Rob Zarzycki
Footballguy
Okay guys and gals, what do you like or dislike about my $22,000 system. Is it good, bad, .... give it to me baby! give it to me!!! -- Z man
I don't get something hereQB: 1.5 x 1 = 1.5 okRB: 1.5 x 2.5 = 3.75 rounded to 4 okWR: 1.5 x 3.5 = 5.25 rounded to 5 (why not 5.5?)TE: 1.5 x 1.5 = 2.25 rounded to 2 (why not 2.5?)Step 6) Determine # of Starters for Each PositionThis is straightforward if your league doesn't have a flex position. If there is a flex position, add 0.5 to each position allowed to be a flex player. If your starting team is 1 QB, 2 RBs, 3 WRS, 1 TE, 1 K, & 1 D/ST, and a flex player (RB, WR, or TE) change the # of starters to be 1 for QB, 2.5 for RB, 3.5 for WR, 1.5 for TE, 1 for K, & 1 for D/ST.Step 7) Determine B Number for Each PositionB = 1.5 x # of starters (round to the nearest half). Using the flex example in Step 6 B equals 1.5 for QB, 4 for RB, 5 for WR, 2 for TE, and 1.5 for K. Write these numbers on the left side of the position title box. (see Table C).
yes and no...if you have an auction league, these rules can still apply...you just need to spin it a bit...baseline would be factored towards a dollar value, accordingly each players 'value' changes and players come off the board... in my opinion, it is quite possible, but I am far too lazy to try build a macro where this could be done...in theory it could be a simple as projected total points per player at a position, then some 'Q' coefficient, that increases players dollar value, as other players are removed from the board... every player technically gets more valuable, to teams lacking palyers at that position, as players from his postion are 'bought'...the key is determing that 'Q' value...dynamic based on your league..but possibly predictable based on keepers (maybe, many sallary keepers are anomolies) or prior season...I guess this only matters if youre in a league that does a draft.
this is usually what happens in an auction league...once Tim Biakabutuka went for 35 dollars, 100 cap, in of my leagues...quite enjoyable..not my teamThere is always one or two boneheads that could through this hole system off during the draft.
great question. Id like to understand this better as well. thanks in advance.I do have a few questions, not about the technique, but about the results. How does this method stack up against straight VBD, or DVBD? Have you ever logged each pick and what the suggested VBD and DVBD picks would have been? If it doesn't deviate very much from VBD, and especially DVBD, then might it be overkill?I'm all in favor of new (more complex) ways to make the best selection, but one thing I noticed that was lacking from your article was a definition of why it works. It would be nice to see an editorial about why it works, instead of strictly how it works. I suspect that players serious enough to attempt using ZVBD will not want to be led blindly down the draft path. It would be nice to know what considerations went into the decision to use 1.5 rounds ahead, as opposed to 1 or 2.
Isnt that exactly the gyst of his formula?If there was a way to modify the baseline during the draft as players are drafted that would help in picking the right valued player. Thats the idea his system gave me.
BINGO. What is the rationale behind each of the steps? What is each step supposed to be accomplishing? And what other factors did you consider in building your model?I'm all in favor of new (more complex) ways to make the best selection, but one thing I noticed that was lacking from your article was a definition of why it works. It would be nice to see an editorial about why it works, instead of strictly how it works. I suspect that players serious enough to attempt using ZVBD will not want to be led blindly down the draft path. It would be nice to know what considerations went into the decision to use 1.5 rounds ahead, as opposed to 1 or 2.
Draft Dominator is something resembling worst starter baseline. This isn't.Maybe I'm a little simple but it reads to me like you're just doing the Draft Dominator without the laptop. Not that there's anything wrong with that.
That's what I meant! You posted articles on this last year right? It's an app you came up with...I knew I wasn't crazy.OK. I just read the column and apparently I already do this (or something very close to this) but I simply called it Dynamic VBD.If anyone is interested in an application that basically does this check out my app at:http://www.thecoordinator.com/There is a fully functioning DEMO that allows you to draft 1 round.
That one beats mine: 2 years ago, Jamal Lewis gets injured and prior to the draft someone says "I wonder who'll draft him since he's injured." There was a big discussion about it. We're going around the room announcing players for bidding and a guy who was sitting right by the discussion calls out "Jamal Lewis 15 points." Dead silence. The commish says, "I think you got him buddy." Celebration ensues/laughter soon follows. The running gag for the rest of the draft was: "Jamal Lewis... already taken?!?!"this is usually what happens in an auction league...once Tim Biakabutuka went for 35 dollars, 100 cap, in of my leagues...quite enjoyable..not my team
After reading through ZVBD, it appears as though it allows you to have greater confidence in picking a position based on your roster rules, and some level of insight into how the draft will go. To me, this is a great idea since these are the main things that can bite you if you just blindly use VBD.Also, I trust FBG. They spend a lot more time on projections than I would ever want to spend, so I just use their projections. Call me lazy, but other than tweaking a few players projections myself, I don't touch any of it. ZVBD could be very helpful to me, but probably only if there is an app I can run during the draft. As commissioner of my league it's hard enough recording all the picks, and crossing them out on my own sheet to do ZVBD calculations too!!I mean no disrespect but I believe properly ranking players and luck have a lot more to do with winning than any complex systems.
backtest the system to fit the results
Probably for a different topic/thread...you should try to get a league secretary for draft night (wife, girlfriend, significant other) so you can put all of your marbles towards your own team. I'd think you would be at a severe disadvantage otherwise.As commissioner of my league it's hard enough recording all the picks, and crossing them out on my own sheet to do ZVBD calculations too!!
I'm uncomfortable agreeing with another Pats fan (don't want to look like a smoke-blowing homer) but I think we're adding complexity where it really doesn't need to be added. As Pat-Patriot noted, projections & rankings are far more important a draft-day formula. If you haven't projected/ranked well, any and all draft systems will fail.I mean no disrespect but I believe properly ranking players and luck have a lot more to do with winning than any complex systems.
Check out my app. It tracks the entire draft for you and then has reporting. I still am unclear how ZVBD differs from DVBD. My app supports the process he described. Free Demo available at: www.thecoordinator.comAfter reading through ZVBD, it appears as though it allows you to have greater confidence in picking a position based on your roster rules, and some level of insight into how the draft will go. To me, this is a great idea since these are the main things that can bite you if you just blindly use VBD.Also, I trust FBG. They spend a lot more time on projections than I would ever want to spend, so I just use their projections. Call me lazy, but other than tweaking a few players projections myself, I don't touch any of it. ZVBD could be very helpful to me, but probably only if there is an app I can run during the draft. As commissioner of my league it's hard enough recording all the picks, and crossing them out on my own sheet to do ZVBD calculations too!!I mean no disrespect but I believe properly ranking players and luck have a lot more to do with winning than any complex systems.
DVBD says "How much do I drop going into the next round if I don't pick that position here. If I read the article correctly, ZVBD looks out deeper at positions where you have more starters/draft more players. At QB you only look one and a half or two rounds out, but at RB with backups you've got 4 roster spots to fill, so delaying a RB now affects all four RB spots so the baseline looks more rounds out. ...I thinkI still am unclear how ZVBD differs from DVBD.
Ah (light bulb lights up) now I understand the fundamental theory. Thanks.DVBD says "How much do I drop going into the next round if I don't pick that position here. If I read the article correctly, ZVBD looks out deeper at positions where you have more starters/draft more players. At QB you only look one and a half or two rounds out, but at RB with backups you've got 4 roster spots to fill, so delaying a RB now affects all four RB spots so the baseline looks more rounds out.
...I think
As a fellow Pats Fan, I hate to disagree with you, but I think you're slightly missing the point of VBD and ZVBD as I understand them. Value Based Drafting is not a substitute for projections, or luck, for that matter. VBD is simply a system to help owners to better assess "the value of players at different positions in order to display their relative worth." If you haven't read Bryant's article, it is definitely worth a few minutes of your time. In fact, his article clearly acknowledges that all projections are flawed and subject to the ole horseshoe in the sphincter. Lets face it, everything we do is flawed, but systems like those presented by the Footballguys are there to help us eliminate some of the inevitable risk and maximize our draft day performance.As Pat-Patriot noted, projections & rankings are far more important a draft-day formula. If you haven't projected/ranked well, any and all draft systems will fail.
I've ALWAYS felt that DVBD simply meant using dynamic, or changing baselines. This idea of looking at two rounds at a time (which is what you are describing here MB?) comes from GregR and, while it's a worthy endeavor, it's not really what I consider to be DVBD. If VBD is drafting for value by using baselines, then DVBD is drafting for value by using baselines that change from round-to-round. Dynamic Valuing requires the values, or X-Factor to speak back to Joe's original article, to change as the draft progresses. The X-Factors change because the situation in which you are drafting is different each and every round so the thought process is that the players "values" will also change. Dynamic baselining (DVBD) tries to take this into consideration. ZVBD is dynamic baselining (DVBD) on paper.DVBD says "How much do I drop going into the next round if I don't pick that position here. If I read the article correctly, ZVBD looks out deeper at positions where you have more starters/draft more players. At QB you only look one and a half or two rounds out, but at RB with backups you've got 4 roster spots to fill, so delaying a RB now affects all four RB spots so the baseline looks more rounds out.
...I think
that's what I've always thought too.I've ALWAYS felt that DVBD simply meant using dynamic, or changing baselines. This idea of looking at two rounds at a time (which is what you are describing here MB?) comes from GregR and, while it's a worthy endeavor, it's not really what I consider to be DVBD. If VBD is drafting for value by using baselines, then DVBD is drafting for value by using baselines that change from round-to-round. Dynamic Valuing requires the values, or X-Factor to speak back to Joe's original article, to change as the draft progresses. The X-Factors change because the situation in which you are drafting is different each and every round so the thought process is that the players "values" will also change. Dynamic baselining (DVBD) tries to take this into consideration. ZVBD is dynamic baselining (DVBD) on paper.DVBD says "How much do I drop going into the next round if I don't pick that position here. If I read the article correctly, ZVBD looks out deeper at positions where you have more starters/draft more players. At QB you only look one and a half or two rounds out, but at RB with backups you've got 4 roster spots to fill, so delaying a RB now affects all four RB spots so the baseline looks more rounds out.
...I think
I realize that DVBD can encompass a multi-round approach - I tried to stick my head into some of those conversations between you and GregR but most of the math (linear programming?) was beyond me. However, when most people talk about DVBD (I'll call this "standard DVDB), they refer to a process of setting your baseline at the players you think will be available at each position when you pick in the next round.I think what Rob is proposing here is having dynamic baselines, but the baselines at each position look more rounds ahead at positions where you need more players. Your baseline at one position may only be one round out while your baseline at another position could be 4 or 5 rounds out. It combines the "supply" aspect of standard DVDB (base choices on who is likely to be taken/available at a future pick) with some form of "demand" factor based on the number of players needed at the position.I've ALWAYS felt that DVBD simply meant using dynamic, or changing baselines. This idea of looking at two rounds at a time (which is what you are describing here MB?) comes from GregR and, while it's a worthy endeavor, it's not really what I consider to be DVBD. If VBD is drafting for value by using baselines, then DVBD is drafting for value by using baselines that change from round-to-round. Dynamic Valuing requires the values, or X-Factor to speak back to Joe's original article, to change as the draft progresses. The X-Factors change because the situation in which you are drafting is different each and every round so the thought process is that the players "values" will also change. Dynamic baselining (DVBD) tries to take this into consideration. ZVBD is dynamic baselining (DVBD) on paper.DVBD says "How much do I drop going into the next round if I don't pick that position here. If I read the article correctly, ZVBD looks out deeper at positions where you have more starters/draft more players. At QB you only look one and a half or two rounds out, but at RB with backups you've got 4 roster spots to fill, so delaying a RB now affects all four RB spots so the baseline looks more rounds out.
...I think
This may very well be what many people's impressions are of DVBD, however nothing is written in stone here. Setting baselines is a lot like Nescafe: Tasters' Choice! If you want to set your dynamic baselines at two rounds out, go nuts! 3 rounds out? Fine! This idea of setting the baselines at different depths (rounds out) for different positions however, needs some explaining. I'm not sure about it's validity since it may artificially inflate/deflate the values of an entire position. Demand can be assumed to be tied to the baselines to begin with since they are reflecting, well, the demand for each position! So by setting the baselines deeper for RB's for example might make them seem more valuable than they need be. Just some thoughts off the top of the noggin'.....I just wanted to add that the Demand = Baseline idea that I speak of really only addresses half of the Demand equation. You must also work in what YOUR Demand for a particular position is and re-value accordingly.However, when most people talk about DVBD they refer to a process of setting your baseline at the players you think will be available at each position when you pick in the next round.