not a big fan of keepers. I think it's much more involved 'developing' a team, as opposed to only keeping a certain number of players. Then there is the rookie draft, which mirrors that of the real NFL draft, in that the worst team gets the first pick, and so on (unless they traded it away of course).

 
Keepers give you a set number of players to keep each year.Dynasty means that once you acquire a player he is yours forever.Functionally, you need to read the rules of a league, because I have seen "dynasty" leagues which only 30% of the roster is kept and "keeper" leagues where the full roster is yours from year to year.
:loco: That about sums it up. Although, the keeper rules may be more sophisticated than just a set number of players.
 
Keepers give you a set number of players to keep each year.

Dynasty means that once you acquire a player he is yours forever.

Functionally, you need to read the rules of a league, because I have seen "dynasty" leagues which only 30% of the roster is kept and "keeper" leagues where the full roster is yours from year to year.
:loco: It is correct you do also need to read the rules, as I have seen some Dynasty leagues, which looked like glorified Keeper leagues to me.
I'm in the opposite situation. My "keeper" league, in which IDPs are almost worthless (max points you'll generally get from a top IDP being about the same as you'd expect from a WR4), we keep 15 players each year. Basically, all the average+ offensive players are kept. I like the league, but it may as well be a "dynasty" league.

 
Pretty well covered already.

Keepers and Dynasty hold players year over year, without any penalty. You can keep them until they retire. If there's a limit, that usually means it is either (A) a contract league, (B) a salary cap league, or © an accelerated cost league (like when you keep a player year over year but each year his "price" goes up - like a 4th round pick year 1, 3rd year 2, etc.

General thoughts are that if you keep fewer players than you start on a weekly basis, that's a Keeper league. If your league keeps enough players such that only your rookies can really fit on your roster next year, that's a Dynasty League. There are subtle grey areas between those two, but IMHO once you have enough players kept to fill out your starters, well, you're teetering on Dynasty status.

(Example - 20 man roster, start 1-2-3-1-1-1, Keeping 9 is borderline Dynasty. If you have a 4 round rookie draft and keep 16, you're Dynasty. Keep 10-15, you're in the grey area in between).

 
Dynasty - you keep EVERYONE.

Keeper - you keep only a % of your roster.

I disagee with those saying that keeping 50% of your team is dynasty. But as others pointed out there are varying opinions dependant on who you talk to. But IMO, TRUE dynasty is keeping your entire roster.

 
Yep, Dynasty, keep everyone and just have pure rookie drafts after the NFL rookie draft each year.

Keepers, you just keep a % of your roster from year to year and your draft has both NFL rookies and the throw backs in it.

 
I love dynasties and not a big fan of keepers. I think it's much more involved 'developing' a team, as opposed to only keeping a certain number of players. Then there is the rookie draft, which mirrors that of the real NFL draft, in that the worst team gets the first pick, and so on (unless they traded it away of course).
You are correct in that developing a dynasty team is much more involved, but there are pluses in keeper leagues. I would guess that keeper leagues tend to have less owner turnover since many bad dynasty owners can easily get frustrated and give up. If you have a very good dynasty team, you can win many championships in a row while others struggle for years while building up their team. That can be very discouraging.The keeper league I play in has lost only two owners in 12 years, one because he moved to a different state. He is now back in the league "splitting" a team with someone. My keeper league allows one keeper per position . This encourages trades (when you know you can't keep all your good players), allows for other very good players to be available a next year's draft, grows the winnings pot since each transactions costs $2, and still rewards you for drafting well. You don't have to give up a stud that you wisely selected in a draft. Its the best of both worlds.

 

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